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Sound Holic - Optical Cellophane

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Topic Starter
PandaCath
This beatmap was submitted using in-game submission on Wednesday, June 17, 2009 at 12:06:05 AM

Artist: Sound Holic
Title: Optical Cellophane
Tags: Sound Holic Nitori Kawashiro Mountain Faith Touhou Optical Cellophane
BPM: 170
Filesize: 7069kb
Play Time: 02:21
Difficulties Available:
  1. Hard (4.93 stars, 292 notes)
  2. KIRBY Mix (5 stars, 434 notes)
  3. Normal (3.91 stars, 178 notes)
Download: Sound Holic - Optical Cellophane
Download: Sound Holic - Optical Cellophane (no video)
Information: Scores/Beatmap Listing
---------------
Both modes completed, ready for modding!

Edit: Thank you to Starrodkirby86 for making a difficulty! ^^

Also, I'm sorry, but when I was first making this beatmap, I somehow made multiple copies of the song folder, and every time I try to open from each difficulty either one mode magically disappears, or turns out unsaved and blank. I'm trying to fix this, but I'm really sorry. :S Hard should be in here now, all resnapped and made changes. (Fixed! TwT)

*luls crapload of edits ftw*

Added skin! (Includes hitcircles, slider tracker, spinner, and comboburst. Please let me know if any of it is missing!)
Metroid
BPM is off.
Timing is off.
Spacing is horrid.
Rename KindaEasy to Easy
Rename NotThatHard to hard

I suggest you completely remap the whole song..
I foresee a nuke coming your way.
Topic Starter
PandaCath
Yay I'm gonna get nuked
Cyclone
To add on metroid's post:

Hitsounds can't be heard very well.
Background picture is blurry. Find a better one.
You have an unrankable slider(?) it looks like a circle but i believe it's a slider without a trail? Either way, auto gets 100 on it.
Topic Starter
PandaCath
Eee thank you two~ But no one makes large sized Nitori pictures, because no one cares about her xD I might go find the video instead.
Metroid
I personally think the BPM is doube what you have atm.


Easy
Still most of the combos are out of spacing, the spacing changes between areas in the song....

Normal
It's just like Easy with more beats....
Topic Starter
PandaCath
I don't really understand what is wrong with the spacing. Could you give some specific examples please? :3
Metroid
This map has been deleted on the request of its creator. It is no longer available.

Takuma
hello, no time to mod but:

Artist : Sound Holic

kudesu
Ekaru
Normal-

Timing is fine. 2 100s and FC in one go. That said...

Go to lower right corner. Make the 'distance snap' block solid. Hold "alt", go to upper right hand corner, choose appropriate snap (.7x-.8x should work). Respace all the notes (just be in 'select' mode, click on one, drag, and it'll be spaced correctly, then just move it til it's where you want it). You should then be good to go!

Also, avoid overlaps. Like, avoid having notes that you just hit up to half a second ago overlap a note you're going to hit, *unless* it's on top of a note/slider end, or there's nothing else you can do. Something like that...

P.S. Finish Hard. I like what you have so far.
Topic Starter
PandaCath
This map has been deleted on the request of its creator. It is no longer available.
Hara
Very cute song and map <3

I like what you have so far :D

[Hard] + [Normal]
Both looks fine.

Finish Hard and we will see.
Nachy
Normal is pretty perfect now, no need in changing or anything.
Hard, I also gotta say, it's pretty great now too, but feel free to add more if you like to make it more enjoyable and frantic.
As Nitori Kawashiro would think, this beatmap is all fixed up and good to go.

Starred.
Starrodkirby86
This map has been deleted on the request of its creator. It is no longer available.
Starrodkirby86
Here you go:
Download: Sound Holic - Optical Cellophane (PandaCath) [KIRBY Mix].osu

Save into your Song Folder and do a Full Resubmission. :D

By the way, I noticed your filesize is 20.2 MB, which I believe is a wee bit over the preferred maximum filesize. Compressing the video or optimizing the audio (Just import to Audacity and export as .mp3 without changes) would get it below. I don't know how picky it'll be since it just barely makes it.

