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Yukiko Yamamoto - Future Lab

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Topic Starter
tetsutaro
This beatmap was submitted using in-game submission on 2013年3月15日 at 15:03:30

Artist: Yukiko Yamamoto
Title: Future Lab
Source: Taiko no Tatsujin
Tags: aquabluu, Rikers
BPM: 160
Filesize: 3367kb
Play Time: 03:02
Difficulties Available:
  1. Hard (4.04 stars, 273 notes)
  2. Normal (1.86 stars, 156 notes)
Download: Yukiko Yamamoto - Future Lab
Information: Scores/Beatmap Listing
---------------
If you downloaded this mapset by this date, you should redownload: February 24 2013
NAMCO ORIGINAL
Future Lab / フューチャー・ラボ
3★ Kantan / 5★ Futsuu / 8★ Muzukashii / 9★ Oni
Due to authentic maps not being rankable now, they are separated from the to-rank Ouendan difficulties. Get them by following the link above! Oni difficulty provided by aquabluu. Oni difficulty battle SB provided by Rikers. Thanks!
Note to modders: Hitsounds are to be added at a later stage after note placement is settled.
+28 SP was given in the previous version of the map and may not accurately reflect the current version.
Kudosu stars obtained in previous version:
tetsutaro (3), aquabluu, Roley, Lanttu, Noobita, regenz, ziin (2), TheVileOne, Sander-Don, OnosakiHito, Komeiji Yuki, Yunacat, wcx19911123, OzzyOzrock, marshallracer, Rikers (6), Zejky (2)
Zekira
So where's the authentic Taiko diff.? Want me to make it?

Well at the moment I can't find the correct artist for this, so... yeah, probably leave it at that for a while.
aquabluu
Wait, I have the authentic.

http://www.sendspace.com/file/sao4ip
Zekira
Durr we'd have to make it in the MP3 he's using.

I'll do it when I ahve time
arien666

Zekira wrote:

Durr we'd have to make it in the MP3 he's using.

I'll do it when I haev time
Umm...
As this song is contained on Wii2, why don't you record it :3?
aquabluu

Zekira wrote:

Durr we'd have to make it in the MP3 he's using.

I'll do it when I ahve time
The timing is the same, all you have to do is pick the .osu out and change the filename/offsets durrrr :P
Zekira
Oh is it? I haven't actually looked.
aquabluu
Open the .osu with Notepad, change the 'Audiofilename' to the mp3 name, then open it up on osu! and it'll work fine. Then select and cut out all the notes in the editor, correct the offset, paste everything back on the correct time.
Topic Starter
tetsutaro
Thanks Zekira, aquabluu and arien666 above for the discussion on Taiko authentic maps~
Will add it as soon as I have time and complete doing this segment of mapping.
PS Can anyone help me look for a decent wallpaper of Mechadon?
Quite required to make the mapset look snazzy
PPS Nice taiko avatars!
Topic Starter
tetsutaro

aquabluu wrote:

Wait, I have the authentic.

http://www.sendspace.com/file/sao4ip
Added! Thanks!

EDIT:
Sorry, forgot the kudosu. Here you go!
Lanttu
The BPM feels too fast to me, or maybe it's just the offset.. I'm no good with timing so maybe ask someone else to confirm that. ・_ ・;;

No preview point set?
Also, maybe lower hitsound volume by two ticks, or three?
And some pretty long breaks you have in easier difficulties..

Your spacing seems to change every now and then in every difficulty, try to keep distance snap the same during the whole song. ;u; I suggest you check every diff with one distance snap on and fix some spacing here and there. It may be a big thing to do, but it will make the map better. Also, maybe use grid lever 2 or 3, you can be more precise about spacing and get neater-looking combos with it.

[insane]
You have some unsnapped objects, fix them.
00:10:828 (5) - New combo?
00:17:953 (7,8) - These look funny, maybe move them so that they're directly under the previous slider? :3
00:29:953 (7,8,9) - This is not cool, please fix it. >:
00:41:765 (7,8,1) - The way these are going under the (5) doesn't look or play nicely, try to come up with different pattern?
00:49:828 (5) - New combo?
00:52:828 (5) - ^
00:55:828 (5) - ^
01:34:828 (5) - ^
01:37:828 (5) - ^
01:40:828 (5) - ^
01:46:828 (5) - ^
01:49:828 (5) - ^
01:52:828 (5) - ^
01:59:015 (9) - ^
02:02:015 (9) - ^

[Hard]
00:49:828 (5) - New combo?
00:52:828 (5) - ^ ..Yeah and it continues like that, the same combo pattern as in insane.

auggh, it would be pointless for me to star pointing out the spacing errors at this point, this post would be longer than life. Maybe try fix the spacing in every diff and then PM me and I'll mod this again? ;u; This song is very cute~
Zekira

tetsutaro wrote:

aquabluu wrote:

Wait, I have the authentic.

http://www.sendspace.com/file/sao4ip
Added! Thanks!

EDIT:
Sorry, forgot the kudosu. Here you go!
...extra difficulties aren't supposed to merit kudosu, damn it ._.
Topic Starter
tetsutaro

Lanttu wrote:

The BPM feels too fast to me, or maybe it's just the offset.. I'm no good with timing so maybe ask someone else to confirm that. ・_ ・;; BPM 160 was provided by the Taiko team, I checked.
No preview point set? I remember I did
Also, maybe lower hitsound volume by two ticks, or three? 2.5 that is.
And some pretty long breaks you have in easier difficulties.. Can't reduce the breaks without adding inappropriate hits. Better leave untouched

Your spacing seems to change every now and then in every difficulty, try to keep distance snap the same during the whole song. ;u; I suggest you check every diff with one distance snap on and fix some spacing here and there. It may be a big thing to do, but it will make the map better. Also, maybe use grid lever 2 or 3, you can be more precise about spacing and get neater-looking combos with it. In the time of this immediate submission, only Easy is resnapped. Will complete others in the future.

