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Mercy X - Caught Fire (feat. Ashley Lawless)

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Lucasion
Heya, i might be able to help you out with a Guest Difficulty, and if you want to hitsounding <<< I am not an expert in either, so feel free to decline, but at least i know how to ;)
If you want a guest difficulty, i just need to know what difficulty range you want.
Topic Starter
[ IWeenox ]
So for the GD you can choose between easy, normal or hard and for the hitsounds it's necessarily better than me so if you want to do it i would be very happy :roll:
But be aware that i might refuse your GD or even your hitsounds so be sure if you're going to this :?

Lucasion wrote:

Heya, i might be able to help you out with a Guest Difficulty, and if you want to hitsounding <<< I am not an expert in either, so feel free to decline, but at least i know how to ;)
If you want a guest difficulty, i just need to know what difficulty range you want.
Toumoko
Hello there !
[Not Safe Anymore]
  1. 00:55:755 (4) - really nice if stacked properly at slider end 00:56:755 (2) -
  2. 01:06:555 (2) - make this shape like 01:06:355 (1) - for consistently and flow ^^
  3. 01:07:155 (1) - why spacing at here too big ? you don't make it at 01:07:955 (1,2) -
That's all from me :) , can u change the sample set ? it's too bored for use Normal all of it :)
Good luck with the map set !
Topic Starter
[ IWeenox ]
Hello thank you for your mod :roll: :roll:

Toumoko wrote:

Hello there !
[Not Safe Anymore]
  1. 00:55:755 (4) - really nice if stacked properly at slider end 00:56:755 (2) -
    Done (it was meant to be stacked but i didn't notice it wasn't)
  2. 01:06:555 (2) - make this shape like 01:06:355 (1) - for consistently and flow ^^
    it hasn't the same shape because the sv changed :p
  3. 01:07:155 (1) - why spacing at here too big ? you don't make it at 01:07:955 (1,2) -
    kinda done be increasing the distance on the seconde one and decreasing the distance on the first one to get it egalized
That's all from me :) , can u change the sample set ? it's too bored for use Normal all of it :)
If you talk about the hitsounds i'm working with someone to get it done :p
Good luck with the map set !
_Crow
Hi, from my queue

[Easy]
00:41:955 (1) - move this to 420|207 for a nice triangle, adjust all the other things accordingly obv
00:57:155 (4) - it would play better if there were 2 circles instead imo
01:03:555 (3) - ^
01:09:955 (3) - ^

[Not Safe Anymore]
00:26:355 (2) - Nc here
00:39:955 (1) - Would be better if it was a 1/8 slider instead, raise the sv up to 2.00x if you do so
01:09:155 (1) - if you add a white anchor between the two reds, it'll look a bit better, like this
01:14:355 (1) - same idea

Overall tip: you should avoid strictly mapping vocals in an insane diff, there may be some cases like this 00:24:955 (4) -, where you skip an important beat (white tick) just to follow the vocals

Not a bad map overall, good luck!
Topic Starter
[ IWeenox ]
Thank you for your mod it is really appreciated !

walter85 wrote:

Hi, from my queue

[Easy]
00:41:955 (1) - move this to 420|207 for a nice triangle, adjust all the other things accordingly obv
Done
00:57:155 (4) - it would play better if there were 2 circles instead imo
01:03:555 (3) - ^
01:09:955 (3) - ^
I'm not sure, i don't know how to properly map an easy diff but i kinda look/sound good with the sliders instead of the circle so if other people advice me to switch the sliders to circles i'll do it but for now i prefer with the sliders

[Not Safe Anymore]
00:26:355 (2) - Nc here
done
00:39:955 (1) - Would be better if it was a 1/8 slider instead, raise the sv up to 2.00x if you do so
done
01:09:155 (1) - if you add a white anchor between the two reds, it'll look a bit better, like this
done
01:14:355 (1) - same idea
Not for this one because it would be weird with the 2 circles after

