Fixed like you said~
CanadianBaka wrote:
m4m
[Hard]
00:19:371 (4) - this would go better with the music if it was an "S" shape
00:28:371 (1,1) - make these the same shape please doesnt really fits imo
[Normal]
00:12:371 (1,3) - this doesn't look so aesthetically pleasing, also awkward angle for noobies.
00:15:371 (3,1) - these overlap too much
00:18:121 (4,1) - make (4) point more downward for a better movement good point
00:23:371 (3,1) - again, these overlap too much. I like the overlapping idea and I see what your going for but in my opinion this is just too much
[Easy]
00:04:371 (1,2) - I wouldn't overlap here. it's inconsistent with your other slider did what blue dragon said, fits better imo
sorry I couldn't find much every mod counts <3
unmentioned = fixed pretty much everything lolBlue Dragon wrote:
[General][Easy]
- Preview point times are inconsistent between difficulties (Hard's is different than the rest) fixed
[Normal]
- 00:05:371 (2) - maybe move this to 104;76 so this sliderend doesn't nearly touch (1)'s sliderend? (don't forget to fix spacing with next note if you apply)
- 00:09:371 (2) - blanket can be improved by moving this slider to 95;248
- 00:17:371 (2) - for consistency, you only used whistles to follow the "ding" sound in other places of the song, so this shouldn't have a whistle at the end
- 00:20:371 (1) - move to 384;160 to make blanket look nicer?
- 00:24:371 (1) - This wave can be improved by moving the second sliderpoint to 348;208
- 00:26:371 (1) - same, just copy the previous slider
I think that near the end of your map, you can change your NCing pattern so you NC every 2 measures, so it doesn't look like every note has a NC. Would make it look less spammy in my opinion
fixed everything here[Hard]
- 00:08:371 (1) - Moving this slider to 344;212 would make it aligned with (4)'s direction
- 00:13:371 (3) - looks a bit weird, i'd rather make the slider completely horizontal and place it at 332;79 (don't forget to fix spacing afterwards)
- 00:15:371 (3,1) - this overlaps looks pretty ugly tbh, i would probably move 00:16:371 (1) - to 400;264 then move 00:17:121 (2) - to 420;60 so it looks nicer
- 00:18:371 (1) - maybe make this slider completely vertical and align (2) with it?
- 00:23:371 (3,1,2,3) - this whole part looks a bit ugly with the overlaps in my opinion, so here's what i did:
- move 00:23:371 (3) - to 336;108
- move 00:24:371 (1) - to 460;168
- move 00:25:371 (2) - to 268;332 (spacing adjust) did it just like that~- 00:31:371 (1) - no need to NC this, feels inconsistent
- 00:37:371 (3) - i think making this slider 1/2 shorter so it ends on the strong flute-ish beat would fit better with the song
pretty good map thanks!
- 00:08:246 (1,2) - NC should be in (2), not (1) since (2) is the start of the new measure
- 00:15:621 (1) - this NC feels inconsistent since you're NCing every 1 measure
- 00:23:621 (1) - ^
- 00:30:871 (2) - missing a whistle? you mean clap <:
- 00:32:371 (1) - missing a finish?
- 00:37:371 (1,3) - (3) should have NC, not (1), for consistency
- 00:39:871 (6) - move this to 388;0 for alignment
Delis wrote:
I think I'd break your mapping style a bit but I don't force anything in my mods so don't take me a bad guy xD
[Hard]
first thingy the overall flow sometimes goes bad because of sliders imo, I mean the slider curve messes the flow a bit. 00:24:371 (1,2,3,4,5,1) - I like how you made the flow very nice here, so accordingly I'll point out some of slider curves that I feel wrong with. also consider to add a silent soft-sliderslide? it's noisy in default skin lol. also remove the widescreen support in design tab maybe? it's inconsistent with other diffs here. fixed uwu
00:01:371 (3) - you can make this curve more soft so it'll look better in my eyes, plus this would be nice if this has a similar movement with 00:00:871 (2) - :https://osu.ppy.sh/ss/7183422 also 00:03:371 (3,2,4) - all of them looks rounded kinda hard, so you could consider to make them like what I did in the screenshot, or at least nerfing them to be looking more smart.
