I'm here to break this mod chain
Shad0w1and wrote:
yeah
One diff
00:16:950 - clap volume is too annoying, same to later, better adjust hs file
00:26:457 - fill? keep consistent with your previous rhythm no cuz like this i emphasize the slider end
00:39:556 (1,2) - stacking error
02:39:133 (1) - flow to me better this waymeh i dont like it
02:51:175 (3) - nc for finish
03:03:852 - clap feels awkward
03:14:415 (4) - nc feels better
05:35:197 (1,2) - swap nc
05:37:668 (6,7) - still feeling awkward, to me better as eh i like the 2 piano notes, it's small spacing anyway. plus i get more jump to next slider
05:43:491 - same
05:46:668 (4,5) - i still suggest make it a slider to follow vocal because you did not nc here its confusing to switch tracks ya but those drums r really loud, not that confusing imo
05:53:462 - fill
05:56:286 -
05:59:462 - fill with sliderend like 05:58:138 (2) - zz i dont want to overmap filler triples lol
06:15:256 (1) - intentional? recurve? it's my style
06:52:580 - guitar 06:52:756 - drum might fill as a stream no -_-
07:44:727 - hs
08:29:354 (5) - ??? intended, it's some extra reading challenge :3
08:51:244 - end slider?
10:35:197 (4,5,1) - equal spacing
10:39:470 - 1/2 enough
10:44:267 - same ya but the map has ton of 3/4 on held vocals , just continuing that here
if you can check this and see if you might icon this instead? https://osu.ppy.sh/s/437797 no i will do todokanai, that map is jump training -_-
kwk wrote:
perhaps you can look at this instead if you dont want to mod incomplete sets
~
[one diff]
00:07:232 (7,2) - stack miss
00:16:950 (4,5) - maybe space these out more if your going to emphasise them with claps? Don't see why they are spaced the same as 00:16:105 (1,2) - especially with how loud the claps are lol ya ill nerf the clap volume or something, the claps are just there to sound nice xd
00:22:443 (5) - i think ctrl+g plays better single the angle isnt as harsh but up to you then 1 gets kinda overspaced
00:33:006 (2,3,4) - feels a bit out of place since your usual rhythm has your triples here 00:32:690 -, maybe you can instead change your rhythm to something like this? http://puu.sh/xyyDF/d798bb2b84.png uh but the triple is in the song >.>
00:55:401 (4,5,1) - is this supposed to be straight
00:56:457 - ohhh so this is 'that' song
01:26:880 (1) - maybe stack this on 01:25:823 (3) - ? the movement from 01:26:457 (2,1,2) - feels more natural
02:28:147 (2) - maybe split into two notes? Just current rhythm feels a bit strange with slider body going through the vocals uhh there isnt rly percussion support so nah
03:13:781 (1) - remove NC?
04:06:433 (2,3) - might be cool if u ctrl+g these kinda breaks my entire concept lo
04:43:315 (2,3) - increase ds here a bit?
05:17:727 (2,4) - move this to the left a bit more so you get an equal triangle here 05:17:374 (1,2,3) - ?
05:36:609 (4,5) - 05:41:903 (2,3) -05:51:256 (1,3) - maybe its just me but i feel like these dont fit with the way you mapped the song since the rest of it is pretty clean and theres a lack of slider intersects but then in this section you suddenly have these i guess you're right but i think they look nice =/ not a big issue imo
06:15:256 (1) - nice 4 point slider its my STYLE
06:25:844 (2,3) - move these a bit so 3 doesnt overlap?
08:20:023 (2,3) - just 1/1 slider here? not sure what the slider here is supposed to be following it was following the vocals but it was kkinda dumb on offbeat so i flipped it
10:01:883 (1,2,3) - is this dsing intentional
11:29:790 (4,1) - swap nc and nc here 11:31:185 (4) -
~
Narcissu wrote:
[haru]
00:08:077 (2) - drum sampleset in sliderbody
01:34:485 (3,5) - ↑↑↑, because you use ctrl+shift+r (shift+r=drum sampleset)
02:49:802 - 02:50:542 - guitar unsnap/even, 02:50:119 (1,2,3) - 3+3 inappropriate fixed nc but i think unsnap is not that noticeable
03:03:851 (2) - need't clap ? …… try add clap 03:04:274 (2,1) -
03:19:908 (6,1) - same as 01:08:077 (5,6,1) - 02:07:232 (5,6,1) - ?
