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HO-KAGO TEA TIME - Fuwa Fuwa Time

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L_P
yeah and im making it to 50 stars!!!
wth too short?
wth too short again?!
Niva
Mod request via Mini Maya Queue ~

[Storyboard]
-> Lots of SB elements (especially the lyrics) contain unnecessary transparency
-> "lastBG.png" should start move at 76143 :
Sprite,Foreground,Centre,"SB\lastBG.png",320,240
F,0,76143,76809,0,1
M,0,76143,94809,435,205,196,199
F,0,76809,94809,1
-> And to emphasize the lastBG effect, maybe try adding this code above cloud4.png :
Sprite,Foreground,Centre,"SB\lastBG.png",320,240
F,0,76143,76809,0.5,0
S,0,76143,76809,1.768,2.5

[General]
-> If you have a custom skin, you must have a custom sliderborder color. This could be done by manually editing the .osu file:
[Colours]
Combo1 : 255,255,255
Combo2 : 0,128,255
Combo3 : 4,87,179
Combo4 : 243,232,1
Combo5 : 12,0,240
Combo6 : 255,150,0
Combo7 : 1,182,197
-> SliderBorder : (redvalue),(greenvalue),(bluevalue) <-
-> Preview time sounds late, 44000 sounds better imo

[Easy]
00:17:476 (1) - I think using custom clap as slidertick here is too noisy. Maybe try using default slidertick with 100% volume?
00:21:975 (1) - No need to snap this slider to 1/4 (:
00:33:475 (x) - The finish sound definitely goes here, not on the start of 00:33:809 (1)
00:45:476 (2) - The clap should be on the repeat
00:57:476 (3) - Make the slider's end doesn't touch (2)?
01:01:476 (2) - Repeating this slider and adding a note at 01:02:809 (x) would be much more beginner-friendly imo
01:15:476 (1,2) - Crescendo here?
01:20:809 (1) - ... Why finish and clap and the same time ><
01:39:143 (2) - I found this slider broke the rhythm (1/1 - 1/1 - 1/1 - 3/2 - 1/1 - 1/1 etc), maybe change this into a single note followed by 1/1 slider after it

[Normal]
-> Definitely a Normal+ for me orz
00:20:143 (6) - Use a custom slidertick here?
00:25:143 (2) - Slightly curve this upward for flow?
00:33:143 (2) - Again, finish and clap at the same time is not necessary
00:35:476 (5) - No need to clap on the slider's start
00:50:143 (2) - Why not in the center?
00:55:476 (3,5,1) - These three are too clustering imo
01:25:143 (4) - Clap on slider start, finish on slider end
01:40:809 (2) - ...the last waypoint doesn't have to be linear ><

[Hard]
00:21:976 (2) - Why not just CTRL+H from (3)?
00:48:809 (1) - Uh.. I personally found the slider's shape is weird ><
00:50:143 (4) - Whistle here instead of clap?
01:02:809 (4) - Two grids left?

[Insane]
-> HP Drain +1 ?
00:12:976 (3) - Sounds forced imo, three 1/2 notes will do better here
00:33:809 (5) - Start the New Combo here
00:42:810 (1,2,3,4) - The spacing could be tricky here (even with AR8), I suggest manual-stack them like 00:21:476 (1,2,3)
00:48:309 (5) - This jump is quite unexpected ><
01:15:643 (2,3,4,...) - Crescendo here?
01:26:476 (3) - Uh... Spacing error?
01:44:809 (1,1) - No need to new combo spam here imo

Great map!
Good luck ~
Topic Starter
SYSEN

Nivalis wrote:

Mod request via Mini Maya Queue ~

[Storyboard]
-> Lots of SB elements (especially the lyrics) contain unnecessary transparency it's necessary xD. . .i know many modder have said this. . .but it's because i added outer glow in lyrics (the glow didn't show, so it's like some unecessary transparency)
-> "lastBG.png" should start move at 76143 : oh right. . .i didn't notice it
Sprite,Foreground,Centre,"SB\lastBG.png",320,240
F,0,76143,76809,0,1
M,0,76143,94809,435,205,196,199
F,0,76809,94809,1
-> And to emphasize the lastBG effect, maybe try adding this code above cloud4.png : okay!, thanks xD
Sprite,Foreground,Centre,"SB\lastBG.png",320,240
F,0,76143,76809,0.5,0
S,0,76143,76809,1.768,2.5

