placeholder
no
13:07 ProfessionalBox: do i smell a mod incoming :thinking:
13:08 Shiirn: it's nowhere near as fucked up as i've been implied but at the same time you make very dumb choices in the name of being "interesting"
13:08 Shiirn: and it's quite inconsistent due to that
13:09 ProfessionalBox: do you have like a a group where you discuss infamous maps or what LOL
13:09 Shiirn: people talk to me all the time about random crap and stuff they find annoying
13:09 ProfessionalBox: wow really?
13:10 Shiirn: how did you think i manage to be present for all kinds of drama or events while barely paying attention to the game?
13:10 Shiirn: people tell me
13:10 Shiirn: LOL
13:10 ProfessionalBox: I mean
13:11 ProfessionalBox: I literally thought that all drama in osu begins wherever you want it to begin by saying something in a map thread
13:11 Shiirn: dam
13:11 Shiirn: well mostly people come to me and imply/discuss maps with me and for the sake of entertainment i often "lead the charge"
13:12 Shiirn: like this map for example, your map, is obviously overdone, overkill, full of weird inconsistencies and made up rhythms, even though it's nice and polished and clean and "es gud mep"
13:13 Shiirn: i think it's got potential but nobody'd listen to my rants anyway so im just curious to see what the fuss is about
13:13 ProfessionalBox: I mean
13:14 ProfessionalBox: I guess I'm trying to lay low to avoid someone who wants to keep me from ranking it from showing up
13:14 ProfessionalBox: because
13:14 ProfessionalBox: i can't be bothered
13:14 ProfessionalBox: to deal with the drama
13:14 Shiirn: i feel that this map is a long way from being ranked because it's fucking awful for a 7*
13:14 ProfessionalBox: really?
13:14 Shiirn: most 7* maps focus on being easily playable and as such are extremely plain and obviously structured
13:15 Shiirn: and i applaud you for trying to go beyond that
13:15 ProfessionalBox: I mean if I go over 7 stars
13:15 ProfessionalBox: it better have more than 1 hard part
13:15 Shiirn: let me be frank
13:15 ProfessionalBox: sure
13:15 Shiirn: the issues lie with the inconsistencies and unpredictability of the map's interpretation of the song
13:16 ProfessionalBox: is this the part where I say its my style
13:16 ProfessionalBox: ok jokes aside
13:16 Shiirn: there are multiple points where you map interjections in the music - something camellia does a fuckload - completely differently
13:16 Shiirn: generally speaking
13:16 Shiirn: you want to at least be somewhat related to the other points in the map
13:17 Shiirn: be it flow, click rhythm, or even using identical patterns just with some differences
13:17 Shiirn: but these take each one and just do something completely unique
13:17 Shiirn: which is fine and good for a relatively lower difficulty map
13:17 Shiirn: but just becomes unfair and frustrating for 7* and above
13:18 ProfessionalBox: I've had the audience that this map is intended for playing this and generally most read the map without issues
13:18 ProfessionalBox: also it might just be because I made the map but
13:18 Shiirn: Just because it's playable doesn't mean it's good
13:18 ProfessionalBox: generally all my decisions feel natural for me
13:18 Shiirn: i'm sure you're aware of that
13:18 ProfessionalBox: yeah of course
13:18 Shiirn: let's take a random example
13:19 ProfessionalBox: I'm just saying that I haven't seen people that can play this map properly having pointed out stuff feeling out of place or unfair
13:19 Shiirn: 01:49:650 (4,1,2,1) - vs 01:55:326 (3,1,2,3) - and the like
13:19 ProfessionalBox: just a second let me open this up
13:19 Shiirn: generally speaking the higher the star rating goes the more obviously consistent you want to be
13:20 Shiirn: what it boils down to is that mappers and modders, generally speaking, are much better at "feeling something is wrong" without actually being able to explain themselves or notice what is wrong
13:20 ProfessionalBox: ahh I have to say that in my opinion the higher the star rating goes the more elements I can and should have
13:20 Shiirn: and people often find maps they "feel is wrong" or "feels like a shit map"
13:20 ProfessionalBox: but I do understand where people are coming from with the consistency
13:20 Shiirn: and come to me because i'm uhh, avoiding sounding arrogant
13:20 Shiirn: pretty good at actually explaining what's causing those feelings
13:21 ProfessionalBox: Yeah don't worry that sounds reasonable to me haha
13:21 Shiirn: basically the higher you get in difficulty
13:21 Shiirn: the more you need to worry about concepts and being able to explain yourself to the downies if you feel you've genuinely got a point to make
13:21 ProfessionalBox: yup
13:21 ProfessionalBox: I've noticed that
13:21 Shiirn: and i don't mean just star rating either, but star rating is an obvious metric and as such it's very uhhh
13:22 Shiirn: well, let's call it "a point of discussion"
13:22 ProfessionalBox: more like
13:22 ProfessionalBox: "a target to aim at"
13:22 ProfessionalBox: xd
13:22 Shiirn: what my personal feeling on the map boils down to is: What do you personally want to provide to the player?