[insane]
You have some unsnapped objects, fix them.
00:10:828 (5) - New combo?
00:17:953 (7,8) - These look funny, maybe move them so that they're directly under the previous slider? :3
00:29:953 (7,8,9) - This is not cool, please fix it. >: Fixed into equilateral triangle
00:41:765 (7,8,1) - The way these are going under the (5) doesn't look or play nicely, try to come up with different pattern? Stacked together instead
00:49:828 (5) - New combo?
00:52:828 (5) - ^
00:55:828 (5) - ^
01:34:828 (5) - ^
01:37:828 (5) - ^
01:40:828 (5) - ^
01:46:828 (5) - ^
01:49:828 (5) - ^
01:52:828 (5) - ^
01:59:015 (9) - ^
02:02:015 (9) - ^
All done above

[Hard]
00:49:828 (5) - New combo?
00:52:828 (5) - ^ ..Yeah and it continues like that, the same combo pattern as in insane.
All done above

auggh, it would be pointless for me to star pointing out the spacing errors at this point, this post would be longer than life. Maybe try fix the spacing in every diff and then PM me and I'll mod this again? ;u; This song is very cute~
Thanks again for such a detailed mod. Better also save the kudosu for later.
PS Can you perhaps help with lyrics storyboarding? I see that you're good at adding them.

Zekira wrote:

...extra difficulties aren't supposed to merit kudosu, damn it ._.
Shouldn't I? Sorry, but I'm new to adding kudosus. Will watch out next time.
Lanttu
Looking much better already~! :3

The offset still feels too early to me, but because I'm not good with timing myself, I'm not going to guess the right one.... >~<

[Normal]
I would make the hitcircles bigger by one tick~
00:45:515 - Spinner starting here and ending at 00:48:515 would fit here in my opinion very well~ But then you need to take the first three notes of the chorus off, choice is yours. :3
00:57:515 (6) - New combo
01:36:515 (6) - ^
01:42:515 (6) - ^
01:48:515 (7) - ^
01:54:515 (7) - ^

[Hard]
Same spinner as in normal would be cool here too, but your choice~
00:28:641 (4) - Nazi, but maybe two grids right?

[Insane]
00:04:828 (5) - Just one little idea I got, but I think it would look cool like this: http://puu.sh/J48 (Slider ending at the place where (2) was~) And if you do this, move 00:05:953 (6,7) - to place where (1) was to match the distance snap~
01:06:890 (1) - Maybe starting here use soft hitsounds and end them before the spinner~?

Oh, and sure I can help with storyboarding, but I'd prefer if I had the lyrics to storyboard ready.. Because right now I have quite little time, and to do some extra photoshopping may be difficult.. ;u;''

But anyways, now I can give this a star, good luck~ :3

This song makes me so happy~ *goes off singing future lab~~ with a chipmunk-helium-like voice*
Topic Starter
tetsutaro

Lanttu wrote:

Looking much better already~! :3

The offset still feels too early to me, but because I'm not good with timing myself, I'm not going to guess the right one.... >~<
Dunno, I'm not good at this also...

[Normal]
I would make the hitcircles bigger by one tick~
00:45:515 - Spinner starting here and ending at 00:48:515 would fit here in my opinion very well~ But then you need to take the first three notes of the chorus off, choice is yours. :3
For me, adding a spinner there seems to be weird, coz the note come from the previous section. So not adding, sorry.
00:57:515 (6) - New combo
01:36:515 (6) - ^
01:42:515 (6) - ^
01:48:515 (7) - ^
01:54:515 (7) - ^
All done. Did you mean to fit combos like in Hard and Insane?

[Hard]
Same spinner as in normal would be cool here too, but your choice~ Also no
00:28:641 (4) - Nazi, but maybe two grids right?
Moved. But what does Nazi actually mean?

[Insane]
00:04:828 (5) - Just one little idea I got, but I think it would look cool like this: http://puu.sh/J48 (Slider ending at the place where (2) was~) And if you do this, move 00:05:953 (6,7) - to place where (1) was to match the distance snap~
I had quite a hard time trying to 'hide' the slider's end, and the result was not pretty. So skipped this.
01:06:890 (1) - Maybe starting here use soft hitsounds and end them before the spinner~?
That's one idea I never considered. Goes for all other difficulties.

Oh, and sure I can help with storyboarding, but I'd prefer if I had the lyrics to storyboard ready.. Because right now I have quite little time, and to do some extra photoshopping may be difficult.. ;u;''
Yeah! I have already got the lyrics. I may be free enough to create the images after the exams.
SPOILER
フューチャー・ラボ 歌詞

青物横丁の駅から見える 変な形の建物
Trapezialにそびえる それは
ちょっと不思議な フューチャー・ラボ

流れる滝で行水できる 変な中身の建物
吹き抜けの2階のカフェ行けば
いつもケーキ 食べられる

遊びが大好きな(ダイスキ! アソビガスキ!)
大人が 働いてる

フューチャー・ラボ フューチャー・ラボ ラ・ラ・ラ
フューチャー・ラボ フューチャー フューチャー

フューチャー・ラボ フューチャー・ラボ ラ・ラ・ラ
フューチャー・ラボ ボクらは 好きさ

辛いこと 悲しいことも
いっぱいあるけれど

みんなといれば 叶うはずさ
素敵な 未来の輪

フューチャー・ラボ フューチャー・ラボ ラ・ラ・ラ
フューチャー・ラボ フューチャー フューチャー

フューチャー・ラボ フューチャー・ラボ ラ・ラ・ラ
フューチャー・ラボ ボクらは 好きさ

フューチャー・ラボ フューチャー・ラボ ラ・ラ・ラ
フューチャー・ラボ フューチャー フューチャー

フューチャー・ラボ フューチャー・ラボ ラ・ラ・ラ
フューチャー・ラボ ボクらも 好きさ

But anyways, now I can give this a star, good luck~ :3
Yeah, Thanks! Here's a kudosu back for picking out all the ominous bits for me!

This song makes me so happy~ *goes off singing future lab~~ with a chipmunk-helium-like voice*
Lanttu

tetsutaro wrote:

Moved. But what does Nazi actually mean?
Basicly that's just very minimal stuff like "move x 1 grid to left/right/up/down" or something similar to that, very little things that don't make much difference, usually.. XD
regenz
ok as mod4mod request here.

all text below this are suggestion.

