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Loos - Koi Yomi Zakura

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KanaRin
22222222
3333333333
444444444444
美麗的Star

好的 開始做Taiko
LKs
You have not yet given this beatmap a star. If you like what you see, and want to help this beatmap get attention, then shoot a star in its direction!
Banana
好听、好图、就是这样、、到底要多长?? :? :? :? :?
Armin
Hi

[Rin]

00:17:180 (3,4,5) - this triplette is quite random, considering the rhythm of the song, I suggest you to remove the 4 in order to make a simple stack
00:17:894 (6) - This silenced repeat is not really funny to play, plus I guess it would be better if you mapped it without repeats, like in this screen: http://osu.ppy.sh/ss/122452
00:33:251 (3,1) - Really unexpected jump, plust the stack make it really hard to read >_<
01:18:162 (3,4,5,6,7,1,2,3,4,5,6,7,1,2) - The spacing of these streams don't fit really well with the flow of the map, in my opinion
01:32:180 (1,1,2,3) - You will cause many rages with those antijumps
02:11:466 (1) - Oh well, weird stuff.

Bye
Topic Starter
NatsumeRin

Armin wrote:

Hi

[Rin]

00:17:180 (3,4,5) - this triplette is quite random, considering the rhythm of the song, I suggest you to remove the 4 in order to make a simple stack since you're the 2nd modder said that to me... ok, i rearranged that part.
00:17:894 (6) - This silenced repeat is not really funny to play, plus I guess it would be better if you mapped it without repeats, like in this screen: http://osu.ppy.sh/ss/122452 it's too long a slider and not really good-looking. Besides, the group of notes (00:17:894 (1) / 00:19:323 (1,2,3,4) / 00:20:751 (1,2,3,4) are going in a "tighter" way, so no change here.
00:33:251 (3,1) - Really unexpected jump, plust the stack make it really hard to read >_< it's just the same beat as 00:32:537 (2,1), plus if you know the song (it's well-known i think) you can easily get it.
01:18:162 (3,4,5,6,7,1,2,3,4,5,6,7,1,2) - The spacing of these streams don't fit really well with the flow of the map, in my opinion before i can think about a better solution let's keep it there.
01:32:180 (1,1,2,3) - You will cause many rages with those antijumps among the testers only few of them can't recognize it at first try, so i guess it's not a big problem. Also consider the hitsound used there, it's a nice place to put anti-jumps.
02:11:466 (1) - Oh well, weird stuff. meh

Bye
tobaku2784
Rinchan~❤
yeah good map!
恋詠桜。いい曲です!
(✿◉◞౪◟◉)ノ☆
star~~~~~~~~~~~~~~~~~~~~~
CMP
good map


good luck~!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


----my pending map----------



http://osu.ppy.sh/s/31388
Verdisphena
Star




:oops:
Anticloud
really a nice and fluent map, a normal diff one night? thats cool

star and wish to be ranked ;)
YaMaO04
:) :) :)          
                
          
Snowy Dream
Yoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!
铃大碉堡了 :3
HakuNoKaemi
You Need an Easy guest?

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just making me upset
Cirno
puytotglstressgigtmnjm :)

字数限制
字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制
Topic Starter
NatsumeRin

HakuNoKaemi wrote:

You Need an Easy guest?

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just making me upset
i guess i'll made all 4 osu diffs myself, so no for now. KanaRin is making a taiko diff.
Yumeko Yuki
这个太神了 :o
到底要怎样的音律才做的出来啊 :!:
Magicphoenix

hawawwawa spacing increasing ...
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Vicho
Loos <3 nice song and nice mapset as always ~
I'll give you a star :D
Sallad4ever
Hi Rin :D

[General]

- Add a break on 01:42:180 ?
- The hitsounds are delicious

[Normal]
00:32:716 (2) - Add a circle?
01:17:894 (1) - The volume for this timing section is still quite low compare to the music, maybe increase it around 5% or 10%
02:11:466 (5) - An ambiguous looking slider and the almost stack of the start and end doesn't look good too. How about putting them side by side kinda like this ?

[Rin]
00:17:894 (1) - The sound of blue tick repeat is awkward. Maybe decrease it another 5% or 10%
00:31:019 (x) - Following the previous 1/4 pattern, add a circle here?
00:33:430 (1) - wow the jump is hard to predict mostly because of how it covered by 00:32:894 (2) hitburst
01:17:894 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - Maybe give them compressed spacing just like 01:57:180 (3,4,5,6)

That's all~
Good Luck and Star

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Topic Starter
NatsumeRin

Sallad4ever wrote:

Hi Rin :D

[General]

- Add a break on 01:42:180 ? I prefer to put a "drain section" there instead of a break
- The hitsounds are delicious thanks

[Normal]
00:32:716 (2) - Add a circle? no. I need that part to be simple
01:17:894 (1) - The volume for this timing section is still quite low compare to the music, maybe increase it around 5% or 10% ok. also added a timing section at 01:18:609 to make the follow notes' volume increased
02:11:466 (5) - An ambiguous looking slider and the almost stack of the start and end doesn't look good too. How about putting them side by side kinda like this ? nice idea.

[Rin]
00:17:894 (1) - The sound of blue tick repeat is awkward. Maybe decrease it another 5% or 10% another 10%
00:31:019 (x) - Following the previous 1/4 pattern, add a circle here? that's a part i'm trying to make a difference... also if i put 1/4 it will be hard to place them = =
00:33:430 (1) - wow the jump is hard to predict mostly because of how it covered by 00:32:894 (2) hitburst i think that would be easy in fact... all the test players i asked are able to read it at first try.
01:17:894 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - Maybe give them compressed spacing just like 01:57:180 (3,4,5,6) not that beautiful then... sorry but i prefer the current placements

That's all~
Good Luck and Star

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indyinyou
[Normal]

00:32:716 : add note ?
00:32:894 : ^
00:33:430 : ^

they're just suggestions

hitsounds are nice

no kd for this

star
Topic Starter
NatsumeRin
as i replied to Sallad4ever's mod, i don't want to add more notes at that part... sorry no change.
Kotone
.
字数字数字数字数字数字数字数字数字数字数字数字数
hoLysoup
nice map~
that one part in Rin is quite unexpected though.. pretty hard. but regardless it's good :)
☆~
lovhin456
This song is totally your style ~ oh and hi, here's my mod

General;
- Try these colors ?
Combo1 : 116,99,182
Combo2 : 252,154,191
Combo3 : 243,97,134
- About the 01:42:359 drain section it is a nice idea but on Rin diff it will upset a lot of players that might want to rest a little after those crazy patterns ;/
- There's a really nice skin somewhere on the skinning forum, maybe try it ?

Easy;
- 00:21:109 >> I really feel like a note is missing here ):
- 01:41:109 >> Shorten by a tick and add a note at 01:42:180 ?
- 01:56:466 (5~1) >> Could you move the end of the slider so it faces another direction ? It may be confusing to have the end of the slider near the new note, might be confusing ;/
- 01:57:894 (1,2,3~1,2,3) >> So many 1 hit notes on a row ~ might be hard but I love the pattern you did

Normal;
- First thing I noticed, that spacing, I think it might be too much for a normal but is your style so whatever
- 00:10:037 >> Try these maybe ?

- 00:20:751 (1,2) >> Shorten (1) to the previous red tick and add a repeat, do the same with (2) ?
- 00:55:037 (1,2) >> ^
- 01:37:180 >> Shorten to the previous red tick
- 02:11:466 >> New combo because of slowdown ?

Rin;
- Craaaaazy diff
- 00:55:930 >> New combo ?
- 01:16:823 >> Doesn't sound good as it is, maybe try making it like (1) ?
- 02:12:984 >> Move (2) here, I'm sure it goes here ):
- As always, delicious mapset

* Star ~
Sharp
o.o                       
Topic Starter
NatsumeRin

lovhin456 wrote:

This song is totally your style ~ oh and hi, here's my mod

General;
- Try these colors ?
Combo1 : 116,99,182
Combo2 : 252,154,191
Combo3 : 243,97,134
combo1 is too dark imo... also 2 & 3 is a little similar...? sorry

- About the 01:42:359 drain section it is a nice idea but on Rin diff it will upset a lot of players that might want to rest a little after those crazy patterns ;/ well... the 3 seconds could still be a part to rest... the difference is they have their HP still draining....= =
- There's a really nice skin somewhere on the skinning forum, maybe try it ? Yeah good idea, i'm asking for permission of it.

Easy;
- 00:21:109 >> I really feel like a note is missing here ): emm i try to get the beat "tighter" at that part, so a 2/1 there should be ok...?
- 01:41:109 >> Shorten by a tick and add a note at 01:42:180 ? i guess you're right, that beat should be "hit"
- 01:56:466 (5~1) >> Could you move the end of the slider so it faces another direction ? It may be confusing to have the end of the slider near the new note, might be confusing ;/ ok~
- 01:57:894 (1,2,3~1,2,3) >> So many 1 hit notes on a row ~ might be hard but I love the pattern you did yeah i've considered if it's a bit hard for an Easy but spacing is low and BPM is not that fast so might be ok~

Normal;
- First thing I noticed, that spacing, I think it might be too much for a normal but is your style so whatever
- 00:10:037 >> Try these maybe ? emm i didn't use this, but i tried another way to rearrange that part.