[General]
-> If you have a custom skin, you must have a custom sliderborder color. This could be done by manually editing the .osu file:
[Colours]
Combo1 : 255,255,255
Combo2 : 0,128,255
Combo3 : 4,87,179
Combo4 : 243,232,1
Combo5 : 12,0,240
Combo6 : 255,150,0
Combo7 : 1,182,197
-> SliderBorder : (redvalue),(greenvalue),(bluevalue) <-
okay
-> Preview time sounds late, 44000 sounds better imo hmm. . .okay . . (i don't know if unsnapped preview point is a problem or not)

[Easy]
00:17:476 (1) - I think using custom clap as slidertick here is too noisy. Maybe try using default slidertick with 100% volume? okay, ,but i'll make it 75%)
00:21:975 (1) - No need to snap this slider to 1/4 (: ehh. .it's . . .accident xD
00:33:475 (x) - The finish sound definitely goes here, not on the start of 00:33:809 (1) fixed
00:45:476 (2) - The clap should be on the repeat okay
00:57:476 (3) - Make the slider's end doesn't touch (2)? okay
01:01:476 (2) - Repeating this slider and adding a note at 01:02:809 (x) would be much more beginner-friendly imo umm, i think for the repeat slider + single note is harder than 2 slider . . .and i don't want to make a single circle in this diff xD
01:15:476 (1,2) - Crescendo here? umm .. increasing (more like growing) in volume rite? xD
01:20:809 (1) - ... Why finish and clap and the same time >< uhh. . it's because . . .accident xD, fixed. . . .
01:39:143 (2) - I found this slider broke the rhythm (1/1 - 1/1 - 1/1 - 3/2 - 1/1 - 1/1 etc), maybe change this into a single note followed by 1/1 slider after it i'll keep it like this, since i don't want a single circle on this diff : (

[Normal]
-> Definitely a Normal+ for me orz
00:20:143 (6) - Use a custom slidertick here? umm. . no, because i think it's strange for the vocals still say "fuuu"
00:25:143 (2) - Slightly curve this upward for flow? okay
00:33:143 (2) - Again, finish and clap at the same time is not necessary fixed . . .it's accident again xD
00:35:476 (5) - No need to clap on the slider's start okay
00:50:143 (2) - Why not in the center? fixed
00:55:476 (3,5,1) - These three are too clustering imo fixed (hope it's better now)
01:25:143 (4) - Clap on slider start, finish on slider end okay
01:40:809 (2) - ...the last waypoint doesn't have to be linear >< fixed xD

[Hard]
00:21:976 (2) - Why not just CTRL+H from (3)? okay
00:48:809 (1) - Uh.. I personally found the slider's shape is weird >< changed into notes xD
00:50:143 (4) - Whistle here instead of clap? okay
01:02:809 (4) - Two grids left? okay

[Insane]
-> HP Drain +1 ? okay
00:12:976 (3) - Sounds forced imo, three 1/2 notes will do better here yeah, i maybe forcing too many things in this diff. . .but i want to make it follow vocals as much as possible . . .
00:33:809 (5) - Start the New Combo here umm. . .i use vocal as new combos . . .so i didn't change it : (
00:42:810 (1,2,3,4) - The spacing could be tricky here (even with AR8), I suggest manual-stack them like 00:21:476 (1,2,3) okay
00:48:309 (5) - This jump is quite unexpected >< uhh. . i'll change it if there are another modder say something about this part
01:15:643 (2,3,4,...) - Crescendo here? okay
01:26:476 (3) - Uh... Spacing error? i do that in purpose :D
01:44:809 (1,1) - No need to new combo spam here imo many people told me that it's better like this : (

Great map!
Good luck ~
thanks for the mod xD
phonic
Mod


-Insane-

00:21:142 (3) A speed change is necessary; is NC, if necessary
00:21:475 (1) I must not change repeated blows and the placement that seem to be wrong
01:22:809 (4) NC?
01:36:475 (6) NC?
01:36 809 (1) Do you see it neatly when you make RNC?
01:38:475 (5) NC
01:44:309 (2) I must not change the placement that space is strange?