General
Offset seem to early . i'm not pro with timing but i feel it's realy early.

[easy]
+1circle -1 drain OD APP coz your note cluster seems for beginner of osu players.
use grid lv 3 for better beats placing.
00:35:015 (2) - whistle
00:52:828 (5) - split this slider to 2 piece to follow a vocal fucha- fucha.
start same position length is 1 start at 00:52:828 (5) - and 00:53:578 (6) -
01:18:515 (1) - finish
01:21:515 (3) - remove clap add whistle
01:23:015 (4) - add note + whistle
01:24:515 (1) - remove whistle add finish
01:26:015 (2) - whistle
01:27:515 (3) - remove clap at tail
01:33:515 (1) - remove whistle add finish
01:37:828 (5) - same as 00:52:828 (5)
01:49:265 (6) - add note + whistle
01:49:828 (7) - same as 00:52:828 (5)

[normal]

-1drain
00:12:515 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this pattern are same you change it
sample 00:30:515 (1,2,3) - can be change to 1/1 return slider or just 1/1 slider then note or note then 1/1slider .
^ this also apply to the rest of the songs if you want your map more interesting.
00:52:828 (4) - all fucha fucha like easy diff
also about my hitsounds you can apply to other diff if you agreed i'll not mod again
01:23:015 (2) - clap at tail
01:37:828 (4) - fucha fucha

[hard]

+1od +1app
00:15:328 (8) - addnote + whistle if you follow vocal
00:21:328 (8) - ^
00:27:328 (8) - ^
00:33:328 (8) - ^
00:56:390 (3) - add note
00:59:765 (6) - delete this note , add note here 00:59:203 (6) - make it 1/2 return slider end at 01:00:328 set this note low volume.
01:35:390 (3) - add note
01:41:390 (3) - ^
01:44:765 (6) - same as 00:59:765 (6
01:47:390 (3) - add note + whistle
01:53:390 (3) - ^
01:56:015 (5) - same as 00:59:765 (6)
01:57:515 (1) - finish

[insane]
**Honestly i think your insane are too much easy imo if you want to improve this diff more harder follow this.
+1app +1 od
01:30:890 (4,5,6,7,8,9,10,11,12,13,14) - you can delete spinner and put 1/4 stream here but make volume quite at start and make it louder at later ( like a music )
01:32:953 (1,2,3,4,5,6,7) - ^
01:37:828 (1,2,3,4) - make this note JUMP!
01:49:828 (1,2,3,4) - ^

***NOT BAD for first map*** Star
I can't mod taiko. (already told you)

I want mod4mod this. http://osu.ppy.sh/s/24332 Hashimoto Miyuki - L :roll:

You 'll be Pro soon .Good luck
Topic Starter
tetsutaro
Sorry for such a late reply~ And I started the mod-for-mod...
Here I am just looking thru the mod, coz I don't have osu! here (some other computer).
Once I can get to my maps I will change them right away.

EDIT: FInally started fixing. See notes in red.

regenz wrote:

ok as mod4mod request here.

all text below this are suggestion.

General
Offset seem to early . i'm not pro with timing but i feel it's realy early.
OK, if 3 of 3 says it's too early, it probably is.
I get someone look into this soon.


[easy]
+1circle -1 drain OD APP coz your note cluster seems for beginner of osu players.
Drain fine, but circle no. I want to make it easy enough for beginners in Easy. use grid lv 3 for better beats placing. But then again, I decided to change both, and changed.
00:35:015 (2) - whistle OK
00:52:828 (5) - split this slider to 2 piece to follow a vocal fucha- fucha.
start same position length is 1 start at 00:52:828 (5) - and 00:53:578 (6) -
01:18:515 (1) - finish OK
01:21:515 (3) - remove clap add whistle OK
01:23:015 (4) - add note + whistle OK
01:24:515 (1) - remove whistle add finish OK
01:26:015 (2) - whistle OK
01:27:515 (3) - remove clap at tail OK
01:33:515 (1) - remove whistle add finish OK
01:37:828 (5) - same as 00:52:828 (5)
01:49:265 (6) - add note + whistle OK
01:49:828 (7) - same as 00:52:828 (5)
I might need to see if it still matches the melody before I add/change the notes/sounds (it probably will, though)
And the Future-future thing, I think I will keep it one piece for Easy, OK for Normal (so it's gradually hardening)
and that's the decision.

[normal]

-1drain OK
00:12:515 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this pattern are same you change it
sample 00:30:515 (1,2,3) - can be change to 1/1 return slider or just 1/1 slider then note or note then 1/1 slider .
slider+note for the first 3, return slider for the next two, and preserving 3-note for the last one
^ this also apply to the rest of the songs if you want your map more interesting.
00:52:828 (4) - all fucha fucha like easy diff Done
also about my hitsounds you can apply to other diff if you agreed i'll not mod again
I'll see how to adapt in other diffs.
01:23:015 (2) - clap at tail Done
01:37:828 (4) - fucha fucha OK

[hard]

+1od +1app OK
00:15:328 (8) - addnote + whistle if you follow vocal
00:21:328 (8) - ^
00:27:328 (8) - ^
00:33:328 (8) - ^
All added above
00:56:390 (3) - add note
OK, also at 00:50:390
00:59:765 (6) - delete this note , add note here 00:59:203 (6) - make it 1/2 return slider end at 01:00:328 set this note low volume.
OK, but I also deleted the original (5) to match more with the vocal.
01:35:390 (3) - add note OK
01:41:390 (3) - ^ OK
01:44:765 (6) - same as 00:59:765 (6) OK, deleted (5) as above
01:47:390 (3) - add note + whistle OK
01:53:390 (3) - ^ OK
01:56:015 (5) - same as 00:59:765 (6) OK, deleted (5) as above
01:57:515 (1) - finish OK

[insane]
**Honestly i think your insane are too much easy imo if you want to improve this diff more harder follow this.
+1app +1 od Fine, no problem and changed
01:30:890 (4,5,6,7,8,9,10,11,12,13,14) - you can delete spinner and put 1/4 stream here but make volume quite at start and make it louder at later ( like a music )
01:32:953 (1,2,3,4,5,6,7) - ^
Did you mean to follow the notes in Taiko Oni? There should be some 15+7 extra notes.
The idea is good, but I myself can't play through 15+7 notes in 1/4. Even though, The area IS a bit... vacant.