(No need for kudosu on this post)
blissfulyoshi
Normal:
00:14:31 (1) - might want to make this aligned with 3 because the 180 degrees rotation does not look that nice
00:19:95 (1,2) - make this an exact 180 degrees spin of the previous combo (not exactly the same as the last one) or try a different pattern
00:43:95 (1) - spacing
00:49:60 (1) - " "
01:12:90 (4) - this would look better if it had the same general position to 3 as 2 is to 1
01:16:43 (1) - a large jump for normal.....?
01:26:66 (2) - align with the end of 1
01:34:78 (3) - put this on the line created by 2 and 4
01:36:90 (3) - spacing
01:38:31 (5) - align with 3
01:50:31 (1) - spacing
02:07:25 (1) - align with 2,3 slope

Kirby Mix:
00:13:95 (1,1) - this large jump followed by a smaller move is disorienting
00:19:60 (1,1) - " "
00:30:01 (1,2,3,4,5,6,7) - I don't like how the distance from 2 to 4 is different than 2 to 3, applies for the whole combo
00:32:84 (1,2,3,4,5,6,7) - " "
01:19:95 (3,4) - not exactly the same slider as 2 and 1 respectively
01:32:31 (2,4) - might want to make this a counterclockwise turn of 1,3 respectively
01:50:31 (1,2,3,4) - make 2 and 3 look like this split the half the circle defined by the ends of 1,2,3,4 into sixths (thirds of the half circle)
02:01:95 (2,1,2) - not an exact horizontal reflection of the previous combo
02:19:25 (1,2,3) - similar spacing for 2 different differences in beat is disorienting

I feel a little weird about the change in spacing for the purposes of symmetry or style. Ex: 00:16:25 (3,4) and 02:15:72 (1,2), but I guess it is okay. There really was not much else to nazi spacing or symmetry wise.

Hard:
For some reason, the dl did not give me this diff. Can you do a full-resubmit? I will mod this diff. if you want me too.

Not much to complain about. Star.
mtmcl
Actually, you shouldn't request the services of a BAT until you have 8+ priority. A BAT's job is decide whether the map is ready to be ranked yet and a map CANNOT be ranked with less than 8 priority. I may sometimes do regular modding as well, but at the moment I have too many 8+ requests to look through. PM me when you have 8+ priority or I may come by, check it out, and leave my own star at a later time when I have less requests to sort through~
Starrodkirby86
Kirby Mix:
00:13:95 (1,1) - this large jump followed by a smaller move is disorienting
00:19:60 (1,1) - " "
No change so far. This might jack up the whole symmetry thing. <_>
00:30:01 (1,2,3,4,5,6,7) - I don't like how the distance from 2 to 4 is different than 2 to 3, applies for the whole combo What happened here...? Fixed.
00:32:84 (1,2,3,4,5,6,7) - " "
What happened here...? Fixed.
01:19:95 (3,4) - not exactly the same slider as 2 and 1 respectively
It is called Reverse Selection. ;o
01:32:31 (2,4) - might want to make this a counterclockwise turn of 1,3 respectively
Did my own shindig here, dawg. Fix'd.
01:50:31 (1,2,3,4) - make 2 and 3 look like this split the half the circle defined by the ends of 1,2,3,4 into sixths (thirds of the half circle)
D:
02:01:95 (2,1,2) - not an exact horizontal reflection of the previous combo
Reverse selection made ugly stacking, which I had to fix.
02:19:25 (1,2,3) - similar spacing for 2 different differences in beat is disorienting
I didn't do that...Something happened during transfer; I know it. <_>
I feel a little weird about the change in spacing for the purposes of symmetry or style. Ex: 00:16:25 (3,4) and 02:15:72 (1,2), but I guess it is okay. There really was not much else to nazi spacing or symmetry wise.
*head whirl*

Download: Sound Holic - Optical Cellophane (PandaCath) [KIRBY Mix].osu
Hara
Such a cute song! <3

[Hard]
00:18:372 (2) - Could I get you to move this 1 grid down and 1 grid right so the angle from (1) looks better?
01:39:019 (8) - Move this so it's perfectly under (7)'s end circle, 2 pixels up and 1 pixel right should do it.
02:18:548 (5) - Use 0.0x distance snap.

[Normal]
Some of the angles from sliders could be better and the slider curves more smooth but meh, it's very minor really.

