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Nishiura Tomohito - Shop

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Topic Starter
Lully
This beatmap was submitted using in-game submission on Samstag, 17. März 2018 at 17:19:06

Artist: Nishiura Tomohito
Title: Shop
Source: ダーククロニクル
Tags: dark chronicle cloud 2 two OST original sound tracks playstation rpg LEVEL-5 Inc.
BPM: 120
Filesize: 3414kb
Play Time: 00:38
Difficulties Available:
  1. Easy (1,08 stars, 39 notes)
  2. Hard (2,75 stars, 100 notes)
  3. Normal (1,82 stars, 68 notes)
Download: Nishiura Tomohito - Shop
Information: Scores/Beatmap Listing
---------------
JBHyperion's CTB Mapset: https://osu.ppy.sh/s/693535

Metadata
Track 20: ショップ / Shop
Artist - 西浦 智仁 / Tomohito Nishiura

Namki
Hello.
General
  1. Consider making some custom combo colours.
  2. Also, due to normalhit's loudness whistle is not quite audible to be honest. Maybe try to find louder whistle or make your normalhit a bit quieter.
  3. In that case, normalhit seems not pretty fitting for the instrumentals, default soft-hitfistle sounds better, imo.
Easy
  1. Rhythm seems not to be really various enough in case you place a lot of 1/2 sliders for the entire map. Think about making a rhythm a bit various.
  2. If you dont even want to change your rhythm, then it would be pretty logical if you will place the NC every second big white tick. Like you've done here 00:22:371 - . And for these 1/1 sliders as well.
  3. 00:30:371 (2,1) - this overlap kinda triggers me, as you ain't done something like that except this only one, consider avoiding this, also, it might be causing some problems for newbies, the may misread that somehow.
Normal
  1. 00:08:121 (4) - / 00:10:121 (4) - / 00:14:246 (4) - and other 1/4 rhythm — it is not very appropriate to use 1/4 patterns in Normal diff, too complex for beginners so far. This may help, I guess.
    By the way, if even this rhythm reflects the music the best way, spread-wise this looks inappropriate. Mostly because of using mainly 1/1 rhythm in Easy diff.
  2. 00:31:871 - this skipping is intentional as I can see. It seems sorta inconsistent as you ain't skipped any of the beats of this kind, you skipped them for the sake of mapping of this "violin" sound, e.g. here 00:15:871 - and it looks good for sure.
    Consider not skipping this one.
  3. 00:30:371 (4) - according to the NCing you should place a NC here.
Hard
  1. 00:05:871 (4,1) - minor. Maybe try avoid this overlaps, from my side aesthetically-wise looks kinda nasty.
  2. 00:15:621 (1,2,3) - / 00:23:621 (1,2,3) - as for it, emphasizing this the same way as 00:16:121 (4,5,1) - / 00:24:121 (4,5,1) - is sorta weird. Sound is different, consider stacking these 00:15:621 (1,2,3) - / 00:23:621 (1,2,3) - for better emphasis.
  3. 00:24:246 - I can't really hear a sound here. Listen to this, I think this circle is placed at nothing.
  4. As for Easy, rhythm seems kinda boring, consider varying the rhythm. Song has a lot of interesting music stuff in there, it's possible to make rhythm really enjoyable here.
Best of luck!
Topic Starter
Lully

Namki wrote:

Hello.
General
  1. Consider making some custom combo colours.
  2. Also, due to normalhit's loudness whistle is not quite audible to be honest. Maybe try to find louder whistle or make your normalhit a bit quieter.
  3. In that case, normalhit seems not pretty fitting for the instrumentals, default soft-hitfistle sounds better, imo. ill just delete it
Easy
  1. Rhythm seems not to be really various enough in case you place a lot of 1/2 sliders for the entire map. Think about making a rhythm a bit various.
  2. If you dont even want to change your rhythm, then it would be pretty logical if you will place the NC every second big white tick. Like you've done here 00:22:371 - . And for these 1/1 sliders as well. Ill just do that.~
  3. 00:30:371 (2,1) - this overlap kinda triggers me, as you ain't done something like that except this only one, consider avoiding this, also, it might be causing some problems for newbies, the may misread that somehow. fixed
Normal
  1. 00:08:121 (4) - / 00:10:121 (4) - / 00:14:246 (4) - and other 1/4 rhythm — it is not very appropriate to use 1/4 patterns in Normal diff, too complex for beginners so far. This may help, I guess. I saw this in many normals, also its just a 1/4 slider. And sliders arent this hard to play.. so ill keep it.
    By the way, if even this rhythm reflects the music the best way, spread-wise this looks inappropriate. Mostly because of using mainly 1/1 rhythm in Easy diff.
  2. 00:31:871 - this skipping is intentional as I can see. It seems sorta inconsistent as you ain't skipped any of the beats of this kind, you skipped them for the sake of mapping of this "violin" sound, e.g. here 00:15:871 - and it looks good for sure.
    Consider not skipping this one. fixed
  3. 00:30:371 (4) - according to the NCing you should place a NC here. fixed
Hard
  1. 00:05:871 (4,1) - minor. Maybe try avoid this overlaps, from my side aesthetically-wise looks kinda nasty. fixed
  2. 00:15:621 (1,2,3) - / 00:23:621 (1,2,3) - as for it, emphasizing this the same way as 00:16:121 (4,5,1) - / 00:24:121 (4,5,1) - is sorta weird. Sound is different, consider stacking these 00:15:621 (1,2,3) - / 00:23:621 (1,2,3) - for better emphasis. im not really sure fi thats necessary. its pretty much.. the same sound just lower pitched. And the stacking isnt a really good idea, so ill keep it as it is.
  3. 00:24:246 - I can't really hear a sound here. Listen to this, I think this circle is placed at nothing.
  4. As for Easy, rhythm seems kinda boring, consider varying the rhythm. Song has a lot of interesting music stuff in there, it's possible to make rhythm really enjoyable here. But why should i if the rythms always the same? It would be stupid doing something different then.. Ill keep it like this.
Best of luck!
Thanks for the mod
Blan_C
Yo, M4M from #modreqs
Sorry for my english :v