00:11:371 (4) - in this case, I would do with this following the flow from 00:10:871 (2,3) - so like this: https://osu.ppy.sh/ss/7183474
00:12:371 (1,2) - same as about slider curve, they should be more smart imo.
00:15:621 (4,5,6,7,8,1) - let's talk of the two triplets. you mapped it in the same distance but the sound in music isn't the same, so you might wanna express the music in a different way. 00:16:121 (5,6,1) - is following the main malody, and 00:15:621 (4,5,6) - is not, and this sounds weaker than the main malody for me. therefore 00:15:621 (4,5,6) - distance for this can be decreased or a 1/4 slider with a reverse also works nice here. decreased spacing of second triple
00:24:246 (8) - remove this? there's no sound in the music and you were following the music properly. there is
00:34:371 (1,2) - this is also nice example sharp you did.
00:37:371 (4,5,1) - this pattern, I'm thinking that 00:38:121 (5) - is kinda out of place. it's because of the slider curve (sorry, again lol) it plays really cramped. try something like https://osu.ppy.sh/ss/7183595 as this is what I often use in my map when I wanted to map this pattern, and famous mappers also do! btw, use copy and paste a slider to make a symmetry properly if the objects are close each other unless it's intentionally done with different slider sharp.
00:38:371 (1) - finish on head? doesnt fit at all uwu
[Normal]
I should say 1/4 sliders are too hard for newbies. its just sliders
00:12:371 (1) - slider sharpe can be improved. https://osu.ppy.sh/ss/7183669
00:21:371 (3) - I'd say same ^
00:24:371 (1) - overlap isn't usually a good idea in lower difficulties.
00:32:121 (3) - distance error here, it should be placed by x1.5. and 00:33:371 (2) - also too close with the previous slider, keep the distance snap same unless you have something reason on them.
00:37:371 (3) - slider curve stuff.
distance snap is sometimes messed up inconsistently in this difficulty, check all of them since lower diffs need a specific distance overall. fixedthatstuff
nothing much to say in Easy difficulty except slider sharp thing, but you'd know what I mean and what you'd do with the mods in Hard and Normal. the hitsounding is very simple, I like it! oh, also OD 0 is really rare nowadays haha, you can consider increasing on ODs in all difficulties you made here. like 1/3/5(Easy, Normal, and Hard) or 2/4/6 as OD4 is a bit boring for a Hard difficulty, the 2nd one is probably more popular setting. good luck with ranking process! 135 fits~
unmentioned = fixed- Yoshimaro - wrote:
hi im modder c: (m 4 m)[General]
- It may have already been acceptable delay (within 5ms) but i thought your soft-hitfinish had a bit too much delay so I went ahead and cropped a version of the hitsound i think works best (I just cut the dead time at the start of hitsound), you can try it out: soft-hitfinish thanks ill use it~
[Easy]
Nothing really wrong, just sloppy looking
- I don't want to list all of your blankets so instead ill just ask that you revisit all of your blanket sliders plz (a good 90% of them) ijustneedsomeonetopointoutallblanketslol
- 00:13:871 (2,1) - this stack might blow noob minds i dont think so
- 00:14:371 (1,1) - i know i said i didn't want to mention your blankets but i also feel like this might be more aesthetically appealing if you blanket 00:14:371 (1) - with 00:16:371 (1) - at a farther approach circle? that might be vague but what i mean is most of your blankets occur at 1/2 distance, but this one occurs at 1/4 distance, would look something like this?
