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Mercy X - Caught Fire (feat. Ashley Lawless)

posted
Total Posts
124
Topic Starter
[ IWeenox ]
This beatmap was submitted using in-game submission on mardi 29 août 2017 at 19:24:21

Artist: Mercy X
Title: Caught Fire (feat. Ashley Lawless)
Tags: Dance EDM Trap Nation Imakuri Owens
BPM: 150
Filesize: 6390kb
Play Time: 01:17
Difficulties Available:
  1. Easy (1,48 stars, 78 notes)
  2. Hard (3 stars, 149 notes)
  3. Imakuri's Normal (1,97 stars, 100 notes)
  4. Owens' Insane (3,92 stars, 180 notes)
  5. Not Safe Anymore (4,1 stars, 193 notes)
Download: Mercy X - Caught Fire (feat. Ashley Lawless)
Information: Scores/Beatmap Listing
---------------


EASY by Me
NORMAL by Imakuri
HARD by Me
INSANE by Owens
NOT SAFE ANYMORE by Me
HITSOUNDS by Me

bubbled on August 27 2017 by Koiyuki
bubble popped on August 27 2017 by Strategas
re-bubbled on August 29 2017 by Koiyuki
qualified on August 30 2017 by Strategas


Thank you Mooha for all the help <3 jte bez
tatatat
You might want to add some tags to help the user search for your map, things that you can include are EDM and/or Dance (genre of music as posted on soundcloud: ), and anything else you feel might identify the song.
Your audio file's bitrate is insanely high. Your audio file's bitrate is 1411kbps while the maximum allowed is 192kbps. This is why your mapset's filesize is so large. You definitely want to either compress your audio file or re-retrieve it at a lower quality. You can access your audio file by going to the path: C:\Users\YOURUSERNAMEHERE\AppData\Local\osu!\Songs\631944 Mercy X - Caught Fire (feat Ashley Lawless)
Consider adding custom combo colors to better represent the song.
Hey, for once I found a map that actually uses a countdown with enough time for it to be visible. good job! c:
O, you might want to map the beginning of the map instead of using a countdown though. Theres piano and vocals that can be mapped.
The OD seems to be a little low, maybe increase it by at least 0.5 if others feel the same.
You could probably crop the audio or fade it out quicker. Theres about 13 seconds of unneeded audio at the end of the song, unless you're planning on adding a storyboard at the end. Its not really required, since 13 seconds is only about 14.44% of the song, but it'd just be nice and reduce filesize.
Don't forget to make a full difficulty spread if you are trying to get this map ranked. (even if you don't try to get this ranked, please decrease the audio file's bitrate. Its absurdly high.)

00:13:549 (1,2,3) - The flow could be better here. Each of these 3 hit objects are 1/2 a beat apart, but the spacing between them is very variable
00:25:949 - The slider here is active for less time than the slider before it, yet it is longer in length. Consider decreasing the intensity of SV changes or make it more noticeable that this slider is quicker than the one before it? (SV change goes from 0.75x on the previous slider to 1.5x on the current slider, that a 2.0x increase in speed)
00:39:149 - Map this sound with a spinner or slider?
00:46:749 (1,1,1) - Make these three objects one combo?
Overall, I think that new combos are being started too often. If the map is filled with tons of short combos, the player will be awarded geki frequently.

Geki give a boost to your lifebar whenever you finish a combo with only 300's. If your map is filled with short combos, the difficulty of passing your map will be decreased. Consider either making overall longer combos, or increasing your HP drain.

00:49:949 (1,1,1,1,1) - These could all probably be one combo too.
Topic Starter
[ IWeenox ]
Firstly thank you for your mod i'll try to explain some of my choices and the changes i've made :)

tatatat wrote:

You might want to add some tags to help the user search for your map, things that you can include are EDM and/or Dance (genre of music as posted on soundcloud: ), and anything else you feel might identify the song.
Done
Your audio file's bitrate is insanely high. Your audio file's bitrate is 1411kbps while the maximum allowed is 192kbps. This is why your mapset's filesize is so large. You definitely want to either compress your audio file or re-retrieve it at a lower quality. You can access your audio file by going to the path: C:\Users\YOURUSERNAMEHERE\AppData\Local\osu!\Songs\631944 Mercy X - Caught Fire (feat Ashley Lawless)
I'll try to do it, when i will find a correct audio file i will change it
Consider adding custom combo colors to better represent the song.
Might to do it but i'm not good at it i don't want to ruin the cc with mine :p
Hey, for once I found a map that actually uses a countdown with enough time for it to be visible. good job! c:
O, you might want to map the beginning of the map instead of using a countdown though. Theres piano and vocals that can be mapped.
The OD seems to be a little low, maybe increase it by at least 0.5 if others feel the same.
Done
You could probably crop the audio or fade it out quicker. Theres about 13 seconds of unneeded audio at the end of the song, unless you're planning on adding a storyboard at the end. Its not really required, since 13 seconds is only about 14.44% of the song, but it'd just be nice and reduce filesize.
Don't forget to make a full difficulty spread if you are trying to get this map ranked. (even if you don't try to get this ranked, please decrease the audio file's bitrate. Its absurdly high.)
As i said before i will do it when i'll find a good audio file :)

00:13:549 (1,2,3) - The flow could be better here. Each of these 3 hit objects are 1/2 a beat apart, but the spacing between them is very variable
I know want you mean there but for me it's like i want to correctly show that it's at 00:14:349 (3) - that the singer start singing and so the music
00:25:949 - The slider here is active for less time than the slider before it, yet it is longer in length. Consider decreasing the intensity of SV changes or make it more noticeable that this slider is quicker than the one before it? (SV change goes from 0.75x on the previous slider to 1.5x on the current slider, that a 2.0x increase in speed)
I intentionnaly made the second slider shorter and quicker to emphazise the pre-drop but i might change the sv if it is a problem in general
00:39:149 - Map this sound with a spinner or slider?
meeehh it's more like it as to be without any object to show that the drop begins and that it is 2 differents part
00:46:749 (1,1,1) - Make these three objects one combo?
Yes i'm going to remove some combo color so this one is going to be changed :)
Overall, I think that new combos are being started too often. If the map is filled with tons of short combos, the player will be awarded geki frequently.

Didn't know about it so as i said i'm going to remove some combo colors
Geki give a boost to your lifebar whenever you finish a combo with only 300's. If your map is filled with short combos, the difficulty of passing your map will be decreased. Consider either making overall longer combos, or increasing your HP drain.

00:49:949 (1,1,1,1,1) - These could all probably be one combo too.
^^^^^^
Solitaire
From my beginner modding queue :)

Not Safe Anymore
I don't think the countdown is necessary for Insane difficulties.

Consider adding custom combo colors.

Just my preference, but i don't think AR9 is fit for this diff. Maybe AR8

((You forgot to hitsound :? ))

00:22:749 (5) - Slider ends on an important sound.

00:27:949 (2) - Awkward overlap. Did you mean to fully overlap them?

00:29:149 (1) - Circle is the same space away from the last circle and the next circle, yet it is a full beat away from the last circle.
00:29:949 (1) - Same but reversed.

Just personal preference, but I think the sound at 00:39:149 should be mapped.

00:46:149 (1) - There is no queue to the player that this slider has a slow velocity. Maybe change the slider shape to something you don't usually use. (Like a 30 degree sharp angle.)

01:02:149 (1) - This slider has a different shape and position compared to the last 3, but has the same sound.
Edit: nvm, you used a new combo to signify a change, oops.

Good map, if you make a full mapset later in the future, you might get it ranked ;)
Topic Starter
[ IWeenox ]
Thank you for taking the time to mod my map :)

Solitaire wrote:

From my beginner modding queue :)

Not Safe Anymore
I don't think the countdown is necessary for Insane difficulties.

Consider adding custom combo colors.
As i said to someone before i actually don't know how to properly do nice combo colors i don't want to ruin the current one :p

Just my preference, but i don't think AR9 is fit for this diff. Maybe AR8
meeehh I think AR 9 fits better as an AR 8 (for me) is more when you can actually dt it easily (tv size for example) but in this case i prefer leaving AR 9

((You forgot to hitsound :? ))
Didn't forgot i just don't know :p i'll try to do it but if i find someone who can do it better than i do it will be better


00:22:749 (5) - Slider ends on an important sound.
Done

00:27:949 (2) - Awkward overlap. Did you mean to fully overlap them?
no i intentionally didn't overlap them

00:29:149 (1) - Circle is the same space away from the last circle and the next circle, yet it is a full beat away from the last circle.
I don't know if it as an impact somehow but if other people find that it needs a change i may change it

00:29:949 (1) - Same but reversed.
^^^^

Just personal preference, but I think the sound at 00:39:149 should be mapped.
I think it should not because the music stops and leave a blank before the drop

00:46:149 (1) - There is no queue to the player that this slider has a slow velocity. Maybe change the slider shape to something you don't usually use. (Like a 30 degree sharp angle.)
Done

01:02:149 (1) - This slider has a different shape and position compared to the last 3, but has the same sound.
Edit: nvm, you used a new combo to signify a change, oops.

Good map, if you make a full mapset later in the future, you might get it ranked ;)
timemon
Hello, from my queue.

[Not safe anymore]
00:30:149 (2) - The slider extends past a very audible sound. This is not good I suggest this. http://i.imgur.com/P28RRxR.png

00:42:949 (1,2) - imo this will be so much cooler if you switch their order in the time line because the sliderend is ending on a really powerful sound, it should be clickable. This should fix that (well relocate the circle ontop of the slider should do) http://i.imgur.com/bsxEcZG.png
00:49:349 (1,2) - ^ same could be applied here
00:55:749 (1,2) - ^

00:46:749 (1,3) - they're not properly symmetrical. just copy paste one of them and then scale it up.

00:47:949 - I think you might forget to put an object there lol

overall the sliders in your map end too much on a kick sound which is a lot stronger than its head.
nice sliderart though

Good luck
Phuck

[ IWeenox ] wrote:

Hello NM request please \:D/

https://osu.ppy.sh/s/631944
Ah! Yes! Trap/EDM! I love you, my person. Alright.

The timing is immaculate, no problems with where things land or happen. However, there's this general theme going on which I had a problem with (and am still fixing on my own beat maps currently): i don't see really any rhyme or reason. Perfectly fine depending on what you're aiming for (i.e. jump map). Also, you're using snap to grid which creates sliders that are a 9 ar readers worst nightmare. for instance, 00:22:749 (5) - . Now, keep in mind, all of this is subjective, others find this perfectly fine, however I find it worth bringing up. The intro just has weird jumps for me I guess. Everything after the drop is very nicely done, this seems to be a very well made jump map - shame I can't read above 6.5 AR haha, I'd love to play it.

tl;dr: snap to grid made some pretty awful sliders shapes. If you turn off the grid, I'm sure you could make this beat map 10x better. If you were aiming for jump map, you did awesome, if not, might want to find more of a rhythm for your slider/circle placement to follow.

No didn't edit anything to export a .osz
Topic Starter
[ IWeenox ]
Thank you for your mod it is much appreciated :D

timemon wrote:

Hello, from my queue.

[Not safe anymore]
00:30:149 (2) - The slider extends past a very audible sound. This is not good I suggest this. http://i.imgur.com/P28RRxR.png
Done (not really certain about the design, might change it but still made the chhangement)

00:42:949 (1,2) - imo this will be so much cooler if you switch their order in the time line because the sliderend is ending on a really powerful sound, it should be clickable. This should fix that (well relocate the circle ontop of the slider should do) http://i.imgur.com/bsxEcZG.png
Done for all of them
00:49:349 (1,2) - ^ same could be applied here
00:55:749 (1,2) - ^

00:46:749 (1,3) - they're not properly symmetrical. just copy paste one of them and then scale it up.
Done

00:47:949 - I think you might forget to put an object there lol
Indeed :p thank for pointing out

overall the sliders in your map end too much on a kick sound which is a lot stronger than its head.
nice sliderart though

Good luck
Topic Starter
[ IWeenox ]
Thank you for your mod i'll try to explain my slider shapes ahaha :p

Dstroya wrote:

[ IWeenox ] wrote:

Hello NM request please \:D/

https://osu.ppy.sh/s/631944
Ah! Yes! Trap/EDM! I love you, my person. Alright.

The timing is immaculate, no problems with where things land or happen. However, there's this general theme going on which I had a problem with (and am still fixing on my own beat maps currently): i don't see really any rhyme or reason. Perfectly fine depending on what you're aiming for (i.e. jump map). Also, you're using snap to grid which creates sliders that are a 9 ar readers worst nightmare. for instance, 00:22:749 (5) - . Now, keep in mind, all of this is subjective, others find this perfectly fine, however I find it worth bringing up. The intro just has weird jumps for me I guess. Everything after the drop is very nicely done, this seems to be a very well made jump map - shame I can't read above 6.5 AR haha, I'd love to play it.
So to start i love when thing are where they should be and when they don't overlap each other for exemple unless extremly rare cases i don't have anything above another object that don't start at his head or tail) And so to bring out your slider shape problem it might not be from me but from you because you haven't played much for the moment, it's a pretty technical map for a 4 stars with some variation that are hard to read and so slider shapes may seem a little weird but actually there not ^^

tl;dr: snap to grid made some pretty awful sliders shapes. If you turn off the grid, I'm sure you could make this beat map 10x better. If you were aiming for jump map, you did awesome, if not, might want to find more of a rhythm for your slider/circle placement to follow.
As i said i love when everything are where they should be so the grid is actually my best friend \:D/
No didn't edit anything to export a .osz
Actually i shouldn't give you a kudosu because i didn't change anything on my map with your mod but it could be encouraging to have some of a reward if you do something so i give it anyway (also thank for taking the time to write it 8-) )
- Pika
I can't find anything wrong, and I'm loving the song! I would love to do a GD for this, maybe, Another or Extra diff? I can't do any low star beatmaps, but loving this song! Good Luck and I hope this gets ranked! :)
Topic Starter
[ IWeenox ]

-AsrieLx- wrote:

I can't find anything wrong, and I'm loving the song! I would love to do a GD for this, maybe, Another or Extra diff? I can't do any low star beatmaps, but loving this song! Good Luck and I hope this gets ranked! :)
Thank you so much that's very kind of you and yes i will gladly take a GD as you want for the difficulty if it is well-mapped i will put it in my mapset :D
(but if i don't take your GD don't take it personnaly it may be because you need to learn more about mapping so be sure if you're going to do this :p)
- Pika
OML. This took me a while, but I finally got it finished, if there are any mistakes, I will fix them all! Or if you are uncomfortable with some, I will fix them also. I am sweating due to all this editing, which it probably wasn't worth because I know its already gonna get rejected T^T.

Well here it is, -AsrieLx-'s Extra! Or you can rename it if you want.

-AsrieLx-'s Extra
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38309
Countdown: 1
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13549,26349,35949,39949,47849,48749,64749,75549
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Caught Fire (feat. Ashley Lawless)
TitleUnicode:Caught Fire (feat. Ashley Lawless)
Artist:Mercy X
ArtistUnicode:Mercy X
Creator:[ IWeenox ]
Version:-AsrieLx-'s Extra
Source:
Tags:Dance EDM Trap Nation
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6.5
CircleSize:4.2
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"59088_anime_scenery_summer_anime_scenery.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
749,400,4,1,0,30,1,0
749,-200,4,1,0,5,0,0
13549,-200,4,1,0,25,0,0
13949,-125,4,1,0,25,0,0
38349,-200,4,1,0,25,0,0
39949,-64.5161290322581,4,1,0,45,0,1
42449,-80,4,1,0,45,0,1
42749,-105.263157894737,4,1,0,45,0,1
42949,-153.846153846154,4,1,0,45,0,1
43149,-80,4,1,0,45,0,1
45740,-64.5161290322581,4,1,0,45,0,1
45949,-54.054054054054,4,1,0,45,0,1
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52149,-80,4,1,0,45,0,1
52349,-105.263157894737,4,1,0,45,0,1
52549,-166.666666666667,4,1,0,45,0,1
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53749,-153.846153846154,4,1,0,45,0,1
53949,-64.5161290322581,4,1,0,45,0,1
66949,-200,4,1,0,45,0,1
67149,-64.5161290322581,4,1,0,45,0,0
67949,-83.3333333333333,4,1,0,45,0,1
73249,-200,4,1,0,45,0,1
73549,-64.5161290322581,4,1,0,45,0,1
75549,-200,4,1,0,30,0,0


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Topic Starter
[ IWeenox ]

-AsrieLx- wrote:

OML. This took me a while, but I finally got it finished, if there are any mistakes, I will fix them all! Or if you are uncomfortable with some, I will fix them also. I am sweating due to all this editing, which it probably wasn't worth because I know its already gonna get rejected T^T.

Well here it is, -AsrieLx-'s Extra! Or you can rename it if you want.

