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supercell - Hero

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Total Posts
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Topic Starter
Colin Hou
This beatmap was submitted using in-game submission on 2013年3月20日 at 19:57:49

Artist: supercell
Title: Hero
Tags: yanaginagi nagi ryo Today Is A Beautiful Day Garven
BPM: 177.15
Filesize: 8818kb
Play Time: 05:03
Difficulties Available:
  1. C.Hero (5 stars, 1085 notes)
  2. Easy (0.74 stars, 114 notes)
  3. G.Hero (4.99 stars, 502 notes)
  4. Hard (4.94 stars, 413 notes)
  5. Normal (3.94 stars, 216 notes)
Download: supercell - Hero
Information: Scores/Beatmap Listing
---------------
G.Hero by Garven

Special thanks to Mr.Cube and SamiPale
Garven
Let me know when it's done. <3
Topic Starter
Colin Hou

Garven wrote:

Let me know when it's done. <3
it'll cost 1 year? ahaha
eveless
oh 1 year you're really hero
alvisto
FINISH THIS !!! xD
bakabaka
:3
subarasikibuta
gogo~
Sleep Powder
May I please borrow your custom hitsound for my rankable version? Thanks~
Cyril Scarlet
♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ 
April_old
:D
y u c a
supercellヾ(*´∀`*)ノ゛
Garven
Just posting this here in case my computer decides to die again. D:

Edit:

All done~

I ended in the spot I wanted to end initially. If I went for the spot you wanted to, there would be an awkward break or way too long of a play time between breaks imo. I can still map the rest if you really want me to, but it won't feel right. :/

I'm also willing to remap the end part if you want, but I really love it. My play testers didn't seem to have a problem with it, surprisingly though. o_o

I also have a -2 dB custom normal clap that sounds much better on my difficulty. I dunno if you want to use it with yours, but if not, maybe add it in as a C2 sound for me? :3

Editedit:

Okay, added. I'll adjust my difficulty when I get some time in a few days, hopefully.

Editeditedit:

Oh hey, you did it for me. <3

Download: supercell - Hero (Colin Hou) [G.Hero].osu

Download: normal-hitclap2.zip
Topic Starter
Colin Hou
oops, upload it so I can set it as C2
m i z u k i
:oops:
S o r d a
:oops:
val0108
nice map :3
naught
star!
Sumaki
love this song! :3
Garven
Made a little more DT-friendly, along with some hitsound changes (inconsistencies and additions)

Download: supercell - Hero (Colin Hou) [G.Hero].osu
Thite
star :)
Magicphoenix
wow ~
swish
~
Selee
呼..

前面几条纯参考 连打段+最后段最好改下 最后一条线很有信心 05:02:951 记得1/8 ...
Download: supercell - Hero (Colin Hou) [ti..ti..timing].osu

恩..如果要修绿线我可以帮忙
Topic Starter
Colin Hou
thx for timing help, much better now
Topic Starter
Colin Hou
**a post for anti-grave**
Rorry
good~>w<
Shinkuu
[General]
diff name:C.Hero → C.H.ero

8-)
romchan67
nice
SUBSTAC9
nice :)
[Ghost]
各种麻烦的timing
到底要多长才能发..............................
Topic Starter
Colin Hou

[Ghost] wrote:

各种麻烦的timing
到底要多长才能发..............................
李白已经不理我了 @_@
Jazz
please oh please oh please finish this map <3333333333
and have it ranked :D

looking forward to it ^^
Garven
Happy anniversary. :/
Topic Starter
Colin Hou

Garven wrote:

Happy anniversary. :/
no it's already 7 days after it :(
Topic Starter
Colin Hou
Revived (before the 2nd anniversary
Garven
you better not be setting us up to disappoint now. ;)
Selee

Garven wrote:

you better not be setting us up to disappoint now. ;)
^
Still waiting.
Heatherfield
:? time flies
yongtw123
wow this is a really old one

[G.Hero]
:arrow: perhaps OD7 considering this BPM?
00:50:589 (3) - a bit far from (2) IMO since this is a "slower" section of the song, comparing to
02:22:313 (3,4) which is a faster part of the song
01:34:841 (1) - you sure this slider ends on the right tick?
01:39:588 (5,6,7,1) - (1) is pretty much hidden under (5,6)'s combo burst, don't recommend so
01:44:844 (3,4) - intentional spacing?
01:57:899 (1) - the end seems to be unsnapped
02:16:888 (1,2) - what the?!
02:21:296 (8) - why not use clap? (if you're comparing with
00:57:202 (6) then i'd say that for this one there are more claps that come before it)

[Hard]
:arrow: where kiai? yo had it on the previous diff?
00:12:103 (1) - whistle at start?
00:13:460 (3) ~ 00:22:276 (4) - for this part why not place a whistle on every big white tick like in [G.Hero]?
00:52:794 (1) - finish at start?
01:02:627 (4,6) - almost off-screen just to say
01:09:070 (4) - i'd use a different hitsound, say finish, for the start of this slider to differentiate from (1,2,3)'s
01:11:613 (13) - perhaps a clap?
01:14:495 (1) ~ 01:22:294 (6) - IMO hitsound is a bit lacking here; try what you did on harder difficulties, but this is what i'd do:
assume ALL hitsound is reset (click to toggle)
01:14:495 (1) - finish, clap
01:15:852 (5) - clap at end
01:16:530 (8,9) - ^
01:17:208 (1) - ^
01:18:056 (3) - ^
01:18:395 (4) - clap on repeat
01:18:734 (5) - clap
01:19:073 (7) - ^
01:19:412 (10) - clap at end
01:19:921 (1,2,3,4) - finish, clap
01:22:294 (6) - clap at start
02:16:888 (1) - finish at start?
02:21:466 (2,3,4) - i totally mistook these as a stream...
02:21:805 (4) - due to this being a slider, the clap pattern is broken here...
01:25:431 (1) - shouldn't this spinner end more quietly?
02:31:808 (6) - finish?
02:32:486 (1) ~ 02:46:558 (4) - again, perhaps add a bit more hitsound? i guess i won't list my suggestion then

[C.Hero]
:arrow: kiai?
:!: what the OD10??? if you reduce it to OD8 this diff will be ordered last in the mapset!
00:03:287 (4,1) - this one really confused me, suggest space it out
00:07:356 (5) - almost hidden under (2,3)
00:09:984 (6) - uhh..... why not just land on the next white tick? or actually how about just remove it altogether
00:12:103 (1) ~ 00:22:276 (2) - whistle on every big white tick?
01:11:444 (2) - clap at end? (eh i actually feel pompous keep mentioning this mod, so if you do decide to use it, you know what to do, i won't mention this again)
01:37:638 (6,7) - perhaps you forgot to switch back to SC1? it's a bit noisy
01:53:236 (3,4) - ^
01:55:610 (3,4) - ^
04:32:201 (4) - clap at end?

[Normal]
:arrow: kiai?
00:12:103 (1,2,1,2,3,4,5,6) - whistle on every big white tick?
00:33:805 (1) - finish at start?
00:41:943 (1) - ^
00:46:690 (1) - a soft finish at end?
00:52:794 (1) - finish at start?
01:25:431 (1) - wasn't it your intention to make this spinner quiet in the end?
02:06:037 (1) - finish at start?
02:16:888 (3) - NC and finish at start?
02:32:486 (1) ~ 02:46:389 (5) - again, perhaps add a bit more claps?
02:52:153 (1) - clap on repeat and end?

[Easy]
:arrow: kiai~~~???
00:12:109 (1,2,3,4,1,2,3,4) - whistles?
00:33:805 (1) - finish?
00:47:368 (1) - soft finish?
00:52:794 (2) - NC?
01:24:668 (2) - finish at end?
01:56:543 (3) - ^
02:16:888 (2) - NC
02:33:164 (1,2,3,4,1,2,1,2,3,4,5) - uhm, what's going on? there should be hitsounds!