- 00:34:371 (2,1) - i personally am ok with this but i've seen people complain about it being misreadable. I guess some noobs confuse the the slider end with the slider start and then slider break, which kinda makes sense. consider changing this solely for read purposes. i tried to fix
- 00:36:371 (1,2) - same goes for this. additionally, i feel like the flow is entirely broken between these 2 notes. you have a circular element and then a jump at perpendicular angle from where the circular flow ends, i feel like you could make it not only more readable but nicer to play by using the circular momentum created by 00:36:371 (1) - and using it to direct the cursor towards 00:38:371 (2) - i tried to fix²
00:38:371 (2) - reverse slider imo. i think 00:40:371 (1) - is a legitimate and liable cause for literally missing the last note hahahaha the sound is sooo strong.. i cant just make it a reversal ;;;;[Normal]
- 00:12:371 (1,2,3) - aesthetically, i feel like it would be much prettier if you could have 00:13:371 (3) - equidistant to the start and end of 00:12:371 (1) - . idk if that made too much sense but here's a picture of what i mean c: fixed all i did was delete 00:13:121 (2) - , make sure 00:13:371 (3) - is lined up at 1.5 and the approach circle touches both ends of 00:12:371 (1) - , and then reapply triangle to create 00:13:121 (2) - again
- 00:22:121 (4) - how's this guy 1.62x? :c you never notied
- 00:35:371 (3) - why the different slider shape? so far you've used copy pasted versions for corresponding sliders in the same 4/1 chunk since 00:24:371 - , i feel like you drop aesthetic value and unity with this slider shape how did that got here.
- 00:37:371 (3,1) - same for what i said here: 00:12:371 - i tried
[Hard]
- I feel like the sliders in the beginning of this map (until about 00:08:371 - ) are sorta aimlessly placed but idk what to suggest, sorry :c they're not its straight , sharp curve, light curve, sharp curve
- 00:30:371 (1) - i think this slider is missing the hitwhistle, no?
- 00:34:371 (1,2) - maybe use the same slider shape? nothing wrong with the flow, it just caught my eye is all
hmm other than the beginning of the map which i can't find suggestions for, i feel like its an alright diff? gj c: yay my maps are alright uwu
alright thats all! its a short map so i dont mind re modding if you want to call me back for any particular reason c; gl
2017-01-31 23:50 Lokidoki: rdy for irc?
2017-01-31 23:50 nyu -: yes
2017-01-31 23:50 Lokidoki: Hard first
2017-01-31 23:50 Lokidoki: have 00:02:871 (2) - and 00:00:871 (2) - sliderends connect looks better imo
2017-01-31 23:51 Lokidoki: and the same with everything else that overlaps within those sliders
2017-01-31 23:51 Lokidoki: it just feels a bit better
2017-01-31 23:51 nyu -: i cant do that
2017-01-31 23:51 nyu -: it would kill ds
2017-01-31 23:51 nyu -: and flow
2017-01-31 23:51 Lokidoki: welp, i guess no
2017-01-31 23:51 nyu -: also noone would really notice that while playing
2017-01-31 23:51 nyu -: so ill keep it
2017-01-31 23:53 Lokidoki: 00:35:371 (3) - ugly overlap with 00:33:371 (3) - pls make first stay on sencond
2017-01-31 23:53 Lokidoki: second*
2017-01-31 23:53 Lokidoki: like dis
2017-01-31 23:53 Lokidoki: https://puu.sh/tIuam/9f6b86c9cd.png
2017-01-31 23:54 nyu -: fixed
2017-01-31 23:54 Lokidoki: that's all for Hard
2017-01-31 23:54 Lokidoki: Normal next
2017-01-31 23:54 nyu -: ok
2017-01-31 23:55 Lokidoki: 00:12:371 (1) - move the first white tick to x:276 y:180, blanket will be better
2017-01-31 23:55 Lokidoki: sry
2017-01-31 23:55 Lokidoki: x:276 y:176
2017-01-31 23:56 Lokidoki: everything else is tuu gud
2017-01-31 23:56 nyu -: fixed
2017-01-31 23:56 Lokidoki: ez now
2017-01-31 23:57 nyu -: im ready <:
2017-01-31 23:58 Lokidoki: blanket of 00:06:371 (1) and (2) is kinda off
2017-01-31 23:58 Lokidoki: 00:06:371 (1) -
2017-01-31 23:58 nyu -: plstellmeallblankets
2017-01-31 23:58 nyu -: fixed
2017-01-31 23:58 nyu -: im a blanket noob uwu
2017-01-31 23:59 Lokidoki: 00:08:371 (1) - and (2) - also looks pretty wrong
2017-01-31 23:59 Lokidoki: dw i'm even worse
2017-01-31 23:59 Lokidoki: it just smth that catches my eye
2017-01-31 23:59 nyu -: tried to fix
2017-02-01 00:00 Lokidoki: 00:32:371 (1) - pls put the first white tick a bit higher to match the 00:28:371 (1) - slider
2017-02-01 00:01 Lokidoki: evrything else is guud
2017-02-01 00:01 Lokidoki: so guud i think it can go ranked now
2017-02-01 00:01 nyu -: fixed
2017-02-01 00:01 Lokidoki: i
2017-02-01 00:01 Lokidoki: will
2017-02-01 00:01 Lokidoki: upload the irc now
unmentioned = fixedJBHyperion wrote:
CTB diffs - here - Cup and Platter mapped, Salad coming soon. Also included some hitsounds which you can just drop into the song folder.