  • Hard
  1. 00:10:371 (1,2,3) - triangle here is a bit off http://puu.sh/tyiVZ/0c3e75103c.jpg
  2. 00:12:371 (1,2) - you can do blankets here http://puu.sh/tyj3h/bbc67a26e1.jpg
  3. 00:20:371 (1,2) - ^
  4. 00:24:371 (1,2,3) - you can make a triangle there, imo its better
  5. 00:30:371 (1,2) - i would improve its placing somehow, i dont like it :v
  6. 00:31:371 (3,4,1) - you can make another triangle here
  7. 00:32:371 (1,2,3) - ^

    Normal
  8. 00:11:121 (2,3) - i would make it in one line http://puu.sh/tyjyr/ce49d52699.jpg
  9. 00:12:371 (1,2,3) -imo its..meh. i would make something like that instead http://puu.sh/tyjPW/e625b3385a.jpg
  10. 00:36:371 (1,2,3) - you can make triangle from these
  11. 00:37:121 (2,1) - i would avoid needles overlaps like these

    Easy
  12. 00:08:371 (1,2) - make blankets with the end of sliders, imo its better
  13. 00:19:371 (2,1) - http://puu.sh/tykfO/070083692c.jpg blanket :v

Nice map, GL with ranking.
I would like you to mod this map http://osu.ppy.sh/s/560802

Edit:Check AiMod: You forgot previev point in Normal & Easy
Topic Starter
Lully
fixed everything but
00:12:371 (1,2,3) -imo its..meh. i would make something like that instead http://puu.sh/tyjPW/e625b3385a.jpg i dont think this is really necessary to fix since i like it and.. its just the looks.

thanks for the mod
Toyosaki Aki
Hello~
NM from #modreqs

Easy
  1. 00:09:371 (2) - would way to end here(00:09:871 - ) is better I think. There is characteristic sound like Triangle, and such a 1/4 space is not good for Easy diff.
  2. 00:30:371 (1,1) - DS is inconsistent
  3. 00:38:371 (1,1) - same as above

Normal
  1. 00:30:371 (1,1) - make them symmetry? then would use 00:30:371 (1) - Ctrl+H, Ctrl+J instead of 00:31:371 (1) - ?
  2. 00:14:246 (4,1) - I can't agree with how the placement same as 00:32:121 (2,1) - . I think they are hard to distinguish for newbie playing Normal diff ;;
  3. 00:22:246 (4,1) - same as above

Hard
  1. Put a check 'Widescreen Support'

nice music :3
GL!!
Topic Starter
Lully

Toyosaki Aki wrote:

Hello~
NM from #modreqs

Easy
  1. 00:09:371 (2) - would way to end here(00:09:871 - ) is better I think. There is characteristic sound like Triangle, and such a 1/4 space is not good for Easy diff. i dont think this is really necessary. the music supports it and the rythm is still really simple
  2. 00:30:371 (1,1) - DS is inconsistent for the looks
  3. 00:38:371 (1,1) - same as above fixed


Normal
  1. 00:30:371 (1,1) - make them symmetry? then would use 00:30:371 (1) - Ctrl+H, Ctrl+J instead of 00:31:371 (1) - ? yup
  2. 00:14:246 (4,1) - I can't agree with how the placement same as 00:32:121 (2,1) - . I think they are hard to distinguish for newbie playing Normal diff ;;
  3. 00:22:246 (4,1) - same as above waiting for more opinions on them.. i dont know how i should do it different.. it supports the music the best.. so.. hm uwu

Hard
  1. Put a check 'Widescreen Support' fixed on all diffs

nice music :3
GL!!
Thanks for the mod!
Blan_C

nyu - wrote:

Toyosaki Aki wrote:

Hello~
  1. 00:14:246 (4,1) - I can't agree with how the placement same as 00:32:121 (2,1) - . I think they are hard to distinguish for newbie playing Normal diff ;;
  2. 00:22:246 (4,1) - same as above waiting for more opinions on them.. i dont know how i should do it different.. it supports the music the best.. so.. hm uwu
    Imo this 00:32:121 (2,1) - is okay but these 00:14:246 (4,1) - 00:22:246 (4,1) - 00:36:121 (4,1) - aren't okay, a bit too hard for 1,8* diff
    In this case 00:22:246 (4,1) - i suggest you to move circle 00:22:121 - here. imo its easier and follow the rythm too

Thanks for the mod!
Topic Starter
Lully
Fixed like you said~
Ashton
m4m

[Hard]


00:19:371 (4) - this would go better with the music if it was an "S" shape
00:28:371 (1,1) - make these the same shape please


[Normal]

00:12:371 (1,3) - this doesn't look so aesthetically pleasing, also awkward angle for noobies.
00:15:371 (3,1) - these overlap too much
00:18:121 (4,1) - make (4) point more downward for a better movement
00:23:371 (3,1) - again, these overlap too much. I like the overlapping idea and I see what your going for but in my opinion this is just too much