-AsrieLx-'s Extra
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38309
Countdown: 1
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13549,26349,35949,39949,47849,48749,64749,75549
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Caught Fire (feat. Ashley Lawless)
TitleUnicode:Caught Fire (feat. Ashley Lawless)
Artist:Mercy X
ArtistUnicode:Mercy X
Creator:[ IWeenox ]
Version:-AsrieLx-'s Extra
Source:
Tags:Dance EDM Trap Nation
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6.5
CircleSize:4.2
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"59088_anime_scenery_summer_anime_scenery.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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I'm sorry man i'm going to refuse it because you are a little bit too novice and so you is your difficulty you need to progress on your design and in some part with your rythme hope you get better in mapping !
mantasu
o/ quick check from #modreqs
Not safe anymore
Disable countdown

00:23:149 (6) - NC
00:28:749 (4,1) - stack them or make a smaller gap, it's pretty confusing to have 1/2 after 1/1 with almost the same spacing
mb 00:41:549 - add a circle just like 01:05:549 (2) - there
00:54:349 - ^

01:07:349 (2) - just a suggestion to add a 0.5 velocity slider for example https://osu.ppy.sh/ss/8459177 but you can leve it
00:48:149 - ^ again just a suggestion
00:46:149 (1) - make this slider look like 00:45:549 (1) - this, I think it's better in a visual way
idk but this beatmap seems fine to me, I don't have anything to add :D
Good luck! ;)
Topic Starter
[ IWeenox ]
Thank you for taking the time to mod it is really appreciated 8-)

seselis1 wrote:

o/ quick check from #modreqs
Not safe anymore
Disable countdown
Done

00:23:149 (6) - NC
I think it should not as it represent the end of a "part" and the following object are a new one (i don't know how to explain :roll: )

00:28:749 (4,1) - stack them or make a smaller gap, it's pretty confusing to have 1/2 after 1/1 with almost the same spacing
done
mb 00:41:549 - add a circle just like 01:05:549 (2) - there
for me it's more like you don't click the sound but you release it so meehh unless other people tell me that it shouldn't be that way i prefer leaving it like this
00:54:349 - ^

01:07:349 (2) - just a suggestion to add a 0.5 velocity slider for example https://osu.ppy.sh/ss/8459177 but you can leve it
i prefer leaving it like this because it's like she's breathing before another drop if you know want i mean like she's preparing herself :D
00:48:149 - ^ again just a suggestion
00:46:149 (1) - make this slider look like 00:45:549 (1) - this, I think it's better in a visual way
It was a changed i've made before it is because the sv is drasticly decreasing on this slider so it need to be visually understanding

idk but this beatmap seems fine to me, I don't have anything to add :D
Good luck! ;)
Somi
from #modreqs

General


  1. Change the difficulty name from "Not safe anymore" to "Not Safe Anymore", it looks better

Not safe anymore


  1. 00:25:955 - Change the Slider Velocity to 1x? 1.5x seems way too fast
  2. move to y:168
  3. 00:28:755 (4) - change this to a slider ending at 00:28:955
  4. 00:33:155 (3) - 1x Distance Snap?
  5. 00:38:355 (5) - The slider should end at 00:38:755
  6. 00:39:155 (6) - Make a slider here ending at 00:39:555 with 1x Slider Velocity
  7. 00:41:155 - Change
    To

  8. 01:10:755 (4) - ctrl+g
Topic Starter
[ IWeenox ]
Thank for taking the time to mod my diff it is really kind of you :roll:

Matrotic wrote:

from #modreqs

General


  1. Change the difficulty name from "Not safe anymore" to "Not Safe Anymore", it looks better
Done

Not safe anymore


  1. 00:25:955 - Change the Slider Velocity to 1x? 1.5x seems way too fast
    I really wanted to make a difference between the 2 parts but maybe if it bother other people i might decreased the sv
  2. move to y:168
    You forgot to mention the circle
  3. 00:28:755 (4) - change this to a slider ending at 00:28:955
    Done
  4. 00:33:155 (3) - 1x Distance Snap?
    ? i don't understand
  5. 00:38:355 (5) - The slider should end at 00:38:755
    But it does end at 00:38:755
  6. 00:39:155 (6) - Make a slider here ending at 00:39:555 with 1x Slider Velocity
    As i said to other before i want to make a difference between the drop and the pre drop by leaving a gap
  7. 00:41:155 - Change
    To


    Done (and also done here 00:53:955 (1) - )
  8. 01:10:755 (4) - ctrl+g
    I prefer as it is now
- Pika

[ IWeenox ] wrote:

-AsrieLx- wrote:

OML. This took me a while, but I finally got it finished, if there are any mistakes, I will fix them all! Or if you are uncomfortable with some, I will fix them also. I am sweating due to all this editing, which it probably wasn't worth because I know its already gonna get rejected T^T.

Well here it is, -AsrieLx-'s Extra! Or you can rename it if you want.

-AsrieLx-'s Extra
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38309
Countdown: 1
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13549,26349,35949,39949,47849,48749,64749,75549
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Caught Fire (feat. Ashley Lawless)
TitleUnicode:Caught Fire (feat. Ashley Lawless)
Artist:Mercy X
ArtistUnicode:Mercy X
Creator:[ IWeenox ]
Version:-AsrieLx-'s Extra
Source:
Tags:Dance EDM Trap Nation
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6.5
CircleSize:4.2
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"59088_anime_scenery_summer_anime_scenery.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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192,304,63549,2,0,P|296:304|360:216,1,155.000001182556
272,216,63949,2,0,B|352:136|296:104|352:48|352:48|248:112,1,310.000002365112
144,48,64749,6,0,B|288:328|480:328|480:48|288:48|288:192|144:328|144:328,1,620.000004730225
56,160,65949,6,0,P|48:208|72:256,5,77.5000005912781
120,288,66549,2,0,L|280:288,1,155.000001182556
360,240,66949,2,0,P|384:208|384:184,1,50
96,104,67949,6,0,B|192:120|280:104|280:104|192:232|192:232|104:112,1,479.999985351563
304,88,69149,6,0,B|384:104|448:72|448:72|328:176|424:280,1,359.999989013672
408,320,69949,2,0,B|344:320|304:272|304:272|272:320|192:320|192:320,2,239.999992675781
464,288,71149,2,0,B|416:96|416:96|304:320|240:32,1,479.999985351563
144,240,72349,6,0,P|112:232|96:208,5,59.9999981689454
88,168,72949,2,0,P|88:96|136:64,1,119.999996337891
160,104,73249,2,0,P|168:136|200:160,1,75
256,48,73749,5,0,0:0:0:0:
416,224,73949,1,0,0:0:0:0:
200,224,74149,1,0,0:0:0:0:
104,48,74349,6,0,B|72:200|72:200|224:88|168:280|40:344,1,465.000003547668
49,338,75149,1,0,0:0:0:0:
256,192,75249,12,0,77549,0:0:0:0:
I'm sorry man i'm going to refuse it because you are a little bit too novice and so you is your difficulty you need to progress on your design and in some part with your rythme hope you get better in mapping !
Its alright, WELP. Time to make my own beatmap of this song! Not gonna let it go to waste
Grindle
Disclaimer: my first and only mod. That said, I hope it can be of use.

Not Safe Anymore
General.

First of all, your map is too variable in slider velocities. Or rather, it has too many different velocities. Having too many completely removes the point of having different velocities in the first place. If you can't utilize this feature correctly your map will just end up half-playable or needlessly complex and convoluted. It seems to utilize different velocities well in situations like this, 00:43:555 (1,2,3,4,5) , but quite poorly in other situations. For example, there is no need for acceleration here 00:41:955 (1,2) . The sounds are so indistinguishably similar it's better to have the same SV.

I think your aesthetics are fine but some visual aspects do not correctly represent different sounds. For example, here you have two 1/4 sliders representing tame drums sounds, 00:41:955 (1,2) , but here 00:40:755 (2,3) we see an almost identical pattern but a synthesized sound instead. I realize the synthesized sliders are faster in velocity, but once again, if you use too many SV changes these sorts of things lose meaning / emphasis. Personally I would map these unique drums sounds as hit circles to emphasize them.

Moving onto more specific things.

01:12:355 (1) - End this slider on blue tick.

00:43:155 (2) - This should be spaced out, the sound is prominent and very loud / impactful. Not only that, but you seemed to map it spaced out as a snap jump half of the time, and the other half not. Patterns based on sounds in the music are a backbone of mapping and patterns are just consistency. But I'm not seeing consistency here.
00:47:955 (4) - ^ (?)
00:49:555 (2) - ^
00:55:955 (2) - ^
01:00:755 (4) - ^
01:02:355 (2) - ^
01:11:955 (6) - ^
00:46:155 (1) - Slider ends on important sound. You can't emphasize this sound half of the time, then show no emphasis on it ten seconds later. Are players supposed to click when this sound appears? Am I going to have to snap? Your map seems to require a little memorization in some regards. End slider on blue tick and add spaced note or just map this as two notes, whichever you think is better. (https://imgur-archive.ppy.sh/PtU9pxD.png)
00:52:555 (1) - Same reason as before, end the slider on blue tick and add a spaced note.
00:58:955 (1) - ^

01:01:555 (1) - On the topic of emphasis, the placement of this slider does not emphasize its bass drum sound well. The slider body follows the path of aim coming from the previous note, which in general would mean that the slider's sound is not prominent or that the previous sounds flow into this one. If you instead had the slider body not follow the path of aim, in a way such as this (https://imgur-archive.ppy.sh/J90VQFW.png), the player would be provided with a meaningful aim related feedback, which in a similar way to snapping sharp-angled cross-screen snare drum hits, would provide feedback representative of the impactful bass drum. This might not be the only case this happens, but this is something you have to see yourself and understand to know it is important.

00:42:355 (1,2,3) - Incredibly awkward to play. Not only are you forcing the player to aim at two, hundred degree angles, but you also force them to stop on slider 2, which is unnatural and doesn't match the music at all. The way this is mapped adds little emphasis on the head of slider 2, but immense emphasis on the body (more than other similar slides are given). Inconsistent and unnecessary.
01:01:555 (1,2,3) - Also incredibly awkward to play. Almost completely relies on slider leniency, which could be fine, but not when this same pattern requires almost no abuse of slider leniency the other times it appears.

00:47:555 (3) - In my opinion, this slider should be slower than the previous one. This is a different case from the other time you use this gimmick. Slider 3 is the same sound as slider 1 of this combo, but is 0.4x faster in velocity.
01:00:355 (3) - ^ This is the only other time.

00:30:155 (2) - Move this note or move the slider it's stacked on. You required the player to snap the the slider head the other times this same pattern appears. Copy this 00:31:155 (1,2,3) , or this 00:34:155 (1,2) .

That's all I could really see and sorry if I'm incorrect or a noobie :P .
CucumberCuc
Hi

[Genera]l
This song have lenght 1:15 and you not have only 1 diff for this lenght, only for 05:00+ minutes have 1 diff

[Not Safe Anymore]
00:25:555 (1,1) in previous times it was normal in such a short period move the cursor quickly to the other circle/slider but with a little distance, but here it is large
00:39:155 do slider and end on next white tick for voice?
00:44:755 (4) I think the slider would look much better if you move the end slider to the left
01:04:755 (1,2) like for 00:25:555 (1,1)
Topic Starter
[ IWeenox ]
Thank you for your complete mod it is really appreciated !
I made a few changes but i'm note sure with it so if you could look a it and tell me if it is better or worth i would nice :roll:

Grindle wrote:

Disclaimer: my first and only mod. That said, I hope it can be of use.

Not Safe Anymore
General.

First of all, your map is too variable in slider velocities. Or rather, it has too many different velocities. Having too many completely removes the point of having different velocities in the first place. If you can't utilize this feature correctly your map will just end up half-playable or needlessly complex and convoluted. It seems to utilize different velocities well in situations like this, 00:43:555 (1,2,3,4,5) , but quite poorly in other situations. For example, there is no need for acceleration here 00:41:955 (1,2) . The sounds are so indistinguishably similar it's better to have the same SV.
done

I think your aesthetics are fine but some visual aspects do not correctly represent different sounds. For example, here you have two 1/4 sliders representing tame drums sounds, 00:41:955 (1,2) , but here 00:40:755 (2,3) we see an almost identical pattern but a synthesized sound instead. I realize the synthesized sliders are faster in velocity, but once again, if you use too many SV changes these sorts of things lose meaning / emphasis. Personally I would map these unique drums sounds as hit circles to emphasize them.
done

Moving onto more specific things.

01:12:355 (1) - End this slider on blue tick.
done

00:43:155 (2) - This should be spaced out, the sound is prominent and very loud / impactful. Not only that, but you seemed to map it spaced out as a snap jump half of the time, and the other half not. Patterns based on sounds in the music are a backbone of mapping and patterns are just consistency. But I'm not seeing consistency here.
i've done something but i'm not sure
00:47:955 (4) - ^ (?)
i like it right here because it makes a stop
00:49:555 (2) - ^
done but not sure
00:55:955 (2) - ^
done but not sure
01:00:755 (4) - ^
as i said it makes a stop
01:02:355 (2) - ^
done but not sure
01:11:955 (6) - ^
it makes a stop
00:46:155 (1) - Slider ends on important sound. You can't emphasize this sound half of the time, then show no emphasis on it ten seconds later. Are players supposed to click when this sound appears? Am I going to have to snap? Your map seems to require a little memorization in some regards. End slider on blue tick and add spaced note or just map this as two notes, whichever you think is better. (https://imgur-archive.ppy.sh/PtU9pxD.png)
00:52:555 (1) - Same reason as before, end the slider on blue tick and add a spaced note.
00:58:955 (1) - ^
done for all of them

01:01:555 (1) - On the topic of emphasis, the placement of this slider does not emphasize its bass drum sound well. The slider body follows the path of aim coming from the previous note, which in general would mean that the slider's sound is not prominent or that the previous sounds flow into this one. If you instead had the slider body not follow the path of aim, in a way such as this (https://imgur-archive.ppy.sh/J90VQFW.png), the player would be provided with a meaningful aim related feedback, which in a similar way to snapping sharp-angled cross-screen snare drum hits, would provide feedback representative of the impactful bass drum. This might not be the only case this happens, but this is something you have to see yourself and understand to know it is important.

00:42:355 (1,2,3) - Incredibly awkward to play. Not only are you forcing the player to aim at two five degree angles, but you also force them to stop on slider 2, which is unnatural and doesn't match the music at all. The way this is mapped adds little emphasis on the head of slider 2, but immense emphasis on the body (more than other similar slides are given). Inconsistent and unnecessary.
done
01:01:555 (1,2,3) - Also incredibly awkward to play. Almost completely relies on slider leniency, which could be fine, but not when this same pattern requires almost no abuse of slider leniency the other times it appears.
done but not sure about the changes i've made for the 2 modding before so tell me if it's ok :p

00:47:555 (3) - In my opinion, this slider should be slower than the previous one. This is a different case from the other time you use this gimmick. Slider 3 is the same sound as slider 1 of this combo, but is 0.4x faster in velocity.
done by decreasing the third slider to 0,9 as the first one
01:00:355 (3) - ^ This is the only other time.
i disagree with this one because the sound gets more acute

00:30:155 (2) - Move this note or move the slider it's stacked on. You required the player to snap the the slider head the other times this same pattern appears. Copy this 00:31:155 (1,2,3) , or this 00:34:155 (1,2) .
done


That's all I could really see and sorry if I'm incorrect or a noobie :P .
Topic Starter
[ IWeenox ]
hello :) thank you for your mod it is really appreciated !

CucumberCuc wrote:

Hi

[General]
This song have lenght 1:15 and you not have only 1 diff for this lenght, only for 05:00+ minutes have 1 diff
I know i will have some GD later

[Not Safe Anymore]
00:25:555 (1,1) in previous times it was normal in such a short period move the cursor quickly to the other circle/slider but with a little distance, but here it is large
Yes i've made it one purpose to initiate player to sv changes
00:39:155 do slider and end on next white tick for voice?
As i said to others before it's like a stop before the drop and i should not map it
00:44:755 (4) I think the slider would look much better if you move the end slider to the left
done
01:04:755 (1,2) like for 00:25:555 (1,1)
I don't understand :|
Justysuwu
Hi :D
[Not Safe Anyone]

1.. Add clap's
2. Look
[normal sliders][bad sliders]repair all bad sliders
3. 00:19:155 (1,2) - try don't stack this (move circle)
and here
01:00:355 (3,4) -
01:11:155 (5,6) -
00:47:555 (1,2) -
Note about 3 : Do something like that there 00:55:555 (3,4)

It's all :D

[lucky:1337]Good luck![/lucky:1337]
Topic Starter
[ IWeenox ]
Thank you for your mod 8-) 8-) (with some curious stuff in it ?)

MyAngelMeinter wrote:

Hi :D
[Not Safe Anyone]

1.. Add clap's
2. Look
[normal sliders][bad sliders]repair all bad sliders
Mhhmhmh i'm not really sure about the slider introduction before because it's not mine but anyway :? :?

3. 00:19:155 (1,2) - try don't stack this (move circle)
and here
01:00:355 (3,4) -
01:11:155 (5,6) -
00:47:555 (1,2) -
Note about 3 : Do something like that there 00:55:555 (3,4)
I've made it on purpose it is because it as important sound at the end of it especially after the slider

It's all :D

[lucky:1337]Good luck![/lucky:1337]
Grindle
Nice! Most of the changes made the map way more enjoyable I think.
Although when I showed the screenshot of this 01:01:555 (1) slider I was just showing that as an example, but it still gives more impact now and is undoubtedly more playable regardless xD.

I really like how you fixed this 00:42:555 (2) as well, now instead of two awkwardly wide angles it aims like two sharp thirty degree angles.

Now I can consistently FC with HD so that's good.
https://osu.ppy.sh/ss/8472182
Enkrypton
From mod queue. WHERE HAVE I SEEN THIS BACKGROUND BEFORE???
And holy crap i modded this exact same song on a different set today

I usually mod with boxes but since theres only 1 diff so here goes:
00:27:555 (1,2) - have the slider ends on the same spot like u did multiple times before
put 00:31:155 (1) - on slider end of 00:31:555 (3) - to match 00:30:155 (2,3) -
00:43:955 (2,3) - try to blanket this better on the left part
00:46:755 (1,2) - probably avoid the overlap here
I really like the blankets on ur slider shapes!

I think after modding this set is the better one lol. Good luck with ur map!
Topic Starter
[ IWeenox ]
Thank you for taking the time to mod me it is really appreciated 8-)

Enkrypton wrote:

From mod queue. WHERE HAVE I SEEN THIS BACKGROUND BEFORE???
I know people told me that but i didn't know when i choose it :D
And holy crap i modded this exact same song on a different set today
yes he wanted to GD my mapset but i refused his difficulty

I usually mod with boxes but since theres only 1 diff so here goes:
00:27:555 (1,2) - have the slider ends on the same spot like u did multiple times before
I don't know i really like how it is design without having it on the slider ends it's not a song representation choices but a design one :roll:
put 00:31:155 (1) - on slider end of 00:31:555 (3) - to match 00:30:155 (2,3) -
mhmhmh i'm not really sure because it does not represent anything on the song and it as a better design as it is for me so may be later if i think it could be important but for now i don't know
00:43:955 (2,3) - try to blanket this better on the left part
donehttps://osu.ppy.sh/forum/posting.php?mode=quote&f=10&p=6102967#
00:46:755 (1,2) - probably avoid the overlap here
As i said to other it is to represent the end of the part before the drop and so the end of the slider with an important sound
I really like the blankets on ur slider shapes!

I think after modding this set is the better one lol. Good luck with ur map!
Topic Starter
[ IWeenox ]
Thank you your mod was really helpful, but still i think i need to fix others things like maybe decreasing sv on certain part because it can too be easily 100 so i'll see later ;)

Grindle wrote:

Nice! Most of the changes made the map way more enjoyable I think.
Although when I showed the screenshot of this 01:01:555 (1) slider I was just showing that as an example, but it still gives more impact now and is undoubtedly more playable regardless xD.

I really like how you fixed this 00:42:555 (2) as well, now instead of two awkwardly wide angles it aims like two sharp thirty degree angles.