13:22 Shiirn: from what i'm seeing here
13:22 Shiirn: "being really hard" doesn't seem to be an outright objective here
13:22 ProfessionalBox: variety, good movements
13:23 ProfessionalBox: uh
13:23 ProfessionalBox: Well basically fun/enjoyment
13:23 ProfessionalBox: I think the movements here feel natural
13:23 ProfessionalBox: and that is most important for me
13:23 ProfessionalBox: and in the second half
13:23 Shiirn: i'm concerned less with the movements, you've got that down pat as far as angles, flow, momentum, and the like go
13:23 ProfessionalBox: a consistent challenge becomes more obvious as the song gets more intense
13:24 ProfessionalBox: but I wanted to make it balanced in a sense that
13:24 ProfessionalBox: all of the stuff after the break is basically hard consistently
13:24 Shiirn: and more with the rhythms you use and the inconsistencies in click patterns, which are what people seem to find uhhh.... weird
13:25 Shiirn: 03:19:163 (1,2,3,4,5,6) - also this section should not be kiai
13:26 ProfessionalBox: I've grown accustomed to my current rhythms so I can't really feel them being bad but the reason why I might have made what seems to you like a poor rhythm decision in the first place is because of aesthetics
13:26 ProfessionalBox: I may have compromised something somewhere because of that
13:26 ProfessionalBox: You know how I love my visuals so
13:26 Shiirn: aesthetics can go fuck themselves on difficult maps
13:26 Shiirn: players aren't going to stare at pretty patterns to click them
13:27 Shiirn: for the final chorus
13:27 Shiirn: your offbeat focus is praiseworthy but 03:31:974 (5,1,2,1,2,1,2,1,2) - this is very obviously an on-beat focus section
13:28 ProfessionalBox: i disagree here, if visuals are relevant in lower difficulty maps then they are as relevant in harder ones since difficulty of a map basically boils down to player skill
13:28 Shiirn: player skill has little to do with pretty patterns and polish; what players react to as their reaction times are forced to human limits
13:28 ProfessionalBox: this map isn't crossing that kind of border though
13:28 Shiirn: it isn't
13:29 ProfessionalBox: also for that offbeat focus
13:29 ProfessionalBox: the intent there is to have the melody on the furthest jump always
13:29 ProfessionalBox: 03:33:271 (2) - if you take this for example then it should be the most emphasized circle in this section
13:29 ProfessionalBox: and that it is by being the largest jump
13:30 ProfessionalBox: that was what I was going for
13:30 Shiirn: that's... uhm
13:30 Shiirn: nice and all
13:30 Shiirn: but the new combos and structure of the paired circles ruins that because it just makes it look like 1,2,1,2,1,2 jumps *which it is*
13:31 Shiirn: do me a favor
13:31 Shiirn: 03:31:974 (5,1,2,1,2,1,2,1,2,1) - take these notes
13:31 Shiirn: and put a new combo on all the 2s and remove them from the 1s
13:31 Shiirn: basically put the ncs on the red ticks
13:31 Shiirn: and see how it changes the pattern all on its own
13:32 Shiirn: it makes the "well the bigger jumps are on the offbeat notes" absolutely obvious and clear to both player and modder that that's what you're going for
13:34 ProfessionalBox: I agree
13:35 ProfessionalBox: do you want to hear the reason why I made the nc pairing like it was
