Disclaimer: my first and only mod. That said, I hope it can be of use.
That's all I could really see and sorry if I'm incorrect or a noobie
.
Not Safe Anymore
General.
First of all, your map is too variable in slider velocities. Or rather, it has too many different velocities. Having too many completely removes the point of having different velocities in the first place. If you can't utilize this feature correctly your map will just end up half-playable or needlessly complex and convoluted. It seems to utilize different velocities well in situations like this, 00:43:555 (1,2,3,4,5) , but quite poorly in other situations. For example, there is no need for acceleration here 00:41:955 (1,2) . The sounds are so indistinguishably similar it's better to have the same SV.
I think your aesthetics are fine but some visual aspects do not correctly represent different sounds. For example, here you have two 1/4 sliders representing tame drums sounds, 00:41:955 (1,2) , but here 00:40:755 (2,3) we see an almost identical pattern but a synthesized sound instead. I realize the synthesized sliders are faster in velocity, but once again, if you use too many SV changes these sorts of things lose meaning / emphasis. Personally I would map these unique drums sounds as hit circles to emphasize them.
Moving onto more specific things.
01:12:355 (1) - End this slider on blue tick.
00:43:155 (2) - This should be spaced out, the sound is prominent and very loud / impactful. Not only that, but you seemed to map it spaced out as a snap jump half of the time, and the other half not. Patterns based on sounds in the music are a backbone of mapping and patterns are just consistency. But I'm not seeing consistency here.
00:47:955 (4) - ^ (?)
00:49:555 (2) - ^
00:55:955 (2) - ^
01:00:755 (4) - ^
01:02:355 (2) - ^
01:11:955 (6) - ^
00:46:155 (1) - Slider ends on important sound. You can't emphasize this sound half of the time, then show no emphasis on it ten seconds later. Are players supposed to click when this sound appears? Am I going to have to snap? Your map seems to require a little memorization in some regards. End slider on blue tick and add spaced note or just map this as two notes, whichever you think is better. (https://imgur-archive.ppy.sh/PtU9pxD.png)
00:52:555 (1) - Same reason as before, end the slider on blue tick and add a spaced note.
00:58:955 (1) - ^
01:01:555 (1) - On the topic of emphasis, the placement of this slider does not emphasize its bass drum sound well. The slider body follows the path of aim coming from the previous note, which in general would mean that the slider's sound is not prominent or that the previous sounds flow into this one. If you instead had the slider body not follow the path of aim, in a way such as this (https://imgur-archive.ppy.sh/J90VQFW.png), the player would be provided with a meaningful aim related feedback, which in a similar way to snapping sharp-angled cross-screen snare drum hits, would provide feedback representative of the impactful bass drum. This might not be the only case this happens, but this is something you have to see yourself and understand to know it is important.
00:42:355 (1,2,3) - Incredibly awkward to play. Not only are you forcing the player to aim at two, hundred degree angles, but you also force them to stop on slider 2, which is unnatural and doesn't match the music at all. The way this is mapped adds little emphasis on the head of slider 2, but immense emphasis on the body (more than other similar slides are given). Inconsistent and unnecessary.
01:01:555 (1,2,3) - Also incredibly awkward to play. Almost completely relies on slider leniency, which could be fine, but not when this same pattern requires almost no abuse of slider leniency the other times it appears.
00:47:555 (3) - In my opinion, this slider should be slower than the previous one. This is a different case from the other time you use this gimmick. Slider 3 is the same sound as slider 1 of this combo, but is 0.4x faster in velocity.
01:00:355 (3) - ^ This is the only other time.
00:30:155 (2) - Move this note or move the slider it's stacked on. You required the player to snap the the slider head the other times this same pattern appears. Copy this 00:31:155 (1,2,3) , or this 00:34:155 (1,2) .
First of all, your map is too variable in slider velocities. Or rather, it has too many different velocities. Having too many completely removes the point of having different velocities in the first place. If you can't utilize this feature correctly your map will just end up half-playable or needlessly complex and convoluted. It seems to utilize different velocities well in situations like this, 00:43:555 (1,2,3,4,5) , but quite poorly in other situations. For example, there is no need for acceleration here 00:41:955 (1,2) . The sounds are so indistinguishably similar it's better to have the same SV.
I think your aesthetics are fine but some visual aspects do not correctly represent different sounds. For example, here you have two 1/4 sliders representing tame drums sounds, 00:41:955 (1,2) , but here 00:40:755 (2,3) we see an almost identical pattern but a synthesized sound instead. I realize the synthesized sliders are faster in velocity, but once again, if you use too many SV changes these sorts of things lose meaning / emphasis. Personally I would map these unique drums sounds as hit circles to emphasize them.
Moving onto more specific things.
01:12:355 (1) - End this slider on blue tick.
00:43:155 (2) - This should be spaced out, the sound is prominent and very loud / impactful. Not only that, but you seemed to map it spaced out as a snap jump half of the time, and the other half not. Patterns based on sounds in the music are a backbone of mapping and patterns are just consistency. But I'm not seeing consistency here.
00:47:955 (4) - ^ (?)
00:49:555 (2) - ^
00:55:955 (2) - ^
01:00:755 (4) - ^
01:02:355 (2) - ^
01:11:955 (6) - ^
00:46:155 (1) - Slider ends on important sound. You can't emphasize this sound half of the time, then show no emphasis on it ten seconds later. Are players supposed to click when this sound appears? Am I going to have to snap? Your map seems to require a little memorization in some regards. End slider on blue tick and add spaced note or just map this as two notes, whichever you think is better. (https://imgur-archive.ppy.sh/PtU9pxD.png)
00:52:555 (1) - Same reason as before, end the slider on blue tick and add a spaced note.
00:58:955 (1) - ^
01:01:555 (1) - On the topic of emphasis, the placement of this slider does not emphasize its bass drum sound well. The slider body follows the path of aim coming from the previous note, which in general would mean that the slider's sound is not prominent or that the previous sounds flow into this one. If you instead had the slider body not follow the path of aim, in a way such as this (https://imgur-archive.ppy.sh/J90VQFW.png), the player would be provided with a meaningful aim related feedback, which in a similar way to snapping sharp-angled cross-screen snare drum hits, would provide feedback representative of the impactful bass drum. This might not be the only case this happens, but this is something you have to see yourself and understand to know it is important.
00:42:355 (1,2,3) - Incredibly awkward to play. Not only are you forcing the player to aim at two, hundred degree angles, but you also force them to stop on slider 2, which is unnatural and doesn't match the music at all. The way this is mapped adds little emphasis on the head of slider 2, but immense emphasis on the body (more than other similar slides are given). Inconsistent and unnecessary.
01:01:555 (1,2,3) - Also incredibly awkward to play. Almost completely relies on slider leniency, which could be fine, but not when this same pattern requires almost no abuse of slider leniency the other times it appears.
00:47:555 (3) - In my opinion, this slider should be slower than the previous one. This is a different case from the other time you use this gimmick. Slider 3 is the same sound as slider 1 of this combo, but is 0.4x faster in velocity.
01:00:355 (3) - ^ This is the only other time.
00:30:155 (2) - Move this note or move the slider it's stacked on. You required the player to snap the the slider head the other times this same pattern appears. Copy this 00:31:155 (1,2,3) , or this 00:34:155 (1,2) .
That's all I could really see and sorry if I'm incorrect or a noobie