[Easy]

00:04:371 (1,2) - I wouldn't overlap here. it's inconsistent with your other slider


sorry I couldn't find much


what I really did this for was to ask if you if I can make a cs 7 diff?? It might be a bit harder then the hard... I like the song
Mismagius
[General]
  1. Preview point times are inconsistent between difficulties (Hard's is different than the rest)
[Easy]
  1. 00:05:371 (2) - maybe move this to 104;76 so this sliderend doesn't nearly touch (1)'s sliderend? (don't forget to fix spacing with next note if you apply)
  2. 00:09:371 (2) - blanket can be improved by moving this slider to 95;248
  3. 00:17:371 (2) - for consistency, you only used whistles to follow the "ding" sound in other places of the song, so this shouldn't have a whistle at the end
  4. 00:20:371 (1) - move to 384;160 to make blanket look nicer?
  5. 00:24:371 (1) - This wave can be improved by moving the second sliderpoint to 348;208
  6. 00:26:371 (1) - same, just copy the previous slider

    I think that near the end of your map, you can change your NCing pattern so you NC every 2 measures, so it doesn't look like every note has a NC. Would make it look less spammy in my opinion
[Normal]
  1. 00:08:371 (1) - Moving this slider to 344;212 would make it aligned with (4)'s direction
  2. 00:13:371 (3) - looks a bit weird, i'd rather make the slider completely horizontal and place it at 332;79 (don't forget to fix spacing afterwards)
  3. 00:15:371 (3,1) - this overlaps looks pretty ugly tbh, i would probably move 00:16:371 (1) - to 400;264 then move 00:17:121 (2) - to 420;60 so it looks nicer
  4. 00:18:371 (1) - maybe make this slider completely vertical and align (2) with it?
  5. 00:23:371 (3,1,2,3) - this whole part looks a bit ugly with the overlaps in my opinion, so here's what i did:
    - move 00:23:371 (3) - to 336;108
    - move 00:24:371 (1) - to 460;168
    - move 00:25:371 (2) - to 268;332 (spacing adjust)
  6. 00:31:371 (1) - no need to NC this, feels inconsistent
  7. 00:37:371 (3) - i think making this slider 1/2 shorter so it ends on the strong flute-ish beat would fit better with the song
[Hard]
  1. 00:08:246 (1,2) - NC should be in (2), not (1) since (2) is the start of the new measure
  2. 00:15:621 (1) - this NC feels inconsistent since you're NCing every 1 measure
  3. 00:23:621 (1) - ^
  4. 00:30:871 (2) - missing a whistle?
  5. 00:32:371 (1) - missing a finish?
  6. 00:37:371 (1,3) - (3) should have NC, not (1), for consistency
  7. 00:39:871 (6) - move this to 388;0 for alignment
pretty good map
Topic Starter
Lully

CanadianBaka wrote:

m4m

[Hard]


00:19:371 (4) - this would go better with the music if it was an "S" shape
00:28:371 (1,1) - make these the same shape please doesnt really fits imo


[Normal]

00:12:371 (1,3) - this doesn't look so aesthetically pleasing, also awkward angle for noobies.
00:15:371 (3,1) - these overlap too much
00:18:121 (4,1) - make (4) point more downward for a better movement good point
00:23:371 (3,1) - again, these overlap too much. I like the overlapping idea and I see what your going for but in my opinion this is just too much


[Easy]

00:04:371 (1,2) - I wouldn't overlap here. it's inconsistent with your other slider did what blue dragon said, fits better imo


sorry I couldn't find much every mod counts <3

Blue Dragon wrote:

[General]
  1. Preview point times are inconsistent between difficulties (Hard's is different than the rest) fixed
[Easy]
  1. 00:05:371 (2) - maybe move this to 104;76 so this sliderend doesn't nearly touch (1)'s sliderend? (don't forget to fix spacing with next note if you apply)
  2. 00:09:371 (2) - blanket can be improved by moving this slider to 95;248
  3. 00:17:371 (2) - for consistency, you only used whistles to follow the "ding" sound in other places of the song, so this shouldn't have a whistle at the end
  4. 00:20:371 (1) - move to 384;160 to make blanket look nicer?
  5. 00:24:371 (1) - This wave can be improved by moving the second sliderpoint to 348;208
  6. 00:26:371 (1) - same, just copy the previous slider

    I think that near the end of your map, you can change your NCing pattern so you NC every 2 measures, so it doesn't look like every note has a NC. Would make it look less spammy in my opinion

    fixed everything here
[Normal]
  1. 00:08:371 (1) - Moving this slider to 344;212 would make it aligned with (4)'s direction
  2. 00:13:371 (3) - looks a bit weird, i'd rather make the slider completely horizontal and place it at 332;79 (don't forget to fix spacing afterwards)
  3. 00:15:371 (3,1) - this overlaps looks pretty ugly tbh, i would probably move 00:16:371 (1) - to 400;264 then move 00:17:121 (2) - to 420;60 so it looks nicer
  4. 00:18:371 (1) - maybe make this slider completely vertical and align (2) with it?
  5. 00:23:371 (3,1,2,3) - this whole part looks a bit ugly with the overlaps in my opinion, so here's what i did:
    - move 00:23:371 (3) - to 336;108
    - move 00:24:371 (1) - to 460;168
    - move 00:25:371 (2) - to 268;332 (spacing adjust) did it just like that~
  6. 00:31:371 (1) - no need to NC this, feels inconsistent
  7. 00:37:371 (3) - i think making this slider 1/2 shorter so it ends on the strong flute-ish beat would fit better with the song
[Hard]
  1. 00:08:246 (1,2) - NC should be in (2), not (1) since (2) is the start of the new measure
  2. 00:15:621 (1) - this NC feels inconsistent since you're NCing every 1 measure
  3. 00:23:621 (1) - ^
  4. 00:30:871 (2) - missing a whistle? you mean clap <:
  5. 00:32:371 (1) - missing a finish?
  6. 00:37:371 (1,3) - (3) should have NC, not (1), for consistency
  7. 00:39:871 (6) - move this to 388;0 for alignment
pretty good map thanks!
unmentioned = fixed pretty much everything lol

thanks for the mods c:
Delis
I think I'd break your mapping style a bit but I don't force anything in my mods so don't take me a bad guy xD

