Umm...Zekira wrote:
Durr we'd have to make it in the MP3 he's using.
I'll do it when I haev time
As this song is contained on Wii2, why don't you record it :3?
Umm...Zekira wrote:
Durr we'd have to make it in the MP3 he's using.
I'll do it when I haev time
The timing is the same, all you have to do is pick the .osu out and change the filename/offsets durrrrZekira wrote:
Durr we'd have to make it in the MP3 he's using.
I'll do it when I ahve time
Added! Thanks!aquabluu wrote:
Wait, I have the authentic.
http://www.sendspace.com/file/sao4ip
...extra difficulties aren't supposed to merit kudosu, damn it ._.tetsutaro wrote:
Added! Thanks!aquabluu wrote:
Wait, I have the authentic.
http://www.sendspace.com/file/sao4ip
EDIT:
Sorry, forgot the kudosu. Here you go!
Thanks again for such a detailed mod. Better also save the kudosu for later.Lanttu wrote:
The BPM feels too fast to me, or maybe it's just the offset.. I'm no good with timing so maybe ask someone else to confirm that. ・_ ・;; BPM 160 was provided by the Taiko team, I checked.
No preview point set? I remember I did
Also, maybe lower hitsound volume by two ticks, or three? 2.5 that is.
And some pretty long breaks you have in easier difficulties.. Can't reduce the breaks without adding inappropriate hits. Better leave untouched
Your spacing seems to change every now and then in every difficulty, try to keep distance snap the same during the whole song. ;u; I suggest you check every diff with one distance snap on and fix some spacing here and there. It may be a big thing to do, but it will make the map better. Also, maybe use grid lever 2 or 3, you can be more precise about spacing and get neater-looking combos with it. In the time of this immediate submission, only Easy is resnapped. Will complete others in the future.
[insane]
You have some unsnapped objects, fix them.
00:10:828 (5) - New combo?
00:17:953 (7,8) - These look funny, maybe move them so that they're directly under the previous slider? :3
00:29:953 (7,8,9) - This is not cool, please fix it. >: Fixed into equilateral triangle
00:41:765 (7,8,1) - The way these are going under the (5) doesn't look or play nicely, try to come up with different pattern? Stacked together instead
00:49:828 (5) - New combo?
00:52:828 (5) - ^
00:55:828 (5) - ^
01:34:828 (5) - ^
01:37:828 (5) - ^
01:40:828 (5) - ^
01:46:828 (5) - ^
01:49:828 (5) - ^
01:52:828 (5) - ^
01:59:015 (9) - ^
02:02:015 (9) - ^
All done above
[Hard]
00:49:828 (5) - New combo?
00:52:828 (5) - ^ ..Yeah and it continues like that, the same combo pattern as in insane.
All done above
auggh, it would be pointless for me to star pointing out the spacing errors at this point, this post would be longer than life. Maybe try fix the spacing in every diff and then PM me and I'll mod this again? ;u; This song is very cute~
Shouldn't I? Sorry, but I'm new to adding kudosus. Will watch out next time.Zekira wrote:
...extra difficulties aren't supposed to merit kudosu, damn it ._.
Lanttu wrote:
Looking much better already~! :3
The offset still feels too early to me, but because I'm not good with timing myself, I'm not going to guess the right one.... >~<
Dunno, I'm not good at this also...
[Normal]
I would make the hitcircles bigger by one tick~
00:45:515 - Spinner starting here and ending at 00:48:515 would fit here in my opinion very well~ But then you need to take the first three notes of the chorus off, choice is yours. :3
For me, adding a spinner there seems to be weird, coz the note come from the previous section. So not adding, sorry.
00:57:515 (6) - New combo
01:36:515 (6) - ^
01:42:515 (6) - ^
01:48:515 (7) - ^
01:54:515 (7) - ^
All done. Did you mean to fit combos like in Hard and Insane?
[Hard]
Same spinner as in normal would be cool here too, but your choice~ Also no
00:28:641 (4) - Nazi, but maybe two grids right?
Moved. But what does Nazi actually mean?
