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Nishiura Tomohito - Shop

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Topic Starter
Lully
This beatmap was submitted using in-game submission on Samstag, 17. März 2018 at 17:19:06

Artist: Nishiura Tomohito
Title: Shop
Source: ダーククロニクル
Tags: dark chronicle cloud 2 two OST original sound tracks playstation rpg LEVEL-5 Inc.
BPM: 120
Filesize: 3414kb
Play Time: 00:38
Difficulties Available:
  1. Easy (1,08 stars, 39 notes)
  2. Hard (2,75 stars, 100 notes)
  3. Normal (1,82 stars, 68 notes)
Download: Nishiura Tomohito - Shop
Information: Scores/Beatmap Listing
---------------
JBHyperion's CTB Mapset: https://osu.ppy.sh/s/693535

Metadata
Track 20: ショップ / Shop
Artist - 西浦 智仁 / Tomohito Nishiura

Namki
Hello.
General
  1. Consider making some custom combo colours.
  2. Also, due to normalhit's loudness whistle is not quite audible to be honest. Maybe try to find louder whistle or make your normalhit a bit quieter.
  3. In that case, normalhit seems not pretty fitting for the instrumentals, default soft-hitfistle sounds better, imo.
Easy
  1. Rhythm seems not to be really various enough in case you place a lot of 1/2 sliders for the entire map. Think about making a rhythm a bit various.
  2. If you dont even want to change your rhythm, then it would be pretty logical if you will place the NC every second big white tick. Like you've done here 00:22:371 - . And for these 1/1 sliders as well.
  3. 00:30:371 (2,1) - this overlap kinda triggers me, as you ain't done something like that except this only one, consider avoiding this, also, it might be causing some problems for newbies, the may misread that somehow.
Normal
  1. 00:08:121 (4) - / 00:10:121 (4) - / 00:14:246 (4) - and other 1/4 rhythm — it is not very appropriate to use 1/4 patterns in Normal diff, too complex for beginners so far. This may help, I guess.
    By the way, if even this rhythm reflects the music the best way, spread-wise this looks inappropriate. Mostly because of using mainly 1/1 rhythm in Easy diff.
  2. 00:31:871 - this skipping is intentional as I can see. It seems sorta inconsistent as you ain't skipped any of the beats of this kind, you skipped them for the sake of mapping of this "violin" sound, e.g. here 00:15:871 - and it looks good for sure.
    Consider not skipping this one.
  3. 00:30:371 (4) - according to the NCing you should place a NC here.
Hard
  1. 00:05:871 (4,1) - minor. Maybe try avoid this overlaps, from my side aesthetically-wise looks kinda nasty.
  2. 00:15:621 (1,2,3) - / 00:23:621 (1,2,3) - as for it, emphasizing this the same way as 00:16:121 (4,5,1) - / 00:24:121 (4,5,1) - is sorta weird. Sound is different, consider stacking these 00:15:621 (1,2,3) - / 00:23:621 (1,2,3) - for better emphasis.
  3. 00:24:246 - I can't really hear a sound here. Listen to this, I think this circle is placed at nothing.
  4. As for Easy, rhythm seems kinda boring, consider varying the rhythm. Song has a lot of interesting music stuff in there, it's possible to make rhythm really enjoyable here.
Best of luck!
Topic Starter
Lully

Namki wrote:

Hello.
General
  1. Consider making some custom combo colours.
  2. Also, due to normalhit's loudness whistle is not quite audible to be honest. Maybe try to find louder whistle or make your normalhit a bit quieter.
  3. In that case, normalhit seems not pretty fitting for the instrumentals, default soft-hitfistle sounds better, imo. ill just delete it
Easy
  1. Rhythm seems not to be really various enough in case you place a lot of 1/2 sliders for the entire map. Think about making a rhythm a bit various.
  2. If you dont even want to change your rhythm, then it would be pretty logical if you will place the NC every second big white tick. Like you've done here 00:22:371 - . And for these 1/1 sliders as well. Ill just do that.~
  3. 00:30:371 (2,1) - this overlap kinda triggers me, as you ain't done something like that except this only one, consider avoiding this, also, it might be causing some problems for newbies, the may misread that somehow. fixed
Normal
  1. 00:08:121 (4) - / 00:10:121 (4) - / 00:14:246 (4) - and other 1/4 rhythm — it is not very appropriate to use 1/4 patterns in Normal diff, too complex for beginners so far. This may help, I guess. I saw this in many normals, also its just a 1/4 slider. And sliders arent this hard to play.. so ill keep it.
    By the way, if even this rhythm reflects the music the best way, spread-wise this looks inappropriate. Mostly because of using mainly 1/1 rhythm in Easy diff.
  2. 00:31:871 - this skipping is intentional as I can see. It seems sorta inconsistent as you ain't skipped any of the beats of this kind, you skipped them for the sake of mapping of this "violin" sound, e.g. here 00:15:871 - and it looks good for sure.
    Consider not skipping this one. fixed
  3. 00:30:371 (4) - according to the NCing you should place a NC here. fixed
Hard
  1. 00:05:871 (4,1) - minor. Maybe try avoid this overlaps, from my side aesthetically-wise looks kinda nasty. fixed
  2. 00:15:621 (1,2,3) - / 00:23:621 (1,2,3) - as for it, emphasizing this the same way as 00:16:121 (4,5,1) - / 00:24:121 (4,5,1) - is sorta weird. Sound is different, consider stacking these 00:15:621 (1,2,3) - / 00:23:621 (1,2,3) - for better emphasis. im not really sure fi thats necessary. its pretty much.. the same sound just lower pitched. And the stacking isnt a really good idea, so ill keep it as it is.
  3. 00:24:246 - I can't really hear a sound here. Listen to this, I think this circle is placed at nothing.
  4. As for Easy, rhythm seems kinda boring, consider varying the rhythm. Song has a lot of interesting music stuff in there, it's possible to make rhythm really enjoyable here. But why should i if the rythms always the same? It would be stupid doing something different then.. Ill keep it like this.
Best of luck!
Thanks for the mod
Blan_C
Yo, M4M from #modreqs
Sorry for my english :v


  • Hard
  1. 00:10:371 (1,2,3) - triangle here is a bit off http://puu.sh/tyiVZ/0c3e75103c.jpg
  2. 00:12:371 (1,2) - you can do blankets here http://puu.sh/tyj3h/bbc67a26e1.jpg
  3. 00:20:371 (1,2) - ^
  4. 00:24:371 (1,2,3) - you can make a triangle there, imo its better
  5. 00:30:371 (1,2) - i would improve its placing somehow, i dont like it :v
  6. 00:31:371 (3,4,1) - you can make another triangle here
  7. 00:32:371 (1,2,3) - ^

    Normal
  8. 00:11:121 (2,3) - i would make it in one line http://puu.sh/tyjyr/ce49d52699.jpg
  9. 00:12:371 (1,2,3) -imo its..meh. i would make something like that instead http://puu.sh/tyjPW/e625b3385a.jpg
  10. 00:36:371 (1,2,3) - you can make triangle from these
  11. 00:37:121 (2,1) - i would avoid needles overlaps like these

    Easy
  12. 00:08:371 (1,2) - make blankets with the end of sliders, imo its better
  13. 00:19:371 (2,1) - http://puu.sh/tykfO/070083692c.jpg blanket :v

Nice map, GL with ranking.
I would like you to mod this map http://osu.ppy.sh/s/560802

Edit:Check AiMod: You forgot previev point in Normal & Easy
Topic Starter
Lully
fixed everything but
00:12:371 (1,2,3) -imo its..meh. i would make something like that instead http://puu.sh/tyjPW/e625b3385a.jpg i dont think this is really necessary to fix since i like it and.. its just the looks.

thanks for the mod
Toyosaki Aki
Hello~
NM from #modreqs

Easy
  1. 00:09:371 (2) - would way to end here(00:09:871 - ) is better I think. There is characteristic sound like Triangle, and such a 1/4 space is not good for Easy diff.
  2. 00:30:371 (1,1) - DS is inconsistent
  3. 00:38:371 (1,1) - same as above

Normal
  1. 00:30:371 (1,1) - make them symmetry? then would use 00:30:371 (1) - Ctrl+H, Ctrl+J instead of 00:31:371 (1) - ?
  2. 00:14:246 (4,1) - I can't agree with how the placement same as 00:32:121 (2,1) - . I think they are hard to distinguish for newbie playing Normal diff ;;
  3. 00:22:246 (4,1) - same as above

Hard
  1. Put a check 'Widescreen Support'

nice music :3
GL!!
Topic Starter
Lully

Toyosaki Aki wrote:

Hello~
NM from #modreqs

Easy
  1. 00:09:371 (2) - would way to end here(00:09:871 - ) is better I think. There is characteristic sound like Triangle, and such a 1/4 space is not good for Easy diff. i dont think this is really necessary. the music supports it and the rythm is still really simple
  2. 00:30:371 (1,1) - DS is inconsistent for the looks
  3. 00:38:371 (1,1) - same as above fixed


Normal
  1. 00:30:371 (1,1) - make them symmetry? then would use 00:30:371 (1) - Ctrl+H, Ctrl+J instead of 00:31:371 (1) - ? yup
  2. 00:14:246 (4,1) - I can't agree with how the placement same as 00:32:121 (2,1) - . I think they are hard to distinguish for newbie playing Normal diff ;;
  3. 00:22:246 (4,1) - same as above waiting for more opinions on them.. i dont know how i should do it different.. it supports the music the best.. so.. hm uwu

Hard
  1. Put a check 'Widescreen Support' fixed on all diffs

nice music :3
GL!!
Thanks for the mod!
Blan_C

nyu - wrote:

Toyosaki Aki wrote:

Hello~
  1. 00:14:246 (4,1) - I can't agree with how the placement same as 00:32:121 (2,1) - . I think they are hard to distinguish for newbie playing Normal diff ;;
  2. 00:22:246 (4,1) - same as above waiting for more opinions on them.. i dont know how i should do it different.. it supports the music the best.. so.. hm uwu
    Imo this 00:32:121 (2,1) - is okay but these 00:14:246 (4,1) - 00:22:246 (4,1) - 00:36:121 (4,1) - aren't okay, a bit too hard for 1,8* diff
    In this case 00:22:246 (4,1) - i suggest you to move circle 00:22:121 - here. imo its easier and follow the rythm too

Thanks for the mod!
Topic Starter
Lully
Fixed like you said~
Ashton
m4m

[Hard]


00:19:371 (4) - this would go better with the music if it was an "S" shape
00:28:371 (1,1) - make these the same shape please


[Normal]

00:12:371 (1,3) - this doesn't look so aesthetically pleasing, also awkward angle for noobies.
00:15:371 (3,1) - these overlap too much
00:18:121 (4,1) - make (4) point more downward for a better movement
00:23:371 (3,1) - again, these overlap too much. I like the overlapping idea and I see what your going for but in my opinion this is just too much


[Easy]

00:04:371 (1,2) - I wouldn't overlap here. it's inconsistent with your other slider


sorry I couldn't find much


what I really did this for was to ask if you if I can make a cs 7 diff?? It might be a bit harder then the hard... I like the song
Mismagius
[General]
  1. Preview point times are inconsistent between difficulties (Hard's is different than the rest)
[Easy]
  1. 00:05:371 (2) - maybe move this to 104;76 so this sliderend doesn't nearly touch (1)'s sliderend? (don't forget to fix spacing with next note if you apply)
  2. 00:09:371 (2) - blanket can be improved by moving this slider to 95;248
  3. 00:17:371 (2) - for consistency, you only used whistles to follow the "ding" sound in other places of the song, so this shouldn't have a whistle at the end
  4. 00:20:371 (1) - move to 384;160 to make blanket look nicer?
  5. 00:24:371 (1) - This wave can be improved by moving the second sliderpoint to 348;208
  6. 00:26:371 (1) - same, just copy the previous slider

    I think that near the end of your map, you can change your NCing pattern so you NC every 2 measures, so it doesn't look like every note has a NC. Would make it look less spammy in my opinion
[Normal]
  1. 00:08:371 (1) - Moving this slider to 344;212 would make it aligned with (4)'s direction
  2. 00:13:371 (3) - looks a bit weird, i'd rather make the slider completely horizontal and place it at 332;79 (don't forget to fix spacing afterwards)
  3. 00:15:371 (3,1) - this overlaps looks pretty ugly tbh, i would probably move 00:16:371 (1) - to 400;264 then move 00:17:121 (2) - to 420;60 so it looks nicer
  4. 00:18:371 (1) - maybe make this slider completely vertical and align (2) with it?
  5. 00:23:371 (3,1,2,3) - this whole part looks a bit ugly with the overlaps in my opinion, so here's what i did:
    - move 00:23:371 (3) - to 336;108
    - move 00:24:371 (1) - to 460;168
    - move 00:25:371 (2) - to 268;332 (spacing adjust)
  6. 00:31:371 (1) - no need to NC this, feels inconsistent
  7. 00:37:371 (3) - i think making this slider 1/2 shorter so it ends on the strong flute-ish beat would fit better with the song
[Hard]
  1. 00:08:246 (1,2) - NC should be in (2), not (1) since (2) is the start of the new measure
  2. 00:15:621 (1) - this NC feels inconsistent since you're NCing every 1 measure
  3. 00:23:621 (1) - ^
  4. 00:30:871 (2) - missing a whistle?
  5. 00:32:371 (1) - missing a finish?
  6. 00:37:371 (1,3) - (3) should have NC, not (1), for consistency
  7. 00:39:871 (6) - move this to 388;0 for alignment
pretty good map
Topic Starter
Lully

CanadianBaka wrote:

m4m

[Hard]


00:19:371 (4) - this would go better with the music if it was an "S" shape
00:28:371 (1,1) - make these the same shape please doesnt really fits imo


[Normal]

00:12:371 (1,3) - this doesn't look so aesthetically pleasing, also awkward angle for noobies.
00:15:371 (3,1) - these overlap too much
00:18:121 (4,1) - make (4) point more downward for a better movement good point
00:23:371 (3,1) - again, these overlap too much. I like the overlapping idea and I see what your going for but in my opinion this is just too much


[Easy]

00:04:371 (1,2) - I wouldn't overlap here. it's inconsistent with your other slider did what blue dragon said, fits better imo


sorry I couldn't find much every mod counts <3

Blue Dragon wrote:

[General]
  1. Preview point times are inconsistent between difficulties (Hard's is different than the rest) fixed
[Easy]
  1. 00:05:371 (2) - maybe move this to 104;76 so this sliderend doesn't nearly touch (1)'s sliderend? (don't forget to fix spacing with next note if you apply)
  2. 00:09:371 (2) - blanket can be improved by moving this slider to 95;248
  3. 00:17:371 (2) - for consistency, you only used whistles to follow the "ding" sound in other places of the song, so this shouldn't have a whistle at the end
  4. 00:20:371 (1) - move to 384;160 to make blanket look nicer?
  5. 00:24:371 (1) - This wave can be improved by moving the second sliderpoint to 348;208
  6. 00:26:371 (1) - same, just copy the previous slider

    I think that near the end of your map, you can change your NCing pattern so you NC every 2 measures, so it doesn't look like every note has a NC. Would make it look less spammy in my opinion

    fixed everything here
[Normal]
  1. 00:08:371 (1) - Moving this slider to 344;212 would make it aligned with (4)'s direction
  2. 00:13:371 (3) - looks a bit weird, i'd rather make the slider completely horizontal and place it at 332;79 (don't forget to fix spacing afterwards)
  3. 00:15:371 (3,1) - this overlaps looks pretty ugly tbh, i would probably move 00:16:371 (1) - to 400;264 then move 00:17:121 (2) - to 420;60 so it looks nicer
  4. 00:18:371 (1) - maybe make this slider completely vertical and align (2) with it?
  5. 00:23:371 (3,1,2,3) - this whole part looks a bit ugly with the overlaps in my opinion, so here's what i did:
    - move 00:23:371 (3) - to 336;108
    - move 00:24:371 (1) - to 460;168
    - move 00:25:371 (2) - to 268;332 (spacing adjust) did it just like that~
  6. 00:31:371 (1) - no need to NC this, feels inconsistent
  7. 00:37:371 (3) - i think making this slider 1/2 shorter so it ends on the strong flute-ish beat would fit better with the song
[Hard]
  1. 00:08:246 (1,2) - NC should be in (2), not (1) since (2) is the start of the new measure
  2. 00:15:621 (1) - this NC feels inconsistent since you're NCing every 1 measure
  3. 00:23:621 (1) - ^
  4. 00:30:871 (2) - missing a whistle? you mean clap <:
  5. 00:32:371 (1) - missing a finish?
  6. 00:37:371 (1,3) - (3) should have NC, not (1), for consistency
  7. 00:39:871 (6) - move this to 388;0 for alignment
pretty good map thanks!
unmentioned = fixed pretty much everything lol

thanks for the mods c:
Delis
I think I'd break your mapping style a bit but I don't force anything in my mods so don't take me a bad guy xD