- 00:20:751 (1,2) >> Shorten (1) to the previous red tick and add a repeat, do the same with (2) ? i think current beats is better since it doesn't need to be that fast in Normal
- 00:55:037 (1,2) >> ^ ^
- 01:37:180 >> Shorten to the previous red tick a hitsound change there so i think i won't change that beat.
- 02:11:466 >> New combo because of slowdown ? the ticks would be a indicator also if i changed the color... that will looks a little strange...?= = but if a second modder point out this i may think about it

Rin;
- Craaaaazy diff
- 00:55:930 >> New combo ? ahh no that part is constant
- 01:16:823 >> Doesn't sound good as it is, maybe try making it like (1) ? emmm it's like a "warm up" part for following notes... if i put massive 1/8 there would that be too hard...considering anyway.
- 02:12:984 >> Move (2) here, I'm sure it goes here ): pretty sure no... if you listen with 25% speed, the note is really not at 1/4
- As always, delicious mapset

* Star ~
dkun
awesome map, rin.
I found nothing wrong out of the entire mapset.

those hitsounds are pretty great as well! ;)

❤ = ★
tutuhaha

字数字数字数字数字数好歌 NICE MAP 加油 哦也!
Cyril Scarlet
ʅ(◔౪◔`)ʃ

ʅ(◔౪◔`)ʃʅ(◔౪◔`)ʃ

ʅ(◔౪◔`)ʃʅ(◔౪◔`)ʃʅ(◔౪◔`)ʃ
LKs
loli_milk
wow!
koi yomi zakura! :)
               
JauiPlaY
hihi~ :)
都是建議,看下就好~

[General]
default-comma.png,default-dot.png,default-percent.png,default-x.png這4個文件應該是多余的...吧
另外如果lks要來一發的話請記得在tags里面補充他的名字

[Easy]
00:05:751(4) - 加個finish然后音量增加到60%如何?
00:06:109(T) - 這條綠線有用...?
01:16:466(1,2) - 這有4個歌詞,note只有2個怪怪的...
01:19:859(1,2) - 這note放在easy似乎有點不好掌握節奏...刪掉這兩個note然后試試這個?
200,208,79859,6,0,B|240:232|272:232|312:208,1,120
當然如果要改的話01:22:180(2)以及后面的note都要搞一下...
01:30:751(T) - 這條綠線有用...?
01:31:466(T) - ^

[Normal]
00:06:466(1) - 開頭用sc1的finish?
00:17:537(4) - whistle.
00:43:966(3) -
00:51:466(3,4,5) - 5的clap扔到3上?
01:31:466(T) - 這條綠線有用...?
02:02:180(5) - 用02:00:037(5)的開頭覆蓋好...

[Hard]
00:17:180(4) - 用00:15:930(4)覆蓋好...
01:16:109(1) - 變成3個note會比較好吧...?
02:13:028(2) - 囧這個note的位置...

[Rin]
00:11:466(3) - 話說這樣的變速真的大丈夫嗎-__-
00:17:894(1) - 這個slider感覺很詭異...
00:39:680(3) - 用00:38:609(3)的開頭覆蓋好...
00:56:466(1) - 縮短至00:57:359,然后剩下的依據歌曲給的節奏map?
02:08:609(1,2,1) - 總覺得少了幾個note...
02:13:028(2) - 位置依舊囧啊~
kiai段的節奏真的是很棒

哈哈哈哈
so
star~

EDIT:忘了說了...那段很長的空缺,真心求加break...
Topic Starter
NatsumeRin

JauiPlaY wrote:

hihi~ :)
都是建議,看下就好~

[General]
default-comma.png,default-dot.png,default-percent.png,default-x.png這4個文件應該是多余的...吧 大概是我猜,删掉了
另外如果lks要來一發的話請記得在tags里面補充他的名字 这个难度的可玩性太低(虽然艺术价值高),我不会加的

[Easy]
00:05:751(4) - 加個finish然后音量增加到60%如何? 好主意但60%太高了,45%。
00:06:109(T) - 這條綠線有用...? 删了
01:16:466(1,2) - 這有4個歌詞,note只有2個怪怪的... 这是Easy别多想
01:19:859(1,2) - 這note放在easy似乎有點不好掌握節奏...刪掉這兩個note然后試試這個? 不会太难吧,最多熟下歌就好,外加我也懒得动后面
200,208,79859,6,0,B|240:232|272:232|312:208,1,120
當然如果要改的話01:22:180(2)以及后面的note都要搞一下...
01:30:751(T) - 這條綠線有用...? 已删
01:31:466(T) - ^ ^

[Normal]
00:06:466(1) - 開頭用sc1的finish? 不,这里节奏够,就把重音都给上了
00:17:537(4) - whistle. 恩,也把3的删了,想了想还是走正常向
00:43:966(3) - 。。你误会了我的意思是尾不要全叠在之前上这样省的被人指摘Normal用挡
[attachment=0:f48db]dfaerw.PNG[/attachment:f48db]
00:51:466(3,4,5) - 5的clap扔到3上? 不,因为clap是自给节奏,为了体现变化现在我把5的whistle删了
01:31:466(T) - 這條綠線有用...? 我的绿线都从高难度copy的所以有浪费不奇怪。。。
02:02:180(5) - 用02:00:037(5)的開頭覆蓋好... 这个倒不必,因为节奏差很远了,这里出来时上个5连影子都不剩了,大丈夫。

[Hard]
00:17:180(4) - 用00:15:930(4)覆蓋好... 取的是平行的意思,不是想盖,而且同样是节奏远,已经没有遮挡效果。
01:16:109(1) - 變成3個note會比較好吧...? 我想体现节奏渐变
02:13:028(2) - 囧這個note的位置... 还能扔哪233

[Rin]
00:11:466(3) - 話說這樣的變速真的大丈夫嗎-__- 虽然可能喜欢这么用的只我一个但我还是说大丈夫,体现爆finish的那一下滑速
00:17:894(1) - 這個slider感覺很詭異...没办法的办法,让我拉个3/2长的slider还是让我死
00:39:680(3) - 用00:38:609(3)的開頭覆蓋好... 节奏久远大丈夫系列
00:56:466(1) - 縮短至00:57:359,然后剩下的依據歌曲給的節奏map? 主要是体现乐器的消失 (所以前面欢快的给红线上了4个whistle),这里就静下
02:08:609(1,2,1) - 總覺得少了幾個note... 这里为了排版牺牲节奏了
02:13:028(2) - 位置依舊囧啊~ 除了叠真心没办法
kiai段的節奏真的是很棒

哈哈哈哈
so
star~

EDIT:忘了說了...那段很長的空缺,真心求加break...
意义何在那时break很煞风景啊
loveFantasy
哦射

Rin diff那某處整個串到我瞎了

湊字數:
spinner-circle那張圖似乎超了不少像素不過看起來沒啥大問題
將來有full submit的需要可以順便砍了scorebar-colour既然你已經用了動畫型的圖片組
lovhin456
You don't need to add the section-pass and section-fail because you don't have any breaks; scorebar-colour.png is useless; the star.png is useless too, but I suggest you use star.png for star2 instead of what you have for star, way better. No kds.
pieguyn
General:

-Your skin numbers are spaced too far apart when playing...if someone FCs with hidden/HR/anything else and gets 10 million+ points, it will look strange. I don't know how to fix it though :cry:

Easy:

00:00:752 (1,2) - This? http://osu.ppy.sh/ss/124120 (then make 2 a mirrored version of this)
00:09:323 (4) - New combo
00:15:037 (5) - ^
01:26:466 (1) - This? http://osu.ppy.sh/ss/124115
01:35:037 (5) - New combo
01:40:751 (5) - ^
01:42:180 (3) - Remove NC?

Normal:

01:35:037 (1) - Too close to (4), it might confuse newer players

Hard:

01:07:894 (1) - Any particular reason why the spacing decreases after this note?
01:08:073 (2,3,4,5) - (nazi) I recommend moving these 1 level 4 grid to the right o.o If you do, then stack 01:09:323 (1) under (5).
01:13:609 (1) - I found this jump a bit odd. It's the only jump in this section :?

Rin:

00:22:180 (1,2,3,4,5) - I found this hard to read because of (3)
00:33:251 (3,1) - This is perhaps too confusing, because (2) and (3) are the same distance as (3) and (1) on the playfield but not the timeline
00:34:144 (3,1) - I found this confusing because I was expecting the distance between 00:33:251 (3,1). My advice is to try to make another less confusing pattern instead of 00:32:180 (1,2,1,2,3,1,2,3,1,2)
00:56:287 (11,12,1) - Space this the same as the other streams?
01:00:573 (2) - Unstack this?
01:06:287 (2) - ^
01:13:609 (1,2,3,4,5) - I recommend making this more like groups such as 01:09:323 (1,2,3,4,5) (without the jumps)
01:32:180 (1) - I recommend making it a 1/2 slider. As it is, it feels awkward pausing like that with close spacing... (same with 01:32:894 (3), 01:33:608 (3), 01:37:894 (1), 01:38:609 (3), 01:39:323 (3))

Nice map :) *star*
Topic Starter
NatsumeRin

pieguy1372 wrote:

General:

-Your skin numbers are spaced too far apart when playing...if someone FCs with hidden/HR/anything else and gets 10 million+ points, it will look strange. I don't know how to fix it though :cry:

I just take them from S i R i R u's Koi Yomi Zakura Skin (wish permission), and it only affect few people when playing (because i guess no more than 20 guys could hidden/HR it). So i'll choose to leave it there

Easy:

00:00:752 (1,2) - This? http://osu.ppy.sh/ss/124120 (then make 2 a mirrored version of this) ok done.
00:09:323 (4) - New combo fixed.
00:15:037 (5) - ^ ^
01:26:466 (1) - This? http://osu.ppy.sh/ss/124115 This one doesn't need to be exactly symmetry about axis-y, i prefer the current one.
01:35:037 (5) - New combo ok.
01:40:751 (5) - ^ no change to this one (and the next nc) because it will be easier to read.
01:42:180 (3) - Remove NC? ^

Normal:

01:35:037 (1) - Too close to (4), it might confuse newer players it's 2/1 between them and it should be long enough imo

Hard:

01:07:894 (1) - Any particular reason why the spacing decreases after this note? This group of notes sounds lighter (according to vocal), also if i continue the spacing, (3) would be at a too high place.
01:08:073 (2,3,4,5) - (nazi) I recommend moving these 1 level 4 grid to the right o.o If you do, then stack 01:09:323 (1) under (5). ...well i don't really want to touch this.
01:13:609 (1) - I found this jump a bit odd. It's the only jump in this section :? It's near enough and i don't think that could be called a jump....

