General
>Rules
>Guidelines
And dont you think there's should be a guidelines about snapping the SV changes? just so it could be easier to calculate the normalization (since we literally have a ranked map with an SV that ranged in ms)
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Hard
>Rules
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I think there's should be a diff-specific rule that mention a limit of note usage that could be used in a same time (especially when mapping higher keymode).
eg: Easy > Do not use more than 2 notes at the same time.
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probably more to come if i can think up of smth. else looks kinda ok imo
>Rules
Different key amounts within a mapset must be treated as different gamemodes and require a respective independent difficulty spread. Therefore each key amount must have an independent difficulty spread. For example if you want to add a 7K difficulty to your set, you must design a whole 7K spread. If you want to add an additional 4K difficulty to your set, you must also design a whole 4K spread.This seems to be missing completely, and its actually pretty important. is it intentional or the whole draft was meant as an additional to the current one we have?
You can't use uninherited timing sections when there is no actual BPM changes. In other words, you can't use uninherited timing sections slowly to change the scrolling speed. Use inherited timing sections and SV changes instead.
>Guidelines
Only use breaks when they are necessary, for example an absolute silent period within the song.I think these should also be mentioned as well
You should use at least two different key amounts for your set. It is suggested to make your set more accessible to a wider audience.
Different key amounts within a mapset should have a similiar difficulty spread. This is to keep parity between different key amounts and satisfy different key amount players.
And dont you think there's should be a guidelines about snapping the SV changes? just so it could be easier to calculate the normalization (since we literally have a ranked map with an SV that ranged in ms)
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Hard
>Rules
Do not place any chords in the middle of streams.you're not serious lol. this is actualy the most intuitive thing we have in Hard all the time. I disagree with this
Inverse patterns must not be used. They are a very advanced type of pattern and that they require a lot of coordination to properly execute it.what if the whole concept of the mapset were built just like that, or it was made by a GD? i mean, there should be a leniency between each map style used by GDs that are prefer using inverse patterns instead of ricey. Maybe move this to guideline instead
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I think there's should be a diff-specific rule that mention a limit of note usage that could be used in a same time (especially when mapping higher keymode).
eg: Easy > Do not use more than 2 notes at the same time.
------------------------------------------------------------------
probably more to come if i can think up of smth. else looks kinda ok imo