[Hard]
first thingy the overall flow sometimes goes bad because of sliders imo, I mean the slider curve messes the flow a bit. 00:24:371 (1,2,3,4,5,1) - I like how you made the flow very nice here, so accordingly I'll point out some of slider curves that I feel wrong with. also consider to add a silent soft-sliderslide? it's noisy in default skin lol. also remove the widescreen support in design tab maybe? it's inconsistent with other diffs here.
00:01:371 (3) - you can make this curve more soft so it'll look better in my eyes, plus this would be nice if this has a similar movement with 00:00:871 (2) - :https://osu.ppy.sh/ss/7183422 also 00:03:371 (3,2,4) - all of them looks rounded kinda hard, so you could consider to make them like what I did in the screenshot, or at least nerfing them to be looking more smart.
00:11:371 (4) - in this case, I would do with this following the flow from 00:10:871 (2,3) - so like this: https://osu.ppy.sh/ss/7183474
00:12:371 (1,2) - same as about slider curve, they should be more smart imo.
00:15:621 (4,5,6,7,8,1) - let's talk of the two triplets. you mapped it in the same distance but the sound in music isn't the same, so you might wanna express the music in a different way. 00:16:121 (5,6,1) - is following the main malody, and 00:15:621 (4,5,6) - is not, and this sounds weaker than the main malody for me. therefore 00:15:621 (4,5,6) - distance for this can be decreased or a 1/4 slider with a reverse also works nice here.
00:24:246 (8) - remove this? there's no sound in the music and you were following the music properly.
00:34:371 (1,2) - this is also nice example sharp you did.
00:37:371 (4,5,1) - this pattern, I'm thinking that 00:38:121 (5) - is kinda out of place. it's because of the slider curve (sorry, again lol) it plays really cramped. try something like https://osu.ppy.sh/ss/7183595 as this is what I often use in my map when I wanted to map this pattern, and famous mappers also do! btw, use copy and paste a slider to make a symmetry properly if the objects are close each other unless it's intentionally done with different slider sharp.
00:38:371 (1) - finish on head?

[Normal]
I should say 1/4 sliders are too hard for newbies.
00:12:371 (1) - slider sharpe can be improved. https://osu.ppy.sh/ss/7183669
00:21:371 (3) - I'd say same ^
00:24:371 (1) - overlap isn't usually a good idea in lower difficulties.
00:32:121 (3) - distance error here, it should be placed by x1.5. and 00:33:371 (2) - also too close with the previous slider, keep the distance snap same unless you have something reason on them.
00:37:371 (3) - slider curve stuff.
distance snap is sometimes messed up inconsistently in this difficulty, check all of them since lower diffs need a specific distance overall.

nothing much to say in Easy difficulty except slider sharp thing, but you'd know what I mean and what you'd do with the mods in Hard and Normal. the hitsounding is very simple, I like it! oh, also OD 0 is really rare nowadays haha, you can consider increasing on ODs in all difficulties you made here. like 1/3/5(Easy, Normal, and Hard) or 2/4/6 as OD4 is a bit boring for a Hard difficulty, the 2nd one is probably more popular setting. good luck with ranking process!
Yoshimaro
hi im modder c: (m 4 m)


[General]
  1. It may have already been acceptable delay (within 5ms) but i thought your soft-hitfinish had a bit too much delay so I went ahead and cropped a version of the hitsound i think works best (I just cut the dead time at the start of hitsound), you can try it out: soft-hitfinish

[Easy]
Nothing really wrong, just sloppy looking
  1. I don't want to list all of your blankets so instead ill just ask that you revisit all of your blanket sliders plz (a good 90% of them)
  2. 00:13:871 (2,1) - this stack might blow noob minds
  3. 00:14:371 (1,1) - i know i said i didn't want to mention your blankets but i also feel like this might be more aesthetically appealing if you blanket 00:14:371 (1) - with 00:16:371 (1) - at a farther approach circle? that might be vague but what i mean is most of your blankets occur at 1/2 distance, but this one occurs at 1/4 distance, would look something like this?
  4. 00:34:371 (2,1) - i personally am ok with this but i've seen people complain about it being misreadable. I guess some noobs confuse the the slider end with the slider start and then slider break, which kinda makes sense. consider changing this solely for read purposes.
  5. 00:36:371 (1,2) - same goes for this. additionally, i feel like the flow is entirely broken between these 2 notes. you have a circular element and then a jump at perpendicular angle from where the circular flow ends, i feel like you could make it not only more readable but nicer to play by using the circular momentum created by 00:36:371 (1) - and using it to direct the cursor towards 00:38:371 (2) -
    00:38:371 (2) - reverse slider imo. i think 00:40:371 (1) - is a legitimate and liable cause for literally missing the last note hahahaha

