hey thanks man
Ephemeral wrote:
Simply exceptional.
DTM9 Nowa wrote:
There are few SV multiplier changes that could be represented by a NC like this one 01:23:103 (2) - in the Bonzi's (?) part changed 01:22:758 (1) - to be 2.00x so this doesn't apply anymore
01:45:172 - I can somewhat relate to what you are trying to achieve with this break but tbh it kinda still feels like there could be something instead of... well just emptiness like for example these 01:45:344 - 01:45:431 - (maybe this 01:45:517 - aswell because there is sort of a hold sound on this one 01:45:431 - ) could for example be mapped under a 1/4 slider. It would get rid of the feeling of emptiness without getting overmapped crammed another slider in there
WhytFng wrote:
01:36:379 (4,1) - awkward flow transition, 01:35:000 (2,3,1,2,1,2,3,4) - implies VERY strong ccw flow and makes this jump weird to play (hard to tell flow direction). however, since flow change does occur in an earlier combo during this section, maybe something like [this] would be easier to see while preserving feel of large distance the whole thing's a mess honestly, and even if the idea was that of a continuous circular flow, the overall movement of the pattern is still quite restrictive and cramped. Eugh. Remade into something less painful to go through.
changed some stuff i wasn't satisfied with while was at itlazyboy007 wrote:
- 01:44:310 (1,2,3) - spaced triplet like here aren't used as much as stacked ones like here 01:40:172 (1,2,3) - I don't feel a difference in intensity, yet you mapped it differently. This applies on the second kiai too, I feel like it's mapped somewhat inconsistently. 03:48:275 (3,4,1) - this as an example, a truly spaced triple here would fit wonderfully, 03:56:724 (1,2,3) - same here. ehhh yet i feel somewhat of a difference in intensity between the two. The first is subtle but still quite hearable, while the second one is even backed up by vocals. Changed anyway, wasn't 100% happy with it
makes you wonder why they wanna remap itPonoyoshi wrote:
This is the best map I've ever seen so far
ProfessionalBox wrote:
This beatmap was submitted using in-game submission on 24 November 2017 at 16:12:07
Artist: MitiS
Title: Living Color (Dezpot Remix)
Tags: collab collaboration -tochi xilver neurofunk drum and bass dubstep wub dnb rrtyui bonzi byfar probox
BPM: 174
Filesize: 29173kb
Play Time: 05:16
Difficulties Available:Download: MitiS - Living Color (Dezpot Remix)
- Vividness (5.91 stars, 1168 notes)
Information: Scores/Beatmap Listing
---------------hitsounding by Xilver
melloe wrote:
bonzi
04:27:586 (1) - there is a very heavy low-roaring sound here, as well as 04:33:103 (1,2) - here. on my first playthrough i was kind of disappointed to not see those sounds expressed, since a similar sound was expressed very well at 02:24:137 (1) - which is probably one of my favorite parts of the map. for 04:27:586 (1) - i would suggest two higher-SV 1/2 sliders, then some circles to express the "heaven with" syllables. then for 04:33:103 (1,2) - i'd suggest similarly kicking up the SV for those two sliders just a bit. just out of personal preference, i'd prefer it to remain calm, sorry.
01:35:000 (2,3) - i dont think anything really calls for a double that faces away from the next slider. adds a type of psychological stress that isn't seen in the rest of that section. seems a little out of place, but not that big of a deal stacked
NeilPerry wrote:
Bonzi:
01:31:379 (2) - not sure abt offscreen but better for move it some pixels right. i checked it in 4:3 it seems offscreen very little fixed
01:36:206 (2,2) - as u did b4, mby stack with angle shape perfectly? https://puu.sh/ysqEQ/5a10a80909.jpg sure
04:19:655 (2) - NC for big sv gap? yea
thanks everyoneDoormat wrote:
[Bonzi]ehhh not really because the 01:22:758 - sequence has a sightly different focus in objects than the other ones, since a part of the music has yet to fade away.
- 01:24:655 (3) - i actually kind of expected this slider to be a bit more like 01:30:172 (2) - 01:35:689 (1) - 01:41:206 (1) - etc.
