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HO-KAGO TEA TIME - Fuwa Fuwa Time

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Topic Starter
SYSEN
This beatmap was submitted using in-game submission on Sunday, July 01, 2012 at 4:18:45 PM

Artist: HO-KAGO TEA TIME
Title: Fuwa Fuwa Time (TV Size)
Source: K-ON!
Tags: Afterschool Light Fluffy HTT Aki Toyosaki Yui Hirasawa Yoko Hikasa Mio Akiyama
BPM: 180
Filesize: 7935kb
Play Time: 01:45
Difficulties Available:
  1. Easy (1.86 stars, 98 notes)
  2. Hard (4.88 stars, 233 notes)
  3. Insane (4.98 stars, 232 notes)
  4. Normal (3.71 stars, 119 notes)
Download: HO-KAGO TEA TIME - Fuwa Fuwa Time (TV Size)
Information: Scores/Beatmap Listing
---------------
please redownload if you download it before 14Agust....got new storyboard and some folder fixed
well, for the insane slider. . .
i know the slider point is unsymetrical xD, i think i'll keep unsymetrical point (the point, not the slider) since its really not noticeable in gameplay xD
i'll change it if there are 3 modder that told me to fix it (oh man, nobody want go to editor just to check the counstruction point of ranked maps's slider(if this one got ranked) one by one right. . .right? xD)

PS:Starting 1Sept i can't go see mods very often cause i was lazy, i got some work to do

25Agust2011:
easy remaped again xD

changelog :
23Agust2011:
-hitsound fixed

21Agust2011:
-organized, repositioned, remapped a bit for Insane (yeah!) i consider this map is purely done now...just need some modding XD !

22Agust2011:
-yay! 0 circles and 0 spinner xD! remapped easy (there are soooooo many people said it's too hard...well...now i don't care much about diff spread)

20Agust2011:
-repositioned Hard

19Agust2011:
-repositioned easy and normal

15Agust2011:
-Fixed hitsounds

14Agust2011:
-New SB

11Agust2011:
-Fixed skin and folders, sounds(not the mp3),etc (the skin is inspirated from K-ON Houkago Live!! in PSP)

8Agust2011:
-Insane remapped (again)

6Agust 2011:
-Fixed Hard SV

4Agust2011:
-Insane remapped : D

2Agust 2011:
-Easy remapped almost 75%
-Normal repositioned from 0.80 into 1.0
-Fixed some of hard spacing and remapped 30% of the song

31July2011:
-Hard diff nerfed remapped almost 60%...but it's alot better now..since the last time this map has many things to fix....this hard diff now needs some fix...but not as much as last time (it has SV changes...i won't change the SV in hard ...(i'll change it if that's the condition to get this map ranked)
-Normal diff remapped almost 80%

thanks to Maliciousness for the great skin
Luna
Timing is wrong
Post here if you need help finding the correct one (BPM should be 180 but I'm not 100% certain about offset).
When you have fixed this (remember to resnap everything, including slider endpoints), PM me and I'll actually mod this =)
Selee
Timing:
BPM: 180.050
Offset: 6721
Topic Starter
SYSEN

Selee wrote:

Timing:
BPM: 180.050
Offset: 6721
okay..
thanks a lot!
Ekaru
'K, you look like you need some guidance with the Approach Rates. Try setting them to these:

Extreme: 9 or 8
Hard: 7 or 8
Normal: 5 to 6
Easy: It's fine as it currently is

I'm going to do a full-fledged mod in the morning, but I feel that you must correct this issue first; as it stands, your approach rates for Normal and above are just too much. Like, way too much. But again, don't worry; I'll do a better, full mod in the morning.
Topic Starter
SYSEN

Ekaru wrote:

'K, you look like you need some guidance with the Approach Rates. Try setting them to these:

Extreme: 9 or 8
Hard: 7 or 8
Normal: 5 to 6
Easy: It's fine as it currently is

I'm going to do a full-fledged mod in the morning, but I feel that you must correct this issue first; as it stands, your approach rates for Normal and above are just too much. Like, way too much. But again, don't worry; I'll do a better, full mod in the morning.
thanks!
for extreme i'll go for 9
for hard i'll go for 8
and 7 for normal (i think 6 is too slow)

Edit:decreased drain in Extreme..because it's too extreme
spboxer3
[General]
bpm is not fit in this song? or...you change song and didn't remember change offset?

and I don't accept WIP map...
you need change your offset and if you need. post in my mod queue again!
offset:6804

[Easy]
BPM also 180.5 don't change it!