13:35 ProfessionalBox: you don't want to
13:35 ProfessionalBox: but I can tell
13:35 Shiirn: because onbeat is what you're used to seeing and its the standard way of doing it
13:35 ProfessionalBox: a e s t h e t i c s
13:35 Shiirn: right that bullshit
13:35 Shiirn: but anyway
13:35 ProfessionalBox: haha
13:35 Shiirn: having looked at the entire map i'm going to oversimplify the issues i feel it has preventing it from being "really cool"
13:36 ProfessionalBox: sure I'd appreciate that
13:36 Shiirn: namely, 1. during more plain 1/2 spammy kinds of melodies in the map, you're inconsistently taking liberties with click rhythms and sliders being 3/4 or 1/2 or 1/4 and the like. This occurs in other parts but is really, really glaringly obvious during the first chorus
13:37 Shiirn: where sliders would normally imply vocal focus because there's nothing really to "click and hold" during those sections but you oftentimes really ignore vocals for pretty 3/4 sliders and the like
13:38 Shiirn: if you were to either cut back on the more "free-spirited" patterns in the map, or make them consistent with the musical patterns, only idiots would really take issue and you can ignore them
13:38 Shiirn: but as it sits right now i feel that it's a valid issue that'd cockblock progress on the map
13:39 Shiirn: and 2. you tend to choose more aestheticly pleasing choices (e.g. the new combos i just mentioned) rather than the more functional - which is all well and good in lower difficulties, but feels out of place on a more challenging map
13:40 Shiirn: this doesn't make it unplayable, but it makes the map feel cheap and fake because it's trying to be fun to watch rather than fun to play
13:40 Shiirn: which i also feel is a valid issue that'd clamjam progress on ranking the map
13:41 ProfessionalBox: i wonder how many synonymes you have for the term "prevent"
13:41 Shiirn: i can make up as many as necessary on the spot, but since there's only those two i went for the gendered jokes
13:42 ProfessionalBox: xd
13:42 ProfessionalBox: Thanks, you certainly gave me something to think about
13:42 Shiirn: i don't feel like it's a bad map at all
13:42 ProfessionalBox: I'll say that this is my first time going above 6,7 star rating
13:42 ProfessionalBox: so I hadn't gave much thought to stuff like the visual choices of combos holding the map back etc
13:43 Shiirn: well mapping in general tends to be people who know better
13:43 ProfessionalBox: since it's basically something new for me
13:43 Shiirn: just beating up people who don't know better
13:43 Shiirn: and i find that weird
13:43 ProfessionalBox: as what comes to my usage of 3/4 sliders
13:43 Shiirn: very quick example
13:43 ProfessionalBox: This doesn't technically "justify" them but it should explain why they exist
13:43 Shiirn: 01:26:785 (1,2) - this is, by intent or on accident
13:44 Shiirn: very vocal-focused and fits vocal flow very well
13:44 ProfessionalBox: I tend to use 3/4 sliders a ton in all of my maps so I didn't go into this thinking that I shouldn't
13:44 ProfessionalBox: intent
13:44 ProfessionalBox: everytime that 3/4 lands on vocals
13:44 Shiirn: and you do that a lot
13:44 ProfessionalBox: its intentional
13:44 Shiirn: but
13:44 Shiirn: 01:33:110 (6) -
13:44 Shiirn: ?_?