[Kirby's Mix]
00:11:841 (2,3,4) - The spacing between these should be the same, consider moving (3) to be more in the middle in spacing point of view.
00:17:489 (2,3,4) - ^ Same.
02:01:959 (2) - Move this 1 pixel down.
02:02:312 (1) - Move this 3 pixels down.
02:02:665 (2) - Move this 1 pixel down and 1 pixel right.
02:19:253 (1) - Move 2.5 grids up.
blissfulyoshi
Hard:
00:19:95 (1,1) - make these 2 sliders symmetrical to the sliders from the other combo
00:24:54 (2,5,7,8) - looks better on spacing if you move all of them down on
00:27:36 (2,5,7,8) - " "
00:30:36 (2) - make this a 90º counterclockwise turn of 1
00:42:89 (2,3) - align these 2 with the end of 1
00:43:24 (4) - spacing from 3
00:43:60 (5,6) - align these with the end of 4 (this change and the previous change is just for keeping the drop between the sliders and the next note consistent. If you make a uniform drop from each slider then change would be fine. Also remember to change 00:44:30 (2) if you do that)
00:48:54 (2,3,4,5,6) - previous 3 changes
01:15:71 (1,2,3) -align with the next slider
01:31:43 (2) - move this so it is not overlapped by 1
01:43:25 (1) - looks better align with the red 1 if you move 1 notch (3) to the right
02:01:43 (2) - spacing
02:02:31 (5) - spacing
02:07:43 (6) - don't like how this is overlapped by 5
02:19:51 (2,3) - spacing
Hara

blissfulyoshi wrote:

Hard:
00:24:54 (2,5,7,8) - looks better on spacing if you move all of them down on
00:27:36 (2,5,7,8) - " "
00:42:89 (2,3) - align these 2 with the end of 1
00:43:24 (4) - spacing from 3
00:43:60 (5,6) - align these with the end of 4 (this change and the previous change is just for keeping the drop between the sliders and the next note consistent. If you make a uniform drop from each slider then change would be fine. Also remember to change 00:44:30 (2) if you do that)
00:48:54 (2,3,4,5,6) - previous 3 changes
01:31:43 (2) - move this so it is not overlapped by 1
02:07:43 (6) - don't like how this is overlapped by 5
02:19:51 (2,3) - spacing
Undo. This has made it look worse, and in some cases created weird new spacing.

blissfulyoshi wrote:

01:43:25 (1) - looks better align with the red 1 if you move 1 notch (3) to the right - Move 2-3 pixels to the left now.
fufe
All for [Hard]

Hara wrote:

Post subject: Re: Sound Holic - Optical Cellophane Reply with quote
blissfulyoshi wrote:
Hard:
00:24:54 (2,5,7,8) - These patterns are technically fine. If you want to be more perfect or whatever then try moving 2 down 1 grid(lvl3) and 4 6 and 7 up 1 grid.
00:27:36 (2,5,7,8) - " "
00:42:89 (2,3) - alternatively, and my preference if i was the mapper, turn off DS and GS and move the anchor points of slider 1 so that they align to 2,3
00:43:24 (4) - spacing from 3 I agree, turn off DS,GS and nudge the start point over
00:43:60 (5,6) - looks fixed
00:48:54 (2,3,4,5,6) - looks fixed
01:31:43 (2) - looks fixed
02:07:43 (6) - looks fixed
02:19:51 (2,3) - spacing'02:19:25 (1) - is still too far'
more evil nazi-
01:57:72 (7,8,9) - could be lined up.
00:12:72 (3,4,5) - ^
00:15:54 (3,4,5) - ^

Keep in mind most most nazi posts are not manditory for ranking.

heres more 'suggestions' from me;

01:51:01 (4,5,6,7,8) - This section brings up a DRASTIC difficulty curve increase. especially this 01:51:72 (10,11) - hit. If this is a [hard] i would consider some kind of tone down.
01:30:54 (1) - should this end at 01:31:078, then the sliders after it are moved back to replace the old end and a hit added after them.
01:34:78 (5,6,7) - carefull with how this gets moved up when it is autostacked. creates a false spacing inconsistency in game, technically fine as is just pointing it out.

redo breaks.

