did i just
booty wrote:
mazare party rings in my ears at night please help
Cheers for coming to check o/Percyqaz wrote:
last minute mod including some issues i think definitely need to be fixed before this is ranked
Ash's 4k ExtraSPOILERmissing note at 00:32:676 in column 3 and 00:32:751 in column 4 - looks like a mistake when mirroring/replicating pattern for this section
00:37:476 - same mistake from pasting and mirroring col 4 yes, col 3 no, since no cymbal crash is present (wonder how they ended up being so similar cus I don't copypaste stuff :thinking:)
00:54:276 - i think the first jumptrill should be normal and then the subsequent ones should change each time to different split patterns because it's more interesting to look at/play and you haven't been afraid to use longer split jumptrills already Fair point, though I think it was more of a personal preference to keep the jumps one handed here to give the chords like 00:54:876 a bit more emphasis.
^ also applies to 02:24:276
01:10:926 - the end of this jumptrill is not consistent with the others in the map. I like this one better because the last jump is on the "thud" of the drum and then there is a small stop so i'd prefer if all the jumptrills had the single note into hand removed (and mirroring the hand to match this one would be nice too if it doesn't mess up patterns right after) Was kinda deliberating on this for a while myself, guess I ended up not actually making a decision lol
^ affects 00:06:126, 02:40:926 and 03:21:726, but not 00:14:526
01:32:376 - I like these little bursts and how they go with that quiet buzzing kinda noise but i'd advise against them being here because the sound is very quiet compared to the rest of the music and this draws attention to it. the sound also actually starts at around 01:32:076 where there are no notes accompanying it, and just becomes noticable when the sound mapped to the long note in column 4 cuts out. see also: 01:39:876 The general idea was to bring it forward a little when it was unsupported for variety, essentially. You're not wrong and I do see your point; I'd prefer to keep it as it is though.
^ also applies to 00:17:976 and 03:43:176
01:34:776 - what about putting 3 long notes here instead of 1, on 1/3 snap to match that little rolling sound like this https://osu.ppy.sh/ss/10689756 I have given this thought before, though for technical accuracy it would need to be a 1/4 roll, which I found extremely difficult to implement well, hence why I ended up (sadly) leaving this out.
01:35:976 - i think this note could benefit from being a long note as the sound it's mapped to is sort of drawn out and is the only thing happening in the music for a brief moment Fair point, though I feel the space for the echo works equally well here since it's not as drawn out as the gong is a measure later.
01:49:176 - this is very annoying to play, but also i think the sound exactly at 01:49:176 is no longer a drum beat and so a jump is not justified there. therefore, something like this https://osu.ppy.sh/ss/10689914 will fit the music better (i know this means the long notes need to be moved which could mess stuff up but i think this is more important) Totally see where you're coming from, but at the same time I feel that the suggestion would be counterintuitive to a buildup like this, hence why there is a jump in the middle. Annoying, yes, but not overly difficult for a something like this.
02:03:876 - i think this jumptrill is unjustified, especially compared to the one right after it which is mapped to a clear drum buildup Fair enough. Technically justified through the additional harp, but, yeah, probably shouldn't be emphasised as much as the percussion here.
03:17:076 - osu.ppy.sh/ss/10689990 i think this section should look like this because it was following very faint sounds when it could follow vocals which are more apparent to players. when i played this section the rhythm felt like it came out of nowhere until i played it back a few times. More of a personal preference not to follow vocals here, that's about all there is to this one.
03:51:277 - https://osu.ppy.sh/ss/10689858 i think the end should look like this because there are only notes to distinct sounds (the ln in column 1 starts earlier on another distinct sound) Feels a little odd to abruptly stop the roll here imo. There are still distinct sounds the notes are mapped to, albeit a little quieter. Personally, I think it's fine as is. (though I did miss that note at the start for some reason. p sure I put that there lol)
if anything is unclear or you want me to elaborate you know where to find me o/
theres an official card in the metadata discord server that shows the current is correct http://prntscr.com/j56lx6_underjoy wrote:
http://exittunes.com/detail/qwce-90005.html
I think the metadata should be
MAZARE (kradness,ななひら,Yukacco) - Mazare Party
never trust std mapsets in regards to meta, even if they are ranked
I think "MAZARE" for artist is not enough
I'm not quite convinced since first link shows what I sent, and second says "kradness".error_exe777 wrote:
theres an official card in the metadata discord server that shows the current is correct http://prntscr.com/j56lx6_underjoy wrote:
http://exittunes.com/detail/qwce-90005.html
I think the metadata should be
MAZARE (kradness,ななひら,Yukacco) - Mazare Party
never trust std mapsets in regards to meta, even if they are ranked
I think "MAZARE" for artist is not enough
also grats on qualify !!
