this is a great pack
really hope this gets ranked soon
really hope this gets ranked soon
error_exe777 wrote:
[Cokii's 4K Hard]
00:12:426 - 00:12:726 - 00:13:026 - 00:13:326 - i would add notes here since you tried something similar at 00:11:526 - but didnt really carry it on. i like the idea of adding the notes while keeping that [4] stack so, up to you added notes at 00:12:426 (12426|1) - and 00:12:726 (12726|0) - but not an the other sounds since i don't feel that they are strong enough
01:48:426 (108426|2,108501|1,108576|0,108651|1,108726|2,108801|1,108876|0) - tbh, not really the most comfortable pattern since you've got the trills at 01:48:501 (108501|1,108576|0,108651|1) - 01:48:651 (108651|1,108726|2,108801|1) - so i would personally rearrange it to something more balanced
rearranged the patterning here
01:49:176 (109176|2,109226|2) - uh, did you mess up something here? lmao oh yeah i messed up removed
02:38:076 - you should have the 1/3rd notes like at 01:08:226 - here i guess applied
02:40:476 - tfw jumptrill is backwards and should be the same as 00:05:676 - or vice versa ^
02:43:776 (163776|1,163776|2,164076|1) - honestly, limiting yourself to 2 columns isnt the most interesting of patterns and should probably be balanced out a bit. its not very fun to play either tbh changed
03:00:126 - i would make this a double and also make 03:00:276 (180276|1,180276|3,180276|2) - a double to keep consistency with the sounds at 00:01:326 - since they are basically the same 03:00:126 - is i single because the sound a lot quieter than 03:00:276 - and that sound is a lot louder than the sounds at 00:01:326 - imo
03:21:276 - same thing, either this jumptrill is backwards or the other one is, i dont mind either way changed that as well
Thanks for the check part 2, I'll be in touch when all the diffs are updated and uploadederror_exe777 wrote:
sorry for the delay :psy:4k diffs-snip-
[4K Insane]
00:21:276 (21276|1,21426|1,21576|1) - not an ideal stack tbh, as it makes the pattern pretty veered off towards the left. try balancing it out a bit? Yes changed
00:24:276 - a stream for this long is pretty extensive and gets pretty boring after a while. just for a bit of variation i would change the pattern of the stream around 00:24:876 - to kinda spice it up a little Changed up for the more SPICE XD (fun fact, it was spicIER before but a mod told me NO xD
00:39:763 - could be cool to actually make this a double since theres an extra drum sound behind it Yes u right
00:54:051 - actually missing a note here, so i would sacrifice the triple below, turning it into a double and add a note in col 4 to avoid the minijack Yeah there was a note missing there, but I've changed it in a way that suits the playstyle better than what was suggested
01:01:176 - 01:05:976 - i personally dont see why you phased out the stream here, when there is still chartable 1/4th sounds. difficulty here shouldnt really be a problem so i would add the rest of the stream to keep consistency and make sure 01:05:976 - isnt so empty lol Wew I just noticed this was charted in Ash's diff as well :blobsweat:
01:29:676 (89676|2) - any particular reason why this ends 1/4th early? i mean, the vocal still carries on until 01:29:976 - so why didnt you just extend the LN to there That was a mapping error, fixed lol
01:39:276 - same idea about the stream Yup, added
01:49:101 (109101|1,109176|0,109213|1) - bit of an awkward transition into the stream tbh. i would change the pattern of the jumpstream beforehand to ease with said transition: http://prntscr.com/j2i1j0 Changed it to be less awkward, but did it in my own way
01:59:976 - consider making this a double for the snare sound? Changed
02:09:763 - same suggestion about making this a double Added
02:23:826 (143826|2,143826|0,143976|0,143976|3) - id rearrange the notes like so: http://prntscr.com/j2i2xb to emphasise the clap sound here. by having them both stack in [13][13] it emphasises that clap further which, in itself, is a pretty prominent sound for this section Oo, very nice. Added that pattern
02:37:476 (157476|3,157476|2) - honestly having two LNs here really restricts you from creating anything interesting here so i would just opt for the one LN and make the patterns more varied Deleted the LN and added some varience
03:39:876 (219876|1,220251|2,220326|0,220401|1,220551|0) - oh my this shielding is really not comfortable at all. LN patterns kind of enforce this, so try out: http://prntscr.com/j2i5im . tbh, its not ideal but better than before lol Yeah I tried some stuff, but this will probably be the best bet.
03:45:576 - shouldnt there be a 1/1 LN for the bassline? like 00:20:376 (20376|0) - this one Yes you right lol, added
03:45:876 - this section should be charted the same as 00:20:676 - right? Yes, it should. It is now.
03:48:276 - dude wyd. this should be the same as 00:23:076 - since its literally the same section lmao ^
-snip-
[4K Easy]
00:21:576 - could add a note here for the chime in the background Added
00:28:776 (28776|1) - how about making this a 1/1 LN for the 1/4th rhythm? I think it's better how it is, since 00:28:476 (28476|0) - has the same 1/4 rhythm behind it and that would need to be the same LN, which would make it quite boring to play imo.
00:47:376 - uhh, why is this part suddenly like extremely empty? its literally like you forgot to map it Uhh wtf I never noticed this lol, added what was there before. Might have removed some of it by accident.
00:56:076 (56076|1) - move to col 1? to cover all columns with the LNs here Moved
00:57:426 (57426|0,57876|3,58176|0,58626|3,59076|0) - using only cols 1 and 4 here is pretty limiting and etc etc balance it out kthx done thnx npnp
01:37:476 - these should be LNs like at 00:23:076 - to keep consistency Changed
01:55:476 - wheres my double for cymbal like at 02:05:076 - sm h wh oo o o ps added
02:23:826 - since the clap is a very prominent sound, it would make sense to add a note here for it Added
03:41:076 - this section is also mapped pretty inconsistently, make sure all three sections are the same and/or similar where the music calls for changes Thought that kind of variation would be a good idea if it was done across all difficulties, but now I realise that it is NOT lol
ill do rechecks all in one after changes are apply or whatever
=w=)berror_exe777 wrote:
sorry for the delay :psy:4k diffs[Ash's 4K Extra]
ash ur diff sucks remap pls I know...
00:04:476 (4476|0) - im p sure this LN is for the rising reverb sound and since the height of it starts at 00:03:876 - it would make sense to start it there. kinda like http://prntscr.com/j2htng or smth I was trying to catch the peak but that kinda sucks so I'll go with this suggestion
00:29:976 (29976|3,30126|3) - kind of against the idea of phasing out the LNs here. as they're the same sound or whatnot you can still give differentiation by having them stack or something, kinda like http://prntscr.com/j2huht which keeps a level of consistency and represents the music better i guess I see what you mean, but at the same time (from what I see) the synth starts to "come into focus", hence dropping the LNs in favour for the stack as the sound becomes a little cleaner.
00:39:726 (39726|3,39726|0) - this isnt a massive problem but since the sound you are representing with the LN is more of a drum hit rather than something thats play throughout, a triple instead of this pattern might work better than this, but i dont mind either way I getcha, though I believe there's some pitched percussion (harp or whatever) for the last one, hence the hold for that slight difference. Fine as is imo, though not a bad alternative suggestion.
01:29:751 (89751|1) - this is a ghost, and im p sure there is even no background sound to justify this either There's a C5-ish backgroun harp here. A bit hard to pick up, but I assure you, it's there.
03:00:576 (180576|2) - why did you end this LN early? the vocals dont even properly end until 03:03:576 - and if you were to extend it it would also help with the transition into the notes ahead of it Was trying to catch the synth (cus I find vocal mapping rainbows) and I guess my mind was playing tricks on me since it does end at the same time lol
ill do rechecks all in one after changes are apply or whatever
error_exe777 wrote:
[Chilly's 4K Normal]
00:05:076 - this should be a double since theres a snare and you charted a double at 00:05:376 - Added
00:09:876 - ^^ same idea here Added
00:30:276 (30276|3,30276|0,30876|0,30876|1,31476|0,31476|3,32076|1,32076|3) - as for this section, i dont like the doubles being on the white tick since theres a more prominent sound present on every red tick instead, so i would adjust it to have the doubles on the red ticks tbh It would be too difficult to play for being a NM diff, so i'll decline this one.
00:39:876 - this section is literally identical to kiai which doesnt give any differentiation between the two. i would have this section as 1/1 runs rather than all 1/2 to show that difference more clearly I agree with half of this, true that it's the same as the other kiai's but changing it to 1/1 makes it way too light for a NM diff.
my main problem with this diff is the fact that is uses the same patterns over and over again. eg, 00:30:276 - 00:39:876 - 01:15:876 - 01:50:676 - 02:00:276 - 02:45:876 - 03:26:676 - are literally all using the same light jumpstream pattern which gives no differentiation between each of the sections. i would change up some of the sections, by changing the doubles to be on red ticks for instances, or other forms of variation to kind of help differentiate them all. ill leave you to it, but if you want some more help, poke me in game or ask here, and ill help out. It's pretty hard to differ all these from eachother when it's a NM diff. So that's why the patterns aren't really any different.
Fingers crossed it actually updates this time lolerror_exe777 wrote:
rechecksdddd[Ash's 6K Extra]
still dont like the break smh /s
fuk i gave a wrong timestamp for this suggestion, should be:
02:23:826 (143826|5,143826|3,143826|1,143976|3,143976|5,143976|4) - would be cool to have these both stack in whatever columns to emphasise the sounds a bit more, since they're pretty prominent here (the claps lol) Oh now it makes sense lmfao. Stacking in [456] then.
03:17:001 - did you not apply a suggestion here? said you would but didnt :thinking: inspireeeeeeeeeeee y u no change yet
4k soon(tm)
grr I'll update it properly this timeAsherz007 wrote:
Fingers crossed it actually updates this time lolerror_exe777 wrote:
rechecksdddd[Ash's 6K Extra]
still dont like the break smh /s
fuk i gave a wrong timestamp for this suggestion, should be:
02:23:826 (143826|5,143826|3,143826|1,143976|3,143976|5,143976|4) - would be cool to have these both stack in whatever columns to emphasise the sounds a bit more, since they're pretty prominent here (the claps lol) Oh now it makes sense lmfao. Stacking in [456] then.
03:17:001 - did you not apply a suggestion here? said you would but didnt :thinking: inspireeeeeeeeeeee y u no change yet
4k soon(tm)
[booty's 6K Insane]
00:08:976 (8976|3,8976|2,8976|4,9276|5,9576|3,9576|2,9576|4,9876|3,9876|2,9876|5) - really right heavy pattern here, would prefer some more balance towards the left tbh
00:56:151 (56151|3,56151|2,56226|5,56226|4,56301|0,56301|1,56376|2,56376|3) - why did you suddenly break rhythm here? theres no queue in the music for the change so ideally should be the same as 00:55:626 (55626|4,55626|2,55701|3,55701|1,55776|2,55776|4) - these patterns
02:33:476 (153476|2,153576|2) - this is a pretty big hindrance to flow and should probably be avoided where you can
02:38:676 - this pattern should be consistent with the one at 01:08:676 -
All Accepted kept the third pattern but I moved it a bit to make it easier. This will remain for now as I feel that the sounds are notable enough for them but I'm willing to remove them if it becomes a hindrance
Thanks for the re-check duderror_exe777 wrote:
rechecksdddd-snip-
[6K Hard]
01:49:176 - try out: http://prntscr.com/j2lgf4 (justification on previous modpost) Yeah that's a good pattern, added
01:58:776 (118776|5,118926|1) - if these two are going to overlap, 01:58:176 (118176|1,118326|2) - these two should as well Fixed that
01:58:476 (118476|0,118476|3) - why double LNs? same synth sound as all the others and has the same intensity Whoops
03:49:476 - this should be mapped the same as 00:24:276 - right? Yes it should yeet
[6K Normal]
02:13:476 (133476|3,134076|5) - idk, i feel this is a pretty complex pattern for a normal diff. i dont really mind, but i would prefer it to be the suggestion i proposed tbh I feel like it's fine how it is, I can discuss in IRC if necessary
02:50:676 - another note for cymbal? Yep
03:40:401 (220401|1) - shouldnt this be on the 1/2? Nope, it's the same at 01:29:601 (89601|1,89676|2) - ; it's representing the stication of the vocals
[6K Easy]
as reference to the earlier instance, there should be no note at 01:34:776 (94776|2) - and an extra note at 01:35:976 - Yep, changed
01:37:326 - should be an all LN pattern as well right? Yes it should be, changed that sheet
same consistency things as above, delete 03:45:576 (225576|2) - and add a note at 03:46:776 - Added that *skrt*
4k soon(tm)
error_exe777 wrote:
[chilly]
01:29:451 (89451|1,89526|2,89601|3,89676|0,89976|3,90051|2,90126|1,90201|0) - pushing it a bit with the 1/4th for a normal. since its a relatively quiet sound compared to the other 1/4th instances, id stick with the pattern used at 02:59:076 - tbh yeah fair point, didn't notice that i ignored them at 2:59 aswell, fixed
02:23:826 (143826|0,143976|2) - have these stack to accentuate the clap sound? fIXed
02:39:351 (159351|0) - uh, should be on 1/1 right? yes i think so, fixed
02:39:876 - make sure this section is consistent with 01:09:876 - (either is fine) fixed
rest of set is fine
booty wrote:
mazare party rings in my ears at night please help
booty wrote:
mazare party rings in my ears at night please help
Cheers for coming to check o/Percyqaz wrote:
last minute mod including some issues i think definitely need to be fixed before this is ranked
Ash's 4k ExtraSPOILERmissing note at 00:32:676 in column 3 and 00:32:751 in column 4 - looks like a mistake when mirroring/replicating pattern for this section
00:37:476 - same mistake from pasting and mirroring col 4 yes, col 3 no, since no cymbal crash is present (wonder how they ended up being so similar cus I don't copypaste stuff :thinking:)
00:54:276 - i think the first jumptrill should be normal and then the subsequent ones should change each time to different split patterns because it's more interesting to look at/play and you haven't been afraid to use longer split jumptrills already Fair point, though I think it was more of a personal preference to keep the jumps one handed here to give the chords like 00:54:876 a bit more emphasis.
^ also applies to 02:24:276
01:10:926 - the end of this jumptrill is not consistent with the others in the map. I like this one better because the last jump is on the "thud" of the drum and then there is a small stop so i'd prefer if all the jumptrills had the single note into hand removed (and mirroring the hand to match this one would be nice too if it doesn't mess up patterns right after) Was kinda deliberating on this for a while myself, guess I ended up not actually making a decision lol
^ affects 00:06:126, 02:40:926 and 03:21:726, but not 00:14:526
01:32:376 - I like these little bursts and how they go with that quiet buzzing kinda noise but i'd advise against them being here because the sound is very quiet compared to the rest of the music and this draws attention to it. the sound also actually starts at around 01:32:076 where there are no notes accompanying it, and just becomes noticable when the sound mapped to the long note in column 4 cuts out. see also: 01:39:876 The general idea was to bring it forward a little when it was unsupported for variety, essentially. You're not wrong and I do see your point; I'd prefer to keep it as it is though.
^ also applies to 00:17:976 and 03:43:176
01:34:776 - what about putting 3 long notes here instead of 1, on 1/3 snap to match that little rolling sound like this https://osu.ppy.sh/ss/10689756 I have given this thought before, though for technical accuracy it would need to be a 1/4 roll, which I found extremely difficult to implement well, hence why I ended up (sadly) leaving this out.
01:35:976 - i think this note could benefit from being a long note as the sound it's mapped to is sort of drawn out and is the only thing happening in the music for a brief moment Fair point, though I feel the space for the echo works equally well here since it's not as drawn out as the gong is a measure later.
01:49:176 - this is very annoying to play, but also i think the sound exactly at 01:49:176 is no longer a drum beat and so a jump is not justified there. therefore, something like this https://osu.ppy.sh/ss/10689914 will fit the music better (i know this means the long notes need to be moved which could mess stuff up but i think this is more important) Totally see where you're coming from, but at the same time I feel that the suggestion would be counterintuitive to a buildup like this, hence why there is a jump in the middle. Annoying, yes, but not overly difficult for a something like this.
02:03:876 - i think this jumptrill is unjustified, especially compared to the one right after it which is mapped to a clear drum buildup Fair enough. Technically justified through the additional harp, but, yeah, probably shouldn't be emphasised as much as the percussion here.
03:17:076 - osu.ppy.sh/ss/10689990 i think this section should look like this because it was following very faint sounds when it could follow vocals which are more apparent to players. when i played this section the rhythm felt like it came out of nowhere until i played it back a few times. More of a personal preference not to follow vocals here, that's about all there is to this one.
03:51:277 - https://osu.ppy.sh/ss/10689858 i think the end should look like this because there are only notes to distinct sounds (the ln in column 1 starts earlier on another distinct sound) Feels a little odd to abruptly stop the roll here imo. There are still distinct sounds the notes are mapped to, albeit a little quieter. Personally, I think it's fine as is. (though I did miss that note at the start for some reason. p sure I put that there lol)
if anything is unclear or you want me to elaborate you know where to find me o/
theres an official card in the metadata discord server that shows the current is correct http://prntscr.com/j56lx6_underjoy wrote:
http://exittunes.com/detail/qwce-90005.html
I think the metadata should be
MAZARE (kradness,ななひら,Yukacco) - Mazare Party
never trust std mapsets in regards to meta, even if they are ranked
I think "MAZARE" for artist is not enough
I'm not quite convinced since first link shows what I sent, and second says "kradness".error_exe777 wrote:
theres an official card in the metadata discord server that shows the current is correct http://prntscr.com/j56lx6_underjoy wrote:
http://exittunes.com/detail/qwce-90005.html
I think the metadata should be
MAZARE (kradness,ななひら,Yukacco) - Mazare Party
never trust std mapsets in regards to meta, even if they are ranked
I think "MAZARE" for artist is not enough
also grats on qualify !!
_underjoy wrote:
error_exe777 wrote:
theres an official card in the metadata discord server that shows the current is correct http://prntscr.com/j56lx6
also grats on qualify !!
I'm not quite convinced since first link shows what I sent, and second says "kradness".
I don't want to be picky or whatever but I'd still use the () version of meta.
Evening wrote:
Opposite of mapping too much, you skip the vocals, which is a big feature in the song, why?
Thanks for the checking dude.Maxus wrote:
[4K Insane]
01:02:976 - Quite confused bout 1/3 here. first you fully followed the 1/3 sound here, and then suddenly the 1/3 at 01:07:876 - and 01:07:976 - got ignored and replaced by 1/2. I did this for patterning reasons. There would be a very sudden and inconsistent jump, so avoiding this note was the most preferable thing to do.
and then at 02:33:076 - , suddenly there isn't any 1/3 usage at all when it's same section as 2 section before. So i'm not sure why the usage here is inconsistent. There is a discernable difference in the actual song over the string instrument. The second section is not played in the same way as the first section, so it was mapped accordingly.
01:40:776 - Having this as 1/4 when it's 1/6 is incorrect here, since this diff is trying to be precise with the snap, other snap has to be precise too, including this. This was actually a 1/12 snap, but I see where you're coming from. Fixed this.
03:09:626 (189626|3) - Quite sure this note is a mistake here, if you follow the 1/3, there isn't any 1/6 here. no other diff has this note as well. This patterning is following the clicking sound which, itself, is being played in 1/6.
fixed, update will appear on Insp1r3's next updateMaxus wrote:
There's apparently wrong snapping between Ash's diff and booty's diff at 03:51:276 - .
Maxus wrote:
And at Cokii's 4K Hard
03:52:876 (232876|3,232976|2) - I'm not sure how this snap supposed to be. this is simply too far from original sound and it felt more like wrongly snapped instead of simplification. removed the notes at 03:52:876 (232876|3,232976|2) - and added a note at 03:52:926 (232926|1) -