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HO-KAGO TEA TIME - Fuwa Fuwa Time

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Topic Starter
SYSEN

poisonchan wrote:

Heeya :3
Rechecking your map as your request. Hope it helps :3

[General]
- Remove 'Afterschool Light Fluffy' from the tags. no it's from Afterschool Tea Time, and the English name for the song is Light and Fluffy time
- Add Mio Akiyama and Yoko Hikasa in the tags.okay

[Easy]
00:17:476 (1) - Extra point in the slider. Delete it. okay
00:35:143 (1) - Remove new combo.okay
00:36:143 (3) - New combo.okay
01:13:476 - Drag the ending of the break here.okay
01:23:143 (1) - Remove new combo.okay
01:35:143 (1,2,3,1,2,3,4,5) - It kinda sounds out of rhythm >< okay, maybe i'll change something here
01:45:976 (1) - This is spinner is too short for an Easy, change it >< changed!

[Normal]
00:20:143 (1) - Remove new combo.okay
00:29:476 (1) - ^okay
00:31:809 (4) - New combo.uhh...no...it seems off to add new combo in here
00:32:476 (1) - Remove new combo.okay
00:33:143 (2) - New combo.okay
00:33:809 (1) - Remove new combo.for this part, maybe i better go without removing..since it'll be colorful if i remove it(maybe. it's because i didn't apply your mod in notes before it)
00:35:476 (1) - ^^
00:46:476 (1) - ^umm...no, it got a new pattern and the vocals support it
00:51:809 (1) - ^okay
00:56:476 (1) - ^okay
01:13:476 - Drag the ending of the break here ? okay
01:18:476 (1) - Remove new combo.umm...no, same like 46476
01:23:809 (1) - ^okay
01:28:476 (1) - ^okay
01:33:809 (1) - ^okay
01:45:643 (1) - ^it's a spinner...but okay..

[Hard]
00:11:476 (1) - Remove new combo.okay
00:22:309 (1) - ^okay
00:23:309 (6) - New combo.okay
00:23:809 (1) - Remove new combo.okay
00:30:810 (7,8,9) - This spacing is odd >< Fix it :T ?okay
00:35:309 (5) - New combo.okay
00:38:143 (1) - Remove new combo.okay
00:39:143 (4) - New combo.okay
00:39:810 (1) - Remove new combo.okay
00:45:310 (1) - ^okay
00:47:309 (1) - ^okay
00:48:809 (4) - New combo.okay
00:55:976 (1) - Remove new combo.okay
01:00:476 (3) - Weird spacing.okay, i'll make it triangle
01:01:476 (1) - ^ , Don't stack it. okay
01:13:476 - Drag the ending of the break here ? okay
01:17:476 (1) - Remove new combo.okay
01:18:643 (6) - New combo.okay
01:19:809 (1) - Remove new combo.okay
01:20:810 (4) - New combo.okay
01:21:143 (1) - Remove new combo.okay
01:27:976 (1) - ^okay
01:29:143 (5) - New combo.okay
01:30:309 (8) - Wrong spacing.err.. maybe i'll just move it 1 grid left
01:31:476 (1) - Too close to the previous beat.i make it in purpose
01:36:809 (4) - New combookay
01:37:809 (1) - Remove new combookay
01:42:143 (6) - New combookay

Check AIMod, there is a few spacing issues to fix there. (Others you can ignore)

[Insane]
Ok, you have serious new combo issues here ;_; Try following the rhythm with them, like I told you in the other diffs.
When you finish that, take a look at the spacing.
Don't stack too much, don't overlap and try to make the flow 'clean'. If you need help with that, poke me in game, and I will come here to recheck one more time. okay...but i can't be sure about the part dont stack too much XD, since i like stacking notes even it's not 1/4


You have improved alot :D I'm impressed. Deserves a star. :3
thanks for the mod
fanzhen0019
Hi there :D
From Kanon's queue

-Easy-
00:32:476 (1,2) - err I think align 1&2 looks better (just push shift and move 2--->http://osu.ppy.sh/ss/129212)
00:38:809 (X) - Add finsh?
Claps on the first KIAI part sounds weird..
01:44:143 (4) - I recommend not to stack it with 3
01:45:976 (1) - Decrease the volume?

-Normal-
00:16:809 (X) - Add clap?
00:17:476 (X) - Add finish?
00:22:809 (X) - ^
01:21:809 (2) - Move up 1grid and right 1grid (grid level 3
01:26:809 (X) - Add finish?
01:45:643 (1) - Decrease the volume?

-Hard-
00:43:476 (1,2,3,4,5,6,7,8) - Such stream is harder than a hard diff IMO..Use something instead plz
00:53:976 (1,2,3,4,5,6,7) - ^
And so on..
01:23:143 (1,2,3,4,5) - try this? --> http://osu.ppy.sh/ss/129225
01:33:476 (1,2,3,4,5,1) ---> http://osu.ppy.sh/ss/129228
01:45:643 (1) - Decrease the volume?

-Insane-
00:31:476 (8) - Bad spacing...And,what's wrong with the slider...↓

↑Fix it plz..
00:42:309 (3,4,5,6,1) - Stream here sounds strange. try this? ↓

01:45:476 (5) - Add a finish
01:45:643 (1) - Decrease the volume?

Though hitsounds sounds a bit..err,I have no idea about how to describe it lol
Still need more work about hitsounds :3
Good luck
STAR \:D/

Topic Starter
SYSEN

fanzhen0019 wrote:

Hi there :D
From Kanon's queue

-Easy-
00:32:476 (1,2) - err I think align 1&2 looks better (just push shift and move 2--->http://osu.ppy.sh/ss/129212) okay
00:38:809 (X) - Add finsh? okay
Claps on the first KIAI part sounds weird.. err.. it's...part that i missed last time
01:44:143 (4) - I recommend not to stack it with 3okay
01:45:976 (1) - Decrease the volume?okay

-Normal-
00:16:809 (X) - Add clap?okay
00:17:476 (X) - Add finish?okay
00:22:809 (X) - ^okay
01:21:809 (2) - Move up 1grid and right 1grid (grid level 3 okay
01:26:809 (X) - Add finish?okay
01:45:643 (1) - Decrease the volume?okay

-Hard-
00:43:476 (1,2,3,4,5,6,7,8) - Such stream is harder than a hard diff IMO..Use something instead plz uhh...t'll take it into my note...i'll consider changing it if there are another 2 modders says so X ( ...this part doesn't look really good without streams
00:53:976 (1,2,3,4,5,6,7) - ^^
And so on..
01:23:143 (1,2,3,4,5) - try this? --> http://osu.ppy.sh/ss/129225err... isn.t it already like ...that.... ......... ..oh, the (2) is off... fixed...
01:33:476 (1,2,3,4,5,1) ---> http://osu.ppy.sh/ss/129228okay
01:45:643 (1) - Decrease the volume?okay

-Insane-
00:31:476 (8) - Bad spacing...And,what's wrong with the slider...↓okay, the slider...that's............ fixed......
[attachment=1:afc9f]....er.png[/attachment:afc9f]
↑Fix it plz..
00:42:309 (3,4,5,6,1) - Stream here sounds strange. try this? ↓ umm..no
[attachment=0:afc9f]rhythm2.png[/attachment:afc9f]
01:45:476 (5) - Add a finishokay
01:45:643 (1) - Decrease the volume?okay

Though hitsounds sounds a bit..err,I have no idea about how to describe it lol yeah..it's becoming more epic after i started using fixing the hitsounds.
Still need more work about hitsounds :3
Good luck
STAR \:D/
thanks for the mod
Breeze
Hi there

[General]
  1. Could you please change a better BG? This one has a obvious kink mark there,I feel charactor's face has a little deformation
  2. Are you sure turn on countdown? I personally think it doesn't fit this song
[Easy]
  1. 00:43:809 (1) - Delete this note seems better, or remove the finish sound
  2. 00:58:809 (4) - This clap sounds werid, remove would be better IMO
  3. 01:45:976 (1) - Maybe last 01:45:476 a slider to 01:46:809 would better, or use a spinner instead
[Normal]
  1. 01:34:809 - I just confused why here start 0.5xBPM, well, maybe you feel music here is slow down, that's no a big deal anyways
[Insane]
I hate jump maps since I can't FC >:(
  1. 01:44:809 (2,3,4) - I feel this jump is too large
nice map
star
Topic Starter
SYSEN

Breeze wrote:

Hi there

[General]
  1. Could you please change a better BG? This one has a obvious kink mark there,I feel charactor's face has a little deformation uh...i'll think about that.. since it's part of the SB : (
  2. Are you sure turn on countdown? I personally think it doesn't fit this song i think it fits...since many maps of this song use countdown...(not the Osu! countdown..but from the video countdown)
[Easy]
  1. 00:43:809 (1) - Delete this note seems better, or remove the finish soundokay.. finish added
  2. 00:58:809 (4) - This clap sounds werid, remove would be better IMOT-..that's missed part again... (oh well) removed the clap XD
  3. 01:45:976 (1) - Maybe last 01:45:476 a slider to 01:46:809 would better, or use a spinner insteadoh.. you're right...maybe i'll make the slider longer
[Normal]
  1. 01:34:809 - I just confused why here start 0.5xBPM, well, maybe you feel music here is slow down, that's no a big deal anyways maybe you mean in hard diff...oh well... since you're the second person said that maybe i'll fix it into 1.0
[Insane]
I hate jump maps since I can't FC >:(
  1. 01:44:809 (2,3,4) - I feel this jump is too largeokay
nice map
star
thanks for the mod
eldnl
[General]

- The background is really bad, because you turn a photo that was larger sideways.
- Disable countdown in all difficulties, is not necessary.
- In the break, MioAkiyama.png the first two times appears very early in my opinion.

[Easy]

Tick rate 1. The sliders looks weird because the sliderspeed is too slow.
00:44:143 - Many random finish and claps, this sounds really bad, I suggest to use this pattern: http://puu.sh/4hFQ
01:45:476 (1) Reduce 1/2 the slider, I think sounds better. Add a finish at the start and whistle at the end.

[Normal]

00:23:476 (1) Remove new combo, for be consistent with the previous one.
00:26:143 (1) ^ Same, there are just (1) and (2).
00:29:476 (5) New combo here.
00:32:476 (9) New combo here too, and remove in the next note.
00:38:476 - The finish here sounds noisy .... follow the pattern.
01:01:809 (4) Remove finish, sounds strange.
01:33:809 (4) ^ Same.

[Hard]

00:22:643 (5,6,7) Change these three notes for a slider?
00:43:476 - I think that a stream like this is for an insane difficulty, is very difficult for a [Hard] difficulty.
00:53:976 - ^ Same, also you need a new combo in (9).
00:55:976 (1) If you apply the previous changes, remove new combo here.
00:59:143 (1) Remove new combo here too.
01:02:809 (4) I can't feel a jump here, please put the (4) In the center of the triangle. http://puu.sh/4hIM
01:15:476 (1) This stream feels very good. I don't have problem with this.
01:21:476 (4) Stack it perfectly.
01:25:976 - But the long stream does not seem very good for me.
01:40:809 (3) This note is very close to the previous slider.
01:45:643 (1) Use a soft-sound for the spin.

[Insane]

The spacing in this diff don't follow the song I think. But is fine anyways.
00:21:143 (1,2,1) Considering the spacing between (1,2) the space between (3,1) is too close.
00:44:143 - Please follow the hitsound pattern mentioned previously. http://puu.sh/4hFQ
00:51:476 (8) New combo here, this combo is very long.
01:22:809 (8) ^ Same
01:27:143 (1) Remove new combo here and add in (3).
01:41:809 (7) This note is too close to the previous slider.
01:44:476 (1) Remove this note, don't follow anything.
01:45:143 (4) ^ Same.

Star and good luck (:
vivere
Hi there.

[Easy]:
  1. 01:34:809 (4) - Start a new combo here, and remove this new combo: 01:35:143 (1).
  2. 00:21:809 (1) - Add finish at the end.
  3. 00:32:476 (1) - ^
  4. 00:33:809 (2) - Remove finish in the beginning and replace it for a clap.
  5. 01:17:476 (1) - Add finish in the beginning.
  6. 01:18:476 (2) - Remove finish.
  7. 01:18:809 (3) - Add finish in the beginning.
  8. 01:20:476 (4) - Remove finish.
  9. 01:20:809 (1) - Add finish at the end.
  10. 01:21:809 (2) - Remove finish.
  11. 01:26:809 (1) - Add finish in the beginning.
  12. 01:45:809 - In this Inherited point reduce volume to 15%.
[Normal]:
  1. 00:14:976 (7) - Remove clap.
  2. 00:19:476 (5) - ^ in the beginning.
  3. 00:21:976 (1) - ^ and replace it for a finish.
  4. 00:22:809 (4) - Remove finish.
  5. 00:24:643 (1) - Add finish in the beginning.
  6. 00:29:143 (4,6) - Replace these two finishs for claps. It sounds really really "weird".
  7. 00:31:809 (8) - Remove finish and replace it for a clap.
  8. 00:33:309 (1) - Remove clap.
  9. 00:34:809 (3) - ^
  10. 00:35:643 (4) - ^
  11. 00:52:643 (6) - Remove clap at the end of the slider.
  12. 01:18:476 (1) - Add clap at the end.
  13. 01:18:809 (2) - Add clap in the beginning.
  14. 01:19:309 (3) - ^
  15. 01:20:809 (1) - Add finish at the end.
  16. 01:21:809 (2,4) - Remove these finishs, it sounds really bad D:
  17. 01:45:643 - The same as Easy, reduce volume to 15%
[Hard]:
  1. 00:23:809 (2,3) - Add a clap in these two notes.
  2. 00:25:143 (2,3) - ^
  3. 00:25:976 (1) - Add a clap at the end and (2) too.
  4. 00:34:476 (2,3) - Add a clap.
  5. 00:35:809 (2,3) - ^
  6. 01:44:309 (2) - Add whistle.
  7. 01:44:809 (3) - ^
  8. 01:45:643 - As Normal and Easy, reduce volume to 15%
[Insane]:
  1. 00:18:976 (6) - New combo, then, remove this new combo: 00:21:143.
  2. 00:26:476 (1) - Why there are new combo?... Remove it.
  3. 00:37:809 (1) - Remove new combo.
  4. 00:38:476 (8) - Add a new combo.
  5. 00:41:643 (8) - ^
  6. 01:36:476 (1) - Remove new combo.
  7. 01:45:643 - As in Hard, Normal and Easy... Reduce volume to 15%
Well, that's all...

Good luck and Star :3
Kyonko Hizara
:) :) :) :) :) :) :) :) :) :) :) :) :) Star star star bla bla bla message is too short fffffff
Topic Starter
SYSEN

eldnl wrote:

[General]

- The background is really bad, because you turn a photo that was larger sideways.err... okay then... i'll fix it in the next full upload
- Disable countdown in all difficulties, is not necessary. since you're the second person said that... okay then
- In the break, MioAkiyama.png the first two times appears very early in my opinion.uhh... yes... i'll fix it in the next full upload

[Easy]

Tick rate 1. The sliders looks weird because the sliderspeed is too slow.okay..but is it allowed to have different sliderticks in different diffs?)
00:44:143 - Many random finish and claps, this sounds really bad, I suggest to use this pattern: http://puu.sh/4hFQ i'l lconsider it using it in hard of insane... since in easy diffs 95% the notes are in white tick..
01:45:476 (1) Reduce 1/2 the slider, I think sounds better. Add a finish at the start and whistle at the end.ehh...i make the slider too far...okay fixed

[Normal]

00:23:476 (1) Remove new combo, for be consistent with the previous one.okay
00:26:143 (1) ^ Same, there are just (1) and (2).okay
00:29:476 (5) New combo here.okay
00:32:476 (9) New combo here too, and remove in the next note.okay
00:38:476 - The finish here sounds noisy .... follow the pattern.okay
01:01:809 (4) Remove finish, sounds strange.okay
01:33:809 (4) ^ Same.okay

[Hard]

00:22:643 (5,6,7) Change these three notes for a slider?okay
00:43:476 - I think that a stream like this is for an insane difficulty, is very difficult for a [Hard] difficulty.uhh.. now let's see if there are one more modder says about this stream... i'll change it
00:53:976 - ^ Same, also you need a new combo in (9).okay.. and ^
00:55:976 (1) If you apply the previous changes, remove new combo here.okay
00:59:143 (1) Remove new combo here too.okay
01:02:809 (4) I can't feel a jump here, please put the (4) In the center of the triangle. http://puu.sh/4hIMokay
01:15:476 (1) This stream feels very good. I don't have problem with this.
01:21:476 (4) Stack it perfectly.okay, really.. i had really hard time stacking this
01:25:976 - But the long stream does not seem very good for me.same like stream above
01:40:809 (3) This note is very close to the previous slider.ehh.. i didn't notice it
01:45:643 (1) Use a soft-sound for the spin.okay

[Insane]

The spacing in this diff don't follow the song I think. But is fine anyways.
00:21:143 (1,2,1) Considering the spacing between (1,2) the space between (3,1) is too close.hmm.. i think it's fine with it
00:44:143 - Please follow the hitsound pattern mentioned previously. http://puu.sh/4hFQokay, i messed up a bit in the middle....(in purpose)
00:51:476 (8) New combo here, this combo is very long.okay
01:22:809 (8) ^ Sameokay
01:27:143 (1) Remove new combo here and add in (3).okay
01:41:809 (7) This note is too close to the previous slider.i didn't notice it
01:44:476 (1) Remove this note, don't follow anything.umm no... on a sec... maybe i'll think about it
01:45:143 (4) ^ Same.^

Star and good luck (:
thanks for the mod : D
Topic Starter
SYSEN

vivere wrote:

Hi there.