[Hard]
because you have false offset so...I just mod your note

00:06:706 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12) - look like random. fix it(so hard...)
00:20:147 (10,1) - not good
00:22:147 (3,4,5,6,7,8,9) - ^
00:28:312 (5,2) - stack
00:31:477 (1,2,3,4,5,6,7) - ... you need let it stright
00:43:807 (13,14,15,16,17,18) - ...rhythm problem
00:46:140 (1,2,3,4,5,6,7,8,9) - what's this w(゚ロ゚;w(゚ロ゚)w;゚ロ゚)w?
00:56:845 (1,2) - ...rhythm problem
you have many big problem... you should need have more experience mapper to help you.
Ruish
Overall: Why is the timing on easy not the same as the other difficulties?
- Use AImod. You should have almost no spacing errors in easy and normal.
- Looks like you forgot to move some stuff after changing the offset
-
Easy
- Please no 1/4 in easy should be gone when you change bpm
- lots of spacing problems through out the map. Please use distance snap and I usually use level 4 grid to fix the problem.
- don't change the spacing in easy
00:29:300 (1) - move it somewhere so it's not behind the slider
00:20:729 (7) - repeat?
00:22:048 (1) - extend this one until white line?
00:24:355 (2) - start on next white line?
00:29:300 (1) - move please
00:32:597 (5) - i would extend this to white to match the length of the previous sliders
00:34:905 (6) - i think it's hard to time this beat
00:38:366 (1,2,3,4,5,6,7,8) - white tick?
00:43:147 (1) - start on red tick?
01:19:081 (4) - feels like it should start on the white tick before. Maybe end on 2nd blue tick and use a return arrow?


Normal
- This is actually a hard difficulty
- no jumps or blue ticks in normal
- I will try to mod this as a hard
- fix spacing please
eg. 00:44:886 (3), 00:52:053 (7), 01:16:052 (1),

00:23:882 (4) - put on same grid as 1?
00:27:053 (5,1,2,3,4,5,6) - this pattern here is really off
00:35:553 (2) - move somewhere more visible please
00:43:219 (1) - Not enough recovery time
01:01:386 (3,4,5,6) - i think they should be moved right starting on the red tick
01:31:364 (1) - recovery

Hard
- increase circle size a bit? :/
- soooo many jumps..feels like an insane lol
- lots of spacing problems
- suggest decreasing slider velocity a bit
eg. 00:12:219 (13),

- 00:37:712 (1) - spinner recovery time...





I'm going to sleep right now..I'll finish modding this tomorrow. Fix your spacing then i'll give you a star :).
Topic Starter
SYSEN

spboxer3 wrote:

[General]
bpm is not fit in this song? or...you change song and didn't remember change offset?

oh right!
i forgot to change the offset..


and I don't accept WIP map...
you need change your offset and if you need. post in my mod queue again!
offset:6804
oh!
thanks a lot...
now i don't have any trouble finding and changing offsets again : D


[Easy]
BPM also 180.5 don't change it! changed (at first i think it's okay to keep half bpm.... thanks for telling me)

[Hard]
because you have false offset so...I just mod your note (remapped nearly 3/4 of the map..)

00:06:706 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12) - look like random. fix it(so hard...)
00:20:147 (10,1) - not good
00:22:147 (3,4,5,6,7,8,9) - ^
00:28:312 (5,2) - stack
00:31:477 (1,2,3,4,5,6,7) - ... you need let it stright
00:43:807 (13,14,15,16,17,18) - ...rhythm problem
00:46:140 (1,2,3,4,5,6,7,8,9) - what's this w(゚ロ゚;w(゚ロ゚)w;゚ロ゚)w?
00:56:845 (1,2) - ...rhythm problem
you have many big problem... you should need have more experience mapper to help you.
thanks!
i'll reply to your mod queque after i moved this map into pending (completed of course)
Topic Starter
SYSEN

Ruish wrote:

Overall: Why is the timing on easy not the same as the other difficulties?
- Use AImod. You should have almost no spacing errors in easy and normal.
- Looks like you forgot to move some stuff after changing the offset

-oh thanks..... (really, i never know there are things like AImod)
-much worse than that... i forgot to change the offset after i fixed the mp3 : (