Video offset -400
[[Events]
//Background and Video events
1,-400,"aa28e2ab307f5611108875df6806343f.avi"]
Mashley
[Normal]
Not good...
00:45:35 - Why didn't you map anything here?
00:51:01 - ^
01:07:60 - ^

[Hard]
Fine

[KIRBY Mix]
Really good
01:17:66 (1,2,3,4,5,6,7,8,9) - Aww
02:21:01 (6) - New combo looks nice here
[DBF]
[Normal]
00:45:018 2 down,grid lvl 3.
00:50:665 ^
2:19:253 - 2:19:959 Generate it
[Hard]
-
[KIRBY Mix]
-

Good card, work over a hard, something there not so..
Star for you <3
Starrodkirby86
[KIRBY Mix]:
02:19:25 (1,2,3) - Why is the relationship from 2 to 3 like that? Is it because of some 'spacing problem'? I'm able to move (3) to my intended location WITH distance snap on. (The intended location is basically a horizontal flip of (1)). Can you fix that please...?

(No kds please)
Topic Starter
PandaCath
Zzz. Fixed.
DeathxShinigami
Looks ok just by taking a glance at it. Here's a star for your hard effort you put into this map.
anonymous_old
General
Background image scares me. If you can, make a different background for each difficulty.
I'm sure you're capable of making an Easy difficulty. Not sure if it's really needed though.
Fun maps, especially Hard and KIRBY Mix. =] (Yeah, Normal is above my skill level. =[)

Normal
Increase Circle Size by one.
There's lots of places where you could insert a break. Meanwhile the player's HP is draining...

01:59:48 (1,2,3,4,5,6,7,8) - Spacing looks off.

Hard
00:17:84 (1) - Remove new combo.
00:20:67 (1) - Remove new combo.
00:25:60 (8) - Move up one small grid space.
00:28:43 (8) - Move up one small grid space.
01:05:83 (4,7) - New combo, maybe?
01:12:18 (4) - New combo.
01:22:07 (4) - New combo?
01:26:31 (5) - New combo.
01:28:07 (x) - Break ? Or something.
01:34:78 (5) - New combo.
01:37:60 (5) - New combo.
01:39:01 (8) - New combo?
01:39:37 (x) - Break ? Or something.
01:41:13 (2) - New combo?
01:48:90 (7) - New combo.
01:51:01 (4) - New combo?
01:51:72 (9) - New combo.
02:00:19 (4) - New combo.
02:02:84 (6,7) - New combo on one of these.
02:04:78 (x) - Break ? Or something.
02:06:54 (4) - New combo.
02:17:13 (3) - New combo.
02:18:54 (5) - New combo.

KIRBY Mix
Looks fine, except:

00:34:43 (x) - Replace break.
Topic Starter
PandaCath

strager wrote:

General
Background image scares me. If you can, make a different background for each difficulty. Search for Nitori pictures, there are some even creepier and inappropriate images than the one I picked, which is relatively clean.
I'm sure you're capable of making an Easy difficulty. Not sure if it's really needed though.Unfortunately, I'm already at the borderline of rankability because of the size of this file. (19.6 mB) Besides, Easys aren't fun to make :o
Fun maps, especially Hard and KIRBY Mix. =] (Yeah, Normal is above my skill level. =[)

Normal
Increase Circle Size by one.
There's lots of places where you could insert a break. Meanwhile the player's HP is draining... added.

01:59:48 (1,2,3,4,5,6,7,8) - Spacing looks off.fixed.

Hard
00:17:84 (1) - Remove new combo.did this
00:20:67 (1) - Remove new combo.did this
00:25:60 (8) - Move up one small grid space.did this
00:28:43 (8) - Move up one small grid space.did this
01:05:83 (4,7) - New combo, maybe?Looked strange, didn't do this
01:12:18 (4) - New combo.eh, I guess it doesn't hurt
01:22:07 (4) - New combo?no.
01:26:31 (5) - New combo.nope
01:28:07 (x) - Break ? Or something.break'd
01:34:78 (5) - New combo.no.
01:37:60 (5) - New combo.nope
01:39:01 (8) - New combo?nope.
01:39:37 (x) - Break ? Or something.break'd
01:41:13 (2) - New combo?no
01:48:90 (7) - New combo.no
01:51:01 (4) - New combo?no
01:51:72 (9) - New combo.no
02:00:19 (4) - New combo.no
02:02:84 (6,7) - New combo on one of these.did it on 6
02:04:78 (x) - Break ? Or something.break'd
02:06:54 (4) - New combo.no
02:17:13 (3) - New combo.no
02:18:54 (5) - New combo.no

KIRBY Mix
Looks fine, except:

00:34:43 (x) - Replace break.done
I must say, you ask me to make new combos in some strange places. But, thank you so much anyways.
Topic Starter
PandaCath

Agent Spin Here wrote:

[Normal]
Not good...
00:45:35 - Why didn't you map anything here?
00:51:01 - ^
01:07:60 - ^
Fixed by either adding something or breaking.
[Hard]
Fine

[KIRBY Mix]
Really good
01:17:66 (1,2,3,4,5,6,7,8,9) - Aww wut
02:21:01 (6) - New combo looks nice here did it

[DBF] wrote:

[Normal]
00:45:018 2 down,grid lvl 3. did this
00:50:665 ^ did this
2:19:253 - 2:19:959 Generate it ummm...?
[Hard]
-
[KIRBY Mix]
-

Good card, work over a hard, something there not so..
Star for you <3 I think I got the general idea of what you said; thanks!
Sleep Powder
[Hard]
02:17:13 (3) - Align the beginning of this to the end of the slider above it

I really can't find anything lol...

I guess I'll also suggestion using less whistles...but thats just me

Starr'd
Hanyuu
This is a really cute song and a good map. let me star it :)
mrtn
use offset 11498 (so +9ms)

[normal]
00:15:54 (3,1) - spacing incorrect here
00:18:37 (2,1) - spacing
01:05:13 (1,2,3) - spacing
01:38:31 (5) - new combo
01:39:72 (1,2) - spacing
01:40:78 (3,1) - spacing
02:18:54 (2,1) - spacing
02:19:95 (4,1) - spacing

[hard]
00:31:25 (5,1,2) - spacing
00:47:48 (3,1) - spacing
01:04:42 (5,1) - spacing
01:58:07 (9,1) - spacing
02:15:72 (1,2,3,4) - spacing
02:19:25 (1,2,3,4,1) - spacing

[KIRBY mix]
00:16:95 (7,1) - spacing
00:43:78 (4,1) - spacing
00:46:60 (4,1) - ^
01:31:78 (4,1) - ^


make sure to keep the spacing consistent in all difficulties. I've pointed out most issues but check through the whole maps for consistenty.

good job. starred :)
Topic Starter
PandaCath

mrtn wrote:

use offset 11498 (so +9ms)

[normal]
00:15:54 (3,1) - spacing incorrect here
00:18:37 (2,1) - spacing
01:05:13 (1,2,3) - spacing
01:38:31 (5) - new combo
01:39:72 (1,2) - spacing
01:40:78 (3,1) - spacing
02:18:54 (2,1) - spacing
02:19:95 (4,1) - spacing

[hard]
00:31:25 (5,1,2) - spacing
00:47:48 (3,1) - spacing
01:04:42 (5,1) - spacing
01:58:07 (9,1) - spacing
02:15:72 (1,2,3,4) - spacing
02:19:25 (1,2,3,4,1) - spacing

[KIRBY mix]
00:16:95 (7,1) - spacing
00:43:78 (4,1) - spacing
00:46:60 (4,1) - ^
01:31:78 (4,1) - ^


make sure to keep the spacing consistent in all difficulties. I've pointed out most issues but check through the whole maps for consistenty.

good job. starred :)
Most jumps where you say needs space fixing are obvious enough to the player that it does not come directly after. If I get more complaints about it, I'll fix it, but for now I think it's fine.
whymeman
Some of the errors posted would be suggestions, not directions. Edit to what you see fit.

Sidenote: Why does [Normal] have a BPM of 85 with the 11,498ms offset and [Hard] has 170 with the 11,490ms Offset? Even the [KIRBY Mix] has an offset of 11,489ms. Please fix the timing..... :|

[Normal] (Done)

00:15:55 (3,1) - After the spacing of the last two sets of combos, the way these two are spaced makes it seem a bit misleading.
00:18:55 (B) - That's a very small break.....
00:45:20 (B) - You might want to consider adding some hitnotes here, not another break thrown in.
00:50:85(B) - ^
01:24:55 (6,1) - What's up with the spacing here?
01:24:90 (1,2,3,4) - Not spaced properly.
01:36:20 (1,2,3,4) - ^
01:49:26 (4,5,6,1,2,3,4,5) - ^ (Some broken link spacing here also.)
01:53:34 (B) - Unnecessary break time.
02:02:32 (6,7,8,1) - Broken link spacing.
02:06:55 (4) - ^
02:07:26 (1,2,3,4,5) - ^

Consider reducing the HP drain a bit to remove some unnecessary breaks or replace some of the breaks with more hitnotes. Its like this map is trying to go for the [Easy] level, but at the same time, its not. Also, this map is missing the Source in the map details.