13:45 ProfessionalBox: 01:33:110 (6) - I must have wanted to use this slidershape a ton right there
13:45 ProfessionalBox: hahaha
13:45 ProfessionalBox: I have initially thought that
13:45 ProfessionalBox: a shorter slider would be lackluster
13:45 Shiirn: 01:28:407 (2,3,4,5,6) - this also feels weird because while it's a good point to transition into a transitional area
13:46 Shiirn: it's a pattern that you rarely, if ever, use - that is, a 3/4 slider into a triple that's overmapped and white->red tick
13:46 Shiirn: which is weird because all of the triples in the chorus are red->white
13:46 Shiirn: and while that can be okay for variety, it's just weird at this level of "difficulty"
13:47 Shiirn: 01:38:623 (1,2,3) - also this is 1/6 if you didn't know/notice/whatever
13:48 ProfessionalBox: 01:28:569 (3) - mapping this shorter would ignore the vocals imo and 01:28:893 (4,5,6) - are here to fill a void that would otherwise force a singletap heavy pattern
13:48 ProfessionalBox: that is what I have thought while mapping it
13:48 ProfessionalBox: and I am generally really bad at singletap heavy patterns which is the reason why I tend to avoid them at all costs
13:48 Shiirn: right, i'm no stranger to the "should fill the rhythmic void" impulse
13:49 Shiirn: but in this area a singletap pattern would work quite well because it fits rhythmically and structurally as it leads into that stream
13:49 Shiirn: also if u wanna be cool
13:49 Shiirn: 01:29:866 -
13:49 Shiirn: this drumroll breakdown should be un-kiai'd
13:49 ProfessionalBox: yeah I can't deny it working
13:49 Shiirn: to allow for a buildup and burst
13:49 ProfessionalBox: it's just my lack of being able to make singletap patterns that I like
13:49 Shiirn: also keeps pattern with the choruses having a brief period in the middle with no kiai
13:50 Shiirn: which camellia likes to do
13:50 Shiirn: ....sometimes too much
13:51 ProfessionalBox: I actually have to leave now for like 30 minutes as I need to pick up my brother so I can't continue the conversation for now but if you still want to say something when I come back in 30 minutes I'd be glad to hear it
13:51 Shiirn: yeah mostly im just sharing my thoughts
13:51 Shiirn: i might post just for that sweet sweet kd but idk what you want to change if anything
13:51 ProfessionalBox: Always nice having these kind of conversations
13:51 Shiirn: these are what i call "campfire chats"
13:51 ProfessionalBox: hmm
13:51 Shiirn: where people just sit down and chat about the map with no real pressure to really force changes either way
13:51 ProfessionalBox: I'd rather you not post
13:51 Shiirn: i miss them very much
13:51 ProfessionalBox: if that's okay with you
13:52 Shiirn: 'CUZ RIP BUBBLE?
13:52 ProfessionalBox: I'll inform monstrata to hold back on checking
13:52 ProfessionalBox: as I make changes myself
13:52 ProfessionalBox: uh
13:52 ProfessionalBox: no its
13:52 ProfessionalBox: the shiirn effect
13:52 Shiirn: ...
13:52 Shiirn: rude
13:52 ProfessionalBox: a joke
13:52 ProfessionalBox: haha
13:52 ProfessionalBox: I guess if you want you can post
13:52 ProfessionalBox: I'll kudosu you for sure
13:52 Shiirn: well mostly
13:53 Shiirn: i'd explain that it's not really a bubblepop but more of a
13:53 ProfessionalBox: But I don't know what I would change
13:53 Shiirn: i'm sure i'll figure out some way to word it
13:53 Shiirn: LOL
13:53 ProfessionalBox: the combos for sure
13:53 ProfessionalBox: but gameplaywise I haven't made any desicions yet
13:53 ProfessionalBox: anyways I have to leave now
13:54 Shiirn: also
13:54 Shiirn: 00:55:812 (1,2) - wtf why e_E
13:08 Shiirn: it's nowhere near as fucked up as i've been implied but at the same time you make very dumb choices in the name of being "interesting"
13:08 Shiirn: and it's quite inconsistent due to that
13:09 ProfessionalBox: do you have like a a group where you discuss infamous maps or what LOL
13:09 Shiirn: people talk to me all the time about random crap and stuff they find annoying
13:09 ProfessionalBox: wow really?