======================================================

:!: i'd really really take the time to unify hitsounds intra-diff and inter-diff. it's quite inconsistent as of now
other than that, nice song and nice mapset

good luck!
Garven
wow this is a really old one

[G.Hero]
:arrow: perhaps OD7 considering this BPM? 8/8 is good. This is a light Insane diff anyway.
00:50:589 (3) - a bit far from (2) IMO since this is a "slower" section of the song, comparing to 02:22:313 (3,4) which is a faster part of the song Adjusted slightly. I still want a small jump there.
01:34:841 (1) - you sure this slider ends on the right tick? Unsnapped stuff taken care of. A timing change messed everything up, heeh.
01:39:588 (5,6,7,1) - (1) is pretty much hidden under (5,6)'s combo burst, don't recommend so Yeah, not really acceptable anymore, haha. So oooold.
01:44:844 (3,4) - intentional spacing? Yeah. It's breaking apart like the sudden whispered voice. Also why I used the sliderwhistle.
01:57:899 (1) - the end seems to be unsnapped
02:16:888 (1,2) - what the?!
02:21:296 (8) - why not use clap? (if you're comparing with 00:57:202 (6) then i'd say that for this one there are more claps that come before it) Haha, it's my older hitsound style. I wanted to feature the guitar part, so I left the clap out. I think I'll keep it in there. I'd have to change a lot of this otherwise, and I'd like to preserve how I mapped this previously.

Updated the timing to line up with C.Hero. Also changed the flow on some parts and nazied sliders all over the place.

http://puu.sh/UQTT

Damnit I'm an idiot and used Edit instead of Quote. Hopefully you've already taken care of the mods, Colin. That or yongtw can grab the post from cache and edit it back in >_>
yongtw123
whew, thank goodness i didn't close my browser... :?
Topic Starter
Colin Hou
wow thanks a lot 司令
y u c a
i hope i can help you guys

C.hero

00:41:943 (3) - add finish(srart of slider)
00:48:046 (2) ~ use soft hitsound is better
00:52:794 (1) - add finish(start of slider)
01:03:644 (1) - ^
02:06:037 (1) - ^
02:12:141 (2) ~ 前のところと一緒
02:16:888 (1) - add finish(start of slider)
02:19:601 (3) - kore better for me
02:33:164 (1) - add finish (start of slider)
02:54:527 (1) - add finish (end of slider)
03:23:350 (7) -
04:02:701 (1) - remove clap and add finish
04:08:126 (1) - 前と一緒
04:12:619 (1) - finishhhh(end of slider)
04:21:181 (10) - try this?
04:24:402 (1) - add fnish




