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HO-KAGO TEA TIME - Fuwa Fuwa Time

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Kotone
8-) hi
General
I don't sure but I think the size of hit50.png~hit300k.png use 256*256 better
and see this
SPOILER
see the rim of this,ugly
then I think the number is too small
I suggest you remake them

Easy
00:15:809 (5,1) - don't overlap is looks better
00:17:476 (1) - add finish and no clap
00:21:809 (1) - ^
00:33:476 (1) - ^
00:38:476 (1) - ^

lazy to mod
tutuhaha
Easy
01:01:976 (3,4) - Bad jump, need distance snap

Normal
00:44:143-01:34:809 Volume 65%
00:37:809 (X) - add clap
00:44:474 (X) - add clap
00:46:809 (2) - add clap
......why you choose the soft Sampleset I think in KIAI time you can just choose the nomel Sampleset
then you don't need any clap....

It is find
but why you use lot for point to construction one short slider like 00:16:809 (3) or 00:29:476 (1)
or 00:30:809 (3)?
so ugly I think....
you need change

Hard
00:07:976 (X) - add circle add clap
00:09:976 (X) - add circle add clap
00:45:976 (3) - ....no good
01:02:809 (4) - spacing
01:33:476 - 01:34:809 (X) spacing
01:44:143 - 01:45:476 (X) spacing

:< I think you have lot for spacing problem in there
New mapper best use distance snap
you can change Slider Velocity to help you make a good spacing
and I don't like you use lot for point to construction one short slider either :<
and why you did not choose Nomel Sampleset??????????????????
and Slider Tick Rate need 1 no 2 because easy and normal is 1

Insane
00:21:143 (4) - too hard
00:25:809 - 00:26:809 spacing and too hard to read this, you can change the new combo
00:28:476 (5) - new combo
00:48:309 (123) - no good :<

need more work, New mapper can use some like Filp Horizontally or Filp Vertically improve difficulty
you can try

GO GO Star~
Topic Starter
SYSEN
i'll fix the song with these mod in hours next... got busy suddenly X (
UnderminE
Hey~

Make sure about all diffs start at the same point and also end in the same point I think.

Looks good, star :D
Topic Starter
SYSEN

karenying wrote:

8-) hi
General
I don't sure but I think the size of hit50.png~hit300k.png use 256*256 bettermaybe i'll use smaller than 256*256, since i can't use 256*256 because it'll result in unused transparency
and see this
SPOILER
see the rim of this,ugly
then I think the number is too small
I suggest you remake them
[attachment=0:0ac2d].png[/attachment:0ac2d]
i'll try my best (to resize it, so it doesn't pixelate)...since the skin maker rarely online now

Easy
00:15:809 (5,1) - don't overlap is looks better okay
00:17:476 (1) - add finish and no clapokay
00:21:809 (1) - ^okay
00:33:476 (1) - ^okay
00:38:476 (1) - ^okay

lazy to mod
thanks anyway : D, kds because i use all of your modding in easy
Topic Starter
SYSEN

tutuhaha wrote:

Easy
01:01:976 (3,4) - Bad jump, need distance snap uhh... i got confused in this...since if i use distance snap new players will hit it too quickly...maybe i'll change into normal spacing for now

Normal
00:44:143-01:34:809 Volume 65%okay
00:37:809 (X) - add clap used finish instead
00:44:474 (X) - add clap^
00:46:809 (2) - add clapadded, and i add clap in (3)too
......why you choose the soft Sampleset I think in KIAI time you can just choose the nomel Sampleset
then you don't need any clap....finishes in normal sampleset just not suit this song, i need normal sound from softsampleset(i forgot to add whistle in easier diffs, but i need whisltle from soft sampleset, so i need finishes, normal, and whistle from softsampleset)

It is find
but why you use lot for point to construction one short slider like 00:16:809 (3) or 00:29:476 (1)
or 00:30:809 (3)?sorry for that, i still can't make good slider curves with 2-3 points, so i used 5or6 points : (
so ugly I think....
you need change

Hard
00:07:976 (X) - add circle add clap umm..no...it fits the song well...but i just feel it doesn't fit for this diff
00:09:976 (X) - add circle add clap^
00:45:976 (3) - ....no goodoh..okay then i'll move it
01:02:809 (4) - spacingokay
01:33:476 - 01:34:809 (X) spacingi cant fix it since it's a star pattern
01:44:143 - 01:45:476 (X) spacingokay then..i'll move it a bit closer

:< I think you have lot for spacing problem in there
New mapper best use distance snap i can't make any jumps : (, and if i use distance snap, i'll be yelled that i didn't organize the pattern very well, (really, i remapped this map once using distance snap, it was like i place random notes with well spacing, but the placement are ugly, so i remapped again without distance snap)
you can change Slider Velocity to help you make a good spacing
and I don't like you use lot for point to construction one short slider either :< (i'll try my best to change it)
and why you did not choose Nomel Sampleset?????????????????? i already do that, replacing the whistle from normal sampleset into normal softsampleset sound , and the result is the sound of normal sampleset overrides the whistle..
and Slider Tick Rate need 1 no 2 because easy and normal is 1 i'll change the normal and easy into 2 then

Insane
00:21:143 (4) - too hard i won't make it decent hard : D,and i think 2.30 spacing is still good, well... i'll change it if someone says the same thing
00:25:809 - 00:26:809 spacing and too hard to read this, you can change the new combookay.
00:28:476 (5) - new combookay
00:48:309 (123) - no good :< umm...why : ( ?

need more work, New mapper can use some like Filp Horizontally or Filp Vertically improve difficulty
you can try (thanks for the info )

GO GO Star~
thanks for the mod : D
Topic Starter
SYSEN

UnderminE wrote:

Hey~

Make sure about all diffs start at the same point and also end in the same point I think.

Looks good, star :D
umm...okay then...
Suzully
Thank you for mod request~ :)

[General]

  • I strongly recommend you to use normal hitsound.
    Now, you use normal-hitsound.wav as custom soft-hitclap.wav.
    That's not good.
    Try to play or watch auto-play it with Taiko mode.
    Most of sounds are "k". There is no "d" sound.
    In addition, what all notes are clap is nonsense.
[Easy]
  1. 01:45:976 (1) - Too short as easy-diff.
[Normal]
  1. 00:35:976 (T) - Remove this green-line.
  2. 00:37:643 (T) - ^
  3. 00:36:143 (1) - Finish this spinner at 00:37:476.
  4. 01:33:809 (1,2,3) - Wide spacing doesn't suit as normal-diff.
[Hard]
  1. 00:21:809 (x) - Add a note.
  2. 00:53:976 (1,2,3,4,5,6,7,8) - This formation prevents flow of play imo.
  3. 01:02:476 (3) - Remove finish.
  4. 01:28:643 (3,5,6) - Narrow spacing.
  5. 01:34:810 (T) - I can't see why you use 0.5x SV.
[Insane]

  • Why do you set StackLeniency 1?
    It shuld be 0.7(default) unless there are any problems.
  1. 00:19:309 (x) - Add a note.
  2. 00:21:143 (4,5) - Too wide spacing. Make them nearer or add new combo at (4).
  3. 00:26:310 (3) - Remove finish.
  4. 00:26:809 (3) - ^ at end of slider.
  5. 00:38:476 (2) - Add finish at start of slider.
  6. 00:38:976 (3) - Remove finish.
  7. 00:39:809 (3) - ^ at start of slider.
  8. 01:44:476 (1,4) - Delete these notes because there is no back-sound here.
That's all.
Your hitsound lacks consistency.
Please keep work more.
If so, I believe you will be good mapper.
Good luck~
poisonchan
Heeya :3
Rechecking your map as your request. Hope it helps :3

[General]
- Remove 'Afterschool Light Fluffy' from the tags.
- Add Mio Akiyama and Yoko Hikasa in the tags.