Tochi will fix storyboard now so should be ready today or tomorrow depending on him!Doormat wrote:
[General]
soft-hitwhistle2.wav is reporting a hitsound delay, but i checked the files and can't seem to find one? if you can find a better version of the .wav i'd suggest replacing it in case ok
03:02:341 - 03:20:100 - unsnapped green lines lol fixed
[Storyboard]
Everything about storyboard will be fixed now that the map will be bubble ready after your check (we purposefully left it unfixed since it would have been extra effort to fix it after every mod apply)
[ProBox]
00:30:258 - there appears to be another drum sound here. personally think it would be a good idea to map it since it sounds really close to the hitnormal you chose to use for the intro Meh I don't think this needs mapping, would feel really awkward in the context of the whole part
00:48:793 (3) - maybe stack this with 00:48:965 (4) - would look a bit nicer imo, but if you want to differentiate between synths and vocals then i understand why it's mapped the way it is changed this around
01:16:724 (3) - why is this snapped to 1/12 you're missing the very obvious sound on the blue tick accident
01:21:982 - missed dnb beat; this one is really apparent so i highly recommend you map to it (if anything you could make 01:21:896 (2) - a 1/4 slider or something) did a compromise by adding 2x of those sliders
[rrtyui]
02:35:862 (1,1,1) - personally think it would be a better idea to bring out the slider end a bit more to help with readability, especially for the last one sure i guess
02:40:862 (1,2,3) - maybe increase SV and space it out a bit more? looks a little cluttered can do
02:44:827 (1) - try double repeat slider? i think it would work more effectively than single repeat ye
[byfar]
03:06:551 (1) - this shouldn't be a circle slider; it sounds fundamentally different from 03:06:724 (1,1,1,1) - so having the same slider shape just strikes me as really odd
ok do what you need to
oh thatApraxia wrote:
ok sorry but im triggered
https://i.imgur.com/wpgV0tr.png what is tHIS? it doesnt look like the backgroud at all
took me a while to remember context LOLNathan wrote:
aspire????ProfessionalBox wrote:
took me a while to remember context LOL
yeah I did a slideranimation doing that so somewhat aspireidke wrote:
aspire????ProfessionalBox wrote:
took me a while to remember context LOL
just waiting on byfar honestlyMonstrata wrote:
reply to mir i'll lend you my circlejerk
I want to argue against your opposition to my introduction of 1/8 sliders. Firstly, I do not believe that I've mapped it just for the sake of lengthening sliders, but to match what I'm hearing in the music. Rhythm density exists to place emphasis on parts of the map; thus, I've used 1/8s only sparingly. If you look closely, my 1/8 placement follows a theme. 03:04:827 (1,1) - The separation of the bass into the slow and fast slider creates a contrast that can only be found when you have a tight rhythm. A 1/4 rhythm here just doesn't play the same way (Additionally, it forces the player to alternate, giving the section more 'pizazz'). 03:04:137 (1,2) - When you have a such a blending occurring between the bass sounds and light synths, I don't want to just use 1/4 sliders (players will agree, 1/4 sliders are played similarly to 1/2 circles) because it doesn't give the same impact. I want differentiate the patterns/rhythms rather than force the player to single tap everything in this section.Mir wrote:
sorry to be the erection killer
imo that intro is just way too intense for the song and byfar's part is too much of a diffspike compared to the rest of the map in terms of spacing/concepts introduced (mainly the 1/8 snaps feel really out of place and the 1/4 spacing is literally multiple times more difficult than any 1/4 spacing used in any other parts)
Vividness:
i'm partially popping for this:
- 00:13:620 (4,1) - same spacing as 00:14:137 (3,1) - almost but nowhere near as much power in the song, would reduce the first
- 00:14:827 (4,5,1) - here uh im not really sure why this is so highly spaced, sounds the same as 00:14:310 (1,2,3) -
- 00:15:172 (1,2,3,1,2,3) - a slight pitch increase really does warrant such a drastic change in spacing imo, this is consistently 8x-11x with the sv you have
which isn't really saying much but the difference between that and the normal 5x spacing you had for jumps before is a little excessive
- 00:20:689 (1,2,3,4,5,6) - here the spacing is fairly reasonable again compared to before but the part before is the same as this one so ?_? im still not entirely sure what your spacing concept for the intro is, it seems fairly random to me but i'd like an explanation to this
the whole intro spacing is like... really high, and the song is really soft here. I think nerfs are in order
For Probox's spacing it's a little too high as well imo (but miles more reasonable), so not really helping the case that much, but byfar's intro part is really excessive compared to Probox's even.
