sorry for the delay :psy:
ill do rechecks all in one after changes are apply or whatever
4k diffs
[Ash's 4K Extra]
ash ur diff sucks remap pls
00:04:476 (4476|0) - im p sure this LN is for the rising reverb sound and since the height of it starts at 00:03:876 - it would make sense to start it there. kinda like http://prntscr.com/j2htng or smth
00:29:976 (29976|3,30126|3) - kind of against the idea of phasing out the LNs here. as they're the same sound or whatnot you can still give differentiation by having them stack or something, kinda like http://prntscr.com/j2huht which keeps a level of consistency and represents the music better i guess
00:39:726 (39726|3,39726|0) - this isnt a massive problem but since the sound you are representing with the LN is more of a drum hit rather than something thats play throughout, a triple instead of this pattern might work better than this, but i dont mind either way
01:29:751 (89751|1) - this is a ghost, and im p sure there is even no background sound to justify this either
03:00:576 (180576|2) - why did you end this LN early? the vocals dont even properly end until 03:03:576 - and if you were to extend it it would also help with the transition into the notes ahead of it
[4K Insane]
00:21:276 (21276|1,21426|1,21576|1) - not an ideal stack tbh, as it makes the pattern pretty veered off towards the left. try balancing it out a bit?
00:24:276 - a stream for this long is pretty extensive and gets pretty boring after a while. just for a bit of variation i would change the pattern of the stream around 00:24:876 - to kinda spice it up a little
00:39:763 - could be cool to actually make this a double since theres an extra drum sound behind it
00:54:051 - actually missing a note here, so i would sacrifice the triple below, turning it into a double and add a note in col 4 to avoid the minijack
01:01:176 - 01:05:976 - i personally dont see why you phased out the stream here, when there is still chartable 1/4th sounds. difficulty here shouldnt really be a problem so i would add the rest of the stream to keep consistency and make sure 01:05:976 - isnt so empty lol
01:29:676 (89676|2) - any particular reason why this ends 1/4th early? i mean, the vocal still carries on until 01:29:976 - so why didnt you just extend the LN to there
01:39:276 - same idea about the stream
01:49:101 (109101|1,109176|0,109213|1) - bit of an awkward transition into the stream tbh. i would change the pattern of the jumpstream beforehand to ease with said transition: http://prntscr.com/j2i1j0
01:59:976 - consider making this a double for the snare sound?
02:09:763 - same suggestion about making this a double
02:23:826 (143826|2,143826|0,143976|0,143976|3) - id rearrange the notes like so: http://prntscr.com/j2i2xb to emphasise the clap sound here. by having them both stack in [13][13] it emphasises that clap further which, in itself, is a pretty prominent sound for this section
02:37:476 (157476|3,157476|2) - honestly having two LNs here really restricts you from creating anything interesting here so i would just opt for the one LN and make the patterns more varied
03:39:876 (219876|1,220251|2,220326|0,220401|1,220551|0) - oh my this shielding is really not comfortable at all. LN patterns kind of enforce this, so try out: http://prntscr.com/j2i5im . tbh, its not ideal but better than before lol
03:45:576 - shouldnt there be a 1/1 LN for the bassline? like 00:20:376 (20376|0) - this one
03:45:876 - this section should be charted the same as 00:20:676 - right?