-Hard-

HP+1?

It was a good map

-Normal-

00:37:809 note add
00:38:142 ^
00:51:809 (3) NC


I think that all degree of difficulty Break is long?


An SB was wonderful!!
Topic Starter
SYSEN

phonic wrote:

Mod


-Insane-

00:21:142 (3) A speed change is necessary; is NC, if necessary okay
00:21:475 (1) I must not change repeated blows and the placement that seem to be wrong hmm. . .maybe i'll just fix the placement then
01:22:809 (4) NC? last time there was a new combo. . but some modder told me to remove it : (
01:36:475 (6) NC? i know the pattern looks more neat . . . .but the NC is following vocals : ( . . .so i didn't change it
01:36 809 (1) Do you see it neatly when you make RNC? ^
01:38:475 (5) NC umm no . . .since the notes after this follow the old new combo : (
01:44:309 (2) I must not change the placement that space is strange? umm. .okayy . . .

-Hard-

HP+1? i know . . .but the NC is following vocals : ( . . .so i didn't change it

It was a good map

-Normal-

00:37:809 note add umm . .no since it'll confuse the players because that long slider is following the vocals
00:38:142 ^ ^
00:51:809 (3) NC no . .: (, because i didn't use new combo for pattern in this diff too (it follows vocal)


I think that all degree of difficulty Break is long? some modder says it's strange to map the part that i use for break


An SB was wonderful!!
thanks for the mod : D
Dai
Holy shit!
amazing
L_P
holy shit!
why no bubble?
damn all MATs are slacking
Topic Starter
SYSEN
well. . .
can't blame them . .
there are many maps ready for bubble everyday
and the bubble stays long enough (i remember when i am away from osu! there only 1 page of bubbled maps lol, and now becomes 4 pages). . .
and im not PMing one of MATs too :( . .

plus, i can't stalk modding queque now
well . .at least i ask for MAT check in modreq when i had a time
. . .
and
i think it's better to have random MATs come for this map
RequiemInPace
So, does anyone else think that this beat map should be approved or ranked yet! If found most if it quite good, but i have only ever made 1 beatmap so am not up to scratch, and probably dont really have the right to say any of this!
CecilHarveyFF4
like the map easy to play and should be ranked.
CecilHarveyFF4
this map should be ranked cause it is a good song and the beatmap is good enough for ctf.
Yasora
great~~ >w</
L_P
yeah i c you posted in YGO's que, i think you have a chance now
Louis Cyphre
difference between your normal and easy is Great. Add difficulty between them or remap Normal difficulty and make it easier.
Topic Starter
SYSEN

Louis Cyphre wrote:

difference between your normal and easy is Great. Add difficulty between them or remap Normal difficulty and make it easier.
well . .
if it's difficulty problem. .
i'll remap the easy diff rather the normal one
btw . .
thanks, i'll PM you when it's done
YGOkid8
just passing through

in a case like this, i think it'd be wiser to re-map both normal and easy; making normal easier (so it doesn't give the H rating) and making easy a bit harder.
Topic Starter
SYSEN
hmm. . .okay.
. .
i've done making normal diff easier but it still have a H diff. . .

edit:it's N now
Shiirn
General
isn't this the TV-size version? correct me if i'm wrong, not up to date on my k-on
00:44:064 - SB load gets extremely high here and drops my fps quite a noticeable amount.
a constant load of 4.3x is...
generally kind of bad, try to find a way to optimize it by not having so much on the screen at once (combining the band members all into one image, maybe?)

Easy
no problems

Normal
kind of hard for a normal
00:23:475 (4) - you use slidersounds for this slider but not the other ones (00:24:475 (1)) - why?