[Easy]
00:17:476 (1) - Extra point in the slider. Delete it.
00:35:143 (1) - Remove new combo.
00:36:143 (3) - New combo.
01:13:476 - Drag the ending of the break here.
01:23:143 (1) - Remove new combo.
01:35:143 (1,2,3,1,2,3,4,5) - It kinda sounds out of rhythm ><
01:45:976 (1) - This is spinner is too short for an Easy, change it >< !

[Normal]
00:20:143 (1) - Remove new combo.
00:29:476 (1) - ^
00:31:809 (4) - New combo.
00:32:476 (1) - Remove new combo.
00:33:143 (2) - New combo.
00:33:809 (1) - Remove new combo.
00:35:476 (1) - ^
00:46:476 (1) - ^
00:51:809 (1) - ^
00:56:476 (1) - ^
01:13:476 - Drag the ending of the break here ?
01:18:476 (1) - Remove new combo.
01:23:809 (1) - ^
01:28:476 (1) - ^
01:33:809 (1) - ^
01:45:643 (1) - ^

[Hard]
00:11:476 (1) - Remove new combo.
00:22:309 (1) - ^
00:23:309 (6) - New combo.
00:23:809 (1) - Remove new combo.
00:30:810 (7,8,9) - This spacing is odd >< Fix it :T ?
00:35:309 (5) - New combo.
00:38:143 (1) - Remove new combo.
00:39:143 (4) - New combo.
00:39:810 (1) - Remove new combo.
00:45:310 (1) - ^
00:47:309 (1) - ^
00:48:809 (4) - New combo.
00:55:976 (1) - Remove new combo.
01:00:476 (3) - Weird spacing.
01:01:476 (1) - ^ , Don't stack it.
01:13:476 - Drag the ending of the break here ?
01:17:476 (1) - Remove new combo.
01:18:643 (6) - New combo.
01:19:809 (1) - Remove new combo.
01:20:810 (4) - New combo.
01:21:143 (1) - Remove new combo.
01:27:976 (1) - ^
01:29:143 (5) - New combo.
01:30:309 (8) - Wrong spacing.
01:31:476 (1) - Too close to the previous beat.
01:36:809 (4) - New combo
01:37:809 (1) - Remove new combo
01:42:143 (6) - New combo

Check AIMod, there is a few spacing issues to fix there. (Others you can ignore)

[Insane]
Ok, you have serious new combo issues here ;_; Try following the rhythm with them, like I told you in the other diffs.
When you finish that, take a look at the spacing.
Don't stack too much, don't overlap and try to make the flow 'clean'. If you need help with that, poke me in game, and I will come here to recheck one more time.


You have improved alot :D I'm impressed. Deserves a star. :3

@edit: uh ;_; no need for kudosu, since it's a recheck >3<
Topic Starter
SYSEN

Suzully wrote:

Thank you for mod request~ :)

[General]

  • I strongly recommend you to use normal hitsound.
    Now, you use normal-hitsound.wav as custom soft-hitclap.wav.
    That's not good.
    Try to play or watch auto-play it with Taiko mode.
    Most of sounds are "k". There is no "d" sound.
    In addition, what all notes are clap is nonsense.ahh..okay then......fixed : D
[Easy]
  1. 01:45:976 (1) - Too short as easy-diffi'll change it into slider then.
[Normal]
  1. 00:35:976 (T) - Remove this green-line.umm..no
  2. 00:37:643 (T) - ^no...it just...don't fit the vocals
  3. 00:36:143 (1) - Finish this spinner at 00:37:476.okay
  4. 01:33:809 (1,2,3) - Wide spacing doesn't suit as normal-diffokay.
[Hard]
  1. 00:21:809 (x) - Add a note.umm..no,
  2. 00:53:976 (1,2,3,4,5,6,7,8) - This formation prevents flow of play imo.hmm... i'll fix it then
  3. 01:02:476 (3) - Remove finish.okay
  4. 01:28:643 (3,5,6) - Narrow spacing.moved 6 a bit farther
  5. 01:34:810 (T) - I can't see why you use 0.5x SVerr...i'll take it in notes...i'll change it if another modder say something about this : (.
[Insane]

  • Why do you set StackLeniency 1?
    It shuld be 0.7(default) unless there are any problems. err...fixed, dunno why i set it into 1
  1. 00:19:309 (x) - Add a note.okay
  2. 00:21:143 (4,5) - Too wide spacing. Make them nearer or add new combo at (4).okay..
  3. 00:26:310 (3) - Remove finish.removed
  4. 00:26:809 (3) - ^ at end of slider.^
  5. 00:38:476 (2) - Add finish at start of slider.added
  6. 00:38:976 (3) - Remove finish.removed
  7. 00:39:809 (3) - ^ at start of slider.okay
  8. 01:44:476 (1,4) - Delete these notes because there is no back-sound here no, this part had a small guitar sound.
That's all.
Your hitsound lacks consistency.
Please keep work more.
If so, I believe you will be good mapper.
Good luck~
thanks for the mod
Topic Starter
SYSEN

poisonchan wrote:

Heeya :3
Rechecking your map as your request. Hope it helps :3

[General]
- Remove 'Afterschool Light Fluffy' from the tags. no it's from Afterschool Tea Time, and the English name for the song is Light and Fluffy time
- Add Mio Akiyama and Yoko Hikasa in the tags.okay

[Easy]
00:17:476 (1) - Extra point in the slider. Delete it. okay
00:35:143 (1) - Remove new combo.okay
00:36:143 (3) - New combo.okay
01:13:476 - Drag the ending of the break here.okay
01:23:143 (1) - Remove new combo.okay
01:35:143 (1,2,3,1,2,3,4,5) - It kinda sounds out of rhythm >< okay, maybe i'll change something here
01:45:976 (1) - This is spinner is too short for an Easy, change it >< changed!

[Normal]
00:20:143 (1) - Remove new combo.okay
00:29:476 (1) - ^okay
00:31:809 (4) - New combo.uhh...no...it seems off to add new combo in here
00:32:476 (1) - Remove new combo.okay
00:33:143 (2) - New combo.okay
00:33:809 (1) - Remove new combo.for this part, maybe i better go without removing..since it'll be colorful if i remove it(maybe. it's because i didn't apply your mod in notes before it)
00:35:476 (1) - ^^
00:46:476 (1) - ^umm...no, it got a new pattern and the vocals support it
00:51:809 (1) - ^okay
00:56:476 (1) - ^okay
01:13:476 - Drag the ending of the break here ? okay
01:18:476 (1) - Remove new combo.umm...no, same like 46476
01:23:809 (1) - ^okay
01:28:476 (1) - ^okay
01:33:809 (1) - ^okay
01:45:643 (1) - ^it's a spinner...but okay..

[Hard]
00:11:476 (1) - Remove new combo.okay
00:22:309 (1) - ^okay
00:23:309 (6) - New combo.okay
00:23:809 (1) - Remove new combo.okay
00:30:810 (7,8,9) - This spacing is odd >< Fix it :T ?okay
00:35:309 (5) - New combo.okay
00:38:143 (1) - Remove new combo.okay
00:39:143 (4) - New combo.okay
00:39:810 (1) - Remove new combo.okay
00:45:310 (1) - ^okay
00:47:309 (1) - ^okay
00:48:809 (4) - New combo.okay
00:55:976 (1) - Remove new combo.okay
01:00:476 (3) - Weird spacing.okay, i'll make it triangle
01:01:476 (1) - ^ , Don't stack it. okay
01:13:476 - Drag the ending of the break here ? okay
01:17:476 (1) - Remove new combo.okay
01:18:643 (6) - New combo.okay
01:19:809 (1) - Remove new combo.okay
01:20:810 (4) - New combo.okay
01:21:143 (1) - Remove new combo.okay
01:27:976 (1) - ^okay
01:29:143 (5) - New combo.okay
01:30:309 (8) - Wrong spacing.err.. maybe i'll just move it 1 grid left
01:31:476 (1) - Too close to the previous beat.i make it in purpose
01:36:809 (4) - New combookay
01:37:809 (1) - Remove new combookay
01:42:143 (6) - New combookay

Check AIMod, there is a few spacing issues to fix there. (Others you can ignore)

[Insane]
Ok, you have serious new combo issues here ;_; Try following the rhythm with them, like I told you in the other diffs.
When you finish that, take a look at the spacing.
Don't stack too much, don't overlap and try to make the flow 'clean'. If you need help with that, poke me in game, and I will come here to recheck one more time. okay...but i can't be sure about the part dont stack too much XD, since i like stacking notes even it's not 1/4


You have improved alot :D I'm impressed. Deserves a star. :3
thanks for the mod
fanzhen0019
Hi there :D
From Kanon's queue

-Easy-
00:32:476 (1,2) - err I think align 1&2 looks better (just push shift and move 2--->http://osu.ppy.sh/ss/129212)
00:38:809 (X) - Add finsh?
Claps on the first KIAI part sounds weird..
01:44:143 (4) - I recommend not to stack it with 3
01:45:976 (1) - Decrease the volume?

