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Chima - Hajimari no Shirushi (Anime Size)

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Topic Starter
Lilyanna

Nokashi wrote:

Hello There! hi
As promised long ago!

Easy
You could try to NC every 2 downbeats to not overly clutter your new Combos okay
  1. 00:05:547 (2) - You could split this into 2 circles to get the better effect on the prominent sounds here which exist in both the sliderhead and sliderend fixed
  2. 00:10:582 (1) - I'd rather you didnt use the reverse here cause it kinda overlaps this strong beat 00:12:260 - . However I understand the need for variety so you could try to place the 1/1 reverse here instead 00:07:225 (1) - and making this 00:09:743 - a circle i think it should be fine here its just simplified and it fits the piano
  3. 00:13:938 (1,2) - You could make this symmetrical, since you use a lot of symmetry in your placements throughout the map its not rly big issue but i adjusted the slider
  4. 00:29:084 - Try making a 1/1 slider start here instead. Having 2 circle in a row when they are kinda different musically breaks the emphasis on 00:30:768 (1) - its same as the other one i am trying to keep up holding the slider with revers with that piano sound
  5. 00:34:137 (1) - Should have been a 1/1 reverse, consistency with 00:20:663 (1) - . Also its the more logical choice since 00:36:663 - this is made clickable fixed
  6. 00:54:305 (1) - Vocal isnt really similar with 00:47:610 (1) - as in, it doesnt land on all the white ticks in the reverse. Thus I would rather make this a 1/1 slider instead and starting a new 1/1 slider from here 00:55:989 - to emphasize the vocal once more i get it but instead i removed the revers and added a circle because i dont want add 1/1 and tails ends up on strong finish sound
  7. 01:17:673 (1,2) - The slider anchors here feel a bit unintuitive aesthetically i would rather make the wave show more it just looks awkward at its current statetrue fixed

Normal
As it stands i feel like there is a spread issue here between this diff and the "Easy". While the easy mostly has 1/1 and no 1/2 the normal is filled with 1/2 rhythms with a lot of clicks making the transition really sudden and the spread suprisingly uneven. Following suggestions should work on fixing some the rhythms here
  1. 00:06:386 (6) - This utilizes 1/2 snap for no reason. This a normal diff so you shouldnt really focus on the background layers. Instead focus on the more dominant sounds by making this a 1/1 slider
  2. 00:07:225 (1,2) - Would work better as 1/2 reverse the circle there is pretty excessive
  3. 00:10:582 (1,2) - 1/1 slider to emphasize the hold better
  4. 00:15:617 (4,5) - Again here, a 1/1 slider would compliment the more prominent sounds here better
  5. 00:22:347 (4,5) - 1/1 slider here to reduce density
  6. 00:24:873 (3) - The red anchors a bit too close to the sliderhead/slideend. Shape definitely could be improved here
  7. 00:27:400 (1) - 1/1 slider for the vocal hold
  8. 00:30:768 (1) - Dominant instrument implies a 1/1 slider here ill leave this its fine also aesthaticaly look nice idont want ruin it :!!!
  9. 00:32:452 (3) - 1/1 slider here, consistency with 00:18:979 (3) - eh its fine small variation the both patterns works tbh
  10. 00:49:295 (4) - 1/1 slider could work here for the vocals
  11. 00:57:673 (1,2) - 1/1 slider for the vocal hold
  12. 00:59:339 (4) - Similar point as above ( consistency with 01:06:006 (4) - as well )
  13. 01:04:339 (1,2) - Same^
  14. 01:11:006 (1,2) - Yup same ^
  15. 01:17:673 (1,2) - Also 1/1 slider here
  16. 01:24:339 (1) - 1/1 slider for the vocal hold and rhythm differentiation with the other 2 reverses
These should help reduce density to an extent however this definitely needs another look from someone elseno reply is fixed

Advanced
  1. 00:05:547 (5,6) - It would be more optimal to use a similar rhythm to 00:12:260 (6,7) - for the added consistency and emphasis on the held note but .. they dont sound same to me
  2. 00:08:064 (4) - the ticks that land on this reverse are drastically stronger than 00:07:225 (1,2,3) - which are made clickable. I would suggest this 00:07:225 (1,2,3) - being the reverse and this 00:08:064 (4) - being the 3 clickable notes. Same applies for 00:08:903 (5,6,7,8) - . Ctrl G this rhythm as well i dont agree with this i believe since they experessed diffently and almost have the same tensity the pattern works either ways so keeping it xd
  3. 00:13:938 (1,2,3,4,5,6) - Similar point with this rhythm, needs some rework
  4. 00:20:663 (1) - 1/1 Slider would work better to better accentuate the vocals i want highlight the piano more and its still counts as hold slider the player will still hold for the repeat therefore the vocals still feel emphasized
  5. 00:27:400 (1) - Similar point here^
  6. 00:30:768 (1) - Also a 1/1 slider for the string accentuation
  7. 00:40:873 (1,2,3) - 1/1 here also, generally 1/1 sliders would better accentuate sounds that are underwhelmed by the constant 1/2 same as above i want highlight few piano notes
  8. 00:49:295 (5) - 1/1 here also, you can understand at this point i assume yes but same reply as above if i do that it will almost feel like the normal :/
  9. 01:03:506 (6,1) - Visual distancing is a bit questionable here, the transition should allow for some more intesity. You could try a 3 circle pattern for the extra emphasis on the vocals i think its fine
  10. 01:07:673 (1) - 1/1 slider, consistency with .. basically every vocal hold okay fixed
  11. 01:10:173 (6,1) - Similar point with the visual distance issue with 01:03:506 (6,1) - i dont see issue on visualy distance since i did that more than once and this is advanced
  12. 01:21:006 (1) - 1/1 slider for consistency here tbh the piano sound is stronger i would like to keep it different from other