03:48:276 - dude wyd. this should be the same as 00:23:076 - since its literally the same section lmao
[Cokii's 4K Hard]
00:12:426 - 00:12:726 - 00:13:026 - 00:13:326 - i would add notes here since you tried something similar at 00:11:526 - but didnt really carry it on. i like the idea of adding the notes while keeping that [4] stack so, up to you
01:48:426 (108426|2,108501|1,108576|0,108651|1,108726|2,108801|1,108876|0) - tbh, not really the most comfortable pattern since you've got the trills at 01:48:501 (108501|1,108576|0,108651|1) - 01:48:651 (108651|1,108726|2,108801|1) - so i would personally rearrange it to something more balanced
01:49:176 (109176|2,109226|2) - uh, did you mess up something here? lmao
02:38:076 - you should have the 1/3rd notes like at 01:08:226 - here i guess
02:40:476 - tfw jumptrill is backwards and should be the same as 00:05:676 - or vice versa
02:43:776 (163776|1,163776|2,164076|1) - honestly, limiting yourself to 2 columns isnt the most interesting of patterns and should probably be balanced out a bit. its not very fun to play either tbh
03:00:126 - i would make this a double and also make 03:00:276 (180276|1,180276|3,180276|2) - a double to keep consistency with the sounds at 00:01:326 - since they are basically the same
03:21:276 - same thing, either this jumptrill is backwards or the other one is, i dont mind either way
[Chilly's 4K Normal]
00:05:076 - this should be a double since theres a snare and you charted a double at 00:05:376 -
00:09:876 - ^^ same idea here
00:30:276 (30276|3,30276|0,30876|0,30876|1,31476|0,31476|3,32076|1,32076|3) - as for this section, i dont like the doubles being on the white tick since theres a more prominent sound present on every red tick instead, so i would adjust it to have the doubles on the red ticks tbh
00:39:876 - this section is literally identical to kiai which doesnt give any differentiation between the two. i would have this section as 1/1 runs rather than all 1/2 to show that difference more clearly
my main problem with this diff is the fact that is uses the same patterns over and over again. eg, 00:30:276 - 00:39:876 - 01:15:876 - 01:50:676 - 02:00:276 - 02:45:876 - 03:26:676 - are literally all using the same light jumpstream pattern which gives no differentiation between each of the sections. i would change up some of the sections, by changing the doubles to be on red ticks for instances, or other forms of variation to kind of help differentiate them all. ill leave you to it, but if you want some more help, poke me in game or ask here, and ill help out.
[4K Easy]
00:21:576 - could add a note here for the chime in the background
00:28:776 (28776|1) - how about making this a 1/1 LN for the 1/4th rhythm?
00:47:376 - uhh, why is this part suddenly like extremely empty? its literally like you forgot to map it
00:56:076 (56076|1) - move to col 1? to cover all columns with the LNs here
00:57:426 (57426|0,57876|3,58176|0,58626|3,59076|0) - using only cols 1 and 4 here is pretty limiting and etc etc balance it out kthx
01:37:476 - these should be LNs like at 00:23:076 - to keep consistency
01:55:476 - wheres my double for cymbal like at 02:05:076 - sm h
02:23:826 - since the clap is a very prominent sound, it would make sense to add a note here for it
03:41:076 - this section is also mapped pretty inconsistently, make sure all three sections are the same and/or similar where the music calls for changes
ash ur diff sucks remap pls
00:04:476 (4476|0) - im p sure this LN is for the rising reverb sound and since the height of it starts at 00:03:876 - it would make sense to start it there. kinda like http://prntscr.com/j2htng or smth
00:29:976 (29976|3,30126|3) - kind of against the idea of phasing out the LNs here. as they're the same sound or whatnot you can still give differentiation by having them stack or something, kinda like http://prntscr.com/j2huht which keeps a level of consistency and represents the music better i guess
00:39:726 (39726|3,39726|0) - this isnt a massive problem but since the sound you are representing with the LN is more of a drum hit rather than something thats play throughout, a triple instead of this pattern might work better than this, but i dont mind either way
01:29:751 (89751|1) - this is a ghost, and im p sure there is even no background sound to justify this either
03:00:576 (180576|2) - why did you end this LN early? the vocals dont even properly end until 03:03:576 - and if you were to extend it it would also help with the transition into the notes ahead of it
[4K Insane]
00:21:276 (21276|1,21426|1,21576|1) - not an ideal stack tbh, as it makes the pattern pretty veered off towards the left. try balancing it out a bit?
00:24:276 - a stream for this long is pretty extensive and gets pretty boring after a while. just for a bit of variation i would change the pattern of the stream around 00:24:876 - to kinda spice it up a little
00:39:763 - could be cool to actually make this a double since theres an extra drum sound behind it
00:54:051 - actually missing a note here, so i would sacrifice the triple below, turning it into a double and add a note in col 4 to avoid the minijack
01:01:176 - 01:05:976 - i personally dont see why you phased out the stream here, when there is still chartable 1/4th sounds. difficulty here shouldnt really be a problem so i would add the rest of the stream to keep consistency and make sure 01:05:976 - isnt so empty lol
01:29:676 (89676|2) - any particular reason why this ends 1/4th early? i mean, the vocal still carries on until 01:29:976 - so why didnt you just extend the LN to there
01:39:276 - same idea about the stream
01:49:101 (109101|1,109176|0,109213|1) - bit of an awkward transition into the stream tbh. i would change the pattern of the jumpstream beforehand to ease with said transition: http://prntscr.com/j2i1j0
01:59:976 - consider making this a double for the snare sound?