-Normal-
00:16:809 (X) - Add clap?
00:17:476 (X) - Add finish?
00:22:809 (X) - ^
01:21:809 (2) - Move up 1grid and right 1grid (grid level 3
01:26:809 (X) - Add finish?
01:45:643 (1) - Decrease the volume?

-Hard-
00:43:476 (1,2,3,4,5,6,7,8) - Such stream is harder than a hard diff IMO..Use something instead plz
00:53:976 (1,2,3,4,5,6,7) - ^
And so on..
01:23:143 (1,2,3,4,5) - try this? --> http://osu.ppy.sh/ss/129225
01:33:476 (1,2,3,4,5,1) ---> http://osu.ppy.sh/ss/129228
01:45:643 (1) - Decrease the volume?

-Insane-
00:31:476 (8) - Bad spacing...And,what's wrong with the slider...↓

↑Fix it plz..
00:42:309 (3,4,5,6,1) - Stream here sounds strange. try this? ↓

01:45:476 (5) - Add a finish
01:45:643 (1) - Decrease the volume?

Though hitsounds sounds a bit..err,I have no idea about how to describe it lol
Still need more work about hitsounds :3
Good luck
STAR \:D/

Topic Starter
SYSEN

fanzhen0019 wrote:

Hi there :D
From Kanon's queue

-Easy-
00:32:476 (1,2) - err I think align 1&2 looks better (just push shift and move 2--->http://osu.ppy.sh/ss/129212) okay
00:38:809 (X) - Add finsh? okay
Claps on the first KIAI part sounds weird.. err.. it's...part that i missed last time
01:44:143 (4) - I recommend not to stack it with 3okay
01:45:976 (1) - Decrease the volume?okay

-Normal-
00:16:809 (X) - Add clap?okay
00:17:476 (X) - Add finish?okay
00:22:809 (X) - ^okay
01:21:809 (2) - Move up 1grid and right 1grid (grid level 3 okay
01:26:809 (X) - Add finish?okay
01:45:643 (1) - Decrease the volume?okay

-Hard-
00:43:476 (1,2,3,4,5,6,7,8) - Such stream is harder than a hard diff IMO..Use something instead plz uhh...t'll take it into my note...i'll consider changing it if there are another 2 modders says so X ( ...this part doesn't look really good without streams
00:53:976 (1,2,3,4,5,6,7) - ^^
And so on..
01:23:143 (1,2,3,4,5) - try this? --> http://osu.ppy.sh/ss/129225err... isn.t it already like ...that.... ......... ..oh, the (2) is off... fixed...
01:33:476 (1,2,3,4,5,1) ---> http://osu.ppy.sh/ss/129228okay
01:45:643 (1) - Decrease the volume?okay

-Insane-
00:31:476 (8) - Bad spacing...And,what's wrong with the slider...↓okay, the slider...that's............ fixed......
[attachment=1:afc9f]....er.png[/attachment:afc9f]
↑Fix it plz..
00:42:309 (3,4,5,6,1) - Stream here sounds strange. try this? ↓ umm..no
[attachment=0:afc9f]rhythm2.png[/attachment:afc9f]
01:45:476 (5) - Add a finishokay
01:45:643 (1) - Decrease the volume?okay

Though hitsounds sounds a bit..err,I have no idea about how to describe it lol yeah..it's becoming more epic after i started using fixing the hitsounds.
Still need more work about hitsounds :3
Good luck
STAR \:D/
thanks for the mod
Breeze
Hi there

[General]
  1. Could you please change a better BG? This one has a obvious kink mark there,I feel charactor's face has a little deformation
  2. Are you sure turn on countdown? I personally think it doesn't fit this song
[Easy]
  1. 00:43:809 (1) - Delete this note seems better, or remove the finish sound
  2. 00:58:809 (4) - This clap sounds werid, remove would be better IMO
  3. 01:45:976 (1) - Maybe last 01:45:476 a slider to 01:46:809 would better, or use a spinner instead
[Normal]
  1. 01:34:809 - I just confused why here start 0.5xBPM, well, maybe you feel music here is slow down, that's no a big deal anyways
[Insane]
I hate jump maps since I can't FC >:(
  1. 01:44:809 (2,3,4) - I feel this jump is too large
nice map
star
Topic Starter
SYSEN

Breeze wrote:

Hi there

[General]
  1. Could you please change a better BG? This one has a obvious kink mark there,I feel charactor's face has a little deformation uh...i'll think about that.. since it's part of the SB : (
  2. Are you sure turn on countdown? I personally think it doesn't fit this song i think it fits...since many maps of this song use countdown...(not the Osu! countdown..but from the video countdown)
[Easy]
  1. 00:43:809 (1) - Delete this note seems better, or remove the finish soundokay.. finish added
  2. 00:58:809 (4) - This clap sounds werid, remove would be better IMOT-..that's missed part again... (oh well) removed the clap XD
  3. 01:45:976 (1) - Maybe last 01:45:476 a slider to 01:46:809 would better, or use a spinner insteadoh.. you're right...maybe i'll make the slider longer
[Normal]
  1. 01:34:809 - I just confused why here start 0.5xBPM, well, maybe you feel music here is slow down, that's no a big deal anyways maybe you mean in hard diff...oh well... since you're the second person said that maybe i'll fix it into 1.0
[Insane]
I hate jump maps since I can't FC >:(
  1. 01:44:809 (2,3,4) - I feel this jump is too largeokay
nice map
star
thanks for the mod
eldnl
[General]

- The background is really bad, because you turn a photo that was larger sideways.
- Disable countdown in all difficulties, is not necessary.
- In the break, MioAkiyama.png the first two times appears very early in my opinion.

[Easy]

Tick rate 1. The sliders looks weird because the sliderspeed is too slow.
00:44:143 - Many random finish and claps, this sounds really bad, I suggest to use this pattern: http://puu.sh/4hFQ
01:45:476 (1) Reduce 1/2 the slider, I think sounds better. Add a finish at the start and whistle at the end.

[Normal]

00:23:476 (1) Remove new combo, for be consistent with the previous one.
00:26:143 (1) ^ Same, there are just (1) and (2).
00:29:476 (5) New combo here.
00:32:476 (9) New combo here too, and remove in the next note.
00:38:476 - The finish here sounds noisy .... follow the pattern.
01:01:809 (4) Remove finish, sounds strange.
01:33:809 (4) ^ Same.

[Hard]

00:22:643 (5,6,7) Change these three notes for a slider?
00:43:476 - I think that a stream like this is for an insane difficulty, is very difficult for a [Hard] difficulty.
00:53:976 - ^ Same, also you need a new combo in (9).
00:55:976 (1) If you apply the previous changes, remove new combo here.
00:59:143 (1) Remove new combo here too.
01:02:809 (4) I can't feel a jump here, please put the (4) In the center of the triangle. http://puu.sh/4hIM
01:15:476 (1) This stream feels very good. I don't have problem with this.
01:21:476 (4) Stack it perfectly.
01:25:976 - But the long stream does not seem very good for me.
01:40:809 (3) This note is very close to the previous slider.
01:45:643 (1) Use a soft-sound for the spin.