Easy
- Please no 1/4 in easy should be gone when you change bpm
- lots of spacing problems through out the map. Please use distance snap and I usually use level 4 grid to fix the problem.
- don't change the spacing in easy
00:29:300 (1) - move it somewhere so it's not behind the slider (done)
00:20:729 (7) - repeat? (i make a new note at (00:21:299)
00:22:048 (1) - extend this one until white line?(done)
00:24:355 (2) - start on next white line?(moved into the red line instead)
00:29:300 (1) - move please (done)
00:32:597 (5) - i would extend this to white to match the length of the previous sliders (didn't do it.. sorry)

00:34:905 (6) - i think it's hard to time this beat (deleted the notes)
00:38:366 (1,2,3,4,5,6,7,8) - white tick?(done)
00:43:147 (1) - start on red tick?(done)
01:19:081 (4) - feels like it should start on the white tick before. Maybe end on 2nd blue tick and use a return arrow?(done)


Normal
- This is actually a hard difficulty
- no jumps or blue ticks in normal (oh man... i was hoping i can make even a short and few of them)
- I will try to mod this as a hard
- fix spacing please
eg. 00:44:886 (3), 00:52:053 (7), 01:16:052 (1),
(there are still jumps left... nearly done)

00:23:882 (4) - put on same grid as 1?(done)
00:27:053 (5,1,2,3,4,5,6) - this pattern here is really off(maybe i'll make another flower pattern)
00:35:553 (2) - move somewhere more visible please(i rotated the (3) so it becomes visible)
00:43:219 (1) - Not enough recovery time (shortened the spinner)
01:01:386 (3,4,5,6) - i think they should be moved right starting on the red tick(it becomes white tick after i changed the offset : D)
01:31:364 (1) - recovery (moved the next note two ticks ahead)

Hard(i remapped almost 3/4 of this map..)
- increase circle size a bit? :/
- soooo many jumps..feels like an insane lol
- lots of spacing problems
- suggest decreasing slider velocity a bit
eg. 00:12:219 (13),

- 00:37:712 (1) - spinner recovery time...





I'm going to sleep right now..I'll finish modding this tomorrow. Fix your spacing then i'll give you a star :).
hmm... okay!
thanks a lot! : D
Mithos
From my modding queue.

Easy difficulty
Some sliders started early. This is probably an easy fix, just move them down so they land on the beat the syllable starts on. There was a really quick spinner that was too quick and hard to determine for an easy diff. A few little spacing errors that would get picked up by a nazi mod, but nothing huge. It's a good difficulty, but some variation in the hitsounds and some timing fixes could make this map even better.

Normal Difficulty
My usual advice for normal maps is that they are 3 1/2 stars to 4 stars, simply because of the difficulty jump. If this was someone's favorite song, they would want to play it from the time they start to the time they quit, and the difficulty jump here makes it hard for players to step up to. Assuming the player is at the level to play this, there are major spacing issues that when combined with the fast approach and slider speeds, make this chart hard to sightread (I failed this 3 times spite being able to do some insanes well). Lower the difficulty a bit to match the normal title, and fix some of your spacing issues. Use a finer grid level and use distance snap to resnap offsync notes.

Hard Difficulty
I can't stress how important proper spacing is with beatmaps. The hitsounds on the stacks made it hard to tell the other note even existed, and having my mouse speed changing from normal to super fast on what seemed to be a repeat of the melody is NEVER a good thing. Jumps and bad spacing are two different things, and it doesn't seem like you figured out when jumps are usually well placed.

Extreme Difficulty
Hitsounds are important because it places an impression on the player that he or she has hit that note and did not miss it. The light cymbal hitsound was too quiet, that anyone playing at a lower volume or lower quality headphones (that don't pick up everything) would be deaf to the hitsounds. The chart itself was pretty good spacing wise, some nifty jumps, but some patterns had unnecessarily hidden stacks that made this chart a devil to read.

Nice BG graphics, nice MP3 quality, and the charts got better as the difficulty rose. You don't have to listen to my advice, and I may be dead wrong, but I feel as if this needs a lot of work with spacing, hitsounds, and difficulty.
Topic Starter
SYSEN

Mithost wrote:

From my modding queue.