[natsu]
07:45:080 - look like miss whistle
[kibou]
08:29:354 (5) - off 1/4
thanks for modding!Noffy wrote:
Ok so hi, my half of the m4m as arranged in PM (f)
christ how have you mapped so much harumachi clover without getting sick of the song i dont listen to the song when i map
SB soontm
speaking of which
could you tell me where you got the bg image from, all i can find is the poster art with the sakura tree stuff in the bg. I'd like to edit and make it where they're against some color besides white. Or even a cute pattern! like.. like.. stripes or polka dots!
it feels like they're in a void rn.
a large, gaping, empty void.
+if you can tell me the names for each song in jp/romaji maybe i could add little title cards for each song? tell me what ya think of that idea
will forum pm
gonna label each part per the song
[OneDiff]
nice diffname
Maybe "OneRoom Theme Compilation" would be better as a title for this mapset, as just simply Songs Compilation when it's ALSO "Various Artists" gives someone browsing beatmaps NO idea what this is a compilation of. Most recently ranked mapsets I see at least have a specific artist they're compiling, so people know to expect "compilations of songs from this one artist".
I mean if https://osu.ppy.sh/b/1002859 this can have a fitting "xxx Compilation" why not this----
-Ed1-
00:08:605 (3) - I get the idea this is going for, but the positioning relative to the notes around it looks kind of random? like it's just. there. 00:10:401 (5,6,1) - much better
00:12:830 - personal opinion, but the high volume of these hitsounds here sounds weird and distracting.
00:39:556 (1,2) - stack is off http://puu.sh/xyPQZ/af3f844b82.jpg eeee ):<
00:51:387 (1,2,1,2,1,2,1,2) - careful about the sapcing here, it's easily mistakable for being 1/1 like 00:50:331 (4,5) - was. maybe this pattern could grow in spacing as it continues instead? like 03:03:218 - uhh i dont think so
01:22:443 (3,4,5) - the stacking is off, and yes, that effects autostacking too. http://puu.sh/xyRaf/37662f1275.jpg l-look at it.. you can see color of (4) but not of (5) ;-;
03:31:739 (3) - not offscreen or gamebreaking or anything but this goes pretty far under the hiterror bar.. its ok the clickable part isnt under it
03:33:429 - TITLE DROP
-Ed2-
04:04:844 (1,2,3,4) - piano roll here is 1/6, and as a result the 1/4 doesn't feel quite right.. but at the same time you can't really map it as 1/6.. oh no... yea lol.. as much as i'd love to open up with a random 280 bpm burst i dont think that would work too well
04:06:433 (2,3) - actually possibly ctrl+g this, not only cause it would play more cleanly, but so that 04:06:080 (1,2) - is more like 04:07:491 (1,1) - , making 04:07:491 (1,1) - feel like it is initially another repetition of the flipped/increasing in size pattern before it wanders off into doing something different.
06:15:256 (1) - why on EARTH is this randomly a bezier??? Edit: why on EARTH is there randomly a fourth point on this slider. all no change
06:39:962 (3,1) -
07:53:197 (2,3,4,5) - what happened here? 5 looks like you just plopped it in a random position.
-Ed3-
08:54:383 (3,4,5) - maybe 3 reverse sliders like this instead? http://puu.sh/xyRZ7/96681fa975.jpg . Primary reason is what 4 follows is not as obvious as, say, 08:52:465 (6) - and so its multiple repeats feel out of place. hmm but the sound is definitely there, i think its ok
10:05:720 (4,5,1) - whaa? I think it'd be a good idea to extend 4 to the blue tick instead, and THEN have a jump to 1. Like 09:54:209 (3,4) - , 09:52:116 (1,2) - , 09:56:999 (1,2) - etc. As currently the jump + the smaller spaced 1/4 between circles 10:05:982 (5,1) - is out of place for this map so far.
