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Sound Holic - Optical Cellophane

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Mashley
[Normal]
Not good...
00:45:35 - Why didn't you map anything here?
00:51:01 - ^
01:07:60 - ^

[Hard]
Fine

[KIRBY Mix]
Really good
01:17:66 (1,2,3,4,5,6,7,8,9) - Aww
02:21:01 (6) - New combo looks nice here
[DBF]
[Normal]
00:45:018 2 down,grid lvl 3.
00:50:665 ^
2:19:253 - 2:19:959 Generate it
[Hard]
-
[KIRBY Mix]
-

Good card, work over a hard, something there not so..
Star for you <3
Starrodkirby86
[KIRBY Mix]:
02:19:25 (1,2,3) - Why is the relationship from 2 to 3 like that? Is it because of some 'spacing problem'? I'm able to move (3) to my intended location WITH distance snap on. (The intended location is basically a horizontal flip of (1)). Can you fix that please...?

(No kds please)
Topic Starter
PandaCath
Zzz. Fixed.
DeathxShinigami
Looks ok just by taking a glance at it. Here's a star for your hard effort you put into this map.
anonymous_old
General
Background image scares me. If you can, make a different background for each difficulty.
I'm sure you're capable of making an Easy difficulty. Not sure if it's really needed though.
Fun maps, especially Hard and KIRBY Mix. =] (Yeah, Normal is above my skill level. =[)

Normal
Increase Circle Size by one.
There's lots of places where you could insert a break. Meanwhile the player's HP is draining...

01:59:48 (1,2,3,4,5,6,7,8) - Spacing looks off.

Hard
00:17:84 (1) - Remove new combo.
00:20:67 (1) - Remove new combo.
00:25:60 (8) - Move up one small grid space.
00:28:43 (8) - Move up one small grid space.
01:05:83 (4,7) - New combo, maybe?
01:12:18 (4) - New combo.
01:22:07 (4) - New combo?
01:26:31 (5) - New combo.
01:28:07 (x) - Break ? Or something.
01:34:78 (5) - New combo.
01:37:60 (5) - New combo.
01:39:01 (8) - New combo?
01:39:37 (x) - Break ? Or something.
01:41:13 (2) - New combo?
01:48:90 (7) - New combo.
01:51:01 (4) - New combo?
01:51:72 (9) - New combo.
02:00:19 (4) - New combo.
02:02:84 (6,7) - New combo on one of these.
02:04:78 (x) - Break ? Or something.
02:06:54 (4) - New combo.
02:17:13 (3) - New combo.
02:18:54 (5) - New combo.

KIRBY Mix
Looks fine, except:

00:34:43 (x) - Replace break.
Topic Starter
PandaCath

strager wrote:

General
Background image scares me. If you can, make a different background for each difficulty. Search for Nitori pictures, there are some even creepier and inappropriate images than the one I picked, which is relatively clean.
I'm sure you're capable of making an Easy difficulty. Not sure if it's really needed though.Unfortunately, I'm already at the borderline of rankability because of the size of this file. (19.6 mB) Besides, Easys aren't fun to make :o
Fun maps, especially Hard and KIRBY Mix. =] (Yeah, Normal is above my skill level. =[)

Normal
Increase Circle Size by one.
There's lots of places where you could insert a break. Meanwhile the player's HP is draining... added.

01:59:48 (1,2,3,4,5,6,7,8) - Spacing looks off.fixed.

Hard
00:17:84 (1) - Remove new combo.did this
00:20:67 (1) - Remove new combo.did this
00:25:60 (8) - Move up one small grid space.did this
00:28:43 (8) - Move up one small grid space.did this
01:05:83 (4,7) - New combo, maybe?Looked strange, didn't do this
01:12:18 (4) - New combo.eh, I guess it doesn't hurt
01:22:07 (4) - New combo?no.
01:26:31 (5) - New combo.nope
01:28:07 (x) - Break ? Or something.break'd
01:34:78 (5) - New combo.no.
01:37:60 (5) - New combo.nope
01:39:01 (8) - New combo?nope.
01:39:37 (x) - Break ? Or something.break'd
01:41:13 (2) - New combo?no
01:48:90 (7) - New combo.no
01:51:01 (4) - New combo?no
01:51:72 (9) - New combo.no
02:00:19 (4) - New combo.no
02:02:84 (6,7) - New combo on one of these.did it on 6
02:04:78 (x) - Break ? Or something.break'd
02:06:54 (4) - New combo.no
02:17:13 (3) - New combo.no
02:18:54 (5) - New combo.no

KIRBY Mix
Looks fine, except:

00:34:43 (x) - Replace break.done
I must say, you ask me to make new combos in some strange places. But, thank you so much anyways.
Topic Starter
PandaCath

Agent Spin Here wrote:

[Normal]
Not good...
00:45:35 - Why didn't you map anything here?
00:51:01 - ^
01:07:60 - ^
Fixed by either adding something or breaking.
[Hard]
Fine

[KIRBY Mix]
Really good
01:17:66 (1,2,3,4,5,6,7,8,9) - Aww wut
02:21:01 (6) - New combo looks nice here did it

[DBF] wrote:

[Normal]
00:45:018 2 down,grid lvl 3. did this
00:50:665 ^ did this
2:19:253 - 2:19:959 Generate it ummm...?
[Hard]
-
[KIRBY Mix]
-

Good card, work over a hard, something there not so..
Star for you <3 I think I got the general idea of what you said; thanks!
Sleep Powder
[Hard]
02:17:13 (3) - Align the beginning of this to the end of the slider above it

I really can't find anything lol...

I guess I'll also suggestion using less whistles...but thats just me

Starr'd
Hanyuu
This is a really cute song and a good map. let me star it :)
mrtn
use offset 11498 (so +9ms)

[normal]
00:15:54 (3,1) - spacing incorrect here
00:18:37 (2,1) - spacing
01:05:13 (1,2,3) - spacing
01:38:31 (5) - new combo
01:39:72 (1,2) - spacing
01:40:78 (3,1) - spacing
02:18:54 (2,1) - spacing
02:19:95 (4,1) - spacing

[hard]
00:31:25 (5,1,2) - spacing
00:47:48 (3,1) - spacing
01:04:42 (5,1) - spacing
01:58:07 (9,1) - spacing
02:15:72 (1,2,3,4) - spacing
02:19:25 (1,2,3,4,1) - spacing

[KIRBY mix]
00:16:95 (7,1) - spacing
00:43:78 (4,1) - spacing
00:46:60 (4,1) - ^
01:31:78 (4,1) - ^


make sure to keep the spacing consistent in all difficulties. I've pointed out most issues but check through the whole maps for consistenty.

good job. starred :)
Topic Starter
PandaCath

mrtn wrote:

use offset 11498 (so +9ms)

[normal]
00:15:54 (3,1) - spacing incorrect here
00:18:37 (2,1) - spacing
01:05:13 (1,2,3) - spacing
01:38:31 (5) - new combo
01:39:72 (1,2) - spacing
01:40:78 (3,1) - spacing
02:18:54 (2,1) - spacing
02:19:95 (4,1) - spacing

[hard]
00:31:25 (5,1,2) - spacing
00:47:48 (3,1) - spacing
01:04:42 (5,1) - spacing
01:58:07 (9,1) - spacing
02:15:72 (1,2,3,4) - spacing
02:19:25 (1,2,3,4,1) - spacing

[KIRBY mix]
00:16:95 (7,1) - spacing
00:43:78 (4,1) - spacing
00:46:60 (4,1) - ^
01:31:78 (4,1) - ^


make sure to keep the spacing consistent in all difficulties. I've pointed out most issues but check through the whole maps for consistenty.

good job. starred :)
Most jumps where you say needs space fixing are obvious enough to the player that it does not come directly after. If I get more complaints about it, I'll fix it, but for now I think it's fine.
whymeman
Some of the errors posted would be suggestions, not directions. Edit to what you see fit.