[Insane]

The spacing in this diff don't follow the song I think. But is fine anyways.
00:21:143 (1,2,1) Considering the spacing between (1,2) the space between (3,1) is too close.
00:44:143 - Please follow the hitsound pattern mentioned previously. http://puu.sh/4hFQ
00:51:476 (8) New combo here, this combo is very long.
01:22:809 (8) ^ Same
01:27:143 (1) Remove new combo here and add in (3).
01:41:809 (7) This note is too close to the previous slider.
01:44:476 (1) Remove this note, don't follow anything.
01:45:143 (4) ^ Same.

Star and good luck (:
vivere
Hi there.

[Easy]:
  1. 01:34:809 (4) - Start a new combo here, and remove this new combo: 01:35:143 (1).
  2. 00:21:809 (1) - Add finish at the end.
  3. 00:32:476 (1) - ^
  4. 00:33:809 (2) - Remove finish in the beginning and replace it for a clap.
  5. 01:17:476 (1) - Add finish in the beginning.
  6. 01:18:476 (2) - Remove finish.
  7. 01:18:809 (3) - Add finish in the beginning.
  8. 01:20:476 (4) - Remove finish.
  9. 01:20:809 (1) - Add finish at the end.
  10. 01:21:809 (2) - Remove finish.
  11. 01:26:809 (1) - Add finish in the beginning.
  12. 01:45:809 - In this Inherited point reduce volume to 15%.
[Normal]:
  1. 00:14:976 (7) - Remove clap.
  2. 00:19:476 (5) - ^ in the beginning.
  3. 00:21:976 (1) - ^ and replace it for a finish.
  4. 00:22:809 (4) - Remove finish.
  5. 00:24:643 (1) - Add finish in the beginning.
  6. 00:29:143 (4,6) - Replace these two finishs for claps. It sounds really really "weird".
  7. 00:31:809 (8) - Remove finish and replace it for a clap.
  8. 00:33:309 (1) - Remove clap.
  9. 00:34:809 (3) - ^
  10. 00:35:643 (4) - ^
  11. 00:52:643 (6) - Remove clap at the end of the slider.
  12. 01:18:476 (1) - Add clap at the end.
  13. 01:18:809 (2) - Add clap in the beginning.
  14. 01:19:309 (3) - ^
  15. 01:20:809 (1) - Add finish at the end.
  16. 01:21:809 (2,4) - Remove these finishs, it sounds really bad D:
  17. 01:45:643 - The same as Easy, reduce volume to 15%
[Hard]:
  1. 00:23:809 (2,3) - Add a clap in these two notes.
  2. 00:25:143 (2,3) - ^
  3. 00:25:976 (1) - Add a clap at the end and (2) too.
  4. 00:34:476 (2,3) - Add a clap.
  5. 00:35:809 (2,3) - ^
  6. 01:44:309 (2) - Add whistle.
  7. 01:44:809 (3) - ^
  8. 01:45:643 - As Normal and Easy, reduce volume to 15%
[Insane]:
  1. 00:18:976 (6) - New combo, then, remove this new combo: 00:21:143.
  2. 00:26:476 (1) - Why there are new combo?... Remove it.
  3. 00:37:809 (1) - Remove new combo.
  4. 00:38:476 (8) - Add a new combo.
  5. 00:41:643 (8) - ^
  6. 01:36:476 (1) - Remove new combo.
  7. 01:45:643 - As in Hard, Normal and Easy... Reduce volume to 15%
Well, that's all...

Good luck and Star :3
Kyonko Hizara
:) :) :) :) :) :) :) :) :) :) :) :) :) Star star star bla bla bla message is too short fffffff
Topic Starter
SYSEN

eldnl wrote:

[General]

- The background is really bad, because you turn a photo that was larger sideways.err... okay then... i'll fix it in the next full upload
- Disable countdown in all difficulties, is not necessary. since you're the second person said that... okay then
- In the break, MioAkiyama.png the first two times appears very early in my opinion.uhh... yes... i'll fix it in the next full upload

[Easy]

Tick rate 1. The sliders looks weird because the sliderspeed is too slow.okay..but is it allowed to have different sliderticks in different diffs?)
00:44:143 - Many random finish and claps, this sounds really bad, I suggest to use this pattern: http://puu.sh/4hFQ i'l lconsider it using it in hard of insane... since in easy diffs 95% the notes are in white tick..
01:45:476 (1) Reduce 1/2 the slider, I think sounds better. Add a finish at the start and whistle at the end.ehh...i make the slider too far...okay fixed

[Normal]

00:23:476 (1) Remove new combo, for be consistent with the previous one.okay
00:26:143 (1) ^ Same, there are just (1) and (2).okay
00:29:476 (5) New combo here.okay
00:32:476 (9) New combo here too, and remove in the next note.okay
00:38:476 - The finish here sounds noisy .... follow the pattern.okay
01:01:809 (4) Remove finish, sounds strange.okay
01:33:809 (4) ^ Same.okay

[Hard]

00:22:643 (5,6,7) Change these three notes for a slider?okay
00:43:476 - I think that a stream like this is for an insane difficulty, is very difficult for a [Hard] difficulty.uhh.. now let's see if there are one more modder says about this stream... i'll change it
00:53:976 - ^ Same, also you need a new combo in (9).okay.. and ^
00:55:976 (1) If you apply the previous changes, remove new combo here.okay
00:59:143 (1) Remove new combo here too.okay
01:02:809 (4) I can't feel a jump here, please put the (4) In the center of the triangle. http://puu.sh/4hIMokay
01:15:476 (1) This stream feels very good. I don't have problem with this.
01:21:476 (4) Stack it perfectly.okay, really.. i had really hard time stacking this
01:25:976 - But the long stream does not seem very good for me.same like stream above
01:40:809 (3) This note is very close to the previous slider.ehh.. i didn't notice it
01:45:643 (1) Use a soft-sound for the spin.okay

[Insane]

The spacing in this diff don't follow the song I think. But is fine anyways.
00:21:143 (1,2,1) Considering the spacing between (1,2) the space between (3,1) is too close.hmm.. i think it's fine with it
00:44:143 - Please follow the hitsound pattern mentioned previously. http://puu.sh/4hFQokay, i messed up a bit in the middle....(in purpose)
00:51:476 (8) New combo here, this combo is very long.okay
01:22:809 (8) ^ Sameokay
01:27:143 (1) Remove new combo here and add in (3).okay
01:41:809 (7) This note is too close to the previous slider.i didn't notice it
01:44:476 (1) Remove this note, don't follow anything.umm no... on a sec... maybe i'll think about it
01:45:143 (4) ^ Same.^

Star and good luck (:
thanks for the mod : D
Topic Starter
SYSEN

vivere wrote:

Hi there.