[Insane]
00:04:828 (5) - Just one little idea I got, but I think it would look cool like this: http://puu.sh/J48 (Slider ending at the place where (2) was~) And if you do this, move 00:05:953 (6,7) - to place where (1) was to match the distance snap~
I had quite a hard time trying to 'hide' the slider's end, and the result was not pretty. So skipped this.
01:06:890 (1) - Maybe starting here use soft hitsounds and end them before the spinner~?
That's one idea I never considered. Goes for all other difficulties.
Oh, and sure I can help with storyboarding, but I'd prefer if I had the lyrics to storyboard ready.. Because right now I have quite little time, and to do some extra photoshopping may be difficult.. ;u;''
Yeah! I have already got the lyrics. I may be free enough to create the images after the exams.SPOILERフューチャー・ラボ 歌詞
青物横丁の駅から見える 変な形の建物
Trapezialにそびえる それは
ちょっと不思議な フューチャー・ラボ
流れる滝で行水できる 変な中身の建物
吹き抜けの2階のカフェ行けば
いつもケーキ 食べられる
遊びが大好きな(ダイスキ! アソビガスキ!)
大人が 働いてる
フューチャー・ラボ フューチャー・ラボ ラ・ラ・ラ
フューチャー・ラボ フューチャー フューチャー
フューチャー・ラボ フューチャー・ラボ ラ・ラ・ラ
フューチャー・ラボ ボクらは 好きさ
辛いこと 悲しいことも
いっぱいあるけれど
みんなといれば 叶うはずさ
素敵な 未来の輪
フューチャー・ラボ フューチャー・ラボ ラ・ラ・ラ
フューチャー・ラボ フューチャー フューチャー
フューチャー・ラボ フューチャー・ラボ ラ・ラ・ラ
フューチャー・ラボ ボクらは 好きさ
フューチャー・ラボ フューチャー・ラボ ラ・ラ・ラ
フューチャー・ラボ フューチャー フューチャー
フューチャー・ラボ フューチャー・ラボ ラ・ラ・ラ
フューチャー・ラボ ボクらも 好きさ
But anyways, now I can give this a star, good luck~ :3
Yeah, Thanks! Here's a kudosu back for picking out all the ominous bits for me!
This song makes me so happy~ *goes off singing future lab~~ with a chipmunk-helium-like voice*
Basicly that's just very minimal stuff like "move x 1 grid to left/right/up/down" or something similar to that, very little things that don't make much difference, usually.. XDtetsutaro wrote:
Moved. But what does Nazi actually mean?
regenz wrote:
ok as mod4mod request here.
all text below this are suggestion.
General
Offset seem to early . i'm not pro with timing but i feel it's realy early.
OK, if 3 of 3 says it's too early, it probably is.
I get someone look into this soon.
[easy]
+1circle -1 drain OD APP coz your note cluster seems for beginner of osu players.
Drain fine, but circle no. I want to make it easy enough for beginners in Easy. use grid lv 3 for better beats placing. But then again, I decided to change both, and changed.
00:35:015 (2) - whistle OK
00:52:828 (5) - split this slider to 2 piece to follow a vocal fucha- fucha.
start same position length is 1 start at 00:52:828 (5) - and 00:53:578 (6) -
01:18:515 (1) - finish OK
01:21:515 (3) - remove clap add whistle OK
01:23:015 (4) - add note + whistle OK
01:24:515 (1) - remove whistle add finish OK
01:26:015 (2) - whistle OK
01:27:515 (3) - remove clap at tail OK
01:33:515 (1) - remove whistle add finish OK
01:37:828 (5) - same as 00:52:828 (5)
01:49:265 (6) - add note + whistle OK
01:49:828 (7) - same as 00:52:828 (5)
I might need to see if it still matches the melody before I add/change the notes/sounds (it probably will, though)
And the Future-future thing, I think I will keep it one piece for Easy, OK for Normal (so it's gradually hardening) and that's the decision.