13:10 Shiirn: how did you think i manage to be present for all kinds of drama or events while barely paying attention to the game?
13:10 Shiirn: people tell me
13:10 Shiirn: LOL
13:10 ProfessionalBox: I mean
13:11 ProfessionalBox: I literally thought that all drama in osu begins wherever you want it to begin by saying something in a map thread
13:11 Shiirn: dam
13:11 Shiirn: well mostly people come to me and imply/discuss maps with me and for the sake of entertainment i often "lead the charge"
13:12 Shiirn: like this map for example, your map, is obviously overdone, overkill, full of weird inconsistencies and made up rhythms, even though it's nice and polished and clean and "es gud mep"
13:13 Shiirn: i think it's got potential but nobody'd listen to my rants anyway so im just curious to see what the fuss is about
13:13 ProfessionalBox: I mean
13:14 ProfessionalBox: I guess I'm trying to lay low to avoid someone who wants to keep me from ranking it from showing up
13:14 ProfessionalBox: because
13:14 ProfessionalBox: i can't be bothered
13:14 ProfessionalBox: to deal with the drama
13:14 Shiirn: i feel that this map is a long way from being ranked because it's fucking awful for a 7*
13:14 ProfessionalBox: really?
13:14 Shiirn: most 7* maps focus on being easily playable and as such are extremely plain and obviously structured
13:15 Shiirn: and i applaud you for trying to go beyond that
13:15 ProfessionalBox: I mean if I go over 7 stars
13:15 ProfessionalBox: it better have more than 1 hard part
13:15 Shiirn: let me be frank
13:15 ProfessionalBox: sure
13:15 Shiirn: the issues lie with the inconsistencies and unpredictability of the map's interpretation of the song
13:16 ProfessionalBox: is this the part where I say its my style
13:16 ProfessionalBox: ok jokes aside
13:16 Shiirn: there are multiple points where you map interjections in the music - something camellia does a fuckload - completely differently
13:16 Shiirn: generally speaking
13:16 Shiirn: you want to at least be somewhat related to the other points in the map
13:17 Shiirn: be it flow, click rhythm, or even using identical patterns just with some differences
13:17 Shiirn: but these take each one and just do something completely unique
13:17 Shiirn: which is fine and good for a relatively lower difficulty map
13:17 Shiirn: but just becomes unfair and frustrating for 7* and above
13:18 ProfessionalBox: I've had the audience that this map is intended for playing this and generally most read the map without issues
13:18 ProfessionalBox: also it might just be because I made the map but
13:18 Shiirn: Just because it's playable doesn't mean it's good
13:18 ProfessionalBox: generally all my decisions feel natural for me
13:18 Shiirn: i'm sure you're aware of that
13:18 ProfessionalBox: yeah of course
13:18 Shiirn: let's take a random example
13:19 ProfessionalBox: I'm just saying that I haven't seen people that can play this map properly having pointed out stuff feeling out of place or unfair
13:19 Shiirn: 01:49:650 (4,1,2,1) - vs 01:55:326 (3,1,2,3) - and the like
13:19 ProfessionalBox: just a second let me open this up
13:19 Shiirn: generally speaking the higher the star rating goes the more obviously consistent you want to be
13:20 Shiirn: what it boils down to is that mappers and modders, generally speaking, are much better at "feeling something is wrong" without actually being able to explain themselves or notice what is wrong
13:20 ProfessionalBox: ahh I have to say that in my opinion the higher the star rating goes the more elements I can and should have
13:20 Shiirn: and people often find maps they "feel is wrong" or "feels like a shit map"
13:20 ProfessionalBox: but I do understand where people are coming from with the consistency
13:20 Shiirn: and come to me because i'm uhh, avoiding sounding arrogant
13:20 Shiirn: pretty good at actually explaining what's causing those feelings
13:21 ProfessionalBox: Yeah don't worry that sounds reasonable to me haha
13:21 Shiirn: basically the higher you get in difficulty
13:21 Shiirn: the more you need to worry about concepts and being able to explain yourself to the downies if you feel you've genuinely got a point to make
13:21 ProfessionalBox: yup
13:21 ProfessionalBox: I've noticed that
13:21 Shiirn: and i don't mean just star rating either, but star rating is an obvious metric and as such it's very uhhh
13:22 Shiirn: well, let's call it "a point of discussion"
13:22 ProfessionalBox: more like
13:22 ProfessionalBox: "a target to aim at"
13:22 ProfessionalBox: xd
13:22 Shiirn: what my personal feeling on the map boils down to is: What do you personally want to provide to the player?
