CTB diffs - here - Cup and Platter mapped, Salad coming soon. Also included some hitsounds which you can just drop into the song folder.
And some small suggestions for the Std diffs as promised:
And some small suggestions for the Std diffs as promised:
General
- Finish hitsound seems quite loud and unfitting. Consider lowering the volume or finding something a bit less obnoxious.
Easy
- 00:08:371 (1,2,1) - Overlap of (1,1) isn't that nice to look at, try to move 00:10:371 (1) - down and right slightly to avoid this feeling so cluttered
- 00:09:371 (2,1) - Whilst we're here, This 1/2 rhythm will likely come as a surprise to new players, and they'll release too early. A more readable pattern that still provides variety would be (2) as a 1/1 slider and 00:10:371 (1,2) - as a 1/1 repeat slider and circle. Fits nicely for the increased pitch on 00:11:871 -
- 00:14:371 (1) - Here could really use a repeat slider, that slidertick lands on a strong sound that feels weird left unmapped
- 00:17:371 (2,1) - Same as 00:09:371 (2,1) - whatever you decide to do there, do the same here for consistency
- 00:22:371 (1) - Compared to 00:14:371 (1) - this slidertick maps a weaker sound, so the 2/1 slider you used fits much better here
- 00:26:371 (2) - Possible 1/1 repeat slider, 00:26:871 - is much stronger than 00:24:871 - for example
- 00:30:371 (2) - Same as above, though here you could change to two 1/1 sliders for variety. You're using 2/1 sliders exclusively here, and it feels a little repetitive by the end
- 00:30:371 (2,1) - Might be unimportant depending on what you change above, but these tails aren't stacked properly at the moment. Also, the sudden DS change is quite unexpected and might be difficult to play for newbies
- 00:34:371 (2) - Same ideas as 00:26:371 (2) - and 00:30:371 (2) -, a repeat slider or two 1/1 sliders here would make this section more varied and interesting
- 00:38:371 (2) - These should really be two 1/1 sliders imo since the head and tail are equally strong sounds. Makes sense to map them similarly, and an underemphasized end of the map feels like a bit of an anticlimax to the player
Normal
- 00:08:121 (4,4) - I'd avoid these 1/4 patterns in a Normal personally, the player has to release and press the next note in 125msm which really isn't a lot for people still quite new to the game. There is some slider leniency on the next notes so it's not too punishing, but I still feel regular 1/2 circle would be more fitting here, especially since you hardly used it later on in the more intense part of the song except for 00:36:121 (4,1) -
- 00:08:371 (1,2) - Good use of DS change from the previous section to provide emphasis. 1.0x -> 1.5x is a little more than I would have done personally, but it shouldn't be a problem, just pointing it out
- 00:09:371 (3) - Would be nice to make this symmetrical with 00:08:371 (1) - for a neater aesthetic
- 00:12:371 (1,2,3) - Could make these into a more equal triangle shape like you did with 00:08:371 (1,2,3) - 00:18:371 (1,2,3) - etc. for tidier look
- 00:36:371 (1,2,3) - Same as above, this is a little lopsided and could be tidied up by moving (3) down slightly
Hard
Hope this helps! (:- 00:11:121 (3,4) - Slightly weird flow going into (4) - (4) could be rotated clockwise, or Ctrl+Hed to create an antiflow to 00:12:371 (1) -
- 00:15:621 (4,5,6) - Triplet of active 1/4s without slider leniency to help the player this time might be hard to acc. Consider a 1/4 repeat slider here instead. Same could apply to 00:23:621 (4,5,6) - also
- 00:19:121 (3,4) - Slidershape could be adjusted slightly for a better blanket
- 00:24:371 (1,2,3) - Similar to points in Normal, a more even triangle here would look neater, 00:24:371 (1,3) - feel too close together atm. Look at how you did 00:26:371 (1,2,3,4,1) - for a reference since you did those ones really well
- 00:28:371 (1) - 00:32:371 (1) - These are the only angled wiggle sliders in the whole diff, and they feel a little weird since the sounds are still smooth here rather than sharp. Might just be personal preference, but I'd prefer normal curves to bezier ones here
- 00:32:371 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - Could consider slightly higher DS on this section to give it more emphasis
- 00:38:371 (6) - Missing NC, you had a NC every 4 beats before this, but this combo is 8 beats long for some reason.
- 00:40:121 (1) - Maybe too difficult and troll right at the end of the diff, but there are sounds to support a 1/4 triplet here if you wanted to make use of them