[Easy]:
  1. 01:34:809 (4) - Start a new combo here, and remove this new combo: 01:35:143 (1).umm.. no
  2. 00:21:809 (1) - Add finish at the end.okay
  3. 00:32:476 (1) - ^okay
  4. 00:33:809 (2) - Remove finish in the beginning and replace it for a clap.okay
  5. 01:17:476 (1) - Add finish in the beginning.okay
  6. 01:18:476 (2) - Remove finish.okay
  7. 01:18:809 (3) - Add finish in the beginning.okay
  8. 01:20:476 (4) - Remove finish.okay
  9. 01:20:809 (1) - Add finish at the end.okay
  10. 01:21:809 (2) - Remove finish.okay
  11. 01:26:809 (1) - Add finish in the beginning.okay
  12. 01:45:809 - In this Inherited point reduce volume to 15%okay.
[Normal]:
  1. 00:14:976 (7) - Remove clap.okay
  2. 00:19:476 (5) - ^ in the beginning.umm.. no..
  3. 00:21:976 (1) - ^ and replace it for a finish.okay
  4. 00:22:809 (4) - Remove finish.okay
  5. 00:24:643 (1) - Add finish in the beginning.okay
  6. 00:29:143 (4,6) - Replace these two finishs for claps. It sounds really really "weird".okay
  7. 00:31:809 (8) - Remove finish and replace it for a clap.removed
  8. 00:33:309 (1) - Remove clap.err.. no..sounds ... a bit strange to me
  9. 00:34:809 (3) - ^okay
  10. 00:35:643 (4) - ^err.. no..
  11. 00:52:643 (6) - Remove clap at the end of the slider.okay
  12. 01:18:476 (1) - Add clap at the end.okay
  13. 01:18:809 (2) - Add clap in the beginning.no...
  14. 01:19:309 (3) - ^^
  15. 01:20:809 (1) - Add finish at the end.okay
  16. 01:21:809 (2,4) - Remove these finishs, it sounds really bad D:okay
  17. 01:45:643 - The same as Easy, reduce volume to 15%okay
[Hard]:
  1. 00:23:809 (2,3) - Add a clap in these two notes.okay
  2. 00:25:143 (2,3) - ^okay
  3. 00:25:976 (1) - Add a clap at the end and (2) too.
  4. 00:34:476 (2,3) - Add a clap.okay
  5. 00:35:809 (2,3) - ^okay
  6. 01:44:309 (2) - Add whistle.okay
  7. 01:44:809 (3) - ^okay
  8. 01:45:643 - As Normal and Easy, reduce volume to 15%okay
[Insane]:
  1. 00:18:976 (6) - New combo, then, remove this new combo: 00:21:143.no...
  2. 00:26:476 (1) - Why there are new combo?... Remove it.to make the note more noticeable... oh well.. removed the new combo now
  3. 00:37:809 (1) - Remove new combo.okay
  4. 00:38:476 (8) - Add a new combo.okay
  5. 00:41:643 (8) - ^okay
  6. 01:36:476 (1) - Remove new combo.umm.no
  7. 01:45:643 - As in Hard, Normal and Easy... Reduce volume to 15%okay
Well, that's all...

Good luck and Star :3
thanks for the mod : D
kurohana
kimi wo miteru to itsumo haato dokidoki ~ ♫
my mooood ♫

[General]
- storyboard folder is unused... or is it a mistake by me? if not, delete the folder
- looks better, if the lyrics don't hide the charas
- silenced sliderticks are unrankable, delete this

[Easy]
- 00:43:809 (1) delete this note, because its easier for beginner

[Normal]
- 00:21:976 (1,2,3,4) a bit hard for normal, or not?
- 00:24:476 (7,1,2,3) ^
- 00:46:476 (1,2,3,4) ^
- 01:18:476 (1,2,3,4) ^

[Hard]
- 00:43:476 (1,2,3,4,5,6,7,8,1) this kind of strem is too hard for hard
- 00:53:976 (1,2,3,4,5,6,7) ^
- 01:15:476 (1,2,3,4,5) ^
- 01:25:976 (1,2,3,4,5,6,7) ^

[Insane]
- i like this diff °^° good

thanks for let me mod this song ~ ♫
star and good luck ;) let me know, if you map another k-on ong :)
Topic Starter
SYSEN

kurohana wrote:

kimi wo miteru to itsumo haato dokidoki ~ ♫
my mooood ♫

[General]
- storyboard folder is unused... or is it a mistake by me? if not, delete the folder i think i already deleted it...
- looks better, if the lyrics don't hide the charas it's....oh nvm... i am planning to recreate a new lyrics storyboard for this map
- silenced sliderticks are unrankable, delete this w-wha...okay then... i just know it's unrankable

[Easy]
- 00:43:809 (1) delete this note, because its easier for beginner okay

[Normal]
- 00:21:976 (1,2,3,4) a bit hard for normal, or not? err.. maybe i change the (2) and (3) into slider will make it better and easier
- 00:24:476 (7,1,2,3) ^changed a bit
- 00:46:476 (1,2,3,4) ^^
- 01:18:476 (1,2,3,4) ^^

[Hard]
- 00:43:476 (1,2,3,4,5,6,7,8,1) this kind of strem is too hard for hard oh...you're the third person who said it...... okay.. i'll remove all the stream in this diff XD
- 00:53:976 (1,2,3,4,5,6,7) ^changed into jump XD
- 01:15:476 (1,2,3,4,5) ^changed
- 01:25:976 (1,2,3,4,5,6,7) ^changed

[Insane]
- i like this diff °^° good

thanks for let me mod this song ~ ♫
star and good luck ;) let me know, if you map another k-on ong :) sure : D
thanks for the mod : D
Leorda
Halo

General

* Don't put some random hitsounds. Use the clap if the object is place in 2nd and 4th white ticks. And use finish hitsound for long white tick
* Try find some good BG?
* Where is the SB in outro of the song?

------------------------------------------------------------------------

Easy

00:23:809 (x) - Add note here?
00:23:809 (x) - ^
01:24:143 (5) - Overlapped by previous slider is ugly (Nazi)
01:26:809 (3,4) - Please fill the object between this object. The gap feels weird

------------------------------------------------------------------------

Normal
01:00:476 (x) - Add note here, to prevent of pause notes for average player
01:01:809 (4) - Move to 01:01:976?

------------------------------------------------------------------------

Hard
00:21:809 (x) - Add note here?
01:21:476 (4) - Not stack perfectly with tail slider (Nazi)
01:22:143 (6) - ^
01:22:810 (8) - ^

------------------------------------------------------------------------

Insane
00:16:143 (10) - The sliderbody is almost offscreen
00:22:310 (1) - Can you make this slider more curve? Like other slider?
00:40:976 (6) - New combo for jump pattern

------------------------------------------------------------------------

That's all
IceBeam
Hello.

First of all I have to agree with Leorda's issues.
What's about hitsounds - you really should add them in some order,for example,as Leorda suggested - claps at 2-nd/4-th white tick and finishes at downbeats(long white tick).I'd suggest to add finish at every 4-th downbeat.

Example:
00:06:809 -
00:12:143 -
00:17:476 -
00:22:809 - and etc.

Though it's minor,cause custom claps fit well,but missing SB after 01:34:809 is a heavy issue,cause lyrics continue.So..you should probably continue storyboarding as well.

And one thing about the map's folder - why .osb file's name differs from the rest? :| I mean the most of the letters aren't capitalized,as they should be.
Though it doesn't really affects anything,cause storyboard works well,but looks a bit weird.

[Easy]
00:17:143 - Rhytm sounds incomplete without this note.
00:19:809 (3) - Clap.
00:21:143 (5) - I'd shorten this slider to previous red tick.
00:24:809 (1) - It finishes a bit late,I'd shorten to 00:25:476 and add another note with clap to 00:25:809.
00:28:476 (2,3,4) - Remove (3)-rd note and add claps to (2) and (4).
00:30:809 (2) - As it's Easy difficuly,maybe add a reverse instead of a circle at 00:31:809 (3)?
00:31:809 (3) - Clap.
00:35:143 (3,4) - Change clap from (4) to (3).
00:46:810 (2) - Again,reverse is easier to read.
01:00:143 (2,3,4) - Like this would be much easier to play:
01:40:809 (2) - Shorten to 01:41:476.

[Normal]
Raise HP Drain a bit,it's Normal after all.

00:21:809 - Note with finish is missing.
00:44:476 - Clap.
01:44:309 - I'd add a note.
01:44:976 - ^

Hitsounds could be improved,but otherwise it looks fine.

[Hard]
00:48:809 (1) - Fix distance,it looks a bit closer then it should be.
01:01:476 (1,2,3,4) - Doesn't looks/plays so good,I'd unstack.
01:15:476 (1,2) - Stack them,otherwise distance between 01:15:809 (2) and 01:16:143 (1) looks wrong.
Or make like this:
01:31:476 (1) - Too close to previous object.

[Insane]
00:25:976 (1,2,3,4,5) - Could you clear up this pattern a bit? Cause they all overlap and hidden by hitbursts.
00:37:143 (6,7,1) - Not a good idea =| These stack break the flow so much..
00:43:310 (5) - Again,clear up it a bit,this note is almost invisible.
01:36:810 (1) - Remove NC?
01:43:810 (4,5,1) - Could you reduce a jump to (1) a little? It'd help to read 01:44:476 (1,2,3,4) jumps better.

Nice mapset overall.
If you'll improve hitsounds a bit more,it'd be really solid mapset!
Good luck to you and have my star~
Topic Starter
SYSEN
hmm.. im still in progress of making new SB now... it's halfway done XD
i'll take the mod after i finished it... sorry for taking a while : (
Topic Starter
SYSEN

Leorda wrote:

Halo

General

* Don't put some random hitsounds. Use the clap if the object is place in 2nd and 4th white ticks. And use finish hitsound for long white tick iokay
* Try find some good BG? okay
* Where is the SB in outro of the song? it's..i remapped the storyboard while you're modding this map : D

------------------------------------------------------------------------

Easy

00:23:809 (x) - Add note here? umm..no, since the note after this has the rythm like this
00:23:809 (x) - ^^
01:24:143 (5) - Overlapped by previous slider is ugly (Nazi)okay
01:26:809 (3,4) - Please fill the object between this object. The gap feels weirdi-it's not.....uhh... i'll think about it

------------------------------------------------------------------------

Normal
01:00:476 (x) - Add note here, to prevent of pause notes for average player okay
01:01:809 (4) - Move to 01:01:976? no....the rythm...sound a bit off...

------------------------------------------------------------------------

Hard
00:21:809 (x) - Add note here? no...can't tell why : (
01:21:476 (4) - Not stack perfectly with tail slider (Nazi) wahh... really....i really had a hard hard time stacking this : (, hope it's better now
01:22:143 (6) - ^ ^
01:22:810 (8) - ^^

------------------------------------------------------------------------

Insane
00:16:143 (10) - The sliderbody is almost offscreenoh right...fixed
00:22:310 (1) - Can you make this slider more curve? Like other slider?okay
00:40:976 (6) - New combo for jump patternokay

------------------------------------------------------------------------

That's all
thanks for the mod
Topic Starter
SYSEN

IceBeam wrote:

Hello.

First of all I have to agree with Leorda's issues.
What's about hitsounds - you really should add them in some order,for example,as Leorda suggested - claps at 2-nd/4-th white tick and finishes at downbeats(long white tick).I'd suggest to add finish at every 4-th downbeat.i'll fix the hitsound after a while...my head wanna explode after remapped the storyboard X(


Example:
00:06:809 -
00:12:143 -
00:17:476 -
00:22:809 - and etc.

Though it's minor,cause custom claps fit well,but missing SB after 01:34:809 is a heavy issue,cause lyrics continue.So..you should probably continue storyboarding as well.

And one thing about the map's folder - why .osb file's name differs from the rest? :| I mean the most of the letters aren't capitalized,as they should be.
Though it doesn't really affects anything,cause storyboard works well,but looks a bit weird.
okay... i'll fix the names

[Easy]
00:17:143 - Rhytm sounds incomplete without this note.hmm.. you're right
00:19:809 (3) - Clap.okay
00:21:143 (5) - I'd shorten this slider to previous red tick.okay
00:24:809 (1) - It finishes a bit late,I'd shorten to 00:25:476 and add another note with clap to 00:25:809.okay
00:28:476 (2,3,4) - Remove (3)-rd note and add claps to (2) and (4).okay
00:30:809 (2) - As it's Easy difficuly,maybe add a reverse instead of a circle at 00:31:809 (3)?okay
00:31:809 (3) - Clap.okay
00:35:143 (3,4) - Change clap from (4) to (3).okay
00:46:810 (2) - Again,reverse is easier to read.okay
01:00:143 (2,3,4) - Like this would be much easier to play:okay
01:40:809 (2) - Shorten to 01:41:476.okay

[Normal]
Raise HP Drain a bit,it's Normal after all. okay

00:21:809 - Note with finish is missing.hmm.. i'll add it then
00:44:476 - Clap.okay
01:44:309 - I'd add a note.okay
01:44:976 - ^okay

Hitsounds could be improved,but otherwise it looks fine.

[Hard]
00:48:809 (1) - Fix distance,it looks a bit closer then it should be.okay
01:01:476 (1,2,3,4) - Doesn't looks/plays so good,I'd unstack.okay then..
01:15:476 (1,2) - Stack them,otherwise distance between 01:15:809 (2) and 01:16:143 (1) looks wrong.
Or make like this: i think i'll keep with stacking for now..
01:31:476 (1) - Too close to previous object.okay

[Insane]
00:25:976 (1,2,3,4,5) - Could you clear up this pattern a bit? Cause they all overlap and hidden by hitbursts.okay
00:37:143 (6,7,1) - Not a good idea =| These stack break the flow so much..okay..
00:43:310 (5) - Again,clear up it a bit,this note is almost invisible.okay..
01:36:810 (1) - Remove NC?that's...how can is miss it....
01:43:810 (4,5,1) - Could you reduce a jump to (1) a little? It'd help to read 01:44:476 (1,2,3,4) jumps better.okay

Nice mapset overall.
If you'll improve hitsounds a bit more,it'd be really solid mapset!
Good luck to you and have my star~
thanks for the mod : D
SamiPale
Hello, request from Team Chunbi Modding Queue

[Easy]
00:14:809(4,5) - These slider, make them parallel
00:29:476(1) - Remove this clap?
00:44:143(1) - ^
00:49:143(1) - Add finish?

[Normal]
00:19:809(5) - Remove clap
00:30:143(1) - Finish instead of clap
00:38:476(1) - Clap
00:44:143(1) - Remove clap on the start and the end, add finish at the start?
01:20:809(1,2,3,4,5,6) - All using clap sounds not that good, rearrange them?

[Hard]
I don't know if you did it on purpose. If no, delete those sliderslide whistles like 00:13:809/00:28:143 etc. since they sounds weird, except 01:21:309(3,5,7)
00:11:976(6) - Finish sound move to 00:12:143
00:57:476(1,2,3) - Remove these claps or using clap by "oxoxx"(x means clap)
01:02:976(4) - 3 grid down on grid lv3
01:17:976(10) - Add whistle?
01:26:476(4) - Add finish?
01:25:809(3) - Use spacing like 01:25:976(1,2) and align with 01:25:976(1)

[Insane]
00:12:309(9) - Finish sound move to 00:12:143
00:13:309(3) - Use clap instead of finish
00:22:809(3) - Add finish?
00:23:643(1) - This clap sounds lonely, you can try to add clap on 00:24:476, 00:27:143, etc.
00:29:143(7) - Add clap?
00:35:143(6) - Clap instead here and add finish at 00:35:309?
00:43:143(4,5) - Weird spacing, or you can add newcombo here
00:55:809(1,4,7) - Add clap?
01:27:976(1) - Finish sound move to 01:28:143?
01:35:976(4) - 1 grid down on grid lv4
01:44:476(1) - Remove newcombo
01:44:809(2) - Newcombo
01:45:643(1) - Using 40%-50% volume is better

I haven't modded SB yet since it is not finished
Normal and Hard diff are a bit hard, thinking the diff spread is important ;)
Topic Starter
SYSEN

SamiPale wrote:

Hello, request from Team Chunbi Modding Queue

[Easy]
00:14:809(4,5) - These slider, make them parallel okay
00:29:476(1) - Remove this clap?okay
00:44:143(1) - ^hmm.. it didn't had any clap cnymore
00:49:143(1) - Add finish?...no

[Normal]
00:19:809(5) - Remove clapsince many suggested this i guess i'll remove it now : (
00:30:143(1) - Finish instead of clapno since there are finish 2 notes after it
00:38:476(1) - Clapokay
00:44:143(1) - Remove clap on the start and the end, add finish at the start?okay
01:20:809(1,2,3,4,5,6) - All using clap sounds not that good, rearrange them?okay

[Hard]
I don't know if you did it on purpose. If no, delete those sliderslide whistles like 00:13:809/00:28:143 etc. since they sounds weird, except 01:21:309(3,5,7) oh..i missed that part
00:11:976(6) - Finish sound move to 00:12:143okay
00:57:476(1,2,3) - Remove these claps or using clap by "oxoxx"(x means clap)maybe i better remove the clap
01:02:976(4) - 3 grid down on grid lv3okay
01:17:976(10) - Add whistle?okay
01:26:476(4) - Add finish?no..
01:25:809(3) - Use spacing like 01:25:976(1,2) and align with 01:25:976(1)i think i better not for this one..