And some small suggestions for the Std diffs as promised:General
- Finish hitsound seems quite loud and unfitting. Consider lowering the volume or finding something a bit less obnoxious. Noone complained about this one yet.. ill change if someone other tells me to change
Easy
- 00:08:371 (1,2,1) - Overlap of (1,1) isn't that nice to look at, try to move 00:10:371 (1) - down and right slightly to avoid this feeling so cluttered yas
- 00:09:371 (2,1) - Whilst we're here, This 1/2 rhythm will likely come as a surprise to new players, and they'll release too early. A more readable pattern that still provides variety would be (2) as a 1/1 slider and 00:10:371 (1,2) - as a 1/1 repeat slider and circle. Fits nicely for the increased pitch on 00:11:871 - thats a pretty good idea
- 00:14:371 (1) - Here could really use a repeat slider, that slidertick lands on a strong sound that feels weird left unmapped ^
- 00:17:371 (2,1) - Same as 00:09:371 (2,1) - whatever you decide to do there, do the same here for consistency yas.. i tried.
- 00:22:371 (1) - Compared to 00:14:371 (1) - this slidertick maps a weaker sound, so the 2/1 slider you used fits much better here fix?
- 00:26:371 (2) - Possible 1/1 repeat slider, 00:26:871 - is much stronger than 00:24:871 - for example
- 00:30:371 (2) - Same as above, though here you could change to two 1/1 sliders for variety. You're using 2/1 sliders exclusively here, and it feels a little repetitive by the end
- 00:30:371 (2,1) - Might be unimportant depending on what you change above, but these tails aren't stacked properly at the moment. Also, the sudden DS change is quite unexpected and might be difficult to play for newbies
- 00:34:371 (2) - Same ideas as 00:26:371 (2) - and 00:30:371 (2) -, a repeat slider or two 1/1 sliders here would make this section more varied and interesting
- 00:38:371 (2) - These should really be two 1/1 sliders imo since the head and tail are equally strong sounds. Makes sense to map them similarly, and an underemphasized end of the map feels like a bit of an anticlimax to the player fixed all that stuff
Normal
- 00:08:121 (4,4) - I'd avoid these 1/4 patterns in a Normal personally, the player has to release and press the next note in 125msm which really isn't a lot for people still quite new to the game. There is some slider leniency on the next notes so it's not too punishing, but I still feel regular 1/2 circle would be more fitting here, especially since you hardly used it later on in the more intense part of the song except for 00:36:121 (4,1) -
- 00:08:371 (1,2) - Good use of DS change from the previous section to provide emphasis. 1.0x -> 1.5x is a little more than I would have done personally, but it shouldn't be a problem, just pointing it out
- 00:09:371 (3) - Would be nice to make this symmetrical with 00:08:371 (1) - for a neater aesthetic
- 00:12:371 (1,2,3) - Could make these into a more equal triangle shape like you did with 00:08:371 (1,2,3) - 00:18:371 (1,2,3) - etc. for tidier look i prefer the blanket here
- 00:36:371 (1,2,3) - Same as above, this is a little lopsided and could be tidied up by moving (3) down slightly would ruin blanket 00:37:371 (3,1) -
HardHope this helps! (:
- 00:11:121 (3,4) - Slightly weird flow going into (4) - (4) could be rotated clockwise, or Ctrl+Hed to create an antiflow to 00:12:371 (1) -
- 00:15:621 (4,5,6) - Triplet of active 1/4s without slider leniency to help the player this time might be hard to acc. Consider a 1/4 repeat slider here instead. Same could apply to 00:23:621 (4,5,6) - also
- 00:19:121 (3,4) - Slidershape could be adjusted slightly for a better blanket
- 00:24:371 (1,2,3) - Similar to points in Normal, a more even triangle here would look neater, 00:24:371 (1,3) - feel too close together atm. Look at how you did 00:26:371 (1,2,3,4,1) - for a reference since you did those ones really well
- 00:28:371 (1) - 00:32:371 (1) - These are the only angled wiggle sliders in the whole diff, and they feel a little weird since the sounds are still smooth here rather than sharp. Might just be personal preference, but I'd prefer normal curves to bezier ones here nyaa, ill keep this for now, wanted to add some variousity~
- 00:32:371 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - Could consider slightly higher DS on this section to give it more emphasis ill maybe reconsider doing that.. no change for now.