Now I can consistently FC with HD so that's good.
https://osu.ppy.sh/ss/8472182
Egotrip
Petit mod juste comme ça!



Not Safe Anymore
00:15:355 (2) - qu'as tu essayé de mapper ici? je n'entends aucun son

00:15:955 (3) - vocal s'arrête ici 00:16:255 - et reprends ici 00:16:555 - tu peux soi:
essayer ça : http://prntscr.com/fq59ne
ou ça : http://prntscr.com/fq5ajn
(personnellement je suggère la premiere solution mais cela n'engage que moi)
00:17:555 - a 00:19:955 - essaies ça
http://prntscr.com/fq55ox
car avec ta timeline actuelle, ici 00:18:555 (4) - tu ignores un beat très important (00:18:555 (4) - )
00:20:755 (2) - je pense que tu peux prolonger ce slider ici 00:20:755 (2) -
00:21:555 (1) - pareil ici 00:21:855 -
00:22:355 (3) - pareil ici 00:22:655 -
00:22:355 (3) - NC parce que changement de SV
00:24:355 - http://prntscr.com/fq5flj
00:29:555 (3) - remplace par un slider
00:38:355 (5) - NC ???
01:13:555 (1) - retire le nc et fais comme 01:00:355 (3,4,1,2,3) -

J'espere t'avoir aidé, bonne soirée !
Topic Starter
[ IWeenox ]
Merci gros bg pour ton mod :roll:

Jager-kun wrote:

Petit mod juste comme ça!



Not Safe Anymore
00:15:355 (2) - qu'as tu essayé de mapper ici? je n'entends aucun son
J'ai pas essayé de mapper un son mais de faire un rythme parce que parfois trop respecter la musique ça rend la map chiante il faut dynamiser le délire

00:15:955 (3) - vocal s'arrête ici 00:16:255 - et reprends ici 00:16:555 - tu peux soi:
essayer ça : http://prntscr.com/fq59ne
ou ça : http://prntscr.com/fq5ajn
Alors ici de base je voulais allonger ce slider 00:16:355 (4) - jusqu'au tick bleu pour respecter le vocal mais ça donnait un rythme vraiment cassé du coup j'ai laissé un gap et t'es suggestion son pas deg' mais elles enlèves du dynamisme de base
(personnellement je suggère la premiere solution mais cela n'engage que moi)
00:17:555 - a 00:19:955 - essaies ça
http://prntscr.com/fq55ox
car avec ta timeline actuelle, ici 00:18:555 (4) - tu ignores un beat très important (00:18:555 (4) - )
J'ai bien remarqué pour le beat mais je trouve que mapper chaque beat alors que je map le vocal c'est pas forcément nécessaire mais je tiens compte de la remarque je ferai peut-être un changement plus tard
00:20:755 (2) - je pense que tu peux prolonger ce slider ici 00:20:755 (2) -
Bon tu a mal copié collé pour la 2e position du coup je suis pas trop sûr de ce que je peux te dire :p
00:21:555 (1) - pareil ici 00:21:855 -
bah ici la voix s’accélère du coup je le map avec un circle ça ferait bizarre en allongeant le slider
00:22:355 (3) - pareil ici 00:22:655 -
relâché au tick bleu alors qu'il n'y a rien en particulier ça créera un problème de rythme
00:22:355 (3) - NC parce que changement de SV
fait
00:24:355 - http://prntscr.com/fq5flj
alors dans ce cas là j'ai vraiment voulu représenté chaque note de la voix et qu'elles soient cliquable alors que si je met un slider ça masque un peu ça et pour le 2e slider que tu propose ça le mettrait au même rythme que les 2 autres sliders qui suivent alors que c'est pas du tout le même son
00:29:555 (3) - remplace par un slider
C'est vraiment embêtant quand quelqu'un a raison sur un rythme évident et que je dois faire en sorte de garder la map intact en changeant les éléments :(
edit: j'ai trouvé un arrangement il faudrait que tu me dises si ça tient la route mdrrr je peux le justifier par rapport au même design qui suit mais qui a pas le même flow en disant que 00:29:155 (1,2,3) - a un retour pcq c'est les vocals tandis que l'autre c'est le rythme de la musique :roll: :roll:
00:38:355 (5) - NC ???
fait
01:13:555 (1) - retire le nc et fais comme 01:00:355 (3,4,1,2,3) -
contrairement à l'autre les 4 notes qui suivent sont un rire tandis que pour l'autre se sont 3 battement de porte après un beat du coup c'est pas le même rythme avec les 2

J'espere t'avoir aidé, bonne soirée !
Lucasion
Heya, i might be able to help you out with a Guest Difficulty, and if you want to hitsounding <<< I am not an expert in either, so feel free to decline, but at least i know how to ;)
If you want a guest difficulty, i just need to know what difficulty range you want.
Topic Starter
[ IWeenox ]
So for the GD you can choose between easy, normal or hard and for the hitsounds it's necessarily better than me so if you want to do it i would be very happy :roll:
But be aware that i might refuse your GD or even your hitsounds so be sure if you're going to this :?

Lucasion wrote:

Heya, i might be able to help you out with a Guest Difficulty, and if you want to hitsounding <<< I am not an expert in either, so feel free to decline, but at least i know how to ;)
If you want a guest difficulty, i just need to know what difficulty range you want.
Toumoko
Hello there !
[Not Safe Anymore]
  1. 00:55:755 (4) - really nice if stacked properly at slider end 00:56:755 (2) -
  2. 01:06:555 (2) - make this shape like 01:06:355 (1) - for consistently and flow ^^
  3. 01:07:155 (1) - why spacing at here too big ? you don't make it at 01:07:955 (1,2) -
That's all from me :) , can u change the sample set ? it's too bored for use Normal all of it :)
Good luck with the map set !
Topic Starter
[ IWeenox ]
Hello thank you for your mod :roll: :roll:

Toumoko wrote:

Hello there !
[Not Safe Anymore]
  1. 00:55:755 (4) - really nice if stacked properly at slider end 00:56:755 (2) -
    Done (it was meant to be stacked but i didn't notice it wasn't)
  2. 01:06:555 (2) - make this shape like 01:06:355 (1) - for consistently and flow ^^
    it hasn't the same shape because the sv changed :p
  3. 01:07:155 (1) - why spacing at here too big ? you don't make it at 01:07:955 (1,2) -
    kinda done be increasing the distance on the seconde one and decreasing the distance on the first one to get it egalized
That's all from me :) , can u change the sample set ? it's too bored for use Normal all of it :)
If you talk about the hitsounds i'm working with someone to get it done :p
Good luck with the map set !
_Crow
Hi, from my queue

[Easy]
00:41:955 (1) - move this to 420|207 for a nice triangle, adjust all the other things accordingly obv
00:57:155 (4) - it would play better if there were 2 circles instead imo
01:03:555 (3) - ^
01:09:955 (3) - ^

[Not Safe Anymore]
00:26:355 (2) - Nc here
00:39:955 (1) - Would be better if it was a 1/8 slider instead, raise the sv up to 2.00x if you do so
01:09:155 (1) - if you add a white anchor between the two reds, it'll look a bit better, like this
01:14:355 (1) - same idea

Overall tip: you should avoid strictly mapping vocals in an insane diff, there may be some cases like this 00:24:955 (4) -, where you skip an important beat (white tick) just to follow the vocals

Not a bad map overall, good luck!
Topic Starter
[ IWeenox ]
Thank you for your mod it is really appreciated !

walter85 wrote:

Hi, from my queue

[Easy]
00:41:955 (1) - move this to 420|207 for a nice triangle, adjust all the other things accordingly obv
Done
00:57:155 (4) - it would play better if there were 2 circles instead imo
01:03:555 (3) - ^
01:09:955 (3) - ^
I'm not sure, i don't know how to properly map an easy diff but i kinda look/sound good with the sliders instead of the circle so if other people advice me to switch the sliders to circles i'll do it but for now i prefer with the sliders

[Not Safe Anymore]
00:26:355 (2) - Nc here
done
00:39:955 (1) - Would be better if it was a 1/8 slider instead, raise the sv up to 2.00x if you do so
done
01:09:155 (1) - if you add a white anchor between the two reds, it'll look a bit better, like this
done
01:14:355 (1) - same idea
Not for this one because it would be weird with the 2 circles after

Overall tip: you should avoid strictly mapping vocals in an insane diff, there may be some cases like this 00:24:955 (4) -, where you skip an important beat (white tick) just to follow the vocals

Not a bad map overall, good luck!
LwL
hi from my q

Not Safe Anymore
  1. Am I imagining things or are 00:14:155 (2) - , 00:15:355 (2) - mapped on nothing? I don't really see a reason for that, just leave a gap in the rhythm.
  2. 00:20:155 you're mapping the vocals pretty much everywhere in the intro, you shouldn't just skip them here. Could just make 00:19:955 (3) - into a slider since it's on a held note anyway
  3. 00:21:555 (1,2) - Spacing seems excessive, this is the slow part in an insane after all. It also suggests 00:21:855 (2) - to be more important than 00:21:955 (3) - when that's definitely not the case. I don't think there's much happening on 00:21:755 (vocal seems to end on the blue tick afterwards where the next one also starts), so you could extend the slider, otherwise this will probably end up a bit weird no matter how you arrange it unless you get rid of the slider entirely.
  4. 00:20:355 (1,2) - Personally don't agree with making both of these sliders, same for 00:23:555 (1,2) - , it suggests both sliderends to be equally unimportant when the first has a vocal and the second has pretty much nothing (vocal extends past it, so it doesn't end there either. Still think it's fine to map the second vocal that way but using a slider for both doesn't feel right). 2 Circles + a slider would fit better imo, especially since at 00:24:555 (2,3) - you mapped a much quieter vocal as a circle.
  5. 00:29:955 (1,2,3) - The shape of these suggests them to be similar notes imo, even though the sound on 2 is very different. The spacing doesn't have to be different but I think some sort of variation in flow rather than just a straight line would fit better
  6. 00:30:355 (3,1) - needs higher spacing, it's disproportionate to the notes after it considering the song.
  7. 00:31:155 (1,2,3) - Making this a triangle doesn't really fit, it places equal importance on (2) and (3) when you've been emphasizing the clapping sound on (3) in the entire section up to this point (on top of which it has a piano note here). I also think this pattern in general (including the 2 notes before the triangle) could use more pronounced spacing differences for the same reason, but it's fine if there's at least some.
  8. 00:31:955 (4) - Disagree with making this a slider as you've always mapped the clapping sound clickable before.
  9. 00:33:155 (3) - Rotate it and stack it on the end of 00:31:955 (4) - ? Would make for nicer flow.
  10. 00:46:755 (1,2,1) - Why the sv change? These 3 sound almost the exact same to me.
  11. 00:49:155 (3,4) - Spacing could be higher considering it's the same sound as on the previous notes, this just seems very low for no reason. Occurs again at 01:01:955 (3,4) - .
  12. 00:52:555 (1,2) - This one makes sense since the sound is different, but having both this and 00:49:155 (3,4) like that really doesn't.
  13. 01:01:555 (1,2) - Flows pretty poorly, and because of that puts a lot of emphasis on (2) that wasn't there in previous patterns.
  14. 01:04:355 (5,1) - Spacing should probably be lower, the important sound here is the one happening during (1), not the one on its head.

    Most of my gripes with this lie in the spacing emphasis/rhythm choice used in the slow part, kiais seem good aside from that thing at 00:49:155 (3,4) and 01:01:955 (3,4) - .

Good Luck! :)

EDIT: Oh right, forgot to say this, regarding hitsounds - normal-hitclaps work pretty well for the clapping sounds if you don't want to use customs - just putting those on all the claps would be a good start. Otherwise, if you don't want to use customs, definitely make the entire intro soft hitsounds, up to you whether you want to use additions to emphasize things or not. Most importantly be consistent. If I had to hitsound this (which I have no experience with, all I've done is metal hitsounding with custom drum samplesets) I'd probably look through similar songs that have custom hitsounding, shamelessly steal the samples from there, and work with them. Mostly something for the drums in the intro, and a custom clap for the clapping sounds in the song. Maybe also additional ones as I find them/see fit.
coke bottle
From my q

Easy
00:58:355 (1) - offscreen
thats all that i found lmao

Not safe anymore
00:45:955 (3) - offscreen
01:00:955 (1) - slightly offscreen
your map has so less flaws ermahgawd

also offscreen stuff are unrankable, just fyi
Topic Starter
[ IWeenox ]
Hello thank you for your mod it is really nice of you :)
Also it helped me to change a lot of small thing beside.

LwL wrote:

hi from my q

Not Safe Anymore
  1. Am I imagining things or are 00:14:155 (2) - , 00:15:355 (2) - mapped on nothing? I don't really see a reason for that, just leave a gap in the rhythm.
    Actually it is to create a rythme you don't have to follow exactly the music as it is (it's what i think)
  2. 00:20:155 you're mapping the vocals pretty much everywhere in the intro, you shouldn't just skip them here. Could just make 00:19:955 (3) - into a slider since it's on a held note anyway
    done but i'm not sure as it is not here 00:23:155 (3) -
  3. 00:21:555 (1,2) - Spacing seems excessive, this is the slow part in an insane after all. It also suggests 00:21:855 (2) - to be more important than 00:21:955 (3) - when that's definitely not the case. I don't think there's much happening on 00:21:755 (vocal seems to end on the blue tick afterwards where the next one also starts), so you could extend the slider, otherwise this will probably end up a bit weird no matter how you arrange it unless you get rid of the slider entirely.
    For now i'm leaving it as it is but i might change it if it is an unrankable issue
  4. 00:20:355 (1,2) - Personally don't agree with making both of these sliders, same for 00:23:555 (1,2) - , it suggests both sliderends to be equally unimportant when the first has a vocal and the second has pretty much nothing (vocal extends past it, so it doesn't end there either. Still think it's fine to map the second vocal that way but using a slider for both doesn't feel right). 2 Circles + a slider would fit better imo, especially since at 00:24:555 (2,3) - you mapped a much quieter vocal as a circle.
    done but i will re-organized the circle as i am not satisfied with the design
  5. 00:29:955 (1,2,3) - The shape of these suggests them to be similar notes imo, even though the sound on 2 is very different. The spacing doesn't have to be different but I think some sort of variation in flow rather than just a straight line would fit better
    done but i'm so unsure about the mapping i will probably re-organized it
  6. 00:30:355 (3,1) - needs higher spacing, it's disproportionate to the notes after it considering the song.
    done
  7. 00:31:155 (1,2,3) - Making this a triangle doesn't really fit, it places equal importance on (2) and (3) when you've been emphasizing the clapping sound on (3) in the entire section up to this point (on top of which it has a piano note here). I also think this pattern in general (including the 2 notes before the triangle) could use more pronounced spacing differences for the same reason, but it's fine if there's at least some.
    increased a little bit the distance between 2 and 3 to emphazise
  8. 00:31:955 (4) - Disagree with making this a slider as you've always mapped the clapping sound clickable before.
    done
  9. 00:33:155 (3) - Rotate it and stack it on the end of 00:31:955 (4) - ? Would make for nicer flow.
    done for a nicer flow but didn't do as you want me to do
  10. 00:46:755 (1,2,1) - Why the sv change? These 3 sound almost the exact same to me.
    actually they're not, 1 and 3 are the same but 2 speeded up a beat
  11. 00:49:155 (3,4) - Spacing could be higher considering it's the same sound as on the previous notes, this just seems very low for no reason. Occurs again at 01:01:955 (3,4) - .
    for now i'm good with the spacing
  12. 00:52:555 (1,2) - This one makes sense since the sound is different, but having both this and 00:49:155 (3,4) like that really doesn't.
    It does makes sense because i had to emphazise the sound and i couldn't do a slider as there is a longer sound just after
  13. 01:01:555 (1,2) - Flows pretty poorly, and because of that puts a lot of emphasis on (2) that wasn't there in previous patterns.
    i put emphazise on this note because it is the only sound after that little drop with the door
  14. 01:04:355 (5,1) - Spacing should probably be lower, the important sound here is the one happening during (1), not the one on its head.
    I think it doesn't require a change

    Most of my gripes with this lie in the spacing emphasis/rhythm choice used in the slow part, kiais seem good aside from that thing at 00:49:155 (3,4) and 01:01:955 (3,4) - .

Good Luck! :)

EDIT: Oh right, forgot to say this, regarding hitsounds - normal-hitclaps work pretty well for the clapping sounds if you don't want to use customs - just putting those on all the claps would be a good start. Otherwise, if you don't want to use customs, definitely make the entire intro soft hitsounds, up to you whether you want to use additions to emphasize things or not. Most importantly be consistent. If I had to hitsound this (which I have no experience with, all I've done is metal hitsounding with custom drum samplesets) I'd probably look through similar songs that have custom hitsounding, shamelessly steal the samples from there, and work with them. Mostly something for the drums in the intro, and a custom clap for the clapping sounds in the song. Maybe also additional ones as I find them/see fit.
Topic Starter
[ IWeenox ]
hello sorry for this one I can't give you a kudosu because they are not really "offscreen" as you may understand what defines an object offscreen... I can show you a bunch of ranked beatmap even monstrata's where there is this type of cercle really close to the limit, it is considered as offscreen when you can't reach it while playing like a slider that litteraly gets offscreen and you can't see it.

Reynolduh wrote:

From my q

Easy
00:58:355 (1) - offscreen
thats all that i found lmao

Not safe anymore
00:45:955 (3) - offscreen
01:00:955 (1) - slightly offscreen
your map has so less flaws ermahgawd

also offscreen stuff are unrankable, just fyi
LwL

[ IWeenox ] wrote:

Hello thank you for your mod it is really nice of you :)
Also it helped me to change a lot of small thing beside.