[Insane]
00:12:309(9) - Finish sound move to 00:12:143okay
00:13:309(3) - Use clap instead of finishi removed the claps in this section : (
00:22:809(3) - Add finish?okay
00:23:643(1) - This clap sounds lonely, you can try to add clap on 00:24:476, 00:27:143, etc. now i don't use any claps in this section
00:29:143(7) - Add clap?^
00:35:143(6) - Clap instead here and add finish at 00:35:309?finish added
00:43:143(4,5) - Weird spacing, or you can add newcombo herei make that in purpose...maybe i shouldnt add the new combo... since i'll be asked by another modder to remove it again : (
00:55:809(1,4,7) - Add clap?okay...i better add clap in 2 4 7
01:27:976(1) - Finish sound move to 01:28:143?i-i forgot to remove that finish
01:35:976(4) - 1 grid down on grid lv4okay
01:44:476(1) - Remove newcombookay
01:44:809(2) - Newcombookay
01:45:643(1) - Using 40%-50% volume is betteri think..it's fine with 15% now

I haven't modded SB yet since it is not finished it's okay
Normal and Hard diff are a bit hard, thinking the diff spread is important ;) (...i aciddentallyended up making the normal a bit hard ....so i make the hard and insane a bit had too XD)
thanks for the mod
pieguyn
General:

-I like how the note colors fit with the SB~

Easy:

00:14:809 (4) - New combo?
01:24:143 (5) - ^
01:29:143 (4) - ^

Normal:

-tick rate 1?~

00:21:976 (2) - this? http://osu.ppy.sh/ss/130923
01:13:476 - break ends too early o.o reinsert it?
01:23:809 (6) - New combo?
01:29:143 (6) - ^

Hard:

-tick rate 1 :?

00:07:476 (3) - This slider looks really weird... perhaps this? http://osu.ppy.sh/ss/130931 (Since you use this slider multiple times throughout the map, please change them all if you change this one~)
00:41:476 (1,2,3,4,5) - This? http://osu.ppy.sh/ss/130927
00:42:809 (2,3) - Move these 1 level 3 grid up
00:44:143 (1) - Too close to (4)
00:47:309 (8) - New combo?
00:50:809 (6) - This slider hangs off the edge of the playfield :?
01:13:476 - This break ends too early again :?
01:23:143 (1,2,3,4,5) - This? http://osu.ppy.sh/ss/130930

Insane:

00:15:643 (9) - New combo?
00:20:143 (10) - New combo, then remove it from 00:21:143 (1)?
00:42:810 (1,2,3,4,5) - These notes seem randomly placed in the playfield, maybe it might be nicer if you made a pattern out of them such as a diamond? http://osu.ppy.sh/ss/130936
00:54:976 (5) - New combo
00:57:643 ~ 01:01:476 - I really think you should increase the pace in this section, the map suddenly slows down with no real change in the song :?
01:44:310 (5) - This break ends too early again :cry:
01:22:643 (7) - (nazi) Move 1 level 4 grid left and 1 level 4 grid up?
01:26:976 (6) - New combo
01:28:143 (2) - Make this a mirrored version of (1)?
01:41:143 (6) - This? http://osu.ppy.sh/ss/130941
01:43:810 (4) - This? http://osu.ppy.sh/ss/130947 (if you do this, it might look nice if you place (5) at x: 208, y: 192~)
01:44:810 (1,2,3,4) - Place these around the center? http://osu.ppy.sh/ss/130943

Nice map and SB~ :) I'd star but I can't :?
Topic Starter
SYSEN

pieguy1372 wrote:

General:

-I like how the note colors fit with the SB~

Easy:

00:14:809 (4) - New combo?no since the vocal still goes on...
01:24:143 (5) - ^^
01:29:143 (4) - ^^

Normal:

-tick rate 1?~2 is better i think since this mapset is dominated by sliders

00:21:976 (2) - this? http://osu.ppy.sh/ss/130923 mm.. okay...rotate the slider a bit right?
01:13:476 - break ends too early o.o reinsert it?okay then
01:23:809 (6) - New combo?i'll take this suggestion then...maybe if there are 2 modder says this... i'll change it (there's new combo here last time)
01:29:143 (6) - ^^

Hard:

-tick rate 1 :?

00:07:476 (3) - This slider looks really weird... perhaps this? http://osu.ppy.sh/ss/130931 (Since you use this slider multiple times throughout the map, please change them all if you change this one~) i won't since the middle of slider reaaally fits with the circles XD
00:41:476 (1,2,3,4,5) - This? http://osu.ppy.sh/ss/130927okay... hope it looks better now
00:42:809 (2,3) - Move these 1 level 3 grid upokay
00:44:143 (1) - Too close to (4)no it doesn't....it's because i increased the SV in this time
00:47:309 (8) - New combo?umm.. no
00:50:809 (6) - This slider hangs off the edge of the playfield :? err.. that's accident XD... okay fixed
01:13:476 - This break ends too early again :? okay,..
01:23:143 (1,2,3,4,5) - This? http://osu.ppy.sh/ss/130930 y-yes...that's it...but i make the spacing farther...hope i didn't mess up

Insane:

00:15:643 (9) - New combo?no...
00:20:143 (10) - New combo, then remove it from 00:21:143 (1)?okay
00:42:810 (1,2,3,4,5) - These notes seem randomly placed in the playfield, maybe it might be nicer if you made a pattern out of them such as a diamond? http://osu.ppy.sh/ss/130936i-it's not...well... i make it like that so players can be ready for the streams and SV changes (my experience)...maybe i'll take it into my notes and change it if another modder says so : (
00:54:976 (5) - New comboumm..no
00:57:643 ~ 01:01:476 - I really think you should increase the pace in this section, the map suddenly slows down with no real change in the song :? i know...but maybe it's better this way...(maybe i'll just make the slider more farther)
01:44:310 (5) - This break ends too early again :cry: okay..
01:22:643 (7) - (nazi) Move 1 level 4 grid left and 1 level 4 grid up?00:59:809 (2) -
01:26:976 (6) - New comboumm.no
01:28:143 (2) - Make this a mirrored version of (1)?01:27:809 (1) -
01:41:143 (6) - This? http://osu.ppy.sh/ss/130941 okay..
01:43:810 (4) - This? http://osu.ppy.sh/ss/130947 (if you do this, it might look nice if you place (5) at x: 208, y: 192~)color=#0000FF]okay..[/color]
01:44:810 (1,2,3,4) - Place these around the center? http://osu.ppy.sh/ss/130943color=#0000FF]okay..[/color]

Nice map and SB~ :) I'd star but I can't :? there'll be no white stars anymore X( ...anyway thanks XD
thanks for the mod : D
Elly-chan
[General]
what pieguy said, very good~

[Easy]
01:22:809 (3) - Finish.
01:33:476 (3) - Add finishes on this slider?
01:34:809 (4) - Finish.
01:37:809 (3) - New combo? if so remove the new combo on the one after it and make 01:40:809 a new combo
Great~

[Normal]
.. Perfect ;_; What an amazing normal~

[Hard]
00:27:809 (2, 3) - Remove the whistles from these notes so they are only claps.
00:51:476 (1) - Remove new combo?

I usually can only mod patterns on easy and normal most of the time so that's why theres gonna be no pattern mods on hard or insane (Easy and normals were fine) but to let you know the patterns are very good~ some sliders can use some work though like right here http://osu.ppy.sh/ss/132064 . the sliders are kinda un-even.

[Insane]
ohboy too hard to mod for me ;o;

Anyways GOOD MAP! one of the best i've modded so far XD thats why such a little mod..~ if they weren't useless i'd give you a star ;3
The 08 team_Bourdon
ello~ xD

General
you got a cute SB ;)

Easy
*- i don't feel it is easy, try to make it easier?
00:06:809 (1) - add a finish at beginning?
00:21:143 (5) - at behind, it is finish, instead of clap
01:13:476 - delete this Drag Break
01:33:476 (3) - at middle add a finish?
01:39:143 (1) - at behind, finish instead of clap

Normal
*- try to make it below 3 star, and same as 'EASY', i dont feel it is Normal :(
00:06:810 (1) - add a finish?

Hard
00:14:143 (2) - make it more beautiful
00:39:810 (5) - up 3 grid?
00:46:143 (7) - make it more beautiful
00:48:809 (1) - ^
00:51:476 (1) - delete this New Combo
01:40:143 (2) - at beginning add a finish
01:42:143 (5) - at behind add a finish

Insane
00:15:643 (9) - add a New Combo?
00:32:143 (11) - up+right 5 grid ?
00:46:143 (7,8,9,10,11) - make them close a bit
00:57:143 (7) - left 1 grid ?
00:57:476 (9) - up 2 or 3 grid ?
01:13:480 - delete this Drag Break

----
Good Luck to you~ ;)
Esupanitix
Hello.

I will not mod Insane since my limit is 3 and Insane requires the most patience.

Easy
00:06:809 Combo
2,3,4 - Misspaced.

00:12:143 Combo
Entire Combo - Misspaced. Remember that this is an easy map. I.E. DON'T use jumps. Even if they're tiny, DON'T use them.

00:17:427 Combo
Entire Combo - Misspaced. Please don't go against the distance snap. Use the wheel on your mouse while holding Alt to adjust the distance snap.

Pretty much, go over your map with distance snap ON, and check which beats need to be replaced.

Normal
Let's just say go over your map with distance snap and leave it at that (UNLESS YOU WANT A GIGANTIC FUCKING WALL OF TEXT)

Hard
Same problem.

Insane
Nothing wrong to be exact.



Main line: I can't mod maps correctly if you don't abide to the distance snap.
Topic Starter
SYSEN

Elly-chan wrote:

[General]
what pieguy said, very good~

[Easy]
01:22:809 (3) - Finish.umm no
01:33:476 (3) - Add finishes on this slider? umm no because i aplied your mod below this
01:34:809 (4) - Finish.okay
01:37:809 (3) - New combo? if so remove the new combo on the one after it and make 01:40:809 a new combo
Great~okay

[Normal]
.. Perfect ;_; What an amazing normal~

[Hard]
00:27:809 (2, 3) - Remove the whistles from these notes so they are only claps.umm. i think there aren't any claps alreadyokay
00:51:476 (1) - Remove new combo?okay

I usually can only mod patterns on easy and normal most of the time so that's why theres gonna be no pattern mods on hard or insane (Easy and normals were fine) but to let you know the patterns are very good~ some sliders can use some work though like right here http://osu.ppy.sh/ss/132064 . the sliders are kinda un-even.that slider i ise it mostly 75% since it really fits it you place a note in middle of it...even there aren't any notes i just like to use it because it's strange XD

[Insane]
ohboy too hard to mod for me ;o;

Anyways GOOD MAP! one of the best i've modded so far XD thats why such a little mod..~ if they weren't useless i'd give you a star ;3
thanks for the mod
Topic Starter
SYSEN

The 08 team_Bourdon wrote:

ello~ xD

General
you got a cute SB ;)

Easy
*- i don't feel it is easy, try to make it easier? no. if i make it easier... i must make normal hard and insane remapped too....i tried my best to make the diff spread good as possible.... i really hate the 1 star easy 3star normals..and the insane got ridicolously harder hard...it's better that i make easy that is not easy. normal that is not normal...because my center point of my diff spread is the insane diff edit: maybe i'll reposition easy without changging the difficulty too much
00:06:809 (1) - add a finish at beginning?okay
00:21:143 (5) - at behind, it is finish, instead of clapokay
01:13:476 - delete this Drag Breakeh i forgot this one
01:33:476 (3) - at middle add a finish?umm no
01:39:143 (1) - at behind, finish instead of clapno..

Normal
*- try to make it below 3 star, and same as 'EASY', i dont feel it is Normal :( same answer as above : (
00:06:810 (1) - add a finish?okay

Hard
00:14:143 (2) - make it more beautiful noooooo...... looks how this note fits with the slider http://osu.ppy.sh/ss/132579 : (
00:39:810 (5) - up 3 grid? okay
00:46:143 (7) - make it more beautifulokay
00:48:809 (1) - ^i'll change that ufo pattern if there's another mod says this XD
00:51:476 (1) - delete this New Combookay
01:40:143 (2) - at beginning add a finishumm.. no
01:42:143 (5) - at behind add a finish^

Insane
00:15:643 (9) - add a New Combo?ummm.. no
00:32:143 (11) - up+right 5 grid ?okay 2up and 5 right might be good
00:46:143 (7,8,9,10,11) - make them close a bitokay
00:57:143 (7) - left 1 grid ?okay
00:57:476 (9) - up 2 or 3 grid ?2grid may be good
01:13:480 - delete this Drag Breakokay

----
Good Luck to you~ ;)
thanks for the mod
Topic Starter
SYSEN

Esupanitix wrote:

Hello.

I will not mod Insane since my limit is 3 and Insane requires the most patience.

Easy
00:06:809 Combo
2,3,4 - Misspaced.okay2, i'll reposition it since you're the 3rd person who said this

00:12:143 Combo
Entire Combo - Misspaced. Remember that this is an easy map. I.E. DON'T use jumps. Even if they're tiny, DON'T use them.^

00:17:427 Combo
Entire Combo - Misspaced. Please don't go against the distance snap. Use the wheel on your mouse while holding Alt to adjust the distance snap.^

Pretty much, go over your map with distance snap ON, and check which beats need to be replaced.

Normal
Let's just say go over your map with distance snap and leave it at that (UNLESS YOU WANT A GIGANTIC FUCKING WALL OF TEXT)i'll think of some of the beats so i didn't get a wall of nazi

Hard
Same problem. a big no for this... i never want to use distance snap on hard and insane

Insane
Nothing wrong to be exact.



Main line: I can't mod maps correctly if you don't abide to the distance snap.
i ll finish the repositioning later
PS:I never ever use distance snap for hard and insane.... seriously... i hate that distance snap thingy : (
Topic Starter
SYSEN

Index-San wrote:

Esupanitix wrote:

Hello.

I will not mod Insane since my limit is 3 and Insane requires the most patience.

Easy
00:06:809 Combo
2,3,4 - Misspaced.okay2, i'll reposition it since you're the 3rd person who said this

00:12:143 Combo
Entire Combo - Misspaced. Remember that this is an easy map. I.E. DON'T use jumps. Even if they're tiny, DON'T use them.^

00:17:427 Combo
Entire Combo - Misspaced. Please don't go against the distance snap. Use the wheel on your mouse while holding Alt to adjust the distance snap.^

Pretty much, go over your map with distance snap ON, and check which beats need to be replaced.

Normal
Let's just say go over your map with distance snap and leave it at that (UNLESS YOU WANT A GIGANTIC FUCKING WALL OF TEXT)okay, i'll think of some of the beats so i didn't get a wall of nazi

Hard
Same problem. a big no for this... i never want to use distance snap on hard and insane

Insane
Nothing wrong to be exact.



Main line: I can't mod maps correctly if you don't abide to the distance snap.
i ll finish the repositioning later
PS:I never ever use distance snap for hard and insane.... seriously... i hate that distance snap thingy : (
Raging Bull
Distance snap isnt a bad thing on a hard/insane. It still helps us read clearer. Though I do disable distance snap when I want to make a jump/pattern. So yea, I wouldn't really just throw out distance snap out the window for hard/insane.
MoodyRPG
Easy
OK

Normal
00:22:809 (4) - Maybe new combo?
01:45:476 (5) - ^?

Hard
OK

Insane
01:45:476 (4) - Maybe new combo?

Good Map :)
Ruish
Just increase the distance snap thing for hard and insane and then increase it even more for jumps. Of course, it won't work for the bigger jumps. =P
Topic Starter
SYSEN

MoodyRPG wrote:

Easy
OK

Normal
00:22:809 (4) - Maybe new combo?umm no, since the vocal still goes on
01:45:476 (5) - ^?umm...no

Hard
OK

Insane
01:45:476 (4) - Maybe new combo?no...

Good Map :)
thanks : )
Topic Starter
SYSEN

Raging Bull wrote:

Distance snap isnt a bad thing on a hard/insane. It still helps us read clearer. Though I do disable distance snap when I want to make a jump/pattern. So yea, I wouldn't really just throw out distance snap out the window for hard/insane.
but.....oh well...... worth a try...

Ruish wrote:

Just increase the distance snap thing for hard and insane and then increase it even more for jumps. Of course, it won't work for the bigger jumps. =P
n-no....it'll be suprisingly hard...maybe i just better stick with the current distance
Shulin
Everything I point out is a suggestion/opinion based on playing your map ^_^

General:

-- Try to develop a consistent hitsound pattern, it's a bit weird when all the diffs use a completely different pattern xD
-- Try to reduce some overlapping, it can look messy sometimes!

Easy:

-- Add a spinner?

00:14:143 (3) - End with clap?
00:15:809 (4) - End at 00:16:476?
01:01:309 (2) - Sounds weird. You might want to start it at 01:01:476 remove a return and add a beat at 01:02:809 - just a suggestion =P


Normal:

01:24:476 (7,8) - The rhythm here is strange. I think it would be better to follow 1/1 pattern.
01:45:476 (5) - New combo?

Hard:

-- Imo remove all normal whistle from the map, it sounds bad.

00:21:643 (1) - move to 00:21:809?
00:22:143 (3) - Delete? Map plays better without it imo =P
01:25:976 (1,2,3,4) - Spacing?! It plays weird.
01:30:476 (5,6) - Looks ugly, it doesn't stack under the slider properly.

Insane:

-- Be careful with the spacing changes, some parts feel really close and then jump really quickly often in the same combo like 01:21:976 (3,4,5,6,7) -

00:21:976 (4,5,6) - I think this jump is a little awkward. I think it would play better if the triple went from left to right.
00:42:309 (5,6,7,8,9,1,2,3,4,5,1,2,3,4,5) - This is really messy. The jumps before 00:43:643 (1,2,3,4,5) - don't play very well and the difference in stream spacing between 00:42:309 (5,6,7,8,9) - and 00:43:643 (1,2,3,4,5) - is odd. Also some of the notes get partially hidden by the streams like 00:42:976 (2) - and 00:43:476 (5) - I think you could map this part better and make it clearer, just my opinion.
00:45:976 (6,7) - Spacing? Feels too close.
00:57:143 (7,8,9) - Spacing change doesn't make sense imo.
01:15:726 (x) - Note? You'll have to change your spacing a little if you add this though.
01:16:059 (x) - ^ I keep hearing the drum roll and expect notes xD
01:16:643 (3,4,5) - This is a bit awkward with such a high slider velocity.
01:45:143 (3,4) - Spacing? Too close.
01:45:476 (4) - New combo?

