abraker wrote:
Yea there is a fine line to walk across when it comes to making patterns that allow the player feel the impact vs not making it so hard. That said, I don't know what kind of full screen jumos those are, but I have played plenty in older maps.
Full screen jumps is allowed I assume in a few conditions:
1 - if the jumps were supported by a very obvious big sounds in the music.
2 - if the screen jumps were present only in ultra diff still bearing the first condition stated.
3 - making sure that it is readable and not spamming it across the board..
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My map actually uses a near cross screen 1/2 jump since it's ultra diff. I have to nerf the same thing in expert and lower diffs for compensation.