HOLY CRAP IF THE STRUGGLE IS ADDED THIS WILL BE MY FAVORITE BEATMAP EVER
ALONG WITH ANY OTHER SONG WITH A STRUGGLE
STRUGGLE STRUGGLE STRUGGLE
ALONG WITH ANY OTHER SONG WITH A STRUGGLE
STRUGGLE STRUGGLE STRUGGLE
EVERYONEOzzyOzrock wrote:
HOLY CRAP IF THE STRUGGLE IS ADDED THIS WILL BE MY FAVORITE BEATMAP EVER
ALONG WITH ANY OTHER SONG WITH A STRUGGLE
STRUGGLE STRUGGLE STRUGGLE
That's so nice of you. The first plan seems much safer to implement.Rikers wrote:
I would give you the whole storyboard in a rar and the .osu files I used so all you would really do is overwrite the .osus you have now. Pretty simple.
OR
I can just give you the .osz. I mean, if you're done with everything. So then it wouldn't overwrite anything important.
Cool! I guess I can use it for osu! maps instead. People have beenRikers wrote:
Ah, guess I can add that struggle animation in after all. Hm.
Also, I made a
Edit: lolz I meant to say that I made a bg for taiko (it wont actually show up since sb will cover it up, it's just used for the preview pic) and I'm thinking of getting a higher quality version of the osu bg.
I would go with the second as it would take less time to implement. I'll remember to update whenever I see one.tetsutaro wrote:
You got the choice. (Frankly, I am the one getting help and I should have less say around here)
Either they help get a better quality bg like I am, or shut up.tetsutaro wrote:
Cool! I guess I can use it for osu! maps instead. People have beenpointing outcomplaining that the present BG is of lesser quality.
Good one!Rikers wrote:
Either they help get a better quality bg like I am, or shut up.
Cool! It's as if this is your map instead of mine >_<Rikers wrote:
Here's the taiko bg
..and the osu bg
Also, a list of the sb's features (lol):
-Includes authentic sprites ripped directly from the Taiko no Tatsujin Wii 2.
-Don's normal animation when "passing".
-Don and Mekadon "dance" during Kiai (yes, Meka takes out his disco ball and it lights up like in the actual game) for Taiko Muzukashii.
-Mekadon's disco ball "sparkles" and his eyes flash.
-Don switches animation when "failing".
-Mekadon icon and name.
-The crowd at the bottom moves up and down like how it would in the game.
Upcoming things-
-Struggle animation for Taiko Oni.
-Make the hp bar look like the ones from the boss battles.
-Move Mekadon's name to the top and add Don's name to make it look a bit more like how it should.
That should be about it. Anyone have any suggestions? Before you ask, no I can't put those purple Waruru plates on the side. I already tried, sorry.
Lol sorry. But it's only the sb, really.tetsutaro wrote:
Cool! It's as if this is your map instead of mine >_<
It's alright, no need to force yourself~Rikers wrote:
Oh lol
Well, those purple plates on the side with the W that show up during boss battles, Ozz.
Edit: FFFFFF A week without working too much on this.
Edit again: NHJSJKLDAHKJDASDJKASONEWEEKTOGRAVEYARDAKWKAD
That is all.
Then it looks like I just made it. Phew~Rikers wrote:
Well, not really since the sb's mainly just for the taiko diffs. Try to update before this gets graveyarded, though.
OzzyOzrock wrote:
*girlish scream* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
OzzyOzrock wrote:
*girlish scream* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
Now that. Just made my day.marshall_racer wrote:
OzzyOzrock wrote:
*girlish scream* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
Yay! Struggle! (What the heck is that?)Rikers wrote:
After a few hours of work, I'd like to say that the struggle will INDEED be included in the final product. Lawl
Oh I wonder what this is?
Lol I know what it istetsutaro wrote:
Yay! Struggle! (What the heck is that?)
And that was supposed to be a battle-exclusive note
You have to out-hit your opponent to doseriousdamage.