_underjoy wrote:
error_exe777 wrote:
theres an official card in the metadata discord server that shows the current is correct http://prntscr.com/j56lx6
also grats on qualify !!
I'm not quite convinced since first link shows what I sent, and second says "kradness".
I don't want to be picky or whatever but I'd still use the () version of meta.
Evening wrote:
Opposite of mapping too much, you skip the vocals, which is a big feature in the song, why?
Thanks for the checking dude.Maxus wrote:
[4K Insane]
01:02:976 - Quite confused bout 1/3 here. first you fully followed the 1/3 sound here, and then suddenly the 1/3 at 01:07:876 - and 01:07:976 - got ignored and replaced by 1/2. I did this for patterning reasons. There would be a very sudden and inconsistent jump, so avoiding this note was the most preferable thing to do.
and then at 02:33:076 - , suddenly there isn't any 1/3 usage at all when it's same section as 2 section before. So i'm not sure why the usage here is inconsistent. There is a discernable difference in the actual song over the string instrument. The second section is not played in the same way as the first section, so it was mapped accordingly.
01:40:776 - Having this as 1/4 when it's 1/6 is incorrect here, since this diff is trying to be precise with the snap, other snap has to be precise too, including this. This was actually a 1/12 snap, but I see where you're coming from. Fixed this.
03:09:626 (189626|3) - Quite sure this note is a mistake here, if you follow the 1/3, there isn't any 1/6 here. no other diff has this note as well. This patterning is following the clicking sound which, itself, is being played in 1/6.
fixed, update will appear on Insp1r3's next updateMaxus wrote:
There's apparently wrong snapping between Ash's diff and booty's diff at 03:51:276 - .
Maxus wrote:
And at Cokii's 4K Hard
03:52:876 (232876|3,232976|2) - I'm not sure how this snap supposed to be. this is simply too far from original sound and it felt more like wrongly snapped instead of simplification. removed the notes at 03:52:876 (232876|3,232976|2) - and added a note at 03:52:926 (232926|1) -
I don't think there's anything I need/want to change at this point, so no update to send?Maxus wrote:
[Ash's 4K Extra]
00:24:276 - 01:38:676 - 03:49:476 - having this as highest diff and ignored all these 1/8 is simply a shock tbh, i don't think it should be substituted with jumpstream and jumptrill when there isn't even any changes in music pace here. and even you still actually use 1/8 burst at 01:49:176 - , so this isn't really 1/8 free burst diff at least from what i see. I get where you're coming from, but it was more of a personal choice only to include the 1/8 where I felt the intensity of the song was the strongest (so in a sense the 1/8 use was more for emphasis than anything else). Elsewhere where the 1/8 was ignored, I instead focused on the other sounds around the drum roll. (Also the true difficulty, i.e. not abusing the hitwindows, of the 1/8 is much higher than jumpstreams or jumptrills, hence why I tried to avoid using those except when I felt I absolutely had to.)
01:08:451 (68451|3,68601|3) - I don't think there's any 1/4 here tbh, try confirmed it with others. I think this was more for the 1/4 echoes from that percussive instrument (goodness knows what the name is for that) rather than following the 1/3.
01:49:626 (109626|2,109776|0,109851|3,109926|0,110001|3) - if you try to follow vocals, the series of LNs here are
extremely awkward. i don't know what these actually supposed to follow especially the 1/4 LN.
Even if "somehow" there's something here. the fact that it follow vocal 1 at 01:49:476 - , then vocal 2 at 01:49:626 - , then something at 01:49:776 - , then vocal again at 01:50:076 - , and synth at 01:50:526 - is very mixed up with no focus that it is vague what you try to do here. This is following the bass line rather than the vocals, which do do this. Well, 4 1/4 repeats represented like this rather than an anchor.
Will mention this first, since the snap thing need to be fixed here.
And don't forget to also reply Evening's concern as well. soon (tm) hopefully insp1r3 isn't going to kill me for being so slow
Good luck.
There is no reply to Evening's mod yet.Feerum wrote:
Please reply to all mods, same goes for everyone who has a GD here!
Alright, updated the metadata that matches the one in the album listed here: http://exittunes.com/detail/qwce-90005.htmlKuo Kyoka wrote:
Did the map just got bubbled after added a new diff which is jakads' diff without a single mod for it?
And why you even nominated it even thought you know it's not comfortable for you? It's like you just make the bases and let other to solves it for you
About metadata:
Artist: MAZARE (kradness,ななひら,Yukacco)
Romanised Artist: MAZARE (kradness,Nanahira,Yukacco)
Title: Mazare Party
Romanised Title: Mazare Party
Official website: http://kradness.jp/
Album information: https://www.youtube.com/watch?v=OwOz3IvQmWQ
More references: http://exittunes.com/detail/qwce-90005.html
Album hosted by kradness
The song is composed by: かめりあ (Camellia)
Yes, it's included whole metadata, it's not an explaintion, but it's included
Because if it's an explaintion will be like explaintion Camellia's the composer (作詞・作曲:かめりあ)
But this is whole artist name, example like other song: "Crusaders In Virtuality / Quarks(kradness×Camellia)". And making it with only Quarks made no senses due to his new album http://tandeki.extsm.com/ also have the same metadata with it. That's reference example.