Easy difficulty
Some sliders started early. This is probably an easy fix, just move them down so they land on the beat the syllable starts on. There was a really quick spinner that was too quick and hard to determine for an easy diff. A few little spacing errors that would get picked up by a nazi mod, but nothing huge. It's a good difficulty, but some variation in the hitsounds and some timing fixes could make this map even better.
hmm.. i just noticed... anyway.. thanks for telling me this : D

Normal Difficulty
My usual advice for normal maps is that they are 3 1/2 stars to 4 stars, simply because of the difficulty jump. If this was someone's favorite song, they would want to play it from the time they start to the time they quit, and the difficulty jump here makes it hard for players to step up to. Assuming the player is at the level to play this, there are major spacing issues that when combined with the fast approach and slider speeds, make this chart hard to sightread (I failed this 3 times spite being able to do some insanes well). Lower the difficulty a bit to match the normal title, and fix some of your spacing issues. Use a finer grid level and use distance snap to resnap offsync notes.
oh well... maybe it's time to remap
hope not... maybe i'll remap this if there are another modder that asked this map to be remapped

Hard Difficulty
I can't stress how important proper spacing is with beatmaps. The hitsounds on the stacks made it hard to tell the other note even existed, and having my mouse speed changing from normal to super fast on what seemed to be a repeat of the melody is NEVER a good thing. Jumps and bad spacing are two different things, and it doesn't seem like you figured out when jumps are usually well placed.
now im changing it into some accelerated spacing : ) so no instant jump...

Extreme Difficulty
Hitsounds are important because it places an impression on the player that he or she has hit that note and did not miss it. The light cymbal hitsound was too quiet, that anyone playing at a lower volume or lower quality headphones (that don't pick up everything) would be deaf to the hitsounds. The chart itself was pretty good spacing wise, some nifty jumps, but some patterns had unnecessarily hidden stacks that made this chart a devil to read.
yes... im working on this to replace the inhuman jumps


Nice BG graphics, nice MP3 quality, and the charts got better as the difficulty rose. You don't have to listen to my advice, and I may be dead wrong, but I feel as if this needs a lot of work with spacing, hitsounds, and difficulty.
[Shalon]
Easy
00:18:800 (4) - New combo
00:24:632 (2) - ^
00:27:298 (3) - ^
00:29:297 (1,2,3,4) - Is this notes are really fit on song?

00:29:297 (1,2,3,) - move it one tick with 1/2
00:31:463 (4) - move it at 00:31:297

00:32:630 (5) - new combo
00:32:630 (5) - How about end this at 34:296?

00:36:212 (1) - replace it with slider. or make it more longer.

00:40:128 (5) - new combo

00:48:125 (5) - move it small upward. (View - grid level - 4)
00:48:792 (1) - ^

00:55:623 (3,4,5,6) - Out of sound.

01:15:118 (1) - make it more shorten.

01:27:115 (5) - new combo
01:28:947 (6) - make it more longer.

01:31:280 (1) - move it at 01:31:447
01:32:613 (2) - move it at 01:32:780

Normal
*AR is too fast for normal.
*How about use more bigger circle?
00:09:469 (5) - new combo
00:29:464 (4) - ^ , and end it at 00:30:797

about kiai time, so many notes are out of sound, and patterns are so irregular for normal diff.
Sorry for say like that, but in my opinion, it need remapping.

Hard
00:08:136 (5) - new combo
00:20:133 (10) - delete it.
00:20:300 (1) - start it at 00:20:133
00:22:299 (4,5) - ..well,.. delete it.
and.. don't use 1.5x speed at hard. since this map's bpm is not low.
and, use more regular patterns.
this map should be more complete to mod. so I'll and my mod at here.

Good luck.
Topic Starter
SYSEN

[Shalon] wrote:

Easy
00:18:800 (4) - New combo (done)
00:24:632 (2) - ^ (done)
00:27:298 (3) - ^(done)
00:29:297 (1,2,3,4) - Is this notes are really fit on song? (hmm.. maybe i better change it into long slider)

00:29:297 (1,2,3,) - move it one tick with 1/2(changed into slider : D)
00:31:463 (4) - move it at 00:31:297(done<-end of slider now)

00:32:630 (5) - new combo (done)
00:32:630 (5) - How about end this at 34:296? (since there are many long sliders maybe i think i better not do this)

00:36:212 (1) - replace it with slider. or make it more longer.(done)

00:40:128 (5) - new combo(done)

00:48:125 (5) - move it small upward. (View - grid level - 4) (done)
00:48:792 (1) - ^(done)

00:55:623 (3,4,5,6) - Out of sound.(oh sorry.. i forgot to remove that note)

01:15:118 (1) - make it more shorten.(done)

01:27:115 (5) - new combo(done)
01:28:947 (6) - make it more longer.(done)

01:31:280 (1) - move it at 01:31:447(done)
01:32:613 (2) - move it at 01:32:780(done)