[normal]
-1drain OK
00:12:515 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this pattern are same you change it
sample 00:30:515 (1,2,3) - can be change to 1/1 return slider or just 1/1 slider then note or note then 1/1 slider .
slider+note for the first 3, return slider for the next two, and preserving 3-note for the last one
^ this also apply to the rest of the songs if you want your map more interesting.
00:52:828 (4) - all fucha fucha like easy diff Done
also about my hitsounds you can apply to other diff if you agreed i'll not mod again
I'll see how to adapt in other diffs.
01:23:015 (2) - clap at tail Done
01:37:828 (4) - fucha fucha OK
[hard]
+1od +1app OK
00:15:328 (8) - addnote + whistle if you follow vocal
00:21:328 (8) - ^
00:27:328 (8) - ^
00:33:328 (8) - ^
All added above
00:56:390 (3) - add note
OK, also at 00:50:390
00:59:765 (6) - delete this note , add note here 00:59:203 (6) - make it 1/2 return slider end at 01:00:328 set this note low volume.
OK, but I also deleted the original (5) to match more with the vocal.
01:35:390 (3) - add note OK
01:41:390 (3) - ^ OK
01:44:765 (6) - same as 00:59:765 (6) OK, deleted (5) as above
01:47:390 (3) - add note + whistle OK
01:53:390 (3) - ^ OK
01:56:015 (5) - same as 00:59:765 (6) OK, deleted (5) as above
01:57:515 (1) - finish OK
[insane]
**Honestly i think your insane are too much easy imo if you want to improve this diff more harder follow this.
+1app +1 od Fine, no problem and changed
01:30:890 (4,5,6,7,8,9,10,11,12,13,14) - you can delete spinner and put 1/4 stream here but make volume quite at start and make it louder at later ( like a music )
01:32:953 (1,2,3,4,5,6,7) - ^
Did you mean to follow the notes in Taiko Oni? There should be some 15+7 extra notes.
The idea is good, but I myself can't play through 15+7 notes in 1/4. Even though, The area IS a bit... vacant.
Final decision: 01:30:515 (1-8) at 1/2 and then a 4-beat spinner from 01:32:015-01:33:140
01:37:828 (1,2,3,4) - make this note JUMP!
01:49:828 (1,2,3,4) - ^
Jump what?
***NOT BAD for first map*** Star Yaay!
I can't mod taiko. (already told you)
NVM, they are authentic maps anyway.
I want mod4mod this. http://osu.ppy.sh/s/24332 Hashimoto Miyuki - L![]()
Done.
You 'll be Pro soon .Good luck
296,264,10828,6,0,B|368:240|368:176|368:88|256:88|144:88|144:176|144:248|216:264,1,455,0|400:50:203 (2,3,4,5,6,7) - jumps please. 1.2+ spacing
ziin wrote:
hi
everything is a suggestion except for the offset.
[general]SPOILERAAAAAA TIMING.bpm 160, offset 2016
bpm 160, offset 2050
BPM 160 <-Might need to be changed a little, I can't tell.
Offset 545 <-good Idea to put red timing sections at the start of the song, so when you change the offset, all the notes are changed. If not, when you change offsets, notes before the red timing won't be resnapped automatically.
Can you find a better quality background? Changed
[easy]
00:15:140 - add note
00:21:140 - add 2 notes, 2nd one new combo
both repeat All Added
00:36:515 - map this Mapped and also for Normal and Hard
00:48:890 - add 2 notes, repeats Added
01:18:515 (1,2,3,4,1,2) - half note sliders Not really getting what you mean, but replaced the notes with sliders
01:33:515 - like previous kiai section Also
01:45:890 - add note, repeats. groups of 3 would work better here: http://puu.sh/Pe8 Decided to go with 3-1-1-3-slider
01:57:515 - add something, repeats: http://puu.sh/Pe5 maybe Added sth, but not your sugg., sorry!
