last minute mod including some issues i think definitely need to be fixed before this is ranked
Ash's 4k Extra
if anything is unclear or you want me to elaborate you know where to find me o/
Ash's 4k Extra
SPOILER
missing note at 00:32:676 in column 3 and 00:32:751 in column 4 - looks like a mistake when mirroring/replicating pattern for this section
00:37:476 - same mistake from pasting and mirroring
00:54:276 - i think the first jumptrill should be normal and then the subsequent ones should change each time to different split patterns because it's more interesting to look at/play and you haven't been afraid to use longer split jumptrills already
^ also applies to 02:24:276
01:10:926 - the end of this jumptrill is not consistent with the others in the map. I like this one better because the last jump is on the "thud" of the drum and then there is a small stop so i'd prefer if all the jumptrills had the single note into hand removed (and mirroring the hand to match this one would be nice too if it doesn't mess up patterns right after)
^ affects 00:06:126, 02:40:926 and 03:21:726, but not 00:14:526
01:32:376 - I like these little bursts and how they go with that quiet buzzing kinda noise but i'd advise against them being here because the sound is very quiet compared to the rest of the music and this draws attention to it. the sound also actually starts at around 01:32:076 where there are no notes accompanying it, and just becomes noticable when the sound mapped to the long note in column 4 cuts out. see also: 01:39:876
^ also applies to 00:17:976 and 03:43:176
01:34:776 - what about putting 3 long notes here instead of 1, on 1/3 snap to match that little rolling sound like this https://osu.ppy.sh/ss/10689756
01:35:976 - i think this note could benefit from being a long note as the sound it's mapped to is sort of drawn out and is the only thing happening in the music for a brief moment
01:49:176 - this is very annoying to play, but also i think the sound exactly at 01:49:176 is no longer a drum beat and so a jump is not justified there. therefore, something like this https://osu.ppy.sh/ss/10689914 will fit the music better (i know this means the long notes need to be moved which could mess stuff up but i think this is more important)
02:03:876 - i think this jumptrill is unjustified, especially compared to the one right after it which is mapped to a clear drum buildup
03:17:076 - osu.ppy.sh/ss/10689990 i think this section should look like this because it was following very faint sounds when it could follow vocals which are more apparent to players. when i played this section the rhythm felt like it came out of nowhere until i played it back a few times.
03:51:277 - https://osu.ppy.sh/ss/10689858 i think the end should look like this because there are only notes to distinct sounds (the ln in column 1 starts earlier on another distinct sound)
00:37:476 - same mistake from pasting and mirroring
00:54:276 - i think the first jumptrill should be normal and then the subsequent ones should change each time to different split patterns because it's more interesting to look at/play and you haven't been afraid to use longer split jumptrills already
^ also applies to 02:24:276
01:10:926 - the end of this jumptrill is not consistent with the others in the map. I like this one better because the last jump is on the "thud" of the drum and then there is a small stop so i'd prefer if all the jumptrills had the single note into hand removed (and mirroring the hand to match this one would be nice too if it doesn't mess up patterns right after)
^ affects 00:06:126, 02:40:926 and 03:21:726, but not 00:14:526
01:32:376 - I like these little bursts and how they go with that quiet buzzing kinda noise but i'd advise against them being here because the sound is very quiet compared to the rest of the music and this draws attention to it. the sound also actually starts at around 01:32:076 where there are no notes accompanying it, and just becomes noticable when the sound mapped to the long note in column 4 cuts out. see also: 01:39:876
^ also applies to 00:17:976 and 03:43:176
01:34:776 - what about putting 3 long notes here instead of 1, on 1/3 snap to match that little rolling sound like this https://osu.ppy.sh/ss/10689756
01:35:976 - i think this note could benefit from being a long note as the sound it's mapped to is sort of drawn out and is the only thing happening in the music for a brief moment
01:49:176 - this is very annoying to play, but also i think the sound exactly at 01:49:176 is no longer a drum beat and so a jump is not justified there. therefore, something like this https://osu.ppy.sh/ss/10689914 will fit the music better (i know this means the long notes need to be moved which could mess stuff up but i think this is more important)
02:03:876 - i think this jumptrill is unjustified, especially compared to the one right after it which is mapped to a clear drum buildup
03:17:076 - osu.ppy.sh/ss/10689990 i think this section should look like this because it was following very faint sounds when it could follow vocals which are more apparent to players. when i played this section the rhythm felt like it came out of nowhere until i played it back a few times.
03:51:277 - https://osu.ppy.sh/ss/10689858 i think the end should look like this because there are only notes to distinct sounds (the ln in column 1 starts earlier on another distinct sound)
if anything is unclear or you want me to elaborate you know where to find me o/