Final decision: 01:30:515 (1-8) at 1/2 and then a 4-beat spinner from 01:32:015-01:33:140

01:37:828 (1,2,3,4) - make this note JUMP!
01:49:828 (1,2,3,4) - ^
Jump what?

***NOT BAD for first map*** Star Yaay!
I can't mod taiko. (already told you)
NVM, they are authentic maps anyway.

I want mod4mod this. http://osu.ppy.sh/s/24332 Hashimoto Miyuki - L :roll:
Done.

You 'll be Pro soon .Good luck
ziin
hi

everything is a suggestion except for the offset.

[general]
SPOILER
bpm 160, offset 2016


bpm 160, offset 2050
AAAAAA TIMING.
BPM 160 <-Might need to be changed a little, I can't tell.
Offset 545 <-good Idea to put red timing sections at the start of the song, so when you change the offset, all the notes are changed. If not, when you change offsets, notes before the red timing won't be resnapped automatically.
Can you find a better quality background?

[easy]
00:15:140 - add note
00:21:140 - add 2 notes, 2nd one new combo
both repeat
00:36:515 - map this
00:48:890 - add 2 notes, repeats
01:18:515 (1,2,3,4,1,2) - half note sliders
01:33:515 - like previous kiai section
01:45:890 - add note, repeats. groups of 3 would work better here: http://puu.sh/Pe8
01:57:515 - add something, repeats: http://puu.sh/Pe5 maybe

[normal]
same as easy, unless you've already got something there.

[hard]
00:12:891 (2,3,4) - sliders to red tick?
00:50:953 - (5) make repeating slider starting here.
00:59:203 (6) - repeat on all 3 white ticks? or http://puu.sh/Pev
01:21:515 (1,2) - red tick before and longer
01:25:828 (4) - slider into (5)
01:44:015 - http://puu.sh/Pev
02:02:578 (7) - slider

[insane]
please go through and use grid 4 on this map or make the distance multiplier higher (preferred). There's symmetry there that you're just not getting. (and will lead to nazi mods)
as with normal/easy, if there's anything in hard I recommended you do and it isn't in insane, do it in insane too.
00:10:828 (1) - bad practice. sliders should have a clear beginning and ending. You may think this is clear, but it won't hurt to make the beginning and end a little bit further apart: http://puu.sh/Pfy
296,264,10828,6,0,B|368:240|368:176|368:88|256:88|144:88|144:176|144:248|216:264,1,455,0|4
00:50:203 (2,3,4,5,6,7) - jumps please. 1.2+ spacing
00:52:828 (1,2,3,4) - jumps please. 1.8+
00:59:390 (2,4) - sliders please
01:08:390 (6,7,8) - clean up sliders OR make a long repeating slider.
01:57:609 - add a note
02:06:703 (1,2,3) - I hate you for doing this. there's nothing wrong with it, but I hate notes after spinners.

If you like my suggestions to add/remove/change notes, chances are they repeat! Double check to see that you do it later in the map.

This is a very good song, very fun to play. Star~
Topic Starter
tetsutaro
THX for the mod!
Blue notes - 1st fix
Red notes - 2nd fix

ziin wrote:

hi

everything is a suggestion except for the offset.

[general]
SPOILER
bpm 160, offset 2016


bpm 160, offset 2050
AAAAAA TIMING.
BPM 160 <-Might need to be changed a little, I can't tell.
Offset 545 <-good Idea to put red timing sections at the start of the song, so when you change the offset, all the notes are changed. If not, when you change offsets, notes before the red timing won't be resnapped automatically.
Can you find a better quality background? Changed

[easy]
00:15:140 - add note
00:21:140 - add 2 notes, 2nd one new combo
both repeat All Added
00:36:515 - map this Mapped and also for Normal and Hard
00:48:890 - add 2 notes, repeats Added
01:18:515 (1,2,3,4,1,2) - half note sliders Not really getting what you mean, but replaced the notes with sliders
01:33:515 - like previous kiai section Also
01:45:890 - add note, repeats. groups of 3 would work better here: http://puu.sh/Pe8 Decided to go with 3-1-1-3-slider
01:57:515 - add something, repeats: http://puu.sh/Pe5 maybe Added sth, but not your sugg., sorry!

[normal]
same as easy, unless you've already got something there. OK. For those no's above it also goes for Normal

[hard]
00:12:891 (2,3,4) - sliders to red tick? Don't understand, so ignored
00:50:953 - (5) make repeating slider starting here. I understand, but don't want to make it too much yet(4 at 1/2)
00:59:203 (6) - repeat on all 3 white ticks? or http://puu.sh/Pev No, to follow vocal
01:21:515 (1,2) - red tick before and longer Lengthened
01:25:828 (4) - slider into (5) Replaced
01:44:015 - http://puu.sh/Pev
02:02:578 (7) - slider OK

[insane] Saving for next time
please go through and use grid 4 on this map or make the distance multiplier higher (preferred). There's symmetry there that you're just not getting. (and will lead to nazi mods)
as with normal/easy, if there's anything in hard I recommended you do and it isn't in insane, do it in insane too. Red
00:10:828 (1) - bad practice. sliders should have a clear beginning and ending. You may think this is clear, but it won't hurt to make the beginning and end a little bit further apart: http://puu.sh/Pfy
296,264,10828,6,0,B|368:240|368:176|368:88|256:88|144:88|144:176|144:248|216:264,1,455,0|4
Changed, though I still hope the start and the end could be closer together (touching but not overlapping), will fix on later
00:50:203 (2,3,4,5,6,7) - jumps please. 1.2+ spacing OK and repeated except the last kiai time
00:52:828 (1,2,3,4) - jumps please. 1.8+ OK and repeated
00:59:390 (2,4) - sliders please OK and repeated except the last ボクらは 好きさ

01:08:390 (6,7,8) - clean up sliders OR make a long repeating slider. Don't get it, got an example to show perhaps?
01:57:609 - add a note OK and repeated
02:06:703 (1,2,3) - I hate you for doing this. there's nothing wrong with it, but I hate notes after spinners. Removed. I hate immediate notes after spinners too, But I added it just to cope with Taiko Oni

PS Now Insane looks really more insane, but somehow I can't pass it...