thanks!Ametrin wrote:
M4M, sorry for late
00:08:605 (3) - feels a bit inconsistent on the way you deal with this, and actually i dont hear any sound at there... hmm.. i hear it. and i can't think of a better way to do this pattern o.o
00:16:950 (4,5) - ctrl+g? why not jump here
01:09:344 (2,3,4,5,6,7) - ctrl+j can improve the flow imo hmm i think this plays fineSPOILERhttps://puu.sh/xz8aV/d98b6d8e35.png
01:16:739 (1) - ctrl+h to fit 01:17:584 (5,6) - will make more sense uhh but its diamond shape atm o.o
and i see many stack error and overlap i guess.. not too important imo xc
04:27:256 (3) - can't feel the emphasize on this slider... maybe just ctrl+g 04:26:550 (1) - tried spacing more
05:21:433 (4) - also point down will be better
05:35:021 (7,8) - make a triple here just like 04:10:315 (7,8,1) -06:15:256 (1) - lol
07:20:374 (1) - ctrl+g
08:23:337 - why suddenly ignored guitar here? u r follow the guitar right tbh rhythm there is on vocals with randomly guitar sometimes cuz i wasnt really focusing.. will remap this intro i think
guess that's all i get hope helped
yup thanks for modding!Rin Desu wrote:
Hellow
here are my suggestions for your map!
00:20:753 (6,1) - guess this can have more spacing^^
00:33:852 (6,7,8,1) - btw here u did it on 8,1 as i recommend on 00:20:753.
also 00:33:852 (6,7) - should have 1,9 ds like on 00:20:331 (4,5) - eh i dont think individual spacings like this matter that much, theyre all around the same base spacing so theres some nice patterns instead
01:23:922 (3) - and 01:24:556 (3) - stack
why u made a jump on this 01:25:612 (2) - i mean there is not even aynthing in the music?^^ uh its definitely there o.o and different drum from the other times so it isnt a stack
01:31:950 (1,2) - blanket
02:39:133 (1) - imo this velochange is kinda unexpected if u dont know the map. i mean this shape is good but to fast i guess its a bit fast but there is a lot of leeway cuz f the bulge starting it off, so the cursor doesnt need t move that fast. and the song gets super intense there too.
maybe u can blank 03:19:274 (4) - to the stack and replace 03:18:852 (2) - 03:18:429 (1) - with the new shape u get.
03:23:499 (1) - slider end should be a clickable jump to catch the strong vocal
04:13:844 (3) - blanket to 04:13:491 (1) -
04:14:727 (6,1) - blanket too
04:26:197 (4) - 04:26:550 (1) - ^
04:28:844 (3) - 04:29:374 (1) - ^
05:03:256 (1) - maybe short them and add a circle on the red tick to cover the vocal ehh then i cant highlight the held out-ness of the vocal
here too: 05:14:550 (1) -
05:04:315 (3) - 05:04:668 (1) - blanket
05:23:727 (4,5,1) - blank this whole pattern pls xD
05:27:962 (3) - 05:28:668 (3) - stack
05:35:197 (8) - maybe stack it on 6? for better movement 05:35:197 (1) - changes instrument here so its separated from the guitar pattern
06:07:138 (2,3) - mhh^^ dont get this movement here its kinda bad seems fine to me .o
06:12:433 (1) - 06:13:138 (3) - blanket
06:13:844 (1) - 06:14:550 (3) - ^
06:15:256 (1) - i like your style! these are created whenever someone tells me to blanket something =D
06:26:550 (4,5) - blanket
06:41:550 (3) - 06:42:080 (1) - ^
06:43:491 (1,2) - ^
06:51:962 (1,2,3,4,5,1,2,3,4) - this part should be more intense IMO hm i dont think more spacing would help tbh..