Some of the jumps are fun, but definitely work on your spacing more and try to reduce overlapping. Good luck!
Topic Starter
SYSEN

Shulin wrote:

Everything I point out is a suggestion/opinion based on playing your map ^_^

General:

-- Try to develop a consistent hitsound pattern, it's a bit weird when all the diffs use a completely different pattern xD
-- Try to reduce some overlapping, it can look messy sometimes!

Easy:

-- Add a spinner?

00:14:143 (3) - End with clap? okay
00:15:809 (4) - End at 00:16:476?okay
01:01:309 (2) - Sounds weird. You might want to start it at 01:01:476 remove a return and add a beat at 01:02:809 - just a suggestion =P
hmm... okay

Normal:

01:24:476 (7,8) - The rhythm here is strange. I think it would be better to follow 1/1 pattern. okay
01:45:476 (5) - New combo? err..since you're the second person that said this...maybe i'll add NC here

Hard:

-- Imo remove all normal whistle from the map, it sounds bad. well... i removed some of them... but not all of them XD

00:21:643 (1) - move to 00:21:809? no...
00:22:143 (3) - Delete? Map plays better without it imo =P okay
01:25:976 (1,2,3,4) - Spacing?! It plays weird. i'll take it into my note...i'll change it if there are 1 more modder that says about this part : (
01:30:476 (5,6) - Looks ugly, it doesn't stack under the slider properly.oh right...fixed

Insane:

-- Be careful with the spacing changes, some parts feel really close and then jump really quickly often in the same combo like 01:21:976 (3,4,5,6,7) -

00:21:976 (4,5,6) - I think this jump is a little awkward. I think it would play better if the triple went from left to right. i want to do something about this part...but if i change something here it'll make the pattern after this become messy
00:42:309 (5,6,7,8,9,1,2,3,4,5,1,2,3,4,5) - This is really messy. The jumps before 00:43:643 (1,2,3,4,5) - don't play very well and the difference in stream spacing between 00:42:309 (5,6,7,8,9) - and 00:43:643 (1,2,3,4,5) - is odd. Also some of the notes get partially hidden by the streams like 00:42:976 (2) - and 00:43:476 (5) - I think you could map this part better and make it clearer, just my opinion okay then.
00:45:976 (6,7) - Spacing? Feels too close.okay
00:57:143 (7,8,9) - Spacing change doesn't make sense imo.fixed
01:15:726 (x) - Note? You'll have to change your spacing a little if you add this though.okay
01:16:059 (x) - ^ I keep hearing the drum roll and expect notes xD^
01:16:643 (3,4,5) - This is a bit awkward with such a high slider velocity.i'll fix it then
01:45:143 (3,4) - Spacing? Too close.okay
01:45:476 (4) - New combo?^

Some of the jumps are fun, but definitely work on your spacing more and try to reduce overlapping. Good luck!
thanks for the mod
Raging Bull
Hard:
00:29:143 (1,2,3,4,5) - Your star is slightly off. If you rotate your star by like -9, you can see it isn't properly placed. http://osu.ppy.sh/ss/134330
00:59:809 (5,6) - Your arcs need some work. I see you're trying to stack 6's end on 5 but it's rather hard. Try this.
192,256,59809,2,0,B|192:296|256:312|320:296|320:256,1,168.000004005432,8|0
192,128,60476,2,0,B|152:128|136:192|152:256|192:256,1,168.000004005432,8|0
If you want, you can replace some of your arcs with this.
No kds just checking.
Topic Starter
SYSEN

Raging Bull wrote:

Hard:
00:29:143 (1,2,3,4,5) - Your star is slightly off. If you rotate your star by like -9, you can see it isn't properly placed. http://osu.ppy.sh/ss/134330
00:59:809 (5,6) - Your arcs need some work. I see you're trying to stack 6's end on 5 but it's rather hard. Try this.
192,256,59809,2,0,B|192:296|256:312|320:296|320:256,1,168.000004005432,8|0
192,128,60476,2,0,B|152:128|136:192|152:256|192:256,1,168.000004005432,8|0
If you want, you can replace some of your arcs with this.
No kds just checking.
right.....thanks for remembering xD

oh the arcs.....whoa!
thanks a lot xD!
man....at least i won't get the mods to stack this again
- Rche -
late recheck @^@
.
great improvements.
but...

[Hard]
00:11:976 (6) - remove this note?
00:21:643 (1,2) - it's still confusing...i GUESS de-stacking the notes would be better.
00:32:643 (1,2) - i think they should be two 1/2 sliders not 1 note + 1 slider...
00:41:476 (1,2,3,4,5) - remove all whistles?
00:57:476 (1,2,3) - no finishes but claps? since i feel too noisy and a bit weird...
01:01:143 (x) - i expected a note here...
01:25:810 (3,1,2,3,4) - this is somewhat crazy spacing.
using this spacing in (1,2,3,4) means 1/4 * 4 streams...so please space them well.

[Normal]
00:12:143 (1,2,3,4,5,6,7) - i don't know how to say it professionally...
please put hitsounds like 00:17:476 (1,2,3,4,5,6).
00:52:476 (5,6) - spacing told by AIMod.

[Easy]
00:26:143 (3,1) - sounds strange with the gaps between them.
except that everything looks fine.

well i got too lazy to check the insane...
i can't mod insane well and your insane "sounds" okay...

you can ask for my recheck once more after a week...
Topic Starter
SYSEN

justnobody wrote:

late recheck @^@
.
great improvements.
but...

[Hard]
00:11:976 (6) - remove this note? maybe i better no to do that this time....i still can't place note good enough to make it predictable (it's a reason why this mapset is dominated-by-sliders)
00:21:643 (1,2) - it's still confusing...i GUESS de-stacking the notes would be better.okay (maybe flower pattern is a good idea)
00:32:643 (1,2) - i think they should be two 1/2 sliders not 1 note + 1 slider...hmm.. you're right
00:41:476 (1,2,3,4,5) - remove all whistles?ookay
00:57:476 (1,2,3) - no finishes but claps? since i feel too noisy and a bit weird...i'll take it into note...i'll change it if there are another modder says so : (
01:01:143 (x) - i expected a note here...yes...but...it didn't follow the vocal...so maybe i better not add it
01:25:810 (3,1,2,3,4) - this is somewhat crazy spacing. ah you're the 2nd modder that said that : (...okay then.fixed
using this spacing in (1,2,3,4) means 1/4 * 4 streams...so please space them well.

[Normal]
00:12:143 (1,2,3,4,5,6,7) - i don't know how to say it professionally...
please put hitsounds like 00:17:476 (1,2,3,4,5,6). i think i already make them same....
00:52:476 (5,6) - spacing told by AIMod. man... even i was too lazy to open AIMod xD

[Easy]
00:26:143 (3,1) - sounds strange with the gaps between them. fixed
except that everything looks fine.

well i got too lazy to check the insane...
i can't mod insane well and your insane "sounds" okay...

you can ask for my recheck once more after a week...
thanks for the mod, oh and kudos because you recheck my mapset that had changed much(remaped) since last time you mod it.....
ririco
New combo mod~ :3

[Easy]
00:51:143 (4) - new combo
01:23:143 (4) - ^
01:29:143 (4) - ^
for some reason i got confused because you stuck with 3 combo and and suddenly changed into four or more i think you better keep it just 3 combos :3

[Normal]
00:17:476 (1) - remove the new combo
00:18:143 (2) - start new combo here~
00:46:476 (1) - remove the new combo
00:46:809 (6) - new combo
00:57:143 (6) - ^
01:22:809 (5) - ^
01:29:143 (6) - ^

[Hard]
00:11:976 (6) - new combo
00:12:310 (1) - remove the new combo
00:50:809 (6) - new combo
01:17:476 (7) - ^
01:26:643 (1) - remove the new combo
01:26:809 (2) - new combo here~

[Insane]
00:52:143 (9) - new combo
01:41:810 (7) - ^
01:42:143 (1) - remove the new combo
lol nice nothing much i guess =w=

nice map and good luck with it <3
Kei
Hi! From my queue c:

Easy

This difficulty looks like a Normal imo >.>

Suggestions only~

00:25:820 (2) - Delete
00:28:476 (2) - ^
00:28:643 (x) - Add note
00:29:143 (3) - Delete
00:30:809 (2) - Delete repeat and delete note (3).
00:37:476 (2) - Replace with circle?
00:44:143 (1) - Repeat slider and delete the slider (2).
00:46:809 (1) - ^
00:49:809 (2) - Delete.
00:51:143 (3) - Delete.
00:51:476 (x) - Add note.
00:53:809 (5) - Delete.
00:54:143 (1) - Replace with a longer slider with endpoint at 00:54:809 with 1 repeat.
00:57:143 (2) - Delete?
01:01:309 (2) - Move 1 tick forward.
01:15:809 (2) - Delete
01:16:143 (2) - Repeat this slider.
01:17:476 (1) - Delete this.
01:20:476 (5) - Delete.
01:21:809 (2) - ^
01:22:143 (2) - Repeat this slider, and delete slider (3).
01:26:476 (2) - Delete.
01:29:143 (3) - Maybe NC?
01:32:809 (2) - Replace this note with a slider with endpoint in 01:33:476 (3) and 1 repeat. (delete (3))

Normal


And this one looks hard too >.> Make it easier .-.

Hard & Insane

Ok to me ^u^

That's all!

Good beatmap and nice SB.
Good luck~!
Makar
Hello from the challenge thread :3

Sorry if it feels like I am demanding you to change something. I just don't feel like thinking of a way to make it sound like its only a suggestion and not being rude about it, so I will had a "?" at the end if its meant this way and doesn't really need to be changed even if it doesn't make sense grammatically

NOTE: I started this mod in the morning before some of the previous mods were posted. If some things were updated in the previous mods and is not there anymore please ignore. I wanted to help my roommate move-in today lol.

[General]
-Nice theme and SB : D

[Easy]
00:10:810 (4,1) - (nazi) make more symmetrical?
00:14:143 (3) - ^?
00:15:809 (4) - ^?
00:21:809 (1) - Would be nice if you could get this to blanket the end of the previous slider. It's fine how it is though. Could use better symmetry I guess but I will tell you right now I might nazi a lot because this difficulty seems great how it is.
00:24:809 (1) - (nazi) Better symmetry (and get rid of the red point at the end too :s) ?
00:27:143 (1) - ^?
-Okay I don't wanna be a nazi modder so I will try to stop pointing these out orz
00:57:143 (2) - Remove finish?
01:01:309 (2) - Shift right so it starts on the white tick and don't forget to fix spacing http://puu.sh/4Ctd
01:02:809 - I don't really think this break fits here. the song is only 1:45 so I think its safe to map here if you want to even though it is Easy.
01:42:143 (2) - (nazi) Blanket the start of the next slider better?
Nice difficulty :D

[Normal]
-I'll avoid being a symmetrical nazi this time orz but consider making the sliders more symmetrical and stuffz
00:19:476 (5) - (nazi asdf) Copy 00:18:143 (2) - and do a horizontal flip ?
00:23:476 (5) - Blanket (6)?
00:30:809 (3) - Use a copy of 00:29:476 (1) - instead?
00:31:809 (4) - Stack under 00:30:476 (2) - ?
00:52:476 (5) - Add the custom clap at the start of this slider? It seems weird because you can't really hear the soft hitsound
00:57:143 (6,7) - Don't sure red slider points in these sliders?
01:00:476 (3) - Finish?
01:02:809 - As said before I don't really think this break fits?
01:25:143 (8) - Make this blanket the end of (7) better?
01:30:143 (7) - Stack with the end of 01:28:476 (5) -
01:41:809 (3) - Blanket the next circle better?

[Hard]
00:12:476 (2) - Rotate anti-clockwise so it blankets the previous circle?
00:15:643 (2) - (nazi) Please fix the symmetry on this slider. Remove the red point at the end before doing it to make it easier.
00:23:309 (1) - Rotate/adjust so it blankets (2)
00:25:476 (4) - Rotate/adjust so it blankets (3)
00:26:809 (3) - ^ for (2)
00:27:309 (1) - (nazi) fix so the blanket is better?
00:31:310 (1) - Make the body of this slider stretch more so the path is clear. http://puu.sh/4D7Y use copy and paste for the sliders after it?
00:34:810 (4) - Blanket (1)?
00:38:476 (6) - Use more slider points so the curve isn't as sharp (or just use a redpoint?
00:53:809 (10) - New Combo?
01:02:809 - This break orz
01:18:143 (11) - You could blanket (7), then stack 01:18:809 (2) - on (7) and make it blanket 01:18:643 (1) -

[Insane]
-Slider velocity is a little high ._.
00:08:143 (2) - Move this here - http://puu.sh/4D91 ?
00:08:809 (2) - Move here - http://puu.sh/4D97 ?
00:09:309 (3) - Move here - http://puu.sh/4D9d ?
00:09:476 (4) - Move here - http://puu.sh/4D9i ?
00:34:809 (6) - Move here - http://puu.sh/4D9t ?
00:35:309 (1) - (nazi) one grid down?
00:51:476 (7) - If you fix the symmetry and made the curves "bigger" you could stack this under the slider before with (6) in the middle
01:02:809 - This break really shouldn't be here for insane :s

So overall this map just needs better looking sliders, everything else is fine imo. Sorry for all the nazi mods ;-;
Topic Starter
SYSEN

-Sekai- wrote:

New combo mod~ :3

[Easy]
00:51:143 (4) - new combo okay
01:23:143 (4) - ^okay
01:29:143 (4) - ^okay
for some reason i got confused because you stuck with 3 combo and and suddenly changed into four or more i think you better keep it just 3 combos :3

[Normal]
00:17:476 (1) - remove the new combomaybe not...since there are beggining finish and the vocals start here
00:18:143 (2) - start new combo here~
00:46:476 (1) - remove the new combothe vocals...didn't support it
00:46:809 (6) - new combo
00:57:143 (6) - ^okay
01:22:809 (5) - ^okay
01:29:143 (6) - ^okay

[Hard]
00:11:976 (6) - new combon-no..really....i got mod to change like this and after i change it...there are another modder says to change it back....(really, i've changed this part more than 2 times already)
00:12:310 (1) - remove the new combo
00:50:809 (6) - new combookay
01:17:476 (7) - ^okay
01:26:643 (1) - remove the new combookay
01:26:809 (2) - new combo here~okay

[Insane]
00:52:143 (9) - new combookay
01:41:810 (7) - ^okay
01:42:143 (1) - remove the new combookay
lol nice nothing much i guess =w=

nice map and good luck with it <3
thanks.... man...i was really bad at new combos...
ririco

Index-San wrote:

thanks.... man...i was really bad at new combos...
and I'm a girl xD
haha~
Topic Starter
SYSEN

Keilara wrote:

Hi! From my queue c:

Easy

This difficulty looks like a Normal imo >.>

Suggestions only~

00:25:820 (2) - Deleteokay
00:28:476 (2) - ^no... but i changed this part
00:28:643 (x) - Add note^
00:29:143 (3) - Delete^
00:30:809 (2) - Delete repeat and delete note (3).okay
00:37:476 (2) - Replace with circle?no..
00:44:143 (1) - Repeat slider and delete the slider (2).umm..no..it sounds not match the vocal
00:46:809 (1) - ^^
00:49:809 (2) - Delete.okay
00:51:143 (3) - Delete.no...
00:51:476 (x) - Add note.
00:53:809 (5) - Delete.okay
00:54:143 (1) - Replace with a longer slider with endpoint at 00:54:809 with 1 repeat.okay
00:57:143 (2) - Delete?okay
01:01:309 (2) - Move 1 tick forward.okay
01:15:809 (2) - Deleteno...
01:16:143 (2) - Repeat this slider.no...maybe because the new combo colour....sorry that's ridicolous answer...but i really don't like it when there are something makes the notes color did not match the SB
01:17:476 (1) - Delete this.no...
01:20:476 (5) - Delete.okay
01:21:809 (2) - ^okay
01:22:143 (2) - Repeat this slider, and delete slider (3).okay
01:26:476 (2) - Delete.no...
01:29:143 (3) - Maybe NC?already fixed
01:32:809 (2) - Replace this note with a slider with endpoint in 01:33:476 (3) and 1 repeat. (delete (3))maybe i better not...it's confusing for easy to have a note that start at red tick

Normal


And this one looks hard too >.> Make it easier .-. n-noo...i have make it easier already : ( i don't want to make it easier again

Hard & Insane

Ok to me ^u^

That's all!

Good beatmap and nice SB.
Good luck~!
thanks for the mod : D
Topic Starter
SYSEN

-Sekai- wrote:

Index-San wrote:

thanks.... man...i was really bad at new combos...
and I'm a girl xD
haha~
s-sorry... my bad
Raging Bull
Hard:
01:22:476 (7) - Totally different slider angle compared to 01:21:143 (3,5). Is it intentional?
01:29:476 (3) - Lol okay hold on.
Hmm...this is the best I can come up with.
288,216,89143,69,0
384,208,89309,1,0
336,120,89476,2,0,B|312:104|256:88|200:104|176:120,1,168.000004005432
256,192,90309,1,0
176,120,90476,1,4
176,120,90810,1,6
01:29:476 (3) - Stacks with 01:28:643 (6) and makes 01:30:476 (5,6) - stack perfectly on the slider end.
Whoops. Forgot to make the slider repeat. Do that one please.
It should look like this http://osu.ppy.sh/ss/134703. I removed notes in screenshot so its easier to see

Insane:
00:25:976 (1,2,3) -
248,312,25976,22,0,B|248:342|288:374|360:326|368:286|352:230|318:223,1,219.999993443489
224,200,26476,2,0,B|216:168|232:144|264:112|312:136,1,109.999996721745
320,224,26809,2,0,B|337:254|385:246|423:226|441:190|441:142|401:102|394:115,1,219.999993443489

I could fix other overlaps but kinda hard too ;_; I tried making your arcs but mine turns out not as round as yours so I'll leave it at that.
Topic Starter
SYSEN

Makar8000 wrote:

Hello from the challenge thread :3

Sorry if it feels like I am demanding you to change something. I just don't feel like thinking of a way to make it sound like its only a suggestion and not being rude about it, so I will had a "?" at the end if its meant this way and doesn't really need to be changed even if it doesn't make sense grammatically

NOTE: I started this mod in the morning before some of the previous mods were posted. If some things were updated in the previous mods and is not there anymore please ignore. I wanted to help my roommate move-in today lol.