If you like my suggestions to add/remove/change notes, chances are they repeat! Double check to see that you do it later in the map.

This is a very good song, very fun to play. Star~
ziin
Make sure you resnap all notes on all difficutlies (timing->resnap all notes)

[hard]
00:12:891 (2,3,4) - sliders to red tick? Don't understand, so ignored
http://puu.sh/SQL is what I meant (sorry for being confusing)
it's fine the way it is though.

[insane]
01:08:390 (6,7,8) - clean up sliders OR make a long repeating slider. Don't get it, got an example to show perhaps?
408,336,68420,2,0,B|440:368|456:320,1,65
480,272,68795,2,2,B|528:240|480:224,1,65
432,200,69170,2,0,B|416:152|384:200,1,65
or
http://puu.sh/SR6

I hope this gets ranked!
Topic Starter
tetsutaro

ziin wrote:

Make sure you resnap all notes on all difficutlies (timing->resnap all notes)

[hard]
00:12:891 (2,3,4) - sliders to red tick? Don't understand, so ignored
http://puu.sh/SQL is what I meant (sorry for being confusing)
it's fine the way it is though. Now I get it. But it's quite difficult to map like this without overlapping sliders, so leaving it unchanged

[insane]
01:08:390 (6,7,8) - clean up sliders OR make a long repeating slider. Don't get it, got an example to show perhaps?
408,336,68420,2,0,B|440:368|456:320,1,65
480,272,68795,2,2,B|528:240|480:224,1,65
432,200,69170,2,0,B|416:152|384:200,1,65
or
http://puu.sh/SR6 OK then, followed this one, and mapped the notes into a circular track

I hope this gets ranked!
Thanks, I hope so! Kudosu goes to the first post!
Yunacat
Mod-for-mod here! Though, the only thing I can mod is Taiko, and I checked them and they seem right. I can only truely verify Oni, but Muzukashii looks ok too. I like this map/song so I'm gonna leave a star! :3

Might be picky when I say this, but you might want to change the mark on "Normal" to the actual "N" (its on "E" the same as "Easy" right now). Also, don't forget to add in some tags (so people can find the map easier)!

Aaaaand just as I thought this post was going to become useless, I realized you could use some Taiko bgs to go with your nice storyboard! (I mentioned I was working on it, well, now I've completed them! They were a little harder than I had anticipated...)

Muzukashii
Oni

Topic Starter
tetsutaro

Yunacat wrote:

Mod-for-mod here! Though, the only thing I can mod is Taiko, and I checked them and they seem right. I can only truely verify Oni, but Muzukashii looks ok too. I like this map/song so I'm gonna leave a star! :3

Might be picky when I say this, but you might want to change the mark on "Normal" to the actual "N" (its on "E" the same as "Easy" right now). Also, don't forget to add in some tags (so people can find the map easier)!

Aaaaand just as I thought this post was going to become useless, I realized you could use some Taiko bgs to go with your nice storyboard! (I mentioned I was working on it, well, now I've completed them! They were a little harder than I had anticipated...)

Muzukashii
SPOILER
[attachment=1:37979]taiko-muzukashii.jpg[/attachment:37979]
Oni
SPOILER
[attachment=0:37979]taiko-oni.jpg[/attachment:37979]
First, Thanks for your star!
Second, I will change the mark if I ever find out how to. From what I know it's generated automatically according to its diff. star rating.
Finally, COOL BACKGROUND! So deserve kudosu for that~

Edit: Sorry, but although your background was great, the top part don't work out >_<
I think I might stick to the original one, but your work is much appreciated!
TheVileOne
General

Start kiai time here 00:48:545

Add aquabluu to tags in all difficulties

Easy

00:44:045 (2) - Tug on this note with grid snap off.

01:23:045 (4) - This note invades the lifebar. Please change this notes position.

01:33:545 (1,2,3) - How about centering these?

http://osu.ppy.sh/ss/67188

Normal

Fine.

Hard

Fine

Insane

01:51:170 (5) - Just make this a part of the next combo(or vice versa). It would make this stack look so much nicer.


Not much wrong. Easy plays weird, but that's what you can expect from Taiko authentic easy modes. :/


Star
Topic Starter
tetsutaro

TheVileOne wrote:

General

Start kiai time here 00:48:545 OK, also done to the other Kiai sections (+30ms)

Add aquabluu to tags in all difficulties OK

Easy

00:44:045 (2) - Tug on this note with grid snap off. Not sure what you mean by this, but I tried 'tugging' on it. See if it's better.

01:23:045 (4) - This note invades the lifebar. Please change this notes position. Done, also moved the other sliders down to keep the circular path.

01:33:545 (1,2,3) - How about centering these? OK

http://osu.ppy.sh/ss/67188

Normal

Fine.

Hard

Fine

Insane

01:51:170 (5) - Just make this a part of the next combo(or vice versa). It would make this stack look so much nicer. Chose to put the following (1)~(4) to the previous combo.

Not much wrong. Easy plays weird, but that's what you can expect from Taiko authentic easy modes. :/

Star Yeah, THX! And Kudosu to you. I will be finishing the mod-for-mod soon.
Rikers
Star'd
Ah, now if it could only look a bit more like this.

OzzyOzrock
^ OH MY GOD PLEASE PLEASE PLEASE

I'll mod this.

[Easy]
01:27:545 (1) - I don't like this shape, but I can't make another one that doesn't ruin something else lol.

Closest I could come up with is this:
Have fun making it >_< (protip, when making arches like that, just move the top square thingy until it's equal. Disable grid snap if needed.)