g。へろ

did irc mod
SPOILER
20:25 y_u_c_a: : 今irc mod無理ね?(;´・ω・)
20:25 Garven: : いいよ
20:25 y_u_c_a: : あほんと?
20:25 Garven: : orz http://puu.sh/USC5
20:25 y_u_c_a: : wwwwwwwww
20:25 y_u_c_a: : moesugiiiiiiiiiiiiiiii
20:26 Garven: : .___.
20:26 y_u_c_a: : 00:41:943 (1) - kore to 02:06:037 (1) - kore
20:26 y_u_c_a: : should same sound
20:27 Garven: : http://puu.sh/UQTT
20:27 Garven: : この作る?
20:27 Garven: : Colin Update まだと思う
20:27 y_u_c_a: : e
20:27 y_u_c_a: : maji?
20:27 Garven: : http://puu.sh/USDi
20:27 y_u_c_a: : Orz
20:28 Garven: : 00:33:805 (1) -
20:28 Garven: : この slider unsnapped?
20:28 y_u_c_a: : uun~
20:28 y_u_c_a: : 00:34:483 (x) - try add note?
20:30 y_u_c_a: : 00:41:943 (1) - and 02:06:037 (1) - same hitsound onegaii Tv T
20:30 Garven: : うん Changed
20:31 Garven: : soft finishのほうがいい?
20:31 y_u_c_a: : u-n
20:32 Garven: : ああ
20:32 y_u_c_a: : いろいろfinish音違うwww
20:32 Garven: : Old mapping style
20:32 Garven: : 難しいww
20:32 y_u_c_a: : normal is better for me www
20:32 Garven: : mm
20:33 Garven: : でも00:47:199 (8,9) - Normalー>Soft
20:33 Garven: : すきいいいww
20:33 y_u_c_a: : u-n
20:33 y_u_c_a: : wwww
20:33 y_u_c_a: : then use soft!
20:33 y_u_c_a: : up to you!
20:34 y_u_c_a: : just need same sound there~ hen different sound!
20:34 Garven: : はい~
20:34 Garven: : ああああhttp://puu.sh/USHJ
20:34 Garven: : Uglyyyyy
20:35 y_u_c_a: : 01:03:644 (1) - kore chotto hen www
20:35 y_u_c_a: : wwwww
20:35 Garven: : Unsnapped Slider?
20:36 Garven: : Unsnapped Slider 全部直した ;)
20:36 y_u_c_a: : oooooooooooooo
20:36 y_u_c_a: : okke!
20:36 Garven: : 。。と思う
20:36 y_u_c_a: : wwww
20:36 y_u_c_a: : koraaaa!
20:36 y_u_c_a: : 直すよ!
20:36 *Garven runs
20:36 Garven: : puu.sh を作るください!
20:37 y_u_c_a: : えええええどういう意味!
20:37 y_u_c_a: : puush?
20:37 Garven: : http://puu.sh/UQTT
20:37 Garven: : TimingとSliderもう直した
20:37 y_u_c_a: : a okke~
20:40 y_u_c_a: : 01:03:644 (1) - kore mo http://puu.sh/USLj kou?
20:42 Garven: : 02:27:739 (1) - kore mo ne
20:42 Garven: : 00:55:506 (1) -
20:42 y_u_c_a: : un!
20:42 Garven: : ;_;
20:43 y_u_c_a: : 02:51:814 (2) - koko soft finish?
20:43 y_u_c_a: : eeeeeeeee nande cry
20:43 y_u_c_a: : (´・ω・)ノ"(-ω-。)
20:44 Garven: : start or end?
20:44 y_u_c_a: : start!
20:44 y_u_c_a: : is better for me
20:45 Garven: : mm need custom clap kedo
20:46 y_u_c_a: : add finish is better for me~
20:46 y_u_c_a: : demo just for me
20:47 Garven: : jitsuwa...
20:47 Garven: : kono clap ha hen w
20:47 y_u_c_a: : wwwwww
20:47 y_u_c_a: : ja finish shiyo www
20:48 Garven: : Hm
20:48 Garven: : chotto urusai kedo
20:48 Garven: : 2do ha 40% ok?
20:48 y_u_c_a: : okke~
20:48 y_u_c_a: : 02:06:037 (1) ~ cresc.?
20:48 y_u_c_a: : more kakkoii sound tabun
20:49 Garven: : Hm
20:49 Garven: : yarimasu
20:49 y_u_c_a: : un!
20:49 y_u_c_a: : owari~
20:49 Garven: : arigatou =3=
20:49 y_u_c_a: : arigato your time( * ・ ◡・ )ノ
Garven
I hit reply this time, right?

http://puu.sh/UT4J
Aldwych
Hello Colin Hou!

[General]

00:33:805 I don't know why TS is red here, there's no change of BPM here. (normal)
That miss a kiaï time here, why note make here :

-00:52:794 / 01:07:714
-02:16:888 / 02:31:977
-04:13:535 / 04:28:683

[Easy]

01:45:692 : It's a the limit of an overmap, can you move it? It's a little ugly for an easy diff (imo)
02:48:792 ^

[Hard]

00:46:690 It touchs a little the HP bar

[C.Hero]

Even if it's for approval, CS is not too small?

00:03:626 Could it stack better?
01:06:696 ^

Nothing other to say. GOod luck and nice map! :)
Topic Starter
Colin Hou
fixed!
haha5957
Hello >~< I am from #modreq and want to ask for M4M on http://osu.ppy.sh/s/54016 if my mod deserves it~

[General]
Isn't Difficulty growth of 0.5 - 4.0 too harsh? just personal opinion 'o'/

[C.Hero]
for approval? >~<


00:26;769 (t) Using 0% sound is unrankable since it can't be done in editor.
00:27:956 (t) ^

SPOILER

Seems like this map had been done a long time before.. anyways, it is unrankable now >~<

01:42:470 (4) - about this kind of under-slider circles, maybe completely stack them (not using distance snap OR deleting and re-placing the circle will solve this. not important, but just pointing out here <.<
(this refers to all kind of these slider-endingpoint circle/sliders)
01:42:640 (1) - I think jump fits better on this part since the vocal goes kinda "high" here
01:53:491 (5) - (in case you did the ^ mod) make this jump too?
02:54:527 (1) - I'm not so sure but I think map that has this kind of slider (namely, Rin's Justice breaker) had been told unrankable.
Personally I don't think it is a problem but just putting here because there was a problem with this (kind of)slider..
03:35:557 (1,4) - I think their overlap can be done better, because It seems like they are overlapping eachother kinda randomly.. just my opinion
04:43:985 (4) - I think 1/4 forward and stack to (2,3) plays better butstill just a personal opinion.
Like the ending >~<


[G.Hero]
- I think you have to map this to end of the map.
SPOILER

It seems like different playtime for each difficulty is unrankable now..

01:07:995 (t) Same, 0% sound is unrankable now >~<

00:46:012 (1,2,3,4,5,6,7,8,9) - I think gradual increase of sound+spacing would be awesome on this part
01:40:944 (3) - not a big deal but I think this better not touch the HP-bar.
02:09:767 (4,1,2,3,4,5,6) - same as 00:46:012, maybe gradual sound/spacing increase?
02:23:161 (5,6,7,8,9) - this star looks kinda "heavy"? I think moving 4/8/9 about 3 grids up looks better 'o'/


[Hard]
00:15:833 (4,1,2) - try somewhat like this? http://osu.ppy.sh/ss/403196 this stacks (1,2) to previous) (1,2)
00:18:207 (2) - I think this overlap doesnt look good. maybe try http://osu.ppy.sh/ss/403197 ?
00:20:920 (1,2,3) - overlap between (2,1) and (2,3) deosnt look very pretty for me but this isn't a big deal i guess.


[Normal]
01:11:783 (2,3) - I think they are kinda too hidden for normal difficulty, maybe because of the 01:10:765 (5) - 's hitburst, or just because they goes through where they came from.


[Easy]

Clear >~<



good luck with this revived-map >~< :)
Star Stream
Maybe M4M from #modreqs?