[Hard]
first thingy the overall flow sometimes goes bad because of sliders imo, I mean the slider curve messes the flow a bit. 00:24:371 (1,2,3,4,5,1) - I like how you made the flow very nice here, so accordingly I'll point out some of slider curves that I feel wrong with. also consider to add a silent soft-sliderslide? it's noisy in default skin lol. also remove the widescreen support in design tab maybe? it's inconsistent with other diffs here.
00:01:371 (3) - you can make this curve more soft so it'll look better in my eyes, plus this would be nice if this has a similar movement with 00:00:871 (2) - :https://osu.ppy.sh/ss/7183422 also 00:03:371 (3,2,4) - all of them looks rounded kinda hard, so you could consider to make them like what I did in the screenshot, or at least nerfing them to be looking more smart.
00:11:371 (4) - in this case, I would do with this following the flow from 00:10:871 (2,3) - so like this: https://osu.ppy.sh/ss/7183474
00:12:371 (1,2) - same as about slider curve, they should be more smart imo.
00:15:621 (4,5,6,7,8,1) - let's talk of the two triplets. you mapped it in the same distance but the sound in music isn't the same, so you might wanna express the music in a different way. 00:16:121 (5,6,1) - is following the main malody, and 00:15:621 (4,5,6) - is not, and this sounds weaker than the main malody for me. therefore 00:15:621 (4,5,6) - distance for this can be decreased or a 1/4 slider with a reverse also works nice here.
00:24:246 (8) - remove this? there's no sound in the music and you were following the music properly.
00:34:371 (1,2) - this is also nice example sharp you did.
00:37:371 (4,5,1) - this pattern, I'm thinking that 00:38:121 (5) - is kinda out of place. it's because of the slider curve (sorry, again lol) it plays really cramped. try something like https://osu.ppy.sh/ss/7183595 as this is what I often use in my map when I wanted to map this pattern, and famous mappers also do! btw, use copy and paste a slider to make a symmetry properly if the objects are close each other unless it's intentionally done with different slider sharp.
00:38:371 (1) - finish on head?

[Normal]
I should say 1/4 sliders are too hard for newbies.
00:12:371 (1) - slider sharpe can be improved. https://osu.ppy.sh/ss/7183669
00:21:371 (3) - I'd say same ^
00:24:371 (1) - overlap isn't usually a good idea in lower difficulties.
00:32:121 (3) - distance error here, it should be placed by x1.5. and 00:33:371 (2) - also too close with the previous slider, keep the distance snap same unless you have something reason on them.
00:37:371 (3) - slider curve stuff.
distance snap is sometimes messed up inconsistently in this difficulty, check all of them since lower diffs need a specific distance overall.

nothing much to say in Easy difficulty except slider sharp thing, but you'd know what I mean and what you'd do with the mods in Hard and Normal. the hitsounding is very simple, I like it! oh, also OD 0 is really rare nowadays haha, you can consider increasing on ODs in all difficulties you made here. like 1/3/5(Easy, Normal, and Hard) or 2/4/6 as OD4 is a bit boring for a Hard difficulty, the 2nd one is probably more popular setting. good luck with ranking process!
Yoshimaro
hi im modder c: (m 4 m)


[General]
  1. It may have already been acceptable delay (within 5ms) but i thought your soft-hitfinish had a bit too much delay so I went ahead and cropped a version of the hitsound i think works best (I just cut the dead time at the start of hitsound), you can try it out: soft-hitfinish

[Easy]
Nothing really wrong, just sloppy looking
  1. I don't want to list all of your blankets so instead ill just ask that you revisit all of your blanket sliders plz (a good 90% of them)
  2. 00:13:871 (2,1) - this stack might blow noob minds
  3. 00:14:371 (1,1) - i know i said i didn't want to mention your blankets but i also feel like this might be more aesthetically appealing if you blanket 00:14:371 (1) - with 00:16:371 (1) - at a farther approach circle? that might be vague but what i mean is most of your blankets occur at 1/2 distance, but this one occurs at 1/4 distance, would look something like this?
  4. 00:34:371 (2,1) - i personally am ok with this but i've seen people complain about it being misreadable. I guess some noobs confuse the the slider end with the slider start and then slider break, which kinda makes sense. consider changing this solely for read purposes.
  5. 00:36:371 (1,2) - same goes for this. additionally, i feel like the flow is entirely broken between these 2 notes. you have a circular element and then a jump at perpendicular angle from where the circular flow ends, i feel like you could make it not only more readable but nicer to play by using the circular momentum created by 00:36:371 (1) - and using it to direct the cursor towards 00:38:371 (2) -
    00:38:371 (2) - reverse slider imo. i think 00:40:371 (1) - is a legitimate and liable cause for literally missing the last note hahahaha

[Normal]
  1. 00:12:371 (1,2,3) - aesthetically, i feel like it would be much prettier if you could have 00:13:371 (3) - equidistant to the start and end of 00:12:371 (1) - . idk if that made too much sense but here's a picture of what i mean c: all i did was delete 00:13:121 (2) - , make sure 00:13:371 (3) - is lined up at 1.5 and the approach circle touches both ends of 00:12:371 (1) - , and then reapply triangle to create 00:13:121 (2) - again
  2. 00:22:121 (4) - how's this guy 1.62x? :c
  3. 00:35:371 (3) - why the different slider shape? so far you've used copy pasted versions for corresponding sliders in the same 4/1 chunk since 00:24:371 - , i feel like you drop aesthetic value and unity with this slider shape
  4. 00:37:371 (3,1) - same for what i said here: 00:12:371 -

[Hard]
  1. I feel like the sliders in the beginning of this map (until about 00:08:371 - ) are sorta aimlessly placed but idk what to suggest, sorry :c
  2. 00:30:371 (1) - i think this slider is missing the hitwhistle, no?
  3. 00:34:371 (1,2) - maybe use the same slider shape? nothing wrong with the flow, it just caught my eye is all
    hmm other than the beginning of the map which i can't find suggestions for, i feel like its an alright diff? gj c:

alright thats all! its a short map so i dont mind re modding if you want to call me back for any particular reason c; gl
Topic Starter
Lully

Delis wrote:

I think I'd break your mapping style a bit but I don't force anything in my mods so don't take me a bad guy xD

[Hard]
first thingy the overall flow sometimes goes bad because of sliders imo, I mean the slider curve messes the flow a bit. 00:24:371 (1,2,3,4,5,1) - I like how you made the flow very nice here, so accordingly I'll point out some of slider curves that I feel wrong with. also consider to add a silent soft-sliderslide? it's noisy in default skin lol. also remove the widescreen support in design tab maybe? it's inconsistent with other diffs here. fixed uwu
00:01:371 (3) - you can make this curve more soft so it'll look better in my eyes, plus this would be nice if this has a similar movement with 00:00:871 (2) - :https://osu.ppy.sh/ss/7183422 also 00:03:371 (3,2,4) - all of them looks rounded kinda hard, so you could consider to make them like what I did in the screenshot, or at least nerfing them to be looking more smart.
00:11:371 (4) - in this case, I would do with this following the flow from 00:10:871 (2,3) - so like this: https://osu.ppy.sh/ss/7183474
00:12:371 (1,2) - same as about slider curve, they should be more smart imo.
00:15:621 (4,5,6,7,8,1) - let's talk of the two triplets. you mapped it in the same distance but the sound in music isn't the same, so you might wanna express the music in a different way. 00:16:121 (5,6,1) - is following the main malody, and 00:15:621 (4,5,6) - is not, and this sounds weaker than the main malody for me. therefore 00:15:621 (4,5,6) - distance for this can be decreased or a 1/4 slider with a reverse also works nice here. decreased spacing of second triple
00:24:246 (8) - remove this? there's no sound in the music and you were following the music properly. there is
00:34:371 (1,2) - this is also nice example sharp you did.
00:37:371 (4,5,1) - this pattern, I'm thinking that 00:38:121 (5) - is kinda out of place. it's because of the slider curve (sorry, again lol) it plays really cramped. try something like https://osu.ppy.sh/ss/7183595 as this is what I often use in my map when I wanted to map this pattern, and famous mappers also do! btw, use copy and paste a slider to make a symmetry properly if the objects are close each other unless it's intentionally done with different slider sharp.
00:38:371 (1) - finish on head? doesnt fit at all uwu