13:22 Shiirn: from what i'm seeing here
13:22 Shiirn: "being really hard" doesn't seem to be an outright objective here
13:22 ProfessionalBox: variety, good movements
13:23 ProfessionalBox: uh
13:23 ProfessionalBox: Well basically fun/enjoyment
13:23 ProfessionalBox: I think the movements here feel natural
13:23 ProfessionalBox: and that is most important for me
13:23 ProfessionalBox: and in the second half
13:23 Shiirn: i'm concerned less with the movements, you've got that down pat as far as angles, flow, momentum, and the like go
13:23 ProfessionalBox: a consistent challenge becomes more obvious as the song gets more intense
13:24 ProfessionalBox: but I wanted to make it balanced in a sense that
13:24 ProfessionalBox: all of the stuff after the break is basically hard consistently
13:24 Shiirn: and more with the rhythms you use and the inconsistencies in click patterns, which are what people seem to find uhhh.... weird
13:25 Shiirn: 03:19:163 (1,2,3,4,5,6) - also this section should not be kiai
13:26 ProfessionalBox: I've grown accustomed to my current rhythms so I can't really feel them being bad but the reason why I might have made what seems to you like a poor rhythm decision in the first place is because of aesthetics
13:26 ProfessionalBox: I may have compromised something somewhere because of that
13:26 ProfessionalBox: You know how I love my visuals so
13:26 Shiirn: aesthetics can go fuck themselves on difficult maps
13:26 Shiirn: players aren't going to stare at pretty patterns to click them
13:27 Shiirn: for the final chorus
13:27 Shiirn: your offbeat focus is praiseworthy but 03:31:974 (5,1,2,1,2,1,2,1,2) - this is very obviously an on-beat focus section
13:28 ProfessionalBox: i disagree here, if visuals are relevant in lower difficulty maps then they are as relevant in harder ones since difficulty of a map basically boils down to player skill
13:28 Shiirn: player skill has little to do with pretty patterns and polish; what players react to as their reaction times are forced to human limits
13:28 ProfessionalBox: this map isn't crossing that kind of border though
13:28 Shiirn: it isn't
13:29 ProfessionalBox: also for that offbeat focus
13:29 ProfessionalBox: the intent there is to have the melody on the furthest jump always
13:29 ProfessionalBox: 03:33:271 (2) - if you take this for example then it should be the most emphasized circle in this section
13:29 ProfessionalBox: and that it is by being the largest jump
13:30 ProfessionalBox: that was what I was going for
13:30 Shiirn: that's... uhm
13:30 Shiirn: nice and all
13:30 Shiirn: but the new combos and structure of the paired circles ruins that because it just makes it look like 1,2,1,2,1,2 jumps *which it is*
13:31 Shiirn: do me a favor
13:31 Shiirn: 03:31:974 (5,1,2,1,2,1,2,1,2,1) - take these notes
13:31 Shiirn: and put a new combo on all the 2s and remove them from the 1s
13:31 Shiirn: basically put the ncs on the red ticks
13:31 Shiirn: and see how it changes the pattern all on its own
13:32 Shiirn: it makes the "well the bigger jumps are on the offbeat notes" absolutely obvious and clear to both player and modder that that's what you're going for
13:34 ProfessionalBox: I agree
13:35 ProfessionalBox: do you want to hear the reason why I made the nc pairing like it was