Rin:

00:22:180 (1,2,3,4,5) - I found this hard to read because of (3) Because the rhythm is call for a "back" here, also among the test players i asked they all can read this clearly
00:33:251 (3,1) - This is perhaps too confusing, because (2) and (3) are the same distance as (3) and (1) on the playfield but not the timeline In this part you can find if a new combo is there and it's "from left to right", it would be a jump. Also knowing the song and look at approach circle could help a lot. And in the tests they work fine.
00:34:144 (3,1) - I found this confusing because I was expecting the distance between 00:33:251 (3,1). My advice is to try to make another less confusing pattern instead of 00:32:180 (1,2,1,2,3,1,2,3,1,2) ^
00:56:287 (11,12,1) - Space this the same as the other streams? i can't. (1)'s track would cover the previous notes and they make up a flower formation, so the notes has to be there.
01:00:573 (2) - Unstack this? emm ok.
01:06:287 (2) - ^ ^
01:13:609 (1,2,3,4,5) - I recommend making this more like groups such as 01:09:323 (1,2,3,4,5) (without the jumps) i prefer to use jump here. Also you can find the previous 01:07:894 (1,2,3,4,5) & 01:02:180 (1,2,3,4,5) are using jumps
01:32:180 (1) - I recommend making it a 1/2 slider. As it is, it feels awkward pausing like that with close spacing... (same with 01:32:894 (3), 01:33:608 (3), 01:37:894 (1), 01:38:609 (3), 01:39:323 (3)) It's more like a feeling when hitting drums, when a 1/1 comes between notes, your hand will raise up and have a pause there, your wrist is ready for the next hit. And this part is just a "drum part"

Nice map :) *star*
Edit:
@loveFantasy: removed.
@lovhin456: thanks for reminding, removed.
KanaRin
yey~

Taiko Oni Level 8 ~ 9 (Long stream + 1/6 part) .

送上美麗BG一張 (?)



Download: Loos - Koi Yomi Zakura (NatsumeRin) [Kana's Taiko Oni].osu
Komeiji Yuki
[General]

1. The folder is kinda big (23.5 MB) try to , reduce the size of the video ?

2. In my memory , "pause-overlay" can use .jpg and it works o.o

3. Add Kana-chan KanaRin into the tags

[Normal]

01:00:751 (1,2) - spacing , different to 01:06:466 (1,2)

01:33:609 (3,4) - I feel kinda hard to read here , but it's fine

[Rin]

00:16:823 (2) - Maybe reverse that players can hit move and 1/4 notes smoother

00:16:823 - 01:20:394 - I like this part x3

---------

Very good mapset and hitsound , I like it

But I have no kudo star to shoot now ... σ_σ

/me runs away
Topic Starter
NatsumeRin

Komeiji Yuki wrote:

[General]

1. The folder is kinda big (23.5 MB) try to , reduce the size of the video ? It's not that big... the video is of a nice quality so i don't want to change.

2. In my memory , "pause-overlay" can use .jpg and it works o.o ehh.... what's the difference... the current png works fine?

3. Add Kana-chan KanaRin into the tags done.

[Normal]

01:00:751 (1,2) - spacing , different to 01:06:466 (1,2) You don't need that to be all the same, all you need is that part is readable...

01:33:609 (3,4) - I feel kinda hard to read here , but it's fine there is 2/1 between these 2 notes so it should be fne.

[Rin]

00:16:823 (2) - Maybe reverse that players can hit move and 1/4 notes smoother I don't see a reason to do this, all the 1,2,3 is a from up to down (also the hitsounds), so i don't really get it...

00:16:823 - 01:20:394 - I like this part x3

---------

Very good mapset and hitsound , I like it

But I have no kudo star to shoot now ... σ_σ

/me runs away
Komeiji Yuki

NatsumeRin wrote:

2. In my memory , "pause-overlay" can use .jpg and it works o.o ehh.... what's the difference... the current png works fine?
I hate .jpg

Topic Starter
NatsumeRin
Still keep it there because it seems no one could give a very clear answer... Also net speed is slow i feel a bit lazy to upload this.

But i'll change it if it's really needed to reduce file size.
KanaRin
ok, fixed the stream

(So many ppl don't like it and it's not so easy to play x_x)

Ok , nvm , hope it's fine now.

Download: Loos - Koi Yomi Zakura (NatsumeRin) [Kana's Taiko Oni].osu
spboxer3
我需要湊字數才能射星阿lol
star~~~~~~~~~~~~~~~~~~~~
lovhin456

NatsumeRin wrote:

Still keep it there because it seems no one could give a very clear answer... Also net speed is slow i feel a bit lazy to upload this.
But i'll change it if it's really needed to reduce file size.
Png images take up more space, jpg images are less in size, as far as I know that's the only difference. But sometimes if you change png images to jpg they lose quality. Just wanted to clear things up ~
Topic Starter
NatsumeRin

lovhin456 wrote:

NatsumeRin wrote:

Still keep it there because it seems no one could give a very clear answer... Also net speed is slow i feel a bit lazy to upload this.
But i'll change it if it's really needed to reduce file size.
Png images take up more space, jpg images are less in size, as far as I know that's the only difference. But sometimes if you change png images to jpg they lose quality. Just wanted to clear things up ~
oops, thanks for the answer. when i need to save the space (if more things need to be added to the folder, it's 23.6mb now) i'll change that to jpg.
Ibuki Suika
找了很久也找不到这歌/视频出自什么动画,仅仅只是单纯的同人作品?
:?
很喜欢这歌
Topic Starter
NatsumeRin
印象是C73同人曲,被发nico以后爆红了

哦草,字数
Neptunus
大萝卜来提建议了:
HD:
00:01:466 (3,4,1) - 3和4的距离小于4和1的距离
00:03:251 (4) - Anti jump, 没有什么预兆,而且并非在new combo出现,长slider也好,可是这俩太短了,其实完全等到00:03:609 (1) - 再跳更好~
00:58:966 (1,2,3,4,5) - 3和4的SPACING
01:02:180 (1,2,3,4,5) - 3的SPACING
01:04:680 (1,2,3,4,5) - 这个画的和前面几个的形状完全不一样啊 :roll:
01:07:894 (1,2,3,4,5) - 同样也是spacing,而且这几个的间距明显比前几个五角星缩小了很多
01:13:609 (1,2,3,4,5) - 再例如这个,4和5的spacing
01:19:323 (1,2,3,4,5) - 这个。。俺不知道行不行,因为前面相同的图形,全都是1/4,这里突然anti jump。。
01:52:180 (1,2,3,4,5) - 4的spacing
02:00:573 (5,1) - 5或者1的spacing调整一下


Rin:
这个的SV上了2了,并且有突然变速(特别是加速),是不是需要把STR调成2才行?(以前有modder跟我说过此类问题,我的BPM136, 2.0, STR 1 他说unrankable,必须调成2)
00:03:430 (6) - 同样的,建议这个别跳,从00:03:609 (1) - 这个开始跳就好
00:32:716 (1,2) - 建议去掉new combo 否则看起来太乱
再就是,各种五角星的spacing,这里就不一一指出了,包括各种大间距和小间距的五角星,而且这个难度的五角星的spacing非常不均匀,也许是故意设置的?有的spacing大有的小,有点变换无常了,建议那几个紧贴着的稍微改大一点间距
01:42:359 - 这里不加break么??