Hard
  1. 00:05:547 (5,6,7,8) - should follow a consistent rhythmic expression as 00:12:260 (5,6) - . Also on the second rhythm, 00:11:421 (4) - this feel like it overwhelms strong beats that could have been made clickable true fixed
  2. 00:08:903 (4,5) - Provided you follow a consistent DS Basis, this is inconsistent by a long shot for no reason since there isnt any particular sound that stands out here i wanted emphasize this strong piano note 00:09:463 (5) - also i did that same on the whole map so i was consistent
  3. 00:13:938 (1,2) - Reeally contrasts the density in clickabily with its counterpart 00:07:225 (1,2,3,1,2,3) - . You also dont utilize the same NC mechanic making seem really inconsistent. Also i suggest dropping this NC mechanic since u dont it consistently so it seems rather offputting i did the nc on how the map is structured i saperated 6 hitcircles with nc each time
  4. 00:30:768 (1,2,3) - Having 2 sets of circles between 2 sound layers feels a bit weird since there isnt any apparent transition. In my opinion its better to place a 1/1 slider here i dont understand ur point it fits good with music the circles and the flow u can hear piano going up and then notes goes back down
  5. 00:41:434 (3,4) - Some unnecessary spacing here yes i told u i repeated that its consistent so its fine and i said i wanted emphasize that piano on (5)
  6. 00:48:172 (3,4) - Visual distancing is a bit low here you could spread out this pattern a tad bit to take up more space on the playfield, its kinda cluttered as it stands its just visual it doesnt make problem :c also it doesnt look that bad
  7. 00:50:937 (1,3) - These 2 would well as a 1/2 slider -> circle rhythm to emphasize the vocals better it still does this way better it keeps flow going dont like the gap :c
  8. 01:01:006 (1,2) - If you were to switch to a non-consistent DS Mechanic on the kiai, this is not the optimal place imo. 01:01:839 (2,3) - This however should allow some more spacing to be had, consistency with the accentuated vocal on 01:03:228 (5,1) - i dont get ur point her :c
  9. 01:09:895 (5,1) - Inconsistent spacing with 01:03:228 (5,1) - . Then again you should drop the spacing on 01:03:228 (5,1) - a bit
  10. 01:12:117 (4,5) - You never emphasized this before so its weird to me that you did it now
  11. 01:16:561 (5,1) - After seeing the spacing here i believe this jump 01:03:228 (5,1) - should be nerfed
  12. 01:23:228 (7,1) - Also this jump could be increased
  13. 01:24:062 (3,1) - This spacing doesnt really fit your spacing emphasis. The vocal is dying down and yet this has the most spacing out of all the jumps in this difficulty. Definitely lowerno reply fixed ! all spacing!


ezekyanna's Mercenary
  1. 00:20:663 (1,2,3,4,5,6) - these circles dont accentuate rhythm at all does to the 1/2 nature. Nothing in the song here indicates a consistent 1/2 click pattern. Try to use more sliders here for the dominant sounds there is piano also jumps arent big and i did sliders after i just wanted ti variate btw they are 1/6 XD
  2. 00:24:873 (4) - 1/2 slider -> circle would work nicely here instead to make the vocal on 00:25:435 - u mean 1/6 circle fixed
  3. 00:27:119 (4,1) - this jump is a bit too much for the intensity provided fixed
  4. 00:48:733 (5,6) - Also proportionally this shouldnt have that much spacing considering there is more of a vocal hold here instead of a 1/2 choppy vocal they dont feel that big i fixed little
Jumps on this feel really big and forced for the song provided. On the kiai, try to differentiate strings of jumps on 1/2 vocals and more slider oriented rhythm on everywhere else to at least emphasize some of the spacing
we fixed that i guess x)

Best of Luck~!
thx for mod ill reply last difficulty when ezek gives me updates done x)
ZekeyHache
reminder post~

gottagof4ast wrote:

ezekyanna's Mercenary

00:10:022 (4,1) - the way these overlap now is just not so nice, maybe try and fit it better inside of the slider? applied

00:16:456 (2,3,4,1) - this feels so out of place as it's the only spot where the 1/2 gaps are stacked like this, I would just keep going with those jumps like at 00:14:498 (2,3,4,5) - but maybe a bit smaller as they are quieter the reason why these are different from the rest is because they're marking/emphasizing a change in the music; it's like a symbolical transition~