[Normal]
I should say 1/4 sliders are too hard for newbies. its just sliders
00:12:371 (1) - slider sharpe can be improved. https://osu.ppy.sh/ss/7183669
00:21:371 (3) - I'd say same ^
00:24:371 (1) - overlap isn't usually a good idea in lower difficulties.
00:32:121 (3) - distance error here, it should be placed by x1.5. and 00:33:371 (2) - also too close with the previous slider, keep the distance snap same unless you have something reason on them.
00:37:371 (3) - slider curve stuff.
distance snap is sometimes messed up inconsistently in this difficulty, check all of them since lower diffs need a specific distance overall. fixedthatstuff

nothing much to say in Easy difficulty except slider sharp thing, but you'd know what I mean and what you'd do with the mods in Hard and Normal. the hitsounding is very simple, I like it! oh, also OD 0 is really rare nowadays haha, you can consider increasing on ODs in all difficulties you made here. like 1/3/5(Easy, Normal, and Hard) or 2/4/6 as OD4 is a bit boring for a Hard difficulty, the 2nd one is probably more popular setting. good luck with ranking process! 135 fits~

- Yoshimaro - wrote:

hi im modder c: (m 4 m)


[General]
  1. It may have already been acceptable delay (within 5ms) but i thought your soft-hitfinish had a bit too much delay so I went ahead and cropped a version of the hitsound i think works best (I just cut the dead time at the start of hitsound), you can try it out: soft-hitfinish thanks ill use it~

[Easy]
Nothing really wrong, just sloppy looking
  1. I don't want to list all of your blankets so instead ill just ask that you revisit all of your blanket sliders plz (a good 90% of them) ijustneedsomeonetopointoutallblanketslol
  2. 00:13:871 (2,1) - this stack might blow noob minds i dont think so
  3. 00:14:371 (1,1) - i know i said i didn't want to mention your blankets but i also feel like this might be more aesthetically appealing if you blanket 00:14:371 (1) - with 00:16:371 (1) - at a farther approach circle? that might be vague but what i mean is most of your blankets occur at 1/2 distance, but this one occurs at 1/4 distance, would look something like this?
  4. 00:34:371 (2,1) - i personally am ok with this but i've seen people complain about it being misreadable. I guess some noobs confuse the the slider end with the slider start and then slider break, which kinda makes sense. consider changing this solely for read purposes. i tried to fix
  5. 00:36:371 (1,2) - same goes for this. additionally, i feel like the flow is entirely broken between these 2 notes. you have a circular element and then a jump at perpendicular angle from where the circular flow ends, i feel like you could make it not only more readable but nicer to play by using the circular momentum created by 00:36:371 (1) - and using it to direct the cursor towards 00:38:371 (2) - i tried to fix²
    00:38:371 (2) - reverse slider imo. i think 00:40:371 (1) - is a legitimate and liable cause for literally missing the last note hahahaha the sound is sooo strong.. i cant just make it a reversal ;;;;

[Normal]
  1. 00:12:371 (1,2,3) - aesthetically, i feel like it would be much prettier if you could have 00:13:371 (3) - equidistant to the start and end of 00:12:371 (1) - . idk if that made too much sense but here's a picture of what i mean c: fixed all i did was delete 00:13:121 (2) - , make sure 00:13:371 (3) - is lined up at 1.5 and the approach circle touches both ends of 00:12:371 (1) - , and then reapply triangle to create 00:13:121 (2) - again
  2. 00:22:121 (4) - how's this guy 1.62x? :c you never notied
  3. 00:35:371 (3) - why the different slider shape? so far you've used copy pasted versions for corresponding sliders in the same 4/1 chunk since 00:24:371 - , i feel like you drop aesthetic value and unity with this slider shape how did that got here.
  4. 00:37:371 (3,1) - same for what i said here: 00:12:371 - i tried

[Hard]
  1. I feel like the sliders in the beginning of this map (until about 00:08:371 - ) are sorta aimlessly placed but idk what to suggest, sorry :c they're not its straight , sharp curve, light curve, sharp curve
  2. 00:30:371 (1) - i think this slider is missing the hitwhistle, no?
  3. 00:34:371 (1,2) - maybe use the same slider shape? nothing wrong with the flow, it just caught my eye is all
    hmm other than the beginning of the map which i can't find suggestions for, i feel like its an alright diff? gj c: yay my maps are alright uwu

alright thats all! its a short map so i dont mind re modding if you want to call me back for any particular reason c; gl
unmentioned = fixed

thanks for the mods~
Lokidoki
dat irc
2017-01-31 23:50 Lokidoki: rdy for irc?
2017-01-31 23:50 nyu -: yes
2017-01-31 23:50 Lokidoki: Hard first
2017-01-31 23:50 Lokidoki: have 00:02:871 (2) - and 00:00:871 (2) - sliderends connect looks better imo
2017-01-31 23:51 Lokidoki: and the same with everything else that overlaps within those sliders
2017-01-31 23:51 Lokidoki: it just feels a bit better
2017-01-31 23:51 nyu -: i cant do that
2017-01-31 23:51 nyu -: it would kill ds
2017-01-31 23:51 nyu -: and flow
2017-01-31 23:51 Lokidoki: welp, i guess no
2017-01-31 23:51 nyu -: also noone would really notice that while playing
2017-01-31 23:51 nyu -: so ill keep it
2017-01-31 23:53 Lokidoki: 00:35:371 (3) - ugly overlap with 00:33:371 (3) - pls make first stay on sencond
2017-01-31 23:53 Lokidoki: second*
2017-01-31 23:53 Lokidoki: like dis
2017-01-31 23:53 Lokidoki: https://puu.sh/tIuam/9f6b86c9cd.png
2017-01-31 23:54 nyu -: fixed
2017-01-31 23:54 Lokidoki: that's all for Hard
2017-01-31 23:54 Lokidoki: Normal next
2017-01-31 23:54 nyu -: ok
2017-01-31 23:55 Lokidoki: 00:12:371 (1) - move the first white tick to x:276 y:180, blanket will be better
2017-01-31 23:55 Lokidoki: sry
2017-01-31 23:55 Lokidoki: x:276 y:176
2017-01-31 23:56 Lokidoki: everything else is tuu gud
2017-01-31 23:56 nyu -: fixed
2017-01-31 23:56 Lokidoki: ez now
2017-01-31 23:57 nyu -: im ready <:
2017-01-31 23:58 Lokidoki: blanket of 00:06:371 (1) and (2) is kinda off
2017-01-31 23:58 Lokidoki: 00:06:371 (1) -
2017-01-31 23:58 nyu -: plstellmeallblankets
2017-01-31 23:58 nyu -: fixed
2017-01-31 23:58 nyu -: im a blanket noob uwu
2017-01-31 23:59 Lokidoki: 00:08:371 (1) - and (2) - also looks pretty wrong
2017-01-31 23:59 Lokidoki: dw i'm even worse
2017-01-31 23:59 Lokidoki: it just smth that catches my eye
2017-01-31 23:59 nyu -: tried to fix
2017-02-01 00:00 Lokidoki: 00:32:371 (1) - pls put the first white tick a bit higher to match the 00:28:371 (1) - slider
2017-02-01 00:01 Lokidoki: evrything else is guud
2017-02-01 00:01 Lokidoki: so guud i think it can go ranked now
2017-02-01 00:01 nyu -: fixed
2017-02-01 00:01 Lokidoki: i
2017-02-01 00:01 Lokidoki: will
2017-02-01 00:01 Lokidoki: upload the irc now
AMX
Hi NM from #modreqs

Easy

00:04:371 (1,2) - Why does this overlap?
00:16:371 (1) - Rotate -10 degrees and move to X:352 Y:106 or something for better flow.
00:24:371 (1,2) - This is just nitpicking stuff but I think these sliders are alittle too bent, maybe unbend them alittle?.
00:32:371 (1) - Just nitpicking things lol, but the sliderhead isn't connected to 00:28:371 (1) - incase that's important to you.
00:36:371 (1,2) - Ctrl + C and Ctrl V 00:36:371 (1) - These sliders are visibly different.

Normal

00:10:121 (4) - Move sliderend more towards 00:10:371 (1) - as you did with 00:08:121 (4,1) -
00:15:371 (3,1,3,1) - This is just a suggestion but the sliders ending on a redtick doesn't really have a visual difference from the rest of the sliders maybe, if you want you could do something like http://puu.sh/tIG8S/b860c3bf33.jpg (only if you want, idk maybe people playing normals should be able to tell them apart)
00:40:371 (1) - Maybe move to X:263 Y:348 for better flow

Hard

00:11:371 (4) - Rotate by selection centre by 38 degrees for better flow imo.

this difficulty was very polished, sorry can't really find more.

End of mod

Hope this mod helped in some way, nice map overall. GL
JBHyperion
CTB diffs - here - Cup and Platter mapped, Salad coming soon. Also included some hitsounds which you can just drop into the song folder.

And some small suggestions for the Std diffs as promised:

General
  1. Finish hitsound seems quite loud and unfitting. Consider lowering the volume or finding something a bit less obnoxious.

Easy
  1. 00:08:371 (1,2,1) - Overlap of (1,1) isn't that nice to look at, try to move 00:10:371 (1) - down and right slightly to avoid this feeling so cluttered
  2. 00:09:371 (2,1) - Whilst we're here, This 1/2 rhythm will likely come as a surprise to new players, and they'll release too early. A more readable pattern that still provides variety would be (2) as a 1/1 slider and 00:10:371 (1,2) - as a 1/1 repeat slider and circle. Fits nicely for the increased pitch on 00:11:871 -
  3. 00:14:371 (1) - Here could really use a repeat slider, that slidertick lands on a strong sound that feels weird left unmapped
  4. 00:17:371 (2,1) - Same as 00:09:371 (2,1) - whatever you decide to do there, do the same here for consistency
  5. 00:22:371 (1) - Compared to 00:14:371 (1) - this slidertick maps a weaker sound, so the 2/1 slider you used fits much better here
  6. 00:26:371 (2) - Possible 1/1 repeat slider, 00:26:871 - is much stronger than 00:24:871 - for example
  7. 00:30:371 (2) - Same as above, though here you could change to two 1/1 sliders for variety. You're using 2/1 sliders exclusively here, and it feels a little repetitive by the end
  8. 00:30:371 (2,1) - Might be unimportant depending on what you change above, but these tails aren't stacked properly at the moment. Also, the sudden DS change is quite unexpected and might be difficult to play for newbies
  9. 00:34:371 (2) - Same ideas as 00:26:371 (2) - and 00:30:371 (2) -, a repeat slider or two 1/1 sliders here would make this section more varied and interesting
  10. 00:38:371 (2) - These should really be two 1/1 sliders imo since the head and tail are equally strong sounds. Makes sense to map them similarly, and an underemphasized end of the map feels like a bit of an anticlimax to the player

Normal
  1. 00:08:121 (4,4) - I'd avoid these 1/4 patterns in a Normal personally, the player has to release and press the next note in 125msm which really isn't a lot for people still quite new to the game. There is some slider leniency on the next notes so it's not too punishing, but I still feel regular 1/2 circle would be more fitting here, especially since you hardly used it later on in the more intense part of the song except for 00:36:121 (4,1) -
  2. 00:08:371 (1,2) - Good use of DS change from the previous section to provide emphasis. 1.0x -> 1.5x is a little more than I would have done personally, but it shouldn't be a problem, just pointing it out
  3. 00:09:371 (3) - Would be nice to make this symmetrical with 00:08:371 (1) - for a neater aesthetic
  4. 00:12:371 (1,2,3) - Could make these into a more equal triangle shape like you did with 00:08:371 (1,2,3) - 00:18:371 (1,2,3) - etc. for tidier look
  5. 00:36:371 (1,2,3) - Same as above, this is a little lopsided and could be tidied up by moving (3) down slightly

Hard
  1. 00:11:121 (3,4) - Slightly weird flow going into (4) - (4) could be rotated clockwise, or Ctrl+Hed to create an antiflow to 00:12:371 (1) -
  2. 00:15:621 (4,5,6) - Triplet of active 1/4s without slider leniency to help the player this time might be hard to acc. Consider a 1/4 repeat slider here instead. Same could apply to 00:23:621 (4,5,6) - also
  3. 00:19:121 (3,4) - Slidershape could be adjusted slightly for a better blanket
  4. 00:24:371 (1,2,3) - Similar to points in Normal, a more even triangle here would look neater, 00:24:371 (1,3) - feel too close together atm. Look at how you did 00:26:371 (1,2,3,4,1) - for a reference since you did those ones really well
  5. 00:28:371 (1) - 00:32:371 (1) - These are the only angled wiggle sliders in the whole diff, and they feel a little weird since the sounds are still smooth here rather than sharp. Might just be personal preference, but I'd prefer normal curves to bezier ones here
  6. 00:32:371 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - Could consider slightly higher DS on this section to give it more emphasis
  7. 00:38:371 (6) - Missing NC, you had a NC every 4 beats before this, but this combo is 8 beats long for some reason.
  8. 00:40:121 (1) - Maybe too difficult and troll right at the end of the diff, but there are sounds to support a 1/4 triplet here if you wanted to make use of them
Hope this helps! (:
Topic Starter
Lully
reply and update tomorrow!!
Topic Starter
Lully

JBHyperion wrote:

CTB diffs - here - Cup and Platter mapped, Salad coming soon. Also included some hitsounds which you can just drop into the song folder.

And some small suggestions for the Std diffs as promised:

General
  1. Finish hitsound seems quite loud and unfitting. Consider lowering the volume or finding something a bit less obnoxious. Noone complained about this one yet.. ill change if someone other tells me to change

Easy
  1. 00:08:371 (1,2,1) - Overlap of (1,1) isn't that nice to look at, try to move 00:10:371 (1) - down and right slightly to avoid this feeling so cluttered yas
  2. 00:09:371 (2,1) - Whilst we're here, This 1/2 rhythm will likely come as a surprise to new players, and they'll release too early. A more readable pattern that still provides variety would be (2) as a 1/1 slider and 00:10:371 (1,2) - as a 1/1 repeat slider and circle. Fits nicely for the increased pitch on 00:11:871 - thats a pretty good idea
  3. 00:14:371 (1) - Here could really use a repeat slider, that slidertick lands on a strong sound that feels weird left unmapped ^
  4. 00:17:371 (2,1) - Same as 00:09:371 (2,1) - whatever you decide to do there, do the same here for consistency yas.. i tried.
  5. 00:22:371 (1) - Compared to 00:14:371 (1) - this slidertick maps a weaker sound, so the 2/1 slider you used fits much better here fix?
  6. 00:26:371 (2) - Possible 1/1 repeat slider, 00:26:871 - is much stronger than 00:24:871 - for example
  7. 00:30:371 (2) - Same as above, though here you could change to two 1/1 sliders for variety. You're using 2/1 sliders exclusively here, and it feels a little repetitive by the end
  8. 00:30:371 (2,1) - Might be unimportant depending on what you change above, but these tails aren't stacked properly at the moment. Also, the sudden DS change is quite unexpected and might be difficult to play for newbies
  9. 00:34:371 (2) - Same ideas as 00:26:371 (2) - and 00:30:371 (2) -, a repeat slider or two 1/1 sliders here would make this section more varied and interesting
  10. 00:38:371 (2) - These should really be two 1/1 sliders imo since the head and tail are equally strong sounds. Makes sense to map them similarly, and an underemphasized end of the map feels like a bit of an anticlimax to the player fixed all that stuff

Normal
  1. 00:08:121 (4,4) - I'd avoid these 1/4 patterns in a Normal personally, the player has to release and press the next note in 125msm which really isn't a lot for people still quite new to the game. There is some slider leniency on the next notes so it's not too punishing, but I still feel regular 1/2 circle would be more fitting here, especially since you hardly used it later on in the more intense part of the song except for 00:36:121 (4,1) -
  2. 00:08:371 (1,2) - Good use of DS change from the previous section to provide emphasis. 1.0x -> 1.5x is a little more than I would have done personally, but it shouldn't be a problem, just pointing it out
  3. 00:09:371 (3) - Would be nice to make this symmetrical with 00:08:371 (1) - for a neater aesthetic
  4. 00:12:371 (1,2,3) - Could make these into a more equal triangle shape like you did with 00:08:371 (1,2,3) - 00:18:371 (1,2,3) - etc. for tidier look i prefer the blanket here
  5. 00:36:371 (1,2,3) - Same as above, this is a little lopsided and could be tidied up by moving (3) down slightly would ruin blanket 00:37:371 (3,1) -

Hard
  1. 00:11:121 (3,4) - Slightly weird flow going into (4) - (4) could be rotated clockwise, or Ctrl+Hed to create an antiflow to 00:12:371 (1) -
  2. 00:15:621 (4,5,6) - Triplet of active 1/4s without slider leniency to help the player this time might be hard to acc. Consider a 1/4 repeat slider here instead. Same could apply to 00:23:621 (4,5,6) - also
  3. 00:19:121 (3,4) - Slidershape could be adjusted slightly for a better blanket
  4. 00:24:371 (1,2,3) - Similar to points in Normal, a more even triangle here would look neater, 00:24:371 (1,3) - feel too close together atm. Look at how you did 00:26:371 (1,2,3,4,1) - for a reference since you did those ones really well
  5. 00:28:371 (1) - 00:32:371 (1) - These are the only angled wiggle sliders in the whole diff, and they feel a little weird since the sounds are still smooth here rather than sharp. Might just be personal preference, but I'd prefer normal curves to bezier ones here nyaa, ill keep this for now, wanted to add some variousity~
  6. 00:32:371 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - Could consider slightly higher DS on this section to give it more emphasis ill maybe reconsider doing that.. no change for now.
  7. 00:38:371 (6) - Missing NC, you had a NC every 4 beats before this, but this combo is 8 beats long for some reason.
  8. 00:40:121 (1) - Maybe too difficult and troll right at the end of the diff, but there are sounds to support a 1/4 triplet here if you wanted to make use of them ill keep it as it is.. i did that pretty much in all diffs and.. yah. its not that strongly needed~
Hope this helps! (:
unmentioned = fixed

helped a lot!
MBomb
Mapped a salad by JBHyperion's request.

Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 8121
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Shop
TitleUnicode:ショップ
Artist:Nishiura Tomohito
ArtistUnicode:西浦 智仁
Creator:nyu -
Version:MBomb's Salad
Source:ダーククロニクル
Tags:dark chronicle cloud 2 two OST original sound tracks playstation rpg LEVEL-5 Inc. Dāku Kuronikuru Daku
BeatmapID:0
BeatmapSetID:560408

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"shop.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
371,500,4,2,77,50,1,0
42371,-100,4,2,77,45,0,0
42871,-100,4,2,77,40,0,0
43371,-100,4,2,77,35,0,0
43871,-100,4,2,77,30,0,0
44371,-100,4,2,77,20,0,0
44871,-100,4,2,77,17,0,0
45371,-100,4,2,77,15,0,0
45871,-100,4,2,77,13,0,0
46371,-100,4,2,77,11,0,0
46871,-100,4,2,77,9,0,0
47371,-100,4,2,77,7,0,0
47871,-100,4,2,77,5,0,0


[Colours]
Combo1 : 175,95,95
Combo2 : 255,65,65
Combo3 : 255,255,128
Combo4 : 128,128,255

[HitObjects]
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JBHyperion
My Hero the Salad King
Topic Starter
Lully
added salad hero
laura-
m4m

[General]

Tags conflict with "Hard"


[Easy]

00:24:371 (1,2,1,2,1,2,1,2,1) - between all of those sliders is still space for a circle. i think you have to map the cirles because there's a clearly understandable sound example

00:12:371 (1,2) - (nazi) improve the slider shape to make it more beautiful with the circle
00:17:371 (2,1) - ^ the reverse arrow is too close to the slider before


[Normal]

00:17:371 (2,1) - move the slider to X: 62 Y: 85 for better flow

00:08:121 (4,1) - the circle looks really ugly next to the slider. make this slider to fix it

00:09:371 (3,4) - flow issue (end of the slider doesn't look to the circle)

00:15:121 (2,3) - doesn't play good, feels too slow. would be better like this


[Hard]

00:07:871 (4,5,1) - i like the pattern but idk if it's ok in a Hard diff

00:14:246 (4) - move this circle on the red tick before and space it properly

00:22:246 (4) - ^

00:29:371 (3,4) - spacing too small

00:40:121 (5) - place a circle here


all in all pretty cool map ^^
Riari
[General]
  1. Tags seem a bit buggered on the Hard, suggest changing that.

[Salad]

  1. 00:13:371 (2,3,1,2,3) - This feels really awful to play. The movement combination of 00:13:871 (3,1,2,3) - is really ofputting with the dashes being stacked, something you don't really see and doesn't really feel consistent. I would focus on key notes such as 00:14:371 (1) - and 00:15:371 (3) - rather than trying to push every note that feels right because it feels a bit messy.
  2. 00:25:371 (2,1) - I take it this was meant to be a dash? You can walk it but its still a bit fuzzy to catch here so I'd suggest making it a bit clearer on what you want to do.

[Platter]
  1. 00:03:871 (5,6) - Small spacing mistake here? Everything else in this section is extremely consistent and this one is a bit off.
  2. 00:14:246 (5) - Sounds a bit off, feels like it should be at 00:14:287 - on a 1/6 tick instead to me, a bit like 00:15:704 (5,6) - .
  3. 00:16:246 (8) - Same as above, it sounds right just by the hitsounds but without the note the 1/6 tick after sounds much more realistic as a placement.
MBomb

Riari wrote:

[Salad]

  1. 00:13:371 (2,3,1,2,3) - This feels really awful to play. The movement combination of 00:13:871 (3,1,2,3) - is really ofputting with the dashes being stacked, something you don't really see and doesn't really feel consistent. I would focus on key notes such as 00:14:371 (1) - and 00:15:371 (3) - rather than trying to push every note that feels right because it feels a bit messy. - Changed distances a bit, it feels fine to me to have these dashes, but the distances were a bit strong which made it feel messy imo.
  2. 00:25:371 (2,1) - I take it this was meant to be a dash? You can walk it but its still a bit fuzzy to catch here so I'd suggest making it a bit clearer on what you want to do. - I mean I'd say this is pretty clearly a dash, I don't think any salad player would try walking this considering it needs pixel perfect timing to be walked.
Thanks for the mod!

osu file format v14

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AudioLeadIn: 0
PreviewTime: 8121
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Editor]
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BeatDivisor: 4
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TimelineZoom: 1.6

[Metadata]
Title:Shop
TitleUnicode:ショップ
Artist:Nishiura Tomohito
ArtistUnicode:西浦 智仁
Creator:nyu -
Version:MBomb's Salad
Source:ダーククロニクル
Tags:dark chronicle cloud 2 two OST original sound tracks playstation rpg LEVEL-5 Inc. Dāku Kuronikuru Daku
BeatmapID:1217566
BeatmapSetID:560408

[Difficulty]
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JBHyperion

Riari wrote:

[Platter]
  1. 00:03:871 (5,6) - Small spacing mistake here? Everything else in this section is extremely consistent and this one is a bit off. Intentional smaller spacing here to give the start of the new stanza 00:04:121 (6,1) - more emphasis
  2. 00:14:246 (5) - Sounds a bit off, feels like it should be at 00:14:287 - on a 1/6 tick instead to me, a bit like 00:15:704 (5,6) - . Good catch, fixed
  3. 00:16:246 (8) - Same as above, it sounds right just by the hitsounds but without the note the 1/6 tick after sounds much more realistic as a placement. Fixed this and also I think 00:15:871 (7) - ends a little later too so fixed that (or tried to) as well
Thanks for the suggestions!

Platter
osu file format v14

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Title:Shop
TitleUnicode:ショップ
Artist:Nishiura Tomohito
ArtistUnicode:西浦 智仁
Creator:nyu -
Version:Hyperion's Platter
Source:ダーククロニクル
Tags:dark chronicle cloud 2 two OST original sound tracks playstation rpg LEVEL-5 Inc. Dāku Kuronikuru Daku
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KappaPraise
hi, sry for huge delay
here is few things for you

General

  1. I hear like offset should be ~379
Easy

  1. 00:11:379 - missed whistle
  2. 00:17:879 - clap
  3. 00:24:379 - imo this part pretty boring, for the 1st 4 sliders that should be fine, long violin's sound between sliders supports this empty parts, but 00:35:879 - this and this 00:37:879 - not, so I suggest you add some circles starts from here 00:32:379 - for rhythm variety as you have new part with hit-finish
Normal

  1. 00:12:371 (1,2,3) - balance space please
  2. 00:18:121 (4) - could be better avoid 1/4 in normal dif
  3. 00:37:871 - clap
  4. 00:37:371 (3,4,1) - balance space please
Hard

  1. 00:00:371 - is there any reason that you are using different slider shapes for this part?
  2. 00:24:246 (8) - remove this circle and may be stack 00:24:121 (7,1) - them?
Sorry again and good luck!
Nokashi
As requested by JBHyperion, A Mod on the CTB Diffs!