Sidenote: Why does [Normal] have a BPM of 85 with the 11,498ms offset and [Hard] has 170 with the 11,490ms Offset? Even the [KIRBY Mix] has an offset of 11,489ms. Please fix the timing..... :|

[Normal] (Done)

00:15:55 (3,1) - After the spacing of the last two sets of combos, the way these two are spaced makes it seem a bit misleading.
00:18:55 (B) - That's a very small break.....
00:45:20 (B) - You might want to consider adding some hitnotes here, not another break thrown in.
00:50:85(B) - ^
01:24:55 (6,1) - What's up with the spacing here?
01:24:90 (1,2,3,4) - Not spaced properly.
01:36:20 (1,2,3,4) - ^
01:49:26 (4,5,6,1,2,3,4,5) - ^ (Some broken link spacing here also.)
01:53:34 (B) - Unnecessary break time.
02:02:32 (6,7,8,1) - Broken link spacing.
02:06:55 (4) - ^
02:07:26 (1,2,3,4,5) - ^

Consider reducing the HP drain a bit to remove some unnecessary breaks or replace some of the breaks with more hitnotes. Its like this map is trying to go for the [Easy] level, but at the same time, its not. Also, this map is missing the Source in the map details.

[Hard] (Done)

00:19:60 (2,1) - Interesting jump....
00:47:48 (3,1) - TOO close.... :o
01:04:42 (5,1) - ^
01:07:43 (B) - Some hitnotes can replace this break..... don't waste this space.
01:13:60 (1) - Bottomed out on the grid...
01:39:23 (B) - Remove the break and add some notes here at least...
02:01:60 (3,4) - Slight difference in spacing. (Try adjusting the slider shape a bit.)
02:04:64 (B) - Why is there a break here when there could be hitnotes?
02:09:63 (B) - At least chop or delete the break to add in some hitnotes.

[KIRBY Mix] (Done)

Lots of Interesting jumps on this but I don't see anything wrong with this map so far.

Sticky Note: Using breaks in placed where beats could have been makes the map lose that "feel" to the beat. Maybe its just me, but you don't want to waste the beats. Also, the timing between the 3 difficulties don't match, which is something that HAS TO BE FIXED ASAP. I'll give the map a star, but please look into the timing issue first.
Real1
Yo.

Small symmetry fix:

[Hard]
01:04:086 (4) - 1 level 3 grid to the right. (And the (5) coming after it too, for correct spacing)

I like this map.
Mafiamaster
This map has been deleted on the request of its creator. It is no longer available.
mosluv
This map has been deleted on the request of its creator. It is no longer available.
Crzynoob
AWESOME!!! Sick, amazing, and sweet. Starred
Shinxyn
By pressured request :P

Match Kirby's diff's hitsound volume please (2 ticks lower)

Normal-
00:24:02 (2,2,2) - maybe add finishes?
00:47:49 (3) - get rid of whistle please
00:53:14 (3) - ^
01:06:55 (3,4) - nazi- turn off grid snap and align these better?
01:07:96 (1) - add clap to first repeat and end point?
01:16:08 (3) - get rid of this clap?
01:21:38 (2) - get rid of claps here?
01:42:55 (1) - nazi- level the end point with the other slider
02:03:02 (7) - up a tick
02:19:96 (4) - get rid of clap?
Nothing critical, all just my opinion on some hitsound changes

Hard-

Resnap all notes~!! Theres parts with notes not snapped
00:17:13 (1,2) - remove claps from 1, and maybe first clap on 2?
00:19:96 (1,2) - ^
00:30:02 (1,2,3) - add claps to match hitsounds like in 00:24:37 (1,2,3,4,5,6) and 00:27:19 (1,2,3,4,5,6)
00:44:49 (3) - ultra nazi- make this slider perfectly straight
01:34:61 (4,5,6,7) - ultra nazi- up a tick
I love the hitsounds on this~

