Hello.
First of all I have to agree with Leorda's issues.
What's about hitsounds - you really should add them in some order,for example,as Leorda suggested - claps at 2-nd/4-th white tick and finishes at downbeats(long white tick).I'd suggest to add finish at every 4-th downbeat.
Example:
00:06:809 -
00:12:143 -
00:17:476 -
00:22:809 - and etc.
Though it's minor,cause custom claps fit well,but missing SB after 01:34:809 is a heavy issue,cause lyrics continue.So..you should probably continue storyboarding as well.
And one thing about the map's folder - why .osb file's name differs from the rest? I mean the most of the letters aren't capitalized,as they should be.
Though it doesn't really affects anything,cause storyboard works well,but looks a bit weird.
[Easy]
00:17:143 - Rhytm sounds incomplete without this note.
00:19:809 (3) - Clap.
00:21:143 (5) - I'd shorten this slider to previous red tick.
00:24:809 (1) - It finishes a bit late,I'd shorten to 00:25:476 and add another note with clap to 00:25:809.
00:28:476 (2,3,4) - Remove (3)-rd note and add claps to (2) and (4).
00:30:809 (2) - As it's Easy difficuly,maybe add a reverse instead of a circle at 00:31:809 (3)?
00:31:809 (3) - Clap.
00:35:143 (3,4) - Change clap from (4) to (3).
00:46:810 (2) - Again,reverse is easier to read.
01:00:143 (2,3,4) - Like this would be much easier to play:
01:40:809 (2) - Shorten to 01:41:476.
[Normal]
Raise HP Drain a bit,it's Normal after all.
00:21:809 - Note with finish is missing.
00:44:476 - Clap.
01:44:309 - I'd add a note.
01:44:976 - ^
Hitsounds could be improved,but otherwise it looks fine.
[Hard]
00:48:809 (1) - Fix distance,it looks a bit closer then it should be.
01:01:476 (1,2,3,4) - Doesn't looks/plays so good,I'd unstack.
01:15:476 (1,2) - Stack them,otherwise distance between 01:15:809 (2) and 01:16:143 (1) looks wrong.
Or make like this:
01:31:476 (1) - Too close to previous object.
[Insane]
00:25:976 (1,2,3,4,5) - Could you clear up this pattern a bit? Cause they all overlap and hidden by hitbursts.
00:37:143 (6,7,1) - Not a good idea =| These stack break the flow so much..
00:43:310 (5) - Again,clear up it a bit,this note is almost invisible.
01:36:810 (1) - Remove NC?
01:43:810 (4,5,1) - Could you reduce a jump to (1) a little? It'd help to read 01:44:476 (1,2,3,4) jumps better.
Nice mapset overall.
If you'll improve hitsounds a bit more,it'd be really solid mapset!
Good luck to you and have my star~
First of all I have to agree with Leorda's issues.
What's about hitsounds - you really should add them in some order,for example,as Leorda suggested - claps at 2-nd/4-th white tick and finishes at downbeats(long white tick).I'd suggest to add finish at every 4-th downbeat.
Example:
00:06:809 -
00:12:143 -
00:17:476 -
00:22:809 - and etc.
Though it's minor,cause custom claps fit well,but missing SB after 01:34:809 is a heavy issue,cause lyrics continue.So..you should probably continue storyboarding as well.
And one thing about the map's folder - why .osb file's name differs from the rest? I mean the most of the letters aren't capitalized,as they should be.
Though it doesn't really affects anything,cause storyboard works well,but looks a bit weird.
[Easy]
00:17:143 - Rhytm sounds incomplete without this note.
00:19:809 (3) - Clap.
00:21:143 (5) - I'd shorten this slider to previous red tick.
00:24:809 (1) - It finishes a bit late,I'd shorten to 00:25:476 and add another note with clap to 00:25:809.
00:28:476 (2,3,4) - Remove (3)-rd note and add claps to (2) and (4).
00:30:809 (2) - As it's Easy difficuly,maybe add a reverse instead of a circle at 00:31:809 (3)?
00:31:809 (3) - Clap.
00:35:143 (3,4) - Change clap from (4) to (3).
00:46:810 (2) - Again,reverse is easier to read.
01:00:143 (2,3,4) - Like this would be much easier to play:
01:40:809 (2) - Shorten to 01:41:476.
[Normal]
Raise HP Drain a bit,it's Normal after all.
00:21:809 - Note with finish is missing.
00:44:476 - Clap.
01:44:309 - I'd add a note.
01:44:976 - ^
Hitsounds could be improved,but otherwise it looks fine.
[Hard]
00:48:809 (1) - Fix distance,it looks a bit closer then it should be.
01:01:476 (1,2,3,4) - Doesn't looks/plays so good,I'd unstack.
01:15:476 (1,2) - Stack them,otherwise distance between 01:15:809 (2) and 01:16:143 (1) looks wrong.
Or make like this:
01:31:476 (1) - Too close to previous object.
[Insane]
00:25:976 (1,2,3,4,5) - Could you clear up this pattern a bit? Cause they all overlap and hidden by hitbursts.
00:37:143 (6,7,1) - Not a good idea =| These stack break the flow so much..
00:43:310 (5) - Again,clear up it a bit,this note is almost invisible.
01:36:810 (1) - Remove NC?
01:43:810 (4,5,1) - Could you reduce a jump to (1) a little? It'd help to read 01:44:476 (1,2,3,4) jumps better.
Nice mapset overall.
If you'll improve hitsounds a bit more,it'd be really solid mapset!
Good luck to you and have my star~