[Normal]
  1. 00:12:371 (1,2,3) - aesthetically, i feel like it would be much prettier if you could have 00:13:371 (3) - equidistant to the start and end of 00:12:371 (1) - . idk if that made too much sense but here's a picture of what i mean c: all i did was delete 00:13:121 (2) - , make sure 00:13:371 (3) - is lined up at 1.5 and the approach circle touches both ends of 00:12:371 (1) - , and then reapply triangle to create 00:13:121 (2) - again
  2. 00:22:121 (4) - how's this guy 1.62x? :c
  3. 00:35:371 (3) - why the different slider shape? so far you've used copy pasted versions for corresponding sliders in the same 4/1 chunk since 00:24:371 - , i feel like you drop aesthetic value and unity with this slider shape
  4. 00:37:371 (3,1) - same for what i said here: 00:12:371 -

[Hard]
  1. I feel like the sliders in the beginning of this map (until about 00:08:371 - ) are sorta aimlessly placed but idk what to suggest, sorry :c
  2. 00:30:371 (1) - i think this slider is missing the hitwhistle, no?
  3. 00:34:371 (1,2) - maybe use the same slider shape? nothing wrong with the flow, it just caught my eye is all
    hmm other than the beginning of the map which i can't find suggestions for, i feel like its an alright diff? gj c:

alright thats all! its a short map so i dont mind re modding if you want to call me back for any particular reason c; gl
Topic Starter
Lully

Delis wrote:

I think I'd break your mapping style a bit but I don't force anything in my mods so don't take me a bad guy xD

[Hard]
first thingy the overall flow sometimes goes bad because of sliders imo, I mean the slider curve messes the flow a bit. 00:24:371 (1,2,3,4,5,1) - I like how you made the flow very nice here, so accordingly I'll point out some of slider curves that I feel wrong with. also consider to add a silent soft-sliderslide? it's noisy in default skin lol. also remove the widescreen support in design tab maybe? it's inconsistent with other diffs here. fixed uwu
00:01:371 (3) - you can make this curve more soft so it'll look better in my eyes, plus this would be nice if this has a similar movement with 00:00:871 (2) - :https://osu.ppy.sh/ss/7183422 also 00:03:371 (3,2,4) - all of them looks rounded kinda hard, so you could consider to make them like what I did in the screenshot, or at least nerfing them to be looking more smart.
00:11:371 (4) - in this case, I would do with this following the flow from 00:10:871 (2,3) - so like this: https://osu.ppy.sh/ss/7183474
00:12:371 (1,2) - same as about slider curve, they should be more smart imo.
00:15:621 (4,5,6,7,8,1) - let's talk of the two triplets. you mapped it in the same distance but the sound in music isn't the same, so you might wanna express the music in a different way. 00:16:121 (5,6,1) - is following the main malody, and 00:15:621 (4,5,6) - is not, and this sounds weaker than the main malody for me. therefore 00:15:621 (4,5,6) - distance for this can be decreased or a 1/4 slider with a reverse also works nice here. decreased spacing of second triple
00:24:246 (8) - remove this? there's no sound in the music and you were following the music properly. there is
00:34:371 (1,2) - this is also nice example sharp you did.
00:37:371 (4,5,1) - this pattern, I'm thinking that 00:38:121 (5) - is kinda out of place. it's because of the slider curve (sorry, again lol) it plays really cramped. try something like https://osu.ppy.sh/ss/7183595 as this is what I often use in my map when I wanted to map this pattern, and famous mappers also do! btw, use copy and paste a slider to make a symmetry properly if the objects are close each other unless it's intentionally done with different slider sharp.
00:38:371 (1) - finish on head? doesnt fit at all uwu

[Normal]
I should say 1/4 sliders are too hard for newbies. its just sliders
00:12:371 (1) - slider sharpe can be improved. https://osu.ppy.sh/ss/7183669
00:21:371 (3) - I'd say same ^
00:24:371 (1) - overlap isn't usually a good idea in lower difficulties.
00:32:121 (3) - distance error here, it should be placed by x1.5. and 00:33:371 (2) - also too close with the previous slider, keep the distance snap same unless you have something reason on them.
00:37:371 (3) - slider curve stuff.
distance snap is sometimes messed up inconsistently in this difficulty, check all of them since lower diffs need a specific distance overall. fixedthatstuff

nothing much to say in Easy difficulty except slider sharp thing, but you'd know what I mean and what you'd do with the mods in Hard and Normal. the hitsounding is very simple, I like it! oh, also OD 0 is really rare nowadays haha, you can consider increasing on ODs in all difficulties you made here. like 1/3/5(Easy, Normal, and Hard) or 2/4/6 as OD4 is a bit boring for a Hard difficulty, the 2nd one is probably more popular setting. good luck with ranking process! 135 fits~

- Yoshimaro - wrote:

hi im modder c: (m 4 m)


[General]
  1. It may have already been acceptable delay (within 5ms) but i thought your soft-hitfinish had a bit too much delay so I went ahead and cropped a version of the hitsound i think works best (I just cut the dead time at the start of hitsound), you can try it out: soft-hitfinish thanks ill use it~