Kirby's-

00:51:55 (4) - eww, I don't like this finish hitsound
01:08:49 (4) - ^
01:38:67 (6) - hmm remove clap?
02:19:26 (1,2,3) - wahh? this sounds so odd... match Normal/Hard?
02:19:96 (1,2,3,4,5) - and this doesn't follow up well after ^
Aside from the ending, the whole map sounds pretty good
There's lots of nazi-able spacing, but oh well~

Theres a lot of Normal-Finish hitsounds, but they're barely audiable, so I'll let those slide.
Redo Breaks

Very nice~ Star~
0_o
Normal
00:48:20 (1) - It doesn't flow very well to double back like this, I think everything from here until the break would benefit from an h-flip
01:06:55 (3) - Sounds kind of weird following the existing pattern, extend to red tick?
01:10:79 (1,2,3,4) - Ugleh overlap
02:19:26 (1,2,3,4) - Deceptive spacing

Hard
~

Kirby's Chaos
Not exactly sure how to mod this, so I'll leave it alone :P Pretty nice though

That's pretty much it, good map.
Ryuukun
[Normal]
00:24:72() - useless small break
00:27:20() - useless small break
00:30:17() - useless small break
01:10:08 (3) - 2 lvl 3 grid to the right and 3 up. (looks better)
01:37:96() - i'd add a circle here so it flows better
01:39:38() - basicly the same as above but i'm not sure since it has a greater distance to 01:39:73 (1)
02:18:55 (2) - thats a mean trap.

[Hard]
01:28:17() - useless small break
02:19:26 (1,2) - why is the spacing different?

[KIRBY Mix]
01:08:67() - why is no circle here? it kills the flow D:

thats it.
nice song.

have a star
Topic Starter
PandaCath

Ryuukun wrote:

[Normal]
00:24:72() - useless small break eh.. not changing
00:27:20() - useless small break ^
00:30:17() - useless small break ^
01:10:08 (3) - 2 lvl 3 grid to the right and 3 up. (looks better) k
01:37:96() - i'd add a circle here so it flows better added
01:39:38() - basicly the same as above but i'm not sure since it has a greater distance to 01:39:73 (1) didn't add
02:18:55 (2) - thats a mean trap.o.o how?

[Hard]
01:28:17() - useless small break meh.
02:19:26 (1,2) - why is the spacing different? fixed, this section has been giving me a headache since day 1

[KIRBY Mix]
01:08:67() - why is no circle here? it kills the flow D: perfectly fine without one

thats it.
nice song.

have a star
Ryuukun
This map has been deleted on the request of its creator. It is no longer available.
Takuma
I now feel like mapping a difficulty again. :? Maybe I will.

- Normal:
00:19:26 (1) - Move away from (3). I doubt easy level players will think get this.
00:59:49 (2) - New combo.
01:54:55 (1,2) - Move away from (5).
02:17:14 (1) - Stack with 02:15:73 (1).
02:19:26 (1,2,3,4) - Move away from 02:18:55 (2).

That's all. ;)
Topic Starter
PandaCath

Takuma wrote:

I now feel like mapping a difficulty again. :? Maybe I will.

- Normal:
00:19:26 (1) - Move away from (3). I doubt easy level players will think get this.
00:59:49 (2) - New combo.
01:54:55 (1,2) - Move away from (5).
02:17:14 (1) - Stack with 02:15:73 (1).
02:19:26 (1,2,3,4) - Move away from 02:18:55 (2).

That's all. ;)
As much as it would be cool to have another difficulty, this file is at 19.6 mB, so I can't have another difficulty :? Sorry!
+, fixed all changes above
Amodeus
[Normal]
something wrong with spacing... It`s different in some parts of beatmap
Sliders in the beginning sounds really weird
01:01:968 (1) - remove new combo
01:17:850 (4) - new combo
02:01:615 (4) - new combo
02:05:145 (1) - remove new combo

[Hard]
Fine, but I think too much new combos, but I`m not sure...

[Mix]
Fine

I think it`s ready to be ranked.