LwL wrote:

hi from my q

Not Safe Anymore
  1. Am I imagining things or are 00:14:155 (2) - , 00:15:355 (2) - mapped on nothing? I don't really see a reason for that, just leave a gap in the rhythm.
    Actually it is to create a rythme you don't have to follow exactly the music as it is (it's what i think) It's not technically unrankable and it does sort of fit, but you might have a hard time getting it past a bn, assuming that's where you want to go with this.
  2. 00:52:555 (1,2) - This one makes sense since the sound is different, but having both this and 00:49:155 (3,4) like that really doesn't.
    It does makes sense because i had to emphazise the sound and i couldn't do a slider as there is a longer sound just after
    It just feels inconsistent with the music to me to map both of these the same way, you could also just change up the flow a bit or something
Topic Starter
[ IWeenox ]

LwL wrote:

hi from my q

Not Safe Anymore
  1. Am I imagining things or are 00:14:155 (2) - , 00:15:355 (2) - mapped on nothing? I don't really see a reason for that, just leave a gap in the rhythm.
    Actually it is to create a rythme you don't have to follow exactly the music as it is (it's what i think) It's not technically unrankable and it does sort of fit, but you might have a hard time getting it past a bn, assuming that's where you want to go with this.
    If it is to annoying when i'll try to pass it through the BN i will delete it as it is only 2 circle
  2. 00:52:555 (1,2) - This one makes sense since the sound is different, but having both this and 00:49:155 (3,4) like that really doesn't.
    It does makes sense because i had to emphazise the sound and i couldn't do a slider as there is a longer sound just after
    It just feels inconsistent with the music to me to map both of these the same way, you could also just change up the flow a bit or something
    For me it's not really important because it is not a slider shape that represents only his sound so they can have the same shape
Pok0555
Hey, from my NM q
First of all, according to the Ranking Criteria, you can't rank this, unless you make normal and hard diifs, since your map isn't a marathon, you can't just have a few diffs, I suggest you ask someone to do a GD for you if you want to get this ranked https://osu.ppy.sh/wiki/Ranking_Criteria look in the mapset section
But I'll help you anyway
Overall, your map is very good, so looking for mistakes were quite hard, took me an hour to mod this -_-

Not safe anymore
Your stack leniency is quite low, consider making it higher, it's hard to see stacked circles
00:16:255 - you missed a vocal beat here
00:16:355 (4) - You shouldn't end a slider with a stronger beat than the one it started with
00:18:755 - Missed a beat here, consider breaking the slider down to smaller circles or sliders
00:19:355 - same ^
00:23:155 (3) - I think you should make this a slider, from there to 00:23:355
00:23:755 (2) - This circle should be here 00:23:705
That's really all I could cover, your map has been modded a lot, there's barely any recognizable mistakes what so ever
Topic Starter
[ IWeenox ]

Pok0555 wrote:

Hey, from my NM q
First of all, according to the Ranking Criteria, you can't rank this, unless you make normal and hard diifs, since your map isn't a marathon, you can't just have a few diffs, I suggest you ask someone to do a GD for you if you want to get this ranked https://osu.ppy.sh/wiki/Ranking_Criteria look in the mapset section
Actually it can be rank with the current diff, and i'm also waiting for some people to give me their GD

Mapsets must have at least two difficulties of the same game mode, one of which must be an Easy/Normal level.
And i have 1 insane and 1 normal wich is rankable
But I'll help you anyway
Overall, your map is very good, so looking for mistakes were quite hard, took me an hour to mod this -_-

Not safe anymore
Your stack leniency is quite low, consider making it higher, it's hard to see stacked circles
00:16:255 - you missed a vocal beat here
Firstly i wanted to map it at the beginning but then i didn't because it woud be to much triple and things at the beginning while they will be not other later
00:16:355 (4) - You shouldn't end a slider with a stronger beat than the one it started with
I didn't end the slider on a strong beat ?
00:18:755 - Missed a beat here, consider breaking the slider down to smaller circles or sliders
people told me this but i was to tired to make the change, i finally made it
00:19:355 - same ^
done
00:23:155 (3) - I think you should make this a slider, from there to 00:23:355
I wanted to make a stop with this circle
00:23:755 (2) - This circle should be here 00:23:705
I didn't map anything 1/3 in the entire diff i can't make 1 circle 1/3 for nothing (especially there is nothing to map in here)
That's really all I could cover, your map has been modded a lot, there's barely any recognizable mistakes what so ever
faygo
FG's Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13544,26344,35944,39944,47850,48744,64744,75544
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Caught Fire (feat. Ashley Lawless)
TitleUnicode:Caught Fire (feat. Ashley Lawless)
Artist:Mercy X
ArtistUnicode:Mercy X
Creator:[ IWeenox ]
Version:FG's Hard
Source:
Tags:Dance EDM Trap Nation
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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my first GD, hope u like it tho
Topic Starter
[ IWeenox ]
Ok no problem tell me when you are done :)

Faygor wrote:

placeholder

sorry for waiting, my gd is like 75% complete but then laptop decided to crash :/
hopefully I can get it fixed tmr so that I can complete and upload the gd by tmr also (here)

gg
[Nemesis]
You've asked me to do a mod on your beatmap twice already, I must refuse it however, since I don't really find any issues with the map itself. (besides it's not my type of maps nor music at all sorry)
The only thing I can really say is that the offset should be 750, sounds a bit nicer imo.

Gl from me
Topic Starter
[ IWeenox ]
Hello :) i've changed the offset to 750 i found it sounds nicer too

[Nemesis] wrote:

You've asked me to do a mod on your beatmap twice already, I must refuse it however, since I don't really find any issues with the map itself. (besides it's not my type of maps nor music at all sorry)
The only thing I can really say is that the offset should be 750, sounds a bit nicer imo.

Gl from me
Mooha
ayo wuss poppin jimbo? :P

[Easy/Not Safe Anymore]
I have nothing to say ;)

[General]
The hitsounds in Koala's hard diff aren't the same as the other two. They should be the same as the "Easy" diff and the "Not Safe Anymore" diff because they have very correct hitsounds with customs ones which follow the different rythmics and so should koala's.

[Koala's Hard]
You should change the shape of the second slider 00:42:350 (1,2) - and make it curved around the head of the first one maybe ?
00:53:950 (4) - This slider is really close to 00:53:550 (2) - and makes it weird to follow due to the curved mouvement.
01:05:950 (1) - This slider is really weird, you should shape it differently because it's not aesthetic at all.
01:09:150 (1) - It shouldn't overlap. 01:07:950 (1) - It's not aesthetic either.
01:12:250 (3,1) - Don't make a double here even if there is a strong sound here 01:12:250 (3) - you didn't map anything on a blue tick and you shouldn't do it here too, it makes it really weird to play especially on a hard difficulty.
01:12:350 (1) - This slider as the one before is not aesthetic, I suggest you to change its shape.
01:15:550 (1) - it's quite a good slider but you should curve the first part a bit more before the loop to make it look like the curved one after it.


I wish you good luck m8
Topic Starter
[ IWeenox ]
Thank you for taking the time to mod my mapset it is really appreciated

Mooha wrote:

ayo wuss poppin jimbo? :P

[Easy/Not Safe Anymore]
I have nothing to say ;)

[General]
The hitsounds in Koala's hard diff aren't the same as the other two. They should be the same as the "Easy" diff and the "Not Safe Anymore" diff because they have very correct hitsounds with customs ones which follow the different rythmics and so should koala's.

[Koala's Hard]
You should change the shape of the second slider 00:42:350 (1,2) - and make it curved around the head of the first one maybe ?
00:53:950 (4) - This slider is really close to 00:53:550 (2) - and makes it weird to follow due to the curved mouvement.
01:05:950 (1) - This slider is really weird, you should shape it differently because it's not aesthetic at all.
01:09:150 (1) - It shouldn't overlap. 01:07:950 (1) - It's not aesthetic either.
01:12:250 (3,1) - Don't make a double here even if there is a strong sound here 01:12:250 (3) - you didn't map anything on a blue tick and you shouldn't do it here too, it makes it really weird to play especially on a hard difficulty.
01:12:350 (1) - This slider as the one before is not aesthetic, I suggest you to change its shape.
01:15:550 (1) - it's quite a good slider but you should curve the first part a bit more before the loop to make it look like the curved one after it.


I wish you good luck m8
Fursum
Hello from my queue, sorry for the short mod :p

[Easy]

00:37:550 (4) - Avoid overlaps on lower difficulties if possible.

00:48:750 (1) - The shape is a bit too complex for an easy.

For the non melodic sounds, you sometimes use sliders and sometimes circles like 01:13:550 - this and 01:00:750 -

[Hard]

01:13:750 - You mapped the knocking but not the laughter.

Overall usage of spacing on extended sliders look random. For example this 00:56:350 - high pitched section has all stacks but this 00:53:150 - doesn't have any overlap.

01:12:250 (3) - This 3/4 stack is hardly readable, needs atleast a NC and possibly separation from 01:11:950 (2) -
Topic Starter
[ IWeenox ]
Hello thank you for your mod :)

Fursum wrote:

Hello from my queue, sorry for the short mod :p

[Easy]

00:37:550 (4) - Avoid overlaps on lower difficulties if possible.
In this configuration it can be as it is very readable

00:48:750 (1) - The shape is a bit too complex for an easy.
Done

For the non melodic sounds, you sometimes use sliders and sometimes circles like 01:13:550 - this and 01:00:750 -
They are different because 01:00:750 (1) - has 3 knocking doors sounds instead of 01:13:550 (3,4) - which has 4 laughing sounds
Sylas

Mooha wrote:

ayo wuss poppin jimbo? :P

[General]
The hitsounds in Koala's hard diff aren't the same as the other two. They should be the same as the "Easy" diff and the "Not Safe Anymore" diff because they have very correct hitsounds with customs ones which follow the different rythmics and so should koala's. hitsounds are pretty much the same in the chorus and the first half is different since he's following vocals too but i'm ignoring them completely. also mine use custom ones too lmao (also its kinda bad if hitsounds r the same in all diffs since difficulties might follow different parts of the song, especially when theres a different mapper involved

[Koala's Hard]
You should change the shape of the second slider 00:42:350 (1,2) - and make it curved around the head of the first one maybe ? don't see why i'd do that since this plays out well and follows the same triangle created with the previous pattern which looks cool lol
00:53:950 (4) - This slider is really close to 00:53:550 (2) - and makes it weird to follow due to the curved mouvement. ? it's not even that close and I don't really see why the curved movement is an issue since the pattern forms a very acute angle (which is good flow)
01:05:950 (1) - This slider is really weird, you should shape it differently because it's not aesthetic at all. the whole point of that slider is not to be aesthetic (compared to everything else in the song) since the song is distorted here it makes sense to use a distorted slider shape to accurately represent this difference in the song.
01:09:150 (1) - It shouldn't overlap. 01:07:950 (1) - It's not aesthetic either. thats very subjective. i don't see how the overlap isn't aesthetic and theres a gap of over a beat between the two sliders meaning it really doesn't affect readability. shouldn't be any problem
01:12:250 (3,1) - Don't make a double here even if there is a strong sound here 01:12:250 (3) - you didn't map anything on a blue tick and you shouldn't do it here too, it makes it really weird to play especially on a hard difficulty. hard difficulties allow for quite some difficult patterns. here i do like how the double represents the song (and tbh its quite easy to single tap it with the low bpm) but I'm willing to change it if a BN or very experienced mapper says so, but for now no change
01:12:350 (1) - This slider as the one before is not aesthetic, I suggest you to change its shape. same as before
01:15:550 (1) - it's quite a good slider but you should curve the first part a bit more before the loop to make it look like the curved one after it. ok


I wish you good luck m8

Fursum wrote:

[Hard]

01:13:750 - You mapped the knocking but not the laughter. knocking is drums, laughter is vocals (didn't follow vocals anywhere else on the map so it makes sense I wouldn't follow them here)

Overall usage of spacing on extended sliders look random. For example this 00:56:350 - high pitched section has all stacks but this 00:53:150 - doesn't have any overlap. fml i was hoping i wouldn't have to explain this since its quite hard to explain. theyre not random, i can explain why i stacked/didn't stack every slider in the chorus. ok so starting from 00:43:550 (4,5) - these are stacked as the sounds here are somewhat continuous, while 00:43:950 (5,1) - are spaced out since it kind of sounds like theres a bigger gap between the sounds these sliders represent. Basically I'm grouping up the more continuous sounds by stacking and separating the groups through spacing and this concept can be applied to all similar patterns representing the same sounds in the chorus (i won't explain each one). for 00:53:150 (1,2,3,4) you can't really compare it to the rest of the patterns you mentioned since the sounds are different so therefore theyre mapped differently. Normally for these sounds i'd use 1/2 sliders (like 00:51:950 (1,2) ) but since the sounds here are comparably more intense i used circles to accurately represent that increase in pitch (00:53:550 (2,3) ). Also normally these 01:02:750 (1,2,3,4,5) - should all be stacked underneath each other according to my logic but since they are the most intense sounds in the chorus I chose to space them out to emphasize that increase in pitch again. hopefully thats clear enough

01:12:250 (3) - This 3/4 stack is hardly readable, needs atleast a NC and possibly separation from 01:11:950 (2) -same as other mod,also a NC on 01:12:250 (3) would make it worse since I used NCs on white ticks everywhere in the song so having a NC on a blue tick here would confuse players and make them think the note was on a white tick. The way I have NCs right helps a lot with readability. also moving it away is an option but i'd rather not as it conflicts with the concept where i have the notes following this kinda drum beat (01:11:950 (2) ) stacked underneath it
basically nothing changed,
thanks a lot for the mods anywayz :)
took a while to explain everything lol

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 67050
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Caught Fire (feat. Ashley Lawless)
TitleUnicode:Caught Fire (feat. Ashley Lawless)
Artist:Mercy X
ArtistUnicode:Mercy X
Creator:[ IWeenox ]
Version:Koala's Hard
Source:
Tags:Dance EDM Trap Nation
BeatmapID:1352606
BeatmapSetID:631944

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8.3
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Saltssaumure
Hi from Salt's mod queue! Sorry for the late reply, I got kinda burnt out but I'm back now ;)


The slider speed and shape variation is really neat. I left a kudos because this deserves to be ranked, good luck!


[Easy]
Small grid level is messing up the distance snap and blanketing, instead use tiny grid size or no grid instead. Also, because a lot of the blankets you're doing are exactly the same, you can just do one and copy-paste the others to make them look more uniform (and also it's faster).
No combo colours?
00:25:550 (3) - Move this circle up a bit.

[Koala's Hard]
00:43:550 (4,5,1,2,3,1) - In places where the slider end is on a blue tick, the hitsound is a bit offputtingingly loud.
01:04:350 (5,1) - The head of 5 is a little bit too close to the body of 1.
01:11:150 (1) - This slider should be 0.75x speed.

[Not Safe Anymore]
00:35:950 (1,2,1,2,1,2,1,2) - Jump distance could increase for each combo, because the music "ramps up" here.
00:40:350 (1,2,3,1) - Same thing about slider ends on blue ticks as above.


Btw, I'd be able to do a Normal diff gd, to smooth off the difficulty spread.
Sylas

Saltssaumure wrote:

[Koala's Hard]
00:43:550 (4,5,1,2,3,1) - In places where the slider end is on a blue tick, the hitsound is a bit offputtingingly loud. yeah i guess ure right, i'll remove some of the whistles
01:04:350 (5,1) - The head of 5 is a little bit too close to the body of 1. yeah true
01:11:150 (1) - This slider should be 0.75x speed. nah 1.1x is fine bc i only used .75x where the song is distorted, but here its not really distorted, just a lower pitch so i used a slightly lower multiplier than normal
thanks a lot ^^
updated
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 67050
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Caught Fire (feat. Ashley Lawless)
TitleUnicode:Caught Fire (feat. Ashley Lawless)
Artist:Mercy X
ArtistUnicode:Mercy X
Creator:[ IWeenox ]
Version:Koala's Hard
Source:
Tags:Dance EDM Trap Nation
BeatmapID:1352606
BeatmapSetID:631944

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"59088_anime_scenery_summer_anime_scenery.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
[ IWeenox ]
Thank you for the mod it is really appreciated !

Saltssaumure wrote:

Hi from Salt's mod queue! Sorry for the late reply, I got kinda burnt out but I'm back now ;)


The slider speed and shape variation is really neat. I left a kudos because this deserves to be ranked, good luck!

Thank you very much it is really kind :)

[Easy]
Small grid level is messing up the distance snap and blanketing, instead use tiny grid size or no grid instead. Also, because a lot of the blankets you're doing are exactly the same, you can just do one and copy-paste the others to make them look more uniform (and also it's faster).
No combo colours?
done some CC
00:25:550 (3) - Move this circle up a bit.
done

[Not Safe Anymore]
00:35:950 (1,2,1,2,1,2,1,2) - Jump distance could increase for each combo, because the music "ramps up" here.
I want it to be linear firstly because it's only a hard diff and also because if think it's more aesthetic :roll:
00:40:350 (1,2,3,1) - Same thing about slider ends on blue ticks as above.
you advice me to lower the hitsound's % at the blue tick ?


Btw, I'd be able to do a Normal diff gd, to smooth off the difficulty spread.
Thank you :) but i have already someone working on a normal diff
Owens
Owens' Master
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 13555,26355,35955,39955,47955,48755,64755,75549
DistanceSpacing: 2.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.6

[Metadata]
Title:Caught Fire (feat. Ashley Lawless)
TitleUnicode:Caught Fire (feat. Ashley Lawless)
Artist:Mercy X
ArtistUnicode:Mercy X
Creator:[ IWeenox ]
Version:Owens' Master
Source:
Tags:Dance EDM Trap Nation
BeatmapID:1346121
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:7.5
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"59088_anime_scenery_summer_anime_scenery.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 255,91,91
Combo3 : 230,230,230

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256,256,19350,1,2,0:0:0:0:
272,240,19750,1,2,0:0:0:0:
272,240,19950,6,0,P|304:192|304:144,1,85.0000016212464,10|0,0:0|0:0,0:0:0:0:
160,96,20350,2,0,P|185:147|227:171,1,85.0000016212464,0|0,0:0|0:0,0:0:0:0:
258,77,20750,2,0,P|217:21|115:10,1,170.000003242493,8|10,0:0|0:0,0:0:0:0:
48,80,21350,1,0,0:0:0:0:
48,80,21550,6,0,L|64:192,1,85.0000016212464
112,240,21850,1,0,0:0:0:0:
112,240,21950,2,0,P|176:224|224:240,1,85.0000016212464,8|0,0:0|0:0,0:0:0:0:
304,256,22350,6,0,B|320:264|344:288|344:288|336:224|368:168,1,134.999995880127,8|0,0:0|0:0,0:0:0:0:
432,224,22750,2,0,P|412:152|320:128,1,150,0|0,0:0|0:0,0:0:0:0:
272,160,23150,1,14,0:0:0:0:
64,160,23550,5,0,0:0:0:0:
128,224,23750,1,0,0:0:0:0:
152,137,23950,2,0,L|176:47,1,89.9999972534181,8|0,0:0|0:0,0:0:0:0:
216,201,24350,1,2,0:0:0:0:
216,201,24550,6,0,P|267:188|330:216,1,89.9999972534181
335,288,24950,2,0,P|398:229|384:144,1,179.999994506836,0|0,0:2|0:2,0:0:0:0:
288,80,25550,2,0,P|224:96|160:80,1,112.500004291535,8|0,0:0|0:0,0:0:0:0:
207,170,25950,2,0,P|127:174|213:119,1,225.000008583069,0|0,0:0|0:0,0:0:0:0:
236,252,26350,5,12,0:0:0:0:
400,224,26750,1,8,0:0:0:0:
224,272,27150,5,8,0:0:0:0:
411,204,27550,2,0,P|394:148|344:120,1,100,8|0,0:0|0:0,0:0:0:0:
336,196,27950,5,8,0:0:0:0:
242,198,28350,2,0,P|298:211|348:181,1,100,10|0,0:0|0:0,0:0:0:0:
286,137,28750,5,8,0:0:0:0:
330,54,29150,2,0,P|290:96|290:154,1,100,10|0,0:0|0:0,0:0:0:0:
360,122,29550,5,10,0:0:0:0:
192,64,29950,1,8,0:0:0:0:
384,112,30350,5,10,0:0:0:0:
173,78,30750,1,10,0:0:0:0:
192,272,31150,5,8,0:0:0:0:
360,214,31550,1,10,0:0:0:0:
168,262,31950,5,8,0:0:0:0:
379,228,32350,1,10,0:0:0:0:
144,256,32750,6,0,P|127:209|141:162,1,100,10|0,0:0|0:0,0:0:0:0:
198,112,33150,2,0,P|214:158|200:205,1,100,8|0,0:0|0:0,0:0:0:0:
141,162,33550,1,10,0:0:0:0:
141,162,33950,1,10,0:0:0:0:
368,128,34350,6,0,P|384:174|370:221,1,100,8|0,0:0|0:0,0:0:0:0:
314,272,34750,2,0,P|297:225|311:178,1,100,8|0,0:0|0:0,0:0:0:0:
371,222,35150,1,10,0:0:0:0:
370,221,35550,1,8,0:0:0:0:
68,358,35950,5,10,0:0:0:0:
106,204,36150,1,0,0:0:0:0:
183,338,36350,5,10,0:0:0:0:
196,149,36550,1,2,0:0:0:0:
298,319,36750,5,8,0:0:0:0:
274,91,36950,1,8,0:0:0:0:
413,300,37150,5,10,0:0:0:0:
336,35,37350,1,8,0:0:0:0:
432,112,37550,5,8,0:0:0:0:
396,147,37650,1,8,0:0:0:0:
350,163,37750,1,10,0:0:0:0:
300,158,37850,1,8,0:0:0:0:
256,112,37950,5,10,0:0:0:0:
206,107,38050,1,10,0:0:0:0:
160,123,38150,1,10,0:0:0:0:
124,158,38250,1,10,0:0:0:0:
112,224,38350,6,0,L|128:336,1,100,14|0,0:0|0:0,0:0:0:0:
112,224,39950,2,0,L|124:316,1,50,8|0,0:0|0:0,0:0:0:0:
384,208,40350,6,0,P|448:192|416:272,1,165.000005035401,8|0,0:0|0:0,0:0:0:0:
304,288,40750,2,0,L|224:272,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
96,224,40950,2,0,L|176:208,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
304,160,41150,2,0,L|224:144,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
96,112,41550,1,10,0:0:0:0:
192,32,41950,5,8,0:0:0:0:
192,32,42150,1,8,0:0:0:0:
304,160,42350,6,0,P|352:160|400:128,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
464,160,42550,2,0,P|440:201|443:259,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
384,298,42750,2,0,P|360:256|308:230,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
297,316,42950,1,0,0:0:0:0:
160,336,43150,2,0,L|64:320,1,85.0000016212464,10|0,0:0|0:0,0:0:0:0:
64,192,43550,6,0,B|104:176|140:192|140:192|176:208|216:192,1,150,8|0,0:0|0:0,0:0:0:0:
176,112,43950,2,0,P|264:124|296:208,1,157.499995193482,0|0,0:0|0:0,0:0:0:0:
264,256,44350,2,0,B|304:288|320:336|320:336|336:288|368:256,1,187.5,8|0,0:0|0:0,0:0:0:0:
384,176,44750,2,0,P|416:144|416:240,1,217.500006637573,8|0,0:0|0:0,0:0:0:0:
296,178,45150,2,0,P|344:92|472:68,1,232.500001773834,0|0,0:0|0:0,0:0:0:0:
468,66,45550,6,0,P|432:48|400:0,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
256,64,45750,2,0,P|292:45|324:-2,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
160,64,45950,2,0,P|123:45|91:-2,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
208,144,46150,2,0,P|245:163|256:192,1,40,0|0,0:0|0:0,0:0:0:0:
112,144,46350,1,8,0:0:0:0:
160,224,46750,6,0,P|144:272|208:224,1,187.5,8|0,0:0|0:0,0:0:0:0:
232,240,47150,2,0,P|150:296|161:213,1,220.000006713867,0|0,0:0|0:0,0:0:0:0:
139,219,47550,2,0,P|163:318|224:212,1,262.500002503395,0|0,0:0|0:0,0:0:0:0:
185,259,47950,5,2,0:0:0:0:
185,259,48750,6,0,L|192:176,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
288,320,48950,2,0,L|272:224,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
368,256,49150,2,0,L|375:173,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
464,320,49350,1,0,0:0:0:0:
464,208,49550,2,0,L|448:112,1,89.9999972534181,10|0,0:0|0:0,0:0:0:0:
368,48,49950,6,0,P|304:64|224:48,1,120,8|0,0:0|0:0,0:0:0:0:
144,144,50350,2,0,P|203:138|261:154,1,120,0|0,0:0|0:0,0:0:0:0:
344,144,50750,2,0,P|320:216|224:232,1,179.999994506836,0|0,0:0|0:0,0:0:0:0:
144,224,51150,2,0,B|128:272|128:272|176:320|240:336|304:320,1,209.999993591309,8|0,0:0|0:0,0:0:0:0:
368,304,51550,2,0,B|376:352|352:384|352:384|488:344|460:224,1,240,0|0,0:0|0:0,0:0:0:0:
464,160,51950,6,0,P|400:128|336:128,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
256,160,52150,2,0,P|320:192|384:192,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
262,61,52350,2,0,P|198:29|134:29,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
120,93,52550,2,0,L|128:144,1,40,0|0,0:0|0:0,0:0:0:0:
140,208,52750,1,8,0:0:0:0:
288,320,53150,6,0,P|336:288|352:240,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
240,152,53550,2,0,P|243:209|277:247,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
409,194,53750,2,0,P|357:168|307:178,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
294,326,53950,2,0,P|342:294|358:246,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
400,80,54350,2,0,L|272:64,1,110.000003356934,10|0,0:0|0:0,0:0:0:0:
70,38,54750,5,8,0:0:0:0:
199,344,54950,1,8,0:0:0:0:
223,153,55150,6,0,L|144:144,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
336,240,55350,2,0,L|415:230,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
224,256,55550,2,0,P|240:304|304:352,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
335,137,55750,2,0,P|319:89|255:41,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
180,72,55950,6,0,P|158:102|148:143,1,80,10|0,0:0|0:0,0:0:0:0:
128,256,56350,2,0,B|128:304|112:336|112:336|192:304|192:320,1,134.999995880127,8|0,0:0|0:0,0:0:0:0:
224,256,56750,2,0,P|272:240|240:288,1,134.999995880127,0|0,0:0|0:0,0:0:0:0:
243,168,57150,2,0,P|335:215|333:310,1,165.000005035401,8|0,0:0|0:0,0:0:0:0:
408,352,57550,2,0,L|424:144,1,194.999991073609,8|0,0:0|0:0,0:0:0:0:
331,44,57950,2,0,L|347:280,1,225.000008583069,0|0,0:0|0:0,0:0:0:0:
304,352,58350,6,0,P|240:368|192:336,1,85.0000016212464,8|0,0:0|0:0,0:0:0:0:
32,320,58550,2,0,P|96:336|144:304,1,85.0000016212464,0|0,0:0|0:0,0:0:0:0:
256,256,58750,2,0,P|192:272|144:240,1,85.0000016212464,0|0,0:0|0:0,0:0:0:0:
112,192,58950,2,0,P|144:176|176:176,1,37.5000014305115,0|0,0:0|0:0,0:0:0:0:
208,176,59150,5,8,0:0:0:0:
352,144,59550,2,0,B|384:128|400:112|400:112|384:208|416:208,1,134.999995880127,8|0,0:0|0:0,0:0:0:0:
464,224,59950,2,0,P|396:264|320:200,1,165.000005035401,0|0,0:0|0:0,0:0:0:0:
396,188,60350,2,0,P|357:256|252:232,1,194.999991073609,0|0,0:0|0:0,0:0:0:0:
224,176,60750,1,8,0:0:0:0:
401,103,60950,5,8,0:0:0:0:
200,367,61150,1,8,0:0:0:0:
71,61,61350,1,8,0:0:0:0:
224,176,61550,6,0,L|304:160,1,75.0000028610231,12|0,0:0|0:0,0:0:0:0:
272,256,61750,2,0,L|245:333,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
178,257,61950,2,0,L|124:195,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
223,168,62150,2,0,L|303:152,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
400,176,62350,2,0,P|443:187|411:132,1,120,10|0,0:0|0:0,0:0:0:0:
352,64,62750,6,0,L|96:112,1,255.000004863739,8|0,0:0|0:0,0:0:0:0:
128,176,63150,2,0,L|376:128,1,225.000008583069,0|0,0:0|0:0,0:0:0:0:
345,203,63550,2,0,L|117:247,1,194.999991073609,0|0,0:0|0:0,0:0:0:0:
180,304,63950,2,0,L|364:268,1,165.000005035401,8|0,0:0|0:0,0:0:0:0:
332,344,64350,2,0,L|198:370,1,112.500004291535,0|0,0:0|0:0,0:0:0:0:
96,384,64750,6,0,P|64:320|96:224,1,175,0|0,0:0|0:0,0:0:0:0:
160,192,65550,1,8,0:0:0:0:
395,137,65950,6,0,L|432:128,6,37.5000014305115,0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
336,208,66350,2,0,L|272:192,1,64.9999970245363,0|0,0:0|0:0,0:0:0:0:
240,96,66550,2,0,L|176:112,1,64.9999970245363,0|0,0:0|0:0,0:0:0:0:
160,192,66750,2,0,L|80:172,1,75,0|0,0:0|0:0,0:0:0:0:
32,112,67150,1,2,0:0:0:0:
32,112,67950,6,0,P|16:80|128:112,1,269.999991760254,8|0,0:0|0:0,0:0:0:0:
80,68,68750,1,8,0:0:0:0:
160,192,69150,6,0,B|96:224|80:304|80:304|224:304|336:224|336:144,1,419.999987182618,8|0,0:0|0:0,0:0:0:0:
240,144,69950,2,0,P|352:112|416:192,1,225.000008583069,8|0,0:0|0:0,0:0:0:0:
321,193,70350,2,0,P|387:100|483:125,1,179.999994506836,8|0,0:0|0:2,0:0:0:0:
414,184,70750,2,0,P|388:256|285:280,1,179.999994506836,8|0,0:0|0:0,0:0:0:0:
204,260,71150,6,0,B|156:244|156:244|124:172|124:172|144:116,1,175,8|0,0:0|0:0,0:0:0:0:
139,129,71950,1,8,0:0:0:0:
288,16,72250,5,0,0:0:0:0:
304,48,72350,2,0,L|288:96,6,37.5000014305115,8|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
240,176,72750,2,0,L|224:112,1,64.9999970245363,0|0,0:0|0:0,0:0:0:0:
304,240,72950,2,0,L|320:176,1,64.9999970245363,0|0,0:0|0:0,0:0:0:0:
256,328,73150,2,0,L|232:240,1,75,0|0,0:0|0:0,0:0:0:0:
304,384,73550,1,8,0:0:0:0:
64,240,73750,5,0,0:0:0:0:
448,144,73950,1,0,0:0:0:0:
64,240,74150,1,0,0:0:0:0:
192,160,74350,6,0,P|192:96|304:160,1,244.999992523194,8|0,0:0|0:0,0:0:0:0:
248,128,75150,1,8,0:0:0:0:
248,128,75550,1,12,0:0:0:0:
256,192,75650,12,0,77550,0:0:0:0:
- titan
hi, nm thing from queue.

hard

SPOILER
why are these combo colors different from the easy and the top diff?
00:13:550 (1,2) - blanket is like a pixel off lol
00:27:150 (3,4) - i wouldn't recommend placing these sliders like this bc earlier you used a very similar arrangement to represent very different sounds / you did it for 1/4 gaps
00:51:550 (5,1) - this is super uncomfortable to play. either make it flow better or like make the spacing less extreme or something
imakuri's normal

SPOILER
default combo colors ?
00:38:350 (2,3) - when playing this (2) leaves behind the glow stuff (idk what it's called lol) and it barely overlaps with (3). move (3) down a bit.
01:04:750 (1) - why is there a white anchor above the red anchor? looks better either without it or with it moved.
01:15:950 (1) - feel like this would be better starting on the red tick
easy

SPOILER
not really modding this diff but i played through it and noticed something
01:01:550 (1,2,3) - make it so the slider bodies aren't so close together (it looks bad while playing)
nice map and nice song. was gonna ask to make an easy diff but you already have one ;w;. good luck
Sylas
you should probably ask or at least tell if you're gonna remove my GD from the set especially when u use my diff as a template and use the exact same rhythm as me, even the same patterns at times. rude. also the notes on empty sounds in the intro of your insane are still unrankable just saying. gl
Topic Starter
[ IWeenox ]
Thank you for your mod :)

- titan wrote:

hi, nm thing from queue.

hard

SPOILER
why are these combo colors different from the easy and the top diff?
done the combo colors
00:13:550 (1,2) - blanket is like a pixel off lol
done
00:27:150 (3,4) - i wouldn't recommend placing these sliders like this bc earlier you used a very similar arrangement to represent very different sounds / you did it for 1/4 gaps
CC helps to understand that 00:25:550 (1,2) - and 00:27:150 (3,4) - aren't the same
00:51:550 (5,1) - this is super uncomfortable to play. either make it flow better or like make the spacing less extreme or something
done something about the pattern
imakuri's normal

SPOILER
default combo colors ?
done CC colors and leave the rest of the mod to imakuri
00:38:350 (2,3) - when playing this (2) leaves behind the glow stuff (idk what it's called lol) and it barely overlaps with (3). move (3) down a bit.
01:04:750 (1) - why is there a white anchor above the red anchor? looks better either without it or with it moved.
01:15:950 (1) - feel like this would be better starting on the red tick
easy

SPOILER
not really modding this diff but i played through it and noticed something
01:01:550 (1,2,3) - make it so the slider bodies aren't so close together (it looks bad while playing)
It doesn't bother me much when i'm playing so if other people complain about it i'll change the pattern
nice map and nice song. was gonna ask to make an easy diff but you already have one ;w;. good luck
Unrestricted
Hai, from my modding queue!

Imakuri's Normal:
Rhythms and Timing
00:17:950 (2) - There are 2 occasions where there is a note mapped like this, where there is no sound it is actually following. You are not following the vocal line so this circle shouldn't really be here.
00:29:350 (6) - The same can be said here, but this time it works and I have seen maps ranked like this, so it really is up to you. You'll probably keep this one.
00:55:150 (1,2) - You have mapped this sound here, but not mapped the exact same sound 1 bar earlier at 00:51:950 (1) . You also don't map this sound again some time later, after mapping it in the bar before that.
New Combos
00:56:350 (1) - To follow the pattern you have already set, this should not be a NC, but 00:58:350 (4) should be instead.
00:59:550 (1) - Remove NC.
01:01:550 (5) - Place NC.
01:02:750 (1) - Remove NC.
Placement, Spacing and Aesthetic
00:37:550 (1) - This repeating slider doesn't look too good at the angle its placed, but this is subjective.
00:40:350 (1,2,3,4) - Do you want your aesthetic to be perpendicular like this here? You don't have this style anywhere else in the map and it doesn't really fit in. You could do something similar to this instead : https://osu.ppy.sh/ss/8770712 .

Overall it is a nice map, the flow works well and the rhythm choices work well, they just need to be more consistent.

Hard:
Rhythms and Timing
All of the long 3/2 sliders in the beggining, their ends do not land on any sound in the song. You are creating/mapping a rhythm that doesn't exist in this song. This can work, but you should ask yourself if it works here as it is subjective.
00:21:150 (4) - This slider... The hitcircle is not mapped to a sound, as you are not mapping the vocal line, the tick is not mapped to a sound, and the end isn't mapped to a sound. This is less subjective as I believe this isn't rankable as it simply isn't mapped to the song.
00:40:950 - There is a very important sound here that is mid way through a slider. These sliders don't really follow the song here, and you have mapped this same sound differently later on.
Placement, Spacing and Aesthetic
00:30:350 (4,5) - This overlap does not look very pleasing, the other overlaps do work though. With this one what I would do is rotate each slider by around ~5degrees so they'd look like this : https://osu.ppy.sh/ss/8770866 . This is common in modern mapping.
00:36:150 (2,3) - CTRL+G. This will turn the pattern into an actual star rather than being hard to read as it currently is.
01:00:750 (4,1,2,3) - These 4 notes are all equally spaced in the timeline, yet 3 of them are stacked, this makes it very hard to read. It looks like a triple yet it is not 1/4, it is 1/2. The two ways you can fix this is by having (4,1,2,3) involved in the stack, or by spacing (4,1,2,3) so it is not stacked, you could map these in a triangle pattern, but i'll leave that up to you.
01:13:550 (1,2,3,4,1) - This is hard to read, but is more acceptable than the prior mentioned case.

Overall the rhythm in the map is thought out very well and works well to create the "wubby" feel without being too difficult. The spacing is all fine and easy to play for someone who would actually play Hard's. The NC's are also good. Good luck with getting ranked!
Topic Starter
[ IWeenox ]
Thank you for your mod :)

Unrestricted wrote:

Hai, from my modding queue!

Imakuri's Normal:
Rhythms and Timing
00:17:950 (2) - There are 2 occasions where there is a note mapped like this, where there is no sound it is actually following. You are not following the vocal line so this circle shouldn't really be here.
00:29:350 (6) - The same can be said here, but this time it works and I have seen maps ranked like this, so it really is up to you. You'll probably keep this one.
00:55:150 (1,2) - You have mapped this sound here, but not mapped the exact same sound 1 bar earlier at 00:51:950 (1) . You also don't map this sound again some time later, after mapping it in the bar before that.
New Combos
00:56:350 (1) - To follow the pattern you have already set, this should not be a NC, but 00:58:350 (4) should be instead.
00:59:550 (1) - Remove NC.
01:01:550 (5) - Place NC.
01:02:750 (1) - Remove NC.
Placement, Spacing and Aesthetic
00:37:550 (1) - This repeating slider doesn't look too good at the angle its placed, but this is subjective.
00:40:350 (1,2,3,4) - Do you want your aesthetic to be perpendicular like this here? You don't have this style anywhere else in the map and it doesn't really fit in. You could do something similar to this instead : https://osu.ppy.sh/ss/8770712 .

Overall it is a nice map, the flow works well and the rhythm choices work well, they just need to be more consistent.

Hard:
Rhythms and Timing
All of the long 3/2 sliders in the beggining, their ends do not land on any sound in the song. You are creating/mapping a rhythm that doesn't exist in this song. This can work, but you should ask yourself if it works here as it is subjective.
00:21:150 (4) - This slider... The hitcircle is not mapped to a sound, as you are not mapping the vocal line, the tick is not mapped to a sound, and the end isn't mapped to a sound. This is less subjective as I believe this isn't rankable as it simply isn't mapped to the song.
actually the slider is mapped to a piano sound and the circle to a little kick so it works well :p

00:40:950 - There is a very important sound here that is mid way through a slider. These sliders don't really follow the song here, and you have mapped this same sound differently later on.
done
Placement, Spacing and Aesthetic
00:30:350 (4,5) - This overlap does not look very pleasing, the other overlaps do work though. With this one what I would do is rotate each slider by around ~5degrees so they'd look like this : https://osu.ppy.sh/ss/8770866 . This is common in modern mapping.
done
00:36:150 (2,3) - CTRL+G. This will turn the pattern into an actual star rather than being hard to read as it currently is.
i like it how it is because there is a spacing that emphazise the white tick (and i don't really like stars sooo)
01:00:750 (4,1,2,3) - These 4 notes are all equally spaced in the timeline, yet 3 of them are stacked, this makes it very hard to read. It looks like a triple yet it is not 1/4, it is 1/2. The two ways you can fix this is by having (4,1,2,3) involved in the stack, or by spacing (4,1,2,3) so it is not stacked, you could map these in a triangle pattern, but i'll leave that up to you.
done
01:13:550 (1,2,3,4,1) - This is hard to read, but is more acceptable than the prior mentioned case.
done

Overall the rhythm in the map is thought out very well and works well to create the "wubby" feel without being too difficult. The spacing is all fine and easy to play for someone who would actually play Hard's. The NC's are also good. Good luck with getting ranked!
Manu028
Modding by request from my queue!

[Imakuri's Normal]

  1. 00:14:750 (2) - move his head in the trajectory of the curve of this 00:13:550 (1) - for a better look
  2. 00:48:750 (1,2,3) - why did you ignore the main sound here? you followed it for all of the kiai
  3. 00:51:950 (1,2,3) - same^
[Hard]

  1. 00:22:750 (2,1) - spacing should be the same of 00:22:350 (1,2) -
  2. 01:05:950 (1) - not recommended in an hard diff, beacuse it's 1/8
[Not Safe Anymore]

  1. 00:55:950 (1,2) - overlap :c

Couldn't find much, this is just ready for ranking imo, just try to fix this.

keep up the good work ^^
Topic Starter
[ IWeenox ]
Thank you for your mod :roll:

Manu028 wrote:

Modding by request from my queue!

[Imakuri's Normal]

  1. 00:14:750 (2) - move his head in the trajectory of the curve of this 00:13:550 (1) - for a better look
  2. 00:48:750 (1,2,3) - why did you ignore the main sound here? you followed it for all of the kiai
  3. 00:51:950 (1,2,3) - same^
[Hard]

  1. 00:22:750 (2,1) - spacing should be the same of 00:22:350 (1,2) -
    no need as it is not the same sound
  2. 01:05:950 (1) - not recommended in an hard diff, beacuse it's 1/8
    done
[Not Safe Anymore]

  1. 00:55:950 (1,2) - overlap :c
    done ahaha

Couldn't find much, this is just ready for ranking imo, just try to fix [url=https://i.gyazo.com/e4434886b4a7297248c4b290859a82cc.png]this
I can't really fix it (and it is not an unrankable thing anyway) [/url].

keep up the good work ^^
Senery
hi! from my queue

[Easy]
  1. 00:46:750 (2) - maybe rotate this a bit and move it down so it aligns with the slider better
  2. 00:55:150 (2) - ctrl+j this so it can blanket 00:56:350 (3) -
  3. 01:00:750 (1) - this NC is not really necessary
  4. 01:04:350 (4) - blanket is off
  5. 01:04:750 (1) - this starts a bit too early, the other diffs have this aswell
[Imakuri's Normal]
  1. 00:24:350 (2) - this can be better aligned
[Hard]
  1. 00:17:950 (3) - blanket the head of (3) better with 00:16:750 (1) - 's body (like you did with 00:17:550 (2) - )
  2. 00:37:950 (2) - make this a straight slider aswell
I see nothing wrong on the last diff, hope it help :)
Imakuri
all fixed ty

dfgmlkhhbqdnlb
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13549,26349,35949,39949,47955,48749,64749,75549
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 0.9

[Metadata]
Title:Caught Fire (feat. Ashley Lawless)
TitleUnicode:Caught Fire (feat. Ashley Lawless)
Artist:Mercy X
ArtistUnicode:Mercy X
Creator:[ IWeenox ]
Version:Imakuri's Normal
Source:
Tags:Dance EDM Trap Nation
BeatmapID:1365653
BeatmapSetID:631944

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"59088_anime_scenery_summer_anime_scenery.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
[ IWeenox ]
Hello thank you for your mod :)

Senery wrote:

hi! from my queue

[Easy]
  1. 00:46:750 (2) - maybe rotate this a bit and move it down so it aligns with the slider better
    done
  2. 00:55:150 (2) - ctrl+j this so it can blanket 00:56:350 (3) -
    done
  3. 01:00:750 (1) - this NC is not really necessary
  4. 01:04:350 (4) - blanket is off
    done
  5. 01:04:750 (1) - this starts a bit too early, the other diffs have this aswell
    can't really change it as it would be weird to play
[Imakuri's Normal]
  1. 00:24:350 (2) - this can be better aligned
[Hard]
  1. 00:17:950 (3) - blanket the head of (3) better with 00:16:750 (1) - 's body (like you did with 00:17:550 (2) - )
    done
  2. 00:37:950 (2) - make this a straight slider aswell
    done
I see nothing wrong on the last diff, hope it help :)
Sharkie
[Easy]
Looks good.
  1. Only 1 thing I don't like, and I'm sure people have said this but 00:47:550 (3,4,1) - I would definitely not use this spacing here. It's really confusing for Easy.
[Normal]
  1. 01:11:150 (1) - The slider end is a red point, I'd delete that.
  2. Looks good as well.
[Hard]
  1. 00:41:950 (1,2) - This jump is way too big, emphasis is cool, but for a Hard, it's way too big.
  2. 00:53:150 (1,2) - This spacing here as well, its really awkward. I know this bpm is kinda low but its still kinda ~weird~.
  3. 01:05:950 (1,2) - Incorrect snapings. The first slider should be snapped to 1/6, the second slider should be snapped to 1/3. 16th note triplets then 8th note triplets.
  4. 01:09:150 (1,2) - You're killing me here
[Not Safe Anymore]
  1. 01:06:416 (1,2) - Like I said about the hard diff; this should be snapped to 1/3.
  2. 01:12:250 - I'd map this!
  3. Pretty good!
Affirmation
Q

[Nor safe]
00:21:550 (1,2,3) - Looks hard to read.
00:21:550 (1,3) - stack
00:35:150 (5) - ctrl g for flow
00:42:750 (3,1) - avoid overlap for emphsis,
01:01:550 (1) - make same slider with 01:01:750 (2,3) - ?
01:04:750 (1,2) - too big DS comparing with others.

GL
Topic Starter
[ IWeenox ]
thank you for your mod :)

Sharkie wrote:

[Easy]
Looks good.
  1. Only 1 thing I don't like, and I'm sure people have said this but 00:47:550 (3,4,1) - I would definitely not use this spacing here. It's really confusing for Easy.
    done
[Normal]
  1. 01:11:150 (1) - The slider end is a red point, I'd delete that.
  2. Looks good as well.
[Hard]
  1. 00:41:950 (1,2) - This jump is way too big, emphasis is cool, but for a Hard, it's way too big.
    done
  2. 00:53:150 (1,2) - This spacing here as well, its really awkward. I know this bpm is kinda low but its still kinda ~weird~.
    done
  3. 01:05:950 (1,2) - Incorrect snapings. The first slider should be snapped to 1/6, the second slider should be snapped to 1/3. 16th note triplets then 8th note triplets.
    done
  4. 01:09:150 (1,2) - You're killing me here
    done
[Not Safe Anymore]
  1. 01:06:416 (1,2) - Like I said about the hard diff; this should be snapped to 1/3.
    done
  2. 01:12:250 - I'd map this!
  3. Pretty good!
Topic Starter
[ IWeenox ]
thank you for your mod :)

Neoskylove wrote:

Q

[Nor safe]
00:21:550 (1,2,3) - Looks hard to read.
like it like that
00:21:550 (1,3) - stack
^^
00:35:150 (5) - ctrl g for flow
done
00:42:750 (3,1) - avoid overlap for emphsis,
wanted to make it like that to emphazise a "stop" from the wub wub sounds
01:01:550 (1) - make same slider with 01:01:750 (2,3) - ?
done
01:04:750 (1,2) - too big DS comparing with others.
i emphazised the end of the kiai

GL
Owens
o
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 13555,26355,35955,39955,47955,48755,64755,75549
DistanceSpacing: 2.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.6

[Metadata]
Title:Caught Fire (feat. Ashley Lawless)
TitleUnicode:Caught Fire (feat. Ashley Lawless)
Artist:Mercy X
ArtistUnicode:Mercy X
Creator:[ IWeenox ]
Version:Owens' Master
Source:
Tags:Dance EDM Trap Nation
BeatmapID:1346121
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:7.5
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"59088_anime_scenery_summer_anime_scenery.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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304,352,58350,6,0,P|240:368|192:336,1,85.0000016212464,8|0,0:0|0:0,0:0:0:0:
32,320,58550,2,0,P|96:336|144:304,1,85.0000016212464,0|0,0:0|0:0,0:0:0:0:
256,256,58750,2,0,P|192:272|144:240,1,85.0000016212464,0|0,0:0|0:0,0:0:0:0:
112,192,58950,2,0,P|144:176|176:176,1,37.5000014305115,0|0,0:0|0:0,0:0:0:0:
208,176,59150,5,8,0:0:0:0:
352,144,59550,2,0,B|384:128|400:112|400:112|384:208|416:208,1,134.999995880127,8|0,0:0|0:0,0:0:0:0:
464,224,59950,2,0,P|396:264|320:200,1,165.000005035401,0|0,0:0|0:0,0:0:0:0:
396,188,60350,2,0,P|357:256|252:232,1,194.999991073609,0|0,0:0|0:0,0:0:0:0:
224,176,60750,1,8,0:0:0:0:
218,287,60950,5,8,0:0:0:0:
145,115,61150,1,8,0:0:0:0:
224,176,61350,1,8,0:0:0:0:
224,176,61550,6,0,L|304:160,1,75.0000028610231,12|0,0:0|0:0,0:0:0:0:
272,256,61750,2,0,L|245:333,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
178,257,61950,2,0,L|124:195,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
223,168,62150,2,0,L|303:152,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
400,176,62350,2,0,P|443:187|411:132,1,120,10|0,0:0|0:0,0:0:0:0:
352,64,62750,6,0,L|96:112,1,255.000004863739,8|0,0:0|0:0,0:0:0:0:
128,176,63150,2,0,L|376:128,1,225.000008583069,0|0,0:0|0:0,0:0:0:0:
345,203,63550,2,0,L|117:247,1,194.999991073609,0|0,0:0|0:0,0:0:0:0:
180,304,63950,2,0,L|364:268,1,165.000005035401,8|0,0:0|0:0,0:0:0:0:
332,344,64350,2,0,L|198:370,1,112.500004291535,0|0,0:0|0:0,0:0:0:0:
96,384,64750,6,0,P|64:320|96:224,1,175,0|0,0:0|0:0,0:0:0:0:
160,192,65550,1,8,0:0:0:0:
395,137,65950,6,0,L|432:128,6,37.5000014305115,0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
336,208,66350,2,0,L|272:192,1,64.9999970245363,0|0,0:0|0:0,0:0:0:0:
240,96,66550,2,0,L|176:112,1,64.9999970245363,0|0,0:0|0:0,0:0:0:0:
160,192,66750,2,0,L|80:172,1,75,0|0,0:0|0:0,0:0:0:0:
32,112,67150,1,2,0:0:0:0:
32,112,67950,6,0,P|16:80|128:112,1,269.999991760254,8|0,0:0|0:0,0:0:0:0:
80,68,68750,1,8,0:0:0:0:
160,192,69150,6,0,B|96:224|80:304|80:304|224:304|336:224|336:144,1,419.999987182618,8|0,0:0|0:0,0:0:0:0:
240,144,69950,2,0,P|352:112|416:192,1,225.000008583069,8|0,0:0|0:0,0:0:0:0:
321,193,70350,2,0,P|387:100|483:125,1,179.999994506836,8|0,0:0|0:2,0:0:0:0:
414,184,70750,2,0,P|388:256|285:280,1,179.999994506836,8|0,0:0|0:0,0:0:0:0:
204,260,71150,6,0,B|156:244|156:244|124:172|124:172|144:116,1,175,8|0,0:0|0:0,0:0:0:0:
139,129,71950,1,8,0:0:0:0:
288,16,72250,5,0,0:0:0:0:
304,48,72350,2,0,L|288:96,6,37.5000014305115,8|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
240,176,72750,2,0,L|224:112,1,64.9999970245363,0|0,0:0|0:0,0:0:0:0:
304,240,72950,2,0,L|320:176,1,64.9999970245363,0|0,0:0|0:0,0:0:0:0:
256,328,73150,2,0,L|232:240,1,75
304,384,73550,1,8,0:0:0:0:
128,224,73750,5,0,0:0:0:0:
236,255,73950,1,0,0:0:0:0:
128,224,74150,1,0,0:0:0:0:
192,160,74350,6,0,P|192:96|304:160,1,244.999992523194,8|0,0:0|0:0,0:0:0:0:
248,128,75150,1,8,0:0:0:0:
248,128,75550,1,12,0:0:0:0:
256,192,75650,12,0,77550,0:0:0:0:
Rakuen
(◕ᴗ◕✿) Rakuen Diva Trap Modding Queue [osu!standard]

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Tags

  • Make sure you tag GD creators' name too

Easy

  1. 00:46:750 (2) - Try moving this a little bit up? It's touching the edge
  2. 00:47:950 (4) - Maybe put this on the left side, matches the flow with 00:48:750 (1) - better
  3. 01:09:950 (3) - Spacing error, make it as close as to 1.0x DS
  4. 01:12:350 (2) - Not so perfect blanket compared to the others you did, refer to the slider ball circle at the end of 01:11:150 (1) -

Imakuri's Normal

  1. 00:34:350 (1) - Remove NC?
  2. 00:51:950 (1,2,3,4,5,6) - Hmm i dont get sometimes you have 8 downbeats in 1 combo sometimes 4 like this > 01:02:750 (1,2,3,4) - , and even longer which is like 12 01:04:750 (1,2,3,4,5,6) - , please do double check this c:

Hard

  1. 00:22:350 (1) - Make this stick to 00:22:750 (2) - for easy reading? cant recognise the spacing from few seconds ago like 00:21:150 (4,5) -
  2. 00:26:350 (1) - If you notice this one's a very big jump for Hard, makes spike in the difficulty
  3. 01:05:950 (1,2,3,4) - 01:12:350 (1,2,3) - Avoid these too if you can, because there are similar patterns @ Insanes

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
Monstrata

TheKoala wrote:

you should probably ask or at least tell if you're gonna remove my GD from the set especially when u use my diff as a template and use the exact same rhythm as me, even the same patterns at times. rude. also the notes on empty sounds in the intro of your insane are still unrankable just saying. gl
what happened here o.o
Electoz
[Easy]

  1. 00:19:150 (3,4) - Mapping these in this way devalues 00:22:350 (3,4) - 00:25:550 (3,4) - cuz rhythms from the latter two is more prominent, I would either remove 00:19:550 (4) or just make 00:17:950 (2) a repeat slider but up to you I guess
  2. 00:36:750 (3,4) - Don't do overlap that leads to a slidertail in Easy lol, actually 2 circles instead of 00:36:750 (3) would compliment the intensity better since it's hyping up.
  3. 00:26:350 (1) - 00:32:750 (1) - Also would be nice if you can keep the consistency of your comboing considering the rhythms on both parts are the same. (aka the first part you did every measure and you didn't on the latter)
  4. 00:46:750 (2) - 00:58:350 (1) - Offscreeeeeen
  5. 00:48:750 (1) - Actually I wouldn't recommend doing slidershapes that are overlapping themselves in Easy but whatever
  6. 00:59:550 (2,3,4) - The flow here is super awkward because you're forcing aesthetics 00:59:550 (2,4) which is understandable but not worth doing, I would go for something like https://puu.sh/x8Lg9/50f49e81f0.jpg which you can still keep the aesthetics while maintaining a more comfortable flow, you will have to move some stuff around tho if you apply on what I did.
[Imakuri's Normal]

  1. 00:13:550 (1,2) - Probably an only overlap with 1/1 rhythm which is unnecessarily stand out cuz you didn't do this kind of aesthetics anywhere else zz
  2. 00:34:350 (1) - NC is not really needed? Since you NC'd every 2 measures previously anyways.
  3. 00:40:350 (1) - Hello your flow went anti-clockwise for the entire kiai which I found it very repetitive, but it's easier just saying than fixing it so yea you should fix it if you're bothered enough
  4. 01:01:550 (5) - 01:07:950 (3) - Could NC here I think? According to the way you NC'd the rhythms with downbeats.
  5. 00:58:350 (4) - ^ For consistency with 00:55:150 (1) .
  6. Like I'm kinda lost on how you combo'd things in kiai cuz it's not entirely consistent based on the rhythms so I'm not sure what you're going for, if you fixed my combo suggestions above then you should take a look at 00:51:950 (1,2,3,4,5,6) - 00:56:350 (1,2,3,4,5,6) too cuz now they're unnecessarily longer than other combo sets in kiai lol
[Hard]

  1. 00:22:350 (1,2,1) - 00:25:550 (1,2,1) - Same rhythms but too much spacing difference zz
  2. 00:31:150 (6) - This is supposed to be patterned with 00:31:550 (1,2,3) . 3-object-pattern like 00:31:550 (1,2,3) doesn't really represent the music properly when the rhythm is going consistently with 4/4 metronome.
  3. 00:32:750 (1,2,3,4) - 00:34:350 (1,2,3,4) - I can't seem to find any conceptual ideas behind these sliders, 00:26:350 (1,2,3,4,1,2,3,4) - looks way much better:
    1. 00:32:750 (1,2,3,4) - The shape usage is already inconsistent, 00:33:550 (3) - is an only straight slider within the combo for some reason I don't know, and suddenly an overlap 00:32:750 (1,2) which you didn't do anywhere else.
    2. 00:34:750 (2) - Same shape thing. Like, the way you used shapes on 00:26:350 (1,2,3,4,1,2,3,4) was noticeably more conceptual so I don't know what you're trying to do here.
  4. 01:06:350 (2) - Should have an NC or something to indicate different snaps from 01:05:950 (1) .
  5. 01:07:950 (1) - The slider shape looks like a burai slider lol, try to redo the shape a bit so that the tail doesn't actually overlap over the sliderbody.
  6. 01:12:750 (2) - Sounds like 1/2 rather than 1/3.
[Owens's Another]

  1. 00:26:750 (2) - Any reason for not making this a 1/2 slider like 00:27:550 (2,2,2) ?
  2. 00:42:750 (3,4,5) - Don't do a wide angle when you're doing something that requires a fast movement or it will be very uncomfortable to play lol, something like https://puu.sh/x8MY8/3e286206a8.jpg would play much better
  3. 00:41:150 (4) - General thumb rule: Don't do different things and put them in the same pattern or it'll be misleading, 00:41:150 (4) - looks the same as 00:40:750 (2,3) but the rhythm+SV is different so the whole thing plays really gross
  4. 00:49:550 (5) - As mentioned earlier about the patterning, you need to have an indicator or something that intuitively tells the player that "hey, this object is different than the others" which there are many ways to do it like NC, slider shape, or degrouping it from the pattern, etc.
Sorry to say this but I kinda lost the will to mod last diff cuz I saw what this guy said while I was modding halfway lol so that's gonna be it
good luck tho
Akitoshi

Monstrata wrote:

TheKoala wrote:

you should probably ask or at least tell if you're gonna remove my GD from the set especially when u use my diff as a template and use the exact same rhythm as me, even the same patterns at times. rude. also the notes on empty sounds in the intro of your insane are still unrankable just saying. gl
what happened here o.o
OwO
Topic Starter
[ IWeenox ]

Monstrata wrote:

what happened here o.o
Ok so i think it needs a little explanation here...
As you can see i'm not a well-known mapper so at the beginning of the mapset i tried to ask random people to make a GD for me if they were willing to and one day i asked Koala. When he gave me the finished GD i didn't really liked the way he mapped but i needed diff into my mapset and he was the only one to accept a hard GD. Then i started to think about the fact that i wanted a mapset that i'm proud of since it was my first serious one so i decided to map the hard diff myself.
So yeah i might admit that at some point i wasn't sure about the rythme so i checked into the koala's diff but it is a simple rythme that repeat itselfs the entire songs so it is not complicated to have quite the same between two same diff. Also when he says "even the same patterns at times" it is totally untrue as i used distance snap for the entire diff except at some jump part so the pattern are designed to fill with the distance snap, i didn't copied some of his pattern i can swear.
JiruPiru
Hi there! I'm going to assume the difficulty "Not Safe Anymore" if your Light Insane diff lol.

Here's the mod
It feels like this song should have either soft hitsounds or custom hitsounds, I don't know if hitsounding is in progress though so don't bully me
01:13:950 (3) - nc maybe?

I'm sorry I couldn't find any problems, it's a great map and I wish you luck in getting it ranked :)
Topic Starter
[ IWeenox ]
Thank you for your mod :)

Rakuen wrote:

(◕ᴗ◕✿) Rakuen Diva Trap Modding Queue [osu!standard]

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Tags

  • Make sure you tag GD creators' name too
    Done

Easy

  1. 00:46:750 (2) - Try moving this a little bit up? It's touching the edge
    done
  2. 00:47:950 (4) - Maybe put this on the left side, matches the flow with 00:48:750 (1) - better
    for now i'm good with the way i mapped here i'll may be change it later
  3. 01:09:950 (3) - Spacing error, make it as close as to 1.0x DS
    the spacing is already good no ?
  4. 01:12:350 (2) - Not so perfect blanket compared to the others you did, refer to the slider ball circle at the end of 01:11:150 (1) -
    done

Imakuri's Normal

  1. 00:34:350 (1) - Remove NC?
  2. 00:51:950 (1,2,3,4,5,6) - Hmm i dont get sometimes you have 8 downbeats in 1 combo sometimes 4 like this > 01:02:750 (1,2,3,4) - , and even longer which is like 12 01:04:750 (1,2,3,4,5,6) - , please do double check this c:

Hard

  1. 00:22:350 (1) - Make this stick to 00:22:750 (2) - for easy reading? cant recognise the spacing from few seconds ago like 00:21:150 (4,5) -
    done but not sure about the pattern
  2. 00:26:350 (1) - If you notice this one's a very big jump for Hard, makes spike in the difficulty
    done
  3. 01:05:950 (1,2,3,4) - 01:12:350 (1,2,3) - Avoid these too if you can, because there are similar patterns @ Insanes
    i prefer keeping them like that

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
Topic Starter
[ IWeenox ]
Thank you for your complete mod it is really appreciated :)

Electoz wrote:

[Easy]

  1. 00:19:150 (3,4) - Mapping these in this way devalues 00:22:350 (3,4) - 00:25:550 (3,4) - cuz rhythms from the latter two is more prominent, I would either remove 00:19:550 (4) or just make 00:17:950 (2) a repeat slider but up to you I guess
    Done i removed the circle
  2. 00:36:750 (3,4) - Don't do overlap that leads to a slidertail in Easy lol, actually 2 circles instead of 00:36:750 (3) would compliment the intensity better since it's hyping up.
    done
  3. 00:26:350 (1) - 00:32:750 (1) - Also would be nice if you can keep the consistency of your comboing considering the rhythms on both parts are the same. (aka the first part you did every measure and you didn't on the latter)
    Done
  4. 00:46:750 (2) - 00:58:350 (1) - Offscreeeeeen
    done
  5. 00:48:750 (1) - Actually I wouldn't recommend doing slidershapes that are overlapping themselves in Easy but whatever
    i think it is pretty readable but i might change it later
  6. 00:59:550 (2,3,4) - The flow here is super awkward because you're forcing aesthetics 00:59:550 (2,4) which is understandable but not worth doing, I would go for something like https://puu.sh/x8Lg9/50f49e81f0.jpg which you can still keep the aesthetics while maintaining a more comfortable flow, you will have to move some stuff around tho if you apply on what I did.
    done
[Imakuri's Normal]

  1. 00:13:550 (1,2) - Probably an only overlap with 1/1 rhythm which is unnecessarily stand out cuz you didn't do this kind of aesthetics anywhere else zz
  2. 00:34:350 (1) - NC is not really needed? Since you NC'd every 2 measures previously anyways.
  3. 00:40:350 (1) - Hello your flow went anti-clockwise for the entire kiai which I found it very repetitive, but it's easier just saying than fixing it so yea you should fix it if you're bothered enough
  4. 01:01:550 (5) - 01:07:950 (3) - Could NC here I think? According to the way you NC'd the rhythms with downbeats.
  5. 00:58:350 (4) - ^ For consistency with 00:55:150 (1) .
  6. Like I'm kinda lost on how you combo'd things in kiai cuz it's not entirely consistent based on the rhythms so I'm not sure what you're going for, if you fixed my combo suggestions above then you should take a look at 00:51:950 (1,2,3,4,5,6) - 00:56:350 (1,2,3,4,5,6) too cuz now they're unnecessarily longer than other combo sets in kiai lol
[Hard]

  1. 00:22:350 (1,2,1) - 00:25:550 (1,2,1) - Same rhythms but too much spacing difference zz
    done
  2. 00:31:150 (6) - This is supposed to be patterned with 00:31:550 (1,2,3) . 3-object-pattern like 00:31:550 (1,2,3) doesn't really represent the music properly when the rhythm is going consistently with 4/4 metronome.
  3. 00:32:750 (1,2,3,4) - 00:34:350 (1,2,3,4) - I can't seem to find any conceptual ideas behind these sliders, 00:26:350 (1,2,3,4,1,2,3,4) - looks way much better:
    1. 00:32:750 (1,2,3,4) - The shape usage is already inconsistent, 00:33:550 (3) - is an only straight slider within the combo for some reason I don't know, and suddenly an overlap 00:32:750 (1,2) which you didn't do anywhere else.
    2. 00:34:750 (2) - Same shape thing. Like, the way you used shapes on 00:26:350 (1,2,3,4,1,2,3,4) was noticeably more conceptual so I don't know what you're trying to do here.
    all done
  4. 01:06:350 (2) - Should have an NC or something to indicate different snaps from 01:05:950 (1) .
    done
  5. 01:07:950 (1) - The slider shape looks like a burai slider lol, try to redo the shape a bit so that the tail doesn't actually overlap over the sliderbody.
    done
  6. 01:12:750 (2) - Sounds like 1/2 rather than 1/3.
    for me it sounds like a 1/3 so i'll leave it like there for now
[Owens's Another]

  1. 00:26:750 (2) - Any reason for not making this a 1/2 slider like 00:27:550 (2,2,2) ?
  2. 00:42:750 (3,4,5) - Don't do a wide angle when you're doing something that requires a fast movement or it will be very uncomfortable to play lol, something like https://puu.sh/x8MY8/3e286206a8.jpg would play much better
  3. 00:41:150 (4) - General thumb rule: Don't do different things and put them in the same pattern or it'll be misleading, 00:41:150 (4) - looks the same as 00:40:750 (2,3) but the rhythm+SV is different so the whole thing plays really gross
  4. 00:49:550 (5) - As mentioned earlier about the patterning, you need to have an indicator or something that intuitively tells the player that "hey, this object is different than the others" which there are many ways to do it like NC, slider shape, or degrouping it from the pattern, etc.
Sorry to say this but I kinda lost the will to mod last diff cuz I saw what this guy said while I was modding halfway lol so that's gonna be it
good luck tho
Topic Starter
[ IWeenox ]
Thank you for your mod :p

DilPil111 wrote:

Hi there! I'm going to assume the difficulty "Not Safe Anymore" if your Light Insane diff lol.
I'm sorry because Owens asked me to change the diff name but the light diff is actually the Another one D:

Here's the mod
It feels like this song should have either soft hitsounds or custom hitsounds, I don't know if hitsounding is in progress though so don't bully me
actually there is customs hitsounds :(
01:13:950 (3) - nc maybe?
Nop because i mapped the girl's laughing so don't need to NC

I'm sorry I couldn't find any problems, it's a great map and I wish you luck in getting it ranked :)
You'll maybe understand that i can't give a kudosu for this mod but anyway thank you :)
Crypthesis
so many mods

tbh you should find a bn

global
if you're not using these hitsounds delete them.
Unused hitsounds:
drum-hitclap.wav
drum-hitnormal.wav
drum-hitwhistle.wav
normal-hitclap.wav
normal-hitfinish.wav
normal-hitfinish4.wav
normal-hitwhistle.wav
normal-hitwhistle3.wav

normal
you should make the stacking thing at always since it's a normal.

00:19:750 (5,1) - stack?

00:29:350 (6) - I'd take this out since it's kinda dense

00:32:550 (5) - ^ and so on. maybe not at kiai

00:59:950 (1,2) - blanket
another
another is typically used as a name for "another" insane.

00:26:350 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4) - this part feels undermapped compared to the rest

00:53:150 (1) - there's no clue that this is different from the rest. even though it's a tech map, you should still leave some clues
not safe anymore
00:29:950 (1,2,3) - I don't really like this since it doesn't change flow on a strong beat. you can leave it like this if you want
00:56:350 (1,2,3,4,5) - put together for more emphasis

TEACH ME HOW TO MAKE NICE SLIDERS PLS
Mir
whats with the koala dude can he like confirm that's he's okay with whatever you took "inspiration" from cuz atm it's kinda in the air rn

[Easy]
- 00:26:350 - From here you start NCing every downbeat but that makes new combos appear really often, would recommend NCing every 2 downbeats.
- 00:48:750 - The way you made this slider makes the slider tick invisible lol, you shouldn't use these types of shapes in Easy diffs anyways, so maybe do something else for this slider.
- 00:54:750 (1,2) - Swap NC?
- 00:56:350 (2,3) - DS?
- 01:12:350 (2) - Making this a 1/1 slider would represent the wub better than the reverse that lands on essentially nothing of importance.
[Imakuri's Normal]
- 00:25:950 (4,1) - Stack leniency must be set so that 1/1 objects stack.
- 00:36:150 - Skipping this? The vocal is on here too.
- 00:48:950 - Also skipped why tho. Could use a 1/2 slider? 00:55:150 (1,2,3) - Like you did here.
- 01:00:750 (3,4) - Sad that you skipped the unique drum thing here. :/
[Hard]
- 01:09:150 (1) - Kinda questionable slider, would recommend something like this.

[Not Safe Anymore]
uhh topdiff shenanigans, don't really like the high density used in the beginning + filler rhythm and the sliders look very exotic for a calm part where they could be used instead in the kiai to make it stand out more

- 00:42:950 (1) - Weird this isn't a slider like the other 3?
- 01:11:150 (5) - NC?

Good luck!
MoonKat_old
Hi, I'm here.

Imakuri's Normal
01:13:700 - Maybe put another hit circle here?
00:54:750 (6) - This hit circle is off-time. I suggest changing it.
00:53:310 - I think you should put a hit circle here.
01:00:750 (3,4) - Personally think it would be fine if 3 was longer and 4 was removed, but it's okay either way.
Sorry if I wasn't that helpful, I tried my best.

Again, I'm not an expert, so I might be completely wrong.
Topic Starter
[ IWeenox ]
Thank you for your mod :)

Crypthesis wrote:

so many mods

tbh you should find a bn
i'm currently searching for some

global
if you're not using these hitsounds delete them.
Unused hitsounds:
drum-hitclap.wav
drum-hitnormal.wav
drum-hitwhistle.wav
normal-hitclap.wav
normal-hitfinish.wav
normal-hitfinish4.wav
normal-hitwhistle.wav
normal-hitwhistle3.wav

normal
you should make the stacking thing at always since it's a normal.

00:19:750 (5,1) - stack?

00:29:350 (6) - I'd take this out since it's kinda dense

00:32:550 (5) - ^ and so on. maybe not at kiai

00:59:950 (1,2) - blanket
another
another is typically used as a name for "another" insane.

00:26:350 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4) - this part feels undermapped compared to the rest

00:53:150 (1) - there's no clue that this is different from the rest. even though it's a tech map, you should still leave some clues
not safe anymore
00:29:950 (1,2,3) - I don't really like this since it doesn't change flow on a strong beat. you can leave it like this if you want
I will maybe change it later but for now i'm good with it
00:56:350 (1,2,3,4,5) - put together for more emphasis
I don't know what you mean by "put them together D:"

TEACH ME HOW TO MAKE NICE SLIDERS PLS
Ahaha :p
Topic Starter
[ IWeenox ]

Mir wrote:

whats with the koala dude can he like confirm that's he's okay with whatever you took "inspiration" from cuz atm it's kinda in the air rn

[Easy]
- 00:26:350 - From here you start NCing every downbeat but that makes new combos appear really often, would recommend NCing every 2 downbeats.
done
- 00:48:750 - The way you made this slider makes the slider tick invisible lol, you shouldn't use these types of shapes in Easy diffs anyways, so maybe do something else for this slider.
too many people told me that so i'm gonna go with a basic curved slider :(
- 00:54:750 (1,2) - Swap NC?
done
- 00:56:350 (2,3) - DS?
done
- 01:12:350 (2) - Making this a 1/1 slider would represent the wub better than the reverse that lands on essentially nothing of importance.
i did a reverse here 01:05:950 (2) - and i prefer leave it as a reverse for this sound
[Imakuri's Normal]
- 00:25:950 (4,1) - Stack leniency must be set so that 1/1 objects stack.
- 00:36:150 - Skipping this? The vocal is on here too.
- 00:48:950 - Also skipped why tho. Could use a 1/2 slider? 00:55:150 (1,2,3) - Like you did here.
- 01:00:750 (3,4) - Sad that you skipped the unique drum thing here. :/
[Hard]
- 01:09:150 (1) - Kinda questionable slider, would recommend something like this.
done

[Not Safe Anymore]
uhh topdiff shenanigans, don't really like the high density used in the beginning + filler rhythm and the sliders look very exotic for a calm part where they could be used instead in the kiai to make it stand out more

- 00:42:950 (1) - Weird this isn't a slider like the other 3?
no because of this sounds 00:43:150 (2) - that should be mapped with a slider so if i make a slider with it 00:42:950 (1) - it will land on the white tick
- 01:11:150 (5) - NC?
i think it doesn't need an NC here

Good luck!
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats

[Easy]
Nothing Detected!
[Hard]
Object at 00:30:350 - should be placed at: [407, 211] currently at: [408, 216] to blanket slider body at time 00:31:150 -
Object at 00:46:750 - should be placed at: [320, 244] currently at: [320, 248] to blanket slider body at time 00:47:150 -
Object at 00:52:750 - should be placed at: [247, 85] currently at: [252, 85] to blanket slider body at time 00:52:350 -
Object at 00:55:150 - should be placed at: [354, 269] currently at: [352, 272] to blanket slider body at time 00:55:550 -
Object at 01:00:750 - should be placed at: [426, 262] currently at: [429, 262] to blanket slider body at time 00:59:950 -
Object at 01:09:150 - should be placed at: [372, 182] currently at: [375, 181] to blanket slider body at time 01:09:950 -