[normal]
same as easy, unless you've already got something there. OK. For those no's above it also goes for Normal
[hard]
00:12:891 (2,3,4) - sliders to red tick? Don't understand, so ignored
00:50:953 - (5) make repeating slider starting here. I understand, but don't want to make it too much yet(4 at 1/2)
00:59:203 (6) - repeat on all 3 white ticks? or http://puu.sh/Pev No, to follow vocal
01:21:515 (1,2) - red tick before and longer Lengthened
01:25:828 (4) - slider into (5) Replaced
01:44:015 - http://puu.sh/Pev
02:02:578 (7) - slider OK
[insane] Saving for next time
please go through and use grid 4 on this map or make the distance multiplier higher (preferred). There's symmetry there that you're just not getting. (and will lead to nazi mods)
as with normal/easy, if there's anything in hard I recommended you do and it isn't in insane, do it in insane too. Red
00:10:828 (1) - bad practice. sliders should have a clear beginning and ending. You may think this is clear, but it won't hurt to make the beginning and end a little bit further apart: http://puu.sh/Pfy296,264,10828,6,0,B|368:240|368:176|368:88|256:88|144:88|144:176|144:248|216:264,1,455,0|4Changed, though I still hope the start and the end could be closer together (touching but not overlapping), will fix on later
00:50:203 (2,3,4,5,6,7) - jumps please. 1.2+ spacing OK and repeated except the last kiai time
00:52:828 (1,2,3,4) - jumps please. 1.8+ OK and repeated
00:59:390 (2,4) - sliders please OK and repeated except the last ボクらは 好きさ
01:08:390 (6,7,8) - clean up sliders OR make a long repeating slider. Don't get it, got an example to show perhaps?
01:57:609 - add a note OK and repeated
02:06:703 (1,2,3) - I hate you for doing this. there's nothing wrong with it, but I hate notes after spinners. Removed. I hate immediate notes after spinners too, But I added it just to cope with Taiko Oni
PS Now Insane looks really more insane, but somehow I can't pass it...
If you like my suggestions to add/remove/change notes, chances are they repeat! Double check to see that you do it later in the map.
This is a very good song, very fun to play. Star~
408,336,68420,2,0,B|440:368|456:320,1,65or
480,272,68795,2,2,B|528:240|480:224,1,65
432,200,69170,2,0,B|416:152|384:200,1,65
Thanks, I hope so! Kudosu goes to the first post!ziin wrote:
Make sure you resnap all notes on all difficutlies (timing->resnap all notes)
[hard]
00:12:891 (2,3,4) - sliders to red tick? Don't understand, so ignored
http://puu.sh/SQL is what I meant (sorry for being confusing)
it's fine the way it is though. Now I get it. But it's quite difficult to map like this without overlapping sliders, so leaving it unchanged
[insane]
01:08:390 (6,7,8) - clean up sliders OR make a long repeating slider. Don't get it, got an example to show perhaps?408,336,68420,2,0,B|440:368|456:320,1,65or
480,272,68795,2,2,B|528:240|480:224,1,65
432,200,69170,2,0,B|416:152|384:200,1,65
http://puu.sh/SR6 OK then, followed this one, and mapped the notes into a circular track
I hope this gets ranked!
First, Thanks for your star!Yunacat wrote:
Mod-for-mod here! Though, the only thing I can mod is Taiko, and I checked them and they seem right. I can only truely verify Oni, but Muzukashii looks ok too. I like this map/song so I'm gonna leave a star! :3
Might be picky when I say this, but you might want to change the mark on "Normal" to the actual "N" (its on "E" the same as "Easy" right now). Also, don't forget to add in some tags (so people can find the map easier)!
Aaaaand just as I thought this post was going to become useless, I realized you could use some Taiko bgs to go with your nice storyboard! (I mentioned I was working on it, well, now I've completed them! They were a little harder than I had anticipated...)
MuzukashiiSPOILEROni[attachment=1:37979]taiko-muzukashii.jpg[/attachment:37979]SPOILER[attachment=0:37979]taiko-oni.jpg[/attachment:37979]
TheVileOne wrote:
General
Start kiai time here 00:48:545 OK, also done to the other Kiai sections (+30ms)
Add aquabluu to tags in all difficulties OK
Easy
00:44:045 (2) - Tug on this note with grid snap off. Not sure what you mean by this, but I tried 'tugging' on it. See if it's better.
01:23:045 (4) - This note invades the lifebar. Please change this notes position. Done, also moved the other sliders down to keep the circular path.
01:33:545 (1,2,3) - How about centering these? OK
http://osu.ppy.sh/ss/67188
Normal
Fine.
Hard
Fine
Insane
01:51:170 (5) - Just make this a part of the next combo(or vice versa). It would make this stack look so much nicer. Chose to put the following (1)~(4) to the previous combo.
Not much wrong. Easy plays weird, but that's what you can expect from Taiko authentic easy modes. :/
Star Yeah, THX! And Kudosu to you. I will be finishing the mod-for-mod soon.
If only it were possible..OzzyOzrock wrote:
^ OH MY GOD PLEASE PLEASE PLEASE
I-It's not?Rikers wrote:
If only it were possible..OzzyOzrock wrote:
^ OH MY GOD PLEASE PLEASE PLEASE
lol
Lol it's possible (if tetsutaro allowed me)OzzyOzrock wrote:
I-It's not?
It'd be so awesome if you could like, add the struggle animation o.o
OzzyOzrock wrote:
^ OH MY GOD PLEASE PLEASE PLEASE And OMG YES YES YES! I will contact Rikers for this.
I'll mod this. Thanks so much! Even when I left it for so long...
[Easy]
01:27:545 (1) - I don't like this shape, but I can't make another one that doesn't ruin something else lol.
Closest I could come up with is this:SPOILERHave fun making it >_< (protip, when making arches like that, just move the top square thingy until it's equal. Disable grid snap if needed.)[attachment=0:1b66a]screenshot075.jpg[/attachment:1b66a]
And then move it to wherever makes more spacing sense
Not sure if this is good enough, but thank you for your sugg.!
Rest is fine :3
[Normal]
This is great.
By the way, the wavy sliders don't need anchors :3 Removed anchors
[Hard]
Hmm, the spacing's really close for a hard. Should've used the same distance sliders have.
But it's fine. Quite messy to redistance all these. Will do it if someone else sugg. this.
[Insane]
Good. :3 Yay! Hands Up! \(^o^)/
This is a great first map. OH, and it just occured to me to link you to this: viewtopic.php?f=56&t=37194
Though you probably used it. No I haven't but THX for the link
star~ Yay squared! and kudosu~
wcx19911123 wrote:
HI
Mod4Mod of http://osu.ppy.sh/s/27700
Thanks for taking the offer! Should finish modding soon!
[Easy]
circle size=3
approach rate=3
overall difficulty=3 Changed
00:51:920 - add circle
00:52:295 - ^
00:57:920 - ^
00:58:295 - ^
01:36:920 - ^
01:37:295 - ^
01:42:920 - ^
01:43:295 - ^
You mean to follow the 'Future Lab' vocals with 3 circles at 1/1 separation? Not sure about this as it should be progressively more difficult... I will add them for the time being though
[Normal]
circle size=4 OK
[Hard]
01:21:170 (7,8,1) - spacing Fixed with shifting other hits before that
[Insane]
fine Yay! Insane is the diff. that is least picked on
Sorry,I don't know how to mod taiko diff,so ignored them They are Taiko authentic anyway, so no need to force yourself
Good song,star~ Yay! and kudosu~
Yesh, I knowOzzyOzrock wrote:
^ owo
so awesome orz
I would give you the whole storyboard in a rar and the .osu files I used so all you would really do is overwrite the .osus you have now. Pretty simple.tetsutaro wrote:
The problem, though, is that I am new to hardcore SB (the best I have done is lyrics SB, as you can see)
Ah, guess I can add that struggle animation in after all. Hm.tetsutaro wrote:
(but this should give more time for both of us)
EVERYONEOzzyOzrock wrote:
HOLY CRAP IF THE STRUGGLE IS ADDED THIS WILL BE MY FAVORITE BEATMAP EVER
ALONG WITH ANY OTHER SONG WITH A STRUGGLE
STRUGGLE STRUGGLE STRUGGLE
That's so nice of you. The first plan seems much safer to implement.Rikers wrote:
I would give you the whole storyboard in a rar and the .osu files I used so all you would really do is overwrite the .osus you have now. Pretty simple.
