hi im modder c: (m 4 m)
alright thats all! its a short map so i dont mind re modding if you want to call me back for any particular reason c; gl
[General]
- It may have already been acceptable delay (within 5ms) but i thought your soft-hitfinish had a bit too much delay so I went ahead and cropped a version of the hitsound i think works best (I just cut the dead time at the start of hitsound), you can try it out: soft-hitfinish
[Easy]
Nothing really wrong, just sloppy looking
Nothing really wrong, just sloppy looking
- I don't want to list all of your blankets so instead ill just ask that you revisit all of your blanket sliders plz (a good 90% of them)
- 00:13:871 (2,1) - this stack might blow noob minds
- 00:14:371 (1,1) - i know i said i didn't want to mention your blankets but i also feel like this might be more aesthetically appealing if you blanket 00:14:371 (1) - with 00:16:371 (1) - at a farther approach circle? that might be vague but what i mean is most of your blankets occur at 1/2 distance, but this one occurs at 1/4 distance, would look something like this?
- 00:34:371 (2,1) - i personally am ok with this but i've seen people complain about it being misreadable. I guess some noobs confuse the the slider end with the slider start and then slider break, which kinda makes sense. consider changing this solely for read purposes.
- 00:36:371 (1,2) - same goes for this. additionally, i feel like the flow is entirely broken between these 2 notes. you have a circular element and then a jump at perpendicular angle from where the circular flow ends, i feel like you could make it not only more readable but nicer to play by using the circular momentum created by 00:36:371 (1) - and using it to direct the cursor towards 00:38:371 (2) -
00:38:371 (2) - reverse slider imo. i think 00:40:371 (1) - is a legitimate and liable cause for literally missing the last note hahahaha
[Normal]
- 00:12:371 (1,2,3) - aesthetically, i feel like it would be much prettier if you could have 00:13:371 (3) - equidistant to the start and end of 00:12:371 (1) - . idk if that made too much sense but here's a picture of what i mean c: all i did was delete 00:13:121 (2) - , make sure 00:13:371 (3) - is lined up at 1.5 and the approach circle touches both ends of 00:12:371 (1) - , and then reapply triangle to create 00:13:121 (2) - again
- 00:22:121 (4) - how's this guy 1.62x? :c
- 00:35:371 (3) - why the different slider shape? so far you've used copy pasted versions for corresponding sliders in the same 4/1 chunk since 00:24:371 - , i feel like you drop aesthetic value and unity with this slider shape
- 00:37:371 (3,1) - same for what i said here: 00:12:371 -
[Hard]
- I feel like the sliders in the beginning of this map (until about 00:08:371 - ) are sorta aimlessly placed but idk what to suggest, sorry :c
- 00:30:371 (1) - i think this slider is missing the hitwhistle, no?
- 00:34:371 (1,2) - maybe use the same slider shape? nothing wrong with the flow, it just caught my eye is all
hmm other than the beginning of the map which i can't find suggestions for, i feel like its an alright diff? gj c:
alright thats all! its a short map so i dont mind re modding if you want to call me back for any particular reason c; gl