Bubblun wrote:
The beatmap may not be re-nominated at this time until appropriate changes are made that remedy the issues present.
Once changes have been made to the beatmap, both the Nominator who performed the beatmap veto, as well as the QAT members upholding it, will recheck the beatmap and decide individually if the issues have been satisfactorily addressed.
Can the QAT explain how these new veto rules allow mappers to stand up for themselves? Despite the clear contrast in mapping views between the QAT and some ex-BNs who both provide fair opinions on the map, the mapper is still being forced to apply the vetoed changes; The changes the QAT themselves deemed necessary. I think you guys need to look over the statements (Especially Monstrata's, he explained it really well) and let this map go through as clear corruption is going on. The mediation here was clearly not designed to improve the map, so I feel it's unfair to uphold the veto.
The thing is, it doesn't allow them. If the arguments were not compelling enough or the mentioned stuff didn't change, the map is as good as nuked. Although there may be a case in which the community and random guys pressure the QAT so hard they start doubting their choices ;p.
"After discussion amongst members of the Quality Assurance Team Disqualification Branch, we have decided to uphold the veto. The reasons for this decision are stated briefly below:"
Let this sink in, QAT decided that this map is fundamentally flawed not just like 2 people.
Also, am too lazy to read the whole thread but since people like to take sides i'd take the QAT one. The fact doesn't change that there are plenty of overmaps (or rather important notes getting the same emphasis as plain hihats) and that base spacing is way too over the top that there's no proper contrast. Some small patterning tweaks are not adequate because they're really small. There is no big difference in patterning or movement for it to be proper contrast because the spacing is just way too big for anything else to be felt as normally as it would on lower spacing.
"So I as the mapper am not allowed to interpret what I want to contrast? I'm forced to follow kick - snare - kick - snare - kick - snare - kick - snare - kick - snare - loop for the entirety of the map in every pattern I make instead of map the vocals/melody in a generally highly spaced manner like I am currently? "
Generally the problems is that you're not doing the vocals melody emphasis? For example this: 03:07:163 (3) - it's just a plain snare yet it gets emphasis like vocals or melody that you're claiming to follow. There are multiple cases in which you just follow the drums out of nowhere even if they have little or nothing to do with the layer you were following.
ProfessionalBox wrote:
MaridiuS wrote:
03:14:298 (2,3,4,5,6,7,8,1) - Just asking but I fail to understand what is being followed here. The vocals 03:14:298 (2,4,5) - which are like the only thing remotely intense in this pattern are not emphasized by either spacing or rhythm. 03:14:460 (3) - this note is too quiet to the point that I'm unsure if it's even a hihat.
The part as a whole is more intense because of the transpose that happens at the buildup. As for what I'm following I am following the instruments in the background while catching some of the longer vocals with extended sliders.
Here for example I simply cannot hear the background instruments over the vocals. It took me your reply and more analysis to realize the synth / piano in the editor, how do you assume that players will instantly hear and understand the rhythm over the vocals which are a lot more louder.
MaridiuS wrote:
03:15:271 (1,2,3,4,5,6) - same concern here.
This follows the piano melody on the background that is gradually rising in pitch.
Here it's still vague and goes beyond attention of the player unless mentioned (even then barely to me).
03:31:974 (5,1,2,1,2,1,2,1,2) - Like if you're claiming to follow the melody/synth or w/e it would only make sense to do sliders on red ticks , or like how you're doing cross screen jumps here 03:37:163 (1,2,1,2,1,2,1,2) - even though white ticks are not a part of the synth, etc. Imo if you're mapping both layers it won't be intuitive and as intense as if you would follow the same layer building up in constant 1/2's . The least you could do is reduce it's spacing by a fair margin in order to make stuff that's pure one layer following and intuitive to everyone be truly emphasized. Rhythmically human beings struggle at following two layers at once too, you'd either follow one rhythm or the other. 02:29:542 (1,2,1,2,1,2,1,2,1,2) - this is really nice because its the same layer making it quite intuitive. 03:07:487 (1,2,1,2,1,2) - but this is as spaced as that with overmapping (or rather following 2 layers at once).
Also a message to everyone that you seem to forget:
Just because it's an idea doesn't mean that it's a good or the best one.