The only thing thats weird is this diff spike in the kiai 01:02:673 (1,2,3,4,5,6) -, Diff spike seems way too large. It's like "Ok, I'm mapping this song with like 2.5x ds max" and then suddenly you place 6 consecutive almost 3.5x ds jumps. But thats probably just me as 01:09:339 (1,2,3,4,5,6) - feels fine to me (probably beacause of a better builup in spacing and the shape continues as expected) I don't believe the diff spike is too large. The song is slow, so the jumps look scary in the editor, but they're not that challenging when you actually play them. It also emphasizes vocals + this is kiai time + this is the highest diff, so nah, I'm not chaging stuff here~
Also I don't know how geometrically correct you want this hexagon shape to be but it's pretty off https://imgur-archive.ppy.sh/6LLIvs8.png it's not intended to be a shape

Gl with the map :)

[ L u k a s ] wrote:

short mod, modding only last diff since others were p good

ezekyanna

00:03:869 (1) - Why so big spacing? It doesn't have that much of an emphasizing in the song. I believe this is correctly emphasized. The sound is important enough to deserve that jump imo
00:07:225 (1) - ^
00:11:980 (3) - ^ same with these two
00:32:452 (1) - Why NC? uh? for consistency, we're putting nc every half downbeat :/
01:02:673 (1,2,3,4,5,6) - This song is overall very calm and slow so the big jumps aren't really reflecting any of the song, no sudden change in intensity or something, it's not even pp xd since you're the second person complaining, I've decided to reduce the spacing a bit~

Nokashi wrote:

ezekyanna's Mercenary
  1. 00:04:708 (4,1,2,3) - To be honest you could form a consistent rhythm with 00:11:980 (3,1) - . It compliments the song better imo They don't sound the same, so I don't see why make them consistent
  2. 00:16:456 (2,3,4) - having 3 clickable objects so close together to represent something that you used higher spacing to accentuate previously seems really underwhelming. I would suggest something more spaced or a rhythm incorporating sliders I'm using these antijumps to emphasize a change in the music, as I explained before "the reason why these are different from the rest is because they're marking/emphasizing a change in the music; it's like a symbolical transition~"
  3. 00:42:277 (6,1) - I Dont understand why this was directly stacked tbh. the beat on the slider is really strong but theres no movement to get to it both sounds (circle and slider head) are very noticeable and stand out more than the rest of surrounding sounds, so I decided to emphasize them together in a stack rather than making a sudden jump
  4. 00:59:061 (5,1) - Again having this stacked is really awkward, as its really underwhelming . Same here 01:05:728 (5,1) - After testing, I can agree on this one, so yeah, applied
  5. 00:59:895 (2,3) - CTRLGing the rhythm here would emphasize the vocal better. same here 01:13:228 (2,3) - I worked on these patterns for that now~
  6. 01:01:839 (3,4) - In order to disperse the jumps a bit you could make this a 1/2 slider to emphasize the instrument thats kinda prominent on 01:01:841 - I agree, applied!
  7. 01:05:173 (3,4) - Similar point here^ I disagree on this one, I need the circle for the vocal

Best of Luck~!
Thanks for the mods! ^w^

sr dropped from 3.54 to 3.49 :v
UpDaTe
osu file format v14

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AudioLeadIn: 0
PreviewTime: 57673
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3869,17295,30768,44242,57673,71006,84339
DistanceSpacing: 1.6
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hajimari no Shirushi (Anime Size)
TitleUnicode:はじまりのしるし (Anime Size)
Artist:Chima
ArtistUnicode:Chima
Creator:Lilyanna
Version:ezekyanna's Mercenary
Source:ゼロから始める魔法の書
Tags:magic witch witchcraft sorcery furry furries mercenary beastfallen ezek Zero Kara Hajimeru Mahou no Sho Ending ED
BeatmapID:1292861
BeatmapSetID:612207

[Difficulty]
HPDrainRate:6.5
CircleSize:4.5
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:2.6
SliderTickRate:1