OR
I can just give you the .osz. I mean, if you're done with everything. So then it wouldn't overwrite anything important.
Cool! I guess I can use it for osu! maps instead. People have beenRikers wrote:
Ah, guess I can add that struggle animation in after all. Hm.
Also, I made a
Edit: lolz I meant to say that I made a bg for taiko (it wont actually show up since sb will cover it up, it's just used for the preview pic) and I'm thinking of getting a higher quality version of the osu bg.
I would go with the second as it would take less time to implement. I'll remember to update whenever I see one.tetsutaro wrote:
You got the choice. (Frankly, I am the one getting help and I should have less say around here)
Either they help get a better quality bg like I am, or shut up.tetsutaro wrote:
Cool! I guess I can use it for osu! maps instead. People have beenpointing outcomplaining that the present BG is of lesser quality.
Good one!Rikers wrote:
Either they help get a better quality bg like I am, or shut up.
Cool! It's as if this is your map instead of mine >_<Rikers wrote:
Here's the taiko bg
..and the osu bg
Also, a list of the sb's features (lol):
-Includes authentic sprites ripped directly from the Taiko no Tatsujin Wii 2.
-Don's normal animation when "passing".
-Don and Mekadon "dance" during Kiai (yes, Meka takes out his disco ball and it lights up like in the actual game) for Taiko Muzukashii.
-Mekadon's disco ball "sparkles" and his eyes flash.
-Don switches animation when "failing".
-Mekadon icon and name.
-The crowd at the bottom moves up and down like how it would in the game.
Upcoming things-
-Struggle animation for Taiko Oni.
-Make the hp bar look like the ones from the boss battles.
-Move Mekadon's name to the top and add Don's name to make it look a bit more like how it should.
That should be about it. Anyone have any suggestions? Before you ask, no I can't put those purple Waruru plates on the side. I already tried, sorry.
Lol sorry. But it's only the sb, really.tetsutaro wrote:
Cool! It's as if this is your map instead of mine >_<
It's alright, no need to force yourself~Rikers wrote:
Oh lol
Well, those purple plates on the side with the W that show up during boss battles, Ozz.
Edit: FFFFFF A week without working too much on this.
Edit again: NHJSJKLDAHKJDASDJKASONEWEEKTOGRAVEYARDAKWKAD
That is all.
Then it looks like I just made it. Phew~Rikers wrote:
Well, not really since the sb's mainly just for the taiko diffs. Try to update before this gets graveyarded, though.
OzzyOzrock wrote:
*girlish scream* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
OzzyOzrock wrote:
*girlish scream* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
Now that. Just made my day.marshall_racer wrote:
OzzyOzrock wrote:
*girlish scream* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
Yay! Struggle! (What the heck is that?)Rikers wrote:
After a few hours of work, I'd like to say that the struggle will INDEED be included in the final product. Lawl
Oh I wonder what this is?
Lol I know what it istetsutaro wrote:
Yay! Struggle! (What the heck is that?)
And that was supposed to be a battle-exclusive note
You have to out-hit your opponent to doseriousdamage.
And the star... Oh yes, you gave it long ago, THX!aquabluu wrote:
[General]
Remove 'Taiko no Tatsujin' from source, it's already in the title Removed
[Easy]
00.51.545 (6) New combo OK and also for subsequent
00.57.545 (6) ^
01.00.070 (Suggestion) Add another note here before beginning break Added at 01:00:545 (5)
01.36.545 (6) New combo
01.42.545 (6) ^
01.48.545 (6) ^
01.54.545 (6) ^
[Normal]
Increase circle size by 1. I suppose you mean make it bigger, so I did
Also, the sliders are very much faster than your spacing here. Either increase distance spacing (why is it smaller spacing than Easy?) to at least 0.9 or reduce slider velocity. Spacing to x0.9 and respaced everything
[Hard]
01.21.545 (1) Slight spacing issue. Nothing much to worry over though. Not a big problem I think, so kept unchanged
[Insane]
00.43.295 (4) Spacing Moved (3) away slightly to fix this
Just checking back from mapping Bubbly QueenRikers wrote:
Don't worry Ozz, it's almost....
yeah, it's almost done.
