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supercell - Hero

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Total Posts
164
Topic Starter
Colin Hou
This beatmap was submitted using in-game submission on 2013年3月20日 at 19:57:49

Artist: supercell
Title: Hero
Tags: yanaginagi nagi ryo Today Is A Beautiful Day Garven
BPM: 177.15
Filesize: 8818kb
Play Time: 05:03
Difficulties Available:
  1. C.Hero (5 stars, 1085 notes)
  2. Easy (0.74 stars, 114 notes)
  3. G.Hero (4.99 stars, 502 notes)
  4. Hard (4.94 stars, 413 notes)
  5. Normal (3.94 stars, 216 notes)
Download: supercell - Hero
Information: Scores/Beatmap Listing
---------------
G.Hero by Garven

Special thanks to Mr.Cube and SamiPale
Garven
Let me know when it's done. <3
Topic Starter
Colin Hou

Garven wrote:

Let me know when it's done. <3
it'll cost 1 year? ahaha
eveless
oh 1 year you're really hero
alvisto
FINISH THIS !!! xD
bakabaka
:3
subarasikibuta
gogo~
Sleep Powder
May I please borrow your custom hitsound for my rankable version? Thanks~
Cyril Scarlet
♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ 
April_old
:D
y u c a
supercellヾ(*´∀`*)ノ゛
Garven
Just posting this here in case my computer decides to die again. D:

Edit:

All done~

I ended in the spot I wanted to end initially. If I went for the spot you wanted to, there would be an awkward break or way too long of a play time between breaks imo. I can still map the rest if you really want me to, but it won't feel right. :/

I'm also willing to remap the end part if you want, but I really love it. My play testers didn't seem to have a problem with it, surprisingly though. o_o

I also have a -2 dB custom normal clap that sounds much better on my difficulty. I dunno if you want to use it with yours, but if not, maybe add it in as a C2 sound for me? :3

Editedit:

Okay, added. I'll adjust my difficulty when I get some time in a few days, hopefully.

Editeditedit:

Oh hey, you did it for me. <3

Download: supercell - Hero (Colin Hou) [G.Hero].osu

Download: normal-hitclap2.zip
Topic Starter
Colin Hou
oops, upload it so I can set it as C2
m i z u k i
:oops:
S o r d a
:oops:
val0108
nice map :3
naught
star!
Sumaki
love this song! :3
Garven
Made a little more DT-friendly, along with some hitsound changes (inconsistencies and additions)

Download: supercell - Hero (Colin Hou) [G.Hero].osu
Thite
star :)
Magicphoenix
wow ~
swish
~
Selee
呼..

前面几条纯参考 连打段+最后段最好改下 最后一条线很有信心 05:02:951 记得1/8 ...
Download: supercell - Hero (Colin Hou) [ti..ti..timing].osu

恩..如果要修绿线我可以帮忙
Topic Starter
Colin Hou
thx for timing help, much better now
Topic Starter
Colin Hou
**a post for anti-grave**
Rorry
good~>w<
Shinkuu
[General]
diff name:C.Hero → C.H.ero

8-)
romchan67
nice
SUBSTAC9
nice :)
[Ghost]
各种麻烦的timing
到底要多长才能发..............................
Topic Starter
Colin Hou

[Ghost] wrote:

各种麻烦的timing
到底要多长才能发..............................
李白已经不理我了 @_@
Jazz
please oh please oh please finish this map <3333333333
and have it ranked :D

looking forward to it ^^
Garven
Happy anniversary. :/
Topic Starter
Colin Hou

Garven wrote:

Happy anniversary. :/
no it's already 7 days after it :(
Topic Starter
Colin Hou
Revived (before the 2nd anniversary
Garven
you better not be setting us up to disappoint now. ;)
Selee

Garven wrote:

you better not be setting us up to disappoint now. ;)
^
Still waiting.
Heatherfield
:? time flies
yongtw123
wow this is a really old one