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269,35,50137,2,0,P|266:87|272:122,2,86.6666666666667,0|0|0,3:0|0:0|0:0,0:0:0:0:
157,168,50937,5,2,0:0:0:0:
97,265,51217,1,0,0:0:0:0:
67,100,51498,1,0,0:0:0:0:
178,279,51779,2,0,P|144:330|37:323,1,173.333333333333,0|0,3:0|0:0,0:0:0:0:
273,206,52621,5,2,0:0:0:0:
333,109,52901,1,0,0:0:0:0:
363,274,53182,1,0,0:0:0:0:
252,95,53463,2,0,P|286:44|393:51,1,173.333333333333,0|0,3:0|0:0,0:0:0:0:
193,150,54305,6,0,P|173:97|182:56,2,86.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
263,261,55147,2,0,P|280:314|270:354,2,86.6666666666667,0|0|0,3:0|0:0|0:0,0:0:0:0:
252,95,55989,1,2,0:0:0:0:
206,310,56270,1,0,0:0:0:0:
181,67,56551,1,0,3:0:0:0:
274,343,56832,1,4,0:0:0:0:
117,104,57112,2,0,P|110:51|126:17,1,86.6666666666667
274,343,57673,6,0,P|237:377|192:382,1,86.6666666666667,2|0,0:0|0:0,0:0:0:0:
27,262,58228,1,0,0:0:0:0:
206,310,58506,1,0,3:0:0:0:
26,352,58784,1,0,0:0:0:0:
206,310,59061,1,0,0:0:0:0:
182,109,59339,6,0,P|175:59|181:19,1,86.6666666666667,2|0,0:0|0:0,0:0:0:0:
359,114,59895,2,0,P|366:164|360:204,1,86.6666666666667,0|0,0:0|3:0,0:0:0:0:
183,291,60450,2,0,P|178:248|185:205,1,86.6666666666667
357,29,61006,6,0,P|364:79|358:119,1,86.6666666666667,2|0,0:0|0:0,0:0:0:0:
213,187,61561,1,0,0:0:0:0:
289,31,61839,2,0,P|296:81|290:121,1,86.6666666666667,0|0,3:0|0:0,0:0:0:0:
161,8,62395,1,0,0:0:0:0:
347,121,62673,5,2,0:0:0:0:
119,72,62950,1,0,0:0:0:0:
189,297,63228,1,0,0:0:0:0:
256,58,63506,1,0,3:0:0:0:
75,227,63784,1,0,0:0:0:0:
336,254,64061,1,0,0:0:0:0:
97,114,64339,6,0,P|55:105|5:114,1,86.6666666666667,2|0,0:0|0:0,0:0:0:0:
163,167,64895,1,0,0:0:0:0:
78,20,65173,1,0,3:0:0:0:
51,192,65450,1,0,0:0:0:0:
185,90,65728,1,0,0:0:0:0:
14,254,66006,6,0,P|54:274|103:273,1,86.6666666666667,2|0,0:0|0:0,0:0:0:0:
295,228,66561,2,0,P|254:207|205:208,1,86.6666666666667,0|0,0:0|3:0,0:0:0:0:
356,341,67117,2,0,P|394:359|437:358,1,86.6666666666667
232,296,67673,6,0,L|214:388,2,86.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
197,54,68506,1,0,0:0:0:0:
241,176,68784,1,0,0:0:0:0:
325,77,69061,1,0,0:0:0:0:
144,160,69339,5,2,0:0:0:0:
337,199,69617,1,0,0:0:0:0:
117,81,69895,1,0,0:0:0:0:
291,260,70173,1,4,0:0:0:0:
193,25,70450,1,0,0:0:0:0:
224,304,70728,1,0,0:0:0:0:
396,49,71006,6,0,P|398:92|378:130,1,86.6666666666667,2|0,0:0|0:0,0:0:0:0:
193,25,71561,1,0,0:0:0:0:
308,158,71839,1,0,3:0:0:0:
153,102,72117,1,0,0:0:0:0:
328,70,72395,1,0,0:0:0:0:
328,70,72673,6,0,P|383:71|422:99,1,86.6666666666667,2|0,0:0|0:0,0:0:0:0:
184,183,73228,1,0,0:0:0:0:
184,183,73506,2,0,P|129:182|90:154,1,86.6666666666667,0|0,3:0|0:0,0:0:0:0:
272,161,74061,1,0,0:0:0:0:
353,75,74339,6,0,P|408:76|447:104,1,86.6666666666667,2|0,0:0|0:0,0:0:0:0:
252,51,74895,1,0,0:0:0:0:
272,161,75173,1,0,3:0:0:0:
360,257,75450,1,0,0:0:0:0:
380,147,75728,1,0,0:0:0:0:
254,265,76006,5,4,0:0:0:0:
252,51,76284,1,0,0:0:0:0:
309,318,76561,1,0,0:0:0:0:
108,208,76839,1,0,3:0:0:0:
334,65,77117,1,0,0:0:0:0:
212,315,77395,1,0,0:0:0:0:
77,136,77673,6,0,P|40:171|35:229,1,86.6666666666667,2|0,0:0|0:0,0:0:0:0:
167,102,78228,1,0,0:0:0:0:
167,102,78506,2,0,P|204:67|209:9,2,86.6666666666667,0|0|0,3:0|0:0|0:0,0:0:0:0:
116,295,79339,6,0,L|107:200,1,86.6666666666667,2|0,0:0|0:0,0:0:0:0:
140,34,79895,1,0,0:0:0:0:
187,174,80172,1,0,3:0:0:0:
89,96,80450,1,0,0:0:0:0:
245,120,80728,1,0,0:0:0:0:
352,342,81006,6,0,P|363:282|352:245,1,86.6666666666667,2|0,0:0|0:0,0:0:0:0:
341,114,81561,1,0,0:0:0:0:
341,114,81839,1,0,3:0:0:0:
237,48,82117,1,0,0:0:0:0:
128,106,82395,1,0,0:0:0:0:
263,314,82672,5,2,0:0:0:0:
206,117,82950,1,0,0:0:0:0:
90,257,83228,1,0,0:0:0:0:
324,198,83506,1,0,3:0:0:0:
71,158,83784,1,0,0:0:0:0:
313,49,84061,1,0,0:0:0:0:
176,48,84339,6,0,L|82:43,2,86.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
313,49,85172,2,0,L|407:44,2,86.6666666666667,0|0|0,3:0|0:0|0:0,0:0:0:0:
268,181,86006,5,2,0:0:0:0:
213,255,86284,1,0,0:0:0:0:
299,270,86561,1,0,0:0:0:0:
247,160,86839,5,0,0:0:0:0:
219,278,87117,1,0,0:0:0:0:
318,246,87394,1,0,3:0:0:0:
256,192,87672,12,0,88922,0:0:0:0:
^
Topic Starter
Lilyanna
Updated beatmap!
Nao Tomori
m4m