其他的DIFF ok

GJ, star! 8-)
Topic Starter
NatsumeRin

Neptunus wrote:

大萝卜来提建议了:
HD:
00:01:466 (3,4,1) - 3和4的距离小于4和1的距离 这无所谓啊你肯定看的出这是1/2,而且不点到note上我相信你看不出来间距不等.
00:03:251 (4) - Anti jump, 没有什么预兆,而且并非在new combo出现,长slider也好,可是这俩太短了,其实完全等到00:03:609 (1) - 再跳更好~ 哪有Anti-jump,后面的1,2,3,4明显不是1/2那么就是1/1啊,而且音乐到这里是自然慢
00:58:966 (1,2,3,4,5) - 3和4的SPACING 简单的讲,如果是肉眼看不出来的spacing,我不觉得有必要改
01:02:180 (1,2,3,4,5) - 3的SPACING ^
01:04:680 (1,2,3,4,5) - 这个画的和前面几个的形状完全不一样啊 :roll: 不太正吧,这个改了下
01:07:894 (1,2,3,4,5) - 同样也是spacing,而且这几个的间距明显比前几个五角星缩小了很多 这里是音在往下走,外加如果再扩大,3就出屏幕了
01:13:609 (1,2,3,4,5) - 再例如这个,4和5的spacing 其实这有任何问题吗
01:19:323 (1,2,3,4,5) - 这个。。俺不知道行不行,因为前面相同的图形,全都是1/4,这里突然anti jump。。首先前面没有1/4,然后你看一下摆的顺序
01:52:180 (1,2,3,4,5) - 4的spacing 以上回了很多了
02:00:573 (5,1) - 5或者1的spacing调整一下 1以后右拉了一格不过说实话我觉得没任何意义


Rin:
这个的SV上了2了,并且有突然变速(特别是加速),是不是需要把STR调成2才行?(以前有modder跟我说过此类问题,我的BPM136, 2.0, STR 1 他说unrankable,必须调成2) 首先,STR到2的意思是1/2时有tick,我给的加速slider都是1/2长度,难道还要调成4吗,这太搞笑了.哪个modder讲的让他来这挑啊233
00:03:430 (6) - 同样的,建议这个别跳,从00:03:609 (1) - 这个开始跳就好 这个为了突出的是接下来的速度减慢
00:32:716 (1,2) - 建议去掉new combo 否则看起来太乱 从左到右+new combo=跳. 我不加真心很多人看不懂
再就是,各种五角星的spacing,这里就不一一指出了,包括各种大间距和小间距的五角星,而且这个难度的五角星的spacing非常不均匀,也许是故意设置的?有的spacing大有的小,有点变换无常了,建议那几个紧贴着的稍微改大一点间距
01:42:359 - 这里不加break么?? 不加


其他的DIFF ok

GJ, star! 8-)
Nymph
实在挑不出值得挑的东西
NAZI什么的.....还是算了吧
val0108
[Normal]
01:35:037 (1,2) - 8grid down
ALL Spacing so farrrr ;_____;
[Easy]
02:07:894 (2) - so far for them.

others diff looks fine.Perfect map!!I can't MOD!! x))
gooooood!!

EDIT:I don't need a kds
Topic Starter
NatsumeRin

val0108 wrote:

[Normal]
01:35:037 (1,2) - 8grid down as it's mentioned many times i have changed it.
ALL Spacing so farrrr ;_____;
[Easy]
02:07:894 (2) - so far for them. changed to a spinner.

others diff looks fine.Perfect map!!I can't MOD!! x))
gooooood!!

EDIT:I don't need a kds
wcx19911123
from my que
NR泥嚎,我来nazi了

[General]
我不知道png们留透明边会不会被吐槽
others fine

[Easy]
00:15:037 (1,2,3) - 这里spacing似乎不太好看(nazi
02:10:037 (1,2,3,4,5) - up 4 gird ?(gird lv3

[Normal]
02:11:466 (5) - 不知道这个会不会被吐槽
接近hard之外,没啥了

[Hard]
01:30:394 (3,4,1,2,3,4,5) - 这里我差点fail

[Rin]
00:11:466 (3) - 0.0
00:32:716 (1,2,3) - 这里最好ctrl+h,我完全搞不懂这是为了干啥 ._.
00:56:466 (1) - 这个shape有点怪,如果只是为了叠上00:55:573 (5,8)这两个的话我觉得没有啥意义 ._.

这图碉堡了
Topic Starter
NatsumeRin

wcx19911123 wrote:

from my que
NR泥嚎,我来nazi了

[General]
我不知道png们留透明边会不会被吐槽 被吐槽的是犀利撸,大丈夫。
others fine

[Easy]
00:15:037 (1,2,3) - 这里spacing似乎不太好看(nazi 好像是。
02:10:037 (1,2,3,4,5) - up 4 gird ?(gird lv3 哦对之前改完之前的slider忘动这个了

[Normal]
02:11:466 (5) - 不知道这个会不会被吐槽 大概不会至少问过妖妖妖
接近hard之外,没啥了

[Hard]
01:30:394 (3,4,1,2,3,4,5) - 这里我差点fail 好可怕,不过Hard没一点难点也没意思

[Rin]
00:11:466 (3) - 0.0 这不值得惊讶嘛
00:32:716 (1,2,3) - 这里最好ctrl+h,我完全搞不懂这是为了干啥 ._. 好吧我把2ctrl+h了但我觉得少了韵味。。。
00:56:466 (1) - 这个shape有点怪,如果只是为了叠上00:55:573 (5,8)这两个的话我觉得没有啥意义 ._. 一方面是为了叠上另一方面画的是个还没满的心。。。

这图碉堡了
wmfchris
-> nice skin啊 挑易一下[Taiko]用BG 就是kana這字太小了光看BG大概不知道誰做的 ><

[Taiko]
00:43:609 (257-262) - d d K---k k D
00:45:037 (264-267) - d d k d
00:48:430 (285-287) - ddk
00:49:680 (294-297) - k ddd
01:02:359 (365-368) - k d d k ->前面k d k d k了3次 結句可以稍為變一下, 也能配合後面的k k d k d
01:13:787 (421-424) - ^, 大圓按前面放可不要
01:15:087 - (比起整體難了很多 建議改一下 long slider有類此效果但平靜一點 可以配合後面模糊的鼓聲 後面可放spinner)
01:26:466 (515) - remove finish
02:11:644 (s) - 延長1/2統一長度 反正打完spinner的時間有早沒遲

8/10, 這首跟音樂很好放 也沒啥特別的地方

[Rin]
循例講一下這超過了3 SV 而且0.6x 0.8x很易跟0.5x 0.75x混淆 統一一下?
00:11:466 (3) - add clap?
00:17:537 (5,6,1) - spacing, but it's fine for me
00:22:716 (4,5,6) - spacing, move it left a bit looks more symmetrical
01:04:680 (1,2) - ^
01:07:001 (2-6) - 這串的spacing誤差有點明顯了

[Hard]
00:11:466 (3) - + clap here?
00:58:073 (2,3) - try this to make spacing nice?
218,324,58073,1,0
262,258,58251,1,2

Normal and Easy would be fine for me.
Go and hv your star :3

我已經無地自容了 (逃
Topic Starter
NatsumeRin

wmfchris wrote:

-> nice skin啊 挑易一下[Taiko]用BG 就是kana這字太小了光看BG大概不知道誰做的 ><

[Taiko]
00:43:609 (257-262) - d d K---k k D
00:45:037 (264-267) - d d k d
00:48:430 (285-287) - ddk
00:49:680 (294-297) - k ddd
01:02:359 (365-368) - k d d k ->前面k d k d k了3次 結句可以稍為變一下, 也能配合後面的k k d k d
01:13:787 (421-424) - ^, 大圓按前面放可不要
01:15:087 - (比起整體難了很多 建議改一下 long slider有類此效果但平靜一點 可以配合後面模糊的鼓聲 後面可放spinner)
01:26:466 (515) - remove finish
02:11:644 (s) - 延長1/2統一長度 反正打完spinner的時間有早沒遲

8/10, 這首跟音樂很好放 也沒啥特別的地方

[Rin]
循例講一下這超過了3 SV 而且0.6x 0.8x很易跟0.5x 0.75x混淆 統一一下?无所谓反正打时肯定感觉不到,我设这些实在有点讽刺所谓规则的意思。。。
00:11:466 (3) - add clap? 很奇怪
00:17:537 (5,6,1) - spacing, but it's fine for me changed a bit
00:22:716 (4,5,6) - spacing, move it left a bit looks more symmetrical ok
01:04:680 (1,2) - ^ 这个没动
01:07:001 (2-6) - 這串的spacing誤差有點明顯了 changed a bit

[Hard]
00:11:466 (3) - + clap here? 不会很奇怪吗。。。
00:58:073 (2,3) - try this to make spacing nice? 改了

218,324,58073,1,0
262,258,58251,1,2


Normal and Easy would be fine for me.
Go and hv your star :3

我已經無地自容了 (逃
eldnl
[Rin]

00:11:466 (3) This slider is wrong, basically the rhythm that are you following sound here 00:11:287 to here 00:11:466. Make something like this?: http://puu.sh/40yF
00:32:537 (2,1,2,3,1) Weird spacing, please make a more readable pattern?
01:05:394 (5) Wrong place, the star looks bad :P

[Normal]

01:13:609 (4) Considering the previous spacing this note is too far to the previous note.
01:22:180 (4,5,6) Inconsistent spacing.

That's all, the other diffs looks really nice.
Roddie
Hi.

Easy
  1. 00:37:894-Remove new combo??
  2. 00:39:323-Put a new combo here?
  3. 01:05:751 (3)-Fix the spacing on this a little bit by using the distance snap and move it one grid to the right.

Normal
  1. This Normal might be a bit hard but nothing crucial about it. :p
  2. 02:11:466 (5)-This slider is kind of overlapping itself... Well, it's sort of close to being it. ^^' But it might be a good idea to redesign that slider to something different. If don't that's fine, I guess.
  3. 02:11:823-The volume on this timing point is too low... It would be great if you set the volume to 10%.

Kana's Taiko Oni
  1. 00:15:930 (81, 82, 83)-kdk is better, I believe.
  2. 00:18:251 (95)-Remove this note. I don't think it's fitting here.

Hard
  1. 00:05:394-The volume on this timing point is too low... set it to 10%. (:
  2. 02:11:823-^

Insane
  1. 00:05:305-The volume is set too low. Set it to 10%.
  2. 00:56:823-^
  3. 02:11:823-^

And that's it. Here's a star~
Topic Starter
NatsumeRin

eldnl wrote:

[Rin]

00:11:466 (3) This slider is wrong, basically the rhythm that are you following sound here 00:11:287 to here 00:11:466. Make something like this?: http://puu.sh/40yF I guess you misunderstand my meaning here. (3) is just one beat (the slider's end is muted), the fast slider is for the feeling of that hitsounds (a blast or something about it). So it's nothing wrong there.
00:32:537 (2,1,2,3,1) Weird spacing, please make a more readable pattern? If you noticed, all combos "from left to right" is 1/2, and all "from right to left" is 1/1
01:05:394 (5) Wrong place, the star looks bad :P adjust a bit.