[Easy]:
  1. 01:34:809 (4) - Start a new combo here, and remove this new combo: 01:35:143 (1).umm.. no
  2. 00:21:809 (1) - Add finish at the end.okay
  3. 00:32:476 (1) - ^okay
  4. 00:33:809 (2) - Remove finish in the beginning and replace it for a clap.okay
  5. 01:17:476 (1) - Add finish in the beginning.okay
  6. 01:18:476 (2) - Remove finish.okay
  7. 01:18:809 (3) - Add finish in the beginning.okay
  8. 01:20:476 (4) - Remove finish.okay
  9. 01:20:809 (1) - Add finish at the end.okay
  10. 01:21:809 (2) - Remove finish.okay
  11. 01:26:809 (1) - Add finish in the beginning.okay
  12. 01:45:809 - In this Inherited point reduce volume to 15%okay.
[Normal]:
  1. 00:14:976 (7) - Remove clap.okay
  2. 00:19:476 (5) - ^ in the beginning.umm.. no..
  3. 00:21:976 (1) - ^ and replace it for a finish.okay
  4. 00:22:809 (4) - Remove finish.okay
  5. 00:24:643 (1) - Add finish in the beginning.okay
  6. 00:29:143 (4,6) - Replace these two finishs for claps. It sounds really really "weird".okay
  7. 00:31:809 (8) - Remove finish and replace it for a clap.removed
  8. 00:33:309 (1) - Remove clap.err.. no..sounds ... a bit strange to me
  9. 00:34:809 (3) - ^okay
  10. 00:35:643 (4) - ^err.. no..
  11. 00:52:643 (6) - Remove clap at the end of the slider.okay
  12. 01:18:476 (1) - Add clap at the end.okay
  13. 01:18:809 (2) - Add clap in the beginning.no...
  14. 01:19:309 (3) - ^^
  15. 01:20:809 (1) - Add finish at the end.okay
  16. 01:21:809 (2,4) - Remove these finishs, it sounds really bad D:okay
  17. 01:45:643 - The same as Easy, reduce volume to 15%okay
[Hard]:
  1. 00:23:809 (2,3) - Add a clap in these two notes.okay
  2. 00:25:143 (2,3) - ^okay
  3. 00:25:976 (1) - Add a clap at the end and (2) too.
  4. 00:34:476 (2,3) - Add a clap.okay
  5. 00:35:809 (2,3) - ^okay
  6. 01:44:309 (2) - Add whistle.okay
  7. 01:44:809 (3) - ^okay
  8. 01:45:643 - As Normal and Easy, reduce volume to 15%okay
[Insane]:
  1. 00:18:976 (6) - New combo, then, remove this new combo: 00:21:143.no...
  2. 00:26:476 (1) - Why there are new combo?... Remove it.to make the note more noticeable... oh well.. removed the new combo now
  3. 00:37:809 (1) - Remove new combo.okay
  4. 00:38:476 (8) - Add a new combo.okay
  5. 00:41:643 (8) - ^okay
  6. 01:36:476 (1) - Remove new combo.umm.no
  7. 01:45:643 - As in Hard, Normal and Easy... Reduce volume to 15%okay
Well, that's all...

Good luck and Star :3
thanks for the mod : D
kurohana
kimi wo miteru to itsumo haato dokidoki ~ ♫
my mooood ♫

[General]
- storyboard folder is unused... or is it a mistake by me? if not, delete the folder
- looks better, if the lyrics don't hide the charas
- silenced sliderticks are unrankable, delete this

[Easy]
- 00:43:809 (1) delete this note, because its easier for beginner

[Normal]
- 00:21:976 (1,2,3,4) a bit hard for normal, or not?
- 00:24:476 (7,1,2,3) ^
- 00:46:476 (1,2,3,4) ^
- 01:18:476 (1,2,3,4) ^

[Hard]
- 00:43:476 (1,2,3,4,5,6,7,8,1) this kind of strem is too hard for hard
- 00:53:976 (1,2,3,4,5,6,7) ^
- 01:15:476 (1,2,3,4,5) ^
- 01:25:976 (1,2,3,4,5,6,7) ^

[Insane]
- i like this diff °^° good

thanks for let me mod this song ~ ♫
star and good luck ;) let me know, if you map another k-on ong :)
Topic Starter
SYSEN

kurohana wrote:

kimi wo miteru to itsumo haato dokidoki ~ ♫
my mooood ♫

[General]
- storyboard folder is unused... or is it a mistake by me? if not, delete the folder i think i already deleted it...
- looks better, if the lyrics don't hide the charas it's....oh nvm... i am planning to recreate a new lyrics storyboard for this map
- silenced sliderticks are unrankable, delete this w-wha...okay then... i just know it's unrankable

[Easy]
- 00:43:809 (1) delete this note, because its easier for beginner okay

[Normal]
- 00:21:976 (1,2,3,4) a bit hard for normal, or not? err.. maybe i change the (2) and (3) into slider will make it better and easier
- 00:24:476 (7,1,2,3) ^changed a bit
- 00:46:476 (1,2,3,4) ^^
- 01:18:476 (1,2,3,4) ^^

[Hard]
- 00:43:476 (1,2,3,4,5,6,7,8,1) this kind of strem is too hard for hard oh...you're the third person who said it...... okay.. i'll remove all the stream in this diff XD
- 00:53:976 (1,2,3,4,5,6,7) ^changed into jump XD
- 01:15:476 (1,2,3,4,5) ^changed
- 01:25:976 (1,2,3,4,5,6,7) ^changed

[Insane]
- i like this diff °^° good

thanks for let me mod this song ~ ♫
star and good luck ;) let me know, if you map another k-on ong :) sure : D
thanks for the mod : D
Leorda
Halo

General

* Don't put some random hitsounds. Use the clap if the object is place in 2nd and 4th white ticks. And use finish hitsound for long white tick
* Try find some good BG?
* Where is the SB in outro of the song?

------------------------------------------------------------------------

Easy

00:23:809 (x) - Add note here?
00:23:809 (x) - ^
01:24:143 (5) - Overlapped by previous slider is ugly (Nazi)
01:26:809 (3,4) - Please fill the object between this object. The gap feels weird

------------------------------------------------------------------------

Normal
01:00:476 (x) - Add note here, to prevent of pause notes for average player
01:01:809 (4) - Move to 01:01:976?

------------------------------------------------------------------------

Hard
00:21:809 (x) - Add note here?
01:21:476 (4) - Not stack perfectly with tail slider (Nazi)
01:22:143 (6) - ^
01:22:810 (8) - ^

------------------------------------------------------------------------

Insane
00:16:143 (10) - The sliderbody is almost offscreen
00:22:310 (1) - Can you make this slider more curve? Like other slider?
00:40:976 (6) - New combo for jump pattern

------------------------------------------------------------------------

That's all
IceBeam
Hello.

First of all I have to agree with Leorda's issues.
What's about hitsounds - you really should add them in some order,for example,as Leorda suggested - claps at 2-nd/4-th white tick and finishes at downbeats(long white tick).I'd suggest to add finish at every 4-th downbeat.

Example:
00:06:809 -
00:12:143 -
00:17:476 -
00:22:809 - and etc.

Though it's minor,cause custom claps fit well,but missing SB after 01:34:809 is a heavy issue,cause lyrics continue.So..you should probably continue storyboarding as well.

And one thing about the map's folder - why .osb file's name differs from the rest? :| I mean the most of the letters aren't capitalized,as they should be.
Though it doesn't really affects anything,cause storyboard works well,but looks a bit weird.

[Easy]
00:17:143 - Rhytm sounds incomplete without this note.
00:19:809 (3) - Clap.
00:21:143 (5) - I'd shorten this slider to previous red tick.
00:24:809 (1) - It finishes a bit late,I'd shorten to 00:25:476 and add another note with clap to 00:25:809.
00:28:476 (2,3,4) - Remove (3)-rd note and add claps to (2) and (4).
00:30:809 (2) - As it's Easy difficuly,maybe add a reverse instead of a circle at 00:31:809 (3)?
00:31:809 (3) - Clap.
00:35:143 (3,4) - Change clap from (4) to (3).
00:46:810 (2) - Again,reverse is easier to read.
01:00:143 (2,3,4) - Like this would be much easier to play:
01:40:809 (2) - Shorten to 01:41:476.

[Normal]
Raise HP Drain a bit,it's Normal after all.

00:21:809 - Note with finish is missing.
00:44:476 - Clap.
01:44:309 - I'd add a note.
01:44:976 - ^

Hitsounds could be improved,but otherwise it looks fine.

[Hard]
00:48:809 (1) - Fix distance,it looks a bit closer then it should be.
01:01:476 (1,2,3,4) - Doesn't looks/plays so good,I'd unstack.
01:15:476 (1,2) - Stack them,otherwise distance between 01:15:809 (2) and 01:16:143 (1) looks wrong.
Or make like this:
01:31:476 (1) - Too close to previous object.

[Insane]
00:25:976 (1,2,3,4,5) - Could you clear up this pattern a bit? Cause they all overlap and hidden by hitbursts.
00:37:143 (6,7,1) - Not a good idea =| These stack break the flow so much..
00:43:310 (5) - Again,clear up it a bit,this note is almost invisible.
01:36:810 (1) - Remove NC?
01:43:810 (4,5,1) - Could you reduce a jump to (1) a little? It'd help to read 01:44:476 (1,2,3,4) jumps better.