[Imakuri's Normal]
Nothing Detected!
[Not Safe Anymore]
Object at 00:19:550 - should be placed at: [358, 144] currently at: [358, 141] to blanket slider body at time 00:19:950 -
Object at 00:22:350 - should be placed at: [341, 208] currently at: [344, 208] to blanket slider body at time 00:21:950 -
Object at 00:29:150 - should be placed at: [437, 118] currently at: [432, 122] to blanket slider body at time 00:29:550 -
Object at 00:41:950 - should be placed at: [140, 156] currently at: [137, 155] to blanket slider body at time 00:42:350 -
Object at 00:43:950 - should be placed at: [285, 230] currently at: [287, 224] to blanket slider body at time 00:44:350 -
Object at 00:50:750 - should be placed at: [419, 280] currently at: [421, 278] to blanket slider body at time 00:51:150 -
Object at 00:56:750 - should be placed at: [429, 174] currently at: [432, 171] to blanket slider body at time 00:57:150 -
Object at 01:02:150 - should be placed at: [143, 49] currently at: [144, 48] to move in line with slider at time 01:01:950 -

[Owens's Another]
Object at 00:17:550 - should be placed at: [207, 95] currently at: [208, 96] to move in line with slider at time 00:17:750 -
Object at 00:27:950 - should be placed at: [332, 195] currently at: [335, 194] to blanket slider body at time 00:27:550 -
Object at 00:28:750 - should be placed at: [286, 134] currently at: [286, 137] to blanket slider body at time 00:28:350 -
Object at 00:42:950 - should be placed at: [295, 321] currently at: [297, 316] to blanket slider body at time 00:42:750 -
Object at 01:10:750 - should be placed at: [414, 189] currently at: [414, 184] to blanket slider body at time 01:10:350 -

Results for STACKED OBJECTS may be wrong, ya can ignore those
I hope I didn't malfunction!
Chisa-
normal : 00:37:550 (1,2,3) - It would be necessary to follow the flow Sometimes it has sliders that are a bit too far 00:28:350 (4,5) - The 5 is a bit far from the 4 for the flow 01:13:950 (3,4,1,2) - Not very well placed The 2 is a little too far

another : 01:09:150 (1,2,3) - You have to modify it is slider To give something more professional ^^
Topic Starter
[ IWeenox ]
thank you it is really helpful as i like when everything is where it should be :D

Arphimigon wrote:

Lab Aesthetics Mod!
Results given in [x, y] formats

[Easy]
Nothing Detected!
[Hard]
Object at 00:30:350 - should be placed at: [407, 211] currently at: [408, 216] to blanket slider body at time 00:31:150 -
Object at 00:46:750 - should be placed at: [320, 244] currently at: [320, 248] to blanket slider body at time 00:47:150 -
Object at 00:52:750 - should be placed at: [247, 85] currently at: [252, 85] to blanket slider body at time 00:52:350 -
Object at 00:55:150 - should be placed at: [354, 269] currently at: [352, 272] to blanket slider body at time 00:55:550 -
Object at 01:00:750 - should be placed at: [426, 262] currently at: [429, 262] to blanket slider body at time 00:59:950 -
Object at 01:09:150 - should be placed at: [372, 182] currently at: [375, 181] to blanket slider body at time 01:09:950 -

all done

[Imakuri's Normal]
Nothing Detected!
[Not Safe Anymore]
Object at 00:19:550 - should be placed at: [358, 144] currently at: [358, 141] to blanket slider body at time 00:19:950 -
Object at 00:22:350 - should be placed at: [341, 208] currently at: [344, 208] to blanket slider body at time 00:21:950 -
Object at 00:29:150 - should be placed at: [437, 118] currently at: [432, 122] to blanket slider body at time 00:29:550 -
Object at 00:41:950 - should be placed at: [140, 156] currently at: [137, 155] to blanket slider body at time 00:42:350 -
Object at 00:43:950 - should be placed at: [285, 230] currently at: [287, 224] to blanket slider body at time 00:44:350 -
Object at 00:50:750 - should be placed at: [419, 280] currently at: [421, 278] to blanket slider body at time 00:51:150 -
Object at 00:56:750 - should be placed at: [429, 174] currently at: [432, 171] to blanket slider body at time 00:57:150 -
Object at 01:02:150 - should be placed at: [143, 49] currently at: [144, 48] to move in line with slider at time 01:01:950 -

all done

[Owens's Another]
Object at 00:17:550 - should be placed at: [207, 95] currently at: [208, 96] to move in line with slider at time 00:17:750 -
Object at 00:27:950 - should be placed at: [332, 195] currently at: [335, 194] to blanket slider body at time 00:27:550 -
Object at 00:28:750 - should be placed at: [286, 134] currently at: [286, 137] to blanket slider body at time 00:28:350 -
Object at 00:42:950 - should be placed at: [295, 321] currently at: [297, 316] to blanket slider body at time 00:42:750 -
Object at 01:10:750 - should be placed at: [414, 189] currently at: [414, 184] to blanket slider body at time 01:10:350 -

Results for STACKED OBJECTS may be wrong, ya can ignore those
I hope I didn't malfunction!
Owens
i didn't find things that enough to makes me want to change.
i changed some patterns in myself
thank you for modding all.

Crypthesis wrote:

so many mods

[another]another is typically used as a name for "another" insane. oh really ? let's call it insane then


TEACH ME HOW TO MAKE NICE SLIDERS PLS im bad
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 13555,26355,35955,39955,47955,48755,64755,75549
DistanceSpacing: 2.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.6

[Metadata]
Title:Caught Fire (feat. Ashley Lawless)
TitleUnicode:Caught Fire (feat. Ashley Lawless)
Artist:Mercy X
ArtistUnicode:Mercy X
Creator:[ IWeenox ]
Version:Owens's Another
Source:
Tags:Dance EDM Trap Nation Imakuri Owens
BeatmapID:1383271
BeatmapSetID:631944

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:7.5
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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josh1024
From the queue:

Couldn't come up with rly helpful stuff so yeah make as well do all diffs.

Easy
  1. 00:23:150 (1,2) blanket is a bit off
  2. 00:42:350 (2) nc here?
Normal
  1. 00:13:550 (1,2) slider overlap is only used once, which I think is not worth kepping.
  2. 00:39:150 (3) nc here?
  3. 00:39:150 (3) to 01:12:350 (2) only rotates ccw. It's up to you tho
Hard
Looks good.

Insane
  1. 00:39:950 (2) volume?
Koiyuki
Easy
*it may look better if you keep the same ds in the whole diff
for example, 00:14:750 (2,3) - around 1.0x, but 00:13:550 (1,2) - is around 1.2x, and 00:19:150 (3,1) - 0.9x, redesign them into the similar ds like 1.0x, please check the whole diff.
*00:41:950 (1,2) - swap nc?

Imakuri's Normal
*as a normal diff, you change the nc too often, try to set every 2 long white line with one NC

Hard
*00:37:550 (1,2,1) - this 1/4 spacing is not recommended to be used in a hard diff.

Owen's light insane
*light insane → "L"ight "I"nsane?
*00:21:550 (1,2) - this 1/4 is quite sudden and confusing because it's the same ds with 1/2
*00:25:950 (4) - nc for speed change
*00:47:150 (2,3) - 00:53:550 (2) - 01:06:750 (3) - 01:13:150 (4) - ^, these NCs are which i think is necessary.

NSA
*00:21:550 (1,3) - seems not stacked well
*00:42:750 (3,1) - need a jump imo, try stack 00:42:950 (1) - on the head of 00:43:150 (2) - ? or remove nc 00:42:950 (1) - as the following
*00:53:150 (1) - extend to a 3/4 slider?
*01:11:150 (5) - nc
Topic Starter
[ IWeenox ]
Thank you for your mod !

josh1024 wrote:

From the queue:

Couldn't come up with rly helpful stuff so yeah make as well do all diffs.

Easy
  1. 00:23:150 (1,2) blanket is a bit off
    done
  2. 00:42:350 (2) nc here?
    I've done NC every 2 important white tick
Normal
  1. 00:13:550 (1,2) slider overlap is only used once, which I think is not worth kepping.
  2. 00:39:150 (3) nc here?
  3. 00:39:150 (3) to 01:12:350 (2) only rotates ccw. It's up to you tho
Hard
Looks good.

Insane
  1. 00:39:950 (2) volume?
    there is 2 insane so i don't know which one you're talking about
Topic Starter
[ IWeenox ]
Thank you for your mod it is really appreciated !

Koiyuki wrote:

Easy
*it may look better if you keep the same ds in the whole diff
for example, 00:14:750 (2,3) - around 1.0x, but 00:13:550 (1,2) - is around 1.2x, and 00:19:150 (3,1) - 0.9x, redesign them into the similar ds like 1.0x, please check the whole diff.
done i think i might fixed them all
*00:41:950 (1,2) - swap nc?
done

Imakuri's Normal
*as a normal diff, you change the nc too often, try to set every 2 long white line with one NC

Hard
*00:37:550 (1,2,1) - this 1/4 spacing is not recommended to be used in a hard diff.
done

Owen's light insane
*light insane → "L"ight "I"nsane?
*00:21:550 (1,2) - this 1/4 is quite sudden and confusing because it's the same ds with 1/2
*00:25:950 (4) - nc for speed change
*00:47:150 (2,3) - 00:53:550 (2) - 01:06:750 (3) - 01:13:150 (4) - ^, these NCs are which i think is necessary.

NSA
*00:21:550 (1,3) - seems not stacked well
done
*00:42:750 (3,1) - need a jump imo, try stack 00:42:950 (1) - on the head of 00:43:150 (2) - ? or remove nc 00:42:950 (1) - as the following
done (and done for the following ones and changed some pattern for better flow)
*00:53:150 (1) - extend to a 3/4 slider?
i like it as it is
*01:11:150 (5) - nc
done
Topic Starter
[ IWeenox ]
Imakuri let me do the changes through the mods he received so it is updated
Owens

Koiyuki wrote:

Owen's light insane
*light insane → "L"ight "I"nsane?
*00:21:550 (1,2) - this 1/4 is quite sudden and confusing because it's the same ds with 1/2
*00:25:950 (4) - nc for speed change
*00:47:150 (2,3) - 00:53:550 (2) - 01:06:750 (3) - 01:13:150 (4) - ^, these NCs are which i think is necessary.
all fixed thx
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38350
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[Editor]
Bookmarks: 13555,26355,35955,39955,47955,48755,64755,75549
DistanceSpacing: 2.3
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[Metadata]
Title:Caught Fire (feat. Ashley Lawless)
TitleUnicode:Caught Fire (feat. Ashley Lawless)
Artist:Mercy X
ArtistUnicode:Mercy X
Creator:[ IWeenox ]
Version:Owens' Light Insane
Source:
Tags:Dance EDM Trap Nation Imakuri Owens
BeatmapID:1383271
BeatmapSetID:631944

[Difficulty]
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[Events]
//Background and Video events
0,0,"59088_anime_scenery_summer_anime_scenery.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 157,0,0
Combo2 : 255,91,91
Combo3 : 230,230,230

[HitObjects]
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368,304,51550,2,0,B|376:352|352:384|352:384|488:344|460:224,1,240,0|0,0:0|0:0,0:0:0:0:
464,160,51950,6,0,P|400:128|336:128,1,75.0000028610231,12|0,0:0|0:0,0:0:0:0:
256,160,52150,2,0,P|320:192|384:192,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
262,61,52350,2,0,P|198:29|134:29,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
120,93,52550,2,0,L|128:144,1,40,0|0,0:0|0:0,0:0:0:0:
140,208,52750,1,8,0:0:0:0:
288,320,53150,6,0,P|336:288|352:240,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
240,152,53550,2,0,P|243:209|277:247,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
409,194,53750,2,0,P|357:168|307:178,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
294,326,53950,2,0,P|342:294|358:246,1,80
400,80,54350,2,0,L|272:64,1,110.000003356934,10|0,0:0|0:0,0:0:0:0:
180,52,54750,5,8,0:0:0:0:
223,153,54950,1,0,0:0:0:0:
223,153,55150,6,0,L|144:144,1,75.0000028610231,12|0,0:0|0:0,0:0:0:0:
336,240,55350,2,0,L|415:230,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
224,256,55550,2,0,P|240:304|304:352,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
335,137,55750,2,0,P|319:89|255:41,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
180,72,55950,6,0,P|158:102|148:143,1,80,10|0,0:0|0:0,0:0:0:0:
128,256,56350,2,0,B|128:304|112:336|112:336|192:304|192:320,1,134.999995880127,8|0,0:0|0:0,0:0:0:0:
224,256,56750,2,0,P|272:240|240:288,1,134.999995880127,0|0,0:0|0:0,0:0:0:0:
243,168,57150,2,0,P|335:215|333:310,1,165.000005035401,8|0,0:0|0:0,0:0:0:0:
408,352,57550,2,0,L|424:144,1,194.999991073609,8|0,0:0|0:0,0:0:0:0:
331,44,57950,2,0,L|347:280,1,225.000008583069,0|0,0:0|0:0,0:0:0:0:
304,352,58350,6,0,P|240:368|192:336,1,85.0000016212464,12|0,0:0|0:0,0:0:0:0:
32,320,58550,2,0,P|96:336|144:304,1,85.0000016212464,0|0,0:0|0:0,0:0:0:0:
256,256,58750,2,0,P|192:272|144:240,1,85.0000016212464,0|0,0:0|0:0,0:0:0:0:
112,192,58950,2,0,P|144:176|176:176,1,37.5000014305115,0|0,0:0|0:0,0:0:0:0:
208,176,59150,5,8,0:0:0:0:
352,144,59550,2,0,B|384:128|400:112|400:112|384:208|416:208,1,134.999995880127,8|0,0:0|0:0,0:0:0:0:
464,224,59950,2,0,P|396:264|320:200,1,165.000005035401
396,188,60350,2,0,P|357:256|252:232,1,194.999991073609
224,176,60750,1,0,0:0:0:0:
218,287,60950,5,0,0:0:0:0:
145,115,61150,1,8,0:0:0:0:
224,176,61350,1,0,0:0:0:0:
224,176,61550,6,0,L|304:160,1,75.0000028610231,12|0,0:0|0:0,0:0:0:0:
272,256,61750,2,0,L|245:333,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
178,257,61950,2,0,L|124:195,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
223,168,62150,2,0,L|303:152,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
400,176,62350,2,0,P|443:187|411:132,1,120,10|0,0:0|0:0,0:0:0:0:
352,64,62750,6,0,L|96:112,1,255.000004863739,8|0,0:0|0:0,0:0:0:0:
128,176,63150,2,0,L|376:128,1,225.000008583069,0|0,0:0|0:0,0:0:0:0:
345,203,63550,2,0,L|117:247,1,194.999991073609,0|0,0:0|0:0,0:0:0:0:
180,304,63950,2,0,L|364:268,1,165.000005035401,8|0,0:0|0:0,0:0:0:0:
332,344,64350,2,0,L|198:370,1,112.500004291535,0|0,0:0|0:0,0:0:0:0:
96,384,64750,6,0,P|64:320|96:224,1,175,0|0,0:0|0:0,0:0:0:0:
160,192,65550,1,8,0:0:0:0:
395,137,65950,6,0,L|444:128,4,50.0000019073487
288,192,66350,2,0,L|373:206,2,86.6666626993817
208,128,66750,2,0,L|128:144,1,75
32,112,67150,1,2,0:0:0:0:
32,112,67950,6,0,P|16:80|128:112,1,269.999991760254,8|0,0:0|0:0,0:0:0:0:
80,68,68750,1,8,0:0:0:0:
160,192,69150,6,0,B|96:224|80:304|80:304|224:304|336:224|336:144,1,419.999987182618,8|0,0:0|0:0,0:0:0:0:
240,144,69950,2,0,P|352:112|416:192,1,225.000008583069,8|0,0:0|0:0,0:0:0:0:
321,193,70350,2,0,P|387:100|483:125,1,179.999994506836,8|0,0:0|0:0,0:0:0:0:
414,184,70750,2,0,P|388:256|285:280,1,179.999994506836,8|0,0:0|0:0,0:0:0:0:
204,260,71150,6,0,B|156:244|156:244|124:172|124:172|144:116,1,175,8|0,0:0|0:0,0:0:0:0:
139,129,71950,1,8,0:0:0:0:
288,16,72250,5,0,0:0:0:0:
304,32,72350,2,0,L|288:96,4,50.0000019073487,8|0|0|0|0,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
224,176,72750,2,0,L|208:80,2,86.6666626993817
320,208,73150,2,0,L|301:281,1,75
272,384,73550,1,8,0:0:0:0:
128,224,73750,5,0,0:0:0:0:
236,255,73950,1,0,0:0:0:0:
128,224,74150,1,0,0:0:0:0:
192,160,74350,6,0,P|192:96|304:160,1,244.999992523194,8|0,0:0|0:0,0:0:0:0:
248,128,75150,1,8,0:0:0:0:
248,128,75550,1,12,0:0:0:0:
256,192,75650,12,0,77550,0:0:0:0:
arrivalNA
Hey saw your NM request; sorry I took a while to get back to you

「Normal」

  1. 00:14:750 (2) - I personally feel like it should blanket the last slider like so

  2. Try not to always distance snap every note as you can still emphasise on strong notes
All I can say for the normal difficulty

「"Another"」

  1. The slider velocity should feel the same as the speed of the jumps so either increase the intensity of jumps or slow down the slider velocity
  2. 00:55:750 (4) - This circle could be on the end of 00:55:950 (1) for flow purposes but that's just me
  3. For straight sliders like 01:05:950 (1) & 01:06:350 (1) try to put them on 5° angles like so
That's all I can give you
Topic Starter
[ IWeenox ]

Our Arrival wrote:

Hey saw your NM request; sorry I took a while to get back to you

「Normal」

  1. 00:14:750 (2) - I personally feel like it should blanket the last slider like so

  2. Try not to always distance snap every note as you can still emphasise on strong notes
All I can say for the normal difficulty

「"Another"」

  1. The slider velocity should feel the same as the speed of the jumps so either increase the intensity of jumps or slow down the slider velocity
  2. 00:55:750 (4) - This circle could be on the end of 00:55:950 (1) for flow purposes but that's just me
    it follows a pattern where this circle is always on the head of the same slider
  3. For straight sliders like 01:05:950 (1) & 01:06:350 (1) try to put them on 5° angles like so
    i prefer when it is like this because it is a very different part from all of the rest
That's all I can give you
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