Overall tip: you should avoid strictly mapping vocals in an insane diff, there may be some cases like this 00:24:955 (4) -, where you skip an important beat (white tick) just to follow the vocals

Not a bad map overall, good luck!
LwL
hi from my q

Not Safe Anymore
  1. Am I imagining things or are 00:14:155 (2) - , 00:15:355 (2) - mapped on nothing? I don't really see a reason for that, just leave a gap in the rhythm.
  2. 00:20:155 you're mapping the vocals pretty much everywhere in the intro, you shouldn't just skip them here. Could just make 00:19:955 (3) - into a slider since it's on a held note anyway
  3. 00:21:555 (1,2) - Spacing seems excessive, this is the slow part in an insane after all. It also suggests 00:21:855 (2) - to be more important than 00:21:955 (3) - when that's definitely not the case. I don't think there's much happening on 00:21:755 (vocal seems to end on the blue tick afterwards where the next one also starts), so you could extend the slider, otherwise this will probably end up a bit weird no matter how you arrange it unless you get rid of the slider entirely.
  4. 00:20:355 (1,2) - Personally don't agree with making both of these sliders, same for 00:23:555 (1,2) - , it suggests both sliderends to be equally unimportant when the first has a vocal and the second has pretty much nothing (vocal extends past it, so it doesn't end there either. Still think it's fine to map the second vocal that way but using a slider for both doesn't feel right). 2 Circles + a slider would fit better imo, especially since at 00:24:555 (2,3) - you mapped a much quieter vocal as a circle.
  5. 00:29:955 (1,2,3) - The shape of these suggests them to be similar notes imo, even though the sound on 2 is very different. The spacing doesn't have to be different but I think some sort of variation in flow rather than just a straight line would fit better
  6. 00:30:355 (3,1) - needs higher spacing, it's disproportionate to the notes after it considering the song.
  7. 00:31:155 (1,2,3) - Making this a triangle doesn't really fit, it places equal importance on (2) and (3) when you've been emphasizing the clapping sound on (3) in the entire section up to this point (on top of which it has a piano note here). I also think this pattern in general (including the 2 notes before the triangle) could use more pronounced spacing differences for the same reason, but it's fine if there's at least some.
  8. 00:31:955 (4) - Disagree with making this a slider as you've always mapped the clapping sound clickable before.
  9. 00:33:155 (3) - Rotate it and stack it on the end of 00:31:955 (4) - ? Would make for nicer flow.
  10. 00:46:755 (1,2,1) - Why the sv change? These 3 sound almost the exact same to me.
  11. 00:49:155 (3,4) - Spacing could be higher considering it's the same sound as on the previous notes, this just seems very low for no reason. Occurs again at 01:01:955 (3,4) - .
  12. 00:52:555 (1,2) - This one makes sense since the sound is different, but having both this and 00:49:155 (3,4) like that really doesn't.
  13. 01:01:555 (1,2) - Flows pretty poorly, and because of that puts a lot of emphasis on (2) that wasn't there in previous patterns.
  14. 01:04:355 (5,1) - Spacing should probably be lower, the important sound here is the one happening during (1), not the one on its head.

    Most of my gripes with this lie in the spacing emphasis/rhythm choice used in the slow part, kiais seem good aside from that thing at 00:49:155 (3,4) and 01:01:955 (3,4) - .

Good Luck! :)

EDIT: Oh right, forgot to say this, regarding hitsounds - normal-hitclaps work pretty well for the clapping sounds if you don't want to use customs - just putting those on all the claps would be a good start. Otherwise, if you don't want to use customs, definitely make the entire intro soft hitsounds, up to you whether you want to use additions to emphasize things or not. Most importantly be consistent. If I had to hitsound this (which I have no experience with, all I've done is metal hitsounding with custom drum samplesets) I'd probably look through similar songs that have custom hitsounding, shamelessly steal the samples from there, and work with them. Mostly something for the drums in the intro, and a custom clap for the clapping sounds in the song. Maybe also additional ones as I find them/see fit.
coke bottle
From my q

Easy
00:58:355 (1) - offscreen
thats all that i found lmao

Not safe anymore
00:45:955 (3) - offscreen
01:00:955 (1) - slightly offscreen
your map has so less flaws ermahgawd

also offscreen stuff are unrankable, just fyi
Topic Starter
[ IWeenox ]
Hello thank you for your mod it is really nice of you :)
Also it helped me to change a lot of small thing beside.