02:09:763 - same suggestion about making this a double
02:23:826 (143826|2,143826|0,143976|0,143976|3) - id rearrange the notes like so: http://prntscr.com/j2i2xb to emphasise the clap sound here. by having them both stack in [13][13] it emphasises that clap further which, in itself, is a pretty prominent sound for this section
02:37:476 (157476|3,157476|2) - honestly having two LNs here really restricts you from creating anything interesting here so i would just opt for the one LN and make the patterns more varied
03:39:876 (219876|1,220251|2,220326|0,220401|1,220551|0) - oh my this shielding is really not comfortable at all. LN patterns kind of enforce this, so try out: http://prntscr.com/j2i5im . tbh, its not ideal but better than before lol
03:45:576 - shouldnt there be a 1/1 LN for the bassline? like 00:20:376 (20376|0) - this one
03:45:876 - this section should be charted the same as 00:20:676 - right?
03:48:276 - dude wyd. this should be the same as 00:23:076 - since its literally the same section lmao
[Cokii's 4K Hard]
00:12:426 - 00:12:726 - 00:13:026 - 00:13:326 - i would add notes here since you tried something similar at 00:11:526 - but didnt really carry it on. i like the idea of adding the notes while keeping that [4] stack so, up to you
01:48:426 (108426|2,108501|1,108576|0,108651|1,108726|2,108801|1,108876|0) - tbh, not really the most comfortable pattern since you've got the trills at 01:48:501 (108501|1,108576|0,108651|1) - 01:48:651 (108651|1,108726|2,108801|1) - so i would personally rearrange it to something more balanced
01:49:176 (109176|2,109226|2) - uh, did you mess up something here? lmao
02:38:076 - you should have the 1/3rd notes like at 01:08:226 - here i guess
02:40:476 - tfw jumptrill is backwards and should be the same as 00:05:676 - or vice versa
02:43:776 (163776|1,163776|2,164076|1) - honestly, limiting yourself to 2 columns isnt the most interesting of patterns and should probably be balanced out a bit. its not very fun to play either tbh
03:00:126 - i would make this a double and also make 03:00:276 (180276|1,180276|3,180276|2) - a double to keep consistency with the sounds at 00:01:326 - since they are basically the same
03:21:276 - same thing, either this jumptrill is backwards or the other one is, i dont mind either way
[Chilly's 4K Normal]
00:05:076 - this should be a double since theres a snare and you charted a double at 00:05:376 -
00:09:876 - ^^ same idea here
00:30:276 (30276|3,30276|0,30876|0,30876|1,31476|0,31476|3,32076|1,32076|3) - as for this section, i dont like the doubles being on the white tick since theres a more prominent sound present on every red tick instead, so i would adjust it to have the doubles on the red ticks tbh
00:39:876 - this section is literally identical to kiai which doesnt give any differentiation between the two. i would have this section as 1/1 runs rather than all 1/2 to show that difference more clearly
my main problem with this diff is the fact that is uses the same patterns over and over again. eg, 00:30:276 - 00:39:876 - 01:15:876 - 01:50:676 - 02:00:276 - 02:45:876 - 03:26:676 - are literally all using the same light jumpstream pattern which gives no differentiation between each of the sections. i would change up some of the sections, by changing the doubles to be on red ticks for instances, or other forms of variation to kind of help differentiate them all. ill leave you to it, but if you want some more help, poke me in game or ask here, and ill help out.
[4K Easy]
00:21:576 - could add a note here for the chime in the background
00:28:776 (28776|1) - how about making this a 1/1 LN for the 1/4th rhythm?
00:47:376 - uhh, why is this part suddenly like extremely empty? its literally like you forgot to map it
00:56:076 (56076|1) - move to col 1? to cover all columns with the LNs here
00:57:426 (57426|0,57876|3,58176|0,58626|3,59076|0) - using only cols 1 and 4 here is pretty limiting and etc etc balance it out kthx
01:37:476 - these should be LNs like at 00:23:076 - to keep consistency
01:55:476 - wheres my double for cymbal like at 02:05:076 - sm h
02:23:826 - since the clap is a very prominent sound, it would make sense to add a note here for it
03:41:076 - this section is also mapped pretty inconsistently, make sure all three sections are the same and/or similar where the music calls for changes
ill do rechecks all in one after changes are apply or whatever