And the star... Oh yes, you gave it long ago, THX!aquabluu wrote:
[General]
Remove 'Taiko no Tatsujin' from source, it's already in the title Removed
[Easy]
00.51.545 (6) New combo OK and also for subsequent
00.57.545 (6) ^
01.00.070 (Suggestion) Add another note here before beginning break Added at 01:00:545 (5)
01.36.545 (6) New combo
01.42.545 (6) ^
01.48.545 (6) ^
01.54.545 (6) ^
[Normal]
Increase circle size by 1. I suppose you mean make it bigger, so I did
Also, the sliders are very much faster than your spacing here. Either increase distance spacing (why is it smaller spacing than Easy?) to at least 0.9 or reduce slider velocity. Spacing to x0.9 and respaced everything
[Hard]
01.21.545 (1) Slight spacing issue. Nothing much to worry over though. Not a big problem I think, so kept unchanged
[Insane]
00.43.295 (4) Spacing Moved (3) away slightly to fix this
Just checking back from mapping Bubbly QueenRikers wrote:
Don't worry Ozz, it's almost....
yeah, it's almost done.
:3
Thanks dude!... No mod?Komeiji Yuki wrote:
Keep working hard
Wow, a month ago I said that lolRikers wrote:
Don't worry Ozz, it's almost....
yeah, it's almost done.
:3
againOzzyOzrock wrote:
*girlish scream* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
tetsutaro wrote:
Hooray for Rikers!
marshall_racer wrote:
againOzzyOzrock wrote:
*girlish scream* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
OnosakiHito wrote:
But because of the SB it is much more cooler. Pro-SB, I gonna go to star this because of this.
Thank you all so much x33OzzyOzrock wrote:
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
AAHAHAHSGASHAHHAGHAHHAHAHAHSHAHAHGSGHASYESSSSS
YOU ARE SO PRO I LOVE YOU RIKERSERGHERGIUWEHRGWEUIRGHERGUIERGERGCHAN
That.Rikers wrote:
This.Sander-Don wrote:
get this ranked now.
Thanks pal! Appreciate you include the URL!OnosakiHito wrote:
Okay, made the video.
Here you go: http://www.youtube.com/watch?v=0Kzn4iFK-nI
tetsutaro wrote:
Thanks pal! Appreciate you include the URL!
PS Your Taiko skin is so authentic, where you got it?
Link dead, THX for providing anywayRikers wrote:
Look in LuigiHann's signature.
Nevermind, did it for you. http://luigihann.googlepages.com/Skin-taiko.zip
Ffftetsutaro wrote:
Link dead, THX for providing anyway
Still no luck ranking this though Are all the MATs/BATsdeadbusy or something?
Will do, Rikers.Rikers wrote:
Fff
Didnt realize
Maybe check the updater?
tetsutaro wrote:
Thanks pal! Appreciate you include the URL!OnosakiHito wrote:
Okay, made the video.
Here you go: http://www.youtube.com/watch?v=0Kzn4iFK-nI
PS Your Taiko skin is so authentic, where you got it?
Modding queues, eh? Links to some of them perhaps?OzzyOzrock wrote:
Post in more modding queues! You can do it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DOIT
I myself is going to cry too >_<Rikers wrote:
I think I'm gonna cry, man.
..oh, well. Maybe next time, eh?
These diffs are authentic kthnxBehonkiss wrote:
I know nothing about making a good Taiko map, so you'll need to ask someone else about that.
Behonkiss wrote:
Overall:
- Have you thought about switching the preferred skin for this to Taiko?
Frankly speaking: NEVER!
Since I sounded the maps in Ouendan2 I thought it would sound horrible in Taiko... but it's not!
Thanks for the suggestion!
Easy:
- Could use more claps. Can't think of where for the moment~
- 00:42:545 (1): Add a finish at the start. OK
- 00:48:545 (1): Add a finish here, too. OK
- 01:45:545 (1): And here. OK
Normal:
- 01:45:545 (1): Add a finish. You mean 00:48:545 (1)?
- 01:45:545 (1): Here too. OK
Hard:
- 00:15:168 (7,8): Try changing these to claps.
- 00:27:168 (7,8): These, too.
- 00:33:168 (7,8): These, too.
- 01:21:168 (7): Make this a new combo.
- 01:21:543 (1): Get rid of new combo on this.
All Done
Insane:
- This is also low on claps overall, though you can decide where to put more if you add any.
Sounds good enough in Taiko, so no thanks.
Good note placement. Most of the issues I had were just with hitsounds. I know nothing about making a good Taiko map, so you'll need to ask someone else about that.
They are authentic maps anyway so it's fine.
Kudosu! (if I know how to work them now...)
Because aqua only provided the Oni chart. I plotted the rest of them.OzzyOzrock wrote:
Why is it still Aqua's Oni :3 The rest are regular names as should the Oni be. I are grammer goodest.
FIGHT FIGHT FIGHT
And so I can make another sb for that :3tetsutaro wrote:
Come on guys let's get this ranked so that I can start another.
Interested in the 1st boss battle in Taiko no Tatsujin 3DS? (vs Ashumo. Song: Kimi ni, Romantic.)Rikers wrote:
And so I can make another sb for that :3tetsutaro wrote:
Come on guys let's get this ranked so that I can start another.
/cough
Must give kudosu~DakeDekaane wrote:
Hi everybody~ mod time :3
Thanks for modding! Blue = Prelim. Go-through
Red = 1st fix
Nice song, I had it in my head since I listened x3
Glad you like it. Taiko Team is awesome at composing (some of the) songs.
All my mod is focused on spacing and very general stuff
It's fine. I am looking most to fixing equilateral trianglular and circular patterns in Insane.
Most changes look reasonable enough, Although I will have to see the changes in action before I decide whether to keep them.
[General]
All diff must have the same skin (Default or Taiko Skin)
Problem found: Taiko Kantan, Taiko Futsuu, Taiko Muzukashii, Easy and Normal forced Taiko skin
while Taiko Oni, Hard and Insane set at user's preference.
Please do state clearly what the problem is though (e.g. change preferred skin of XXX difficulty to XXX).
Snap all unsnaped timing sections in Easy, Normal, Hard and Insane @_@
Snapped but no apparent improvement.
Set the preview time in 00:48:545 - for all
Current preview time follows the Taiko no Tatsujin games (starts at "Future Labo, Future Labo, Lalala...")
Reason for change?
[Easy]
01:45:920 (2,3,4) - All song is spaced 0.8x, these are spaced 0.9x, I don't know if it's on purpose, but if don't fix please
Not on purpose, and fixed
[Normal]
For spacing consistency
01:21:545 (1) - Move to x:104 y:256
01:23:045 (2) - Move to x:376 y:208
Moved
[Hard]
There are some parts that spacing is >1.0x, I passed some of them because I think they're jumps, but check it, I only point those who broke consistency
The "Future Future" parts in the chorus is designed to be jumps.
Unlike 3Q-4U-AC00, I haven't been bold enough to change spacing in Kiai times.
For a better spacing and flow :3
00:52:855 (1) - x:208 y:276
00:53:230 (2) - x:160 y:144
00:53:605 (3) - x:296 y:96
00:53:980 (4) - x:344 y:232
00:54:543 (1) - x:208 y:276 Except for this. Putting it here will confuse players that it is equidistant.
00:54:918 (2) - x:108 y:280
00:55:293 (3,4) - x:156 y:192
00:55:855 (1) - x:164 y:92
This will be like http://puu.sh/LkiE and http://puu.sh/Lkl3
Problem: Distance too long when going into "Future Future". Point taken and fixed.
01:21:355 (2) - Move to x:180 y:304 Luckily you spotted this. Fixed.
01:37:855 (1) - x:168 y:144
01:38:230 (2) - x:304 y:96
01:38:605 (3) - x:352 y:232
01:38:980 (4) - x:216 y: 280
This ishttp://puu.sh/Lkrp
Like above. Fixed also 01:39:543 (1)
01:45:543 (1) - x:332 y:84 Another minor I'll never notice. Fixed.
[Insane]
00:25:107 (3) - 2 grid down
01:11:232 (2) - 1 grid right
01:23:232 (2) - 1 grid right
01:42:170 (6,7) - 1 grid down, both
01:48:170 (6) - 1 grid left Also fixed some notes down the chorus which was copied-and-pasted
Nazi? For a good reason I suppose.
Good reason, there is. All minor spacing problems. All done.
That's all, and good luck x3
If its possible to get the sprites for it, then yeahtetsutaro wrote:
Interested in the 1st boss battle in Taiko no Tatsujin 3DS? (vs Ashumo. Song: Kimi ni, Romantic.)
I take that as a request, and then the map after 3Q-4U-AC00 will be Tsukikage SASURAI!Rikers wrote:
If its possible to get the sprites for it, then yeahtetsutaro wrote:
Interested in the 1st boss battle in Taiko no Tatsujin 3DS? (vs Ashumo. Song: Kimi ni, Romantic.)