LwL wrote:

hi from my q

Not Safe Anymore
  1. Am I imagining things or are 00:14:155 (2) - , 00:15:355 (2) - mapped on nothing? I don't really see a reason for that, just leave a gap in the rhythm.
    Actually it is to create a rythme you don't have to follow exactly the music as it is (it's what i think)
  2. 00:20:155 you're mapping the vocals pretty much everywhere in the intro, you shouldn't just skip them here. Could just make 00:19:955 (3) - into a slider since it's on a held note anyway
    done but i'm not sure as it is not here 00:23:155 (3) -
  3. 00:21:555 (1,2) - Spacing seems excessive, this is the slow part in an insane after all. It also suggests 00:21:855 (2) - to be more important than 00:21:955 (3) - when that's definitely not the case. I don't think there's much happening on 00:21:755 (vocal seems to end on the blue tick afterwards where the next one also starts), so you could extend the slider, otherwise this will probably end up a bit weird no matter how you arrange it unless you get rid of the slider entirely.
    For now i'm leaving it as it is but i might change it if it is an unrankable issue
  4. 00:20:355 (1,2) - Personally don't agree with making both of these sliders, same for 00:23:555 (1,2) - , it suggests both sliderends to be equally unimportant when the first has a vocal and the second has pretty much nothing (vocal extends past it, so it doesn't end there either. Still think it's fine to map the second vocal that way but using a slider for both doesn't feel right). 2 Circles + a slider would fit better imo, especially since at 00:24:555 (2,3) - you mapped a much quieter vocal as a circle.
    done but i will re-organized the circle as i am not satisfied with the design
  5. 00:29:955 (1,2,3) - The shape of these suggests them to be similar notes imo, even though the sound on 2 is very different. The spacing doesn't have to be different but I think some sort of variation in flow rather than just a straight line would fit better
    done but i'm so unsure about the mapping i will probably re-organized it
  6. 00:30:355 (3,1) - needs higher spacing, it's disproportionate to the notes after it considering the song.
    done
  7. 00:31:155 (1,2,3) - Making this a triangle doesn't really fit, it places equal importance on (2) and (3) when you've been emphasizing the clapping sound on (3) in the entire section up to this point (on top of which it has a piano note here). I also think this pattern in general (including the 2 notes before the triangle) could use more pronounced spacing differences for the same reason, but it's fine if there's at least some.
    increased a little bit the distance between 2 and 3 to emphazise
  8. 00:31:955 (4) - Disagree with making this a slider as you've always mapped the clapping sound clickable before.
    done
  9. 00:33:155 (3) - Rotate it and stack it on the end of 00:31:955 (4) - ? Would make for nicer flow.
    done for a nicer flow but didn't do as you want me to do
  10. 00:46:755 (1,2,1) - Why the sv change? These 3 sound almost the exact same to me.
    actually they're not, 1 and 3 are the same but 2 speeded up a beat
  11. 00:49:155 (3,4) - Spacing could be higher considering it's the same sound as on the previous notes, this just seems very low for no reason. Occurs again at 01:01:955 (3,4) - .
    for now i'm good with the spacing
  12. 00:52:555 (1,2) - This one makes sense since the sound is different, but having both this and 00:49:155 (3,4) like that really doesn't.
    It does makes sense because i had to emphazise the sound and i couldn't do a slider as there is a longer sound just after
  13. 01:01:555 (1,2) - Flows pretty poorly, and because of that puts a lot of emphasis on (2) that wasn't there in previous patterns.
    i put emphazise on this note because it is the only sound after that little drop with the door
  14. 01:04:355 (5,1) - Spacing should probably be lower, the important sound here is the one happening during (1), not the one on its head.
    I think it doesn't require a change

    Most of my gripes with this lie in the spacing emphasis/rhythm choice used in the slow part, kiais seem good aside from that thing at 00:49:155 (3,4) and 01:01:955 (3,4) - .

Good Luck! :)

EDIT: Oh right, forgot to say this, regarding hitsounds - normal-hitclaps work pretty well for the clapping sounds if you don't want to use customs - just putting those on all the claps would be a good start. Otherwise, if you don't want to use customs, definitely make the entire intro soft hitsounds, up to you whether you want to use additions to emphasize things or not. Most importantly be consistent. If I had to hitsound this (which I have no experience with, all I've done is metal hitsounding with custom drum samplesets) I'd probably look through similar songs that have custom hitsounding, shamelessly steal the samples from there, and work with them. Mostly something for the drums in the intro, and a custom clap for the clapping sounds in the song. Maybe also additional ones as I find them/see fit.
Topic Starter
[ IWeenox ]
hello sorry for this one I can't give you a kudosu because they are not really "offscreen" as you may understand what defines an object offscreen... I can show you a bunch of ranked beatmap even monstrata's where there is this type of cercle really close to the limit, it is considered as offscreen when you can't reach it while playing like a slider that litteraly gets offscreen and you can't see it.

Reynolduh wrote:

From my q

Easy
00:58:355 (1) - offscreen
thats all that i found lmao

Not safe anymore
00:45:955 (3) - offscreen
01:00:955 (1) - slightly offscreen
your map has so less flaws ermahgawd

also offscreen stuff are unrankable, just fyi
LwL

[ IWeenox ] wrote:

Hello thank you for your mod it is really nice of you :)
Also it helped me to change a lot of small thing beside.

LwL wrote:

hi from my q

Not Safe Anymore
  1. Am I imagining things or are 00:14:155 (2) - , 00:15:355 (2) - mapped on nothing? I don't really see a reason for that, just leave a gap in the rhythm.
    Actually it is to create a rythme you don't have to follow exactly the music as it is (it's what i think) It's not technically unrankable and it does sort of fit, but you might have a hard time getting it past a bn, assuming that's where you want to go with this.
  2. 00:52:555 (1,2) - This one makes sense since the sound is different, but having both this and 00:49:155 (3,4) like that really doesn't.
    It does makes sense because i had to emphazise the sound and i couldn't do a slider as there is a longer sound just after
    It just feels inconsistent with the music to me to map both of these the same way, you could also just change up the flow a bit or something
Topic Starter
[ IWeenox ]

LwL wrote:

hi from my q

Not Safe Anymore
  1. Am I imagining things or are 00:14:155 (2) - , 00:15:355 (2) - mapped on nothing? I don't really see a reason for that, just leave a gap in the rhythm.
    Actually it is to create a rythme you don't have to follow exactly the music as it is (it's what i think) It's not technically unrankable and it does sort of fit, but you might have a hard time getting it past a bn, assuming that's where you want to go with this.
    If it is to annoying when i'll try to pass it through the BN i will delete it as it is only 2 circle
  2. 00:52:555 (1,2) - This one makes sense since the sound is different, but having both this and 00:49:155 (3,4) like that really doesn't.
    It does makes sense because i had to emphazise the sound and i couldn't do a slider as there is a longer sound just after
    It just feels inconsistent with the music to me to map both of these the same way, you could also just change up the flow a bit or something
    For me it's not really important because it is not a slider shape that represents only his sound so they can have the same shape
Pok0555
Hey, from my NM q
First of all, according to the Ranking Criteria, you can't rank this, unless you make normal and hard diifs, since your map isn't a marathon, you can't just have a few diffs, I suggest you ask someone to do a GD for you if you want to get this ranked https://osu.ppy.sh/wiki/Ranking_Criteria look in the mapset section
But I'll help you anyway
Overall, your map is very good, so looking for mistakes were quite hard, took me an hour to mod this -_-