- 00:38:371 (6) - Missing NC, you had a NC every 4 beats before this, but this combo is 8 beats long for some reason.
- 00:40:121 (1) - Maybe too difficult and troll right at the end of the diff, but there are sounds to support a 1/4 triplet here if you wanted to make use of them ill keep it as it is.. i did that pretty much in all diffs and.. yah. its not that strongly needed~
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 8121
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6
[Metadata]
Title:Shop
TitleUnicode:ショップ
Artist:Nishiura Tomohito
ArtistUnicode:西浦 智仁
Creator:nyu -
Version:MBomb's Salad
Source:ダーククロニクル
Tags:dark chronicle cloud 2 two OST original sound tracks playstation rpg LEVEL-5 Inc. Dāku Kuronikuru Daku
BeatmapID:0
BeatmapSetID:560408
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.7
SliderTickRate:2
[Events]
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Thanks for the mod!Riari wrote:
[Salad]
00:13:371 (2,3,1,2,3) - This feels really awful to play. The movement combination of 00:13:871 (3,1,2,3) - is really ofputting with the dashes being stacked, something you don't really see and doesn't really feel consistent. I would focus on key notes such as 00:14:371 (1) - and 00:15:371 (3) - rather than trying to push every note that feels right because it feels a bit messy. - Changed distances a bit, it feels fine to me to have these dashes, but the distances were a bit strong which made it feel messy imo.- 00:25:371 (2,1) - I take it this was meant to be a dash? You can walk it but its still a bit fuzzy to catch here so I'd suggest making it a bit clearer on what you want to do. - I mean I'd say this is pretty clearly a dash, I don't think any salad player would try walking this considering it needs pixel perfect timing to be walked.
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ArtistUnicode:西浦 智仁
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Thanks for the suggestions!Riari wrote:
[Platter]
- 00:03:871 (5,6) - Small spacing mistake here? Everything else in this section is extremely consistent and this one is a bit off. Intentional smaller spacing here to give the start of the new stanza 00:04:121 (6,1) - more emphasis
- 00:14:246 (5) - Sounds a bit off, feels like it should be at 00:14:287 - on a 1/6 tick instead to me, a bit like 00:15:704 (5,6) - . Good catch, fixed
- 00:16:246 (8) - Same as above, it sounds right just by the hitsounds but without the note the 1/6 tick after sounds much more realistic as a placement. Fixed this and also I think 00:15:871 (7) - ends a little later too so fixed that (or tried to) as well
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Thanks for the suggestions!Nokashi wrote:
As requested by JBHyperion, A Mod on the CTB Diffs!