Nice mapset overall.
If you'll improve hitsounds a bit more,it'd be really solid mapset!
Good luck to you and have my star~
Topic Starter
SYSEN
hmm.. im still in progress of making new SB now... it's halfway done XD
i'll take the mod after i finished it... sorry for taking a while : (
Topic Starter
SYSEN

Leorda wrote:

Halo

General

* Don't put some random hitsounds. Use the clap if the object is place in 2nd and 4th white ticks. And use finish hitsound for long white tick iokay
* Try find some good BG? okay
* Where is the SB in outro of the song? it's..i remapped the storyboard while you're modding this map : D

------------------------------------------------------------------------

Easy

00:23:809 (x) - Add note here? umm..no, since the note after this has the rythm like this
00:23:809 (x) - ^^
01:24:143 (5) - Overlapped by previous slider is ugly (Nazi)okay
01:26:809 (3,4) - Please fill the object between this object. The gap feels weirdi-it's not.....uhh... i'll think about it

------------------------------------------------------------------------

Normal
01:00:476 (x) - Add note here, to prevent of pause notes for average player okay
01:01:809 (4) - Move to 01:01:976? no....the rythm...sound a bit off...

------------------------------------------------------------------------

Hard
00:21:809 (x) - Add note here? no...can't tell why : (
01:21:476 (4) - Not stack perfectly with tail slider (Nazi) wahh... really....i really had a hard hard time stacking this : (, hope it's better now
01:22:143 (6) - ^ ^
01:22:810 (8) - ^^

------------------------------------------------------------------------

Insane
00:16:143 (10) - The sliderbody is almost offscreenoh right...fixed
00:22:310 (1) - Can you make this slider more curve? Like other slider?okay
00:40:976 (6) - New combo for jump patternokay

------------------------------------------------------------------------

That's all
thanks for the mod
Topic Starter
SYSEN

IceBeam wrote:

Hello.

First of all I have to agree with Leorda's issues.
What's about hitsounds - you really should add them in some order,for example,as Leorda suggested - claps at 2-nd/4-th white tick and finishes at downbeats(long white tick).I'd suggest to add finish at every 4-th downbeat.i'll fix the hitsound after a while...my head wanna explode after remapped the storyboard X(


Example:
00:06:809 -
00:12:143 -
00:17:476 -
00:22:809 - and etc.

Though it's minor,cause custom claps fit well,but missing SB after 01:34:809 is a heavy issue,cause lyrics continue.So..you should probably continue storyboarding as well.

And one thing about the map's folder - why .osb file's name differs from the rest? :| I mean the most of the letters aren't capitalized,as they should be.
Though it doesn't really affects anything,cause storyboard works well,but looks a bit weird.
okay... i'll fix the names

[Easy]
00:17:143 - Rhytm sounds incomplete without this note.hmm.. you're right
00:19:809 (3) - Clap.okay
00:21:143 (5) - I'd shorten this slider to previous red tick.okay
00:24:809 (1) - It finishes a bit late,I'd shorten to 00:25:476 and add another note with clap to 00:25:809.okay
00:28:476 (2,3,4) - Remove (3)-rd note and add claps to (2) and (4).okay
00:30:809 (2) - As it's Easy difficuly,maybe add a reverse instead of a circle at 00:31:809 (3)?okay
00:31:809 (3) - Clap.okay
00:35:143 (3,4) - Change clap from (4) to (3).okay
00:46:810 (2) - Again,reverse is easier to read.okay
01:00:143 (2,3,4) - Like this would be much easier to play:okay
01:40:809 (2) - Shorten to 01:41:476.okay

[Normal]
Raise HP Drain a bit,it's Normal after all. okay

00:21:809 - Note with finish is missing.hmm.. i'll add it then
00:44:476 - Clap.okay
01:44:309 - I'd add a note.okay
01:44:976 - ^okay

Hitsounds could be improved,but otherwise it looks fine.

[Hard]
00:48:809 (1) - Fix distance,it looks a bit closer then it should be.okay
01:01:476 (1,2,3,4) - Doesn't looks/plays so good,I'd unstack.okay then..
01:15:476 (1,2) - Stack them,otherwise distance between 01:15:809 (2) and 01:16:143 (1) looks wrong.
Or make like this: i think i'll keep with stacking for now..
01:31:476 (1) - Too close to previous object.okay

[Insane]
00:25:976 (1,2,3,4,5) - Could you clear up this pattern a bit? Cause they all overlap and hidden by hitbursts.okay
00:37:143 (6,7,1) - Not a good idea =| These stack break the flow so much..okay..
00:43:310 (5) - Again,clear up it a bit,this note is almost invisible.okay..
01:36:810 (1) - Remove NC?that's...how can is miss it....
01:43:810 (4,5,1) - Could you reduce a jump to (1) a little? It'd help to read 01:44:476 (1,2,3,4) jumps better.okay

Nice mapset overall.
If you'll improve hitsounds a bit more,it'd be really solid mapset!
Good luck to you and have my star~
thanks for the mod : D
SamiPale
Hello, request from Team Chunbi Modding Queue

[Easy]
00:14:809(4,5) - These slider, make them parallel
00:29:476(1) - Remove this clap?
00:44:143(1) - ^
00:49:143(1) - Add finish?

[Normal]
00:19:809(5) - Remove clap
00:30:143(1) - Finish instead of clap
00:38:476(1) - Clap
00:44:143(1) - Remove clap on the start and the end, add finish at the start?
01:20:809(1,2,3,4,5,6) - All using clap sounds not that good, rearrange them?

[Hard]
I don't know if you did it on purpose. If no, delete those sliderslide whistles like 00:13:809/00:28:143 etc. since they sounds weird, except 01:21:309(3,5,7)
00:11:976(6) - Finish sound move to 00:12:143
00:57:476(1,2,3) - Remove these claps or using clap by "oxoxx"(x means clap)
01:02:976(4) - 3 grid down on grid lv3
01:17:976(10) - Add whistle?
01:26:476(4) - Add finish?
01:25:809(3) - Use spacing like 01:25:976(1,2) and align with 01:25:976(1)

[Insane]
00:12:309(9) - Finish sound move to 00:12:143
00:13:309(3) - Use clap instead of finish
00:22:809(3) - Add finish?
00:23:643(1) - This clap sounds lonely, you can try to add clap on 00:24:476, 00:27:143, etc.
00:29:143(7) - Add clap?
00:35:143(6) - Clap instead here and add finish at 00:35:309?
00:43:143(4,5) - Weird spacing, or you can add newcombo here
00:55:809(1,4,7) - Add clap?
01:27:976(1) - Finish sound move to 01:28:143?
01:35:976(4) - 1 grid down on grid lv4
01:44:476(1) - Remove newcombo
01:44:809(2) - Newcombo
01:45:643(1) - Using 40%-50% volume is better

I haven't modded SB yet since it is not finished
Normal and Hard diff are a bit hard, thinking the diff spread is important ;)
Topic Starter
SYSEN

SamiPale wrote:

Hello, request from Team Chunbi Modding Queue

[Easy]
00:14:809(4,5) - These slider, make them parallel okay
00:29:476(1) - Remove this clap?okay
00:44:143(1) - ^hmm.. it didn't had any clap cnymore
00:49:143(1) - Add finish?...no

[Normal]
00:19:809(5) - Remove clapsince many suggested this i guess i'll remove it now : (
00:30:143(1) - Finish instead of clapno since there are finish 2 notes after it
00:38:476(1) - Clapokay
00:44:143(1) - Remove clap on the start and the end, add finish at the start?okay
01:20:809(1,2,3,4,5,6) - All using clap sounds not that good, rearrange them?okay

[Hard]
I don't know if you did it on purpose. If no, delete those sliderslide whistles like 00:13:809/00:28:143 etc. since they sounds weird, except 01:21:309(3,5,7) oh..i missed that part
00:11:976(6) - Finish sound move to 00:12:143okay
00:57:476(1,2,3) - Remove these claps or using clap by "oxoxx"(x means clap)maybe i better remove the clap
01:02:976(4) - 3 grid down on grid lv3okay
01:17:976(10) - Add whistle?okay
01:26:476(4) - Add finish?no..
01:25:809(3) - Use spacing like 01:25:976(1,2) and align with 01:25:976(1)i think i better not for this one..