13:35 ProfessionalBox: you don't want to
13:35 ProfessionalBox: but I can tell
13:35 Shiirn: because onbeat is what you're used to seeing and its the standard way of doing it
13:35 ProfessionalBox: a e s t h e t i c s
13:35 Shiirn: right that bullshit
13:35 Shiirn: but anyway
13:35 ProfessionalBox: haha
13:35 Shiirn: having looked at the entire map i'm going to oversimplify the issues i feel it has preventing it from being "really cool"
13:36 ProfessionalBox: sure I'd appreciate that
13:36 Shiirn: namely, 1. during more plain 1/2 spammy kinds of melodies in the map, you're inconsistently taking liberties with click rhythms and sliders being 3/4 or 1/2 or 1/4 and the like. This occurs in other parts but is really, really glaringly obvious during the first chorus
13:37 Shiirn: where sliders would normally imply vocal focus because there's nothing really to "click and hold" during those sections but you oftentimes really ignore vocals for pretty 3/4 sliders and the like
13:38 Shiirn: if you were to either cut back on the more "free-spirited" patterns in the map, or make them consistent with the musical patterns, only idiots would really take issue and you can ignore them
13:38 Shiirn: but as it sits right now i feel that it's a valid issue that'd cockblock progress on the map
13:39 Shiirn: and 2. you tend to choose more aestheticly pleasing choices (e.g. the new combos i just mentioned) rather than the more functional - which is all well and good in lower difficulties, but feels out of place on a more challenging map
13:40 Shiirn: this doesn't make it unplayable, but it makes the map feel cheap and fake because it's trying to be fun to watch rather than fun to play
13:40 Shiirn: which i also feel is a valid issue that'd clamjam progress on ranking the map
13:41 ProfessionalBox: i wonder how many synonymes you have for the term "prevent"
13:41 Shiirn: i can make up as many as necessary on the spot, but since there's only those two i went for the gendered jokes
13:42 ProfessionalBox: xd
13:42 ProfessionalBox: Thanks, you certainly gave me something to think about
13:42 Shiirn: i don't feel like it's a bad map at all
13:42 ProfessionalBox: I'll say that this is my first time going above 6,7 star rating
13:42 ProfessionalBox: so I hadn't gave much thought to stuff like the visual choices of combos holding the map back etc
13:43 Shiirn: well mapping in general tends to be people who know better
13:43 ProfessionalBox: since it's basically something new for me
13:43 Shiirn: just beating up people who don't know better
13:43 Shiirn: and i find that weird
13:43 ProfessionalBox: as what comes to my usage of 3/4 sliders
13:43 Shiirn: very quick example
13:43 ProfessionalBox: This doesn't technically "justify" them but it should explain why they exist
13:43 Shiirn: 01:26:785 (1,2) - this is, by intent or on accident
13:44 Shiirn: very vocal-focused and fits vocal flow very well
13:44 ProfessionalBox: I tend to use 3/4 sliders a ton in all of my maps so I didn't go into this thinking that I shouldn't
13:44 ProfessionalBox: intent
13:44 ProfessionalBox: everytime that 3/4 lands on vocals
13:44 Shiirn: and you do that a lot
13:44 ProfessionalBox: its intentional
13:44 Shiirn: but
13:44 Shiirn: 01:33:110 (6) -
13:44 Shiirn: ?_?