Not safe anymore
Your stack leniency is quite low, consider making it higher, it's hard to see stacked circles
00:16:255 - you missed a vocal beat here
00:16:355 (4) - You shouldn't end a slider with a stronger beat than the one it started with
00:18:755 - Missed a beat here, consider breaking the slider down to smaller circles or sliders
00:19:355 - same ^
00:23:155 (3) - I think you should make this a slider, from there to 00:23:355
00:23:755 (2) - This circle should be here 00:23:705
That's really all I could cover, your map has been modded a lot, there's barely any recognizable mistakes what so ever
Topic Starter
[ IWeenox ]

Pok0555 wrote:

Hey, from my NM q
First of all, according to the Ranking Criteria, you can't rank this, unless you make normal and hard diifs, since your map isn't a marathon, you can't just have a few diffs, I suggest you ask someone to do a GD for you if you want to get this ranked https://osu.ppy.sh/wiki/Ranking_Criteria look in the mapset section
Actually it can be rank with the current diff, and i'm also waiting for some people to give me their GD

Mapsets must have at least two difficulties of the same game mode, one of which must be an Easy/Normal level.
And i have 1 insane and 1 normal wich is rankable
But I'll help you anyway
Overall, your map is very good, so looking for mistakes were quite hard, took me an hour to mod this -_-

Not safe anymore
Your stack leniency is quite low, consider making it higher, it's hard to see stacked circles
00:16:255 - you missed a vocal beat here
Firstly i wanted to map it at the beginning but then i didn't because it woud be to much triple and things at the beginning while they will be not other later
00:16:355 (4) - You shouldn't end a slider with a stronger beat than the one it started with
I didn't end the slider on a strong beat ?
00:18:755 - Missed a beat here, consider breaking the slider down to smaller circles or sliders
people told me this but i was to tired to make the change, i finally made it
00:19:355 - same ^
done
00:23:155 (3) - I think you should make this a slider, from there to 00:23:355
I wanted to make a stop with this circle
00:23:755 (2) - This circle should be here 00:23:705
I didn't map anything 1/3 in the entire diff i can't make 1 circle 1/3 for nothing (especially there is nothing to map in here)
That's really all I could cover, your map has been modded a lot, there's barely any recognizable mistakes what so ever
faygo
FG's Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13544,26344,35944,39944,47850,48744,64744,75544
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Caught Fire (feat. Ashley Lawless)
TitleUnicode:Caught Fire (feat. Ashley Lawless)
Artist:Mercy X
ArtistUnicode:Mercy X
Creator:[ IWeenox ]
Version:FG's Hard
Source:
Tags:Dance EDM Trap Nation
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.7
SliderTickRate:1

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my first GD, hope u like it tho
Topic Starter
[ IWeenox ]
Ok no problem tell me when you are done :)

Faygor wrote:

placeholder

sorry for waiting, my gd is like 75% complete but then laptop decided to crash :/
hopefully I can get it fixed tmr so that I can complete and upload the gd by tmr also (here)

gg
[Nemesis]
You've asked me to do a mod on your beatmap twice already, I must refuse it however, since I don't really find any issues with the map itself. (besides it's not my type of maps nor music at all sorry)
The only thing I can really say is that the offset should be 750, sounds a bit nicer imo.

Gl from me
Topic Starter
[ IWeenox ]
Hello :) i've changed the offset to 750 i found it sounds nicer too

[Nemesis] wrote:

You've asked me to do a mod on your beatmap twice already, I must refuse it however, since I don't really find any issues with the map itself. (besides it's not my type of maps nor music at all sorry)
The only thing I can really say is that the offset should be 750, sounds a bit nicer imo.