[General]
  1. Inconsistency in combo colours
  2. Maybe you need 1 more Normal diff..
[Easy]
  1. Unsnapped Things :
    SPOILER
    00:12:109 (1) - Unsnapped circle.
    00:13:465 (2) - Unsnapped circle.
    00:14:821 (3) - Unsnapped circle.
    00:16:178 (4) - Unsnapped circle.
    00:17:534 (1) - Unsnapped circle.
    00:18:890 (2) - Unsnapped circle.
    00:20:247 (3) - Unsnapped circle.
    00:21:603 (4) - Unsnapped circle.
    00:22:959 (1) - Unsnapped slider (start).
    00:22:959 (1) - Unsnapped slider (end).
    00:25:672 (2) - Unsnapped slider (start).
    00:25:672 (2) - Unsnapped slider (end).
    00:28:385 (1) - Unsnapped slider (start).
    00:28:385 (1) - Unsnapped slider (end).
    00:30:419 (2) - Unsnapped circle.
    00:31:098 (1) - Unsnapped slider (start).
    00:31:098 (1) - Unsnapped slider (end).
    00:32:454 (2) - Unsnapped slider (start).
    00:32:454 (2) - Unsnapped slider (end).
  2. 00:24:989 - feels really empty, add a note?
  3. 00:27:702 - ^
  4. 00:41:943 - finish
  5. 00:44:655 (3) - NC?
  6. 01:13:139 (1) - i think this NC is unnecessary
  7. 02:16:888 (2) - start combo from here
[Normal]
  1. 00:25:328 (5) - NC and remove NC from the next combo
  2. 02:10:106 (7) - this slider overlaps HP Bar TOO much.. i recommend stack it 5's end
  3. 02:19:262 (4,1) - almost off screen.. 1 grid up??
[Hard]
  1. 01:10:426 (6,7,8,9,10,11,12,13) - really hard to read, i recommend to NC at 01:10:426 (6,10) - or at least on 10
[G.Hero]
  1. 02:41:811 (2) - ctrl+r will be more playable imo
[C.Hero]
  1. 00:09:899 (5,6) - you may want to move it to 00:09:984 -
  2. 00:22:615 (1) - unnecessary NC imo.. i could read the SV change when i test it
  3. 00:50:929 (6,7) - 2 circles on this melody is a bit weird imo, maybe replace with a slider?
  4. 01:15:852 (6) - too long combo, NC?
  5. 01:18:734 (9) - ^
  6. 01:25:346 (11) - can't hear the finish sound.. volume up plz
  7. 03:13:940 (5) - weird.. delete?
  8. 04:32:710 - adding a circle here will be more readable
I think that's all..
If my modding is helpful, plz mod this map http://osu.ppy.sh/s/52585
Good luck with rank~
Garven

haha5957 wrote:

[G.Hero]
- I think you have to map this to end of the map.
SPOILER

It seems like different playtime for each difficulty is unrankable now..

It's fine to have different lengths still.

01:07:995 (t) Same, 0% sound is unrankable now >~< oops, changed. So ooold

00:46:012 (1,2,3,4,5,6,7,8,9) - I think gradual increase of sound+spacing would be awesome on this part I'd rather not
01:40:944 (3) - not a big deal but I think this better not touch the HP-bar. Adjusted
02:09:767 (4,1,2,3,4,5,6) - same as 00:46:012, maybe gradual sound/spacing increase? Nah
02:23:161 (5,6,7,8,9) - this star looks kinda "heavy"? I think moving 4/8/9 about 3 grids up looks better 'o'/ That messes up the spacing too much. I don't mind the current configuration
Thanks!

Star Stream wrote:

[G.Hero]
  1. 02:41:811 (2) - ctrl+r will be more playable imo
Did that and adjusted the rest of the map.
Nice.

SPOILER
osu file format v9

[General]
AudioFilename: supercell - Hero.mp3
AudioLeadIn: 0
PreviewTime: 12107
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Hero
Artist:supercell
Creator:Colin Hou
Version:G.Hero
Source:
Tags:nagi ryo Today Is A Beautiful Day Garven

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg"
//Break Periods
2,87072,94091
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,49,56,81

[TimingPoints]
1253,339.090333664888,4,2,1,30,1,0
22618,-100,4,2,1,50,0,0
22873,-100,4,1,2,50,0,0
23042,-100,4,2,1,50,0,0
25670,-100,4,1,2,50,0,0
25755,-100,4,2,1,50,0,0
28298,-100,4,1,2,50,0,0
28468,-100,4,2,1,50,0,0
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Combo2 : 124,253,55
Combo3 : 231,215,14