And yes, I already saw the post about metadata check, but I don't really follow it tho, I wish I could ask kradness for confirmation ...
eyes wrote:
JAKARE's 6K Extra
Pitch Relevance stuff:
00:34:026 (34026|4,34026|3,34176|5,34176|4) - I think it's better to make double jack out of it so you follow PR as properly as at 00:32:676 (32676|5,32676|2,32826|2,32826|5,32976|2,32976|5,33126|5,33126|2,33276|2,33276|5)
hmm i don't think that's too necessary
i just wanted to emphasize 00:32:676 (32676|5,32676|2,32826|2,32826|5,32976|2,32976|5,33126|5,33126|2,33276|2,33276|5) -, not the other ones
00:31:326 (31326|4,31326|1,31626|1,31626|4) - and 00:36:126 (36126|5,36126|1,36426|5,36426|1) - these have diffrent pitch and should be arranged defferently. Similar point as example: 00:34:626 (34626|4,34626|1,34926|2,34926|4) -
again, i'm not really trying to follow pitch relevance here, i feel like these are fun to play as is
----
01:31:176 (91176|3) - and 01:32:376 (92376|2) - have different sounds, why not to represent them differently?
same concern at 01:35:976 (95976|1) - 01:37:176 (97176|4) -
maintaining a shield pattern overall. putting them on different column other than where the LN ends would ruin how it plays. that was completely intentional
01:45:876 - I can tell you are gradually complicating it, and it's good. But here it's a little bit wrong, because these brackets 01:47:076 - are harder than 01:47:676 - so you might want to swap it, otherwise it looks weird to have hard bracket in the middle of burst and everything aftewards are easier than that
fair point
Last part is too hard problem:
I understand your style of making it harder to the end of the song but some patterns go too far .
Examples:
03:25:701 (205701|2,205701|1,205776|1,205776|2) - double jack between triple and penta, also surrounded by LN patterns might be too sudden and unplayable for player. decreased penta to triple to remove jacks
03:29:226 (209226|5,209226|4,209301|4,209301|5,209376|5,209376|4) - triple jack of 1/8 double LNs impossible to hit properly for player who plays 95-96% on first half of the map. yeah i agree
03:30:276 - same as before. Full LN of 1/4 double stair patterns. yea nerfed
Everything else except doublejacks are just fine.
If you say "ur just bad", I would understand, but the gup is kinda too big and first half of the song might be too easy (next> boring) for players who have no problems with last part. And for players of around my level, who can S first half but almost dies at the end it might be too harsh.
I know that this is a thing, please send some more feedback if the fixed version still seems too hard
not saying to brag my skills or whatever, but keeping some sane difficulty throughout the whole difficulty is kinda tough for me, so feedbacks are very welcome
ikrKuo Kyoka wrote:
Did the map just got bubbled after added a new diff which is jakads' diff without a single mod for it?
i did check the difficulty before nominating it of course, it was just more so the fact my skills most likely dont extend that far to judge a chart of that difficulty level. its not like i just shrugged off the idea of even checking the map, i just did what i could.Kuo Kyoka wrote:
Did the map just got bubbled after added a new diff which is jakads' diff without a single mod for it?
And why you even nominated it even thought you know it's not comfortable for you? It's like you just make the bases and let other to solves it for you
If anything, this was my fault as error was relying on accurate information and communication from me. I pushed this onto him and I am the one to blame for the mistake.error_exe777 wrote:
i did check the difficulty before nominating it of course, it was just more so the fact my skills most likely dont extend that far to judge a chart of that difficulty level. its not like i just shrugged off the idea of even checking the map, i just did what i could.Kuo Kyoka wrote:
Did the map just got bubbled after added a new diff which is jakads' diff without a single mod for it?