[G.Hero]
:arrow: perhaps OD7 considering this BPM?
00:50:589 (3) - a bit far from (2) IMO since this is a "slower" section of the song, comparing to
02:22:313 (3,4) which is a faster part of the song
01:34:841 (1) - you sure this slider ends on the right tick?
01:39:588 (5,6,7,1) - (1) is pretty much hidden under (5,6)'s combo burst, don't recommend so
01:44:844 (3,4) - intentional spacing?
01:57:899 (1) - the end seems to be unsnapped
02:16:888 (1,2) - what the?!
02:21:296 (8) - why not use clap? (if you're comparing with
00:57:202 (6) then i'd say that for this one there are more claps that come before it)

[Hard]
:arrow: where kiai? yo had it on the previous diff?
00:12:103 (1) - whistle at start?
00:13:460 (3) ~ 00:22:276 (4) - for this part why not place a whistle on every big white tick like in [G.Hero]?
00:52:794 (1) - finish at start?
01:02:627 (4,6) - almost off-screen just to say
01:09:070 (4) - i'd use a different hitsound, say finish, for the start of this slider to differentiate from (1,2,3)'s
01:11:613 (13) - perhaps a clap?
01:14:495 (1) ~ 01:22:294 (6) - IMO hitsound is a bit lacking here; try what you did on harder difficulties, but this is what i'd do:
assume ALL hitsound is reset (click to toggle)
01:14:495 (1) - finish, clap
01:15:852 (5) - clap at end
01:16:530 (8,9) - ^
01:17:208 (1) - ^
01:18:056 (3) - ^
01:18:395 (4) - clap on repeat
01:18:734 (5) - clap
01:19:073 (7) - ^
01:19:412 (10) - clap at end
01:19:921 (1,2,3,4) - finish, clap
01:22:294 (6) - clap at start
02:16:888 (1) - finish at start?
02:21:466 (2,3,4) - i totally mistook these as a stream...
02:21:805 (4) - due to this being a slider, the clap pattern is broken here...
01:25:431 (1) - shouldn't this spinner end more quietly?
02:31:808 (6) - finish?
02:32:486 (1) ~ 02:46:558 (4) - again, perhaps add a bit more hitsound? i guess i won't list my suggestion then

[C.Hero]
:arrow: kiai?
:!: what the OD10??? if you reduce it to OD8 this diff will be ordered last in the mapset!
00:03:287 (4,1) - this one really confused me, suggest space it out
00:07:356 (5) - almost hidden under (2,3)
00:09:984 (6) - uhh..... why not just land on the next white tick? or actually how about just remove it altogether
00:12:103 (1) ~ 00:22:276 (2) - whistle on every big white tick?
01:11:444 (2) - clap at end? (eh i actually feel pompous keep mentioning this mod, so if you do decide to use it, you know what to do, i won't mention this again)
01:37:638 (6,7) - perhaps you forgot to switch back to SC1? it's a bit noisy
01:53:236 (3,4) - ^
01:55:610 (3,4) - ^
04:32:201 (4) - clap at end?

[Normal]
:arrow: kiai?
00:12:103 (1,2,1,2,3,4,5,6) - whistle on every big white tick?
00:33:805 (1) - finish at start?
00:41:943 (1) - ^
00:46:690 (1) - a soft finish at end?
00:52:794 (1) - finish at start?
01:25:431 (1) - wasn't it your intention to make this spinner quiet in the end?
02:06:037 (1) - finish at start?
02:16:888 (3) - NC and finish at start?
02:32:486 (1) ~ 02:46:389 (5) - again, perhaps add a bit more claps?
02:52:153 (1) - clap on repeat and end?

[Easy]
:arrow: kiai~~~???
00:12:109 (1,2,3,4,1,2,3,4) - whistles?
00:33:805 (1) - finish?
00:47:368 (1) - soft finish?
00:52:794 (2) - NC?
01:24:668 (2) - finish at end?
01:56:543 (3) - ^
02:16:888 (2) - NC
02:33:164 (1,2,3,4,1,2,1,2,3,4,5) - uhm, what's going on? there should be hitsounds!

======================================================

:!: i'd really really take the time to unify hitsounds intra-diff and inter-diff. it's quite inconsistent as of now
other than that, nice song and nice mapset

good luck!
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