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Mercy X - Caught Fire (feat. Ashley Lawless)

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Topic Starter
[ IWeenox ]
Thank for taking the time to mod my diff it is really kind of you :roll:

Matrotic wrote:

from #modreqs

General


  1. Change the difficulty name from "Not safe anymore" to "Not Safe Anymore", it looks better
Done

Not safe anymore


  1. 00:25:955 - Change the Slider Velocity to 1x? 1.5x seems way too fast
    I really wanted to make a difference between the 2 parts but maybe if it bother other people i might decreased the sv
  2. move to y:168
    You forgot to mention the circle
  3. 00:28:755 (4) - change this to a slider ending at 00:28:955
    Done
  4. 00:33:155 (3) - 1x Distance Snap?
    ? i don't understand
  5. 00:38:355 (5) - The slider should end at 00:38:755
    But it does end at 00:38:755
  6. 00:39:155 (6) - Make a slider here ending at 00:39:555 with 1x Slider Velocity
    As i said to other before i want to make a difference between the drop and the pre drop by leaving a gap
  7. 00:41:155 - Change
    To


    Done (and also done here 00:53:955 (1) - )
  8. 01:10:755 (4) - ctrl+g
    I prefer as it is now
- Pika

[ IWeenox ] wrote:

-AsrieLx- wrote:

OML. This took me a while, but I finally got it finished, if there are any mistakes, I will fix them all! Or if you are uncomfortable with some, I will fix them also. I am sweating due to all this editing, which it probably wasn't worth because I know its already gonna get rejected T^T.

Well here it is, -AsrieLx-'s Extra! Or you can rename it if you want.

-AsrieLx-'s Extra
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38309
Countdown: 1
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13549,26349,35949,39949,47849,48749,64749,75549
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Caught Fire (feat. Ashley Lawless)
TitleUnicode:Caught Fire (feat. Ashley Lawless)
Artist:Mercy X
ArtistUnicode:Mercy X
Creator:[ IWeenox ]
Version:-AsrieLx-'s Extra
Source:
Tags:Dance EDM Trap Nation
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6.5
CircleSize:4.2
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"59088_anime_scenery_summer_anime_scenery.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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I'm sorry man i'm going to refuse it because you are a little bit too novice and so you is your difficulty you need to progress on your design and in some part with your rythme hope you get better in mapping !
Its alright, WELP. Time to make my own beatmap of this song! Not gonna let it go to waste
Grindle
Disclaimer: my first and only mod. That said, I hope it can be of use.

Not Safe Anymore
General.

First of all, your map is too variable in slider velocities. Or rather, it has too many different velocities. Having too many completely removes the point of having different velocities in the first place. If you can't utilize this feature correctly your map will just end up half-playable or needlessly complex and convoluted. It seems to utilize different velocities well in situations like this, 00:43:555 (1,2,3,4,5) , but quite poorly in other situations. For example, there is no need for acceleration here 00:41:955 (1,2) . The sounds are so indistinguishably similar it's better to have the same SV.

I think your aesthetics are fine but some visual aspects do not correctly represent different sounds. For example, here you have two 1/4 sliders representing tame drums sounds, 00:41:955 (1,2) , but here 00:40:755 (2,3) we see an almost identical pattern but a synthesized sound instead. I realize the synthesized sliders are faster in velocity, but once again, if you use too many SV changes these sorts of things lose meaning / emphasis. Personally I would map these unique drums sounds as hit circles to emphasize them.

Moving onto more specific things.

01:12:355 (1) - End this slider on blue tick.

00:43:155 (2) - This should be spaced out, the sound is prominent and very loud / impactful. Not only that, but you seemed to map it spaced out as a snap jump half of the time, and the other half not. Patterns based on sounds in the music are a backbone of mapping and patterns are just consistency. But I'm not seeing consistency here.
00:47:955 (4) - ^ (?)
00:49:555 (2) - ^
00:55:955 (2) - ^
01:00:755 (4) - ^
01:02:355 (2) - ^
01:11:955 (6) - ^
00:46:155 (1) - Slider ends on important sound. You can't emphasize this sound half of the time, then show no emphasis on it ten seconds later. Are players supposed to click when this sound appears? Am I going to have to snap? Your map seems to require a little memorization in some regards. End slider on blue tick and add spaced note or just map this as two notes, whichever you think is better. (https://imgur-archive.ppy.sh/PtU9pxD.png)
00:52:555 (1) - Same reason as before, end the slider on blue tick and add a spaced note.
00:58:955 (1) - ^

01:01:555 (1) - On the topic of emphasis, the placement of this slider does not emphasize its bass drum sound well. The slider body follows the path of aim coming from the previous note, which in general would mean that the slider's sound is not prominent or that the previous sounds flow into this one. If you instead had the slider body not follow the path of aim, in a way such as this (https://imgur-archive.ppy.sh/J90VQFW.png), the player would be provided with a meaningful aim related feedback, which in a similar way to snapping sharp-angled cross-screen snare drum hits, would provide feedback representative of the impactful bass drum. This might not be the only case this happens, but this is something you have to see yourself and understand to know it is important.

00:42:355 (1,2,3) - Incredibly awkward to play. Not only are you forcing the player to aim at two, hundred degree angles, but you also force them to stop on slider 2, which is unnatural and doesn't match the music at all. The way this is mapped adds little emphasis on the head of slider 2, but immense emphasis on the body (more than other similar slides are given). Inconsistent and unnecessary.
01:01:555 (1,2,3) - Also incredibly awkward to play. Almost completely relies on slider leniency, which could be fine, but not when this same pattern requires almost no abuse of slider leniency the other times it appears.

00:47:555 (3) - In my opinion, this slider should be slower than the previous one. This is a different case from the other time you use this gimmick. Slider 3 is the same sound as slider 1 of this combo, but is 0.4x faster in velocity.
01:00:355 (3) - ^ This is the only other time.

00:30:155 (2) - Move this note or move the slider it's stacked on. You required the player to snap the the slider head the other times this same pattern appears. Copy this 00:31:155 (1,2,3) , or this 00:34:155 (1,2) .

That's all I could really see and sorry if I'm incorrect or a noobie :P .
CucumberCuc
Hi

[Genera]l
This song have lenght 1:15 and you not have only 1 diff for this lenght, only for 05:00+ minutes have 1 diff

[Not Safe Anymore]
00:25:555 (1,1) in previous times it was normal in such a short period move the cursor quickly to the other circle/slider but with a little distance, but here it is large
00:39:155 do slider and end on next white tick for voice?
00:44:755 (4) I think the slider would look much better if you move the end slider to the left
01:04:755 (1,2) like for 00:25:555 (1,1)
Topic Starter
[ IWeenox ]
Thank you for your complete mod it is really appreciated !
I made a few changes but i'm note sure with it so if you could look a it and tell me if it is better or worth i would nice :roll:

Grindle wrote:

Disclaimer: my first and only mod. That said, I hope it can be of use.

Not Safe Anymore
General.

First of all, your map is too variable in slider velocities. Or rather, it has too many different velocities. Having too many completely removes the point of having different velocities in the first place. If you can't utilize this feature correctly your map will just end up half-playable or needlessly complex and convoluted. It seems to utilize different velocities well in situations like this, 00:43:555 (1,2,3,4,5) , but quite poorly in other situations. For example, there is no need for acceleration here 00:41:955 (1,2) . The sounds are so indistinguishably similar it's better to have the same SV.
done

I think your aesthetics are fine but some visual aspects do not correctly represent different sounds. For example, here you have two 1/4 sliders representing tame drums sounds, 00:41:955 (1,2) , but here 00:40:755 (2,3) we see an almost identical pattern but a synthesized sound instead. I realize the synthesized sliders are faster in velocity, but once again, if you use too many SV changes these sorts of things lose meaning / emphasis. Personally I would map these unique drums sounds as hit circles to emphasize them.
done

Moving onto more specific things.

01:12:355 (1) - End this slider on blue tick.
done

00:43:155 (2) - This should be spaced out, the sound is prominent and very loud / impactful. Not only that, but you seemed to map it spaced out as a snap jump half of the time, and the other half not. Patterns based on sounds in the music are a backbone of mapping and patterns are just consistency. But I'm not seeing consistency here.
i've done something but i'm not sure
00:47:955 (4) - ^ (?)
i like it right here because it makes a stop
00:49:555 (2) - ^
done but not sure
00:55:955 (2) - ^
done but not sure
01:00:755 (4) - ^
as i said it makes a stop
01:02:355 (2) - ^
done but not sure
01:11:955 (6) - ^
it makes a stop
00:46:155 (1) - Slider ends on important sound. You can't emphasize this sound half of the time, then show no emphasis on it ten seconds later. Are players supposed to click when this sound appears? Am I going to have to snap? Your map seems to require a little memorization in some regards. End slider on blue tick and add spaced note or just map this as two notes, whichever you think is better. (https://imgur-archive.ppy.sh/PtU9pxD.png)
00:52:555 (1) - Same reason as before, end the slider on blue tick and add a spaced note.
00:58:955 (1) - ^
done for all of them

01:01:555 (1) - On the topic of emphasis, the placement of this slider does not emphasize its bass drum sound well. The slider body follows the path of aim coming from the previous note, which in general would mean that the slider's sound is not prominent or that the previous sounds flow into this one. If you instead had the slider body not follow the path of aim, in a way such as this (https://imgur-archive.ppy.sh/J90VQFW.png), the player would be provided with a meaningful aim related feedback, which in a similar way to snapping sharp-angled cross-screen snare drum hits, would provide feedback representative of the impactful bass drum. This might not be the only case this happens, but this is something you have to see yourself and understand to know it is important.

00:42:355 (1,2,3) - Incredibly awkward to play. Not only are you forcing the player to aim at two five degree angles, but you also force them to stop on slider 2, which is unnatural and doesn't match the music at all. The way this is mapped adds little emphasis on the head of slider 2, but immense emphasis on the body (more than other similar slides are given). Inconsistent and unnecessary.
done
01:01:555 (1,2,3) - Also incredibly awkward to play. Almost completely relies on slider leniency, which could be fine, but not when this same pattern requires almost no abuse of slider leniency the other times it appears.
done but not sure about the changes i've made for the 2 modding before so tell me if it's ok :p

00:47:555 (3) - In my opinion, this slider should be slower than the previous one. This is a different case from the other time you use this gimmick. Slider 3 is the same sound as slider 1 of this combo, but is 0.4x faster in velocity.
done by decreasing the third slider to 0,9 as the first one
01:00:355 (3) - ^ This is the only other time.
i disagree with this one because the sound gets more acute

00:30:155 (2) - Move this note or move the slider it's stacked on. You required the player to snap the the slider head the other times this same pattern appears. Copy this 00:31:155 (1,2,3) , or this 00:34:155 (1,2) .
done


That's all I could really see and sorry if I'm incorrect or a noobie :P .
Topic Starter
[ IWeenox ]
hello :) thank you for your mod it is really appreciated !

CucumberCuc wrote:

Hi

[General]
This song have lenght 1:15 and you not have only 1 diff for this lenght, only for 05:00+ minutes have 1 diff
I know i will have some GD later

[Not Safe Anymore]
00:25:555 (1,1) in previous times it was normal in such a short period move the cursor quickly to the other circle/slider but with a little distance, but here it is large
Yes i've made it one purpose to initiate player to sv changes
00:39:155 do slider and end on next white tick for voice?
As i said to others before it's like a stop before the drop and i should not map it
00:44:755 (4) I think the slider would look much better if you move the end slider to the left
done
01:04:755 (1,2) like for 00:25:555 (1,1)
I don't understand :|
Justysuwu
Hi :D
[Not Safe Anyone]

1.. Add clap's
2. Look
[normal sliders][bad sliders]repair all bad sliders
3. 00:19:155 (1,2) - try don't stack this (move circle)
and here
01:00:355 (3,4) -
01:11:155 (5,6) -
00:47:555 (1,2) -
Note about 3 : Do something like that there 00:55:555 (3,4)

It's all :D

[lucky:1337]Good luck![/lucky:1337]
Topic Starter
[ IWeenox ]
Thank you for your mod 8-) 8-) (with some curious stuff in it ?)

MyAngelMeinter wrote:

Hi :D
[Not Safe Anyone]

1.. Add clap's
2. Look
[normal sliders][bad sliders]repair all bad sliders
Mhhmhmh i'm not really sure about the slider introduction before because it's not mine but anyway :? :?

3. 00:19:155 (1,2) - try don't stack this (move circle)
and here
01:00:355 (3,4) -
01:11:155 (5,6) -
00:47:555 (1,2) -
Note about 3 : Do something like that there 00:55:555 (3,4)
I've made it on purpose it is because it as important sound at the end of it especially after the slider

It's all :D

[lucky:1337]Good luck![/lucky:1337]
Grindle
Nice! Most of the changes made the map way more enjoyable I think.
Although when I showed the screenshot of this 01:01:555 (1) slider I was just showing that as an example, but it still gives more impact now and is undoubtedly more playable regardless xD.

I really like how you fixed this 00:42:555 (2) as well, now instead of two awkwardly wide angles it aims like two sharp thirty degree angles.

Now I can consistently FC with HD so that's good.
https://osu.ppy.sh/ss/8472182
Enkrypton
From mod queue. WHERE HAVE I SEEN THIS BACKGROUND BEFORE???
And holy crap i modded this exact same song on a different set today

I usually mod with boxes but since theres only 1 diff so here goes:
00:27:555 (1,2) - have the slider ends on the same spot like u did multiple times before
put 00:31:155 (1) - on slider end of 00:31:555 (3) - to match 00:30:155 (2,3) -
00:43:955 (2,3) - try to blanket this better on the left part
00:46:755 (1,2) - probably avoid the overlap here
I really like the blankets on ur slider shapes!

I think after modding this set is the better one lol. Good luck with ur map!
Topic Starter
[ IWeenox ]
Thank you for taking the time to mod me it is really appreciated 8-)

Enkrypton wrote:

From mod queue. WHERE HAVE I SEEN THIS BACKGROUND BEFORE???
I know people told me that but i didn't know when i choose it :D
And holy crap i modded this exact same song on a different set today
yes he wanted to GD my mapset but i refused his difficulty

I usually mod with boxes but since theres only 1 diff so here goes:
00:27:555 (1,2) - have the slider ends on the same spot like u did multiple times before
I don't know i really like how it is design without having it on the slider ends it's not a song representation choices but a design one :roll:
put 00:31:155 (1) - on slider end of 00:31:555 (3) - to match 00:30:155 (2,3) -
mhmhmh i'm not really sure because it does not represent anything on the song and it as a better design as it is for me so may be later if i think it could be important but for now i don't know
00:43:955 (2,3) - try to blanket this better on the left part
donehttps://osu.ppy.sh/forum/posting.php?mode=quote&f=10&p=6102967#
00:46:755 (1,2) - probably avoid the overlap here
As i said to other it is to represent the end of the part before the drop and so the end of the slider with an important sound
I really like the blankets on ur slider shapes!

I think after modding this set is the better one lol. Good luck with ur map!
Topic Starter
[ IWeenox ]
Thank you your mod was really helpful, but still i think i need to fix others things like maybe decreasing sv on certain part because it can too be easily 100 so i'll see later ;)

Grindle wrote:

Nice! Most of the changes made the map way more enjoyable I think.
Although when I showed the screenshot of this 01:01:555 (1) slider I was just showing that as an example, but it still gives more impact now and is undoubtedly more playable regardless xD.

I really like how you fixed this 00:42:555 (2) as well, now instead of two awkwardly wide angles it aims like two sharp thirty degree angles.

Now I can consistently FC with HD so that's good.
https://osu.ppy.sh/ss/8472182
Egotrip
Petit mod juste comme ça!



Not Safe Anymore
00:15:355 (2) - qu'as tu essayé de mapper ici? je n'entends aucun son

00:15:955 (3) - vocal s'arrête ici 00:16:255 - et reprends ici 00:16:555 - tu peux soi:
essayer ça : http://prntscr.com/fq59ne
ou ça : http://prntscr.com/fq5ajn
(personnellement je suggère la premiere solution mais cela n'engage que moi)
00:17:555 - a 00:19:955 - essaies ça
http://prntscr.com/fq55ox
car avec ta timeline actuelle, ici 00:18:555 (4) - tu ignores un beat très important (00:18:555 (4) - )
00:20:755 (2) - je pense que tu peux prolonger ce slider ici 00:20:755 (2) -
00:21:555 (1) - pareil ici 00:21:855 -
00:22:355 (3) - pareil ici 00:22:655 -
00:22:355 (3) - NC parce que changement de SV
00:24:355 - http://prntscr.com/fq5flj
00:29:555 (3) - remplace par un slider
00:38:355 (5) - NC ???
01:13:555 (1) - retire le nc et fais comme 01:00:355 (3,4,1,2,3) -

J'espere t'avoir aidé, bonne soirée !
Topic Starter
[ IWeenox ]
Merci gros bg pour ton mod :roll:

Jager-kun wrote:

Petit mod juste comme ça!



Not Safe Anymore
00:15:355 (2) - qu'as tu essayé de mapper ici? je n'entends aucun son
J'ai pas essayé de mapper un son mais de faire un rythme parce que parfois trop respecter la musique ça rend la map chiante il faut dynamiser le délire

00:15:955 (3) - vocal s'arrête ici 00:16:255 - et reprends ici 00:16:555 - tu peux soi:
essayer ça : http://prntscr.com/fq59ne
ou ça : http://prntscr.com/fq5ajn
Alors ici de base je voulais allonger ce slider 00:16:355 (4) - jusqu'au tick bleu pour respecter le vocal mais ça donnait un rythme vraiment cassé du coup j'ai laissé un gap et t'es suggestion son pas deg' mais elles enlèves du dynamisme de base
(personnellement je suggère la premiere solution mais cela n'engage que moi)
00:17:555 - a 00:19:955 - essaies ça
http://prntscr.com/fq55ox
car avec ta timeline actuelle, ici 00:18:555 (4) - tu ignores un beat très important (00:18:555 (4) - )
J'ai bien remarqué pour le beat mais je trouve que mapper chaque beat alors que je map le vocal c'est pas forcément nécessaire mais je tiens compte de la remarque je ferai peut-être un changement plus tard
00:20:755 (2) - je pense que tu peux prolonger ce slider ici 00:20:755 (2) -
Bon tu a mal copié collé pour la 2e position du coup je suis pas trop sûr de ce que je peux te dire :p
00:21:555 (1) - pareil ici 00:21:855 -
bah ici la voix s’accélère du coup je le map avec un circle ça ferait bizarre en allongeant le slider
00:22:355 (3) - pareil ici 00:22:655 -
relâché au tick bleu alors qu'il n'y a rien en particulier ça créera un problème de rythme
00:22:355 (3) - NC parce que changement de SV
fait
00:24:355 - http://prntscr.com/fq5flj
alors dans ce cas là j'ai vraiment voulu représenté chaque note de la voix et qu'elles soient cliquable alors que si je met un slider ça masque un peu ça et pour le 2e slider que tu propose ça le mettrait au même rythme que les 2 autres sliders qui suivent alors que c'est pas du tout le même son
00:29:555 (3) - remplace par un slider
C'est vraiment embêtant quand quelqu'un a raison sur un rythme évident et que je dois faire en sorte de garder la map intact en changeant les éléments :(
edit: j'ai trouvé un arrangement il faudrait que tu me dises si ça tient la route mdrrr je peux le justifier par rapport au même design qui suit mais qui a pas le même flow en disant que 00:29:155 (1,2,3) - a un retour pcq c'est les vocals tandis que l'autre c'est le rythme de la musique :roll: :roll:
00:38:355 (5) - NC ???
fait
01:13:555 (1) - retire le nc et fais comme 01:00:355 (3,4,1,2,3) -
contrairement à l'autre les 4 notes qui suivent sont un rire tandis que pour l'autre se sont 3 battement de porte après un beat du coup c'est pas le même rythme avec les 2

J'espere t'avoir aidé, bonne soirée !
Lucasion
Heya, i might be able to help you out with a Guest Difficulty, and if you want to hitsounding <<< I am not an expert in either, so feel free to decline, but at least i know how to ;)
If you want a guest difficulty, i just need to know what difficulty range you want.
Topic Starter
[ IWeenox ]
So for the GD you can choose between easy, normal or hard and for the hitsounds it's necessarily better than me so if you want to do it i would be very happy :roll:
But be aware that i might refuse your GD or even your hitsounds so be sure if you're going to this :?

Lucasion wrote:

Heya, i might be able to help you out with a Guest Difficulty, and if you want to hitsounding <<< I am not an expert in either, so feel free to decline, but at least i know how to ;)
If you want a guest difficulty, i just need to know what difficulty range you want.
Toumoko
Hello there !
[Not Safe Anymore]
  1. 00:55:755 (4) - really nice if stacked properly at slider end 00:56:755 (2) -
  2. 01:06:555 (2) - make this shape like 01:06:355 (1) - for consistently and flow ^^
  3. 01:07:155 (1) - why spacing at here too big ? you don't make it at 01:07:955 (1,2) -
That's all from me :) , can u change the sample set ? it's too bored for use Normal all of it :)
Good luck with the map set !
Topic Starter
[ IWeenox ]
Hello thank you for your mod :roll: :roll:

Toumoko wrote:

Hello there !
[Not Safe Anymore]
  1. 00:55:755 (4) - really nice if stacked properly at slider end 00:56:755 (2) -
    Done (it was meant to be stacked but i didn't notice it wasn't)
  2. 01:06:555 (2) - make this shape like 01:06:355 (1) - for consistently and flow ^^
    it hasn't the same shape because the sv changed :p
  3. 01:07:155 (1) - why spacing at here too big ? you don't make it at 01:07:955 (1,2) -
    kinda done be increasing the distance on the seconde one and decreasing the distance on the first one to get it egalized
That's all from me :) , can u change the sample set ? it's too bored for use Normal all of it :)
If you talk about the hitsounds i'm working with someone to get it done :p
Good luck with the map set !
_Crow
Hi, from my queue

[Easy]
00:41:955 (1) - move this to 420|207 for a nice triangle, adjust all the other things accordingly obv
00:57:155 (4) - it would play better if there were 2 circles instead imo
01:03:555 (3) - ^
01:09:955 (3) - ^

[Not Safe Anymore]
00:26:355 (2) - Nc here
00:39:955 (1) - Would be better if it was a 1/8 slider instead, raise the sv up to 2.00x if you do so
01:09:155 (1) - if you add a white anchor between the two reds, it'll look a bit better, like this
01:14:355 (1) - same idea

Overall tip: you should avoid strictly mapping vocals in an insane diff, there may be some cases like this 00:24:955 (4) -, where you skip an important beat (white tick) just to follow the vocals

Not a bad map overall, good luck!
Topic Starter
[ IWeenox ]
Thank you for your mod it is really appreciated !

walter85 wrote:

Hi, from my queue

[Easy]
00:41:955 (1) - move this to 420|207 for a nice triangle, adjust all the other things accordingly obv
Done
00:57:155 (4) - it would play better if there were 2 circles instead imo
01:03:555 (3) - ^
01:09:955 (3) - ^
I'm not sure, i don't know how to properly map an easy diff but i kinda look/sound good with the sliders instead of the circle so if other people advice me to switch the sliders to circles i'll do it but for now i prefer with the sliders

[Not Safe Anymore]
00:26:355 (2) - Nc here
done
00:39:955 (1) - Would be better if it was a 1/8 slider instead, raise the sv up to 2.00x if you do so
done
01:09:155 (1) - if you add a white anchor between the two reds, it'll look a bit better, like this
done
01:14:355 (1) - same idea
Not for this one because it would be weird with the 2 circles after

Overall tip: you should avoid strictly mapping vocals in an insane diff, there may be some cases like this 00:24:955 (4) -, where you skip an important beat (white tick) just to follow the vocals

Not a bad map overall, good luck!
LwL
hi from my q

Not Safe Anymore
  1. Am I imagining things or are 00:14:155 (2) - , 00:15:355 (2) - mapped on nothing? I don't really see a reason for that, just leave a gap in the rhythm.
  2. 00:20:155 you're mapping the vocals pretty much everywhere in the intro, you shouldn't just skip them here. Could just make 00:19:955 (3) - into a slider since it's on a held note anyway
  3. 00:21:555 (1,2) - Spacing seems excessive, this is the slow part in an insane after all. It also suggests 00:21:855 (2) - to be more important than 00:21:955 (3) - when that's definitely not the case. I don't think there's much happening on 00:21:755 (vocal seems to end on the blue tick afterwards where the next one also starts), so you could extend the slider, otherwise this will probably end up a bit weird no matter how you arrange it unless you get rid of the slider entirely.
  4. 00:20:355 (1,2) - Personally don't agree with making both of these sliders, same for 00:23:555 (1,2) - , it suggests both sliderends to be equally unimportant when the first has a vocal and the second has pretty much nothing (vocal extends past it, so it doesn't end there either. Still think it's fine to map the second vocal that way but using a slider for both doesn't feel right). 2 Circles + a slider would fit better imo, especially since at 00:24:555 (2,3) - you mapped a much quieter vocal as a circle.
  5. 00:29:955 (1,2,3) - The shape of these suggests them to be similar notes imo, even though the sound on 2 is very different. The spacing doesn't have to be different but I think some sort of variation in flow rather than just a straight line would fit better
  6. 00:30:355 (3,1) - needs higher spacing, it's disproportionate to the notes after it considering the song.
  7. 00:31:155 (1,2,3) - Making this a triangle doesn't really fit, it places equal importance on (2) and (3) when you've been emphasizing the clapping sound on (3) in the entire section up to this point (on top of which it has a piano note here). I also think this pattern in general (including the 2 notes before the triangle) could use more pronounced spacing differences for the same reason, but it's fine if there's at least some.
  8. 00:31:955 (4) - Disagree with making this a slider as you've always mapped the clapping sound clickable before.
  9. 00:33:155 (3) - Rotate it and stack it on the end of 00:31:955 (4) - ? Would make for nicer flow.
  10. 00:46:755 (1,2,1) - Why the sv change? These 3 sound almost the exact same to me.
  11. 00:49:155 (3,4) - Spacing could be higher considering it's the same sound as on the previous notes, this just seems very low for no reason. Occurs again at 01:01:955 (3,4) - .
  12. 00:52:555 (1,2) - This one makes sense since the sound is different, but having both this and 00:49:155 (3,4) like that really doesn't.
  13. 01:01:555 (1,2) - Flows pretty poorly, and because of that puts a lot of emphasis on (2) that wasn't there in previous patterns.
  14. 01:04:355 (5,1) - Spacing should probably be lower, the important sound here is the one happening during (1), not the one on its head.

    Most of my gripes with this lie in the spacing emphasis/rhythm choice used in the slow part, kiais seem good aside from that thing at 00:49:155 (3,4) and 01:01:955 (3,4) - .

Good Luck! :)

EDIT: Oh right, forgot to say this, regarding hitsounds - normal-hitclaps work pretty well for the clapping sounds if you don't want to use customs - just putting those on all the claps would be a good start. Otherwise, if you don't want to use customs, definitely make the entire intro soft hitsounds, up to you whether you want to use additions to emphasize things or not. Most importantly be consistent. If I had to hitsound this (which I have no experience with, all I've done is metal hitsounding with custom drum samplesets) I'd probably look through similar songs that have custom hitsounding, shamelessly steal the samples from there, and work with them. Mostly something for the drums in the intro, and a custom clap for the clapping sounds in the song. Maybe also additional ones as I find them/see fit.
coke bottle
From my q

Easy
00:58:355 (1) - offscreen
thats all that i found lmao

Not safe anymore
00:45:955 (3) - offscreen
01:00:955 (1) - slightly offscreen
your map has so less flaws ermahgawd

also offscreen stuff are unrankable, just fyi
Topic Starter
[ IWeenox ]
Hello thank you for your mod it is really nice of you :)
Also it helped me to change a lot of small thing beside.

LwL wrote:

hi from my q

Not Safe Anymore
  1. Am I imagining things or are 00:14:155 (2) - , 00:15:355 (2) - mapped on nothing? I don't really see a reason for that, just leave a gap in the rhythm.
    Actually it is to create a rythme you don't have to follow exactly the music as it is (it's what i think)
  2. 00:20:155 you're mapping the vocals pretty much everywhere in the intro, you shouldn't just skip them here. Could just make 00:19:955 (3) - into a slider since it's on a held note anyway
    done but i'm not sure as it is not here 00:23:155 (3) -
  3. 00:21:555 (1,2) - Spacing seems excessive, this is the slow part in an insane after all. It also suggests 00:21:855 (2) - to be more important than 00:21:955 (3) - when that's definitely not the case. I don't think there's much happening on 00:21:755 (vocal seems to end on the blue tick afterwards where the next one also starts), so you could extend the slider, otherwise this will probably end up a bit weird no matter how you arrange it unless you get rid of the slider entirely.
    For now i'm leaving it as it is but i might change it if it is an unrankable issue
  4. 00:20:355 (1,2) - Personally don't agree with making both of these sliders, same for 00:23:555 (1,2) - , it suggests both sliderends to be equally unimportant when the first has a vocal and the second has pretty much nothing (vocal extends past it, so it doesn't end there either. Still think it's fine to map the second vocal that way but using a slider for both doesn't feel right). 2 Circles + a slider would fit better imo, especially since at 00:24:555 (2,3) - you mapped a much quieter vocal as a circle.
    done but i will re-organized the circle as i am not satisfied with the design
  5. 00:29:955 (1,2,3) - The shape of these suggests them to be similar notes imo, even though the sound on 2 is very different. The spacing doesn't have to be different but I think some sort of variation in flow rather than just a straight line would fit better
    done but i'm so unsure about the mapping i will probably re-organized it
  6. 00:30:355 (3,1) - needs higher spacing, it's disproportionate to the notes after it considering the song.
    done
  7. 00:31:155 (1,2,3) - Making this a triangle doesn't really fit, it places equal importance on (2) and (3) when you've been emphasizing the clapping sound on (3) in the entire section up to this point (on top of which it has a piano note here). I also think this pattern in general (including the 2 notes before the triangle) could use more pronounced spacing differences for the same reason, but it's fine if there's at least some.
    increased a little bit the distance between 2 and 3 to emphazise
  8. 00:31:955 (4) - Disagree with making this a slider as you've always mapped the clapping sound clickable before.
    done
  9. 00:33:155 (3) - Rotate it and stack it on the end of 00:31:955 (4) - ? Would make for nicer flow.
    done for a nicer flow but didn't do as you want me to do
  10. 00:46:755 (1,2,1) - Why the sv change? These 3 sound almost the exact same to me.
    actually they're not, 1 and 3 are the same but 2 speeded up a beat
  11. 00:49:155 (3,4) - Spacing could be higher considering it's the same sound as on the previous notes, this just seems very low for no reason. Occurs again at 01:01:955 (3,4) - .
    for now i'm good with the spacing
  12. 00:52:555 (1,2) - This one makes sense since the sound is different, but having both this and 00:49:155 (3,4) like that really doesn't.
    It does makes sense because i had to emphazise the sound and i couldn't do a slider as there is a longer sound just after
  13. 01:01:555 (1,2) - Flows pretty poorly, and because of that puts a lot of emphasis on (2) that wasn't there in previous patterns.
    i put emphazise on this note because it is the only sound after that little drop with the door
  14. 01:04:355 (5,1) - Spacing should probably be lower, the important sound here is the one happening during (1), not the one on its head.
    I think it doesn't require a change

    Most of my gripes with this lie in the spacing emphasis/rhythm choice used in the slow part, kiais seem good aside from that thing at 00:49:155 (3,4) and 01:01:955 (3,4) - .

Good Luck! :)

EDIT: Oh right, forgot to say this, regarding hitsounds - normal-hitclaps work pretty well for the clapping sounds if you don't want to use customs - just putting those on all the claps would be a good start. Otherwise, if you don't want to use customs, definitely make the entire intro soft hitsounds, up to you whether you want to use additions to emphasize things or not. Most importantly be consistent. If I had to hitsound this (which I have no experience with, all I've done is metal hitsounding with custom drum samplesets) I'd probably look through similar songs that have custom hitsounding, shamelessly steal the samples from there, and work with them. Mostly something for the drums in the intro, and a custom clap for the clapping sounds in the song. Maybe also additional ones as I find them/see fit.
Topic Starter
[ IWeenox ]
hello sorry for this one I can't give you a kudosu because they are not really "offscreen" as you may understand what defines an object offscreen... I can show you a bunch of ranked beatmap even monstrata's where there is this type of cercle really close to the limit, it is considered as offscreen when you can't reach it while playing like a slider that litteraly gets offscreen and you can't see it.

Reynolduh wrote:

From my q

Easy
00:58:355 (1) - offscreen
thats all that i found lmao

Not safe anymore
00:45:955 (3) - offscreen
01:00:955 (1) - slightly offscreen
your map has so less flaws ermahgawd

also offscreen stuff are unrankable, just fyi
LwL

[ IWeenox ] wrote:

Hello thank you for your mod it is really nice of you :)
Also it helped me to change a lot of small thing beside.

LwL wrote:

hi from my q

Not Safe Anymore
  1. Am I imagining things or are 00:14:155 (2) - , 00:15:355 (2) - mapped on nothing? I don't really see a reason for that, just leave a gap in the rhythm.
    Actually it is to create a rythme you don't have to follow exactly the music as it is (it's what i think) It's not technically unrankable and it does sort of fit, but you might have a hard time getting it past a bn, assuming that's where you want to go with this.
  2. 00:52:555 (1,2) - This one makes sense since the sound is different, but having both this and 00:49:155 (3,4) like that really doesn't.
    It does makes sense because i had to emphazise the sound and i couldn't do a slider as there is a longer sound just after
    It just feels inconsistent with the music to me to map both of these the same way, you could also just change up the flow a bit or something
Topic Starter
[ IWeenox ]

LwL wrote:

hi from my q

Not Safe Anymore
  1. Am I imagining things or are 00:14:155 (2) - , 00:15:355 (2) - mapped on nothing? I don't really see a reason for that, just leave a gap in the rhythm.
    Actually it is to create a rythme you don't have to follow exactly the music as it is (it's what i think) It's not technically unrankable and it does sort of fit, but you might have a hard time getting it past a bn, assuming that's where you want to go with this.
    If it is to annoying when i'll try to pass it through the BN i will delete it as it is only 2 circle
  2. 00:52:555 (1,2) - This one makes sense since the sound is different, but having both this and 00:49:155 (3,4) like that really doesn't.
    It does makes sense because i had to emphazise the sound and i couldn't do a slider as there is a longer sound just after
    It just feels inconsistent with the music to me to map both of these the same way, you could also just change up the flow a bit or something
    For me it's not really important because it is not a slider shape that represents only his sound so they can have the same shape
Pok0555
Hey, from my NM q
First of all, according to the Ranking Criteria, you can't rank this, unless you make normal and hard diifs, since your map isn't a marathon, you can't just have a few diffs, I suggest you ask someone to do a GD for you if you want to get this ranked https://osu.ppy.sh/wiki/Ranking_Criteria look in the mapset section
But I'll help you anyway
Overall, your map is very good, so looking for mistakes were quite hard, took me an hour to mod this -_-

Not safe anymore
Your stack leniency is quite low, consider making it higher, it's hard to see stacked circles
00:16:255 - you missed a vocal beat here
00:16:355 (4) - You shouldn't end a slider with a stronger beat than the one it started with
00:18:755 - Missed a beat here, consider breaking the slider down to smaller circles or sliders
00:19:355 - same ^
00:23:155 (3) - I think you should make this a slider, from there to 00:23:355
00:23:755 (2) - This circle should be here 00:23:705
That's really all I could cover, your map has been modded a lot, there's barely any recognizable mistakes what so ever
Topic Starter
[ IWeenox ]

Pok0555 wrote:

Hey, from my NM q
First of all, according to the Ranking Criteria, you can't rank this, unless you make normal and hard diifs, since your map isn't a marathon, you can't just have a few diffs, I suggest you ask someone to do a GD for you if you want to get this ranked https://osu.ppy.sh/wiki/Ranking_Criteria look in the mapset section
Actually it can be rank with the current diff, and i'm also waiting for some people to give me their GD

Mapsets must have at least two difficulties of the same game mode, one of which must be an Easy/Normal level.
And i have 1 insane and 1 normal wich is rankable
But I'll help you anyway
Overall, your map is very good, so looking for mistakes were quite hard, took me an hour to mod this -_-

Not safe anymore
Your stack leniency is quite low, consider making it higher, it's hard to see stacked circles
00:16:255 - you missed a vocal beat here
Firstly i wanted to map it at the beginning but then i didn't because it woud be to much triple and things at the beginning while they will be not other later
00:16:355 (4) - You shouldn't end a slider with a stronger beat than the one it started with
I didn't end the slider on a strong beat ?
00:18:755 - Missed a beat here, consider breaking the slider down to smaller circles or sliders
people told me this but i was to tired to make the change, i finally made it
00:19:355 - same ^
done
00:23:155 (3) - I think you should make this a slider, from there to 00:23:355
I wanted to make a stop with this circle
00:23:755 (2) - This circle should be here 00:23:705
I didn't map anything 1/3 in the entire diff i can't make 1 circle 1/3 for nothing (especially there is nothing to map in here)
That's really all I could cover, your map has been modded a lot, there's barely any recognizable mistakes what so ever
faygo
FG's Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13544,26344,35944,39944,47850,48744,64744,75544
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Caught Fire (feat. Ashley Lawless)
TitleUnicode:Caught Fire (feat. Ashley Lawless)
Artist:Mercy X
ArtistUnicode:Mercy X
Creator:[ IWeenox ]
Version:FG's Hard
Source:
Tags:Dance EDM Trap Nation
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"59088_anime_scenery_summer_anime_scenery.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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my first GD, hope u like it tho
Topic Starter
[ IWeenox ]
Ok no problem tell me when you are done :)

Faygor wrote:

placeholder

sorry for waiting, my gd is like 75% complete but then laptop decided to crash :/
hopefully I can get it fixed tmr so that I can complete and upload the gd by tmr also (here)

gg
[Nemesis]
You've asked me to do a mod on your beatmap twice already, I must refuse it however, since I don't really find any issues with the map itself. (besides it's not my type of maps nor music at all sorry)
The only thing I can really say is that the offset should be 750, sounds a bit nicer imo.

Gl from me
Topic Starter
[ IWeenox ]
Hello :) i've changed the offset to 750 i found it sounds nicer too

[Nemesis] wrote:

You've asked me to do a mod on your beatmap twice already, I must refuse it however, since I don't really find any issues with the map itself. (besides it's not my type of maps nor music at all sorry)
The only thing I can really say is that the offset should be 750, sounds a bit nicer imo.

Gl from me
Mooha
ayo wuss poppin jimbo? :P

[Easy/Not Safe Anymore]
I have nothing to say ;)

[General]
The hitsounds in Koala's hard diff aren't the same as the other two. They should be the same as the "Easy" diff and the "Not Safe Anymore" diff because they have very correct hitsounds with customs ones which follow the different rythmics and so should koala's.

[Koala's Hard]
You should change the shape of the second slider 00:42:350 (1,2) - and make it curved around the head of the first one maybe ?
00:53:950 (4) - This slider is really close to 00:53:550 (2) - and makes it weird to follow due to the curved mouvement.
01:05:950 (1) - This slider is really weird, you should shape it differently because it's not aesthetic at all.
01:09:150 (1) - It shouldn't overlap. 01:07:950 (1) - It's not aesthetic either.
01:12:250 (3,1) - Don't make a double here even if there is a strong sound here 01:12:250 (3) - you didn't map anything on a blue tick and you shouldn't do it here too, it makes it really weird to play especially on a hard difficulty.
01:12:350 (1) - This slider as the one before is not aesthetic, I suggest you to change its shape.
01:15:550 (1) - it's quite a good slider but you should curve the first part a bit more before the loop to make it look like the curved one after it.


I wish you good luck m8
Topic Starter
[ IWeenox ]
Thank you for taking the time to mod my mapset it is really appreciated

Mooha wrote:

ayo wuss poppin jimbo? :P

[Easy/Not Safe Anymore]
I have nothing to say ;)

[General]
The hitsounds in Koala's hard diff aren't the same as the other two. They should be the same as the "Easy" diff and the "Not Safe Anymore" diff because they have very correct hitsounds with customs ones which follow the different rythmics and so should koala's.

[Koala's Hard]
You should change the shape of the second slider 00:42:350 (1,2) - and make it curved around the head of the first one maybe ?
00:53:950 (4) - This slider is really close to 00:53:550 (2) - and makes it weird to follow due to the curved mouvement.
01:05:950 (1) - This slider is really weird, you should shape it differently because it's not aesthetic at all.
01:09:150 (1) - It shouldn't overlap. 01:07:950 (1) - It's not aesthetic either.
01:12:250 (3,1) - Don't make a double here even if there is a strong sound here 01:12:250 (3) - you didn't map anything on a blue tick and you shouldn't do it here too, it makes it really weird to play especially on a hard difficulty.
01:12:350 (1) - This slider as the one before is not aesthetic, I suggest you to change its shape.
01:15:550 (1) - it's quite a good slider but you should curve the first part a bit more before the loop to make it look like the curved one after it.


I wish you good luck m8
Fursum
Hello from my queue, sorry for the short mod :p

[Easy]

00:37:550 (4) - Avoid overlaps on lower difficulties if possible.

00:48:750 (1) - The shape is a bit too complex for an easy.

For the non melodic sounds, you sometimes use sliders and sometimes circles like 01:13:550 - this and 01:00:750 -

[Hard]

01:13:750 - You mapped the knocking but not the laughter.

Overall usage of spacing on extended sliders look random. For example this 00:56:350 - high pitched section has all stacks but this 00:53:150 - doesn't have any overlap.

01:12:250 (3) - This 3/4 stack is hardly readable, needs atleast a NC and possibly separation from 01:11:950 (2) -
Topic Starter
[ IWeenox ]
Hello thank you for your mod :)

Fursum wrote:

Hello from my queue, sorry for the short mod :p

[Easy]

00:37:550 (4) - Avoid overlaps on lower difficulties if possible.
In this configuration it can be as it is very readable

00:48:750 (1) - The shape is a bit too complex for an easy.
Done

For the non melodic sounds, you sometimes use sliders and sometimes circles like 01:13:550 - this and 01:00:750 -
They are different because 01:00:750 (1) - has 3 knocking doors sounds instead of 01:13:550 (3,4) - which has 4 laughing sounds
Sylas

Mooha wrote:

ayo wuss poppin jimbo? :P

[General]
The hitsounds in Koala's hard diff aren't the same as the other two. They should be the same as the "Easy" diff and the "Not Safe Anymore" diff because they have very correct hitsounds with customs ones which follow the different rythmics and so should koala's. hitsounds are pretty much the same in the chorus and the first half is different since he's following vocals too but i'm ignoring them completely. also mine use custom ones too lmao (also its kinda bad if hitsounds r the same in all diffs since difficulties might follow different parts of the song, especially when theres a different mapper involved

[Koala's Hard]
You should change the shape of the second slider 00:42:350 (1,2) - and make it curved around the head of the first one maybe ? don't see why i'd do that since this plays out well and follows the same triangle created with the previous pattern which looks cool lol
00:53:950 (4) - This slider is really close to 00:53:550 (2) - and makes it weird to follow due to the curved mouvement. ? it's not even that close and I don't really see why the curved movement is an issue since the pattern forms a very acute angle (which is good flow)
01:05:950 (1) - This slider is really weird, you should shape it differently because it's not aesthetic at all. the whole point of that slider is not to be aesthetic (compared to everything else in the song) since the song is distorted here it makes sense to use a distorted slider shape to accurately represent this difference in the song.
01:09:150 (1) - It shouldn't overlap. 01:07:950 (1) - It's not aesthetic either. thats very subjective. i don't see how the overlap isn't aesthetic and theres a gap of over a beat between the two sliders meaning it really doesn't affect readability. shouldn't be any problem
01:12:250 (3,1) - Don't make a double here even if there is a strong sound here 01:12:250 (3) - you didn't map anything on a blue tick and you shouldn't do it here too, it makes it really weird to play especially on a hard difficulty. hard difficulties allow for quite some difficult patterns. here i do like how the double represents the song (and tbh its quite easy to single tap it with the low bpm) but I'm willing to change it if a BN or very experienced mapper says so, but for now no change
01:12:350 (1) - This slider as the one before is not aesthetic, I suggest you to change its shape. same as before
01:15:550 (1) - it's quite a good slider but you should curve the first part a bit more before the loop to make it look like the curved one after it. ok


I wish you good luck m8

Fursum wrote:

[Hard]

01:13:750 - You mapped the knocking but not the laughter. knocking is drums, laughter is vocals (didn't follow vocals anywhere else on the map so it makes sense I wouldn't follow them here)

Overall usage of spacing on extended sliders look random. For example this 00:56:350 - high pitched section has all stacks but this 00:53:150 - doesn't have any overlap. fml i was hoping i wouldn't have to explain this since its quite hard to explain. theyre not random, i can explain why i stacked/didn't stack every slider in the chorus. ok so starting from 00:43:550 (4,5) - these are stacked as the sounds here are somewhat continuous, while 00:43:950 (5,1) - are spaced out since it kind of sounds like theres a bigger gap between the sounds these sliders represent. Basically I'm grouping up the more continuous sounds by stacking and separating the groups through spacing and this concept can be applied to all similar patterns representing the same sounds in the chorus (i won't explain each one). for 00:53:150 (1,2,3,4) you can't really compare it to the rest of the patterns you mentioned since the sounds are different so therefore theyre mapped differently. Normally for these sounds i'd use 1/2 sliders (like 00:51:950 (1,2) ) but since the sounds here are comparably more intense i used circles to accurately represent that increase in pitch (00:53:550 (2,3) ). Also normally these 01:02:750 (1,2,3,4,5) - should all be stacked underneath each other according to my logic but since they are the most intense sounds in the chorus I chose to space them out to emphasize that increase in pitch again. hopefully thats clear enough

01:12:250 (3) - This 3/4 stack is hardly readable, needs atleast a NC and possibly separation from 01:11:950 (2) -same as other mod,also a NC on 01:12:250 (3) would make it worse since I used NCs on white ticks everywhere in the song so having a NC on a blue tick here would confuse players and make them think the note was on a white tick. The way I have NCs right helps a lot with readability. also moving it away is an option but i'd rather not as it conflicts with the concept where i have the notes following this kinda drum beat (01:11:950 (2) ) stacked underneath it
basically nothing changed,
thanks a lot for the mods anywayz :)
took a while to explain everything lol

SPOILER
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 38350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 67050
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Caught Fire (feat. Ashley Lawless)
TitleUnicode:Caught Fire (feat. Ashley Lawless)
Artist:Mercy X
ArtistUnicode:Mercy X
Creator:[ IWeenox ]
Version:Koala's Hard
Source:
Tags:Dance EDM Trap Nation
BeatmapID:1352606
BeatmapSetID:631944

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ApproachRate:8.3
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Saltssaumure
Hi from Salt's mod queue! Sorry for the late reply, I got kinda burnt out but I'm back now ;)


The slider speed and shape variation is really neat. I left a kudos because this deserves to be ranked, good luck!


[Easy]
Small grid level is messing up the distance snap and blanketing, instead use tiny grid size or no grid instead. Also, because a lot of the blankets you're doing are exactly the same, you can just do one and copy-paste the others to make them look more uniform (and also it's faster).
No combo colours?
00:25:550 (3) - Move this circle up a bit.

[Koala's Hard]
00:43:550 (4,5,1,2,3,1) - In places where the slider end is on a blue tick, the hitsound is a bit offputtingingly loud.
01:04:350 (5,1) - The head of 5 is a little bit too close to the body of 1.
01:11:150 (1) - This slider should be 0.75x speed.

[Not Safe Anymore]
00:35:950 (1,2,1,2,1,2,1,2) - Jump distance could increase for each combo, because the music "ramps up" here.
00:40:350 (1,2,3,1) - Same thing about slider ends on blue ticks as above.


Btw, I'd be able to do a Normal diff gd, to smooth off the difficulty spread.
Sylas

Saltssaumure wrote:

[Koala's Hard]
00:43:550 (4,5,1,2,3,1) - In places where the slider end is on a blue tick, the hitsound is a bit offputtingingly loud. yeah i guess ure right, i'll remove some of the whistles
01:04:350 (5,1) - The head of 5 is a little bit too close to the body of 1. yeah true
01:11:150 (1) - This slider should be 0.75x speed. nah 1.1x is fine bc i only used .75x where the song is distorted, but here its not really distorted, just a lower pitch so i used a slightly lower multiplier than normal
thanks a lot ^^
updated
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 67050
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Caught Fire (feat. Ashley Lawless)
TitleUnicode:Caught Fire (feat. Ashley Lawless)
Artist:Mercy X
ArtistUnicode:Mercy X
Creator:[ IWeenox ]
Version:Koala's Hard
Source:
Tags:Dance EDM Trap Nation
BeatmapID:1352606
BeatmapSetID:631944

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"59088_anime_scenery_summer_anime_scenery.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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324,52,68750,1,8,0:0:0:0:
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343,260,71950,1,8,0:0:0:0:
343,260,72250,1,8,0:0:0:0:
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412,152,73550,1,8,0:0:0:0:
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447,75,75150,1,8,0:0:0:0:
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Topic Starter
[ IWeenox ]
Thank you for the mod it is really appreciated !

Saltssaumure wrote:

Hi from Salt's mod queue! Sorry for the late reply, I got kinda burnt out but I'm back now ;)


The slider speed and shape variation is really neat. I left a kudos because this deserves to be ranked, good luck!

Thank you very much it is really kind :)

[Easy]
Small grid level is messing up the distance snap and blanketing, instead use tiny grid size or no grid instead. Also, because a lot of the blankets you're doing are exactly the same, you can just do one and copy-paste the others to make them look more uniform (and also it's faster).
No combo colours?
done some CC
00:25:550 (3) - Move this circle up a bit.
done

[Not Safe Anymore]
00:35:950 (1,2,1,2,1,2,1,2) - Jump distance could increase for each combo, because the music "ramps up" here.
I want it to be linear firstly because it's only a hard diff and also because if think it's more aesthetic :roll:
00:40:350 (1,2,3,1) - Same thing about slider ends on blue ticks as above.
you advice me to lower the hitsound's % at the blue tick ?


Btw, I'd be able to do a Normal diff gd, to smooth off the difficulty spread.
Thank you :) but i have already someone working on a normal diff
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