And why you even nominated it even thought you know it's not comfortable for you? It's like you just make the bases and let other to solves it for you
regardless, it was a mistake and i apologise for it. to be extra sure, we are letting another nominator ensure its quality before letting any more nominations happen.
yeah again, sorry for the inconvenience and this should be rolling again soon
have you guys ever heard of bofa?Kamikaze wrote:
deez nutz
whats bofaUnpredictable wrote:
have you guys ever heard of bofa?Kamikaze wrote:
deez nutz
bofa deez nuts hahahahahaaaabooty wrote:
whats bofa
Unpredictable wrote:
booty wrote:
whats bofa
bofa deez nuts hahahahahaaaa
top 10 pranks that went too far
mm yesKamikaze wrote:
me irl
ok so i'm gonna check jakads diff as per request, rest was already pretty extensively checked
sure
[JAKARE... wait why the fuck is it jakare i don't get it]
could've just called it JAKADS' 6K PARTY! or something mate, jakare looks bad, mashing nickname with the artist ha, tho there are worse examples of diffnames I guess
u look bad
god i hate this song
why
00:15:876 - you could really do something cool with LN releases like for example this
especially since you do use the releases kind of like that at 00:29:076 (29076|0,29226|1,29376|2,29526|3,29676|4,29976|5) - and it would be more suitable to have full hold chord to accent the power of those chords at the start y'know
image just for idea, choose something that'll play well
i agree, but not really sure on what pattern to go with
general meat of the first kiai - I feel like too much emphasis is given towards the stronger hits when tom triples are decently impactful too, for example instead of going 2-1-5 at 00:30:426 (30426|3,30426|0,30501|2,30576|0,30576|4,30576|3,30576|1,30576|5) - you could do 2-2-4 or 3-2-4 even and it would be more musically relevant
the 6-chords for finishes feel overboard but idk man, it feels like forced density on harder hits/finishes and not enough emphasis on the main rhythm in general
changed melody to 2, kick to 3, snare to 4, crash to 5
00:38:863 (38863|4) - this note is out of place, I hear what it goes for I think but this measure is pretty much tom (the clunky thing I guess) only and would be epic if it stayed like that, clear and simple
i love trap beats tho ree
01:20:151 (80151|3,80226|4,80301|5,80376|3,80451|4,80526|5,80601|4,80676|3) - oh god this is so mean why the small trill there even exists this looks awful lmao
then what else can i put there
if this was 7k it would've been clean, but meh
01:30:276 - same as intro
meh
01:59:226 (119226|3,119226|1,119301|1,119301|3,119376|3,119376|1,119526|3,119526|1,119676|4,119676|2,119826|2,119826|4,119976|3,119976|5) - why does this to to the right when the pitch goes down
I Ctrl+H'd the entire part
are you happy now
02:08:863 (128863|1) - same as 38 seconds in
meh
actually what are the 1/8 LNs going to exactly, 37 ms LNs are going to be a pain in the ass to acc by far and large, I would really reconsider the usage of them, even 50 ms LNs are hard to acc, 1/4 LNs would be kinda ok but it's still gonna be ass so you better have good explanation for them
emphasis on "HAH" and other stuff
pretty sure it's gonna be fine
second kiai in general feels okay
thx u too
02:09:876 - it feels like you're missing a lot of guitar that you could map in that section, there's a lot of empty space as a result and this part feels "empty" in general I guess?
i've thought about that, but not only it is hard to follow because it's so faint, but also i thought it'd be better to calm down after the hard part soo yea no guitar 4 u
02:29:976 (149976|5,149976|1,149976|0,149976|4) - hey look here you're doing 1/4 LNs
the parts i was using 1/8 LNs already had some 1/4 LNs following something, so i shortened them to make them distinct
this part however is relatively calm and has no reason to put any other 1/4 LNs, so i didn't shorten it cuz it felt unnecessary to do so
03:09:201 - hey nice uneven release
how tf did u spot that
i swear to god i played that part multiple times and thought it was perfect wtf jadlksfgnmaldfgnjkader
thx
03:29:226 (209226|4,209226|5,209301|2,209301|3,209376|4,209376|5,209526|3,209526|4,209676|3,209676|2,209826|1,209826|2,209976|1,209976|0,210126|0,210126|1) - yeah while i get the aesthetic i think it plays like ass and does not work in o!m. It's a thing stepmania charters did to emphasize sounds but it works there because of no release timings, same in o2jam (kinda). This does not work well here tbh
ok this one's fair
didn't need to be 1/8 lel
made them 1/4
03:41:076 - ssssame as before
iiiiiiidddddddkkkkkkkk
03:43:176 (223176|4,223176|2) - actually what are those notes for there's like nothing here
exact same sound effect on 00:17:976 (17976|4) - and 01:32:376 (92376|2) -
03:50:901 (230901|1,230901|4,230976|1,230976|4) - this is so sad can we conquer the persian empire
why, you could easily just removed the LNs so you don't have a shield out of nowhere
yes i'm on it rn
shh i just didn't want to follow the weirdly snapped stuff
fixed but i still used LN fucc u haha yes
my general gripe with the structure is as mentioned earlier, too much emphasis on the backbone of the song (1/1 hits) and not enough emphasis on the melody and rhythm making it feel like a chordfest and possibly causing the issues aforementioned in this thread about first half being too easy
i agree, i'll try to find a solution
deez nutz no u