[Normal]

01:13:609 (4) Considering the previous spacing this note is too far to the previous note. changed the previous note a bit.
01:22:180 (4,5,6) Inconsistent spacing. people could read it easily even for first time players, no change.

That's all, the other diffs looks really nice.

Roddie wrote:

Hi.

Easy
  1. 00:37:894-Remove new combo?? no. new combo per 2 long white line there.
  2. 00:39:323-Put a new combo here? ^
  3. 01:05:751 (3)-Fix the spacing on this a little bit by using the distance snap and move it one grid to the right. fixed.

Normal
  1. This Normal might be a bit hard but nothing crucial about it. :p Mainly because of spacing, i think if i have to stack some notes it would be ugly for this song, but i tried my best not to use that much 1/2 notes.
  2. 02:11:466 (5)-This slider is kind of overlapping itself... Well, it's sort of close to being it. ^^' But it might be a good idea to redesign that slider to something different. If don't that's fine, I guess. no. I asked a MAT and a BAT to made sure it's fine already.
  3. 02:11:823-The volume on this timing point is too low... It would be great if you set the volume to 10%. Any difference? in fact the slider is all for the last sound, the path should be really in a silence.[/*:m:df788]

Kana's Taiko Oni
  1. 00:15:930 (81, 82, 83)-kdk is better, I believe.
  2. 00:18:251 (95)-Remove this note. I don't think it's fitting here.

Hard
  1. 00:05:394-The volume on this timing point is too low... set it to 10%. (: no really difference there of 5% and 10%...
  2. 02:11:823-^ ^

Insane
  1. 00:05:305-The volume is set too low. Set it to 10%. no really difference there of 5% and 10%...
  2. 00:56:823-^ ^
  3. 02:11:823-^ ^

And that's it. Here's a star~
Komeiji Yuki

wcx19911123 wrote:

[General]
我不知道png们留透明边会不会被吐槽
others fine
圖片保留透明邊主要是為了防止效果溢出(像光暈效果那些)

不過濕漉漉這skin確實有點瑕疵. _ .

像是hitcircle >>
Topic Starter
NatsumeRin
哦草...感谢图片帝们...

我去问下犀利撸愿不愿意修,如果不愿意的话大概就这么保留.
EnakoRin
class StarThisMap : public CObject
{
 public :
 void Star()
 {
  cout<< "StarThisMap" <<endl;
 }
}
kanpakyin
大部分都是意見而已.不同意的話可無視之

[General]
  1. 沒什麼..
[Easy]
  1. 00:06:466 (1) - 個人感覺這裏加個Finish會比較好.畢竟是第一個重音..
  2. 00:54:323 (3) - Whistle?感覺和後面的一樣會好一點...因為這裏用了斷音的效果,聲效一樣會比較好..
  3. 01:20:751 (1) - 這個可以換一個位置嗎?Spinner的OSU和(1)-的hitburst有一點cover掉了...有點怕新手跟不來..
  4. 01:40:037 (4) - 加上whistle?感覺會好聽一點..
  5. 02:06:555 (x) - 個人覺得這個spinner的開始點有點急,考慮把它移到02:06:644 - 這裏?結束點不變
[Normal]
  1. 00:22:180 (3) - 考慮用1/1代替這個?
  2. 00:50:037 (2) - 這樣?在slider後部分多加一個折點...感覺好看多 \:D/ http://osu.ppy.sh/ss/126105
  3. 00:52:894 (2) - ^液...一樣.
  4. 01:02:180 (4) - 這裏可以換成1/2 slider+5個reverse..
  5. 01:27:180 (2) - 其實我覺得把這個Slider依到01:27:001 - 會比較舒服...但礙於現在的排版,不容易修改..麻,你決定,如果改了還要在01:27:537 - 多加個note
[Kana's Taiko Oni]
  1. Volume -10%?
  2. 00:00:751 (1-17) - 其實這裡有很多配搭都可以的,我自己比較喜歡的是:dkdkdkdkkdkdkkdkk
  3. 00:18:430 (96) - change it to k?
  4. 00:18:787 (97,98) - 換成Big kat?這樣可以更強調這2個clap喔..
  5. 00:20:216 (103,104) - ^Same!
  6. 00:42:001 - 感覺這裏加個note會好一點...
  7. 00:57:359,00:57:537,00:57:716 - 各加一個note,而且都是kat.
  8. 00:57:894 (342) - 這個d會比較好聽..
  9. 01:50:216 - 加note?
  10. 01:51:823 (620,621) - 換成k?
  11. 02:08:698 (749) - 換成d?
  12. 02:11:644 (x) - 移走Spinner?然後在02:12:894 - 和02:13:013 - (1/3) 加note.
[Hard]
  1. 00:11:109 (2) - 這裏不要跳?雖然不太難,但是感覺有點怪.說不出的感覺= =可能是我叒 看看這個?
  2. 00:18:787 (1,2) - 這裏為甚麼不和後面的(1.2)-一樣?感覺Spacing可以在大一點..
  3. 00:55:037 ~ 00:56:466 - 可以考慮x xxx xxx xxx x x的節奏?(x為1/2拍) 如果改的話,個人建議用slider-note-slider-note的擺法,這樣不會太難..
沒什麼可跳的..

[Rin]
  1. 招牌難度 :O
  2. 00:15:751 (3,4,5,6,2) - 這個5邊形咁覺放的有一點不好..00:16:823 (2) -感覺要放下一點.如果改了(3)- 可能需要移動來配合(2)-
  3. 00:32:180 (1,2,1,2,3,1) - 這堆有一點難度,出來得效果不太好,換一下new combo的位置會好一點,我覺得:00:32:716 (1) - new combo 00:33:251 (1) - new combo.
  4. 00:56:466 (1) - Slider略醜..
  5. 00:58:966 (1) - 考慮把這個(1)- 疊在(4)- 的上面00:59:681 (5) - 疊在前面combo的(5)- 上面
  6. 01:18:609 (x) - 這個加條綠線增加音量,做一個crescendo的效果..
  7. 01:42:359 (x) - 考慮這裏加個break?因為HP setting的關係,不加break的話這裡會扣掉1/4良的HP,如果之前有miss的話這裡就等著悲劇..
好了..
lolcubes
Hey Rin, here's some stuff.
As I can't read what the above post says, I will just mod it at my own pace, hopefully I caught stuff kanpakyin didn't, and vice versa.

[General]:
  1. 01:57:894 - From this point onward you can hear a large drum being hit in the music. Strongly advising using a custom1 normal finish on the following notes:
    notes
    01:57:894
    01:58:609
    01:59:323
    02:00:037
    02:00:751
    02:01:466
    02:02:180
    etc, you can hear in the background
  2. Just a suggestion, but if you could colorize the slider border using a custom code to something darker than white (light gray would be okay I think, slightly reddish, so 232 224 224 color would be okay I think). I think this would look a little better.
[Rin]:
  1. 00:11:466 (3) - Maybe new combo? As far as I know changing slider speeds within a same combo without seeing a tick on it isn't allowed, so this is just for clarity.
  2. 00:20:751 (1,2,3,4) - You should probably reverse this combo so (1) is where (4) is currently, (2) is where (3) is currently ,etc. Main reason is questionable readability of the current (2), because it's almost completely hidden behind the hitburst of a previous combo. If there was only a static background this could be seen nicely, however with video it's certainly very hard to notice. Reversing it would give you an extra 1/2 of time for the hitburst to vanish and it would improve the readability. Other patterns look fine because you expect such shapes, here you can't expect a star if you see only one note.
  3. 00:56:287 (11,12) - Is there a reason why you changed the spacing? I think it looks better if you used same spacing like in the streams before that. Might have to curve the slider that comes after a little bit then.
  4. 00:56:466 (1) - This slider is fine, however there are other stuff in the background which are better (if you ask me) if you map. 00:57:359, 00:57:448, 00:57:537, 00:57:716 are the locations of said notes, and sliding over them (in silence) is something I don't really like. Since the slider itself isn't that wrong, this is only a suggestions and do as you wish.
  5. 01:42:180 - While the HP drain is actually quite low, why not place a break here? When playing unless I either see letters of a rank in top right, or I see the HP drain standing still, I am still anticipating a note to come, which kinda defeats a purpose of such emptiness (and having a break). You should place a break here.
  6. 02:07:894 (1,2,1,2,1,2,1,2) - If possible, I suggest that you place the combo colors yourself. First the red, then a color which you want, then red again, etc. It doesn't break anything and makes this so much easier to read (i am actually almost colorblind to some colors ;-; )
  7. No spinners on the map. I guess that's okay if you really want it that way, but OD7 is low enough to allow quite some SS ranks, and without a spinner there wouldn't be any score variation between those.
[Hard]:
  1. 00:11:466 (3) - Just like in Rin difficulty, would be nice to place a new combo here.
  2. 01:42:180 - Add a break here, same reasons like in Rin diff.
  3. Just like in Rin difficulty, you don't have a spinner. Same reasons apply here.
[Normal]:
  1. 01:03:609 (1,2,3,4,5,6) - I don't really want to nazi, but this star shape doesn't look properly made (the left side is too close to the middle). It's kinda obvious while playing as well, maybe try to fix it?
  2. 01:42:180 - Add a break here.
[Easy]:
  1. 01:19:859 (1,2) - I suggest that instead of these 2 circles you map a slider (it would fit because you could blanket it right next to the upcoming one as well). I don't think a new player would really notice they are 1/3 (not the tick, but the note style I mean). Up to you though, because this is not really wrong and it's only a suggestion.
  2. 01:42:180 - Place a break here.
The folder looks clean.
I am not really a fan of completely replacing default hitnormal sound though, but I guess other people are and your hitsounds are placed correctly more or less(that I could hear).
Hopefully this was of some help to you, star and good luck.
Topic Starter
NatsumeRin
@kanpakyin:

SPOILER

kanpakyin wrote:

大部分都是意見而已.不同意的話可無視之

[General]
  1. 沒什麼..
[Easy]
  1. 00:06:466 (1) - 個人感覺這裏加個Finish會比較好.畢竟是第一個重音.. 也好我索性把一串都加了
  2. 00:54:323 (3) - Whistle?感覺和後面的一樣會好一點...因為這裏用了斷音的效果,聲效一樣會比較好.. 因为是断音所以才用了这个音效啊...
  3. 01:20:751 (1) - 這個可以換一個位置嗎?Spinner的OSU和(1)-的hitburst有一點cover掉了...有點怕新手跟不來.. 不至于吧这...
  4. 01:40:037 (4) - 加上whistle?感覺會好聽一點.. 不赞同,因为节奏密度低了,所以音效密度也不该高
  5. 02:06:555 (x) - 個人覺得這個spinner的開始點有點急,考慮把它移到02:06:644 - 這裏?結束點不變
可以.

[Normal]
  1. 00:22:180 (3) - 考慮用1/1代替這個? 没有,这里一直计划就是这么过去,对我而言感觉很好
  2. 00:50:037 (2) - 這樣?在slider後部分多加一個折點...感覺好看多 \:D/ http://osu.ppy.sh/ss/126105 貌似不错改掉了
  3. 00:52:894 (2) - ^液...一樣.
  4. 01:02:180 (4) - 這裏可以換成1/2 slider+5個reverse.. 在Normal中还是显的节奏紧张吧
  5. 01:27:180 (2) - 其實我覺得把這個Slider依到01:27:001 - 會比較舒服...但礙於現在的排版,不容易修改..麻,你決定,如果改了還要在01:27:537 - 多加個note 这里是13小节走整数节奏24小节变红线,不改.
[Kana's Taiko Oni]
  1. Volume -10%?
  2. 00:00:751 (1-17) - 其實這裡有很多配搭都可以的,我自己比較喜歡的是:dkdkdkdkkdkdkkdkk
  3. 00:18:430 (96) - change it to k?
  4. 00:18:787 (97,98) - 換成Big kat?這樣可以更強調這2個clap喔..
  5. 00:20:216 (103,104) - ^Same!
  6. 00:42:001 - 感覺這裏加個note會好一點...
  7. 00:57:359,00:57:537,00:57:716 - 各加一個note,而且都是kat.
  8. 00:57:894 (342) - 這個d會比較好聽..
  9. 01:50:216 - 加note?
  10. 01:51:823 (620,621) - 換成k?
  11. 02:08:698 (749) - 換成d?
  12. 02:11:644 (x) - 移走Spinner?然後在02:12:894 - 和02:13:013 - (1/3) 加note.
[Hard]
  1. 00:11:109 (2) - 這裏不要跳?雖然不太難,但是感覺有點怪.說不出的感覺= =可能是我叒 看看 我觉得正常范畴..?[url=http://osu.ppy.sh/ss/126126]這個?[/url]
  2. 00:18:787 (1,2) - 這裏為甚麼不和後面的(1.2)-一樣?感覺Spacing可以在大一點.. 因为看下和前面1234的位置对比,我有时也想模仿下structure 233
  3. 00:55:037 ~ 00:56:466 - 可以考慮x xxx xxx xxx x x的節奏?(x為1/2拍) 如果改的話,個人建議用slider-note-slider-note的擺法,這樣不會太難.. 这里是因为hitsounds连续给了4个欢快的红线whistle,排版去适应节奏+hitsounds所以弄成4个slider,又因为比较欢快就跳了一点
沒什麼可跳的..

[Rin]
  1. 招牌難度 :O
  2. 00:15:751 (3,4,5,6,2) - 這個5邊形咁覺放的有一點不好..00:16:823 (2) -感覺要放下一點.如果改了(3)- 可能需要移動來配合(2)- 这没有办法的事... 因为slider只能那么长,间距却不能那么缩
  3. 00:32:180 (1,2,1,2,3,1) - 這堆有一點難度,出來得效果不太好,換一下new combo的位置會好一點,我覺得:00:32:716 (1) - new combo 00:33:251 (1) - new combo. 改了一些
  4. 00:56:466 (1) - Slider略醜.. 用意是挡之前的五边形加画半个心.如果觉得丑...我只能认栽好像
  5. 00:58:966 (1) - 考慮把這個(1)- 疊在(4)- 的上面00:59:681 (5) - 疊在前面combo的(5)- 上面 Hard我倒觉得这么做可以,Insane有点太缩
  6. 01:18:609 (x) - 這個加條綠線增加音量,做一個crescendo的效果.. 加了不过那种效果要歌肯配合才行啊233
  7. 01:42:359 (x) - 考慮這裏加個break?因為HP setting的關係,不加break的話這裡會扣掉1/4良的HP,如果之前有miss的話這裡就等著悲劇.. 我认为1/4不算多,如果悲剧就认命吧,而且前后都算送分段
好了..

@lolcubes:
SPOILER

lolcubes wrote:

Hey Rin, here's some stuff.
As I can't read what the above post says, I will just mod it at my own pace, hopefully I caught stuff kanpakyin didn't, and vice versa.

[General]:
  1. 01:57:894 - From this point onward you can hear a large drum being hit in the music. Strongly advising using a custom1 normal finish on the following notes: No. the reason why i won't do so is simple: my hitsound use is mainly based on the beats by myself, if i follow a very regular rhythm to put a heavy sound (N1 finish), it may sounds very straight and that's not what i want.
    notes
    01:57:894
    01:58:609
    01:59:323
    02:00:037
    02:00:751
    02:01:466
    02:02:180
    etc, you can hear in the background
  2. Just a suggestion, but if you could colorize the slider border using a custom code to something darker than white (light gray would be okay I think, slightly reddish, so 232 224 224 color would be okay I think). I think this would look a little better.
    ...i think current one is good enough. However if a second modder mention it i may change that.
[Rin]:
  1. 00:11:466 (3) - Maybe new combo? As far as I know changing slider speeds within a same combo without seeing a tick on it isn't allowed, so this is just for clarity. Nobody will miss it. But new combo is still a good idea, at least it won't heart anyone.
  2. 00:20:751 (1,2,3,4) - You should probably reverse this combo so (1) is where (4) is currently, (2) is where (3) is currently ,etc. Main reason is questionable readability of the current (2), because it's almost completely hidden behind the hitburst of a previous combo. If there was only a static background this could be seen nicely, however with video it's certainly very hard to notice. Reversing it would give you an extra 1/2 of time for the hitburst to vanish and it would improve the readability. Other patterns look fine because you expect such shapes, here you can't expect a star if you see only one note. If one can't read notes hidden by hitburst, he probably can't play Insane maps. Also i f you try to notice that: this part is totally symmetry, the main rhythm goes from right to left , the "clap*2" goes from left to right. 1. It won't cause readable problems simply because none of the test players missed that (you could say they're pro, but insane map is made for pros.), 2. Consistency should be kept.
  3. 00:56:287 (11,12) - Is there a reason why you changed the spacing? I think it looks better if you used same spacing like in the streams before that. Might have to curve the slider that comes after a little bit then. 00:55:037 (1,2,5,8,11) - this is a pentagon. 11 and next 1 should be connected with a note at a nice place (where 12 is now), and 1's track just cover those note, check it.
  4. 00:56:466 (1) - This slider is fine, however there are other stuff in the background which are better (if you ask me) if you map. 00:57:359, 00:57:448, 00:57:537, 00:57:716 are the locations of said notes, and sliding over them (in silence) is something I don't really like. Since the slider itself isn't that wrong, this is only a suggestions and do as you wish. Explained in the previous line a bit. Also, it sounds too busy after such long, a mapper should know how to handle the rhythm, not following vocal or drums all the way. just my 2 cents here.
  5. 01:42:180 - While the HP drain is actually quite low, why not place a break here? When playing unless I either see letters of a rank in top right, or I see the HP drain standing still, I am still anticipating a note to come, which kinda defeats a purpose of such emptiness (and having a break). You should place a break here. It's called drain section... if i put a break, you will hear a very busy section-pass/fail sound and then you still have to start in 3s (a break should be 5~15s), people could gain HP easily because of the notes before and after that, check them
  6. 02:07:894 (1,2,1,2,1,2,1,2) - If possible, I suggest that you place the combo colors yourself. First the red, then a color which you want, then red again, etc. It doesn't break anything and makes this so much easier to read (i am actually almost colorblind to some colors ;-; ) If it's just you i won't change... because there may be players searching for another combo color (Don't forget i'm the first one to use this technique, but i didn't use it in this map)
  7. No spinners on the map. I guess that's okay if you really want it that way, but OD7 is low enough to allow quite some SS ranks, and without a spinner there wouldn't be any score variation between those. emm yeah, that's kinda a problem, changed to OD8
[Hard]:
  1. 00:11:466 (3) - Just like in Rin difficulty, would be nice to place a new combo here. well it's ok.
  2. 01:42:180 - Add a break here, same reasons like in Rin diff. no.
  3. Just like in Rin difficulty, you don't have a spinner. Same reasons apply here. But this is a Hard, and it's easy enough for people to HR+HD (maybe DT?) variation would be there, i don't worry about this diff.
[Normal]:
  1. 01:03:609 (1,2,3,4,5,6) - I don't really want to nazi, but this star shape doesn't look properly made (the left side is too close to the middle). It's kinda obvious while playing as well, maybe try to fix it? I don't hate nazi if it's useful. fixed.
  2. 01:42:180 - Add a break here. no.
[Easy]:
  1. 01:19:859 (1,2) - I suggest that instead of these 2 circles you map a slider (it would fit because you could blanket it right next to the upcoming one as well). I don't think a new player would really notice they are 1/3 (not the tick, but the note style I mean). Up to you though, because this is not really wrong and it's only a suggestion. It's 3/2. i think 1. it's long enough for even newbies. 2. ...well they have to learn sth right? the rhythm is simple (shrugs)
  2. 01:42:180 - Place a break here. no.
The folder looks clean.
I am not really a fan of completely replacing default hitnormal sound though, but I guess other people are and your hitsounds are placed correctly more or less(that I could hear). Depends on the song.
Hopefully this was of some help to you, star and good luck.
fanzhen0019
Rin大教我摆五角星 \:D/
我只会nazi