[General]
-Nice theme and SB : D

[Easy] i remaped it....sorry : (
00:10:810 (4,1) - (nazi) make more symmetrical?
00:14:143 (3) - ^?
00:15:809 (4) - ^?
00:21:809 (1) - Would be nice if you could get this to blanket the end of the previous slider. It's fine how it is though. Could use better symmetry I guess but I will tell you right now I might nazi a lot because this difficulty seems great how it is.
00:24:809 (1) - (nazi) Better symmetry (and get rid of the red point at the end too :s) ?
00:27:143 (1) - ^?
-Okay I don't wanna be a nazi modder so I will try to stop pointing these out orz
00:57:143 (2) - Remove finish?
01:01:309 (2) - Shift right so it starts on the white tick and don't forget to fix spacing http://puu.sh/4Ctd
01:02:809 - I don't really think this break fits here. the song is only 1:45 so I think its safe to map here if you want to even though it is Easy.
01:42:143 (2) - (nazi) Blanket the start of the next slider better?
Nice difficulty :D

[Normal]
-I'll avoid being a symmetrical nazi this time orz but consider making the sliders more symmetrical and stuffz
00:19:476 (5) - (nazi asdf) Copy 00:18:143 (2) - and do a horizontal flip ? i like my super strange slider for this one xD
00:23:476 (5) - Blanket (6)?okay
00:30:809 (3) - Use a copy of 00:29:476 (1) - instead?i want to... but the way i make the points doesn't support it xD ( it got 5 points, and when i rotate it, the slider instantly become a mess)
00:31:809 (4) - Stack under 00:30:476 (2) - ?okay
00:52:476 (5) - Add the custom clap at the start of this slider? It seems weird because you can't really hear the soft hitsoundokay
00:57:143 (6,7) - Don't sure red slider points in these sliders?err...that's made because accident xD, anyway fixed
01:00:476 (3) - Finish?i-im sure i had finish here before....oh well, added xD
01:02:809 - As said before I don't really think this break fits?im confused now : (, when i map this part some modder says strange place to map...but when i remove it i got mod to add it : (, maybe i'll do something about this part when a flying bats told me to do so
01:25:143 (8) - Make this blanket the end of (7) better?umm..no... (because im a bit confused because i change the combo xD)
01:30:143 (7) - Stack with the end of 01:28:476 (5) - okay
01:41:809 (3) - Blanket the next circle better?okay, but it's hard because the slider is short

[Hard]
00:12:476 (2) - Rotate anti-clockwise so it blankets the previous circle? i perfer to continue the zigzag pattern for this one
00:15:643 (2) - (nazi) Please fix the symmetry on this slider. Remove the red point at the end before doing it to make it easier.okay
00:23:309 (1) - Rotate/adjust so it blankets (2) okay
00:25:476 (4) - Rotate/adjust so it blankets (3)okay
00:26:809 (3) - ^ for (2)i think no for this...because it breaks the spacing and pattern
00:27:309 (1) - (nazi) fix so the blanket is better?okay
00:31:310 (1) - Make the body of this slider stretch more so the path is clear. http://puu.sh/4D7Y use copy and paste for the sliders after it?okay
00:34:810 (4) - Blanket (1)?no because spacing and pattern
00:38:476 (6) - Use more slider points so the curve isn't as sharp (or just use a redpoint? that slider...error xD, fixed
00:53:809 (10) - New Combo?i'll take it into my note, since it's a bit ankward because the part hasn't ended yet...but still acceptable
01:02:809 - This break orz
01:18:143 (11) - You could blanket (7), then stack 01:18:809 (2) - on (7) and make it blanket 01:18:643 (1) - changed some

[Insane]
-Slider velocity is a little high ._. ohhhhh.... there are some trick....it's more easier than hard if you know the secret xD....there are some reason i make some of sliders had shaped like doghnut and had a blank parts that has the same shape as the cursor)
00:08:143 (2) - Move this here - http://puu.sh/4D91 ?okay
00:08:809 (2) - Move here - http://puu.sh/4D97 ?okay
00:09:309 (3) - Move here - http://puu.sh/4D9d ?okay
00:09:476 (4) - Move here - http://puu.sh/4D9i ?okay
00:34:809 (6) - Move here - http://puu.sh/4D9t ?okay
00:35:309 (1) - (nazi) one grid down?okay
00:51:476 (7) - If you fix the symmetry and made the curves "bigger" you could stack this under the slider before with (6) in the middle yes, but there a pattern that makes me must make this slider
01:02:809 - This break really shouldn't be here for insane :s

So overall this map just needs better looking sliders, everything else is fine imo. Sorry for all the nazi mods ;-;
thanks for the mod xD
Topic Starter
SYSEN

Raging Bull wrote:

Hard:
01:22:476 (7) - Totally different slider angle compared to 01:21:143 (3,5). Is it intentional? i forgot to fix it
01:29:476 (3) - Lol okay hold on.
Hmm...this is the best I can come up with. thanks a lot! xD, i really had a hard time stacking it
288,216,89143,69,0
384,208,89309,1,0
336,120,89476,2,0,B|312:104|256:88|200:104|176:120,1,168.000004005432
256,192,90309,1,0
176,120,90476,1,4
176,120,90810,1,6
01:29:476 (3) - Stacks with 01:28:643 (6) and makes 01:30:476 (5,6) - stack perfectly on the slider end.
Whoops. Forgot to make the slider repeat. Do that one please.
It should look like this http://osu.ppy.sh/ss/134703. I removed notes in screenshot so its easier to see

Insane:
00:25:976 (1,2,3) - thanks xD
248,312,25976,22,0,B|248:342|288:374|360:326|368:286|352:230|318:223,1,219.999993443489
224,200,26476,2,0,B|216:168|232:144|264:112|312:136,1,109.999996721745
320,224,26809,2,0,B|337:254|385:246|423:226|441:190|441:142|401:102|394:115,1,219.999993443489

I could fix other overlaps but kinda hard too ;_; I tried making your arcs but mine turns out not as round as yours so I'll leave it at that.
thanks! xD
this post deserves kudos.........but i dunno you want it or not.....just post here ... im ready to kick a kudos xD
wmfchris
[General]
- (Nazi) By cutting off the useless transparant dimension in the SB it reduces the size, though this is all up to you.

Looking nice.

[Insane]
-duplicated timeline: 19976
-I see that your SV changes from 1.0x to 1.1x from 0:06 to 0:12, but I don't see the reason why. The passion/speed/feeling of the song in these section are just similar, so maybe you can put 1.1x starting from 0:06.
00:11:309 (1) - spacing, left 1 grid
00:11:476 (2,3,9,1) - The spacing may look better for these two spacing remaining 0.8x such that spacing between triplets are the same.
00:24:643 (1) - remove finish here as you don't put finish in similar situation later and I don't hear any finish here
00:25:976 (1,3) - try to stack the ending well
00:30:643 (3,6) - stack it well so that there'll be less misleading due to coverage by the "300" of (3).
00:33:476 (4) - right 1 grid to make it symmetrical
00:51:309 (6) - Place around (232,176)
01:16:143 (1) - finish

Arrangements are quite well.

[Hard]
- some duplicated timelines: 48476, 54643, 57309, 58976, 80976, 84309, 87809, 99643

00:31:976 (3) - minor fix on slider shape that it looks more consistant with other sliders
64,192,31976,2,0,B|40:232|56:272,1,70,8|0
00:39:809 (5,6,7) - left 1 grid looks better and the spacing looks nice.

[Normal]
OD+1
- I don't much problems, but it seems that comparing with hard and insane, finish are used much more frequently orz

-Easy would be fine for me. Just remember to stack the notes well so there would be less misleading.
Magicphoenix
Yo ! From the Challenge queue, already modded a map of a guy in my group so I'm gunna have a look at urs

[Insane]

00:06:809 (1) - Use this custom finish? http://puu.sh/4Ewc
00:07:476 (2) - Ctrl + R
00:08:809 (2,4) - Make them more symmetric around (3)
00:12:310 (9,1) - Swap New Combo
00:14:476 (7) - Remove 1 reverse
00:15:476 - Add a note with NC here
00:20:143 (1) - The clap here comes totally out of the blue and doesn't fit...remove?
00:22:309 (1) - Add finish on slider end
00:27:309 (1) - Add finish on start
00:29:476 (1) - ^
00:44:143 - Why are the claps suddenly starting here? Use them on the first part of the map as well, I don't even understand the lack of hitsounds in the first part
00:51:309 (6) - Place this note symmetric to (5,7)
00:56:143 (3,4,5,6,7) - Remove the whistles
00:57:643 (1) - Add Finish
00:59:477 (1,2) - Move them 1/1 later
01:01:476 - Place the notes like this : http://puu.sh/4Exs if you want to follow the vocals.
Place them like this : http://puu.sh/4ExE if you want to map the beats, the current circles follow neither the beats nor the vocals, thus causing 100's or even misses
01:23:143 (5) - Add finish on start
01:26:476 (4) - Add finish on end
01:28:143 (2) - Add finish on start
01:33:476 - Same as 01:01:476

The hitsounds in this diff are messed up IMO, you may get someone to mod them all or you fix them yourself, i wouldn't let them in a state like it's now

[Hard]

00:13:809 (1) - Random whistle , remove
00:19:476 (7) - NC
00:28:643 (5) - Replace this with a 1/1 slider
00:29:143 (1) - Remove NC => 00:29:476 (2) - NC here
00:36:143 (1,2,) - Remove the whistles
00:44:143 (1) - Remove the clap at start
00:48:809 (1) - Remove the finish at start
00:48:809 (1) - Remove the clap on end
00:49:809 (2) - Remove the clap
00:50:809 (1) - Clap on start
00:51:476 (2) - Clap on start, remove the one at on the reverse
00:53:809 (5) - NC
01:21:143 (3,5,7) - Remove the sliderpath-whistles
01:26:809 (1) - Remove whistle
01:28:143 (5) - ^
01:28:810 (7) - ^
01:31:476 (1) - ^
01:33:476 - Same as [Insane]

[Normal]

00:27:476 (1) - Remove finish & clap
00:27:809 (2) - Remove claps on reverse & end
00:28:476 (3) - ^
00:29:143 (4) - Replace with clap
00:31:809 (4) - ^
00:41:143 (7) - Remove finish
00:46:143 (4) - ^
00:46:809 (2) - ^
01:00:809 (4) - Replace clap with finish on slider end
01:01:809 (5) - Remove Note
01:18:143 (4) - Replace with clap
01:20:143 (4) - ^
01:20:809 (1) - Replace with finish on slider end

[Easy]

The rhythm is really strange on many parts, try to better it



This map still needs a lot of modding, especially for the hitsounds.
Try asking an expert to mod them all or work on them for yourself !
Raging Bull
Lol Sakura so nice. Kudosu'd my post even though I said no kudos. :P Thanks.
Topic Starter
SYSEN

wmfchris wrote:

[General]
- (Nazi) By cutting off the useless transparant dimension in the SB it reduces the size, though this is all up to you. i have cut it...really....there are some glow...so it looks like usless transparency

Looking nice.

[Insane]
-duplicated timeline: 19976 thanks for reminding
-I see that your SV changes from 1.0x to 1.1x from 0:06 to 0:12, but I don't see the reason why. The passion/speed/feeling of the song in these section are just similar, so maybe you can put 1.1x starting from 0:06. the 1.0 is because it's intro...yeah i know the feel is same...but maybe i'll add some easier parts in the begginning
00:11:309 (1) - spacing, left 1 gridokay
00:11:476 (2,3,9,1) - The spacing may look better for these two spacing remaining 0.8x such that spacing between triplets are the same.okay
00:24:643 (1) - remove finish here as you don't put finish in similar situation later and I don't hear any finish here okay
00:25:976 (1,3) - try to stack the ending well it has stacked : (, really....
00:30:643 (3,6) - stack it well so that there'll be less misleading due to coverage by the "300" of (3).it's...really...it's stacked...(or it's me that have hard time stacking it...but really...it's stacked........i think)
00:33:476 (4) - right 1 grid to make it symmetricalokay
00:51:309 (6) - Place around (232,176) okay
01:16:143 (1) - finishokay

Arrangements are quite well.

[Hard]
- some duplicated timelines: 48476, 54643, 57309, 58976, 80976, 84309, 87809, 99643
w-wow... thanks for reminding...i never thought i got this many useless green section...anyway 99643 is 15% volume...so i am not removing it
00:31:976 (3) - minor fix on slider shape that it looks more consistant with other slidersthanks
64,192,31976,2,0,B|40:232|56:272,1,70,8|0
00:39:809 (5,6,7) - left 1 grid looks better and the spacing looks nice. okay

[Normal]
OD+1 ok
- I don't much problems, but it seems that comparing with hard and insane, finish are used much more frequently orz i've been thinking to remaping the sounds xD


-Easy would be fine for me. Just remember to stack the notes well so there would be less misleading.
thanks for the mod
Topic Starter
SYSEN

Magicphoenix wrote:

Yo ! From the Challenge queue, already modded a map of a guy in my group so I'm gunna have a look at urs

[Insane]

00:06:809 (1) - Use this custom finish? http://puu.sh/4Ewc it's....just a bit odd...so i won't use it
00:07:476 (2) - Ctrl + R sorry...but it breaks the flow
00:08:809 (2,4) - Make them more symmetric around (3) okay
00:12:310 (9,1) - Swap New Combo okay
00:14:476 (7) - Remove 1 reverseno...it just feels empty
00:15:476 - Add a note with NC here okay
00:20:143 (1) - The clap here comes totally out of the blue and doesn't fit...remove?changed into finish
00:22:309 (1) - Add finish on slider end okay
00:27:309 (1) - Add finish on start okay
00:29:476 (1) - ^ okay
00:44:143 - Why are the claps suddenly starting here? Use them on the first part of the map as well, I don't even understand the lack of hitsounds in the first part because it's Kiai Time....at least i want something that is different in kiai time from other parts of the map
00:51:309 (6) - Place this note symmetric to (5,7) okay
00:56:143 (3,4,5,6,7) - Remove the whistles forgot to remove it
00:57:643 (1) - Add Finish okay
00:59:477 (1,2) - Move them 1/1 later okay
01:01:476 - Place the notes like this : http://puu.sh/4Exs if you want to follow the vocals.
Place them like this : http://puu.sh/4ExE if you want to map the beats, the current circles follow neither the beats nor the vocals, thus causing 100's or even misses
01:23:143 (5) - Add finish on start i'll think about it later
01:26:476 (4) - Add finish on end ^
01:28:143 (2) - Add finish on start ^
01:33:476 - Same as 01:01:476 okay

The hitsounds in this diff are messed up IMO, you may get someone to mod them all or you fix them yourself, i wouldn't let them in a state like it's now man...i never thought i'll instantly get hardcore mod on the first day this map remaped...anyway thanks....i know the hitsounds are ridiculous.... since i only got pattern modding now i need to work on this hitsound

[Hard]

00:13:809 (1) - Random whistle , remove never thought there are whistles there....
00:19:476 (7) - NC okay
00:28:643 (5) - Replace this with a 1/1 sliderokay
00:29:143 (1) - Remove NC => 00:29:476 (2) - NC hereokay
00:36:143 (1,2,) - Remove the whistlesi thought i already remove it.....
00:44:143 (1) - Remove the clap at startokay
00:48:809 (1) - Remove the finish at startokay
00:48:809 (1) - Remove the clap on endokay
00:49:809 (2) - Remove the clapokay
00:50:809 (1) - Clap on startokay
00:51:476 (2) - Clap on start, remove the one at on the reverse
00:53:809 (5) - NCoh.. you're the second person who said that... okay then
01:21:143 (3,5,7) - Remove the sliderpath-whistlesokay
01:26:809 (1) - Remove whistleokay
01:28:143 (5) - ^okay
01:28:810 (7) - ^okay
01:31:476 (1) - ^okay
01:33:476 - Same as [Insane]okay

[Normal]

00:27:476 (1) - Remove finish & clapokay
00:27:809 (2) - Remove claps on reverse & endokay
00:28:476 (3) - ^okay
00:29:143 (4) - Replace with clapokay
00:31:809 (4) - ^okay
00:41:143 (7) - Remove finishokay
00:46:143 (4) - ^okay
00:46:809 (2) - ^okay
01:00:809 (4) - Replace clap with finish on slider endokay
01:01:809 (5) - Remove Noteokay
01:18:143 (4) - Replace with clapokay
01:20:143 (4) - ^okay
01:20:809 (1) - Replace with finish on slider endokay

[Easy]

The rhythm is really strange on many parts, try to better it really........i haven't test play it......just a bit after i take a rest after remapping you suddenly came xD


This map still needs a lot of modding, especially for the hitsounds.
Try asking an expert to mod them all or work on them for yourself !i know...and im sorry, maybe i take the mod for now...maybe i can get something from it......hard and insane...i have been thinking to remapping the hitsounds...using soft hitsound and custom clap like easy and normal
thanks for the mod xD
Makar
Modding just Easy since it was remapped ^^

I'll 100% avoid nazi modding this time... for reals

[Easy]
00:13:809 (2) - While test playing I hit this slider to early. It doesn't fit the music where it starts imo but that may because of the timeline pattern you use at the beginning. Or I am just a noob at playing easy ._.
00:41:476 (3) - This loop does not have a clear center, which may make it confusing for beginners to follow the path on. Even if you think otherwise, I still think that the slider would look better (not just play better) with a visible center hole. Look at the looping section of this guide.