[Hard] (Done)

00:19:60 (2,1) - Interesting jump....
00:47:48 (3,1) - TOO close.... :o
01:04:42 (5,1) - ^
01:07:43 (B) - Some hitnotes can replace this break..... don't waste this space.
01:13:60 (1) - Bottomed out on the grid...
01:39:23 (B) - Remove the break and add some notes here at least...
02:01:60 (3,4) - Slight difference in spacing. (Try adjusting the slider shape a bit.)
02:04:64 (B) - Why is there a break here when there could be hitnotes?
02:09:63 (B) - At least chop or delete the break to add in some hitnotes.

[KIRBY Mix] (Done)

Lots of Interesting jumps on this but I don't see anything wrong with this map so far.

Sticky Note: Using breaks in placed where beats could have been makes the map lose that "feel" to the beat. Maybe its just me, but you don't want to waste the beats. Also, the timing between the 3 difficulties don't match, which is something that HAS TO BE FIXED ASAP. I'll give the map a star, but please look into the timing issue first.
Real1
Yo.

Small symmetry fix:

[Hard]
01:04:086 (4) - 1 level 3 grid to the right. (And the (5) coming after it too, for correct spacing)

I like this map.
Mafiamaster
This map has been deleted on the request of its creator. It is no longer available.
mosluv
This map has been deleted on the request of its creator. It is no longer available.
Crzynoob
AWESOME!!! Sick, amazing, and sweet. Starred
Shinxyn
By pressured request :P

Match Kirby's diff's hitsound volume please (2 ticks lower)

Normal-
00:24:02 (2,2,2) - maybe add finishes?
00:47:49 (3) - get rid of whistle please
00:53:14 (3) - ^
01:06:55 (3,4) - nazi- turn off grid snap and align these better?
01:07:96 (1) - add clap to first repeat and end point?
01:16:08 (3) - get rid of this clap?
01:21:38 (2) - get rid of claps here?
01:42:55 (1) - nazi- level the end point with the other slider
02:03:02 (7) - up a tick
02:19:96 (4) - get rid of clap?
Nothing critical, all just my opinion on some hitsound changes

Hard-

Resnap all notes~!! Theres parts with notes not snapped
00:17:13 (1,2) - remove claps from 1, and maybe first clap on 2?
00:19:96 (1,2) - ^
00:30:02 (1,2,3) - add claps to match hitsounds like in 00:24:37 (1,2,3,4,5,6) and 00:27:19 (1,2,3,4,5,6)
00:44:49 (3) - ultra nazi- make this slider perfectly straight
01:34:61 (4,5,6,7) - ultra nazi- up a tick
I love the hitsounds on this~

Kirby's-

00:51:55 (4) - eww, I don't like this finish hitsound
01:08:49 (4) - ^
01:38:67 (6) - hmm remove clap?
02:19:26 (1,2,3) - wahh? this sounds so odd... match Normal/Hard?
02:19:96 (1,2,3,4,5) - and this doesn't follow up well after ^
Aside from the ending, the whole map sounds pretty good
There's lots of nazi-able spacing, but oh well~

Theres a lot of Normal-Finish hitsounds, but they're barely audiable, so I'll let those slide.
Redo Breaks

Very nice~ Star~
0_o
Normal
00:48:20 (1) - It doesn't flow very well to double back like this, I think everything from here until the break would benefit from an h-flip
01:06:55 (3) - Sounds kind of weird following the existing pattern, extend to red tick?
01:10:79 (1,2,3,4) - Ugleh overlap
02:19:26 (1,2,3,4) - Deceptive spacing

Hard
~

Kirby's Chaos
Not exactly sure how to mod this, so I'll leave it alone :P Pretty nice though

That's pretty much it, good map.
Ryuukun
[Normal]
00:24:72() - useless small break
00:27:20() - useless small break
00:30:17() - useless small break
01:10:08 (3) - 2 lvl 3 grid to the right and 3 up. (looks better)
01:37:96() - i'd add a circle here so it flows better
01:39:38() - basicly the same as above but i'm not sure since it has a greater distance to 01:39:73 (1)
02:18:55 (2) - thats a mean trap.

[Hard]
01:28:17() - useless small break
02:19:26 (1,2) - why is the spacing different?

[KIRBY Mix]
01:08:67() - why is no circle here? it kills the flow D:

thats it.
nice song.

have a star
Topic Starter
PandaCath

Ryuukun wrote:

[Normal]
00:24:72() - useless small break eh.. not changing
00:27:20() - useless small break ^
00:30:17() - useless small break ^
01:10:08 (3) - 2 lvl 3 grid to the right and 3 up. (looks better) k
01:37:96() - i'd add a circle here so it flows better added
01:39:38() - basicly the same as above but i'm not sure since it has a greater distance to 01:39:73 (1) didn't add
02:18:55 (2) - thats a mean trap.o.o how?

[Hard]
01:28:17() - useless small break meh.
02:19:26 (1,2) - why is the spacing different? fixed, this section has been giving me a headache since day 1

[KIRBY Mix]
01:08:67() - why is no circle here? it kills the flow D: perfectly fine without one

thats it.
nice song.

have a star
Ryuukun
This map has been deleted on the request of its creator. It is no longer available.
Takuma
I now feel like mapping a difficulty again. :? Maybe I will.

- Normal:
00:19:26 (1) - Move away from (3). I doubt easy level players will think get this.
00:59:49 (2) - New combo.
01:54:55 (1,2) - Move away from (5).
02:17:14 (1) - Stack with 02:15:73 (1).
02:19:26 (1,2,3,4) - Move away from 02:18:55 (2).

That's all. ;)
Topic Starter
PandaCath

Takuma wrote:

I now feel like mapping a difficulty again. :? Maybe I will.

- Normal:
00:19:26 (1) - Move away from (3). I doubt easy level players will think get this.
00:59:49 (2) - New combo.
01:54:55 (1,2) - Move away from (5).
02:17:14 (1) - Stack with 02:15:73 (1).
02:19:26 (1,2,3,4) - Move away from 02:18:55 (2).

That's all. ;)
As much as it would be cool to have another difficulty, this file is at 19.6 mB, so I can't have another difficulty :? Sorry!
+, fixed all changes above
Amodeus
[Normal]
something wrong with spacing... It`s different in some parts of beatmap
Sliders in the beginning sounds really weird
01:01:968 (1) - remove new combo
01:17:850 (4) - new combo
02:01:615 (4) - new combo
02:05:145 (1) - remove new combo

[Hard]
Fine, but I think too much new combos, but I`m not sure...

[Mix]
Fine

I think it`s ready to be ranked.

Starred.
Doomsday
Blue = design/minor issues. you do not have to change these if you don't want to
Orange = moderate issues. it would be best if you change these, but you may be able to get away with not changing it
Red = major issues. you need to change these

add a background image

[NORMAL]

00:48:20 (1) - Repeating the same bit with no changes is a bad idea. i'd remap this bit and put something different in there instead.
01:16:08 (3) - inconsitent spacing. move this right 1, grid level 3

[HARD]

01:50:14 (1) - this jump seems kinda random, maybe get rid of it?
02:19:26 (1,2,3,4) - inconsistent spacing. keep them the same distance apart.

[KIRBY MIX]

damn this diff wiped me out x_x. gawd

00:59:14 (1,2) - stack them?

not a bad map. still needs some work before it'll get ranked though.
star'd
K2J
[Normal]
00:51:02 (1) - The same slider shape, in the same place, with the same color? Eh...
02:21:02 (1) - I know it's in the center, but it's still a bit close. Try moving the four notes prior straight up, instead of bending.

[Hard]
00:25:61 (8) - I suggest having notes like this in the next color combo.
No Kiai time?

[KIRBY Mix]
Fine.

Star.
rust45
[Normal]
Overall I like it, nice hitsounds, nice spacing, nice combos. But to me there need to be less breaks near the beginning and end.

[Hard]
^ You also had some very interesting sliders that I liked.

[KIRBY Mix]
^ Starrod really knows how to map a hard map, good spacing for the difficulty and pushes what the editor can do. I really like the beginning with all the spinners. And I love the etna sliders to no end. This one is great as well.

[Overall]
Very nice job, star for you.
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