And then move it to wherever makes more spacing sense

Rest is fine :3

[Normal]
This is great.

By the way, the wavy sliders don't need anchors :3

[Hard]
Hmm, the spacing's really close for a hard. Should've used the same distance sliders have.

But it's fine.

[Insane]
Good. :3


This is a great first map. OH, and it just occured to me to link you to this: viewtopic.php?f=56&t=37194

Though you probably used it.

star~
Rikers

OzzyOzrock wrote:

^ OH MY GOD PLEASE PLEASE PLEASE
If only it were possible..
lol
OzzyOzrock

Rikers wrote:

OzzyOzrock wrote:

^ OH MY GOD PLEASE PLEASE PLEASE
If only it were possible..
lol
I-It's not?

It'd be so awesome if you could like, add the struggle animation o.o
Rikers

OzzyOzrock wrote:

I-It's not?

It'd be so awesome if you could like, add the struggle animation o.o
Lol it's possible (if tetsutaro allowed me)
but it'd take like, a while.
the sb for Hello! Halloween took 6 or 7 hours, sir xD
But that was mostly cause i was still learning
And cause sprites took a bit to rip
>.>
<.<
Edit: The guy hasn't been around fer a bit
Lol I could've made the whole sb by now
Topic Starter
tetsutaro
Sorry about leaving this mmap for so long, guys!
Have been busy with test and exams.
Thank you for your new bg, Rikers, and your mod, OzzyOzrock.
I shall be making changes in a short while!
PS Thankfully it's not graveyarded.
Topic Starter
tetsutaro

OzzyOzrock wrote:

^ OH MY GOD PLEASE PLEASE PLEASE And OMG YES YES YES! I will contact Rikers for this.

I'll mod this. Thanks so much! Even when I left it for so long...

[Easy]
01:27:545 (1) - I don't like this shape, but I can't make another one that doesn't ruin something else lol.

Closest I could come up with is this:
SPOILER
[attachment=0:1b66a]screenshot075.jpg[/attachment:1b66a]
Have fun making it >_< (protip, when making arches like that, just move the top square thingy until it's equal. Disable grid snap if needed.)

And then move it to wherever makes more spacing sense

Not sure if this is good enough, but thank you for your sugg.!

Rest is fine :3

[Normal]
This is great.

By the way, the wavy sliders don't need anchors :3 Removed anchors

[Hard]
Hmm, the spacing's really close for a hard. Should've used the same distance sliders have.

But it's fine. Quite messy to redistance all these. Will do it if someone else sugg. this.

[Insane]
Good. :3 Yay! Hands Up! \(^o^)/


This is a great first map. OH, and it just occured to me to link you to this: viewtopic.php?f=56&t=37194

Though you probably used it. No I haven't but THX for the link

star~ Yay squared! and kudosu~
wcx19911123
HI
Mod4Mod of http://osu.ppy.sh/s/27700

[Easy]
circle size=3
approach rate=3
overall difficulty=3
00:51:920 - add circle
00:52:295 - ^
00:57:920 - ^
00:58:295 - ^
01:36:920 - ^
01:37:295 - ^
01:42:920 - ^
01:43:295 - ^

[Normal]
circle size=4

[Hard]
01:21:170 (7,8,1) - spacing

[Insane]
fine

Sorry,I don't know how to mod taiko diff,so ignored them
Good song,star~
Topic Starter
tetsutaro

wcx19911123 wrote:

HI
Mod4Mod of http://osu.ppy.sh/s/27700
Thanks for taking the offer! Should finish modding soon!

[Easy]
circle size=3
approach rate=3
overall difficulty=3 Changed
00:51:920 - add circle
00:52:295 - ^
00:57:920 - ^
00:58:295 - ^
01:36:920 - ^
01:37:295 - ^
01:42:920 - ^
01:43:295 - ^
You mean to follow the 'Future Lab' vocals with 3 circles at 1/1 separation? Not sure about this as it should be progressively more difficult... I will add them for the time being though

[Normal]
circle size=4 OK

[Hard]
01:21:170 (7,8,1) - spacing Fixed with shifting other hits before that

[Insane]
fine Yay! Insane is the diff. that is least picked on

Sorry,I don't know how to mod taiko diff,so ignored them They are Taiko authentic anyway, so no need to force yourself
Good song,star~ Yay! and kudosu~
Rikers
Awww yeah the storyboard's looking great
I put in Mekadon's kiai animations from normal play rather than the boss battle since I can't really block the view of notes (even if I wanted to lol) and it wouldn't look that good if they didn't.
It's almost done and I just need to add mekadon's kiai animations to the other kiai sections and copy-paste everything to Muzukashii.
Preview for you all in the meanwhile.
This is from the actual storyboard and not some crap screenshot I did in 5 seconds like the previous one.

OzzyOzrock
^ owo

so awesome orz
roleykatsu
Rikers

OzzyOzrock wrote:

^ owo

so awesome orz
Yesh, I know
Though you wanted the stuggle animation which would've been so awesome. So sorry ol' chap. Maybe next time.

^The above image^
Cause it didn't have the sb.
But it would've been good without it.
Topic Starter
tetsutaro
Thanks again everyone for your support on this map!
(Roley for your star, and Rikers and Ozzy for further discussion on the SB)
Rikers: The SB looks awesome and I can't wait to implement it!
The problem, though, is that I am new to hardcore SB (the best I have done is lyrics SB, as you can see).
And I can only be on osu! at weekends as I have to attend school~ (but this should give more time for both of us)
Please do help and make this map even more awesome!
Rikers

tetsutaro wrote:

The problem, though, is that I am new to hardcore SB (the best I have done is lyrics SB, as you can see)
I would give you the whole storyboard in a rar and the .osu files I used so all you would really do is overwrite the .osus you have now. Pretty simple.
OR
I can just give you the .osz. I mean, if you're done with everything. So then it wouldn't overwrite anything important.

tetsutaro wrote:

(but this should give more time for both of us)
Ah, guess I can add that struggle animation in after all. Hm.
Also, I made a
Edit: lolz I meant to say that I made a bg for taiko (it wont actually show up since sb will cover it up, it's just used for the preview pic) and I'm thinking of getting a higher quality version of the osu bg.
OzzyOzrock
HOLY CRAP IF THE STRUGGLE IS ADDED THIS WILL BE MY FAVORITE BEATMAP EVER

ALONG WITH ANY OTHER SONG WITH A STRUGGLE

STRUGGLE STRUGGLE STRUGGLE
Rikers

OzzyOzrock wrote:

HOLY CRAP IF THE STRUGGLE IS ADDED THIS WILL BE MY FAVORITE BEATMAP EVER

ALONG WITH ANY OTHER SONG WITH A STRUGGLE

STRUGGLE STRUGGLE STRUGGLE
EVERYONE
ADD STRUGGLE TO YOUR BEATMAP
DO IT
NOW
STRUUUUUUGGLLLLLLE
...actually, how would I make the struggle?
I mean, I can't put it in the middle of the screen since it wouldnt be very visible XP
Topic Starter
tetsutaro

Rikers wrote:

I would give you the whole storyboard in a rar and the .osu files I used so all you would really do is overwrite the .osus you have now. Pretty simple.
OR
I can just give you the .osz. I mean, if you're done with everything. So then it wouldn't overwrite anything important.
That's so nice of you. The first plan seems much safer to implement.
But since I don't think there's much to change in the maps, so the second works too.
You got the choice. (Frankly, I am the one getting help and I should have less say around here)

Rikers wrote:

Ah, guess I can add that struggle animation in after all. Hm.
Also, I made a
Edit: lolz I meant to say that I made a bg for taiko (it wont actually show up since sb will cover it up, it's just used for the preview pic) and I'm thinking of getting a higher quality version of the osu bg.
Cool! I guess I can use it for osu! maps instead. People have been complaining pointing out that the present BG is of lesser quality.
Rikers

tetsutaro wrote:

You got the choice. (Frankly, I am the one getting help and I should have less say around here)
I would go with the second as it would take less time to implement. I'll remember to update whenever I see one.

tetsutaro wrote:

Cool! I guess I can use it for osu! maps instead. People have been pointing out complaining that the present BG is of lesser quality.
Either they help get a better quality bg like I am, or shut up.
Here's the taiko bg


..and the osu bg


Also, a list of the sb's features (lol):
-Includes authentic sprites ripped directly from the Taiko no Tatsujin Wii 2.
-Don's normal animation when "passing".
-Don and Mekadon "dance" during Kiai (yes, Meka takes out his disco ball and it lights up like in the actual game) for Taiko Muzukashii.
-Mekadon's disco ball "sparkles" and his eyes flash.
-Don switches animation when "failing".
-Mekadon icon and name.
-The crowd at the bottom moves up and down like how it would in the game.

Upcoming things-
-Struggle animation for Taiko Oni.
-Make the hp bar look like the ones from the boss battles.
-Move Mekadon's name to the top and add Don's name to make it look a bit more like how it should.

That should be about it. Anyone have any suggestions? Before you ask, no I can't put those purple Waruru plates on the side. I already tried, sorry.
OzzyOzrock
waruru plates? owo
Rikers
Lol no Ozz it isn't posshible. Or I think it isn't anyway.
>.>
<.<
Topic Starter
tetsutaro

Rikers wrote:

Either they help get a better quality bg like I am, or shut up.
Good one!

Rikers wrote:

Here's the taiko bg


..and the osu bg


Also, a list of the sb's features (lol):
-Includes authentic sprites ripped directly from the Taiko no Tatsujin Wii 2.
-Don's normal animation when "passing".
-Don and Mekadon "dance" during Kiai (yes, Meka takes out his disco ball and it lights up like in the actual game) for Taiko Muzukashii.
-Mekadon's disco ball "sparkles" and his eyes flash.
-Don switches animation when "failing".
-Mekadon icon and name.
-The crowd at the bottom moves up and down like how it would in the game.

Upcoming things-
-Struggle animation for Taiko Oni.
-Make the hp bar look like the ones from the boss battles.
-Move Mekadon's name to the top and add Don's name to make it look a bit more like how it should.

That should be about it. Anyone have any suggestions? Before you ask, no I can't put those purple Waruru plates on the side. I already tried, sorry.
Cool! It's as if this is your map instead of mine >_<
Full support on Rikers' work!
Rikers

tetsutaro wrote:

Cool! It's as if this is your map instead of mine >_<
Lol sorry. But it's only the sb, really.
I was actually planning to make this map before I found this.
OzzyOzrock
I meant that I don't know what Waruru plates are lol.
Rikers
Oh lol
Well, those purple plates on the side with the W that show up during boss battles, Ozz.
Edit: FFFFFF A week without working too much on this.
Edit again: NHJSJKLDAHKJDASDJKASONEWEEKTOGRAVEYARDAKWKAD

That is all.

Topic Starter
tetsutaro

Rikers wrote:

Oh lol
Well, those purple plates on the side with the W that show up during boss battles, Ozz.
Edit: FFFFFF A week without working too much on this.
Edit again: NHJSJKLDAHKJDASDJKASONEWEEKTOGRAVEYARDAKWKAD

That is all.
It's alright, no need to force yourself~
I am going to fix the Hard osu! map, though
Would that be a hindrance for you?

EDIT: I have uploaded the new maps, with changes only in Hard diff.
Hope this doesn't make this difficult for you!
Rikers
Well, not really since the sb's mainly just for the taiko diffs. Try to update before this gets graveyarded, though.
Topic Starter
tetsutaro

Rikers wrote:

Well, not really since the sb's mainly just for the taiko diffs. Try to update before this gets graveyarded, though.
Then it looks like I just made it. Phew~
Thanks again for devoting so much in the SB!
Rikers
After a few hours of work, I'd like to say that the struggle will INDEED be included in the final product. Lawl
Oh I wonder what this is?

OzzyOzrock
*girlish scream* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
marshallracer

OzzyOzrock wrote:

*girlish scream* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
Rikers

OzzyOzrock wrote:

*girlish scream* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!

marshall_racer wrote:

OzzyOzrock wrote:

*girlish scream* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
Now that. Just made my day.
xD

Edit:Been working on this since one in the morning and it's now 3:30. In the afternoon.