:3
Thanks dude!... No mod?Komeiji Yuki wrote:
Keep working hard
Wow, a month ago I said that lolRikers wrote:
Don't worry Ozz, it's almost....
yeah, it's almost done.
:3
againOzzyOzrock wrote:
*girlish scream* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
tetsutaro wrote:
Hooray for Rikers!
marshall_racer wrote:
againOzzyOzrock wrote:
*girlish scream* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
OnosakiHito wrote:
But because of the SB it is much more cooler. Pro-SB, I gonna go to star this because of this.
Thank you all so much x33OzzyOzrock wrote:
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
AAHAHAHSGASHAHHAGHAHHAHAHAHSHAHAHGSGHASYESSSSS
YOU ARE SO PRO I LOVE YOU RIKERSERGHERGIUWEHRGWEUIRGHERGUIERGERGCHAN
That.Rikers wrote:
This.Sander-Don wrote:
get this ranked now.
Thanks pal! Appreciate you include the URL!OnosakiHito wrote:
Okay, made the video.
Here you go: http://www.youtube.com/watch?v=0Kzn4iFK-nI
tetsutaro wrote:
Thanks pal! Appreciate you include the URL!
PS Your Taiko skin is so authentic, where you got it?
Link dead, THX for providing anywayRikers wrote:
Look in LuigiHann's signature.
Nevermind, did it for you. http://luigihann.googlepages.com/Skin-taiko.zip
Ffftetsutaro wrote:
Link dead, THX for providing anyway
Still no luck ranking this though Are all the MATs/BATsdeadbusy or something?
Will do, Rikers.Rikers wrote:
Fff
Didnt realize
Maybe check the updater?
tetsutaro wrote:
Thanks pal! Appreciate you include the URL!OnosakiHito wrote:
Okay, made the video.
Here you go: http://www.youtube.com/watch?v=0Kzn4iFK-nI
PS Your Taiko skin is so authentic, where you got it?
Modding queues, eh? Links to some of them perhaps?OzzyOzrock wrote:
Post in more modding queues! You can do it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DOIT
I myself is going to cry too >_<Rikers wrote:
I think I'm gonna cry, man.
..oh, well. Maybe next time, eh?
These diffs are authentic kthnxBehonkiss wrote:
I know nothing about making a good Taiko map, so you'll need to ask someone else about that.
Behonkiss wrote:
Overall:
- Have you thought about switching the preferred skin for this to Taiko?
Frankly speaking: NEVER!
Since I sounded the maps in Ouendan2 I thought it would sound horrible in Taiko... but it's not!
Thanks for the suggestion!
Easy:
- Could use more claps. Can't think of where for the moment~
- 00:42:545 (1): Add a finish at the start. OK
- 00:48:545 (1): Add a finish here, too. OK
- 01:45:545 (1): And here. OK
Normal:
- 01:45:545 (1): Add a finish. You mean 00:48:545 (1)?
- 01:45:545 (1): Here too. OK
Hard:
- 00:15:168 (7,8): Try changing these to claps.
- 00:27:168 (7,8): These, too.
- 00:33:168 (7,8): These, too.
- 01:21:168 (7): Make this a new combo.
- 01:21:543 (1): Get rid of new combo on this.
All Done
Insane:
- This is also low on claps overall, though you can decide where to put more if you add any.
Sounds good enough in Taiko, so no thanks.
Good note placement. Most of the issues I had were just with hitsounds. I know nothing about making a good Taiko map, so you'll need to ask someone else about that.
They are authentic maps anyway so it's fine.
Kudosu! (if I know how to work them now...)