[Insane]
00:12:309(9) - Finish sound move to 00:12:143okay
00:13:309(3) - Use clap instead of finishi removed the claps in this section : (
00:22:809(3) - Add finish?okay
00:23:643(1) - This clap sounds lonely, you can try to add clap on 00:24:476, 00:27:143, etc. now i don't use any claps in this section
00:29:143(7) - Add clap?^
00:35:143(6) - Clap instead here and add finish at 00:35:309?finish added
00:43:143(4,5) - Weird spacing, or you can add newcombo herei make that in purpose...maybe i shouldnt add the new combo... since i'll be asked by another modder to remove it again : (
00:55:809(1,4,7) - Add clap?okay...i better add clap in 2 4 7
01:27:976(1) - Finish sound move to 01:28:143?i-i forgot to remove that finish
01:35:976(4) - 1 grid down on grid lv4okay
01:44:476(1) - Remove newcombookay
01:44:809(2) - Newcombookay
01:45:643(1) - Using 40%-50% volume is betteri think..it's fine with 15% now

I haven't modded SB yet since it is not finished it's okay
Normal and Hard diff are a bit hard, thinking the diff spread is important ;) (...i aciddentallyended up making the normal a bit hard ....so i make the hard and insane a bit had too XD)
thanks for the mod
pieguyn
General:

-I like how the note colors fit with the SB~

Easy:

00:14:809 (4) - New combo?
01:24:143 (5) - ^
01:29:143 (4) - ^

Normal:

-tick rate 1?~

00:21:976 (2) - this? http://osu.ppy.sh/ss/130923
01:13:476 - break ends too early o.o reinsert it?
01:23:809 (6) - New combo?
01:29:143 (6) - ^

Hard:

-tick rate 1 :?

00:07:476 (3) - This slider looks really weird... perhaps this? http://osu.ppy.sh/ss/130931 (Since you use this slider multiple times throughout the map, please change them all if you change this one~)
00:41:476 (1,2,3,4,5) - This? http://osu.ppy.sh/ss/130927
00:42:809 (2,3) - Move these 1 level 3 grid up
00:44:143 (1) - Too close to (4)
00:47:309 (8) - New combo?
00:50:809 (6) - This slider hangs off the edge of the playfield :?
01:13:476 - This break ends too early again :?
01:23:143 (1,2,3,4,5) - This? http://osu.ppy.sh/ss/130930

Insane:

00:15:643 (9) - New combo?
00:20:143 (10) - New combo, then remove it from 00:21:143 (1)?
00:42:810 (1,2,3,4,5) - These notes seem randomly placed in the playfield, maybe it might be nicer if you made a pattern out of them such as a diamond? http://osu.ppy.sh/ss/130936
00:54:976 (5) - New combo
00:57:643 ~ 01:01:476 - I really think you should increase the pace in this section, the map suddenly slows down with no real change in the song :?
01:44:310 (5) - This break ends too early again :cry:
01:22:643 (7) - (nazi) Move 1 level 4 grid left and 1 level 4 grid up?
01:26:976 (6) - New combo
01:28:143 (2) - Make this a mirrored version of (1)?
01:41:143 (6) - This? http://osu.ppy.sh/ss/130941
01:43:810 (4) - This? http://osu.ppy.sh/ss/130947 (if you do this, it might look nice if you place (5) at x: 208, y: 192~)
01:44:810 (1,2,3,4) - Place these around the center? http://osu.ppy.sh/ss/130943

Nice map and SB~ :) I'd star but I can't :?
Topic Starter
SYSEN

pieguy1372 wrote:

General:

-I like how the note colors fit with the SB~

Easy:

00:14:809 (4) - New combo?no since the vocal still goes on...
01:24:143 (5) - ^^
01:29:143 (4) - ^^

Normal:

-tick rate 1?~2 is better i think since this mapset is dominated by sliders

00:21:976 (2) - this? http://osu.ppy.sh/ss/130923 mm.. okay...rotate the slider a bit right?
01:13:476 - break ends too early o.o reinsert it?okay then
01:23:809 (6) - New combo?i'll take this suggestion then...maybe if there are 2 modder says this... i'll change it (there's new combo here last time)
01:29:143 (6) - ^^

Hard:

-tick rate 1 :?

00:07:476 (3) - This slider looks really weird... perhaps this? http://osu.ppy.sh/ss/130931 (Since you use this slider multiple times throughout the map, please change them all if you change this one~) i won't since the middle of slider reaaally fits with the circles XD
00:41:476 (1,2,3,4,5) - This? http://osu.ppy.sh/ss/130927okay... hope it looks better now
00:42:809 (2,3) - Move these 1 level 3 grid upokay
00:44:143 (1) - Too close to (4)no it doesn't....it's because i increased the SV in this time
00:47:309 (8) - New combo?umm.. no
00:50:809 (6) - This slider hangs off the edge of the playfield :? err.. that's accident XD... okay fixed
01:13:476 - This break ends too early again :? okay,..
01:23:143 (1,2,3,4,5) - This? http://osu.ppy.sh/ss/130930 y-yes...that's it...but i make the spacing farther...hope i didn't mess up

Insane:

00:15:643 (9) - New combo?no...
00:20:143 (10) - New combo, then remove it from 00:21:143 (1)?okay
00:42:810 (1,2,3,4,5) - These notes seem randomly placed in the playfield, maybe it might be nicer if you made a pattern out of them such as a diamond? http://osu.ppy.sh/ss/130936i-it's not...well... i make it like that so players can be ready for the streams and SV changes (my experience)...maybe i'll take it into my notes and change it if another modder says so : (
00:54:976 (5) - New comboumm..no
00:57:643 ~ 01:01:476 - I really think you should increase the pace in this section, the map suddenly slows down with no real change in the song :? i know...but maybe it's better this way...(maybe i'll just make the slider more farther)
01:44:310 (5) - This break ends too early again :cry: okay..
01:22:643 (7) - (nazi) Move 1 level 4 grid left and 1 level 4 grid up?00:59:809 (2) -
01:26:976 (6) - New comboumm.no
01:28:143 (2) - Make this a mirrored version of (1)?01:27:809 (1) -
01:41:143 (6) - This? http://osu.ppy.sh/ss/130941 okay..
01:43:810 (4) - This? http://osu.ppy.sh/ss/130947 (if you do this, it might look nice if you place (5) at x: 208, y: 192~)color=#0000FF]okay..[/color]
01:44:810 (1,2,3,4) - Place these around the center? http://osu.ppy.sh/ss/130943color=#0000FF]okay..[/color]

Nice map and SB~ :) I'd star but I can't :? there'll be no white stars anymore X( ...anyway thanks XD
thanks for the mod : D
Elly-chan
[General]
what pieguy said, very good~

[Easy]
01:22:809 (3) - Finish.
01:33:476 (3) - Add finishes on this slider?
01:34:809 (4) - Finish.
01:37:809 (3) - New combo? if so remove the new combo on the one after it and make 01:40:809 a new combo
Great~

[Normal]
.. Perfect ;_; What an amazing normal~

[Hard]
00:27:809 (2, 3) - Remove the whistles from these notes so they are only claps.
00:51:476 (1) - Remove new combo?

I usually can only mod patterns on easy and normal most of the time so that's why theres gonna be no pattern mods on hard or insane (Easy and normals were fine) but to let you know the patterns are very good~ some sliders can use some work though like right here http://osu.ppy.sh/ss/132064 . the sliders are kinda un-even.