13:45 ProfessionalBox: 01:33:110 (6) - I must have wanted to use this slidershape a ton right there
13:45 ProfessionalBox: hahaha
13:45 ProfessionalBox: I have initially thought that
13:45 ProfessionalBox: a shorter slider would be lackluster
13:45 Shiirn: 01:28:407 (2,3,4,5,6) - this also feels weird because while it's a good point to transition into a transitional area
13:46 Shiirn: it's a pattern that you rarely, if ever, use - that is, a 3/4 slider into a triple that's overmapped and white->red tick
13:46 Shiirn: which is weird because all of the triples in the chorus are red->white
13:46 Shiirn: and while that can be okay for variety, it's just weird at this level of "difficulty"
13:47 Shiirn: 01:38:623 (1,2,3) - also this is 1/6 if you didn't know/notice/whatever
13:48 ProfessionalBox: 01:28:569 (3) - mapping this shorter would ignore the vocals imo and 01:28:893 (4,5,6) - are here to fill a void that would otherwise force a singletap heavy pattern
13:48 ProfessionalBox: that is what I have thought while mapping it
13:48 ProfessionalBox: and I am generally really bad at singletap heavy patterns which is the reason why I tend to avoid them at all costs
13:48 Shiirn: right, i'm no stranger to the "should fill the rhythmic void" impulse
13:49 Shiirn: but in this area a singletap pattern would work quite well because it fits rhythmically and structurally as it leads into that stream
13:49 Shiirn: also if u wanna be cool
13:49 Shiirn: 01:29:866 -
13:49 Shiirn: this drumroll breakdown should be un-kiai'd
13:49 ProfessionalBox: yeah I can't deny it working
13:49 Shiirn: to allow for a buildup and burst
13:49 ProfessionalBox: it's just my lack of being able to make singletap patterns that I like
13:49 Shiirn: also keeps pattern with the choruses having a brief period in the middle with no kiai
13:50 Shiirn: which camellia likes to do
13:50 Shiirn: ....sometimes too much
13:51 ProfessionalBox: I actually have to leave now for like 30 minutes as I need to pick up my brother so I can't continue the conversation for now but if you still want to say something when I come back in 30 minutes I'd be glad to hear it
13:51 Shiirn: yeah mostly im just sharing my thoughts
13:51 Shiirn: i might post just for that sweet sweet kd but idk what you want to change if anything
13:51 ProfessionalBox: Always nice having these kind of conversations
13:51 Shiirn: these are what i call "campfire chats"
13:51 ProfessionalBox: hmm
13:51 Shiirn: where people just sit down and chat about the map with no real pressure to really force changes either way
13:51 ProfessionalBox: I'd rather you not post
13:51 Shiirn: i miss them very much
13:51 ProfessionalBox: if that's okay with you
13:52 Shiirn: 'CUZ RIP BUBBLE?
13:52 ProfessionalBox: I'll inform monstrata to hold back on checking
13:52 ProfessionalBox: as I make changes myself
13:52 ProfessionalBox: uh
13:52 ProfessionalBox: no its
13:52 ProfessionalBox: the shiirn effect
13:52 Shiirn: ...
13:52 Shiirn: rude
13:52 ProfessionalBox: a joke
13:52 ProfessionalBox: haha
13:52 ProfessionalBox: I guess if you want you can post
13:52 ProfessionalBox: I'll kudosu you for sure
13:52 Shiirn: well mostly
13:53 Shiirn: i'd explain that it's not really a bubblepop but more of a
13:53 ProfessionalBox: But I don't know what I would change
13:53 Shiirn: i'm sure i'll figure out some way to word it
13:53 Shiirn: LOL
13:53 ProfessionalBox: the combos for sure
13:53 ProfessionalBox: but gameplaywise I haven't made any desicions yet
13:53 ProfessionalBox: anyways I have to leave now
13:54 Shiirn: also
13:54 Shiirn: 00:55:812 (1,2) - wtf why e_E