Overall from what I understand and read, it feels like the map was vetod because some people don't agree with the idea the map is mapped.Lasse wrote:
01:39:110 (1,2,1,2,1,2,1,2) - this at least makes more sense now
02:56:785 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - still doesnt even try to represent the 3/4 emphasis in the song through movement or rhythm Does it have to? He decided to make a stream there as a buildup, this is fine? Even if I would not map it like this, I understand why it is mapped the way it is.
well the map is still filled with lots of questionable things, so I'll just sum up the main points again since the replies are getting too convoluted
just looking at rhythms 03:04:244 (1,2,3,4) - makes me question what you're trying to do, it feels like mindless circle spam and according to your replies this won't change and it's basically the whole map. basically makes the whole map feel extremely forced since it's filled with circle jump spam that feels completely out of place If you see this in basically the whole map, maybe that was the idea? I actually think emphasizing the way he did is interesting, it's off-polarity but still carries the same meaning while playing. The thing you say is "forced", I think that's just the style he was going for in the map, because the difficulty is supposed to be difficult, if he'd just do the difficult parts as difficult as they are, there would be complains about PP parts I reckon. The rhythm is not a standard approach, but it makes sense. Since it's consistent in the map, you get used to playing the map that way too.
some other diffs (like Kibbleru's) actually seem to do this much better from the quick look I had, if you want an example for rhythm choice that actually makes sense
rhythm/spacing overall just feels like a mess, looking at things like 03:07:487 (1,2,1,2,1,2) - just being random fullscreen 1-2 jumps, you can't even argue that you wanted to emphasize vocals or whatever, those are focusing on red ticks The emphasis is still on the vocals, he doesn't need to put a click on the vocal when he emphasizes it the way he does in the song, look at the whole map not just at the pattern, the other patterns are made the same way. But about the spacing, yeah I don't really agree with it since if focusing vocals was the goal the spacing should not be as big here as when the pitch really goes high up in the song, that part of the map, I don't understand either, yet I feel it's acceptable since it's an idea he had and he follows it.
then other rhythm things that just make everything unclear for example 01:25:326 (5) - before this you focused on vocals, then suddenly this just switches to drums and completely skips red tick vocal, Agree, the vocal should be emphasized there.[/color] followed by 01:25:326 (5,1,2,3) - being some kind of drum rhythm just to go back to vocals on 01:26:299 (1,2,3,1,2) - which is one of the issues that happens pretty much throughout the whole map Yeah I Agree about the rhythm change although, in some maps you can't always focus the vocals and make it play well, the filler rhythm is okay, you can still change to simple rhythm for a few notes and go back to vocals when it presents the opportunity to do so, that makes the map play much better, focusing solely on vocals and ignoring other stuff is not always the best idea either. Also again, if it happens in entire map, that makes you ready for it, and it's consistent, which is again, fine.
[]
short summary:
overall I still think both spacing and rhythm are fundamentally flawed, which is also the main reason to keep this veto
lots of examples in the initial veto (like 00:57:110 (1,2,3) - etc) Right this example here I don't see a problem, I rather think minimizing the spacing would make it play more awkwardly than it does right now considering the general spacing of the map, that applies to many of those examples you think of. The bigger spacing works in this map, I tried changing to lower and it played completely differently. and in this post, I can basically jump to a random point in the map and find things like 01:31:488 (1,2,1,2,1,2) - within a few seconds, which just feels like nonsensical filler rhythm jump spam Even though I would not space it as much, you just feel it's nonsensical filler rhythm jump spam, but for him it's the idea of how he maps those sections in the song, don't you think a mapper like ProBox thinks of what he is doing, he obviously follows the same logic throughout the map, it might not suit your idea but it's consistent, it plays well and while I don't agree with the spacing I think it's acceptable in a difficult map like this.
Sorry but I think you can't just deny ProBox like that, you can't just say you don't agree with the style it's mapped after he explained why he did stuff numerous times. That's just kind of rude to me. He already explained why he does stuff and if you don't agree with it, it's just you, as long as his explanation makes sense, and there is a clear logic in the song and consistency + appropriate quality, this should not be denied ranking the way it was.
For me the map is a bit overspaced but nothing new in this game, the rhythm and spacing "flaws" are consistent which clearly indicates that to being the idea of the map, emphasizing stuff in reversed polarity but giving the same effect(I actually think the idea is pretty cool).
What is nonsensical in this situation is the veto.