07:08:374 (2,3,4) - equal space pls its supposed to get smalled cuz drums get lower tho
07:31:491 (1) - that appears kinda random cuz start of a unique section
07:44:903 (3) - 07:45:609 (1) - blanket
08:36:418 (5,1) - ^
08:44:790 (1) - sliderend should be clickable to cover the guitar prop. meh too many circles
09:01:883 (1) and 09:02:232 (2) - Strg plus G maybe? prefer this motion
09:17:755 (3,4,5) - i dont hear anything tripplelike here ;/
same here 09:19:151 (2,3,4) - ,09:43:220 (3,4,5) - and here 09:49:151 (7,8,1) - first 2 are definitely there, 2nd 2 are for vocal extension
09:54:558 (4,1,2) - mhh movement? doesnt fit to the music imo ideally i would make 1 2 3 a back and forth but i didnt use those at all in the map, so instead we get a thing like this
10:26:999 (1,2,3,4,1) 10:29:790 (1,2,3) - that feels kinda undermapped with that snare hit on every half beat. the music is really intense here. hmm i disagree, using this to highllight the vocals a lot
11:26:302 (4,5) - blanket
11:33:976 (1,2,3,4,1,2,3,4,5) - this again feels rly weak while the music is intense. idk, it's just 1/1 drums lol. llike yea theyre loud but the guitar solo bit is a bit more intense and kiais too. so this is less spaced.
ok, hope u get sth out of this xD
i only map harumachi clover.ErunamoJAZZ wrote:
hi Finally weekend ~_~ starting to experience this myself now that i am working ;w;
- I felt this first song a bit off... I tried to check the offset, but because I did not played many days ago, I'm not sure if it is because wrong offset or just because it is 142 bpm. ya, many people said it. i'll recheck timing.
- 00:00:471 (1,2,3) -
Not perfectly aligned?xD Very nazi, i know.- 00:08:605 (3) - well... removing this could be better imo, because there is not any sound here for support this note, and this jump feels out of place at play. Also, this sections feels like in 00:01:844 - , and you did not used a note there. there is a note there, it's like a guitar thign that didnt happen earlier.
- 00:39:556 (1,2) - Unique in all diff?? (01:38:489 (4,5,1,2) - is not exactly equal ) well, they are the same structure of circles stacked on slider end. not a problem imo.
- you are skipping some nice claps in 00:42:091 - , 00:43:781 - and 00:45:471 - , my idea for this is maybe adding a circle and stacking:
SPOILERyeah, I know there are very low possibilities you apply this ^^U- 01:41:246 - 01:42:936 - 01:44:626 - Similar here goal here is basically, undermap a lot for more contrast. i can't do that if i put circles on every 1/2 tick.
- 02:39:133 (1) - waaaa, idk, this is very fast but only because what?, Playing this was a surprise. Personally, I found this weird. damn... everyone hates it.. guess i nerf =(
- 03:23:288 (6) - unique use in this song?. since the vocals hit the highest pitch, i made it more intense with a kickslider + high spacing.
and that doesn''t happen in other choruses, so it has to be unique.
- 04:13:844 (3) - you can align those nodes better, I like them, don't be lazy please >.< (not only here, of course not all look bad, but some of they could improve yet :3) they are perfect
- 05:27:256 (3,3) - are they unstacked for design or for accident?
- 07:08:197 (1,2,3,4) - this spacing feels weird in playing, I feel a same spacing more comfortable: adjusted, i want the decreasing thiing cuz the drums geet lower but i made it less weird
- 08:18:104 (3) - here you used to follow the guitar, but then you did nothing in 08:18:976 - , And after this, you used to follow only the voice. This feels weird because guitar deserved a more complex rhythm, but following voice is nice too. I wanna suggest something like this in order of avoid the guitar: yea, i need to remap intro. it is terrible
- 10:37:116 (1) - oopppssss....
cute songs... is the first song the famous/infamous harumachi? o.o?
ok will colorhax and let u knoMir wrote:
more harumachi clover
OneDiff
05:04:668 (1) - What are these random really ugly and really out of place beziers lol they're not even consistent. I'm lazy to point all of them out but there are several. 05:24:433 (1) - like literally what the fuck is 06:26:550 (4) - lol. 07:23:021 (1) - isn't bezier so it's clearly not consistent with the EE sound I just really want a reason for these.
- 02:50:436 (4,1) - Bend seems a bit weird considering emphasis is being put on 4 but the song is emphasizing 1.
- 05:32:903 (4) - NC?
- 05:38:550 (3) - 05:44:197 (3) - These seem like they should have the NC not the 1 before it. disagree these are different phrases so i nc'd
- 06:08:197 (6) - NCCCC
- 09:28:046 (4) - This looks so randomly placed, can you put it like https://i.imgur.com/RSvzPgY.png or something?
