ok my time for my personal take on some stuff
this post may reiterate what i have said in my previous post
if the remaining rules will rely 100% on spread progression rather than SR, then im good with the remaining points.
this post may reiterate what i have said in my previous post
patterns
- make a distinction as to which terms are more commonly used in certain keycounts. Reading the term brackets for 7k and js for 4k when future modders use these terms can be eeeeeh
- add hyperlinks for more advanced terms like brackets which can cover a lot of examples. Images can be easily acquired here t/146615
- shields can both mean a regular note followed by an ln or an ln followed by a regular note. Though in modding i usually call the latter reverse shields.
- add hyperlinks for more advanced terms like brackets which can cover a lot of examples. Images can be easily acquired here t/146615
- shields can both mean a regular note followed by an ln or an ln followed by a regular note. Though in modding i usually call the latter reverse shields.
beginner
Chords should be placed in a way that the player hits it with only one hand. That way, the player would require less hand coordination and would make the pattern easier to play. not necessary for higher keycounts as developing finger independence plays a very important factor in improvement. On can argue that a [26] would be more practical to use in isolation than a [12] or [67] (7k example). Just not a huge fan of this actually being in guidelines
easy
Note that Easy difficulties MUST be present in a mapset for it to be rankable. "you start to know how to read and press simple patterns" is the mindset this difficulty follows. the <2* SR rule was already kinda bad enough and now forcing easies on specific music is not very nice. Maybe abandon the need for easies on spreads that contain 2 or more X diffs (to be approached on a case by case basis cause SR inflation exists)
Note snappings of 1/4 and above are disallowed. This is to make sure beginner players start off with an easy experience in the game. I dont think it is sensible to overall ban 1/4 especially when easy diffs are going to be forced on very technical music that may contain isolated 1/4 snap sounds.The ruling should be "two 1/4 notes in succession (or any snap higher) are prohibited" as techical music exists
Note snappings of 1/4 and above are disallowed. This is to make sure beginner players start off with an easy experience in the game. I dont think it is sensible to overall ban 1/4 especially when easy diffs are going to be forced on very technical music that may contain isolated 1/4 snap sounds.The ruling should be "two 1/4 notes in succession (or any snap higher) are prohibited" as techical music exists
normal
refer to second point in normal but for 1/6ths
hard
likewise but for 1/8ths
Do not place any chords in the middle of streams. this should be a guideline my ranked chart breeze Hard is a suitable counteratgument to this
Do not place any chords in the middle of streams. this should be a guideline my ranked chart breeze Hard is a suitable counteratgument to this
if the remaining rules will rely 100% on spread progression rather than SR, then im good with the remaining points.