Hard
no problems

Insane
I generally hate circular mapping, but this is very nice. Good job.
I could nazi the sliders but i won't.
00:25:976 (1,2) - stack correctly


Decent overall!
Topic Starter
SYSEN

Shiirn wrote:

General
isn't this the TV-size version? correct me if i'm wrong, not up to date on my k-on umm. . yes. .(TV size is short version right?) . . changed the title now
00:44:064 - SB load gets extremely high here and drops my fps quite a noticeable amount. the best thing i can do is recuding the time 6.x SB load : ( (it's only 00:43:975 to 00:44:309 now, around 1 white tick)
a constant load of 4.3x is...
generally kind of bad, try to find a way to optimize it by not having so much on the screen at once (combining the band members all into one image, maybe?) okay. . i've done my best. . it's become 3.8 now (the file name is full.png and full2.png)

Easy
no problems

Normal
kind of hard for a normal
00:23:475 (4) - you use slidersounds for this slider but not the other ones (00:24:475 (1)) - why? because the clap sound only occur every 2 ticks (there are no circles at this time ( this part suits the slider well imo ) so i need to force the clap sound by using slidersounds)

Hard
no problems

Insane
I generally hate circular mapping, but this is very nice. Good job.
I could nazi the sliders but i won't.
00:25:976 (1,2) - stack correctly done. . . i think . . .(it's pretty hard to stack these 2 )


Decent overall!
thanks for the mod : D
Natsume
Hi~
Mod from #modreqs
Fuwa - Fuwa ti~ime!

[General]

Please recheck all difficulty, because Kiai time isn't same, but should be.


Incorrect combo placement in all difficulties.
Please read this rules. v

Combo should to change:
:arrow: Every 4th white tick in timeline (if you use 4/4 Time signature in your timing) = ever big white tick. But you don't considered at mapping this beatmap. So sad. Some big white ticks under finish of sliders. :cry:
:arrow: New spacing, start jumping.
:arrow: Start kiai.
:arrow: Change sliders speed.

Recheck all difficulties with this rules, please. If you need help - just write to me. :D


[Insane]

00:09:476 (2) - 1 cell down ( Grid lvl1. )
00:13:476 (4) - not pretty slider. May be linear?
00:17:643 (1) - last slider mount move on 1 cell to the left. (Grid lvl 1. )
00:18:309 (3) - too not pretty. May be 00:17:976 (2) + rotate by 115° on Clockwise? So pretty, i think.
00:22:309 (1) - Unsymmetrical slider. May be use linear? Or rotate slider by 30° on Anti-Clockwise and move 3rd slider mount on 1 cell to the up. (Grid lvl 1. ) And put in place.
00:24:809 (2,3,4) - Ehhh, so ugly. May be such is better?
00:27:809 (2) - ^ If you accept with me just copy (4) slider.
00:33:976 (1,2,3) - Why change spacing? No-no.
00:35:309 (1,4) - Unsymmetrical sliders. v
00:52:143 (1) - Not pretty slider. May be . . . ( 00:51:476 (7) + Ctrl+J + Ctrl+H. )
00:54:475 - Add finish.
01:41:143 (6) - too not pretty slider. May be move middle slider mount on 5 cell to the up and 1 cell to the left? It should look like this.(Grid lvl 1. ) v
01:43:810 (1) - eeeeh. May be move first slider mount on 2 cell to the right and 1 cell to the down? (Grid lvl 1. )
01:44:809 (1) - ^ If you agree with me in previous comment - just use Ctrl+H and rotate by 90° on Clockwise.
01:44:809 (1,1) - NC spamming. Delete second new combo.


[Hard]

00:12:476 (2) - So bad slider. Go symmetrical?
00:22:642 (4) - Delete finish on start of slider and add on finish of this slider.
00:22:642 (4) - Spamming finish. No-no. So loud and ugly.
00:36:143 (1) - Why middle slider mount here?
00:47:476 (4) - Baka slider. May be move third slider mount on 2 cell to the left and 2 cell to the up? (Grid lvl 1. )
01:25:476 (2,3,2,4,1) - Uh, very loud. Delete some finishes, please.
01:32:810 (3,1,2,3,4) - ^
01:45:475 (1) - Delete new combo.

[Normal]

00:09:142 (1) - Move slider on 1 cell to the left and 1 cell to the up (Grid lvl 2. ) (Spacing fail. )
00:14:476 (4) - Spacing fail.
00:16:475 (2) - ^
00:18:143 (2) - ^
00:18:143 (2) - ^

:!: Please recheck this diffuclty with your distance snap, because some object disagree with him.

00:46:809 - miss a bit.
01:26:143 (1) - Ugly slider. Linear is better, i think.
01:32:809 (3) - ^ May be . . . v (4th mount slider move on 2 cell to the left, second mound slider move on 2 cell to the down and 1 cell to the left. ) (Grid lvl 2. )
01:45:476 (1) - Delete new combo.
01:45:809 (1) - Add finish?

[Easy]

00:22:809 (2) - Move slider on 1 cell to the up. (Spacing fail. )
00:27:142 (1) - Spacing fail.
00:31:809 (4) - ^
00:33:142 (2) - ^

:!: Please recheck this diffuclty with your distance snap, because some object disagree with him.

00:06:809 (1) - Add Finish?
00:20:475 (4) - extend slider to 00:21:475. Because rhythm in this difficulty isn't vocal.
00:33:475 (3) - Add finish on start of slider?
00:43:475 (1) - Delete finish on start of this slider and add on finish of slider. (Spacing fail, by the way. )
00:48:809 (1) - Add finish on finish of slider?
00:50:809 (3,4,5,6,7) - Change rhythm in easy? No-no. Change it. By the way, you can't use combo more than 5 in easy difficulty. Change it too.
01:16:142 (3) - Add finish on start of slider?
01:27:809 (4,5,6,7,8,9) - same cases as in 00:50:809.
01:44:142 (1,1,1) - NC spamming. Delete last two NC.
01:45:475 (1) - Add finish.

That's all. Goodluck!
Topic Starter
SYSEN

TakamuraRin wrote:

Hi~
Mod from #modreqs
Fuwa - Fuwa ti~ime!

[General]

Please recheck all difficulty, because Kiai time isn't same, but should be.
i've rechecked. . and it seems there are no problem with Kiai's. . all diff' kiai starts and ends at same time

Incorrect combo placement in all difficulties.
Please read this rules. v

Combo should to change:
:arrow: Every 4th white tick in timeline (if you use 4/4 Time signature in your timing) = ever big white tick. But you don't considered at mapping this beatmap. So sad. Some big white ticks under finish of sliders. :cry:
:arrow: New spacing, start jumping.
:arrow: Start kiai.
:arrow: Change sliders speed.

Recheck all difficulties with this rules, please. If you need help - just write to me. :D
the combo is following vocals(if you notice the storyboard, the subtitle follows the new combo placement) and the flow of the song

[Insane]

00:09:476 (2) - 1 cell down ( Grid lvl1. ) umm. . i goes over the line. . so i can't move it 1 grid down : (
00:13:476 (4) - not pretty slider. May be linear? i just.. .not goes well with other slider on this part
00:17:643 (1) - last slider mount move on 1 cell to the left. (Grid lvl 1. ) i think it's fina as is
00:18:309 (3) - too not pretty. May be 00:17:976 (2) + rotate by 115° on Clockwise? So pretty, i think.okay
00:22:309 (1) - Unsymmetrical slider. May be use linear? Or rotate slider by 30° on Anti-Clockwise and move 3rd slider mount on 1 cell to the up. (Grid lvl 1. ) And put in place. fixed. . symmetrical now. . and im not rotating it. . since it's a blanket with (3)
00:24:809 (2,3,4) - Ehhh, so ugly. May be such is better?i make that in purpose : D, have to admit it's ugly. . but i love to see how it plays with auto play
00:27:809 (2) - ^ If you accept with me just copy (4) slider.
00:33:976 (1,2,3) - Why change spacing? No-no. fixed
00:35:309 (1,4) - Unsymmetrical sliders. v it's symmetrycal, just move it 1 grid (grid lv3) and it'll be like this http://osu.ppy.sh/ss/224063
00:52:143 (1) - Not pretty slider. May be . . . ( 00:51:476 (7) + Ctrl+J + Ctrl+H. )
okay
00:54:475 - Add finish.okay
01:41:143 (6) - too not pretty slider. May be move middle slider mount on 5 cell to the up and 1 cell to the left? It should look like this.(Grid lvl 1. ) vokay
01:43:810 (1) - eeeeh. May be move first slider mount on 2 cell to the right and 1 cell to the down? (Grid lvl 1. )
01:44:809 (1) - ^ If you agree with me in previous comment - just use Ctrl+H and rotate by 90° on Clockwise.
01:44:809 (1,1) - NC spamming. Delete second new combo. okay