Also, you're doing sasurai? Hell yeah I love that song, man
You could just have a generic sb for it lol
Most of your suggestions ain't seriously missed major faults and, as you say, may be ignored.Amethyst Wolf wrote:
來自我的modding queue
[在mod之前]
我不是一個好modder, 所以我的mod未必能幫到你什麼.
如果我句未打了 "?" , 你可以無視.
如果我句未打了 "." , 請認真考慮這個建議.
如果我句未打了 (FF), 這表事 "也要注意以後的notes的位置, 比如distance什麼的."
[一般]
[Easy]
- alright
[Normal]
- alright
[Hard]
- alright
[Insane]
00:06:545 (1,2) - 向上和右移3格? Worse spacing when moved
00:21:170 (8,9) - 向下和左移一格? Fixed the notes but not as you suggested
00:33:170 (11,12) - 向上和左移一格? As above
01:47:420 (3,4) - 向上和左移一格? Fixed in the last mod
01:48:170 (6,7) - 向上和左移一格? As above
01:53:420 (3,4) - 向右和下移一格? As above
If you can't don't force it.Rikers wrote:
Um
since the layout of the screen was changed, I might move the sb so Don and Meka'll go where they should be
if I still remember how to
Oh no that's because I am lazy and I dumped it at my last leave.Mimineko wrote:
so.....2 years pass already and not yet ranked?
Wow.......then I think I shouldn't have too much hope about Mizu III ._.
在發文時已經說過了是Full Taiko authentic mapset哩Curisu wrote:
.......全部原生譜點mod啊T_T
PS 有關「偷懶」:說實在的音樂有一樣的部分小徹都會重覆音符排列外加鏡像一類,是追求全圖對稱的表現?Flower wrote:
Hi~ m4m~
[General]
两个难度一点音效没有加。这个违反rules,请修改。 解說文已經寫了,想定下音符節奏位置排列後才加
音效方面的建议:
音量全部改成80%,用soft-hitwhistle来当做clap下在2、4白线上 聽上去有點悶,實際時會參考本家譜面
总的来说排列和节奏没有什么问题,但是这种图明显缺乏动感,如果能rank那也不会获得高评分。建议避免整首歌1/1和2/1啪啪啪,照着节奏多下一些1/2的排列 让整个图动起来。Hard建议重做。 也是參考本家譜面修改
[Normal]
排列技术上没有问题,但是Slider Velocity实在太高,我认为rank向的话一定会被人说。
建议改成1.2 有道理。改了後會跟著全圖重排位置
AR->4推荐
00:13:108 - 这里怎么空出来了 非常容易看错 建议加上 原本是完全歌詞取向(那裏人聲還沒有開始唱),不過參考普通~魔王譜面都有放,那麼好的會改
00:16:108 - 00:19:108 - ^
00:25:483 (1,2,3,1,2,3,1,2,3,1,2,3,4) - 怀疑偷懒 节奏的处理同上
01:13:108 - 同上,此类的节奏我不再说了,请自行修改
01:46:108 (1) - 从01:45:920 - 开始 即是早1/2跟著人聲,會改
02:14:233 - +note 與附近一起應該會重譜
02:34:108 (1) - 滑条的头尾稍微分开一些 (事实上我建议想些别的形状,现在的很像马桶……) 一時間沒有好的意念,未來再想
[Hard]
00:13:108 - 至少让第一个音落在长白线上 加circle 同Normal
00:16:108 - ^
00:50:795 (6) - 让尾端指向右下角 避开00:51:545 (7) - 轉個15度大概?
00:56:795 (6) - ^
01:28:295 (1,2,3,4) - 要么手动分开做个好一些的排列要么叠起来 现在的排列因为自动stack 会很难看 應該會重譜,本身節奏要保持距離綁定有點難
01:34:295 (1,2,3,4) - ^
01:43:108 (2) - 旋转一些保持对称 看到差個5度大概,會改。同時前面的一個
01:49:108 - 这里开始怀疑也是偷懒 参考上一个kiai来修改
02:17:608 (2) - 分开 不仅是方便读图 而且不让折返箭头被挡住 滑條放置完全苦手,會先自己搞搞看,不行再尋求專業協助
02:28:108 (1,2) - ^
Good luck~