- 10:03:453 (2,3) - 10:04:238 (7) - Kicks here would fit I think with how this part sounds? hmm i like triples better. i only used kicks to avoid having really long streams lol
- 10:06:069 (1) - Remove clap?
- 10:38:162 (3) - NC here seems appropriate.
Yea just those beziers make no sense at all and an explanation on those would be nice. Also what about color-haxing the different songs? Just an idea. Remap your intro I guess and call me back for recheck? (assuming you didn't already)
blessStefan wrote:
curse
Doormat wrote:
why
[OneDiff]do what you need to do i guess
- some of your break spots need fixing
- 01:20:535 (2,3,4,5,6,7) - can you make this a proper equilateral thanks
- 01:41:450 (4,5) - 01:43:140 (4,5) - 01:44:830 (4,5) - 01:46:520 (4,5) - honestly you could Ctrl + G these for a similar effect to the first pre-chorus; feels odd to make the second pre-chorus more of a reading challenge tbh i have not seen anyone have issues with this, since it's the same rhythm they can recognize that and play it properly. also the followpoints look kinda bad xd
- 01:48:211 (5,6) - 01:49:902 (5,6) - really don't get why you would want to establish this pre-chorus as more technically challenging when all your other patterning for this song doesn't do anything of the sort same as above.. i don't think is is particularly hard cuz the rhythm was already introduced lol. and i do this in the one at 02:57:010 - too
- 01:54:126 (2,3) - should have more spacing tbh since it's not a vocal, i wanted to make a really clear pattern based separation to the part with the vocal - 01:54:549 (1,2,3,4,5) - . spacing wasn't that important here.
- 02:55:816 (4,5) - should be Ctrl + G to match the other patterns, hoyl
- 02:59:196 (4,5,6,7) - betrays the patterning that you wanted to go for with 02:54:126 (3,4) - 02:57:506 (4,5) - yea cuz theres drums there >.> so i changed the pattern cuz the song was different
- 03:25:183 (1) - finish
- 04:26:021 (3,4,5) - 05:56:374 (3,4,5) - should have equal spacing on all notes imo, it'd look nicer with the pattern you're trying to go for here
- 05:19:668 (3,1) - stack slider end on the (3) lol
- 06:45:786 (3,4,5,1) - would look neater if you made it into a square tbh. copy 06:45:786 (3,4) - and rotate by 90 degrees on its selection centre, then just move 06:46:138 (6,1) - to those coordinates
- 07:25:844 (3,3) - shouldn't the orientation of these sliders be in the same general direction? feels really off to change the pattern like this this late into the song
- 07:34:844 (2,3,4,5,6) - centre the (6) in the square hoyl
- 08:40:953 (1,2,3,4) - these kicks all have equal emphasis on them so it feels pretty bad for 3->4 to be so weak in comparison to the other 3. same with 08:45:837 (3,4) - to some extent
- 08:44:441 (2) - what is this aesthetic here LOL you're better off stacking this with 08:43:918 (2) -
- 08:43:744 (1,2,3,1,2,3) - ^speaking of which, make this into a better square shape, similar to what i suggested at 06:45:786 (3,4,5,1) -
- 08:47:930 (3,4) - should decrease the spacing here similar to what 08:48:802 (6,7) - is
- 09:12:348 (7) - actually if you listen closely, there's no sound on the blue tick 09:12:435 - . there is a sound on 09:12:610 - though, so a rhythm like this would be more fitting:
- 09:40:168 - umm hello why did you skip the drum here uhh cuz its super quiet imo the other 3 are much louder
- 11:00:488 (1) - i get that it's a slow section but there's still a finish here :/
- 09:58:395 (5,1) - 11:22:116 (1,2) - swap NCs here lol 2nd one is correct, theres a vocal there. matches with other stuff like 10:03:104 (8,1) -
- 09:08:162 (3) - 09:19:325 (4) - 10:09:558 (2) - 10:10:953 (5) - 11:29:092 (2) - 11:31:185 (3) - shouldn't these be NCed? spent 20 minutes fixing the color haxing after applying this.. and made all ncs consistent cuz i cant nc properly lol