[Insane]
ohboy too hard to mod for me ;o;

Anyways GOOD MAP! one of the best i've modded so far XD thats why such a little mod..~ if they weren't useless i'd give you a star ;3
The 08 team_Bourdon
ello~ xD

General
you got a cute SB ;)

Easy
*- i don't feel it is easy, try to make it easier?
00:06:809 (1) - add a finish at beginning?
00:21:143 (5) - at behind, it is finish, instead of clap
01:13:476 - delete this Drag Break
01:33:476 (3) - at middle add a finish?
01:39:143 (1) - at behind, finish instead of clap

Normal
*- try to make it below 3 star, and same as 'EASY', i dont feel it is Normal :(
00:06:810 (1) - add a finish?

Hard
00:14:143 (2) - make it more beautiful
00:39:810 (5) - up 3 grid?
00:46:143 (7) - make it more beautiful
00:48:809 (1) - ^
00:51:476 (1) - delete this New Combo
01:40:143 (2) - at beginning add a finish
01:42:143 (5) - at behind add a finish

Insane
00:15:643 (9) - add a New Combo?
00:32:143 (11) - up+right 5 grid ?
00:46:143 (7,8,9,10,11) - make them close a bit
00:57:143 (7) - left 1 grid ?
00:57:476 (9) - up 2 or 3 grid ?
01:13:480 - delete this Drag Break

----
Good Luck to you~ ;)
Esupanitix
Hello.

I will not mod Insane since my limit is 3 and Insane requires the most patience.

Easy
00:06:809 Combo
2,3,4 - Misspaced.

00:12:143 Combo
Entire Combo - Misspaced. Remember that this is an easy map. I.E. DON'T use jumps. Even if they're tiny, DON'T use them.

00:17:427 Combo
Entire Combo - Misspaced. Please don't go against the distance snap. Use the wheel on your mouse while holding Alt to adjust the distance snap.

Pretty much, go over your map with distance snap ON, and check which beats need to be replaced.

Normal
Let's just say go over your map with distance snap and leave it at that (UNLESS YOU WANT A GIGANTIC FUCKING WALL OF TEXT)

Hard
Same problem.

Insane
Nothing wrong to be exact.



Main line: I can't mod maps correctly if you don't abide to the distance snap.
Topic Starter
SYSEN

Elly-chan wrote:

[General]
what pieguy said, very good~

[Easy]
01:22:809 (3) - Finish.umm no
01:33:476 (3) - Add finishes on this slider? umm no because i aplied your mod below this
01:34:809 (4) - Finish.okay
01:37:809 (3) - New combo? if so remove the new combo on the one after it and make 01:40:809 a new combo
Great~okay

[Normal]
.. Perfect ;_; What an amazing normal~

[Hard]
00:27:809 (2, 3) - Remove the whistles from these notes so they are only claps.umm. i think there aren't any claps alreadyokay
00:51:476 (1) - Remove new combo?okay

I usually can only mod patterns on easy and normal most of the time so that's why theres gonna be no pattern mods on hard or insane (Easy and normals were fine) but to let you know the patterns are very good~ some sliders can use some work though like right here http://osu.ppy.sh/ss/132064 . the sliders are kinda un-even.that slider i ise it mostly 75% since it really fits it you place a note in middle of it...even there aren't any notes i just like to use it because it's strange XD

[Insane]
ohboy too hard to mod for me ;o;

Anyways GOOD MAP! one of the best i've modded so far XD thats why such a little mod..~ if they weren't useless i'd give you a star ;3
thanks for the mod
Topic Starter
SYSEN

The 08 team_Bourdon wrote:

ello~ xD

General
you got a cute SB ;)

Easy
*- i don't feel it is easy, try to make it easier? no. if i make it easier... i must make normal hard and insane remapped too....i tried my best to make the diff spread good as possible.... i really hate the 1 star easy 3star normals..and the insane got ridicolously harder hard...it's better that i make easy that is not easy. normal that is not normal...because my center point of my diff spread is the insane diff edit: maybe i'll reposition easy without changging the difficulty too much
00:06:809 (1) - add a finish at beginning?okay
00:21:143 (5) - at behind, it is finish, instead of clapokay
01:13:476 - delete this Drag Breakeh i forgot this one
01:33:476 (3) - at middle add a finish?umm no
01:39:143 (1) - at behind, finish instead of clapno..

Normal
*- try to make it below 3 star, and same as 'EASY', i dont feel it is Normal :( same answer as above : (
00:06:810 (1) - add a finish?okay

Hard
00:14:143 (2) - make it more beautiful noooooo...... looks how this note fits with the slider http://osu.ppy.sh/ss/132579 : (
00:39:810 (5) - up 3 grid? okay
00:46:143 (7) - make it more beautifulokay
00:48:809 (1) - ^i'll change that ufo pattern if there's another mod says this XD
00:51:476 (1) - delete this New Combookay
01:40:143 (2) - at beginning add a finishumm.. no
01:42:143 (5) - at behind add a finish^

Insane
00:15:643 (9) - add a New Combo?ummm.. no
00:32:143 (11) - up+right 5 grid ?okay 2up and 5 right might be good
00:46:143 (7,8,9,10,11) - make them close a bitokay
00:57:143 (7) - left 1 grid ?okay
00:57:476 (9) - up 2 or 3 grid ?2grid may be good
01:13:480 - delete this Drag Breakokay

----
Good Luck to you~ ;)
thanks for the mod
Topic Starter
SYSEN

Esupanitix wrote:

Hello.

I will not mod Insane since my limit is 3 and Insane requires the most patience.

Easy
00:06:809 Combo
2,3,4 - Misspaced.okay2, i'll reposition it since you're the 3rd person who said this

00:12:143 Combo
Entire Combo - Misspaced. Remember that this is an easy map. I.E. DON'T use jumps. Even if they're tiny, DON'T use them.^

00:17:427 Combo
Entire Combo - Misspaced. Please don't go against the distance snap. Use the wheel on your mouse while holding Alt to adjust the distance snap.^

Pretty much, go over your map with distance snap ON, and check which beats need to be replaced.

Normal
Let's just say go over your map with distance snap and leave it at that (UNLESS YOU WANT A GIGANTIC FUCKING WALL OF TEXT)i'll think of some of the beats so i didn't get a wall of nazi

Hard
Same problem. a big no for this... i never want to use distance snap on hard and insane

Insane
Nothing wrong to be exact.



Main line: I can't mod maps correctly if you don't abide to the distance snap.
i ll finish the repositioning later
PS:I never ever use distance snap for hard and insane.... seriously... i hate that distance snap thingy : (
Topic Starter
SYSEN

Index-San wrote:

Esupanitix wrote:

Hello.

I will not mod Insane since my limit is 3 and Insane requires the most patience.

Easy
00:06:809 Combo
2,3,4 - Misspaced.okay2, i'll reposition it since you're the 3rd person who said this

00:12:143 Combo
Entire Combo - Misspaced. Remember that this is an easy map. I.E. DON'T use jumps. Even if they're tiny, DON'T use them.^

00:17:427 Combo
Entire Combo - Misspaced. Please don't go against the distance snap. Use the wheel on your mouse while holding Alt to adjust the distance snap.^

Pretty much, go over your map with distance snap ON, and check which beats need to be replaced.

Normal
Let's just say go over your map with distance snap and leave it at that (UNLESS YOU WANT A GIGANTIC FUCKING WALL OF TEXT)okay, i'll think of some of the beats so i didn't get a wall of nazi

Hard
Same problem. a big no for this... i never want to use distance snap on hard and insane

Insane
Nothing wrong to be exact.



Main line: I can't mod maps correctly if you don't abide to the distance snap.
i ll finish the repositioning later
PS:I never ever use distance snap for hard and insane.... seriously... i hate that distance snap thingy : (
Raging Bull
Distance snap isnt a bad thing on a hard/insane. It still helps us read clearer. Though I do disable distance snap when I want to make a jump/pattern. So yea, I wouldn't really just throw out distance snap out the window for hard/insane.
MoodyRPG
Easy
OK

Normal
00:22:809 (4) - Maybe new combo?
01:45:476 (5) - ^?

Hard
OK

Insane
01:45:476 (4) - Maybe new combo?

Good Map :)
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