Can someone here who follows the mapping scene tell me if there is something juicy going on?
Quibbly wrote:
Surprised no one got triggered at the necro
Westonini wrote:
Quibbly wrote:
Surprised no one got triggered at the necro
That's just because this thread isn't a shitpost and is actually interesting.
there's gonna be people saying "b-but other mappers do it so it's okay XD!!!1" over there isn't itabraker wrote:
https://osu.ppy.sh/beatmapsets/823960/discussion/-/generalAll#/505116 - Mapper maps a 30 second cut to a previously mapped song; Argument that this is laziness and not quality
Quibbly wrote:
Westonini wrote:
Quibbly wrote:
Surprised no one got triggered at the necro
That's just because this thread isn't a shitpost and is actually interesting.
A LEGAL necro? le gasp
Flanster wrote:
Quibbly wrote:
A LEGAL necro? le gasp
I'll allow it.
i can probas make one next monthSerraionga wrote:
i'm really tired and haven't kept up with mapping drama in a long time, you go fill the rest of the blanks
abraker wrote:
small drama so far, but qualifies
added
abraker wrote:
unless it's someone who would go into osu mapping history books for partaking in the heated discussion, I'd avoid explicitly naming people part of it.
Aiseca wrote:
https://osu.ppy.sh/beatmapsets/870930/discussion/1819853/general/pending
INFO REDACTED
abraker wrote:
spicy
but I argue flow is as subjective as the line they draw for when you can no longer move the cursor in a smooth motion. The subjectivity mostly comes from the player's ability to maintain around the same velocity throughout the pattern (assuming they do that instead of snapping).
abraker wrote:
I updated my response before I saw your reply
second definition covers what you have said
Bunch of cancer(hororscope one) emoji.abraker wrote:
Meh it's a relatively cool 15 deg C
Tho what the hell is this
didn't you know that most nominators are also top-tier comediansabraker wrote:
Tho what the hell is this
abraker wrote:
How much variation does there need to be for the map to be unenjoyable due to inconsistency? Likewise how much variation should be present in a map so that it's not boring due to repeatition?
abraker wrote:
Yea there is a fine line to walk across when it comes to making patterns that allow the player feel the impact vs not making it so hard. That said, I don't know what kind of full screen jumos those are, but I have played plenty in older maps.
abraker wrote:
I am talking about full screen jumps in hard and insane. Usually at 1/2 meter at less than 160 bpm.
they shouldn't be exclusive to top tier diffs
abraker wrote:
That was like someone trying to light a fire but only got a fizzle and some snoke
Wise words to live by.Stefan wrote:
the true drama happens behind the scene
This isn't drama thoMinNin wrote:
https://osu.ppy.sh/beatmapsets/4422#osu/379106
map gets ranked after 10 years
MinNin wrote:
https://osu.ppy.sh/beatmapsets/4422#osu/379106
map gets ranked after 10 years