Normal
01:06:466 (1) - 挡前面slider尾的话建议左移一格(grid4
01:31:109 (6,7) - 上移一格(grid4
02:13:073 - Hard和Rin这里都有note Normal怎么不加一个o.o

Hard
00:37:894 (1) - slider尾finish?
01:09:323 (1) - finish?
01:14:323 (5,1,1,2,1) - 上移一格(grid4
01:41:823 (5,6,7) - 上移一格(grid4
02:02:180 (1) - 下移一格(grid4

Rin
00:37:894 (1) - 左上移一格(grid4
00:46:019 (2,3) - 2的hitsound把后面这slider开头的hitsound挡住了..至少我听起来比较怪 把2的clap放3开头?(3的finish不去掉
00:55:216 (2,3,4) - 右移1格(grid4)没猜错的话后面那个slider应该是要穿过2,8,5吧
00:56:287 (11) - 下移一格会不会好点?(grid4
01:46:466 (1) - 上一格(grid4
01:58:430 (4,1,2,3) - 左上移一格(grid4
01:58:966 (3,4,5,6,7) - 有点怪
这是用relate每个note转72度之后调整大小摆出来的x_x



nazi会不会很蛋疼...

[Stress]MOD完发现M4M的queue满了
L_P
you requested for mod BUT this map is awesome
waiting it ranked!!!!!!!!!!!!!!!
i love it STAR!
hez
good songs 很好的歌曲啊 lol 神曲lol
铃大人加油\:D/
Topic Starter
NatsumeRin

fanzhen0019 wrote:

Rin大教我摆五角星 \:D/
我只会nazi

Normal
01:06:466 (1) - 挡前面slider尾的话建议左移一格(grid4 其实是我懒,fixed.
01:31:109 (6,7) - 上移一格(grid4 挪了
02:13:073 - Hard和Rin这里都有note Normal怎么不加一个o.o 对Normal来讲难了

Hard
00:37:894 (1) - slider尾finish? 没理由貌似
01:09:323 (1) - finish? 这一段的finish位置都是安排好的,所有五边形位置都不会有(Hard和Rin)而是在两个五边形之后的那个起音上安排.按照音的不同音量还有区别
01:14:323 (5,1,1,2,1) - 上移一格(grid4 ..好
01:41:823 (5,6,7) - 上移一格(grid4 ok
02:02:180 (1) - 下移一格(grid4

Rin
00:37:894 (1) - 左上移一格(grid4
00:46:019 (2,3) - 2的hitsound把后面这slider开头的hitsound挡住了..至少我听起来比较怪 把2的clap放3开头?(3的finish不去掉 也好,这样很干脆
00:55:216 (2,3,4) - 右移1格(grid4)没猜错的话后面那个slider应该是要穿过2,8,5吧
00:56:287 (11) - 下移一格会不会好点?(grid4 恐怕不会,太近了
01:46:466 (1) - 上一格(grid4 ...k
01:58:430 (4,1,2,3) - 左上移一格(grid4
01:58:966 (3,4,5,6,7) - 有点怪 打时你看叠完什么样就知道为什么这么摆了
这是用relate每个note转72度之后调整大小摆出来的x_x

SPOILER
[attachment=0:7a3b7]5.png[/attachment:7a3b7]


nazi会不会很蛋疼... 说实话,会,但有用就行.

[Stress]MOD完发现M4M的queue满了
Equivalent_old
Hi,

General:
I dont really like bright BG, they are so annoying during kiai time. Well, it just personal preference
Just a question: who is omoiyoshino?
01:42:180 till 01:46:466 I suggest add in break for all difficulties. especially in [Rin] when autoplay I see the hp drop till the mid of the hp bar, if someone can't fc the earlier part or miss they would "die" here.

Skin:
->make approach circle.png to 128x128
->delete star.png, star.png is only for custom skin that changed the appearance of star at the difficulty menu. If by single map, it useless.
->As your map here is likely almost fully skin, why not add sliderscorepoint.png as well. Afterall, I think it will be looking ugly if mix with other custom skin sliderscorepoint
-> Spinner approach circle is white thus making it blend with the spinner background color. If me, I would change it to another color, quite hard to see the spinner approach circle
->I suggest add in below codes under colours section as you know there are some custom skin that force dark slider border, thus making it look ugly
[Colours]
Combo1 : 128,128,255
Combo2 : 255,128,255
Combo3 : 255,0,128
SliderBorder : 240,240,240

Easy:
No issue

Normal:
The only thing that bother me here is 02:11:466 (5) The slider start and end is overlapping thus making it look ugly and I think without the snaking slider effect, quite hard to see which is which. I think will be harder to read when playing with hidden mod on.

Hard:
No issues as well

Rin:
00:46:109 (3) I dunno about others, but for me it seem hard to read this

Star for you
Topic Starter
NatsumeRin

Equivalent wrote:

Hi,

General:
I dont really like bright BG, they are so annoying during kiai time. Well, it just personal preference ...in fact i guess there are only 2 or 3 BGs for this song (originally), this one is my favourite
Just a question: who is omoiyoshino? http://loos.jp/yoshino/
01:42:180 till 01:46:466 I suggest add in break for all difficulties. especially in [Rin] when autoplay I see the hp drop till the mid of the hp bar, if someone can't fc the earlier part or miss they would "die" here. Indeed, but that's the effect i want. to prevent people from failing there, the part before is made in a easy way and using massive new combos.

Skin:
->make approach circle.png to 128x128 thanks for reminding i really didn't notice that.
->delete star.png, star.png is only for custom skin that changed the appearance of star at the difficulty menu. If by single map, it useless. True, fixed.
->As your map here is likely almost fully skin, why not add sliderscorepoint.png as well. Afterall, I think it will be looking ugly if mix with other custom skin sliderscorepoint How could i miss that, thanks!
-> Spinner approach circle is white thus making it blend with the spinner background color. If me, I would change it to another color, quite hard to see the spinner approach circle It's from the original skin by S i R i R u so i won't touch this.
->I suggest add in below codes under colours section as you know there are some custom skin that force dark slider border, thus making it look ugly Done with this! You're a pro skin modder
[Colours]
Combo1 : 128,128,255
Combo2 : 255,128,255
Combo3 : 255,0,128
SliderBorder : 240,240,240

Easy:
No issue

Normal:
The only thing that bother me here is 02:11:466 (5) The slider start and end is overlapping thus making it look ugly and I think without the snaking slider effect, quite hard to see which is which. I think will be harder to read when playing with hidden mod on. Already asked a BAT to make sure of that. also from testplays i can see it works fine.


Hard:
No issues as well

Rin:
00:46:109 (3) I dunno about others, but for me it seem hard to read this don't worry, we have test players there ww, and yeah no one missed that.

Star for you
KayeSara
Really perfect map._.
Especially the skin, besides the number such as 300 is a ~big girl~
They're a little bit distracting and out of place to me.
Anyway, I am fond of it. :) For girl? jajaja
phonic
Good ;)



Rnked GoGo!

Stra~ 
Miu Matsuoka
I really love the song~ Gogo rank Bakarin~ :3
wordswordswordswordswordswordswords
Raging Bull
Yay. Rin map.

Well since it's not bubble, I thought I would nazi this one.

Rin:
01:04:680 (1,2,3,4,5) - I found this star weird because it's not fully symmetrical, unless you weren't aiming for symmetry. I think 2,4 isn't in the right spot.

No kds.

Edit: (╯´・∀・)╯彡☆
Topic Starter
NatsumeRin
hope it's better now.

Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
ririco
Mod4mod as requested on your thread ~ :3

[Easy]
00:21:466 (2) - New combo
00:46:466 (1) - remove the new combo
00:47:180 (2) - new combo
00:49:323 (1) - remove the new combo
00:50:037 (2) - new combo
00:52:180 (1) - remove the new combo
00:52:894 (5) - new combo
01:37:894 (1) - remove the new combo
01:38:609 (5) - new combo

[Normal]
00:37:537 (6) - new combo
00:37:894 (1) - remove the new combo
00:40:394 (7) - new combo
00:40:751 (1) - remove the new combo
00:42:180 (5) - new combo
01:30:751 (4) - ^
01:48:966 (4) - ^
01:49:323 (1) - remove the new combo
01:50:751 (3) - new combo
02:02:180 (5) - ^

[Kana's Taiko oni]
I'll skip it ~

[Hard]
00:10:751 (1) - remove the new combo
00:49:144 (6) - new combo
00:49:323 (1) - remove the new combo

[Rin]
00:34:859 (3) - new combo
00:35:037 (1) - remove the new combo
00:42:001 (7) - new combo
00:42:180 (1) - remove new combo
00:42:894 (5) - new combo

Nice Map and good luck here star too :3
Topic Starter
NatsumeRin
To be honest, i don't see any reason to follow these changes.... i use new combo mainly on a long white line and i think i have make it very clear for each group "when to start" and "when to end".... i checked them one by one but see you're just moving most of my new combo 1/2 earlier. it may be a way, but not mine and i don't know why i should change to it (especially strange if i just change the part you mentioned)

About mod4mod: no, reject. First this mod is not so good, second, the queue is 3/3 when you posted.
Touche_old
I love this, gratz :3 I can't stop play the Hard diff c: Gratzgratz \o/
Suzully
Thank you for request~ :)

[Easy]
  1. 01:58:966 (1) - Remove new combo?
[Normal]
  1. 00:58:966 (4,5) - Up 1 grid? I know you put them to stack (6) with (1), but its pentagon looks like broken.
[Hard]
  1. 00:07:359 (4) - The players will be kinda confused by this whistle-sound imo. Remove and Add at (5)?
  2. 00:08:787 (4) - ^
  3. 01:35:394 (2,4) - Remove finish-sound to accent sound with following the vocal?
  4. 02:04:323 (4) - Add finish-sound.
[Rin]
  1. 01:31:466 (5) - Down 1 grid?
Wow there are too many pentagons like sakura, awesome formation<3

...Hum? Is my mod needed?
What a perfect mapset...!
Sorry nazi mod. No kds please.
I can't tell you useful suggestion. :P
Good luck~
Topic Starter
NatsumeRin

Suzully wrote:

Thank you for request~ :)

[Easy]
  1. 01:58:966 (1) - Remove new combo? yes this should be removed....
[Normal]
  1. 00:58:966 (4,5) - Up 1 grid? I know you put them to stack (6) with (1), but its pentagon looks like broken. i adjusted the other notes.
[Hard]
  1. 00:07:359 (4) - The players will be kinda confused by this whistle-sound imo. Remove and Add at (5)? meh it's the way arrange them.
  2. 00:08:787 (4) - ^ ^ don't like too regular hitsounds here.
  3. 01:35:394 (2,4) - Remove finish-sound to accent sound with following the vocal? true, this makes sense.
  4. 02:04:323 (4) - Add finish-sound. i don't think so...
[Rin]
  1. 01:31:466 (5) - Down 1 grid? ok
Wow there are too many pentagons like sakura, awesome formation<3

...Hum? Is my mod needed? i find at least 2 useful points...
What a perfect mapset...!
Sorry nazi mod. No kds please. whatever, as you said.
I can't tell you useful suggestion. :P
Good luck~
banvi
<3

Lilac
I don't want to drag this out any longer.

[Skin]
comboburst-1.png is facing the wrong way, please horiztonally flip it.
Certain sliderfollowcircle.pngs have parts of the butterflies cut off, you might want to fix them up.

[Easy]
01:19:859 (1) - I think the circle appears too quickly to be hit.
02:10:037 (1,2,3,4,5) - I think you can think of a more interesting pattern than that.

[Normal]
I'm thinking this is getting quite hard to play.

01:30:751 (4,5,6,7) - I think that's too many in a stream.
02:11:466 - I'm worried about this slider being unreadable.

[Hard]
01:51:644 (6) - I'm thinking that the slider return arrow is partially covered by the previous combo.

[Rin]
00:20:394 (2,1) - The spacing for this seems really close. I often hit earlier than I should be, please move it further if you can.

It's a very nice map though. Keep it up.
Topic Starter
NatsumeRin

Lilac wrote:

I don't want to drag this out any longer.

[Skin]
comboburst-1.png is facing the wrong way, please horiztonally flip it. fixed.
Certain sliderfollowcircle.pngs have parts of the butterflies cut off, you might want to fix them up. it's in the original skin by S i R i R u, so i'll just think it's fine.

[Easy]
01:19:859 (1) - I think the circle appears too quickly to be hit. changed to a slider so it may be more lenient.
02:10:037 (1,2,3,4,5) - I think you can think of a more interesting pattern than that. as you wish. i hope it's better now. not sure how interesting could 5 1/1 notes be...

[Normal]
I'm thinking this is getting quite hard to play. I guess mainly because of spacing, so i didn't put much 1/2 notes there. it should still be ok imo

01:30:751 (4,5,6,7) - I think that's too many in a stream. changed to a slider-circle-slider pattern.
02:11:466 - I'm worried about this slider being unreadable. made the beginning and the end farther, in fact it's even recognized as "fine" before.


[Hard]
01:51:644 (6) - I'm thinking that the slider return arrow is partially covered by the previous combo. not really?


[Rin]
00:20:394 (2,1) - The spacing for this seems really close. I often hit earlier than I should be, please move it further if you can. i don't think so for this one. all the "rhythm" parts (00:17:894 (1) - 00:19:323 (1,2,3,4) - 00:20:751 (1,2,3,4) - ) goes from right to left and groing "higher+tighter" the "clap*2" parts goes from left to right with "lower+farther", and these two meet here and start a new flow << this is my thinking of mapping these part so no change.

It's a very nice map though. Keep it up.
Astom
you and your hidden circles =w=

I CAN'T SEE WITH THAT VIDEO AND SKIN, hahahaha just saying <3

<3~
artpiggo
No need to say any stuff.

Star for your another ranked map :3

Can I congratz it now ? cuz' It'll be surely ranked soon. :P
Lilac
Comment to be about the combo colours because I think some of them are too light and interfere with the playability.

01:16:466 (1,2) - Now that I look back at this in the Rin difficulty, it doesn't seem very playable to me... I'll more than likely get a 100 while quickly rushing to the next object.

Comment about those two then I'll bubble.
Topic Starter
NatsumeRin

Lilac wrote:

Comment to be about the combo colours because I think some of them are too light and interfere with the playability.

Consider among the about 20 mods, only lovhin456 mentioned combo colors (with a totally different set), i think it won't be too annoying during gameplay. Also they're not blending to the BG/video so i think they're fine.


01:16:466 (1,2) - Now that I look back at this in the Rin difficulty, it doesn't seem very playable to me... I'll more than likely get a 100 while quickly rushing to the next object.

i've got many test players for that part, and they could all get it in at most 2~3 retries. some of them could fc the map in the first try.
SnowWhite: http://osu.ppy.sh/ss/130399
ycsnake: http://osu.ppy.sh/ss/130400 (first play, the slider brake is happened in another place)
Kanon: http://osu.ppy.sh/ss/130404 (first play, a slider break during that part, then he could get it) http://osu.ppy.sh/ss/130417
Also called CXu, karenying, Astom (posted) and osuplayer111 to test before, and they can deal with the part quite well.

Comment about those two then I'll bubble.
Rex
2pc FC
not unplayable :)
staaaaaaaaaaaaaaaaaaaaaaaaaaaaaar
Kanon
it's very playable and fun.
hope its ranked soooooooooooooooon
Lilac
Watch people hate me.

Just watch!

I AM CONSTRUCTIVELY ADDING SOMETHING! I MODDED THIS MAP THREE TIMES AND IT'S FINE I WANT IT RANKED.
Topic Starter
NatsumeRin
Just hope i explained things clearly....sigh.

Thanks for the bubble Lily.
Lilac
Map is fine in my opinion. I'm just voicing other people's concerns.
spboxer3
YO~~~泡了 :)
字數字數字數字數字數字數字數字數字數字數
Raging Bull
Is this like an anime or something? Just curious. Awesome video!
Topic Starter
NatsumeRin
it's a doujin music published in C73, then become very popular.
Equivalent_old
Just a curiosity:

As the name Yoshino very familiar with this one here. Is he the same person?
Topic Starter
NatsumeRin
probably not, just guessing.
.....well message is too short.
Garven
[General]
c73 is a really broad tag.
I don't have problems with the colors blending - it's mostly that the video is too spastic and twitchy so it distracts me.

[Easy]
01:19:859 (1) - This is really soon after a spinner for an easy. Might be best to use a long slider instead of that spinner.
02:10:037 (1) - Also fairly soon after a spinner. You may want to either simplify the rhythm (easy to do since the song is winding down anyway) or change up the spinner again or something.
02:11:644 (1) - Strange you use a short spinner here but a slider for all other difficulties

[Normal]
The spacing feels really high for a Normal. :x
Otherwise this is made fairly well.

[KanaRin]
02:12:805 - End spinner here and add notes at 02:12:894 - and 02:13:073 - ?

[Hard]
01:30:751 (1,2,3) - This didn't flow very well. I liked it with 2 and 3's positions swapped better.

[Rin]
01:07:894 (1,2,3,4,5) - I know you're going with all those nice overlapping patterns, but this first set doesn't flow very well. I rotated the 5 beats by about 70 degrees and found it flows much better that way.
So much new combo spam at the end ><

Good stuff as always, Rin.
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