No kudosu since I already modded. Nice easy
Topic Starter
SYSEN

Makar8000 wrote:

Modding just Easy since it was remapped ^^

I'll 100% avoid nazi modding this time... for reals

[Easy]
00:13:809 (2) - While test playing I hit this slider to early. It doesn't fit the music where it starts imo but that may because of the timeline pattern you use at the beginning. Or I am just a noob at playing easy ._. no... it's just i make the pattern like that mostly they are on white tick(they need to be on red)...that's why many notes that hits earlier because i haven't playtest it xD
00:41:476 (3) - This loop does not have a clear center, which may make it confusing for beginners to follow the path on. Even if you think otherwise, I still think that the slider would look better (not just play better) with a visible center hole. Look at the looping section of this guide. i'll try it tomorrow

No kudosu since I already modded. Nice easy
thanks for the mod
i'll upload it tommorow
indyinyou
i try mod hitsound xD

[normal]

00:21:809 : remove fin / add clap
00:21:976 : remove clap /add fin
00:22:809 : add fin
00:25:476 : ^
00:28:143 : ^
00:38:476 : move clap / add fin
00:39:143 : add clap
00:39:476 : remove clap
00:39:809 : add clap
00:40:143 : remove clap
00:40:476 : add clap
00:40:809 : remove clap
00:54:809 : add fin
01:00:476 : add clap
01:00:809 : remove clap / add fin

[Hard]

my mod in [Hardsoundtest]

let`s try to listen

Download: HO-KAGO TEA TIME - Fuwa Fuwa Time (Index-San) [Hard-soundtest].osu
Raging Bull
General:
I don't understand why 7 combo colors? I suggest maybe using 4 instead.
Easy:
Change to tick rate 2. Someone else going to complain for consistency if you don't hehe. (Me :L)
I prefer you use hitsounds on every 2 and 4 white ticks. What you're doing is using the clap hitsound on whatever tick you feel like. ;_;
00:12:143 (1,2) - Like these two. These are good placement.
00:17:476 (1) - Here you add clap to slider end.
00:20:143 (2) - Remove this clap hitsound from slider start and end.
00:21:809 (1) - Add clap to slider start and end
00:23:476 (2) - Add to slider end.
etc etc.
I'll check again when you add it correctly.
00:27:476 (1,1) - Tried my best.
215,212,27476,22,0,B|181:216|136:204|125:159|135:128,1,140,0|0
216,136,28476,2,0,B|218:103|207:57|162:46|128:48,1,140,8|8
136,128,29476,2,0,B|102:116|56:128|45:173|56:207,1,140,0|0
00:41:476 (3) - Did best as I can. SV is too low for me/slider ends fast for me to make the center clear. If anything just try a wiggle instead next time since it also sounds like it makes sense.
256,184,41476,2,4,B|384:216|432:64|336:-24|240:64|288:216|416:184,1,420
00:59:476 (4) - NC here.
01:15:476 (1) - Really ugly because kiai starts in the middle of the slider. Just use two sliders instead.
01:20:809 (1,2) -
312,144,80809,54,0,B|288:58|216:24|144:58|120:144,2,280
416,240,84143,2,0,B|392:326|320:360|248:326|224:240,1,280
01:26:143 (1) - *facepalm* wrong spacing.
01:35:143 (1) - Looks ugly. Why don't you try a blanket? http://osu.ppy.sh/ss/135358 Only bad thing is that if you do that, you might have to remap/move all notes at the end. It's only 12 seconds so it shouldn't be that bad.
Rather unusually easy since you did only sliders, but oh well.

Normal:
Maybe lower AR HP by 1.
00:06:810 (1,2,3,4,5,6,1,2,3,4,5) - ;_; You used clap hitsound on the wrong tick D: Change it to every 2nd and 4th ticks. Funny thing is that after this part, the claps were correct.
00:36:143 (1) - I would map here since spinner seems short.
01:16:143 (1) to 01:34:476 (6) - Ticksound on every 3rd and 1st tick instead. Change it to 2nd and 4th.
Seems rather hard due to timeline density. See if you can remove some notes.

Hard:
Awwww. Your hitsounds again. Change clap to 2nd and 4th.
00:10:476 (3,4) -
419,265,10476,2,0,B|490:218|456:144,1,140,0|8
456,144,11143,1,0
00:13:809 (1,3) -
198,223,13809,70,0,B|198:183|224:160,1,70,0|8
224,160,14643,2,0,B|154:160,1,70
01:21:476 (4) - You can stack it underneath perfectly I believe. I moved it and it worked.
01:29:476 (3,4,5,6) - Nice! ;D

Insane:
00:25:976 (1) - Oh dear. Looks like you moved this and it doesnt stack with 3 anymore ;_;
Seems okay. Though your hitsound doesnt seem consistent with other diffs with your normal whistle now.

No kudosu please Sakura! Got 3 from this map already.
Topic Starter
SYSEN

indyinyou wrote:

i try mod hitsound xD

[normal]

00:21:809 : remove fin / add clap
00:21:976 : remove clap /add fin
00:22:809 : add fin
00:25:476 : ^
00:28:143 : ^
00:38:476 : move clap / add fin
00:39:143 : add clap
00:39:476 : remove clap
00:39:809 : add clap
00:40:143 : remove clap
00:40:476 : add clap
00:40:809 : remove clap
00:54:809 : add fin
01:00:476 : add clap
01:00:809 : remove clap / add fin
added all of them xD
[Hard]

my mod in [Hardsoundtest] oh! that's what i need...thanks a lot! xD...there some part i change like the first part i still follows clap and no clap pattern... and the last half part of half kiai i used 1/1 clap pattern

let`s try to listen
thanks! : D !
that mod is what i need right now
Topic Starter
SYSEN

Raging Bull wrote:

General:
I don't understand why 7 combo colors? I suggest maybe using 4 instead. (i need light blue and sky blue for the first part..orange and yellow to match the fiery colored cloud, white for the white BG at the end and start...and dark blue and dark green to match the SB in kiai)
Easy:
Change to tick rate 2. Someone else going to complain for consistency if you don't hehe. (Me :L) not after you see this: http://osu.ppy.sh/ss/135397
I prefer you use hitsounds on every 2 and 4 white ticks. What you're doing is using the clap hitsound on whatever tick you feel like. ;_;
00:12:143 (1,2) - Like these two. These are good placement. but i change it because it doesn't follow anything xD
00:17:476 (1) - Here you add clap to slider end.okay
00:20:143 (2) - Remove this clap hitsound from slider start and end.okay
00:21:809 (1) - Add clap to slider start and endokay
00:23:476 (2) - Add to slider end. i changed that pattern......
etc etc.
I'll check again when you add it correctly.
00:27:476 (1,1) - Tried my best. sorry xD...but that pattern changed because it doesn't follow anything
215,212,27476,22,0,B|181:216|136:204|125:159|135:128,1,140,0|0
216,136,28476,2,0,B|218:103|207:57|162:46|128:48,1,140,8|8
136,128,29476,2,0,B|102:116|56:128|45:173|56:207,1,140,0|0
00:41:476 (3) - Did best as I can. SV is too low for me/slider ends fast for me to make the center clear. If anything just try a wiggle instead next time since it also sounds like it makes sense.okay
256,184,41476,2,4,B|384:216|432:64|336:-24|240:64|288:216|416:184,1,420
00:59:476 (4) - NC here.okay
01:15:476 (1) - Really ugly because kiai starts in the middle of the slider. Just use two sliders instead. okay
01:20:809 (1,2) - okay
312,144,80809,54,0,B|288:58|216:24|144:58|120:144,2,280
416,240,84143,2,0,B|392:326|320:360|248:326|224:240,1,280
01:26:143 (1) - *facepalm* wrong spacing.
01:35:143 (1) - Looks ugly. Why don't you try a blanket? http://osu.ppy.sh/ss/135358 Only bad thing is that if you do that, you might have to remap/move all notes at the end. It's only 12 seconds so it shouldn't be that bad. okay
Rather unusually easy since you did only sliders, but oh well.

Normal:
Maybe lower AR HP by 1. AR suits the pattern... i think
00:06:810 (1,2,3,4,5,6,1,2,3,4,5) - ;_; You used clap hitsound on the wrong tick D: Change it to every 2nd and 4th ticks. Funny thing is that after this part, the claps were correct.okay
00:36:143 (1) - I would map here since spinner seems short.i wonder why i created spinner in that place xD
01:16:143 (1) to 01:34:476 (6) - Ticksound on every 3rd and 1st tick instead. Change it to 2nd and 4th.okay
Seems rather hard due to timeline density. See if you can remove some notes. that's why i hate it when i remaped easy......i must make this easier....maybe i'll make the easy harder if a mat or flying bats tell me about this map's diff spread...(i have the old osb of easy lol)

Hard:
Awwww. Your hitsounds again. Change clap to 2nd and 4th.
00:10:476 (3,4) -
419,265,10476,2,0,B|490:218|456:144,1,140,0|8
456,144,11143,1,0
00:13:809 (1,3) - the slider is gone when i applied that code xD
198,223,13809,70,0,B|198:183|224:160,1,70,0|8
224,160,14643,2,0,B|154:160,1,70
01:21:476 (4) - You can stack it underneath perfectly I believe. I moved it and it worked. it's really hard......i better remaping all these three than must stack perfectly xD....
01:29:476 (3,4,5,6) - Nice! ;D it's from your code

Insane:
00:25:976 (1) - Oh dear. Looks like you moved this and it doesnt stack with 3 anymore ;_;
Seems okay. Though your hitsound doesnt seem consistent with other diffs with your normal whistle now.

No kudosu please Sakura! Got 3 from this map already.
thanks for the mod
Raging Bull
Hi again and again and again and again.

It took me this long to realize it was a different SB >_>

Folder:
Blur, cloud1 are over the maximum size of 800x600 for SB images. Reduce it.

No kds. Again I think I have too much from this thread already.
indyinyou
here for hitsound suggestions [insane] diff

and star 8-)


Your message is too short. :cry:

no kd for this

Download: HO-KAGO TEA TIME - Fuwa Fuwa Time (Index-San) [Insane hitsoundtest].osu
Topic Starter
SYSEN

Raging Bull wrote:

Hi again and again and again and again.

It took me this long to realize it was a different SB >_>

Folder:
Blur, cloud1 are over the maximum size of 800x600 for SB images. Reduce it.

No kds. Again I think I have too much from this thread already.
okay, i'll reduce it on the next full upload...5000bytes of upload speed is super fast you know xD
Topic Starter
SYSEN

indyinyou wrote:

here for hitsound suggestions [insane] diff

and star 8-)


Your message is too short. :cry:

no kd for this
okay...
looks like the hitsound now a bit same as my insane (because i followed most from your hard suggestion xD)... maybe i apply some of the finishes in this mod xD
anyway..thanks for the hitsound help
Tony
[General]
Nice Storyboard. Looked in the folder and saw that you have all Sb elements there.Suggestion for future maps: Put all SB elements in SB folder. and all lyrics in Lyric folder. You should be more organized then.


[Easy]
No circles? That's boring imo

I must tell you that soft finish hitsound is used when you hear cymbal sound on music.

00:06:809 (1) - finish at start
00:12:143 (1) - finish instead of clap at start . You can hear the cymbal sound in the song.
00:15:143 (2) - clap instead of finish at start. You can't hear cymbal sound in the song.
00:20:143 (2) - same on end ^^

00:21:809 - 00:43:476 - I suggest remapping this part. I don't see the rhythm here (I mean you didn't follow the rhythm correctly..sorry)

00:44:143 (1) - finish at start
00:50:809 (2) - remove that finish from end. You can't hear the cymbal sound in the song.
00:54:143 (1) - finish on repeat arrow. You can hear the cymbal sound in the song.
00:57:476 (3) - remove finish from end.You can't hear the cymbal sound in the song.


I suggest to remap second kiai section. It's boring and it does not fit :(

01:39:143 (2) - finish at end. You can hear the cymbal sound in the song.

[Normal]
Rename this diff to Normal+. 4,5 stars ...

00:36:143 (6) - redesign this slider (make it symmetrical) and move it. I hate that you overlapped with previous slider (silder (5) ). It does not look right imo. http://osu.ppy.sh/ss/135690

The code for (4) , (5) , (6)
360,132,34476,2,8,B|268:72,2,105,8|0|8
272,192,35476,2,8,B|272:272,2,52.5,8|8|8
168,180,36143,2,0,B|232:276|208:340|116:388|32:340|8:276|72:180,1,420,8|8

00:46:809 (2) - ahh damn dat overlapping
00:48:809 (1) - ahh dat slider...
00:50:810 (3) - same ^^

............................................................................................................................................................
Same things on hard and Insane. You should check them by yourself...that's how you will gain mapping experience.
Topic Starter
SYSEN

Tony wrote:

[General]
Nice Storyboard. Looked in the folder and saw that you have all Sb elements there.Suggestion for future maps: Put all SB elements in SB folder. and all lyrics in Lyric folder. You should be more organized then.
done


[Easy]
No circles? That's boring imo n-no... it's not xD

I must tell you that soft finish hitsound is used when you hear cymbal sound on music. i know...but i just can't help to not put a finish in some places xD

00:06:809 (1) - finish at start okay
00:12:143 (1) - finish instead of clap at start . You can hear the cymbal sound in the song.okay
00:15:143 (2) - clap instead of finish at start. You can't hear cymbal sound in the song.okay
00:20:143 (2) - same on end ^^okay

00:21:809 - 00:43:476 - I suggest remapping this part. I don't see the rhythm here (I mean you didn't follow the rhythm correctly..sorry)
i didn't follow the rythm...i follow the vocals in kiai xD...well... maybe i'll ask another modder if this aprt of all part of this map needs some remapping
00:44:143 (1) - finish at start why i always forgot to add finish in that part (i forgot to add in in normal diff last time lol)
00:50:809 (2) - remove that finish from end. You can't hear the cymbal sound in the song.okay
00:54:143 (1) - finish on repeat arrow. You can hear the cymbal sound in the song. okay
00:57:476 (3) - remove finish from end.You can't hear the cymbal sound in the song. n-no...for this part...i use finish on all diffs...really...even there's no cymbal it's just fit


I suggest to remap second kiai section. It's boring and it does not fit :(
man... when i make it not boring some modder says this is too hard : (...i'll remap it if another modder says so
01:39:143 (2) - finish at end. You can hear the cymbal sound in the song.okay

[Normal]
Rename this diff to Normal+. 4,5 stars ... 4,1....i can make it 4 stars xD....just replace the 00:36:143's slider into spinner and it's becomes 4 star instantly ... i dunno why...but really... i make that slider only and it turned into 4.5 stars

00:36:143 (6) - redesign this slider (make it symmetrical) and move it. I hate that you overlapped with previous slider (silder (5) ). It does not look right imo. http://osu.ppy.sh/ss/135690 okay...i fixed the note after that to make the spacing better

The code for (4) , (5) , (6)
360,132,34476,2,8,B|268:72,2,105,8|0|8
272,192,35476,2,8,B|272:272,2,52.5,8|8|8
168,180,36143,2,0,B|232:276|208:340|116:388|32:340|8:276|72:180,1,420,8|8

00:46:809 (2) - ahh damn dat overlapping okayy... fixed
00:48:809 (1) - ahh dat slider... cute right?.......okayyyyyy i'll fix it xD
00:50:810 (3) - same ^^ fixed

............................................................................................................................................................
Same things on hard and Insane. You should check them by yourself...that's how you will gain mapping experience.for hard and insane there are some overlappig and finishes that i make in purpose....but i'll check some of it.. thanks xD
thanks for the mod : D
Nyquill
Am I the only one feeling that Yui looks odd?

Mod post reserved, gonna go out for something to eat now. Hopefully I can do this by the end of today ^^.

Alright here I go. Sorry for the slow post btw, I fell asleep on my keyboard yesterday after seeing your request.

[General]

"Copy of YuiHirasawa.png" wut.
I'm pretty sure hit indicators need to be 256x256.
Quite a lot of sliders in all the diffs look unsymmetrical when they are probably supposed to be. Consider going back and fixing some of those?

[Easy]

0:39:143 (2) - Extend this slider by one beat. Sounds much better.
1:26:143 (1,2,3) - Move this combo away from the previous one. Spacing makes it seem close.
1:33:476 (2,1) - This change of beat seems sudden. What I'm suggesting is to reduce the length of (2) by 2 beats and and adding a hit circle in it's place at 1:34:809. Up to you.

[Normal]
00:20:143 (6,7) - Move one grid up for it to look nice with (5)


[Hard]
The claps at the end of this diff were perfect. Why not use this for the other diffs?
00:29:143 (6,1,2,3,4) - This star... looks bad :/. When I make stars I usually make it on the use the middle line as a reference. Then I rotate it to fit the part where I am supposed to put it.


[Insane]

00:21:476 (1,2,3) - Yeah, especially with a slider speed like that, the first time around I thought these are supposed to be a stream. Try a different spacing.
00:43:143 (9) - Left 1 grid
01:01:476 (1,2) - Consider changing this into a shaking slider or a slow slider.
01:44:809 (1,3,1) - Might as well make this part symmetrical? Move the first (1) Left 5 grids. (3,1) left 1 grid.

[Storyboard]

1:05:143 (Spotlight.png) - This should come in at 1:05:476 in time with the "Taimu" (lol)

Not a lot to complain about. Great Hard diff and a decent Insane. I can't judge easy and normal well but as far as I can tell Normal is good. Easy might need a little bit of work.

Don't have any KD left for a star. But your map looks like its overflowing with them already ^^.
Topic Starter
SYSEN

Nyquill wrote:

Am I the only one feeling that Yui looks odd? no..maybe it's because she is in the front....

Mod post reserved, gonna go out for something to eat now. Hopefully I can do this by the end of today ^^.

Alright here I go. Sorry for the slow post btw, I fell asleep on my keyboard yesterday after seeing your request.