[Easy]
Nothing really wrong, just sloppy looking
  1. I don't want to list all of your blankets so instead ill just ask that you revisit all of your blanket sliders plz (a good 90% of them) ijustneedsomeonetopointoutallblanketslol
  2. 00:13:871 (2,1) - this stack might blow noob minds i dont think so
  3. 00:14:371 (1,1) - i know i said i didn't want to mention your blankets but i also feel like this might be more aesthetically appealing if you blanket 00:14:371 (1) - with 00:16:371 (1) - at a farther approach circle? that might be vague but what i mean is most of your blankets occur at 1/2 distance, but this one occurs at 1/4 distance, would look something like this?
  4. 00:34:371 (2,1) - i personally am ok with this but i've seen people complain about it being misreadable. I guess some noobs confuse the the slider end with the slider start and then slider break, which kinda makes sense. consider changing this solely for read purposes. i tried to fix
  5. 00:36:371 (1,2) - same goes for this. additionally, i feel like the flow is entirely broken between these 2 notes. you have a circular element and then a jump at perpendicular angle from where the circular flow ends, i feel like you could make it not only more readable but nicer to play by using the circular momentum created by 00:36:371 (1) - and using it to direct the cursor towards 00:38:371 (2) - i tried to fix²
    00:38:371 (2) - reverse slider imo. i think 00:40:371 (1) - is a legitimate and liable cause for literally missing the last note hahahaha the sound is sooo strong.. i cant just make it a reversal ;;;;

[Normal]
  1. 00:12:371 (1,2,3) - aesthetically, i feel like it would be much prettier if you could have 00:13:371 (3) - equidistant to the start and end of 00:12:371 (1) - . idk if that made too much sense but here's a picture of what i mean c: fixed all i did was delete 00:13:121 (2) - , make sure 00:13:371 (3) - is lined up at 1.5 and the approach circle touches both ends of 00:12:371 (1) - , and then reapply triangle to create 00:13:121 (2) - again
  2. 00:22:121 (4) - how's this guy 1.62x? :c you never notied
  3. 00:35:371 (3) - why the different slider shape? so far you've used copy pasted versions for corresponding sliders in the same 4/1 chunk since 00:24:371 - , i feel like you drop aesthetic value and unity with this slider shape how did that got here.
  4. 00:37:371 (3,1) - same for what i said here: 00:12:371 - i tried

[Hard]
  1. I feel like the sliders in the beginning of this map (until about 00:08:371 - ) are sorta aimlessly placed but idk what to suggest, sorry :c they're not its straight , sharp curve, light curve, sharp curve
  2. 00:30:371 (1) - i think this slider is missing the hitwhistle, no?
  3. 00:34:371 (1,2) - maybe use the same slider shape? nothing wrong with the flow, it just caught my eye is all
    hmm other than the beginning of the map which i can't find suggestions for, i feel like its an alright diff? gj c: yay my maps are alright uwu

alright thats all! its a short map so i dont mind re modding if you want to call me back for any particular reason c; gl
unmentioned = fixed

thanks for the mods~
Lokidoki
dat irc
2017-01-31 23:50 Lokidoki: rdy for irc?
2017-01-31 23:50 nyu -: yes
2017-01-31 23:50 Lokidoki: Hard first
2017-01-31 23:50 Lokidoki: have 00:02:871 (2) - and 00:00:871 (2) - sliderends connect looks better imo
2017-01-31 23:51 Lokidoki: and the same with everything else that overlaps within those sliders
2017-01-31 23:51 Lokidoki: it just feels a bit better
2017-01-31 23:51 nyu -: i cant do that
2017-01-31 23:51 nyu -: it would kill ds
2017-01-31 23:51 nyu -: and flow
2017-01-31 23:51 Lokidoki: welp, i guess no
2017-01-31 23:51 nyu -: also noone would really notice that while playing
2017-01-31 23:51 nyu -: so ill keep it
2017-01-31 23:53 Lokidoki: 00:35:371 (3) - ugly overlap with 00:33:371 (3) - pls make first stay on sencond
2017-01-31 23:53 Lokidoki: second*
2017-01-31 23:53 Lokidoki: like dis
2017-01-31 23:53 Lokidoki: https://puu.sh/tIuam/9f6b86c9cd.png
2017-01-31 23:54 nyu -: fixed
2017-01-31 23:54 Lokidoki: that's all for Hard
2017-01-31 23:54 Lokidoki: Normal next
2017-01-31 23:54 nyu -: ok
2017-01-31 23:55 Lokidoki: 00:12:371 (1) - move the first white tick to x:276 y:180, blanket will be better
2017-01-31 23:55 Lokidoki: sry
2017-01-31 23:55 Lokidoki: x:276 y:176
2017-01-31 23:56 Lokidoki: everything else is tuu gud
2017-01-31 23:56 nyu -: fixed
2017-01-31 23:56 Lokidoki: ez now
2017-01-31 23:57 nyu -: im ready <:
2017-01-31 23:58 Lokidoki: blanket of 00:06:371 (1) and (2) is kinda off
2017-01-31 23:58 Lokidoki: 00:06:371 (1) -
2017-01-31 23:58 nyu -: plstellmeallblankets
2017-01-31 23:58 nyu -: fixed
2017-01-31 23:58 nyu -: im a blanket noob uwu
2017-01-31 23:59 Lokidoki: 00:08:371 (1) - and (2) - also looks pretty wrong
2017-01-31 23:59 Lokidoki: dw i'm even worse
2017-01-31 23:59 Lokidoki: it just smth that catches my eye
2017-01-31 23:59 nyu -: tried to fix
2017-02-01 00:00 Lokidoki: 00:32:371 (1) - pls put the first white tick a bit higher to match the 00:28:371 (1) - slider
2017-02-01 00:01 Lokidoki: evrything else is guud
2017-02-01 00:01 Lokidoki: so guud i think it can go ranked now
2017-02-01 00:01 nyu -: fixed
2017-02-01 00:01 Lokidoki: i
2017-02-01 00:01 Lokidoki: will
2017-02-01 00:01 Lokidoki: upload the irc now
AMX
Hi NM from #modreqs

Easy

00:04:371 (1,2) - Why does this overlap?
00:16:371 (1) - Rotate -10 degrees and move to X:352 Y:106 or something for better flow.
00:24:371 (1,2) - This is just nitpicking stuff but I think these sliders are alittle too bent, maybe unbend them alittle?.
00:32:371 (1) - Just nitpicking things lol, but the sliderhead isn't connected to 00:28:371 (1) - incase that's important to you.
00:36:371 (1,2) - Ctrl + C and Ctrl V 00:36:371 (1) - These sliders are visibly different.