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280,32,123324,5,8
352,16,123494,2,0,B|404:-4|460:20|468:92,1,160,4|0
480,168,124003,1,8
476,248,124172,1,0
412,292,124342,1,8
332,292,124511,1,0
268,244,124681,1,8
232,172,124850,1,0
312,176,125020,1,8
280,104,125189,1,0
232,40,125359,1,8
156,12,125528,1,0
80,36,125698,1,8
72,276,126037,5,4
148,252,126715,1,0
224,228,127393,1,0
300,204,128072,1,0
436,116,128750,5,0
320,92,129089,1,0
200,72,129428,1,0
80,52,129767,1,0
80,260,130106,5,0
156,232,130276,1,8
184,156,130445,1,8
260,128,130615,1,0
320,180,130784,1,8
376,236,130954,1,8
432,296,131123,2,0,B|464:280|504:232|464:184|432:168,1,160,8|4
132,292,132141,5,0
376,88,132819,1,2
64,56,133836,6,0,B|132:60|104:164|176:168,1,160,0|2
344,276,134514,1,0
404,360,134684,1,0
180,276,135023,1,0
404,192,135362,1,0
464,276,135532,5,8
464,276,135701,1,2
48,108,136210,1,8
48,108,136379,1,2
388,64,136888,6,0,B|328:228|256:192|184:156|124:312,1,384.000009155274,4|0
172,384,137736,1,0
256,364,137905,1,8
340,384,138075,1,0
408,328,138244,2,0,B|452:240,1,96.0000022888184,4|0
496,136,138583,1,8
336,288,138923,2,0,B|292:200,1,96.0000022888184,4|0
248,96,139262,1,8
176,48,139431,1,0
104,92,139601,6,0,B|32:156|32:156|32:252,1,192.000004577637,4|8
84,320,140109,1,0
164,352,140279,1,0
244,324,140448,1,0
332,324,140618,1,8
412,288,140788,1,0
448,208,140957,2,0,B|472:116,1,96.0000022888184,2|0
388,136,141296,2,0,B|388:40,1,96.0000022888184,2|0
328,208,141635,2,0,B|304:116,1,96.0000022888184,2|2
256,44,141974,5,8
204,116,142144,1,0
184,200,142313,2,0,B|184:256|184:256|184:316|240:340|276:300,1,192.000004577637,4|0
392,216,142822,1,0
168,32,143161,1,8
256,308,143500,1,4
344,32,143839,1,0
120,216,144178,1,4
392,216,144517,1,8
256,8,144857,5,0
176,40,145026,2,0,B|68:80|68:216|176:256,1,288.000006866455
256,288,145704,1,0
340,272,145874,1,0
412,224,146043,1,8
460,152,146213,1,0
448,68,146382,5,8
372,24,146552,1,0
284,28,146722,1,0
196,152,146891,1,8
208,236,147061,1,0
264,304,147230,1,0
416,284,147400,1,8
472,220,147569,1,8
388,200,147739,6,0,B|296:104|232:80|192:88,1,191.999994140625,4|0
152,72,148247,1,0
48,296,148587,1,0
60,212,148756,1,8
124,156,148926,1,0
180,224,149095,2,0,B|224:280|268:284|352:228,1,192.000004577637,4|8
180,88,149773,2,0,B|224:32|268:28|352:84,1,192.000004577637,4|8
380,348,150452,6,0,B|309:285|309:285|288:298|238:303|214:269,1,191.999994140625,4|8
160,84,150960,2,0,B|230:147|230:147|257:133|300:132|325:165,1,191.999994140625,0|8
268,216,151469,1,0
352,240,151638,1,0
360,244,151723,1,8
367,247,151808,1,0
112,52,152486,5,0
68,164,152740,1,0
104,280,152995,1,0
172,324,153164,2,0,B|284:372|408:328,1,240,4|0
476,288,153842,1,0
332,136,154182,1,0
180,88,154521,1,2
244,136,154690,1,8
180,184,154860,1,0
68,300,155199,5,0
176,348,155453,1,0
284,300,155707,1,0
232,236,155877,2,0,B|331:166|331:166|396:181|422:139|437:116,1,240,4|0
356,84,156555,2,0,B|312:16|224:0|148:76,1,240
100,136,157233,1,0
60,204,157403,1,0
60,284,157572,1,2
96,356,157742,1,0
164,316,157912,1,0
232,276,158081,1,0
232,356,158251,1,4
300,316,158420,1,0
368,276,158590,6,0,B|440:236|456:148,1,160,4|8
324,60,159098,2,0,B|276:40|256:20|256:20|236:40|172:64,1,160,4|8
80,112,159607,1,8
36,224,159777,1,8
34,231,159861,1,0
32,240,159946,2,0,B|12:304|12:304|68:280|104:316,1,160,4|8
212,360,160455,1,4
304,336,160624,1,0
376,276,160794,2,0,B|440:208|396:128,1,160,8|8
393,122,161218,1,0
387,116,161302,6,0,B|320:56|232:96,1,160,4|8
127,225,161811,2,0,B|194:285|276:248,1,160,4|8
416,52,162489,1,8
96,340,162828,1,0
96,52,163167,1,4
416,340,163507,1,4
452,60,164015,5,4
60,60,164354,1,8
60,60,164524,1,4
448,320,164863,1,8
448,320,165032,1,4
56,320,165372,1,8
56,320,165541,1,4
408,192,165880,1,8
408,192,166050,1,4
104,192,166389,1,0
300,332,166728,5,8
292,256,166897,1,4
256,180,167067,1,0
212,332,167237,1,8
220,256,167406,1,0
256,180,167576,1,0
368,256,167745,5,8
332,184,167915,1,0
296,112,168084,1,4
144,256,168254,1,8
180,184,168423,1,0
216,112,168593,1,0
372,112,168762,5,12
336,40,168932,1,0
140,112,169102,1,12
176,40,169271,1,0
256,24,169441,5,4
256,24,169610,1,0
256,24,169780,1,0
364,192,169949,5,4
364,192,170119,1,0
364,192,170288,1,0
148,192,170458,5,4
148,192,170627,1,0
148,192,170797,1,0
256,360,170967,5,4
256,360,171136,1,0
256,360,171306,1,0
300,124,171475,6,0,B|356:68,1,80,4|4
212,124,171814,2,0,B|156:68,1,80,4|0
336,288,172153,5,12
336,288,172323,1,0
336,288,172492,1,0
176,288,172662,5,12
176,288,172832,1,0
176,288,173001,1,0
256,192,173171,5,12
256,192,173340,1,12
256,192,173510,12,4,174866
Nichiyouki
Hi, Colin Hou