Normal (<---remapped...everything...)
*AR is too fast for normal.
*How about use more bigger circle?
00:09:469 (5) - new combo
00:29:464 (4) - ^ , and end it at 00:30:797

about kiai time, so many notes are out of sound, and patterns are so irregular for normal diff.
Sorry for say like that, but in my opinion, it need remapping.
(remapped now : D)

Hard
00:08:136 (5) - new combo(done)
00:20:133 (10) - delete it.(done)
00:20:300 (1) - start it at 00:20:133(done)
00:22:299 (4,5) - ..well,.. delete it.(umm..i didn't do it... sorry)
and.. don't use 1.5x speed at hard. since this map's bpm is not low. (i think if i keep 1.0 it will be boring)
and, use more regular patterns. (i use jumps to make this map is less boring : ) and a little challenge...maybe..)
this map should be more complete to mod. so I'll and my mod at here.

Good luck.
Thanks for the mod! : D
Snowy Dream
[General]
choose a distance spacing, and use it in different diffs
every diff needs a normal distance spacing
Remember to turn this on




[Easy]
00:29:297 (2) - move to 00:29:464
00:41:461 (1) - reduce an arrow
00:43:293 (1) - move to 00:43:460
00:47:126 (4) - move to 00:46:792
01:27:115 (1) - move to 01:26:781
01:28:114 (x) - add a note
01:28:947 (3) - move to 01:29:447
01:32:613 (2) - move to 01:32:780
01:33:613 (3) - move to 01:33:446
-------------------------------------------------
Spacing is a big problem
Now plz fix it first
Topic Starter
SYSEN

Snowy Dream wrote:

[General]
choose a distance spacing, and use it in different diffs
every diff needs a normal distance spacing
Remember to turn this on


thanks...
easy and 85% of normal diff spacing has been fixed using distance spacing now


but i do some error spacing in hard and extreme in purpose



[Easy]
00:29:297 (2) - move to 00:29:464 (done)
00:41:461 (1) - reduce an arrow (done)
00:43:293 (1) - move to 00:43:460 (done)
00:47:126 (4) - move to 00:46:792 (done)
01:27:115 (1) - move to 01:26:781(done)
01:28:114 (x) - add a note added a slider
01:28:947 (3) - move to 01:29:447 added a slider
01:32:613 (2) - move to 01:32:780 (done)
01:33:613 (3) - move to 01:33:446 (done)
-------------------------------------------------
Spacing is a big problem
Now plz fix it first
easy fixed... but some hard, and extreme i do some error spacing in purpose
Topic Starter
SYSEN
thanks for all modders ...
please if you download before 25July2011.. redownload again...it has many changes and remaps
Jenny
General/Overall: Use another sound-volume, 100% is too much - try like 40-70% ones.
Use Normal-hitsounds, sounds better at this.
Try using some more hitsounds when switching to normal-sampleset

Easy:
Broetchen is useless on easy-modding
I'm no good at easy-modding...
00:56:956 (3) - feels like beginning and ending in nothing...
01:27:115 (5) - ^
01:28:947 (6) - ^
01:33:613 (3) - move to 01:33:446


Normal:
Broetchen is pretty sure about that
00:17:634 (1) - redesign to 1/2-length-slider with one reverse-arrow
00:46:459 (2) - add 1/2-length slider with one reverse-arrow
00:47:126 (3) - add 1/2-length slider without reverse-arrow
00:47:625 (4) - add 1/2-length slider with two reverse-arrows
01:18:284 (2) - ^
01:19:117 (3) - add 1/2-length slider with one reverse-arrow
01:19:617 (4) - add 1/2-length slider without reverse-arrow
01:19:950 (5) - ^
01:20:116 (which is the ending point of 5) - add finish (normal sampleset)

Hard:
Broetchen feels so empty about this...
00:12:968 (3,4) - why silenced? sounds empty
00:20:800 (2) - add note
00:23:632 (3) - use kind of a 1-time-reverseslider with 1/4
00:23:965 (4) - ^
00:24:965 (8) - ^
00:25:298 (9) - add note
00:25:465 (10) - 1-time-reverseslider with 1/4
00:30:297 (4) - add note
00:30:464 (5) - ^
00:30:630 (6) - ^
00:30:797 (7) - ^
00:30:880 (8) - ^
00:30:963 (9) - place it under the last 2 added notes, so it's a tripplet-slider-combo
- This feels so empty at too many parts, i think Normal sampleset will help alot (with like 40-70% volume), but you got to place more notes at some points... -
01:26:448 (8) - add note
01:26:615 (9) - ^
01:44:276 (1) - ^
01:44:610 (3) - ^
01:44:776 (1) - ^
(Use the last ones as kind of row-minijump-row-combo)
Please notice for the not-mentioned parts: Try to make them feel less empty, using normal-sampleset and adding some notes here and there - guess other modders will tell you the same.