Starred.
Doomsday
Blue = design/minor issues. you do not have to change these if you don't want to
Orange = moderate issues. it would be best if you change these, but you may be able to get away with not changing it
Red = major issues. you need to change these

add a background image

[NORMAL]

00:48:20 (1) - Repeating the same bit with no changes is a bad idea. i'd remap this bit and put something different in there instead.
01:16:08 (3) - inconsitent spacing. move this right 1, grid level 3

[HARD]

01:50:14 (1) - this jump seems kinda random, maybe get rid of it?
02:19:26 (1,2,3,4) - inconsistent spacing. keep them the same distance apart.

[KIRBY MIX]

damn this diff wiped me out x_x. gawd

00:59:14 (1,2) - stack them?

not a bad map. still needs some work before it'll get ranked though.
star'd
K2J
[Normal]
00:51:02 (1) - The same slider shape, in the same place, with the same color? Eh...
02:21:02 (1) - I know it's in the center, but it's still a bit close. Try moving the four notes prior straight up, instead of bending.

[Hard]
00:25:61 (8) - I suggest having notes like this in the next color combo.
No Kiai time?

[KIRBY Mix]
Fine.

Star.
rust45
[Normal]
Overall I like it, nice hitsounds, nice spacing, nice combos. But to me there need to be less breaks near the beginning and end.

[Hard]
^ You also had some very interesting sliders that I liked.

[KIRBY Mix]
^ Starrod really knows how to map a hard map, good spacing for the difficulty and pushes what the editor can do. I really like the beginning with all the spinners. And I love the etna sliders to no end. This one is great as well.

[Overall]
Very nice job, star for you.
Starrodkirby86
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
PandaCath
-shrug- no idea :?
Starrodkirby86
How about if Takuma submits the difficulty, try inserting it into the beatmap. If it exceeds 20 MB, then maybe we can find some more optimization. :3
Topic Starter
PandaCath
Iuuno, if Takuma actually makes the difficulty then I guess xD;
Derekku
[Normal]
Beginning section (before the long break) - Turn up hit sound volume. You can barely hear them.

00:14:32 (1) - Why is there a jump from the last section? Closely spaced notes and then a jump = Confused Derek
00:17:14 (1) - ^
00:24:20, 00:27:02, 00:29:8 - I dislike these small breaks. Either have no break or add a slider or something please.
01:22:08 (1) - Same thing about jumps.
01:39:73 (1) - ^
01:41:85 (1) - ^ I mean, they're not really "jumps" per se, but the distance spacing just feels a little inconsistent.
01:59:49 (1) - ^
02:19:26 (1,2,3,4) - The overlapping offbeat notes are confusing, especially because you can't really hear the beat in the music because of the singing at this point. Maybe switch it with a slider or a spinner?


[Hard]
I'm fine with the bigger jump spacing in this difficulty because it's [Hard]. =)

01:27:90 - Get rid of this pointless break
01:42:55 (1) - Ouch that's hard to hit after the last slider. Perhaps make a design like This?
01:51:73 (9) - Perhaps only make this repeat once instead of two times. The next slider is only 1/4th of a beat after this and it makes it confusing/hard.
02:18:20 (4) - ^ Or maybe have this one just repeat three times and get rid of the beat after it.
02:19:26 (1,2,3,4) - One or two of these sounds off by 1/6th or 1/8th. Not really sure which, though :/


[KIRBY]
00:13:96 (1) - I don't like how close this is to the next stream. <_>
00:19:61 (1) - ^
00:59:14 (1,2) - Maybe stack these?

A little bit of whistle/clap spam during the second half of the song, but whatever.



Other than all of that, the difficulties are mapped nice and I like it. *Star*
Metroid
Overall
Make the custom hitcircle colour be blue form the girl's hair to the green of her backpack.
aka the custom hitcolours of the Cucumber beer map.