[ Hyperion's Cup]
  1. 00:00:371 (1) - Maybe rotate by +10 so its pointing towards the next pattern instead?
  2. 00:07:121 (2) - why not place at x:400 as well. That will offer more movement while keeping the pattern easy for a cup
  3. 00:23:371 (3) - Maybe make this share the same curve as 00:24:371 (1) - so it leads into the next pattern better
  4. This is about as clean as it can get. JBH Maps always quality

[ MBomb's Salad]
  1. 00:03:121 (3,4) - Comparatively this incorporates less movement than the previous similar patterns. Id suggest placing the slider somewhere along the lines of x:122 and circle at around x:216 will ensure more movement between 00:02:621 (2,3) -
  2. 00:11:121 (2,3) - Shouldnt this jump have more spacing, or even being a dash, to be consistent with 00:08:371 (1,2) -
  3. 00:30:371 (1,2) - I Feel like this should be buffed a bit, to resemble 00:13:371 (2,3,1,2) - this more so the strain is consistent throughout the map

[ Hyperion's Platter]
  1. 00:00:371 (1) - I Would rotate this a bit more, to encourage more movement while catching the slider. Something like +40 ?
  2. 00:03:871 (5) - Shouldnt this have 1.00x DS for consistency with previous similar circles?
  3. 00:12:371 (1) - You could reduce the rotation here so the whole string of these 00:12:371 (1,2,3) - 3 sliders gives a feel of gradually increasing tilt when played. 00:12:871 (2,3) - it was done nicely here, why not here 00:12:371 (1,2) - as well?
  4. 00:34:871 (2,3) - I would reduce spacing here as to make the hyper dash more noticable. Since the catcher is already dashing the following hyperjump might seem underwhelming

Solid CTB Diffs, as always by you guys :D
Good luck to std set as well~
Topic Starter
Lully
Give me some days and ill revive this
i never wanted that this gets graveyarded
uwu
JBHyperion

Nokashi wrote:

As requested by JBHyperion, A Mod on the CTB Diffs!

[ Hyperion's Cup]
  1. 00:00:371 (1) - Maybe rotate by +10 so its pointing towards the next pattern instead? Was intended to be played as a vertical but I guess this might be a little better, so sure why not
  2. 00:07:121 (2) - why not place at x:400 as well. That will offer more movement while keeping the pattern easy for a cup Wanted to keep this more curved than angled, but I moved 00:07:371 (3) - right a bit so it flows a bit better
  3. 00:23:371 (3) - Maybe make this share the same curve as 00:24:371 (1) - so it leads into the next pattern better Sure, curved (3) more
  4. This is about as clean as it can get. JBH Maps always quality

[ Hyperion's Platter]
  1. 00:00:371 (1) - I Would rotate this a bit more, to encourage more movement while catching the slider. Something like +40 ? I prefer a lower movement to start so the player can make a note of the rhythm and BPM
  2. 00:03:871 (5) - Shouldnt this have 1.00x DS for consistency with previous similar circles? Yeah, moved everything before this left slightly
  3. 00:12:371 (1) - You could reduce the rotation here so the whole string of these 00:12:371 (1,2,3) - 3 sliders gives a feel of gradually increasing tilt when played. 00:12:871 (2,3) - it was done nicely here, why not here 00:12:371 (1,2) - as well? Pitch actually decreases on (2), so I made that more vertical and (1) more horizontal
  4. 00:34:871 (2,3) - I would reduce spacing here as to make the hyper dash more noticable. Since the catcher is already dashing the following hyperjump might seem underwhelming Hmm, tried with (2) slightly further to the right

Solid CTB Diffs, as always by you guys :D
Good luck to std set as well~
Thanks for the suggestions!

Cup
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416,192,15371,2,0,P|440:240|424:296,1,100,8|0,0:0|0:0,0:0:0:0:
400,312,15704,1,0,0:0:0:0:
360,324,15787,1,0,0:0:0:0:
312,324,15871,2,0,L|200:280,1,116.666666666667,2|0,0:0|0:0,0:0:0:0:
288,256,16287,1,0,0:0:0:0:
348,228,16371,6,0,L|352:124,1,100,8|0,0:0|0:0,0:0:0:0:
172,140,16871,2,0,L|264:96,1,100,2|0,0:0|0:0,0:0:0:0:
40,96,17371,2,0,P|8:140|92:232,1,200,8|2,0:0|0:0,0:0:0:0:
232,232,18121,2,0,L|176:232,1,50
132,232,18371,6,0,P|80:256|64:296,1,100,8|0,0:0|0:0,0:0:0:0:
268,332,18871,1,2,0:0:0:0:
148,332,19121,1,0,0:0:0:0:
368,332,19371,2,0,L|372:232,1,100,8|0,0:0|0:0,0:0:0:0:
132,232,19871,1,2,0:0:0:0:
332,232,20371,6,0,L|240:192,2,100,8|0|2,0:0|0:0|0:0,0:0:0:0:
432,232,21121,1,0,0:0:0:0:
232,232,21371,2,0,P|172:156|236:96,1,200,8|2,0:0|0:0,0:0:0:0:
344,96,22121,1,0,0:0:0:0:
164,96,22308,1,0,0:0:0:0:
116,96,22371,6,0,L|16:96,1,100,8|0,0:0|0:0,0:0:0:0:
220,180,22871,1,2,0:0:0:0:
100,180,23121,1,0,0:0:0:0:
280,180,23371,2,0,L|384:188,1,100,8|0,0:0|0:0,0:0:0:0:
408,136,23704,1,0,0:0:0:0:
396,76,23787,1,0,0:0:0:0:
352,40,23871,1,2,0:0:0:0:
176,40,24121,1,0,0:0:0:0:
376,76,24371,6,0,L|472:40,1,100,8|0,0:0|0:0,0:0:0:0:
260,40,24871,2,0,L|156:40,1,100,2|0,0:0|0:0,0:0:0:0:
480,112,25371,2,8,P|504:168|424:264,1,200,8|2,0:0|0:0,0:0:0:0:
224,264,26121,1,0,0:0:0:0:
164,264,26246,1,0,0:0:0:0:
224,264,26371,6,0,L|328:264,1,100,8|0,0:0|0:0,0:0:0:0:
124,172,26871,2,0,L|24:192,1,100,2|0,0:0|0:0,0:0:0:0:
348,172,27371,2,0,P|310:81|272:172,1,250,8|2,0:0|0:0,0:0:0:0:
412,172,28121,1,0,0:0:0:0:
192,172,28371,6,0,L|92:192,1,100,8|0,0:0|0:0,0:0:0:0:
296,320,28871,2,0,L|364:236,1,100,2|0,0:0|0:0,0:0:0:0:
37,343,29371,2,0,P|13:287|93:191,1,200,8|2,0:0|0:0,0:0:0:0:
293,191,30121,1,0,0:0:0:0:
353,191,30246,1,0,0:0:0:0:
293,191,30371,6,0,L|176:192,1,100,8|0,0:0|0:0,0:0:0:0:
404,104,30871,1,2,0:0:0:0:
284,104,31121,1,0,0:0:0:0:
484,104,31371,2,0,L|496:204,1,100,8|0,0:0|0:0,0:0:0:0:
276,204,31871,1,2,0:0:0:0:
476,204,32121,1,0,0:0:0:0:
156,204,32371,6,0,L|148:304,1,100,8|0,0:0|0:0,0:0:0:0:
368,304,32871,2,0,L|456:248,1,100,2|0,0:0|0:0,0:0:0:0:
132,204,33371,2,0,P|96:160|172:64,1,200,8|2,0:0|0:0,0:0:0:0:
392,64,34121,2,0,L|328:64,1,50
392,64,34371,6,0,L|496:64,1,100,8|0,0:0|0:0,0:0:0:0:
292,160,34871,1,2,0:0:0:0:
472,160,35121,1,0,0:0:0:0:
152,160,35371,2,0,P|100:184|48:316,1,200,8|2,0:0|0:0,0:0:0:0:
256,308,36121,1,0,0:0:0:0:
320,308,36246,1,0,0:0:0:0:
384,308,36371,6,0,L|488:308,1,100,8|0,0:0|0:0,0:0:0:0:
284,216,36871,1,2,0:0:0:0:
412,216,37121,1,0,0:0:0:0:
88,216,37371,2,0,L|20:144,1,100,8|0,0:0|0:0,0:0:0:0:
240,144,37871,2,0,L|336:104,1,100,2|0,0:0|0:0,0:0:0:0:
132,44,38371,6,0,L|120:148,1,100,8|0,0:0|0:0,0:0:0:0:
320,144,38871,1,2,0:0:0:0:
200,144,39121,1,0,0:0:0:0:
416,292,39371,2,0,L|428:188,1,100,8|0,0:0|0:0,0:0:0:0:
228,192,39871,1,2,0:0:0:0:
348,192,40121,1,0,0:0:0:0:
288,192,40246,1,0,0:0:0:0:
228,192,40371,6,0,L|328:192,1,100,4|0,0:0|0:0,0:0:0:0:
148,104,40871,1,2,0:0:0:0:
268,104,41121,1,0,0:0:0:0:
48,104,41371,2,0,P|32:156|108:272,1,200,8|2,0:0|0:0,0:0:0:0:
244,272,42121,2,0,L|304:272,1,50
352,272,42371,6,0,P|328:216|292:200,1,100,8|0,0:0|0:0,0:0:0:0:
92,200,42871,1,2,0:0:0:0:
200,200,43121,1,0,0:0:0:0:
380,200,43371,2,0,L|384:300,1,100,8|0,0:0|0:0,0:0:0:0:
184,300,43871,1,2,0:0:0:0:
256,192,44371,12,0,47871,0:0:0:0:
Namki
hello, it's been a year :D

