The purpose of difficulty naming is to inform players how difficult a map is. This article lists common conventions as well as other alternatives that have been gathered throughout the years. However, as long as the set of difficulty names is descriptive and clearly indicates progression of difficulty, you may use any desired kind of scheme.
This subsection shows the default scaling difficulty names for each game mode, which are the most commonly used.
This subsection shows the scaling difficulty names for mapsets of songs that come from other rhythm games. Using said rhythm game's style of difficulty naming is acceptable.
Abbreviations on this particular difficulty naming scheme are acceptable (e.g. NOVICE → NOV).
Difficulty spread inspired by Touhou Project (東方Project in Japanese), including any individual game from the project.
The difficulty spread would follow the Default difficulty naming scheme, with the exception of the Insane and Expert difficulties, which can be substituted by the following:
The following individual difficulty names have been accepted and are used more commonly now as alternative to the basic difficulty names: