Cheers for coming to check o/Percyqaz wrote:
last minute mod including some issues i think definitely need to be fixed before this is ranked
Ash's 4k ExtraSPOILERmissing note at 00:32:676 in column 3 and 00:32:751 in column 4 - looks like a mistake when mirroring/replicating pattern for this section
00:37:476 - same mistake from pasting and mirroring col 4 yes, col 3 no, since no cymbal crash is present (wonder how they ended up being so similar cus I don't copypaste stuff :thinking:)
00:54:276 - i think the first jumptrill should be normal and then the subsequent ones should change each time to different split patterns because it's more interesting to look at/play and you haven't been afraid to use longer split jumptrills already Fair point, though I think it was more of a personal preference to keep the jumps one handed here to give the chords like 00:54:876 a bit more emphasis.
^ also applies to 02:24:276
01:10:926 - the end of this jumptrill is not consistent with the others in the map. I like this one better because the last jump is on the "thud" of the drum and then there is a small stop so i'd prefer if all the jumptrills had the single note into hand removed (and mirroring the hand to match this one would be nice too if it doesn't mess up patterns right after) Was kinda deliberating on this for a while myself, guess I ended up not actually making a decision lol
^ affects 00:06:126, 02:40:926 and 03:21:726, but not 00:14:526
01:32:376 - I like these little bursts and how they go with that quiet buzzing kinda noise but i'd advise against them being here because the sound is very quiet compared to the rest of the music and this draws attention to it. the sound also actually starts at around 01:32:076 where there are no notes accompanying it, and just becomes noticable when the sound mapped to the long note in column 4 cuts out. see also: 01:39:876 The general idea was to bring it forward a little when it was unsupported for variety, essentially. You're not wrong and I do see your point; I'd prefer to keep it as it is though.
^ also applies to 00:17:976 and 03:43:176
01:34:776 - what about putting 3 long notes here instead of 1, on 1/3 snap to match that little rolling sound like this https://osu.ppy.sh/ss/10689756 I have given this thought before, though for technical accuracy it would need to be a 1/4 roll, which I found extremely difficult to implement well, hence why I ended up (sadly) leaving this out.
01:35:976 - i think this note could benefit from being a long note as the sound it's mapped to is sort of drawn out and is the only thing happening in the music for a brief moment Fair point, though I feel the space for the echo works equally well here since it's not as drawn out as the gong is a measure later.
01:49:176 - this is very annoying to play, but also i think the sound exactly at 01:49:176 is no longer a drum beat and so a jump is not justified there. therefore, something like this https://osu.ppy.sh/ss/10689914 will fit the music better (i know this means the long notes need to be moved which could mess stuff up but i think this is more important) Totally see where you're coming from, but at the same time I feel that the suggestion would be counterintuitive to a buildup like this, hence why there is a jump in the middle. Annoying, yes, but not overly difficult for a something like this.
02:03:876 - i think this jumptrill is unjustified, especially compared to the one right after it which is mapped to a clear drum buildup Fair enough. Technically justified through the additional harp, but, yeah, probably shouldn't be emphasised as much as the percussion here.
03:17:076 - osu.ppy.sh/ss/10689990 i think this section should look like this because it was following very faint sounds when it could follow vocals which are more apparent to players. when i played this section the rhythm felt like it came out of nowhere until i played it back a few times. More of a personal preference not to follow vocals here, that's about all there is to this one.
03:51:277 - https://osu.ppy.sh/ss/10689858 i think the end should look like this because there are only notes to distinct sounds (the ln in column 1 starts earlier on another distinct sound) Feels a little odd to abruptly stop the roll here imo. There are still distinct sounds the notes are mapped to, albeit a little quieter. Personally, I think it's fine as is. (though I did miss that note at the start for some reason. p sure I put that there lol)
if anything is unclear or you want me to elaborate you know where to find me o/
insp1r3 pls no delet random notes kthx