[General]
  1. Metadata? It would be really better to have a link in description.
  2. Check tags, they're inconsistent.
  3. Also, it seems that some hitsounds are unused.
  4. soft-hitfinish.wav has unreasonably long delay.
[Easy]
  1. 00:04:371 (1,2) - some inconsistent overlaps here. Consider avoiding it.
  2. 00:09:371 (2,1,2) - the flow transition seems unnatural. Maybe try move this slider's tail a bit left 00:10:371 (1) - .
  3. 00:11:371 - missed a whistle.
  4. The entire section from 00:30:371 - 00:40:371 - is mapped really weirdly. These three sliders indicate the same low intensity violin 00:24:371 (1,2,1) - so I also suggest to place swap NC 00:28:371 (1,2) - . But the thing is, you just made the rest of the diff with this low intensity rhythms. Consider remapping it in the way as you did from 00:08:371 - till this part.
[Normal]
  1. 00:12:371 (1,2,3) - spacing is uneven. According to the spacing for the rest of the map this must be 1.5x.
  2. 00:18:121 (4) - that appears once per the entire diff and it is also a bit complex rhythm to get into in a normal diff. I highly suggest you to get rid of this as it goes extremily inconsistent.
  3. 00:32:371 (1) - you even emphasis it with finish so why stacked? Makes little sense to me. Consider making it unstacked.
  4. Also, it would be really nice if you made some stacks after preview to make diff more consistent.
  5. 00:38:121 (4,1) - spacing as above. 1.5x for sure.
[Hard]
  1. 00:14:246 (4) - this sounds like 1/6 instead of 1/4. And again 00:22:246 (4,1) - .
  2. Just compare 00:15:621 (4,5,6) - with 00:16:121 (7,8,1) - . The second triplet has more prominent sound but lesser spacing which make zero sense to me. Isn't it should be vice versa? And again 00:23:621 (4,5,6,7,8,1) - .
  3. Are you sure you want to undermap these 00:40:121 - / 00:40:246 - .
ye, get few more mods and you may call me back
Topic Starter
Lully

Namki wrote:

hello, it's been a year :D welcome back~

[General]
  1. Metadata? It would be really better to have a link in description. stole it from hyperions map owo added metadata source in desc now
  2. Check tags, they're inconsistent. fixed
  3. Also, it seems that some hitsounds are unused. fixed
  4. soft-hitfinish.wav has unreasonably long delay. fixed
[Easy]
  1. 00:04:371 (1,2) - some inconsistent overlaps here. Consider avoiding it. tried my best
  2. 00:09:371 (2,1,2) - the flow transition seems unnatural. Maybe try move this slider's tail a bit left 00:10:371 (1) - . fixed
  3. 00:11:371 - missed a whistle. fixed
  4. The entire section from 00:30:371 - 00:40:371 - is mapped really weirdly. These three sliders indicate the same low intensity violin 00:24:371 (1,2,1) - so I also suggest to place swap NC 00:28:371 (1,2) - . But the thing is, you just made the rest of the diff with this low intensity rhythms. Consider remapping it in the way as you did from 00:08:371 - till this part. remapped
[Normal]
  1. 00:12:371 (1,2,3) - spacing is uneven. According to the spacing for the rest of the map this must be 1.5x. fixed rip cute blanket
  2. 00:18:121 (4) - that appears once per the entire diff and it is also a bit complex rhythm to get into in a normal diff. I highly suggest you to get rid of this as it goes extremily inconsistent. fixed
  3. 00:32:371 (1) - you even emphasis it with finish so why stacked? Makes little sense to me. Consider making it unstacked.
  4. Also, it would be really nice if you made some stacks after preview to make diff more consistent. removed stacks
  5. 00:38:121 (4,1) - spacing as above. 1.5x for sure. fixed
[Hard]
  1. 00:14:246 (4) - this sounds like 1/6 instead of 1/4. And again 00:22:246 (4,1) - . fixed
  2. Just compare 00:15:621 (4,5,6) - with 00:16:121 (7,8,1) - . The second triplet has more prominent sound but lesser spacing which make zero sense to me. Isn't it should be vice versa? And again 00:23:621 (4,5,6,7,8,1) - . vice versa now
  3. Are you sure you want to undermap these 00:40:121 - / 00:40:246 - . added slider and triple
ye, get few more mods and you may call me back oki :) thanks for the mod ~
Seolv
irc
2018-01-29 21:27 [ L u k a s ]: right off the bat, I see NC spam oh bot
2018-01-29 21:27 [ L u k a s ]: boy*
2018-01-29 21:27 [ L u k a s ]: see, it's a lot easier when there's NC on every 2nd downbeat instead every downbeat
2018-01-29 21:28 nyu -: i think its fine uwu
2018-01-29 21:28 [ L u k a s ]: so remove NC off 00:02:371 (1,1,1) - and so on, so that you have NC every two big white ticks
2018-01-29 21:28 nyu -: combos would be too long most of the time
2018-01-29 21:28 [ L u k a s ]: yeah but the HP drain is also low so there's no need to have such short combos
2018-01-29 21:28 nyu -: so i think its okkkkkkkkkk
2018-01-29 21:29 nyu -: i dunno
2018-01-29 21:29 [ L u k a s ]: 00:31:370 (4) - there's a 2ms snapping error on this slider, resnap
2018-01-29 21:29 nyu -: ill reconsider if neededed
2018-01-29 21:29 nyu -: fixd
2018-01-29 21:30 [ L u k a s ]: 00:14:371 (1) - stacking isn't allowed nor suitable for Easy diffs
2018-01-29 21:30 nyu -: really? owo
2018-01-29 21:31 nyu -: fixed that then lol
2018-01-29 21:32 [ L u k a s ]: 00:15:871 (2) - (minor) try moving upwards to improve flow, also so that people won't mistake it for a bad blanket
2018-01-29 21:33 [ L u k a s ]: 00:26:371 (3) - this should have an NC for consistency uwu
2018-01-29 21:33 nyu -: in easy?
2018-01-29 21:33 nyu -: ye ok
2018-01-29 21:33 [ L u k a s ]: 00:38:371 (3) - NC here
2018-01-29 21:34 nyu -: oh rip ncs
2018-01-29 21:34 nyu -: just remapped that mb
2018-01-29 21:37 [ L u k a s ]: u back d
2018-01-29 21:37 nyu -: beep beep
2018-01-29 21:37 nyu -: can you hear me
2018-01-29 21:37 nyu -: i dcd
2018-01-29 21:37 [ L u k a s ]: ye xD
2018-01-29 21:37 [ L u k a s ]: anyways that was all for easy
2018-01-29 21:37 nyu -: ok
2018-01-29 21:37 [ L u k a s ]: what I hate about this intro part 00:00:371 - is that the rhythm is so repetitive
2018-01-29 21:37 [ L u k a s ]: you had room to do so much better and more interesting stuff
2018-01-29 21:38 nyu -: i like it simple
2018-01-29 21:38 [ L u k a s ]: such as following the violin and focusing on following it throughout the song instead
2018-01-29 21:38 nyu -: uwu
2018-01-29 21:38 [ L u k a s ]: 00:08:121 (4) - delete this to divide the parts
2018-01-29 21:38 nyu -: oh ye
2018-01-29 21:38 nyu -: das better
2018-01-29 21:39 [ L u k a s ]: 00:14:121 (4) - there's no strong sound supporting this circle, would be much suitable if deleted
2018-01-29 21:40 [ L u k a s ]: 00:15:371 (3) - maybe try giving players a bigger break, shorten the slider to 00:15:871 -
2018-01-29 21:40 nyu -: fix
2018-01-29 21:40 [ L u k a s ]: 00:22:121 (4) - no sound here, delete
2018-01-29 21:41 [ L u k a s ]: 00:30:371 (1) - maybe try mixing the rhythm up here because it isn't the same as in previous part but you put same rhythm
2018-01-29 21:41 [ L u k a s ]: a 1/2 repeat slider would do the job
2018-01-29 21:41 [ L u k a s ]: 00:38:121 (4) - delete for the held violin
2018-01-29 21:41 [ L u k a s ]: 00:38:371 (5,6,7) - make spacing equal here
Arphimigon
Program thingy just said to move 00:05:121 (2,3) - one left and one down (so the slider is at 180:177)

Also, great game.
Topic Starter
Lully
fixed
Voli
arphi please
BanchoBot
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