hihi~ 
[General]
Disable letterbox during breaks
Hard and Extreme you mapped until 01:45:443, however Easy and Normal you didn't. Even though they're easier diffs still map to 01:45:443?
[Extreme]
I think this is a good insane difficulty however, you need to either turn up the volume or add more hitsounds to some of the beats because even though I'm hitting all the beats and FC-ing this, I still feel like I missed some during the way. With AR9, players don't have much time to check their accuracy to see if they missed something or not. And the hit300s and 100s kind of blend in with the BG and SB you have going on. Therefore, you should most definitely tune up the volume for all the silent beats.
Another thing what is with this tiny unmapped part: 00:31:463 it ruins the flow of the jumps. Definitely put something there
Also, maybe add a spinner from 01:45:609 to 01:46:776?
[Easy]
For the easy diff, instead of making all the inherit sections x0.5 why don't you just turn down the slider velocity? :O
Usually every mapper turns down slider velocity as the difficulty gets easier. You can verify by looking at how others map, it's not a big deal it's just I find it weird you didn't set different slider velocities for each difficulty.
00:41:461 (1) - I don't think this is a good idea on Easy... maybe a spinner?
[Hard]
AR 8 is too high for hard, AR 6 will do.
00:12:135 - add beat here. It's too confusing for hard to only have 4.
00:26:298 - add beat here?
00:39:794 (5) - New combo here and delete new combo 00:40:128 (1)
00:40:461 (3) - Then make this new combo to make the scatter beats easier to read
00:43:460 (1) - Spinner too short for hard
Delete 01:15:368 (1) and 01:15:868 (7) They make no sense how they don't even start on a down beat or an upbeat. Definitely not for Hard.
01:25:782 (1,5,6) - Too close to previous beats to create anti-jump. Make these further or rearrange them somehow.
Normal looks fine
nice map
☆~

[General]
Disable letterbox during breaks
Hard and Extreme you mapped until 01:45:443, however Easy and Normal you didn't. Even though they're easier diffs still map to 01:45:443?
[Extreme]
I think this is a good insane difficulty however, you need to either turn up the volume or add more hitsounds to some of the beats because even though I'm hitting all the beats and FC-ing this, I still feel like I missed some during the way. With AR9, players don't have much time to check their accuracy to see if they missed something or not. And the hit300s and 100s kind of blend in with the BG and SB you have going on. Therefore, you should most definitely tune up the volume for all the silent beats.
Another thing what is with this tiny unmapped part: 00:31:463 it ruins the flow of the jumps. Definitely put something there
Also, maybe add a spinner from 01:45:609 to 01:46:776?
[Easy]
For the easy diff, instead of making all the inherit sections x0.5 why don't you just turn down the slider velocity? :O
Usually every mapper turns down slider velocity as the difficulty gets easier. You can verify by looking at how others map, it's not a big deal it's just I find it weird you didn't set different slider velocities for each difficulty.
00:41:461 (1) - I don't think this is a good idea on Easy... maybe a spinner?
[Hard]
AR 8 is too high for hard, AR 6 will do.
00:12:135 - add beat here. It's too confusing for hard to only have 4.
00:26:298 - add beat here?
00:39:794 (5) - New combo here and delete new combo 00:40:128 (1)
00:40:461 (3) - Then make this new combo to make the scatter beats easier to read
00:43:460 (1) - Spinner too short for hard
Delete 01:15:368 (1) and 01:15:868 (7) They make no sense how they don't even start on a down beat or an upbeat. Definitely not for Hard.
01:25:782 (1,5,6) - Too close to previous beats to create anti-jump. Make these further or rearrange them somehow.
Normal looks fine
nice map