Normal
00:19:26 (1) - No need for this be a new combo.
00:25:61 (1,1,2) - Make this 1 whole combo.
00:29:14 (1,2) - Make this part of the combo beforehand.
00:31:26 (1,1,2) - Make this 1 whole combo.
00:45:38 (1) - Don't make this a 1 combo slider.
01:01:96 (1) - Make this part of the combo beforehand.
01:07:96 (1) - Make this part of the next combo.
01:13:61 (1) - Same as ^.
01:41:85 (1,1) - Make this 1 whole combo.
02:04:43 (1) - Make this part of the next combo or the 1 beforehand.
02:15:73 (1) - Make this part of the combo beforehand.

Hard
00:25:61 (1) - Make this part of the next combo.
00:28:43 (1) - Same as ^.
00:31:26 (5) - Same as ^.
00:45:38 (1,1) - Make this 1 whole combo.
00:51:02 (1,1) - Same as ^.
01:13:61 (1) - make this part of the combo beforehand.
01:19:26 (1,1) - Make this 1 whole combo.
01:28:968 - Map this area or add a spinner.
01:33:38 (1) - Redo this slider, it's messed up as seen by the track.
01:41:85 (1,1) - Make this 1 whole combo.
02:12:90 (1,1,1,1) - no just no, make this 1 whole combo.
02:14:32 (1,1,1,1) - Same as ^.

Kirby Mix
00:13:96 (1) - Make this part of the combo beforehand.
00:19:61 (1) - Same as ^.
00:44:85 (1,2) - Same as ^.
00:47:67 (1,2) - Same as ^.
00:53:32 (1,2) - Same as ^.
01:20:67 (1,1) - Make this 1 whole combo.
01:33:02 (4) - Move this down 1 lvl 2 grid unit to be stacked under the 01:31:79 (4) - hitcircle.
02:08:67 (1,1,1,1) - Make this 1 whole combo.
02:21:02 (1) - Make this part of the combo beforehand.
Alace
offset:+5ms
resnap all notes
Notice:
<Hard>02:19:26 (1,2,3,4) - 1/3 snap
<kirby>02:19:26 (1,2,3,1) - 1/3 snap


Normal Hard are fine

<Kirby>
Nice map but need some fix
Hitsounds
Plz delete all green lines before 01:49 i know you spend a lot of time
but it really sounds better after delete all of them
(Mixing the normal and soft clap is not a goood idea)

01:21:38 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - confusing
02:19:26 (1,2,3) - maybe make a large jump

kero~
KIA
[Hard]
0:11:498 (1) - I suggest you move this slider strong vertically under (2) (It will coincidence with slider(3), but in revert direction)
0:13:262 (4,5,6,7) - re-spacing this. (Just scale up)
0:15:027 (2) - move it a little left. (Symmetry will lose, but spacing will be fine)
0:16:086 (4,5,6,7) - same as 0:13:262
0:17:145 (1,2,3) - re-space.
0:19:262 (1,2,1,2,3) - ^
1:56:674 (3,...) till 2:07:792 - Are you change dist. spacing divisor to 1x???
2:19:262 (1,2,3,4) move them strongly on ticks: (2) on *:483, (3) on *:747.
That's all. good luck! :)
Senbon
Normal

00:43:26 (2) - move farther from end of (1), see (3) and (1)
00:44:67 (2) - line up with end of (1)
00:46:79 (1) - same as 43:26
00:48:91 (2) - ^
01:18:56 (2) - ^
01:24:20 (5) - ^
01:24:91 (1) - (design nazi) ugly slider, IMO
01:36:20 (1) - same as 43:26
01:53:15 (5) - line up with end of (4)
01:56:67 (2,3) - same as 43:26

Hard

01:22:09 (4) - line up with end of (3)?
01:57:38 (6) - ^ with (5)?
02:19:26 (1,2,3,4) - bad spacing
Mike900
Normal:
Nothing! It's great!

Hard:
00:45:385 - Just a suggestion, but see if you prefer ending the slider at 00:45:738, and then having a circle where it usually ended at 00:41:914. Remember, whatever sounds better to you.
00:51:032 - Same as above.

Kirby Mix:
Nothing! It's great!