M4M from #modreqs

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Fine

Easy

  1. 00:47:368 (1) - Add finish here.
  2. 00:52:794 (2) - Add NC again here be better.
  3. 02:15:532 (3) - Add NC?

Normal

  1. 00:46:690 (1) - Add finish in slider end.
  2. 01:07:714 (3) - Use finish instead of using clap, by observation from 02:31:808 (4) -
  3. 01:09:070 (2) - Remove finish in slider begin.
  4. 01:22:634 (1) - Using slider repeat may make to new player is surprise. I suggest use 2 sliders instead, or change rhythm is 1 slider.
  5. 02:11:463 (2) - Add finish here.
  6. 02:34:521 (1) - Why don't use slider curve? If make it's slider curve be beautiful.
  7. 02:46:728 (1) - Same as 01:22:634 (1) -

Hard

  1. 00:30:753 (6,7) - I tried listen to the rhythm. It's quite strange. I suggest remove (7), then move slider end of (6) at (7) which was previously removed.
  2. 00:47:368 (1) - Add finish in slider begin.
  3. 01:59:933 (6,7,1) - Move (7,1) don't stack with (6), because the rhythm is different.
  4. 02:11:463 (1) - Same as 00:47:368 (1) -
  5. 02:31:808 (6) - Add finish here.

G.Hero

  1. 01:02:797 (4) - Add NC?
  2. 01:03:305 (7) - ^
  3. 02:24:178 (8) - I heard a hitsound strange here. So, remove finish be better.
  4. 02:29:773 (7) - Remove finish here, too.

C.Hero

  1. I don't find the problem.

That's all that I can find them.
If my mod can help your map, please mod my map http://osu.ppy.sh/s/53589

Thank you in advance for your mod, and good luck for rank~
Topic Starter
Colin Hou
thx a lot, your modding is so nice
Garven
No changes. Thanks though!
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