[General]

"Copy of YuiHirasawa.png" wut. no one will see that again after next full submit xD..
I'm pretty sure hit indicators need to be 256x256. i don't want to get yelled because of the useless transparency
Quite a lot of sliders in all the diffs look unsymmetrical when they are probably supposed to be. Consider going back and fixing some of those? i know....but...there are too many of them xD (especially on insane)....well... it wasn't noticeable if you play it xD (n-no... im not lazy mapper...it's just too many of unsymmetrycal slider...i use too many point to make it)

[Easy]
i missed this mod last time xD...
0:39:143 (2) - Extend this slider by one beat. Sounds much better. okay
1:26:143 (1,2,3) - Move this combo away from the previous one. Spacing makes it seem close. why i don't see it when i opened the AIMod xD
1:33:476 (2,1) - This change of beat seems sudden. What I'm suggesting is to reduce the length of (2) by 2 beats and and adding a hit circle in it's place at 1:34:809. Up to you. i'll think something. . . i'l lchange it later xD, and i won't add a circle in this diff xD

[Normal]
00:20:143 (6,7) - Move one grid up for it to look nice with (5) the (6) i move it 2 grid..and (7) 1 grid


[Hard]
The claps at the end of this diff were perfect. Why not use this for the other diffs? i think i have use it on the other diff....just the total of notes that make it has a different feel xD
00:29:143 (6,1,2,3,4) - This star... looks bad :/. When I make stars I usually make it on the use the middle line as a reference. Then I rotate it to fit the part where I am supposed to put it. okay..fixed


[Insane]

00:21:476 (1,2,3) - Yeah, especially with a slider speed like that, the first time around I thought these are supposed to be a stream. Try a different spacing. i make that in purpose...it just feels odd to make a jump sliders...or ordinary notes here...maybe i'll do something about it if another modder says so
00:43:143 (9) - Left 1 gridokay
01:01:476 (1,2) - Consider changing this into a shaking slider or a slow slider. i can't make shaking slider xD ( and i can imagine it's a bit ankward to make that slider in the middle of speedy slider)...and for slow slider is't not possible because i already had a 3 different SV.....so i'll leave it like that
01:44:809 (1,3,1) - Might as well make this part symmetrical? Move the first (1) Left 5 grids. (3,1) left 1 grid. okay

[Storyboard]

1:05:143 (Spotlight.png) - This should come in at 1:05:476 in time with the "Taimu" (lol)
it'll be fixed in next full submit xD

Not a lot to complain about. Great Hard diff and a decent Insane. I can't judge easy and normal well but as far as I can tell Normal is good. Easy might need a little bit of work.

Don't have any KD left for a star. But your map looks like its overflowing with them already ^^.
thanks for the mod xD
L_P
YO! i love this song!
star for you
sssssssssssssssssssssssssssssssssssssss
Topic Starter
SYSEN

L_P wrote:

YO! i love this song!
star for you
sssssssssssssssssssssssssssssssssssssss
thanks xD
Nakagawa-Kanon
WOW good SB!

[Easy]
00:33:809 (3) - add new combo

[Normal]
no comment

[Hard]
00:13:809 (1) - add clap at first and remove at finish
00:59:143 (4,5) - I think this isn't good

[Insane]
00:06:809 (1) - add clap at finish
01:23:809 (8) - add new combo
01:34:809 (2) - add new combo because this is counfusing object
haha5957
[Easy]

00:24:143 (2,1,2) - These sounds kinda weird~ i tried to push there back 1 white notes and it sounded better
and there are many parts that sounds much better when pushed back 1 white tick..but since it still makes sense O.O just saying.
00:39:143 (2) - move ending point few grids up..?


[Normal]

00:32:476 (1) - remove new combo..?

O.O~

[Hard]
00:45:476 (1) - new combo


[Insane]
01:23:809 (1) - new combo

[Hard+Insane]
Clapspam on last FUWAFUWA TIME~ zone doesnt sound IMO






Very nice O.O! bad thing that i can't star cuz i don't hav kudo :(
Topic Starter
SYSEN

Nakagawa-Kanon wrote:

WOW good SB!

[Easy]
00:33:809 (3) - add new combo okay

[Normal]
no comment : )

[Hard]
00:13:809 (1) - add clap at first and remove at finish okay
00:59:143 (4,5) - I think this isn't good w-whyy : (.... i'll take it into my note xD . . i'll change it if there are another modder say something about this part of this map

[Insane]
00:06:809 (1) - add clap at finish ehh. . i forgot to add it last time xD . .okay fixed
01:23:809 (8) - add new combookay okay
01:34:809 (2) - add new combo because this is counfusing object okay
thanks for the mod
Topic Starter
SYSEN

haha5957 wrote:

[Easy]

00:24:143 (2,1,2) - These sounds kinda weird~ i tried to push there back 1 white notes and it sounded better yeah i know. . .last time it was like that xD . . . and it's very confusing because the sudden rythm change, and the pattern is becoming really close which is ugly XD
and there are many parts that sounds much better when pushed back 1 white tick..but since it still makes sense O.O just saying.
00:39:143 (2) - move ending point few grids up..? okay


[Normal]

00:32:476 (1) - remove new combo..? no . . .because if i remove this other modder will make me add it again xD

O.O~

[Hard]
00:45:476 (1) - new combo it might be good if i follow the rythm pattern . . but i follow the vocal here


[Insane]
01:23:809 (1) - new combo oh, i added a new combo in other place xD

[Hard+Insane]
Clapspam on last FUWAFUWA TIME~ zone doesnt sound IMO i overused it in Insane xD






Very nice O.O! bad thing that i can't star cuz i don't hav kudo :(
thanks for the mod
val0108
ya-

[SB]
lyric1 http://puu.sh/52s1 ”ハート”plz write this if you change it.
lyric6 delete las word "二" and lyric7 add "二" first.lyric6:"夢の中なら" lyric7:"二人の距離縮められるのにな"
chours A3 "お気に入りのうさちゃん抱いて今夜も"
chours A4 "オヤスミ♪"
[Easy]
00:17:476 (1) - Make a clean circle.http://puu.sh/52se
Code: 376,176,17476,22,0,B|463:135|574:263|506:395|357:427|261:299|331:206,1,490,4|0
00:21:809 (1) - put symmetry
00:27:809 (1) - re new combo
00:31:143 (2) - change http://puu.sh/52sw and,add note 00:33:143 - if you fixed it.
00:54:809 - add finish

[Normal]
fine.

[Hard]
00:59:809 (5,6) - 2grid right

[Insane]
00:07:976 (1,1) - renew combo
00:12:476 (1) - ^
01:45:476 (1) - 1grid left


awesome SB xDD
Topic Starter
SYSEN

val0108 wrote:

ya-

[SB]
lyric1 http://puu.sh/52s1 ”ハート”plz write this if you change it. o-okay xD(good thing image editor these days can flip it easily)
lyric6 delete las word "二" and lyric7 add "二" first.lyric6:"夢の中なら" lyric7:"二人の距離縮められるのにな" okay
chours A3 "お気に入りのうさちゃん抱いて今夜も" okay
chours A4 "オヤスミ♪"okay xD
[Easy]
00:17:476 (1) - Make a clean circle.http://puu.sh/52se okayy
Code: 376,176,17476,22,0,B|463:135|574:263|506:395|357:427|261:299|331:206,1,490,4|0
00:21:809 (1) - put symmetryokay
00:27:809 (1) - re new combo okay
00:31:143 (2) - change http://puu.sh/52sw and,add note 00:33:143 - if you fixed it. i'll keep this way since the whole slider is only consist two white ticks from the beggining and some long slider
00:54:809 - add finish okay

[Normal]
fine.

[Hard]
00:59:809 (5,6) - 2grid right okay

[Insane]
00:07:976 (1,1) - renew combookay
00:12:476 (1) - ^ okay, changed something in this part
01:45:476 (1) - 1grid leftokay


awesome SB xDD
thanks for the mod : D
Weez
~From modreqs~

Gerneral
- Offset is 1476. Change this and make sure everything is snapped properly.

Easy
- change tick rate to 2 like every diff.
00:29:809 (1) - Could be made neater.
00:39:143 (2) - blanket this better.

Normal
01:43:143 (3) - Line this up with (1) (Make sure distance snap is off and just go up 1 grid

Hard
00:11:143 (4) - Not stacked perfectly
00:33:477 (4) - Curved weird. Make it neater.

Insane
00:28:809 (5) - Not even close to being even and doesn't look right either. Try redoing this slider.
00:42:810 (1,2,3,4) - Inconsistent spacing. Fix the spacing here.
01:01:976 (2,3) - Why the sudden increase on space between them? Doesn't really suit it here plus doesn't look right either. Just keep it the same for (1,2,3) and then a jump at (4).
Topic Starter
SYSEN
i'll finish weezy's mod after a few hours. . .
got busy again suddenly X(
Astom
o/
Some suggestions

[Easy]
-01:44:143 (3) - shorten it at 01:44:809 and add finish at start and end.

[Normal]
-00:54:809 (2) - finish at start
-01:00:143 (2) - whistle instead of finish
-01:00:476 (3) ---^(if) finish
-01:00:809 (4) ---^(if) shorten it at 01:01:143, add a repeat, clap in first beat, finish in second and third.
-01:01:976 (5) ---^(if) move to 01:02:143.
-01:16:143 (1) - finish at start
-01:33:809 (4) - delete this circle
-01:32:809 (3) ---^(if) finish at end.
-01:39:809 (1) - finish in repeat instead of clap

[Insane]
-01:21:476 (2) - finish at start

Nice SB :>
Good luck ~
Topic Starter
SYSEN

Weezy wrote:

~From modreqs~

Gerneral
- Offset is 1476. Change this and make sure everything is snapped properly. okay, but everything is just snapped by itself xD

Easy
- change tick rate to 2 like every diff.
00:29:809 (1) - Could be made neater. okay
00:39:143 (2) - blanket this better. spacing doesn't support this xD. . .i'll blanket it from beggining if this won't become spacing error

Normal
01:43:143 (3) - Line this up with (1) (Make sure distance snap is off and just go up 1 grid okay

Hard
00:11:143 (4) - Not stacked perfectly okay. . .i'll try fix it. . .is just super hard X(
00:33:477 (4) - Curved weird. Make it neater. okay

Insane
00:28:809 (5) - Not even close to being even and doesn't look right either. Try redoing this slider. okay
00:42:810 (1,2,3,4) - Inconsistent spacing. Fix the spacing here.i-i do that in porpose
01:01:976 (2,3) - Why the sudden increase on space between them? Doesn't really suit it here plus doesn't look right either. Just keep it the same for (1,2,3) and then a jump at (4).okay
thanks for the mod xD
Topic Starter
SYSEN

Astom wrote:

o/
Some suggestions

[Easy]
-01:44:143 (3) - shorten it at 01:44:809 and add finish at start and end. okay

[Normal]
-00:54:809 (2) - finish at start okay
-01:00:143 (2) - whistle instead of finishokay (but i dunno if i could change it other time cause i don't use whistles here xD
-01:00:476 (3) ---^(if) finishokay
-01:00:809 (4) ---^(if) shorten it at 01:01:143, add a repeat, clap in first beat, finish in second and third. okay
-01:01:976 (5) ---^(if) move to 01:02:143.okay. . .and i change some in this part
-01:16:143 (1) - finish at startokay
-01:33:809 (4) - delete this circleokay
-01:32:809 (3) ---^(if) finish at end.okay
-01:39:809 (1) - finish in repeat instead of clapokay

[Insane]
-01:21:476 (2) - finish at start okay

Nice SB :>
Good luck ~
thanks for the mod xD
wcx19911123
from my que

[General]
fine

[Skin]
hit300k.png and hit300g.png are the same , make little difference ?
add a approachcircle.png plz

[Easy]
you use many long slider in this diff , so why not fill the claps using soft-slidertick2.wav ?
00:21:809 (1) - start at 00:21:975
00:24:475 - clap
00:25:809 - ^
00:27:142 - ^
00:28:475 - ^
ok , I ignored all same suggestions after this
01:22:476 (2) -
272,352,82476,2,0,B|336:360|376:308|368:256,2,140,8|0|8

[Normal]
00:21:809 (1,2,3,4) - this kinda to hard for a Normal
00:27:809 (2,3) - kinda confusing here , player may think (2) repeat 1 time more
01:00:809 (4) - repeat at 01:01:475 , end at 01:02:142 . delete 01:02:142 (5) , add circle at 01:02:475

[Hard]
00:21:643 (1,2) - not stack plz , this is very confusing , or not use 1.2x ds spacing at least
00:22:309 (3,4) - (3) repeat , (4) not repeat is better imo
01:17:976 (4,5) - slider from 01:17:975 to 01:18:309 , circle at 01:18:475
01:23:143 (1,2,3,4,5) - kinda suddenly , but it is fine

[Insane]
fine

nice map
good luck
Topic Starter
SYSEN

wcx19911123 wrote:

from my que

[General]
fine

[Skin]
hit300k.png and hit300g.png are the same , make little difference ?
add a approachcircle.png plz hmm. . .okay then . . .but. . .i think already add approach circle long time ago X(. . .nvm then... i'll add new one

[Easy]
you use many long slider in this diff , so why not fill the claps using soft-slidertick2.wav ? i know. . .but someone will tell me to remove the claps, because i use claps almost 85% of the song ( because the taiko looks bad . . .well, i don't know much about taiko. . .but it's what happened last time in normal were nearly full of claps : (
00:21:809 (1) - start at 00:21:975
00:24:475 - clap
00:25:809 - ^
00:27:142 - ^
00:28:475 - ^
ok , I ignored all same suggestions after this
01:22:476 (2) -
272,352,82476,2,0,B|336:360|376:308|368:256,2,140,8|0|8
(thanks)

[Normal]
00:21:809 (1,2,3,4) - this kinda to hard for a Normal okay removed note on red tick
00:27:809 (2,3) - kinda confusing here , player may think (2) repeat 1 time more maybe i'll change 2 into normal sliders then
01:00:809 (4) - repeat at 01:01:475 , end at 01:02:142 . delete 01:02:142 (5) , add circle at 01:02:475 okay. . .and i changed some part by changing repeat sliders into sliders xD

[Hard]
00:21:643 (1,2) - not stack plz , this is very confusing , or not use 1.2x ds spacing at least changed into jumps then. . .
00:22:309 (3,4) - (3) repeat , (4) not repeat is better imo it's just. . .the pattern becoming more hard to predict(and somewhat a bit confusing)
01:17:976 (4,5) - slider from 01:17:975 to 01:18:309 , circle at 01:18:475 okay
01:23:143 (1,2,3,4,5) - kinda suddenly , but it is fine

[Insane]
fine

nice map
good luck
thanks xD
lolcubes
Hey there! Answering a request from my queue.

[Insane]:
  1. 00:12:976 (3) - This slider is bad. The reason is, there is nothing in the music that would be this long. Hearing the drum hit on the slider tick can also be confusing because you expect this slider to follow something, and instead it's not doing it right. You should split this into a slider+circle or a repeating slider which is shorter. See 00:13:476 (4,5), this is doing it right, so you should do the same or something. My personal opinion is that when you are forced to change the sound of a slider tick to match the music in the highest diff, you're probably doing something wrong.
  2. 00:15:643 (2) - Pretty much the same. It's not confusing though, but there is no need to make such a slider, because a shorter one + circle would work better.
  3. 00:23:309 (1) - Same thing. Although you could say that this one is following the voice, so it's okay more or less. I still stop pointing out these for now, they are superobvious and I could save some space if you just choose to decline these suggestions.
  4. 00:41:476 (6) - You could blanket this better. This looks ugly because it's touching the slider before. Try repositioning the slider points a little, maybe like this. Just less ugly haha.
  5. 00:54:143 (4) - New combo. It fits because you follow the voice better.
  6. 01:23:809 (1) - Well, this is allowed and it's not really bad, but I think you should keep the same distance like the notes before. 5 grids left and 3 down to fix the spacing, and then you can just rotate it a little so the slider arrow isn't at an awkward position.
  7. 01:26:143 (2) - New combo here instead of the previous note, fits the music better because it follows the start of the vocal.
  8. 01:29:143 (5) - Also new combo here (and remove from the next slider), follows the voice much better.
  9. 01:43:810 (5) - You could place a new combo here because of the following suggestion below, it would make sense then and look good.
  10. 01:44:476 (7) & 01:45:143 (3) - Remove these notes if you can. They don't really follow the music. If you really WANT to have them, atleast remove claps, since there is nothing in the music there. (you did it right in hard diff btw)
[Hard]:
  1. 00:07:143 (2) - Sounds like you forgot a clap.
  2. 00:21:642 (1) - I don't like this note because it sounds offbeat. Sure it follows the music, but not entirely, because you would want a note at 00:21:809 as well then. You should map the timeline I suggested (especially cause you did it here 00:20:809 (2)), really alot of stuff in the music you skipped, could make a slider from these 2 notes as well or something.
  3. 00:30:893 (7) - Should probably remove this note, there is nothing in the music for it to follow. Considering you don't have such stuff anywhere else, it just looks weird and random.
  4. 00:44:643 (2) - This note can be very hard to see because of a previous hitburst. Since this isn't an insane diff, you should probably make it more visible, probably moving it to the right side of the sliders is a good idea.
  5. 00:46:143 (7) - This slider is problematic because of few things. First, it tries to follow too many things, which makes the combo awkward since you can't effectively place a new combo here because it starts too soon, and it repeats twice which is okay I guess, but not really necessary. What you can do is map a circle at this spot, and make a small jump to this slider which would repeat only once and start at 00:46:475 instead. When you do this, place the new combo on the slider then. Looks and sounds much better.
  6. 01:44:810 (3) - Could place a new combo here to make it more consistent with insane.
[Normal]:
  1. General: Sliders look ugly. You could make them more pretty without putting almost any effort as well. Few examples: http://osu.ppy.sh/ss/149666 , http://osu.ppy.sh/ss/149667 , etc. Just look at those slider points. :| Can just use 3, one at the start, one at the end (preferably in the middle of the ending circle) and one in the middle, defining the curve.
  2. HPD-1, OD-1. Currently they make normal slightly harder than it should be.
  3. 00:48:809 (1) - Finish at the end of the slider, it's in the music as well.
  4. 01:34:809 - I am just guessing that claps after here are supposed to be like this. If that's the case, check your Hard and Insane diffs, no custom claps there, and you have them here.
  5. 01:44:809 (3) - Could also use a new combo here just like I suggested in hard.
[Easy]:
  1. 00:21:975 (1) - This slider looks unsnapped. Also you have timingsections over a slidertick which do nothing.
  2. 00:23:809 (2,1,2,3,1) - Should probably map every 2nd white tick with a clap on these as well. Sound empty without it.
  3. 01:20:809 (1) - Finish at the slider end. It's in the music too.
Folder looks clean and the SB doesn't go above 5x load so I guess everything else is fine.
I didn't want to nazi the hitsounds in easy, but they could use more work, every 2nd white tick to have a clap where possible is a really good idea and I didn't like the switch to every first and 3rd tick under kiai. I guess it's not that bad, but I just didn't like it.