Normal

00:10:121 (4) - Move sliderend more towards 00:10:371 (1) - as you did with 00:08:121 (4,1) -
00:15:371 (3,1,3,1) - This is just a suggestion but the sliders ending on a redtick doesn't really have a visual difference from the rest of the sliders maybe, if you want you could do something like http://puu.sh/tIG8S/b860c3bf33.jpg (only if you want, idk maybe people playing normals should be able to tell them apart)
00:40:371 (1) - Maybe move to X:263 Y:348 for better flow

Hard

00:11:371 (4) - Rotate by selection centre by 38 degrees for better flow imo.

this difficulty was very polished, sorry can't really find more.

End of mod

Hope this mod helped in some way, nice map overall. GL
JBHyperion
CTB diffs - here - Cup and Platter mapped, Salad coming soon. Also included some hitsounds which you can just drop into the song folder.

And some small suggestions for the Std diffs as promised:

General
  1. Finish hitsound seems quite loud and unfitting. Consider lowering the volume or finding something a bit less obnoxious.

Easy
  1. 00:08:371 (1,2,1) - Overlap of (1,1) isn't that nice to look at, try to move 00:10:371 (1) - down and right slightly to avoid this feeling so cluttered
  2. 00:09:371 (2,1) - Whilst we're here, This 1/2 rhythm will likely come as a surprise to new players, and they'll release too early. A more readable pattern that still provides variety would be (2) as a 1/1 slider and 00:10:371 (1,2) - as a 1/1 repeat slider and circle. Fits nicely for the increased pitch on 00:11:871 -
  3. 00:14:371 (1) - Here could really use a repeat slider, that slidertick lands on a strong sound that feels weird left unmapped
  4. 00:17:371 (2,1) - Same as 00:09:371 (2,1) - whatever you decide to do there, do the same here for consistency
  5. 00:22:371 (1) - Compared to 00:14:371 (1) - this slidertick maps a weaker sound, so the 2/1 slider you used fits much better here
  6. 00:26:371 (2) - Possible 1/1 repeat slider, 00:26:871 - is much stronger than 00:24:871 - for example
  7. 00:30:371 (2) - Same as above, though here you could change to two 1/1 sliders for variety. You're using 2/1 sliders exclusively here, and it feels a little repetitive by the end
  8. 00:30:371 (2,1) - Might be unimportant depending on what you change above, but these tails aren't stacked properly at the moment. Also, the sudden DS change is quite unexpected and might be difficult to play for newbies
  9. 00:34:371 (2) - Same ideas as 00:26:371 (2) - and 00:30:371 (2) -, a repeat slider or two 1/1 sliders here would make this section more varied and interesting
  10. 00:38:371 (2) - These should really be two 1/1 sliders imo since the head and tail are equally strong sounds. Makes sense to map them similarly, and an underemphasized end of the map feels like a bit of an anticlimax to the player

Normal
  1. 00:08:121 (4,4) - I'd avoid these 1/4 patterns in a Normal personally, the player has to release and press the next note in 125msm which really isn't a lot for people still quite new to the game. There is some slider leniency on the next notes so it's not too punishing, but I still feel regular 1/2 circle would be more fitting here, especially since you hardly used it later on in the more intense part of the song except for 00:36:121 (4,1) -
  2. 00:08:371 (1,2) - Good use of DS change from the previous section to provide emphasis. 1.0x -> 1.5x is a little more than I would have done personally, but it shouldn't be a problem, just pointing it out
  3. 00:09:371 (3) - Would be nice to make this symmetrical with 00:08:371 (1) - for a neater aesthetic
  4. 00:12:371 (1,2,3) - Could make these into a more equal triangle shape like you did with 00:08:371 (1,2,3) - 00:18:371 (1,2,3) - etc. for tidier look
  5. 00:36:371 (1,2,3) - Same as above, this is a little lopsided and could be tidied up by moving (3) down slightly

Hard
  1. 00:11:121 (3,4) - Slightly weird flow going into (4) - (4) could be rotated clockwise, or Ctrl+Hed to create an antiflow to 00:12:371 (1) -
  2. 00:15:621 (4,5,6) - Triplet of active 1/4s without slider leniency to help the player this time might be hard to acc. Consider a 1/4 repeat slider here instead. Same could apply to 00:23:621 (4,5,6) - also
  3. 00:19:121 (3,4) - Slidershape could be adjusted slightly for a better blanket
  4. 00:24:371 (1,2,3) - Similar to points in Normal, a more even triangle here would look neater, 00:24:371 (1,3) - feel too close together atm. Look at how you did 00:26:371 (1,2,3,4,1) - for a reference since you did those ones really well
  5. 00:28:371 (1) - 00:32:371 (1) - These are the only angled wiggle sliders in the whole diff, and they feel a little weird since the sounds are still smooth here rather than sharp. Might just be personal preference, but I'd prefer normal curves to bezier ones here
  6. 00:32:371 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - Could consider slightly higher DS on this section to give it more emphasis
  7. 00:38:371 (6) - Missing NC, you had a NC every 4 beats before this, but this combo is 8 beats long for some reason.
  8. 00:40:121 (1) - Maybe too difficult and troll right at the end of the diff, but there are sounds to support a 1/4 triplet here if you wanted to make use of them
Hope this helps! (:
Topic Starter
Lully
reply and update tomorrow!!
Topic Starter
Lully

JBHyperion wrote:

CTB diffs - here - Cup and Platter mapped, Salad coming soon. Also included some hitsounds which you can just drop into the song folder.