... :3?
Topic Starter
tetsutaro

Rikers wrote:

After a few hours of work, I'd like to say that the struggle will INDEED be included in the final product. Lawl
Oh I wonder what this is?
Yay! Struggle! (What the heck is that?)
And that was supposed to be a battle-exclusive note
You have to out-hit your opponent to do serious damage.

EDIT: It's called Gekitotsu/Brawl Note (ゲキトツ/激突 音符)
See this video for this note in action:
(Gekidotsu explanation at 1:58-2:07; Failure as at 2:33-2:36; Success as at 3:54-3:57)
http://www.youtube.com/watch?v=5Uf5es3OQQw
aquabluu
[General]
Remove 'Taiko no Tatsujin' from source, it's already in the title

[Easy]
00.51.545 (6) New combo
00.57.545 (6) ^
01.00.070 (Suggestion) Add another note here before beginning break
01.36.545 (6) New combo
01.42.545 (6) ^
01.48.545 (6) ^
01.54.545 (6) ^

[Normal]
Increase circle size by 1. Also, the sliders are very much faster than your spacing here. Either increase distance spacing (why is it smaller spacing than Easy?) to at least 0.9 or reduce slider velocity.

[Hard]
01.21.545 (1) Slight spacing issue. Nothing much to worry over though.

[Insane]
00.43.295 (4) Spacing
Rikers

tetsutaro wrote:

Yay! Struggle! (What the heck is that?)
And that was supposed to be a battle-exclusive note
You have to out-hit your opponent to do serious damage.
Lol I know what it is
I was showing that I put the note in as the spinner for more authenticity :P
OzzyOzrock
Hooray for not getting sarcasm! \:D/
Rikers
Lolol ozz
Just to be a tease:

OzzyOzrock
;____________;
Rikers
Don't worry Ozz, it's almost....

yeah, it's almost done.
:3
Topic Starter
tetsutaro

aquabluu wrote:

[General]
Remove 'Taiko no Tatsujin' from source, it's already in the title Removed

[Easy]
00.51.545 (6) New combo OK and also for subsequent
00.57.545 (6) ^
01.00.070 (Suggestion) Add another note here before beginning break Added at 01:00:545 (5)
01.36.545 (6) New combo
01.42.545 (6) ^
01.48.545 (6) ^
01.54.545 (6) ^

[Normal]
Increase circle size by 1. I suppose you mean make it bigger, so I did
Also, the sliders are very much faster than your spacing here. Either increase distance spacing (why is it smaller spacing than Easy?) to at least 0.9 or reduce slider velocity. Spacing to x0.9 and respaced everything

[Hard]
01.21.545 (1) Slight spacing issue. Nothing much to worry over though. Not a big problem I think, so kept unchanged

[Insane]
00.43.295 (4) Spacing Moved (3) away slightly to fix this
And the star... Oh yes, you gave it long ago, THX!
And here's a kudosu!
Topic Starter
tetsutaro

Rikers wrote:

Don't worry Ozz, it's almost....

yeah, it's almost done.
:3
Just checking back from mapping Bubbly Queen
Hope to see the SB soon Rikers!
PS Some time ago I fixed the difficulty level of Taiko Muzukashii and Oni so that Muzukashii < Oni (finally)
Komeiji Yuki
Keep working hard ;)
Topic Starter
tetsutaro

Komeiji Yuki wrote:

Keep working hard ;)
Thanks dude!... No mod?
Rikers

Rikers wrote:

Don't worry Ozz, it's almost....

yeah, it's almost done.
:3
Wow, a month ago I said that lol
Work interferes with mapping so much
..storyboarding
Whatever.

Edit: IT BE FINISHED
Go ahead and delete the Muzukashii icon since I didn't even use it for the diff lol
All you need to do is open the Stuff folder after extracting and drag everything to the root of the song folder
I also put the bgs just in case
Enjoy :3

THANK ME AS THIS TOOK FOREVER D:<

Edit: ....FFF I forgot to finish Meka's left eye
So I fixed it really quick
Tell me if anything else is out of place :3

Inb4girlishscreamsagain

Also, overall diff for Oni=8?
What is this.

DOWNLOAD THE POOTING ATTACHMENT AND REPLACE THE .OSU WITH IT D:<

Download: Taiko no Tatsujin - Future Lab (tetsutaro) [aquabluu's Taiko Oni].osu
OzzyOzrock
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!

AAHAHAHSGASHAHHAGHAHHAHAHAHSHAHAHGSGHASYESSSSS

YOU ARE SO PRO I LOVE YOU RIKERSERGHERGIUWEHRGWEUIRGHERGUIERGERGCHAN

why the hell is OD 8. Make it at least 6. I'd like 5 though lol
OnosakiHito
To be honest, I don't like the music so much.
But because of the SB it is much more cooler. Pro-SB, I gonna go to star this because of this.
Edit: By the way, Meka-don looks like a crazy/mad scientist.
marshallracer

OzzyOzrock wrote:

*girlish scream* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
again ;)
Topic Starter
tetsutaro
Hooray for Rikers!
And the difficulty... Well I tried.
The original fumen is 8 stars for Muzu. and 9 for Oni

EDIT: kudosu! How could I forget that...
Rikers

tetsutaro wrote:

Hooray for Rikers!

marshall_racer wrote:

OzzyOzrock wrote:

*girlish scream* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
again ;)

OnosakiHito wrote:

But because of the SB it is much more cooler. Pro-SB, I gonna go to star this because of this.

OzzyOzrock wrote:

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!

AAHAHAHSGASHAHHAGHAHHAHAHAHSHAHAHGSGHASYESSSSS

YOU ARE SO PRO I LOVE YOU RIKERSERGHERGIUWEHRGWEUIRGHERGUIERGERGCHAN
Thank you all so much x33
I had fun making this :3
Sorry it took so damn long xD
OnosakiHito
Okay, made the video.
Here you go: http://www.youtube.com/watch?v=0Kzn4iFK-nI
show more
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