[Hard]

00:12:476 (2) - So bad slider. Go symmetrical? okay
00:22:642 (4) - Delete finish on start of slider and add on finish of this slider. it just. . seems kinda off
00:22:642 (4) - Spamming finish. No-no. So loud and ugly. umm. . you just tell me to add finish on the end of this slider
00:36:143 (1) - Why middle slider mount here? it's what they call accident x D
00:47:476 (4) - Baka slider. May be move third slider mount on 2 cell to the left and 2 cell to the up? (Grid lvl 1. ) fixed
01:25:476 (2,3,2,4,1) - Uh, very loud. Delete some finishes, please. maybe i'll decrease the volume
01:32:810 (3,1,2,3,4) - ^ okay
01:45:475 (1) - Delete new combo.okay

[Normal]

00:09:142 (1) - Move slider on 1 cell to the left and 1 cell to the up (Grid lvl 2. ) (Spacing fail. ) okay
00:14:476 (4) - Spacing fail. umm. . 0.97 and 0.99 is no problem i think http://osu.ppy.sh/ss/224073
00:16:475 (2) - ^i don't see any problem with this too : ( http://osu.ppy.sh/ss/224074
00:18:143 (2) - ^ ^
00:18:143 (2) - ^^

:!: Please recheck this diffuclty with your distance snap, because some object disagree with him.
0.1 - 0.4 is not a problem imo, and it doesn't mave any AIMod problem
00:46:809 - miss a bit.
01:26:143 (1) - Ugly slider. Linear is better, i thinkokay
01:32:809 (3) - ^ May be . . . v (4th mount slider move on 2 cell to the left, second mound slider move on 2 cell to the down and 1 cell to the left. ) (Grid lvl 2. )okay
01:45:476 (1) - Delete new combo. okay
01:45:809 (1) - Add finish?okay

[Easy]

00:22:809 (2) - Move slider on 1 cell to the up. (Spacing fail. ) okay
00:27:142 (1) - Spacing fail.okay
00:31:809 (4) - ^okay
00:33:142 (2) - ^okay

:!: Please recheck this diffuclty with your distance snap, because some object disagree with him.

00:06:809 (1) - Add Finish?okay, i forgot to add finish last time lol
00:20:475 (4) - extend slider to 00:21:475. Because rhythm in this difficulty isn't vocal. i was thinking like that too . . but it just kinda off. . and confusing
00:33:475 (3) - Add finish on start of slider?okay
00:43:475 (1) - Delete finish on start of this slider and add on finish of slider. (Spacing fail, by the way. ) it seems off if i remove the finish
00:48:809 (1) - Add finish on finish of slider?okay
00:50:809 (3,4,5,6,7) - Change rhythm in easy? No-no. Change it. By the way, you can't use combo more than 5 in easy difficulty. Change it too. okay
01:16:142 (3) - Add finish on start of slider?okay
01:27:809 (4,5,6,7,8,9) - same cases as in 00:50:809.okay
01:44:142 (1,1,1) - NC spamming. Delete last two NC.okay
01:45:475 (1) - Add finish.okay

That's all. Goodluck!
thanks for the mod
BanchoBot
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