And some small suggestions for the Std diffs as promised:

General
  1. Finish hitsound seems quite loud and unfitting. Consider lowering the volume or finding something a bit less obnoxious. Noone complained about this one yet.. ill change if someone other tells me to change

Easy
  1. 00:08:371 (1,2,1) - Overlap of (1,1) isn't that nice to look at, try to move 00:10:371 (1) - down and right slightly to avoid this feeling so cluttered yas
  2. 00:09:371 (2,1) - Whilst we're here, This 1/2 rhythm will likely come as a surprise to new players, and they'll release too early. A more readable pattern that still provides variety would be (2) as a 1/1 slider and 00:10:371 (1,2) - as a 1/1 repeat slider and circle. Fits nicely for the increased pitch on 00:11:871 - thats a pretty good idea
  3. 00:14:371 (1) - Here could really use a repeat slider, that slidertick lands on a strong sound that feels weird left unmapped ^
  4. 00:17:371 (2,1) - Same as 00:09:371 (2,1) - whatever you decide to do there, do the same here for consistency yas.. i tried.
  5. 00:22:371 (1) - Compared to 00:14:371 (1) - this slidertick maps a weaker sound, so the 2/1 slider you used fits much better here fix?
  6. 00:26:371 (2) - Possible 1/1 repeat slider, 00:26:871 - is much stronger than 00:24:871 - for example
  7. 00:30:371 (2) - Same as above, though here you could change to two 1/1 sliders for variety. You're using 2/1 sliders exclusively here, and it feels a little repetitive by the end
  8. 00:30:371 (2,1) - Might be unimportant depending on what you change above, but these tails aren't stacked properly at the moment. Also, the sudden DS change is quite unexpected and might be difficult to play for newbies
  9. 00:34:371 (2) - Same ideas as 00:26:371 (2) - and 00:30:371 (2) -, a repeat slider or two 1/1 sliders here would make this section more varied and interesting
  10. 00:38:371 (2) - These should really be two 1/1 sliders imo since the head and tail are equally strong sounds. Makes sense to map them similarly, and an underemphasized end of the map feels like a bit of an anticlimax to the player fixed all that stuff

Normal
  1. 00:08:121 (4,4) - I'd avoid these 1/4 patterns in a Normal personally, the player has to release and press the next note in 125msm which really isn't a lot for people still quite new to the game. There is some slider leniency on the next notes so it's not too punishing, but I still feel regular 1/2 circle would be more fitting here, especially since you hardly used it later on in the more intense part of the song except for 00:36:121 (4,1) -
  2. 00:08:371 (1,2) - Good use of DS change from the previous section to provide emphasis. 1.0x -> 1.5x is a little more than I would have done personally, but it shouldn't be a problem, just pointing it out
  3. 00:09:371 (3) - Would be nice to make this symmetrical with 00:08:371 (1) - for a neater aesthetic
  4. 00:12:371 (1,2,3) - Could make these into a more equal triangle shape like you did with 00:08:371 (1,2,3) - 00:18:371 (1,2,3) - etc. for tidier look i prefer the blanket here
  5. 00:36:371 (1,2,3) - Same as above, this is a little lopsided and could be tidied up by moving (3) down slightly would ruin blanket 00:37:371 (3,1) -

Hard
  1. 00:11:121 (3,4) - Slightly weird flow going into (4) - (4) could be rotated clockwise, or Ctrl+Hed to create an antiflow to 00:12:371 (1) -
  2. 00:15:621 (4,5,6) - Triplet of active 1/4s without slider leniency to help the player this time might be hard to acc. Consider a 1/4 repeat slider here instead. Same could apply to 00:23:621 (4,5,6) - also
  3. 00:19:121 (3,4) - Slidershape could be adjusted slightly for a better blanket
  4. 00:24:371 (1,2,3) - Similar to points in Normal, a more even triangle here would look neater, 00:24:371 (1,3) - feel too close together atm. Look at how you did 00:26:371 (1,2,3,4,1) - for a reference since you did those ones really well
  5. 00:28:371 (1) - 00:32:371 (1) - These are the only angled wiggle sliders in the whole diff, and they feel a little weird since the sounds are still smooth here rather than sharp. Might just be personal preference, but I'd prefer normal curves to bezier ones here nyaa, ill keep this for now, wanted to add some variousity~
  6. 00:32:371 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - Could consider slightly higher DS on this section to give it more emphasis ill maybe reconsider doing that.. no change for now.
  7. 00:38:371 (6) - Missing NC, you had a NC every 4 beats before this, but this combo is 8 beats long for some reason.
  8. 00:40:121 (1) - Maybe too difficult and troll right at the end of the diff, but there are sounds to support a 1/4 triplet here if you wanted to make use of them ill keep it as it is.. i did that pretty much in all diffs and.. yah. its not that strongly needed~
Hope this helps! (:
unmentioned = fixed

helped a lot!
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