---
- 00:38:965 (2) - expected this to end on white in play since there's nothing at all on the blue and there's clearly audible melody that the whole intro focused on so it really threw me off that you ignored it here
- 00:49:482 - not sure why nothing's here when there's the same sound as 00:48:793 - ? transitions actually better into 00:49:655 (1) - imo
---
i'm partially popping for this:
- 01:00:689 (1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2) - really like i can barely hear this stream yet there's streamjumps and cross-screen 1/4 sliderjumps.. 01:03:448 - where i can ACTUALLY hear the stream it's just repeats??
--
- 01:14:482 (1,1,2) - imo ctrl+g 01:14:827 (1,2) - individually and get a lot nicer flow from 01:14:482 (1) - since right now you have to make quite a snappy movement that doesn't really feel too nice
- 01:17:241 (1,2) - for an intermittent calm part this jump seems out of place, would reduce to this or something https://i.imgur.com/slFMapi.png
- 02:00:862 (1) - really strong sound on 02:01:206 - that gets skipped and imo would be much nicer on the slidertail, would also release as the song does to emphasize 02:01:379 -
- 02:17:758 (3,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - it's nice but it's so much more difficult to aim these than anything else in this section and this is like the calmest part of the song. Later you do 02:24:827 (1,2,1,2) - which fits a lot more despite there being the wub in the back where circles could have fit. I suggest making this part a little less spaced since that's the main thing that feels excessive aka 02:19:137 (2,1) - is too much spacing for basically no emphatic sounds
i'm partially popping for this:
- 02:40:862 (1,2,3,1,2,3,1,2,3) - okay what is this even mapping? this doesn't exist in the song and is like 90% just made up rhythm.
- 02:52:413 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - again just for hihats? streamjumps into an accelerating stream that ends in a spaced stream? I don't think this is appropriate for the intensity here
---
i'm mainly popping for this:
- 03:04:827 (1,1) - this imo is kind of unfair to introduce 3 minutes into the song especially without any prior arrangements similar to this. It's really hard to read and expect and being snapped to 3/8 makes this even more unintuitive to play since if you release too early you drop the slider end. Similar could be said for 03:04:267 - which doesn't really feel necessary to extend to 1/8 at all except to make the slider look longer.
- 03:06:896 (1,1,1) - since the decreasing pitch noise starts here it would be nice if 03:06:551 (1,1) - were patterned differently in a way to make them stand out. Also I'm not sure why the spacing is increasing while the pitch decreases, seems a little backwards in that respect
- 03:07:586 - this part seems a little intense for an intermission section especially with patterns like 03:09:137 (2,3,1) - 03:09:655 (2,1,2,3,1) - 03:11:724 (1,2,1,1,1,1,1) - almost harder in parts than the actual kiai sections, would recommend nerf
- 03:11:724 (1,2,1) - flows REALLY weirdly, the wide angle 1/4 jump is kinda ew so maybe ctrl+g 03:12:068 (1) - or something like that to have sharper entry into the slider
overall though byfar's part is a massive difficulty spike not only in concepts introduced but in spacing overall - we see patterns like 03:14:827 (1,2,1,2,1) - 03:13:103 (1,2,3,4,1) - 03:11:724 (1,2,1,1,1,1,1) - 03:18:534 (1,1) - that flow all over the screen and don't really fit in with the difficulty that was mapped before and even after this part. Probox seems to have tried to make his part more difficult to compensate but it doesn't feel sufficient enough
the 1/4 spacing too, like compare the spacing in byfar 03:08:965 (1,2,3,1) - 03:11:982 (2,1) - 03:18:448 (1,1,1) - /rrtyui's part (this 02:52:413 - ) to stuff like 01:01:982 (4,1) - 01:35:000 (2,3,1) - 01:47:844 (2,1) - it just doesn't match up when compared to the rest of the map.