To the extreme one: Use Normal-sampleset for that aswell, like ~70% overall-volume and in the sections which aren't that loud like the rest is, reduce to ~30-40% instead of soft-sampleset or silencing.
Try using more hitsounds : x

Stared anyway, this can result in a good map if you follow modders who know what they're talking about.
Topic Starter
SYSEN

Broetchen8441 wrote:

General/Overall: Use another sound-volume, 100% is too much - try like 40-70% ones.
Use Normal-hitsounds, sounds better at this.
Try using some more hitsounds when switching to normal-sampleset

Easy:
Broetchen is useless on easy-modding
I'm no good at easy-modding...
00:56:956 (3) - feels like beginning and ending in nothing... (hmm.. right.... i've changed the length of slider to make it follow the rythm)
01:27:115 (5) - ^ (same)
01:28:947 (6) - ^ (same)
01:33:613 (3) - move to 01:33:446 (done)


Normal:
Broetchen is pretty sure about that
00:17:634 (1) - redesign to 1/2-length-slider with one reverse-arrow (i've done it before... tested with vocal and drum rythm... and i think the drum rythm is better with this one)
00:46:459 (2) - add 1/2-length slider with one reverse-arrow(added)
00:47:126 (3) - add 1/2-length slider without reverse-arrow(added)
00:47:625 (4) - add 1/2-length slider with two reverse-arrows(added)
01:18:284 (2) - ^ (added)
01:19:117 (3) - add 1/2-length slider with one reverse-arrow(added)
01:19:617 (4) - add 1/2-length slider without reverse-arrow(added)
01:19:950 (5) - ^(added)
01:20:116 (which is the ending point of 5) - add finish (normal sampleset)(added)

Hard:
Broetchen feels so empty about this...
00:12:968 (3,4) - why silenced? sounds empty (umm... i add the whistle sound maybe... since the normal hitsoft sounds really low volume)
00:20:800 (2) - add note (added)
00:23:632 (3) - use kind of a 1-time-reverseslider with 1/4 (hmm..thanks a lot! works well with the song... maybe some of the slider i'll change it into small streams)

00:23:965 (4) - ^(added)
00:24:965 (8) - ^(added)
00:25:298 (9) - add note(added)

00:25:465 (10) - 1-time-reverseslider with 1/4(added)
00:30:297 (4) - add note(added)
00:30:464 (5) - ^(added)
00:30:630 (6) - ^(added)
00:30:797 (7) - ^(added)
00:30:880 (8) - ^(added)
00:30:963 (9) - place it under the last 2 added notes, so it's a tripplet-slider-combo(added)

- This feels so empty at too many parts, i think Normal sampleset will help alot (with like 40-70% volume), but you got to place more notes at some points... -

01:26:448 (8) - add note
01:26:615 (9) - ^(added)
01:44:276 (1) - ^(added)
01:44:610 (3) - ^(i didn't add it... but i added jump)
01:44:776 (1) - ^(same)
(Use the last ones as kind of row-minijump-row-combo)
Please notice for the not-mentioned parts: Try to make them feel less empty, using normal-sampleset and adding some notes here and there - guess other modders will tell you the same.

To the extreme one: Use Normal-sampleset for that aswell, like ~70% overall-volume and in the sections which aren't that loud like the rest is, reduce to ~30-40% instead of soft-sampleset or silencing.
Try using more hitsounds : x (hmm, the easiest way maybe is using custom hitsounds.... maybe i'll try working on it.. if not then i'll just go with volumes)

Stared anyway, this can result in a good map if you follow modders who know what they're talking about.

thanks a lot for the mod
it really helps a lot : D
indyinyou
about hissound use default better

[Normal]

00:12:135 : remove clap add fin
00:33:484 : ^
00:49:458 : ^
00:50:125 : remove fin and newcombo
00:53:790 : add note and fin
00:54:790 : fin
00:57:456 : move spin to here better end to 00:58:789 add fin at spin
01:25:782 : add note and fin
01:26:782 : fin
01:29:447 : same 00:57:456
01:32:446 : add note and fin
01:33:113 : ^
01:34:779 : remove clap add fin

they're just suggestions

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