wow this is a really old one
[G.Hero] perhaps OD7 considering this BPM?
00:50:589 (3) - a bit far from (2) IMO since this is a "slower" section of the song, comparing to
02:22:313 (3,4) which is a faster part of the song
01:34:841 (1) - you sure this slider ends on the right tick?
01:39:588 (5,6,7,1) - (1) is pretty much hidden under (5,6)'s combo burst, don't recommend so
01:44:844 (3,4) - intentional spacing?
01:57:899 (1) - the end seems to be unsnapped
02:16:888 (1,2) - what the?!
02:21:296 (8) - why not use clap? (if you're comparing with
00:57:202 (6) then i'd say that for this one there are more claps that come before it)
[Hard] where kiai? yo had it on the previous diff?
00:12:103 (1) - whistle at start?
00:13:460 (3) ~ 00:22:276 (4) - for this part why not place a whistle on every big white tick like in [G.Hero]?
00:52:794 (1) - finish at start?
01:02:627 (4,6) - almost off-screen just to say
01:09:070 (4) - i'd use a different hitsound, say finish, for the start of this slider to differentiate from (1,2,3)'s
01:11:613 (13) - perhaps a clap?
01:14:495 (1) ~ 01:22:294 (6) - IMO hitsound is a bit lacking here; try what you did on harder difficulties, but this is what i'd do:
assume ALL hitsound is reset (click to toggle)01:14:495 (1) - finish, clap
01:15:852 (5) - clap at end
01:16:530 (8,9) - ^
01:17:208 (1) - ^
01:18:056 (3) - ^
01:18:395 (4) - clap on repeat
01:18:734 (5) - clap
01:19:073 (7) - ^
01:19:412 (10) - clap at end
01:19:921 (1,2,3,4) - finish, clap
01:22:294 (6) - clap at start
02:16:888 (1) - finish at start?
02:21:466 (2,3,4) - i totally mistook these as a stream...
02:21:805 (4) - due to this being a slider, the clap pattern is broken here...
01:25:431 (1) - shouldn't this spinner end more quietly?
02:31:808 (6) - finish?
02:32:486 (1) ~ 02:46:558 (4) - again, perhaps add a bit more hitsound? i guess i won't list my suggestion then
[C.Hero] kiai?
what the OD10??? if you reduce it to OD8 this diff will be ordered last in the mapset!
00:03:287 (4,1) - this one really confused me, suggest space it out
00:07:356 (5) - almost hidden under (2,3)
00:09:984 (6) - uhh..... why not just land on the next white tick? or actually how about just remove it altogether
00:12:103 (1) ~ 00:22:276 (2) - whistle on every big white tick?
01:11:444 (2) - clap at end? (eh i actually feel pompous keep mentioning this mod, so if you do decide to use it, you know what to do, i won't mention this again)
01:37:638 (6,7) - perhaps you forgot to switch back to SC1? it's a bit noisy
01:53:236 (3,4) - ^
01:55:610 (3,4) - ^
04:32:201 (4) - clap at end?
[Normal] kiai?
00:12:103 (1,2,1,2,3,4,5,6) - whistle on every big white tick?
00:33:805 (1) - finish at start?
00:41:943 (1) - ^
00:46:690 (1) - a soft finish at end?
00:52:794 (1) - finish at start?
01:25:431 (1) - wasn't it your intention to make this spinner quiet in the end?
02:06:037 (1) - finish at start?
02:16:888 (3) - NC and finish at start?
02:32:486 (1) ~ 02:46:389 (5) - again, perhaps add a bit more claps?
02:52:153 (1) - clap on repeat and end?
[Easy] kiai~~~???
00:12:109 (1,2,3,4,1,2,3,4) - whistles?
00:33:805 (1) - finish?
00:47:368 (1) - soft finish?
00:52:794 (2) - NC?
01:24:668 (2) - finish at end?
01:56:543 (3) - ^
02:16:888 (2) - NC
02:33:164 (1,2,3,4,1,2,1,2,3,4,5) - uhm, what's going on? there should be hitsounds!
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i'd
really really take the time to unify hitsounds intra-diff and inter-diff. it's quite inconsistent as of now
other than that, nice song and nice mapset
good luck!