I would go with the second as it would take less time to implement. I'll remember to update whenever I see one.tetsutaro wrote:
You got the choice. (Frankly, I am the one getting help and I should have less say around here)
Either they help get a better quality bg like I am, or shut up.tetsutaro wrote:
Cool! I guess I can use it for osu! maps instead. People have beenpointing outcomplaining that the present BG is of lesser quality.
Here's the taiko bg
..and the osu bg
Also, a list of the sb's features (lol):
-Includes authentic sprites ripped directly from the Taiko no Tatsujin Wii 2.
-Don's normal animation when "passing".
-Don and Mekadon "dance" during Kiai (yes, Meka takes out his disco ball and it lights up like in the actual game) for Taiko Muzukashii.
-Mekadon's disco ball "sparkles" and his eyes flash.
-Don switches animation when "failing".
-Mekadon icon and name.
-The crowd at the bottom moves up and down like how it would in the game.
Upcoming things-
-Struggle animation for Taiko Oni.
-Make the hp bar look like the ones from the boss battles.
-Move Mekadon's name to the top and add Don's name to make it look a bit more like how it should.
That should be about it. Anyone have any suggestions? Before you ask, no I can't put those purple Waruru plates on the side. I already tried, sorry.