yup thanks for modding!Rin Desu wrote:
Hellow
here are my suggestions for your map!
00:20:753 (6,1) - guess this can have more spacing^^
00:33:852 (6,7,8,1) - btw here u did it on 8,1 as i recommend on 00:20:753.
also 00:33:852 (6,7) - should have 1,9 ds like on 00:20:331 (4,5) - eh i dont think individual spacings like this matter that much, theyre all around the same base spacing so theres some nice patterns instead
01:23:922 (3) - and 01:24:556 (3) - stack
why u made a jump on this 01:25:612 (2) - i mean there is not even aynthing in the music?^^ uh its definitely there o.o and different drum from the other times so it isnt a stack
01:31:950 (1,2) - blanket
02:39:133 (1) - imo this velochange is kinda unexpected if u dont know the map. i mean this shape is good but to fast i guess its a bit fast but there is a lot of leeway cuz f the bulge starting it off, so the cursor doesnt need t move that fast. and the song gets super intense there too.
maybe u can blank 03:19:274 (4) - to the stack and replace 03:18:852 (2) - 03:18:429 (1) - with the new shape u get.
03:23:499 (1) - slider end should be a clickable jump to catch the strong vocal
04:13:844 (3) - blanket to 04:13:491 (1) -
04:14:727 (6,1) - blanket too
04:26:197 (4) - 04:26:550 (1) - ^
04:28:844 (3) - 04:29:374 (1) - ^
05:03:256 (1) - maybe short them and add a circle on the red tick to cover the vocal ehh then i cant highlight the held out-ness of the vocal
here too: 05:14:550 (1) -
05:04:315 (3) - 05:04:668 (1) - blanket
05:23:727 (4,5,1) - blank this whole pattern pls xD
05:27:962 (3) - 05:28:668 (3) - stack
05:35:197 (8) - maybe stack it on 6? for better movement 05:35:197 (1) - changes instrument here so its separated from the guitar pattern
06:07:138 (2,3) - mhh^^ dont get this movement here its kinda bad seems fine to me .o
06:12:433 (1) - 06:13:138 (3) - blanket
06:13:844 (1) - 06:14:550 (3) - ^
06:15:256 (1) - i like your style! these are created whenever someone tells me to blanket something =D
06:26:550 (4,5) - blanket
06:41:550 (3) - 06:42:080 (1) - ^
06:43:491 (1,2) - ^
06:51:962 (1,2,3,4,5,1,2,3,4) - this part should be more intense IMO hm i dont think more spacing would help tbh..
07:08:374 (2,3,4) - equal space pls its supposed to get smalled cuz drums get lower tho
07:31:491 (1) - that appears kinda random cuz start of a unique section
07:44:903 (3) - 07:45:609 (1) - blanket
08:36:418 (5,1) - ^
08:44:790 (1) - sliderend should be clickable to cover the guitar prop. meh too many circles
09:01:883 (1) and 09:02:232 (2) - Strg plus G maybe? prefer this motion
09:17:755 (3,4,5) - i dont hear anything tripplelike here ;/
same here 09:19:151 (2,3,4) - ,09:43:220 (3,4,5) - and here 09:49:151 (7,8,1) - first 2 are definitely there, 2nd 2 are for vocal extension
09:54:558 (4,1,2) - mhh movement? doesnt fit to the music imo ideally i would make 1 2 3 a back and forth but i didnt use those at all in the map, so instead we get a thing like this
10:26:999 (1,2,3,4,1) 10:29:790 (1,2,3) - that feels kinda undermapped with that snare hit on every half beat. the music is really intense here. hmm i disagree, using this to highllight the vocals a lot
11:26:302 (4,5) - blanket
11:33:976 (1,2,3,4,1,2,3,4,5) - this again feels rly weak while the music is intense. idk, it's just 1/1 drums lol. llike yea theyre loud but the guitar solo bit is a bit more intense and kiais too. so this is less spaced.
ok, hope u get sth out of this xD