for the love of god remove furry and furries from the tags

[general]
u might want to change the combo colors on normal and advanced a bit to match the bgs, u used colors that work on the bg for the hard but it could match a little better i guess. up to u

metadata anywhere?

[mercenary]
u could rename this to.. something else? seems a bit too violent for how calm the song is

i think there's a pretty big issue with differentiation throughout the diff. if you compare the rhythm of parts like 00:07:785 (2,3,4,1,2,3,4,5,1,2,3) - to 00:59:339 (1,2,3,1,2,3,4,1,2,3) - in the kiai, they're quite similar rhythm wise. i recommend you simplify some rhythm in the intro to avoid this issue; stuff like 00:06:386 (4,5) - or 00:14:778 (3,4,5) - could be stuck into one slider, for example. atm it just seems like the entire map is constant 1/2 (well, 1/3) rhythm with no change... cause ofc which is always following the unchanging drums, when the vocal is what is the most melodic and changing

aside from that, the rhythm itself doesn't really focus on much imo.
00:17:295 (1,2) - starting in this section, it seems like the vocals should have been focused on - cmparing to 00:30:768 - which is similar in the song, but mapper differently since it follows the vocals.
for the part at 17 second: 00:18:979 (1,2,3,4) - imo patterns like this don't really add anything to the map. it's just sort of mindless filler rhythm that dilutes what each click means; if every sound has something on it, are you really following the song? or are you mapping a metronome? in this case, 00:18:137 (2) - and 00:18:979 (1,2,3) - are pretty similar vocals with no other melodic instruments (just the fairly quiet drums) so mapping them the same way is nice.
00:20:663 (1,2,3) - same thing, really. there's a clear vocal, but you didnt distinguish that at all from 00:21:505 (4,5,6) - which doesnt have vocals.
00:23:189 (3,4) - the vocal comes in here, would be nice to show that somehow
00:23:189 (3,4,1,2,3,4) - thi part is also clearly focused on the vocal with the spacing increase - but then the biggest jump is at 00:24:593 (3,4) - which isn't a vocal >.> and then 00:25:435 (5,1) - is tiny even though its similar to earlier vcals with really big spacing

00:26:838 (3,4,1) - thsi played badly for me due to the fairly wide angle with spacing increase making it uncomfrtablle

00:30:768 (1,2) - another example of something that i think would be better if you made it a 1/1 slider - matching 00:29:084 (1) - and 00:35:821 (1) -

00:36:663 (2,3,4) - would have been nice to see an acknowledgement of the held out vocal here

00:48:452 (4,5) - slider here would be nice, again for the vocal

you get the idea, so i'll stop here. it's my personal opinion that not only spacing should change between intense and calm parts, but also rhythm density. the contrast between rhythms isn't really enough for a proper map here imo.

[hard]
00:05:547 (5,6,7,8) - would be nice to separate 567 from 8 a bit cuz its different section in the music
00:15:617 (3) - this finish sounded rly loud and out of place
00:24:873 (4) - could be nice to ctrlg here to keep the back and forth motion going
00:30:768 (1,2,3) - i think 1/1 slider fits here a lot better with the piano
00:37:645 - could be good to represent the higher density vocals here
00:47:610 (1,2,3,4,5,6) - would be better to group 123 4 5 as the same object since in the song they are all same type of vocals
01:10:173 (1,2,3) - maybe jump to 1 since its strong beat? and you already introduced decent sized jumps like 01:04:061 (3,1) -

not much else, solid diff

[advanced]
00:37:505 (1) - same thing with the denser vocals
00:42:558 (6,7) - think following the piano with 3 1/2 sliders is better
00:54:305 (1,2) - http://puu.sh/wp4kW/6594f6496b.jpg imo this rhythm fits the vocal betteer

good
[normal]
best bg :ok_hand:
00:42:558 (4,5,6) - same piano thing
00:54:305 (1,2) - same rhythm thing

really nothing to say here, fine.

the lower diffs are all fine, but that top diff is uhh. really messy tbh, needs work on rhythm and angle use (like there are randm wide angles everywhere that play kinda bad imo).