Decent mapset and good luck!
Topic Starter
SYSEN

Index-San wrote:

lolcubes wrote:

Hey there! Answering a request from my queue.

[Insane]:
  1. 00:12:976 (3) - This slider is bad. The reason is, there is nothing in the music that would be this long. Hearing the drum hit on the slider tick can also be confusing because you expect this slider to follow something, and instead it's not doing it right. You should split this into a slider+circle or a repeating slider which is shorter. See 00:13:476 (4,5), this is doing it right, so you should do the same or something. My personal opinion is that when you are forced to change the sound of a slider tick to match the music in the highest diff, you're probably doing something wrong. oh. . .fixed . . .(i removed the ticksound), since this part is 1/1 in red tick from the"te" and "to"
  2. 00:15:643 (2) - Pretty much the same. It's not confusing though, but there is no need to make such a slider, because a shorter one + circle would work better. it's just im not really good at placing notes, that's why this map consist of fast sliders, and most of this map has long sliders (especially when following vocals) : (, this map had many circle and short sliders last time, i got many issues to fix . . .so i remaped it into this
  3. 00:23:309 (1) - Same thing. Although you could say that this one is following the voice, so it's okay more or less. I still stop pointing out these for now, they are superobvious and I could save some space if you just choose to decline these suggestions.
  4. 00:41:476 (6) - You could blanket this better. This looks ugly because it's touching the slider before. Try repositioning the slider points a little, maybe like this. Just less ugly haha. okay
  5. 00:54:143 (4) - New combo. It fits because you follow the voice better. okay
  6. 01:23:809 (1) - Well, this is allowed and it's not really bad, but I think you should keep the same distance like the notes before. 5 grids left and 3 down to fix the spacing, and then you can just rotate it a little so the slider arrow isn't at an awkward position. fixed. . .i didn't notice it xD. . .
  7. 01:26:143 (2) - New combo here instead of the previous note, fits the music better because it follows the start of the vocal. okay
  8. 01:29:143 (5) - Also new combo here (and remove from the next slider), follows the voice much better. okay
  9. 01:43:810 (5) - You could place a new combo here because of the following suggestion below, it would make sense then and look good.okay
  10. 01:44:476 (7) & 01:45:143 (3) - Remove these notes if you can. They don't really follow the music. If you really WANT to have them, atleast remove claps, since there is nothing in the music there. (you did it right in hard diff btw) okay
[Hard]:
  1. 00:07:143 (2) - Sounds like you forgot a clap. oh. .r-right xD
  2. 00:21:642 (1) - I don't like this note because it sounds offbeat. Sure it follows the music, but not entirely, because you would want a note at 00:21:809 as well then. You should map the timeline I suggested (especially cause you did it here 00:20:809 (2)), really alot of stuff in the music you skipped, could make a slider from these 2 notes as well or something. hmm. . .it's not that i want to fololw anything here. . .it's just a random note that i didn't remap last time. . .(it was stacked if i remember correctly). . .i changed the clap into finish hope it's better now . . .and i'll take it into my note and i'll change it if another modder says so (maybe i had said this in last post. . .but i lost my note : (
  3. 00:30:893 (7) - Should probably remove this note, there is nothing in the music for it to follow. Considering you don't have such stuff anywhere else, it just looks weird and random. okay
  4. 00:44:643 (2) - This note can be very hard to see because of a previous hitburst. Since this isn't an insane diff, you should probably make it more visible, probably moving it to the right side of the sliders is a good idea. okay
  5. 00:46:143 (7) - This slider is problematic because of few things. First, it tries to follow too many things, which makes the combo awkward since you can't effectively place a new combo here because it starts too soon, and it repeats twice which is okay I guess, but not really necessary. What you can do is map a circle at this spot, and make a small jump to this slider which would repeat only once and start at 00:46:475 instead. When you do this, place the new combo on the slider then. Looks and sounds much better. hmm . . .you're right. . .remapped this part. . . sorry i didn't take the suggestion : ( . . .it's just i want to follow the notes in the begginning that the placement of the notes is consist in 1/2 . . .and 1/1 for sliders (there are some of 1/1 though)
  6. 01:44:810 (3) - Could place a new combo here to make it more consistent with insane.i want to add many claps too but i know that i'll ended up changed it back because taiko
[Normal]:
  1. General: Sliders look ugly. You could make them more pretty without putting almost any effort as well. Few examples: http://osu.ppy.sh/ss/149666 , http://osu.ppy.sh/ss/149667 , etc. Just look at those slider points. :| Can just use 3, one at the start, one at the end (preferably in the middle of the ending circle) and one in the middle, defining the curve. it's my first time making better sliders xD, so it's still looks bad . . .(especially i use 5 points last time, the 4 and some 3 points sliders is when i apply fixes), but it's not really noticeable (well . . .it looks slightly ugly, at least it goes symmetrical with approachcircles)
  2. HPD-1, OD-1. Currently they make normal slightly harder than it should be. okay
  3. 00:48:809 (1) - Finish at the end of the slider, it's in the music as well. okay
  4. 01:34:809 - I am just guessing that claps after here are supposed to be like this. If that's the case, check your Hard and Insane diffs, no custom claps there, and you have them here. fixed
  5. 01:44:809 (3) - Could also use a new combo here just like I suggested in hard. okay
[Easy]:
  1. 00:21:975 (1) - This slider looks unsnapped. Also you have timingsections over a slidertick which do nothing. hmm. . .i think it's already snapped. . .and i forgot to remove the timingsections xD
  2. 00:23:809 (2,1,2,3,1) - Should probably map every 2nd white tick with a clap on these as well. Sound empty without it. i know(i want to add it too). . .it's just someone will make me change it again because the taiko looks bad : (
  3. 01:20:809 (1) - Finish at the slider end. It's in the music too.okay
Folder looks clean and the SB doesn't go above 5x load so I guess everything else is fine.
I didn't want to nazi the hitsounds in easy, but they could use more work, every 2nd white tick to have a clap where possible is a really good idea and I didn't like the switch to every first and 3rd tick under kiai. I guess it's not that bad, but I just didn't like it.
i want to add many claps too but i know that i'll ended up changed it back because taiko

Decent mapset and good luck!
thanks for the mod
L_P
yeah and im making it to 50 stars!!!
wth too short?
wth too short again?!
Niva
Mod request via Mini Maya Queue ~

[Storyboard]
-> Lots of SB elements (especially the lyrics) contain unnecessary transparency
-> "lastBG.png" should start move at 76143 :
Sprite,Foreground,Centre,"SB\lastBG.png",320,240
F,0,76143,76809,0,1
M,0,76143,94809,435,205,196,199
F,0,76809,94809,1
-> And to emphasize the lastBG effect, maybe try adding this code above cloud4.png :
Sprite,Foreground,Centre,"SB\lastBG.png",320,240
F,0,76143,76809,0.5,0
S,0,76143,76809,1.768,2.5

[General]
-> If you have a custom skin, you must have a custom sliderborder color. This could be done by manually editing the .osu file:
[Colours]
Combo1 : 255,255,255
Combo2 : 0,128,255
Combo3 : 4,87,179
Combo4 : 243,232,1
Combo5 : 12,0,240
Combo6 : 255,150,0
Combo7 : 1,182,197
-> SliderBorder : (redvalue),(greenvalue),(bluevalue) <-
-> Preview time sounds late, 44000 sounds better imo

[Easy]
00:17:476 (1) - I think using custom clap as slidertick here is too noisy. Maybe try using default slidertick with 100% volume?
00:21:975 (1) - No need to snap this slider to 1/4 (:
00:33:475 (x) - The finish sound definitely goes here, not on the start of 00:33:809 (1)
00:45:476 (2) - The clap should be on the repeat
00:57:476 (3) - Make the slider's end doesn't touch (2)?
01:01:476 (2) - Repeating this slider and adding a note at 01:02:809 (x) would be much more beginner-friendly imo
01:15:476 (1,2) - Crescendo here?
01:20:809 (1) - ... Why finish and clap and the same time ><
01:39:143 (2) - I found this slider broke the rhythm (1/1 - 1/1 - 1/1 - 3/2 - 1/1 - 1/1 etc), maybe change this into a single note followed by 1/1 slider after it

[Normal]
-> Definitely a Normal+ for me orz
00:20:143 (6) - Use a custom slidertick here?
00:25:143 (2) - Slightly curve this upward for flow?
00:33:143 (2) - Again, finish and clap at the same time is not necessary
00:35:476 (5) - No need to clap on the slider's start
00:50:143 (2) - Why not in the center?
00:55:476 (3,5,1) - These three are too clustering imo
01:25:143 (4) - Clap on slider start, finish on slider end
01:40:809 (2) - ...the last waypoint doesn't have to be linear ><

[Hard]
00:21:976 (2) - Why not just CTRL+H from (3)?
00:48:809 (1) - Uh.. I personally found the slider's shape is weird ><
00:50:143 (4) - Whistle here instead of clap?
01:02:809 (4) - Two grids left?

[Insane]
-> HP Drain +1 ?
00:12:976 (3) - Sounds forced imo, three 1/2 notes will do better here
00:33:809 (5) - Start the New Combo here
00:42:810 (1,2,3,4) - The spacing could be tricky here (even with AR8), I suggest manual-stack them like 00:21:476 (1,2,3)
00:48:309 (5) - This jump is quite unexpected ><
01:15:643 (2,3,4,...) - Crescendo here?
01:26:476 (3) - Uh... Spacing error?
01:44:809 (1,1) - No need to new combo spam here imo

Great map!
Good luck ~
Topic Starter
SYSEN

Nivalis wrote:

Mod request via Mini Maya Queue ~

[Storyboard]
-> Lots of SB elements (especially the lyrics) contain unnecessary transparency it's necessary xD. . .i know many modder have said this. . .but it's because i added outer glow in lyrics (the glow didn't show, so it's like some unecessary transparency)
-> "lastBG.png" should start move at 76143 : oh right. . .i didn't notice it
Sprite,Foreground,Centre,"SB\lastBG.png",320,240
F,0,76143,76809,0,1
M,0,76143,94809,435,205,196,199
F,0,76809,94809,1
-> And to emphasize the lastBG effect, maybe try adding this code above cloud4.png : okay!, thanks xD
Sprite,Foreground,Centre,"SB\lastBG.png",320,240
F,0,76143,76809,0.5,0
S,0,76143,76809,1.768,2.5

[General]
-> If you have a custom skin, you must have a custom sliderborder color. This could be done by manually editing the .osu file:
[Colours]
Combo1 : 255,255,255
Combo2 : 0,128,255
Combo3 : 4,87,179
Combo4 : 243,232,1
Combo5 : 12,0,240
Combo6 : 255,150,0
Combo7 : 1,182,197
-> SliderBorder : (redvalue),(greenvalue),(bluevalue) <-
okay
-> Preview time sounds late, 44000 sounds better imo hmm. . .okay . . (i don't know if unsnapped preview point is a problem or not)

[Easy]
00:17:476 (1) - I think using custom clap as slidertick here is too noisy. Maybe try using default slidertick with 100% volume? okay, ,but i'll make it 75%)
00:21:975 (1) - No need to snap this slider to 1/4 (: ehh. .it's . . .accident xD
00:33:475 (x) - The finish sound definitely goes here, not on the start of 00:33:809 (1) fixed
00:45:476 (2) - The clap should be on the repeat okay
00:57:476 (3) - Make the slider's end doesn't touch (2)? okay
01:01:476 (2) - Repeating this slider and adding a note at 01:02:809 (x) would be much more beginner-friendly imo umm, i think for the repeat slider + single note is harder than 2 slider . . .and i don't want to make a single circle in this diff xD
01:15:476 (1,2) - Crescendo here? umm .. increasing (more like growing) in volume rite? xD
01:20:809 (1) - ... Why finish and clap and the same time >< uhh. . it's because . . .accident xD, fixed. . . .
01:39:143 (2) - I found this slider broke the rhythm (1/1 - 1/1 - 1/1 - 3/2 - 1/1 - 1/1 etc), maybe change this into a single note followed by 1/1 slider after it i'll keep it like this, since i don't want a single circle on this diff : (

[Normal]
-> Definitely a Normal+ for me orz
00:20:143 (6) - Use a custom slidertick here? umm. . no, because i think it's strange for the vocals still say "fuuu"
00:25:143 (2) - Slightly curve this upward for flow? okay
00:33:143 (2) - Again, finish and clap at the same time is not necessary fixed . . .it's accident again xD
00:35:476 (5) - No need to clap on the slider's start okay
00:50:143 (2) - Why not in the center? fixed
00:55:476 (3,5,1) - These three are too clustering imo fixed (hope it's better now)
01:25:143 (4) - Clap on slider start, finish on slider end okay
01:40:809 (2) - ...the last waypoint doesn't have to be linear >< fixed xD

[Hard]
00:21:976 (2) - Why not just CTRL+H from (3)? okay
00:48:809 (1) - Uh.. I personally found the slider's shape is weird >< changed into notes xD
00:50:143 (4) - Whistle here instead of clap? okay
01:02:809 (4) - Two grids left? okay

[Insane]
-> HP Drain +1 ? okay
00:12:976 (3) - Sounds forced imo, three 1/2 notes will do better here yeah, i maybe forcing too many things in this diff. . .but i want to make it follow vocals as much as possible . . .
00:33:809 (5) - Start the New Combo here umm. . .i use vocal as new combos . . .so i didn't change it : (
00:42:810 (1,2,3,4) - The spacing could be tricky here (even with AR8), I suggest manual-stack them like 00:21:476 (1,2,3) okay
00:48:309 (5) - This jump is quite unexpected >< uhh. . i'll change it if there are another modder say something about this part
01:15:643 (2,3,4,...) - Crescendo here? okay
01:26:476 (3) - Uh... Spacing error? i do that in purpose :D
01:44:809 (1,1) - No need to new combo spam here imo many people told me that it's better like this : (

Great map!
Good luck ~
thanks for the mod xD
phonic
Mod


-Insane-

00:21:142 (3) A speed change is necessary; is NC, if necessary
00:21:475 (1) I must not change repeated blows and the placement that seem to be wrong
01:22:809 (4) NC?
01:36:475 (6) NC?
01:36 809 (1) Do you see it neatly when you make RNC?
01:38:475 (5) NC
01:44:309 (2) I must not change the placement that space is strange?

-Hard-

HP+1?

It was a good map

-Normal-

00:37:809 note add
00:38:142 ^
00:51:809 (3) NC


I think that all degree of difficulty Break is long?


An SB was wonderful!!
Topic Starter
SYSEN

phonic wrote:

Mod


-Insane-

00:21:142 (3) A speed change is necessary; is NC, if necessary okay
00:21:475 (1) I must not change repeated blows and the placement that seem to be wrong hmm. . .maybe i'll just fix the placement then
01:22:809 (4) NC? last time there was a new combo. . but some modder told me to remove it : (
01:36:475 (6) NC? i know the pattern looks more neat . . . .but the NC is following vocals : ( . . .so i didn't change it
01:36 809 (1) Do you see it neatly when you make RNC? ^
01:38:475 (5) NC umm no . . .since the notes after this follow the old new combo : (
01:44:309 (2) I must not change the placement that space is strange? umm. .okayy . . .

-Hard-

HP+1? i know . . .but the NC is following vocals : ( . . .so i didn't change it

It was a good map

-Normal-

00:37:809 note add umm . .no since it'll confuse the players because that long slider is following the vocals
00:38:142 ^ ^
00:51:809 (3) NC no . .: (, because i didn't use new combo for pattern in this diff too (it follows vocal)


I think that all degree of difficulty Break is long? some modder says it's strange to map the part that i use for break


An SB was wonderful!!
thanks for the mod : D
Dai
Holy shit!
amazing
L_P
holy shit!
why no bubble?
damn all MATs are slacking
Topic Starter
SYSEN
well. . .
can't blame them . .
there are many maps ready for bubble everyday
and the bubble stays long enough (i remember when i am away from osu! there only 1 page of bubbled maps lol, and now becomes 4 pages). . .
and im not PMing one of MATs too :( . .

plus, i can't stalk modding queque now
well . .at least i ask for MAT check in modreq when i had a time
. . .
and
i think it's better to have random MATs come for this map
RequiemInPace
So, does anyone else think that this beat map should be approved or ranked yet! If found most if it quite good, but i have only ever made 1 beatmap so am not up to scratch, and probably dont really have the right to say any of this!
CecilHarveyFF4
like the map easy to play and should be ranked.
CecilHarveyFF4
this map should be ranked cause it is a good song and the beatmap is good enough for ctf.
Yasora
great~~ >w</
L_P
yeah i c you posted in YGO's que, i think you have a chance now
Louis Cyphre
difference between your normal and easy is Great. Add difficulty between them or remap Normal difficulty and make it easier.
Topic Starter
SYSEN

Louis Cyphre wrote:

difference between your normal and easy is Great. Add difficulty between them or remap Normal difficulty and make it easier.
well . .
if it's difficulty problem. .
i'll remap the easy diff rather the normal one
btw . .
thanks, i'll PM you when it's done
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