- 03:16:206 (1) - this seems really burai like... i would change this to be safe lol
---
- 03:26:896 (1,1,2) - this is really out of the blue as a pattern, afaik you only hide sliders like this once in the whole map and that's here, so i don't see this being very fitting given how it was mapped overall. I think a partial overlap or something would be fine but not perfectly overlapping
- 03:28:965 (1,2,1,2) - similar to byfar, pitch is decreasing but spacing is increasing, seems a bit backwards for a winding-down feeling part
- 03:30:517 (1,2,1,2) - spacing is a bit weird here, first 1,2 is 1/2 and second is 1/4, yet the 1/4 is spaced further. I think there's a stream sort of thing unmapped at 03:30:775 - so maybe triple here would fix that? or https://i.imgur.com/3rGDd0s.png etc something to fix the gap thing
- 03:35:948 - there's actually a triple here with the wubs that might be cool to map if you wanted
- 03:36:206 (2,3,1) - 1 seems really low spacing compared to everything else here, would be nice to get more spacing like the other patterns
overall going to place a veto on this for now since I don't agree with how the intro is spaced and the snaps/sv contrast is introduced in byfar's part. It feels like playing a completely different map when you get to his part. While it's a collab, there should still be some continuity or consistent difficulty/concepts but his part imo breaks it entirely, not to mention the stacking/overlaps that see more usage there than everywhere else
If you want to talk this out you know where to find me. I'm open to discuss this provided the reasoning is sufficient, I'm not here to cockblock the map entirely since it does have its merits - but the points above that I'm popping for I cannot agree with as of now.
I was following this map for a while, hoping these things would get fixed or modded out somehow but apparently not, so when I saw it bubbled I decided to say something about it.
Mir wrote:
Vividness:
i'm partially popping for this:
- 00:38:965 (2) - expected this to end on white in play since there's nothing at all on the blue and there's clearly audible melody that the whole intro focused on so it really threw me off that you ignored it here You can hear the long sound that starts at 00:38:965 - and I felt it was special enough to be mapped so to map as much of it as possible I ended it on blue tick and muted it to continue mapping the map as I had before it.
- 00:49:482 - not sure why nothing's here when there's the same sound as 00:48:793 - ? transitions actually better into 00:49:655 (1) - imo Added a circle
---
i'm partially popping for this:
- 01:00:689 (1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2) - really like i can barely hear this stream yet there's streamjumps and cross-screen 1/4 sliderjumps.. 01:03:448 - where i can ACTUALLY hear the stream it's just repeats?? I think this is reasonable overmapping - When the hihats are very audible the rest of the instruments are toned down suggesting a more calm approach so that is why its repeats instead of continuous streams
--
- 01:14:482 (1,1,2) - imo ctrl+g 01:14:827 (1,2) - individually and get a lot nicer flow from 01:14:482 (1) - since right now you have to make quite a snappy movement that doesn't really feel too nice Current is better flow-wise imo as you do a very circular motion that feels nice to play.
- 01:17:241 (1,2) - for an intermittent calm part this jump seems out of place, would reduce to this or something https://i.imgur.com/slFMapi.png The pattern before this has big enough spacing to make this feel natural, also if I did what you did in the picture the slider after the jumps that has a snare on its head would be very underemphasized
- 02:00:862 (1) - really strong sound on 02:01:206 - that gets skipped and imo would be much nicer on the slidertail, would also release as the song does to emphasize 02:01:379 - The whole song kind of stops when this sound ques so I'm trying to mimic that by having a very slow hold slider.
If I end it on the sound then the next patterns beginning will feel underemphasised unless I position it way across the playing field which I find worse.
- 02:17:758 (3,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - it's nice but it's so much more difficult to aim these than anything else in this section and this is like the calmest part of the song. Later you do 02:24:827 (1,2,1,2) - which fits a lot more despite there being the wub in the back where circles could have fit. I suggest making this part a little less spaced since that's the main thing that feels excessive aka 02:19:137 (2,1) - is too much spacing for basically no emphatic sounds I nerfed the pattern spacing as much as I could without overlapping the circle in the centre. I kept the pattern the same.
i'm mainly popping for this:
- 03:26:896 (1,1,2) - this is really out of the blue as a pattern, afaik you only hide sliders like this once in the whole map and that's here, so i don't see this being very fitting given how it was mapped overall. I think a partial overlap or something would be fine but not perfectly overlapping I think its fine because of the very tiny spacing on the first kickslider of the pattern. The player will see where it begins and also has time to see where the second kickslider is because of the circular slider fading out at that point.
- 03:28:965 (1,2,1,2) - similar to byfar, pitch is decreasing but spacing is increasing, seems a bit backwards for a winding-down feeling part So you'd rather want me to start here at the maximum spacing I use? No matter how much sense it would make from pitch increase/decrease sense here is one of the few exceptions where I think its better to increase spacing against the decreasing (there is actually one melody which rises here aswell so its quite clustered in that sense)
- 03:30:517 (1,2,1,2) - spacing is a bit weird here, first 1,2 is 1/2 and second is 1/4, yet the 1/4 is spaced further. I think there's a stream sort of thing Adjusted this to make it more clear