good luck.
Mombei
From my modding queue :)

[Easy]
  1. 00:03:869 (1,2,3,4) - A symmetrical pattern like this would be better if you centered it. Move slightly to the right.
  2. 00:06:386 (3,5) - Could stack for aesthetic value
  3. 00:34:137 (4) - This would work better flow-wise if you flipped it vertically
Otherwise it's pretty ok

[Normal]
  1. 01:02:395 (3,4,5) - Maybe arrange these as a triangle?
[Advanced]
  1. 01:02:395 (4,5,6) - Wait, is this straight from the normal? Same btw
[Hard]
  1. 00:29:926 (5,6,7,1,2,3) - It feels a bit off that you would use the same pattern for sounds that feel different (since they're the end and the beginning of a measure)
  2. 01:18:784 (3,4,5) - This rhythm structure feels completely different that what you've used so far in all other difficulties. I suggest you remap this bit according to the rhythm structure you've been using for the past 3 diffs.
[ezekyanna's Mercenary]
  1. 00:19:821 (4,5) - CtrlG rhythm structure
Extremely cute mapset. I suggest you start looking for BN checks.


Thanks for using my queue! :)
Izzywing
Took a look and I agree with pretty much everything nao said. Low diffs are solid but the top diff needs work, respond to his mod and then call me and I'll see if I'm interested.

The most important thing is that the kiai and the rest of the map are pretty much mapped the same, which doesn't make sense with the maps intensities (They even have the same SVs)
Topic Starter
Lilyanna

Hobbes2 wrote:

Took a look and I agree with pretty much everything nao said. Low diffs are solid but the top diff needs work, respond to his mod and then call me and I'll see if I'm interested.

The most important thing is that the kiai and the rest of the map are pretty much mapped the same, which doesn't make sense with the maps intensities (They even have the same SVs)
okay thank you ! i ll check them tomorrow i was feeling demotivated lately rip XD but guess should get back to this *new bns gives hopes owo"
also talked with ezek about the last diifficultty we will work on it through the help of the mods and us! x)
Kyouren

Naotoshi wrote:

for the love of god remove furry and furries from the tags. I think they much add it to tags because Youhei and Holdem xD

metadata anywhere?
You can see in my mod!
ZekeyHache
I've simplified a few patterns as Naotoshi mentioned and I also increased SV in the kiai to emphasize it more~

Lily will update when she's done with her stuff~

Also,

Naotoshi wrote:

for the love of god remove furry and furries from the tags
The anime is known for having furries and the furry fandom likes Youhei (the tiger, also referred as Mercenary) a lot, and they make a lot of furry fan art from there :v so it's convenient for furries to type either "furry" or "furries" to look for maps to find that stuff that interest them. Go ahead and type "furry" in the ranked maps section so you see lol

[Mercenary]
u could rename this to.. something else? seems a bit too violent for how calm the song is
It might be true that sounds too violent for the song, but in this case we're naming the diff after a character in the anime, not a mercenary in general terms~
Thanks for checking!
Topic Starter
Lilyanna

Naotoshi wrote:

m4m

for the love of god remove furry and furries from the tags

[general]
u might want to change the combo colors on normal and advanced a bit to match the bgs, u used colors that work on the bg for the hard but it could match a little better i guess. up to u i think they fit fine xd

metadata anywhere? there down in post follow what he said in his mod xd

[mercenary]
u could rename this to.. something else? seems a bit too violent for how calm the song is the name is related to the source i dont think it has effect on the song also the mercenary in the anime is rly sweet xD

i think there's a pretty big issue with differentiation throughout the diff. if you compare the rhythm of parts like 00:07:785 (2,3,4,1,2,3,4,5,1,2,3) - to 00:59:339 (1,2,3,1,2,3,4,1,2,3) - in the kiai, they're quite similar rhythm wise. i recommend you simplify some rhythm in the intro to avoid this issue; stuff like 00:06:386 (4,5) - or 00:14:778 (3,4,5) - could be stuck into one slider, for example. atm it just seems like the entire map is constant 1/2 (well, 1/3) rhythm with no change... cause ofc which is always following the unchanging drums, when the vocal is what is the most melodic and changing

aside from that, the rhythm itself doesn't really focus on much imo.
00:17:295 (1,2) - starting in this section, it seems like the vocals should have been focused on - cmparing to 00:30:768 - which is similar in the song, but mapper differently since it follows the vocals.
for the part at 17 second: 00:18:979 (1,2,3,4) - imo patterns like this don't really add anything to the map. it's just sort of mindless filler rhythm that dilutes what each click means; if every sound has something on it, are you really following the song? or are you mapping a metronome? in this case, 00:18:137 (2) - and 00:18:979 (1,2,3) - are pretty similar vocals with no other melodic instruments (just the fairly quiet drums) so mapping them the same way is nice.
00:20:663 (1,2,3) - same thing, really. there's a clear vocal, but you didnt distinguish that at all from 00:21:505 (4,5,6) - which doesnt have vocals. i changed one above but this one the vocals only on downbeat which is the one object hit circle therefore i used that pattern to highlight the piano
00:23:189 (3,4) - the vocal comes in here, would be nice to show that somehow
00:23:189 (3,4,1,2,3,4) - thi part is also clearly focused on the vocal with the spacing increase - but then the biggest jump is at 00:24:593 (3,4) - which isn't a vocal >.> and then 00:25:435 (5,1) - is tiny even though its similar to earlier vcals with really big spacing