[ Hyperion's Cup]
- 00:00:371 (1) - Maybe rotate by +10 so its pointing towards the next pattern instead? Was intended to be played as a vertical but I guess this might be a little better, so sure why not
- 00:07:121 (2) - why not place at x:400 as well. That will offer more movement while keeping the pattern easy for a cup Wanted to keep this more curved than angled, but I moved 00:07:371 (3) - right a bit so it flows a bit better
- 00:23:371 (3) - Maybe make this share the same curve as 00:24:371 (1) - so it leads into the next pattern better Sure, curved (3) more
- This is about as clean as it can get. JBH Maps always quality
[ Hyperion's Platter]
- 00:00:371 (1) - I Would rotate this a bit more, to encourage more movement while catching the slider. Something like +40 ? I prefer a lower movement to start so the player can make a note of the rhythm and BPM
- 00:03:871 (5) - Shouldnt this have 1.00x DS for consistency with previous similar circles? Yeah, moved everything before this left slightly
- 00:12:371 (1) - You could reduce the rotation here so the whole string of these 00:12:371 (1,2,3) - 3 sliders gives a feel of gradually increasing tilt when played. 00:12:871 (2,3) - it was done nicely here, why not here 00:12:371 (1,2) - as well? Pitch actually decreases on (2), so I made that more vertical and (1) more horizontal
- 00:34:871 (2,3) - I would reduce spacing here as to make the hyper dash more noticable. Since the catcher is already dashing the following hyperjump might seem underwhelming Hmm, tried with (2) slightly further to the right
Solid CTB Diffs, as always by you guys
Good luck to std set as well~
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240,144,37871,2,0,L|336:104,1,100,2|0,0:0|0:0,0:0:0:0:
132,44,38371,6,0,L|120:148,1,100,8|0,0:0|0:0,0:0:0:0:
320,144,38871,1,2,0:0:0:0:
200,144,39121,1,0,0:0:0:0:
416,292,39371,2,0,L|428:188,1,100,8|0,0:0|0:0,0:0:0:0:
228,192,39871,1,2,0:0:0:0:
348,192,40121,1,0,0:0:0:0:
288,192,40246,1,0,0:0:0:0:
228,192,40371,6,0,L|328:192,1,100,4|0,0:0|0:0,0:0:0:0:
148,104,40871,1,2,0:0:0:0:
268,104,41121,1,0,0:0:0:0:
48,104,41371,2,0,P|32:156|108:272,1,200,8|2,0:0|0:0,0:0:0:0:
244,272,42121,2,0,L|304:272,1,50
352,272,42371,6,0,P|328:216|292:200,1,100,8|0,0:0|0:0,0:0:0:0:
92,200,42871,1,2,0:0:0:0:
200,200,43121,1,0,0:0:0:0:
380,200,43371,2,0,L|384:300,1,100,8|0,0:0|0:0,0:0:0:0:
184,300,43871,1,2,0:0:0:0:
256,192,44371,12,0,47871,0:0:0:0:
Namki wrote:
hello, it's been a year welcome back~
[General][Easy]
- Metadata? It would be really better to have a link in description. stole it from hyperions map owo added metadata source in desc now
- Check tags, they're inconsistent. fixed
- Also, it seems that some hitsounds are unused. fixed
- soft-hitfinish.wav has unreasonably long delay. fixed
[Normal]
- 00:04:371 (1,2) - some inconsistent overlaps here. Consider avoiding it. tried my best
- 00:09:371 (2,1,2) - the flow transition seems unnatural. Maybe try move this slider's tail a bit left 00:10:371 (1) - . fixed
- 00:11:371 - missed a whistle. fixed
- The entire section from 00:30:371 - 00:40:371 - is mapped really weirdly. These three sliders indicate the same low intensity violin 00:24:371 (1,2,1) - so I also suggest to place swap NC 00:28:371 (1,2) - . But the thing is, you just made the rest of the diff with this low intensity rhythms. Consider remapping it in the way as you did from 00:08:371 - till this part. remapped
[Hard]
- 00:12:371 (1,2,3) - spacing is uneven. According to the spacing for the rest of the map this must be 1.5x. fixed rip cute blanket
- 00:18:121 (4) - that appears once per the entire diff and it is also a bit complex rhythm to get into in a normal diff. I highly suggest you to get rid of this as it goes extremily inconsistent. fixed
- 00:32:371 (1) - you even emphasis it with finish so why stacked? Makes little sense to me. Consider making it unstacked.
- Also, it would be really nice if you made some stacks after preview to make diff more consistent. removed stacks
- 00:38:121 (4,1) - spacing as above. 1.5x for sure. fixed
ye, get few more mods and you may call me back oki thanks for the mod ~
- 00:14:246 (4) - this sounds like 1/6 instead of 1/4. And again 00:22:246 (4,1) - . fixed
- Just compare 00:15:621 (4,5,6) - with 00:16:121 (7,8,1) - . The second triplet has more prominent sound but lesser spacing which make zero sense to me. Isn't it should be vice versa? And again 00:23:621 (4,5,6,7,8,1) - . vice versa now
- Are you sure you want to undermap these 00:40:121 - / 00:40:246 - . added slider and triple