The song is very livening and the video is really cute! +1 star!
EEeee
I talked to u about this on IRC, and the folder was over 20 mb, hope u fixed it

Normal
00:48:91 (2,3,4) - make sure this pattern is snapped, I think it should be at 0.5x
01:44:150 - fix break
02:09:914 - ^
02:19:26 (1) - start at 02:18:914

Hard
looks fine

Kirby's mix
00:53:67() - fix break
01:10:620 - ^
ok this diff looks great, and nice timing sections ^^
WyndII
This map has been deleted on the request of its creator. It is no longer available.
zomgheals
Not bad.
Andrea
[Timing]

BPM Fine, i got offset 11.505

[Normal]

Lower volume 1 tick please.

01:16:09 (3) - 1 square to the right for match spacing.
01:43:97 (3) - Replace good this beat please.
01:53:15 (5) - New combo.
01:57:38 (3) - ^

[Hard]

02:10:26 (1) - Why you don't add here a soft section like normal?

[KIRBY Mix]

Cool.
Sleep Powder
This map has been deleted on the request of its creator. It is no longer available.
BananasGoMoo
Normal:

00:45:38(4) - strangely shaped. try making it more circley (is that a word?)

Hard:

No Problems

Insane:

Also no problems


Overall:

I think you should make a skin for this if you have the time. but i like the color choice. even if you dont. :D
DJPop
~Normal~
Fine.

~Hard~
Fine.

~KIRBY Mix~
I hate huge jumps.
01:54:91 (3) - Too high imo.
01:55:62 (3) - Offscreen!


+Star
Yuukari-Banteki
[Normal]
00:47:50 (3) - overdoing hitsounds much?
01:15:91 (2,3) - ^
01:23:15 (3) - remove whistle
01:27:38 (6) - ^
01:35:50 (4) - ^
01:43:97 (3) - align with 1,2
youre massively overusing whistles
also this is closer to [Hard] than to [Normal]


[Hard]
00:19:26 (1,2) - overdoing hitsounds
00:25:44 (7) - remove whistle and finish
00:28:26 (7) - ^
00:31:09 (4) - ^
00:48:74 (3,6) - what a strange place for a whistle
01:13:62 (5) - add a note one full beat afterwards
youre overusing whistle again
a note on inherit sections changing hitsamples: they should occur a tick before the note they intend to affect so that early clickers do not click in the previous timing section
02:19:26 (1,2,3,4) - attachment shows what this should look like



[Kirby Mix]
00:12:74 (5) - try a finish on these instead
00:15:91 (1,2,3,4,5,6,7) - whistlespam
00:21:21 (5) - you might want to make a quieter section starting here
00:33:91 (7) - add a notw 1/2 later with a finish
00:45:56 (2) - check your spacing
01:23:85 (2,3) - stack the endpoints
02:00:38 (2,3,4,1,2,3) - im sorry but this constant rhythm is really getting on my nerves almost the entire map is just every 1/2 note has a hit >< its repetitive and annoying
02:08:68 (1,2,3,4) - try finishes instead
02:19:26 (1,2,3,1) - see attachment for correct timing

have a star~
BananasGoMoo
just had to say this, but the new skin is hilarious, imo. especially the spinning cucumber
Skyripper
[Hard]
00:52:62() - maybe a beat here (make 1 a slider?)

[kirby]
00:17:15 (1) - I'm not a big fan of this jump, for it comes out of no where!
00:43:97 (1) - ^
00:46:79 (1) - ^
01:00:21 (1) - difficult to reach in time
*stops talking about jumps*
kirby, this is beautifully symmetrical and I think it goes with the music fine, but I really think you should find a beautiful and symmetrical way to get rid of some of the jumps (only suggesting this)
minyeob
Sorry I'm too late :o

[KIRBY MIX]
34:357(Break)-> Reset this break

Starred~
Yuukari-Banteki
[Normal]
looks good

[Hard]
this has improved a LOT from what i remember of it ^_^ good job <3

[Kirby]
aight looks fine


bubbled
vytalibus
Ranked.
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