00:26:838 (3,4,1) - thsi played badly for me due to the fairly wide angle with spacing increase making it uncomfrtablle

00:30:768 (1,2) - another example of something that i think would be better if you made it a 1/1 slider - matching 00:29:084 (1) - and 00:35:821 (1) -

00:36:663 (2,3,4) - would have been nice to see an acknowledgement of the held out vocal here

00:48:452 (4,5) - slider here would be nice, again for the vocal i hear piano and it contrast will with vocals so circles should be fine imo

you get the idea, so i'll stop here. it's my personal opinion that not only spacing should change between intense and calm parts, but also rhythm density. the contrast between rhythms isn't really enough for a proper map here imo.

Most of the parts where for ezek and he made lot of changes through help of the mod i changed lmost of what u pointed out including spacing and rythm if ididnt change smth which are couple of things i pointed out

[hard]
00:05:547 (5,6,7,8) - would be nice to separate 567 from 8 a bit cuz its different section in the music fixed
00:15:617 (3) - this finish sounded rly loud and out of place im pretty sure there same sound in music
00:24:873 (4) - could be nice to ctrlg here to keep the back and forth motion going oh yes cool fixed
00:30:768 (1,2,3) - i think 1/1 slider fits here a lot better with the piano but then the 1/1 slider next will lose its emphasize i prefer keep circles it highlights piano better
00:37:645 - could be good to represent the higher density vocals here fixed
00:47:610 (1,2,3,4,5,6) - would be better to group 123 4 5 as the same object since in the song they are all same type of vocals
01:10:173 (1,2,3) - maybe jump to 1 since its strong beat? and you already introduced decent sized jumps like 01:04:061 (3,1) - fixed all

not much else, solid diff

[advanced]
00:37:505 (1) - same thing with the denser vocals but this is an advanced i would like to keep it simpler
00:42:558 (6,7) - think following the piano with 3 1/2 sliders is better i think this also work okay since the slider has both end and head piano
00:54:305 (1,2) - http://puu.sh/wp4kW/6594f6496b.jpg imo this rhythm fits the vocal betteer agree fixed

good
[normal]
best bg :ok_hand:
00:42:558 (4,5,6) - same piano thing same reply im fine with this
00:54:305 (1,2) - same rhythm thing fixed

really nothing to say here, fine.

the lower diffs are all fine, but that top diff is uhh. really messy tbh, needs work on rhythm and angle use (like there are randm wide angles everywhere that play kinda bad imo).

good luck.
I literaly didnt sleep ill finish applying ur mod and Mombei's mod when i wake up sorry i thought i could do it before i sleep but omg im so tired :o rip

thx alot for mod was helpful x) we remaped and applied as much for higher difficulty!

Mombei wrote:

From my modding queue :) hai

[Easy]
  1. 00:03:869 (1,2,3,4) - A symmetrical pattern like this would be better if you centered it. Move slightly to the right. moved a little but rly
    in gameplay mod still look centred its just editor is retarded XD
  2. 00:06:386 (3,5) - Could stack for aesthetic value fixed
  3. 00:34:137 (4) - This would work better flow-wise if you flipped it vertically yep fixed
Otherwise it's pretty ok

[Normal]
  1. 01:02:395 (3,4,5) - Maybe arrange these as a triangle? but they are as triangle
[Advanced]
  1. 01:02:395 (4,5,6) - Wait, is this straight from the normal? Same btwidk what u mean they do look triangle shaped xd
[Hard]
  1. 00:29:926 (5,6,7,1,2,3) - It feels a bit off that you would use the same pattern for sounds that feel different (since they're the end and the beginning of a measure) i may have used same 3 circles but i tottaly used different flow it was break and took different direction
  2. 01:18:784 (3,4,5) - This rhythm structure feels completely different that what you've used so far in all other difficulties. I suggest you remap this bit according to the rhythm structure you've been using for the past 3 diffs. but i want it to be different ;w;
[ezekyanna's Mercenary]
  1. 00:19:821 (4,5) - CtrlG rhythm structure the hitcircle for vocal + drum and then the 1/6 slider for the piano i think i represented the rythm correctly
Extremely cute mapset. I suggest you start looking for BN checks.


Thanks for using my queue! :)
thanks alot so sweet xd thx for mod !!

Updated!!
Nao Tomori
ok
[general]
green combo color is way too dark, nearly invisible on blaack bg. i think just remove it, there isnt green on this bg anyway
[mercenary]
00:05:827 (2,4,1) - u could make this visual spacing equal, maybe it looks better

00:13:099 (2,3) - since there isn't guitar here, maybe a slider where 2 is?

