spicy
but I argue flow is as subjective as the line they draw for definition. First definition would concern when you can no longer move the cursor in a smooth motion. The subjectivity mostly comes from the player's ability to maintain around the same velocity throughout the pattern (assuming they do that instead of snapping). Sharp angles can be said to have flow like star patterns and such, and first definition doesn't cover those. Second definition would concern the stress the player experience when trying to reach an aimpoint.
but I argue flow is as subjective as the line they draw for definition. First definition would concern when you can no longer move the cursor in a smooth motion. The subjectivity mostly comes from the player's ability to maintain around the same velocity throughout the pattern (assuming they do that instead of snapping). Sharp angles can be said to have flow like star patterns and such, and first definition doesn't cover those. Second definition would concern the stress the player experience when trying to reach an aimpoint.