00:23:189 (3,4) - i think you should change this to be different from 00:22:347 (1,2) - since the vocals come in, the song changes here

00:36:663 (2,3,4) - long slider is nice here for contrast with 00:37:505 (1,2,3) - . and 00:36:944 (3) - doesnt really have sound on it anyway

00:48:452 (4,5) - slider?

01:01:006 (1,3) - this just looks kinda bad cuz they dont align with even spacing

much, much better than last time. good job.

[hard]
00:07:225 (1,2,3) - why such short nc?
00:23:189 (6) - imo better as 2/3 slider (no repeat) cuz extended vocal

00:38:347 (1,2) - making slider here could be nicer, i think highlighting that guitar is better here

00:48:452 (4,5) - slider here? for vocal

00:54:586 (2,3,4) - following vocal here would also be nice imo

01:12:117 (4) - rly small spacing on 4 i think, kinda weird

[advanced]
00:48:452 (4) - slider + circle fits better here i think
[normal]
00:14:778 (3,4) - fix blanket tbh
only good bg
[easy]
00:37:505 (1,2) - these look kinda shitty imo

00:40:873 (3) - plz its not even symmetrical

00:42:558 (4) - tbh repeat here for piano would be cool

lmk when u respond
no kds
Topic Starter
Lilyanna

Naotoshi wrote:

ok finally ty ty
[general]
green combo color is way too dark, nearly invisible on blaack bg. i think just remove it, there isnt green on this bg anyway fixed
[mercenary]
00:05:827 (2,4,1) - u could make this visual spacing equal, maybe it looks better

00:13:099 (2,3) - since there isn't guitar here, maybe a slider where 2 is?

00:23:189 (3,4) - i think you should change this to be different from 00:22:347 (1,2) - since the vocals come in fixed , the song changes here

00:36:663 (2,3,4) - long slider is nice here for contrast with 00:37:505 (1,2,3) - . and 00:36:944 (3) - doesnt really have sound on it anyway

00:48:452 (4,5) - slider? fixed

01:01:006 (1,3) - this just looks kinda bad cuz they dont align with even spacing

much, much better than last time. good job.

[hard]
00:07:225 (1,2,3) - why such short nc? fixed all only nc in each downbeat
00:23:189 (6) - imo better as 2/3 slider (no repeat) cuz extended vocal fixed

00:38:347 (1,2) - making slider here could be nicer, i think highlighting that guitar is better here fixed

00:48:452 (4,5) - slider here? for vocal fixed

00:54:586 (2,3,4) - following vocal here would also be nice imo fixed

01:12:117 (4) - rly small spacing on 4 i think, kinda weird fixed

[advanced]
00:48:452 (4) - slider + circle fits better here i think fixed
[normal]
00:14:778 (3,4) - fix blanket tbh fixed blanket and polished other patterns
only good bg
[easy]
00:37:505 (1,2) - these look kinda shitty imo changed them

00:40:873 (3) - plz its not even symmetrical idk what u mean but i changed stuff there

00:42:558 (4) - tbh repeat here for piano would be cool fixed

lmk when u respond
no kds
thx for recheck!!! no reply = ezek part!
ZekeyHache

Naotoshi wrote:

[mercenary]
00:05:827 (2,4,1) - u could make this visual spacing equal, maybe it looks better not sure what you want me to do, but I moved (1) a bit closer so the distance from the body of (4) is similar to the one from (2) to (4)

00:13:099 (2,3) - since there isn't guitar here, maybe a slider where 2 is? nah, I'm fine, plus since there's no guitar I just didn't make a jump :p

00:36:663 (2,3,4) - long slider is nice here for contrast with 00:37:505 (1,2,3) - . and 00:36:944 (3) - doesnt really have sound on it anyway sounds good, applied

01:01:006 (1,3) - this just looks kinda bad cuz they dont align with even spacing not sure what you want me to do, but I guess is about this, so I tried improving that
Thanks!

UpDaTe
osu file format v14

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[Metadata]
Title:Hajimari no Shirushi (Anime Size)
TitleUnicode:はじまりのしるし (Anime Size)
Artist:Chima
ArtistUnicode:Chima
Creator:Lilyanna
Version:ezekyanna's Mercenary
Source:ゼロから始める魔法の書
Tags:magic witch witchcraft sorcery furry furries mercenary beastfallen ezek Zero Kara Hajimeru Mahou no Sho Ending ED
BeatmapID:1292861
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Topic Starter
Lilyanna
thx updated.
Nao Tomori
k, bubbled
Topic Starter
Lilyanna
omg finally its happening thx alot!!
Izzywing
cool
ZekeyHache
that's a miracle 👀
Kyouren
Congratulations!
HappyRocket88

KittyAdventure wrote:

Congratulations!
Topic Starter
Lilyanna
Thx for the check/qualify and thank you guys <3
Shunao
Graaatz!~
Mirash
01:08:506 (2,3,4) - hs????
Topic Starter
Lilyanna

Mirash wrote:

01:08:506 (2,3,4) - hs????
At least its consistent lmao
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