Gl from me
Mooha
ayo wuss poppin jimbo? :P

[Easy/Not Safe Anymore]
I have nothing to say ;)

[General]
The hitsounds in Koala's hard diff aren't the same as the other two. They should be the same as the "Easy" diff and the "Not Safe Anymore" diff because they have very correct hitsounds with customs ones which follow the different rythmics and so should koala's.

[Koala's Hard]
You should change the shape of the second slider 00:42:350 (1,2) - and make it curved around the head of the first one maybe ?
00:53:950 (4) - This slider is really close to 00:53:550 (2) - and makes it weird to follow due to the curved mouvement.
01:05:950 (1) - This slider is really weird, you should shape it differently because it's not aesthetic at all.
01:09:150 (1) - It shouldn't overlap. 01:07:950 (1) - It's not aesthetic either.
01:12:250 (3,1) - Don't make a double here even if there is a strong sound here 01:12:250 (3) - you didn't map anything on a blue tick and you shouldn't do it here too, it makes it really weird to play especially on a hard difficulty.
01:12:350 (1) - This slider as the one before is not aesthetic, I suggest you to change its shape.
01:15:550 (1) - it's quite a good slider but you should curve the first part a bit more before the loop to make it look like the curved one after it.


I wish you good luck m8
Topic Starter
[ IWeenox ]
Thank you for taking the time to mod my mapset it is really appreciated

Mooha wrote:

ayo wuss poppin jimbo? :P

[Easy/Not Safe Anymore]
I have nothing to say ;)

[General]
The hitsounds in Koala's hard diff aren't the same as the other two. They should be the same as the "Easy" diff and the "Not Safe Anymore" diff because they have very correct hitsounds with customs ones which follow the different rythmics and so should koala's.

[Koala's Hard]
You should change the shape of the second slider 00:42:350 (1,2) - and make it curved around the head of the first one maybe ?
00:53:950 (4) - This slider is really close to 00:53:550 (2) - and makes it weird to follow due to the curved mouvement.
01:05:950 (1) - This slider is really weird, you should shape it differently because it's not aesthetic at all.
01:09:150 (1) - It shouldn't overlap. 01:07:950 (1) - It's not aesthetic either.
01:12:250 (3,1) - Don't make a double here even if there is a strong sound here 01:12:250 (3) - you didn't map anything on a blue tick and you shouldn't do it here too, it makes it really weird to play especially on a hard difficulty.
01:12:350 (1) - This slider as the one before is not aesthetic, I suggest you to change its shape.
01:15:550 (1) - it's quite a good slider but you should curve the first part a bit more before the loop to make it look like the curved one after it.


I wish you good luck m8
Fursum
Hello from my queue, sorry for the short mod :p

[Easy]

00:37:550 (4) - Avoid overlaps on lower difficulties if possible.

00:48:750 (1) - The shape is a bit too complex for an easy.

For the non melodic sounds, you sometimes use sliders and sometimes circles like 01:13:550 - this and 01:00:750 -

[Hard]

01:13:750 - You mapped the knocking but not the laughter.

Overall usage of spacing on extended sliders look random. For example this 00:56:350 - high pitched section has all stacks but this 00:53:150 - doesn't have any overlap.

01:12:250 (3) - This 3/4 stack is hardly readable, needs atleast a NC and possibly separation from 01:11:950 (2) -
Topic Starter
[ IWeenox ]
Hello thank you for your mod :)

Fursum wrote:

Hello from my queue, sorry for the short mod :p

[Easy]

00:37:550 (4) - Avoid overlaps on lower difficulties if possible.
In this configuration it can be as it is very readable

00:48:750 (1) - The shape is a bit too complex for an easy.
Done

For the non melodic sounds, you sometimes use sliders and sometimes circles like 01:13:550 - this and 01:00:750 -
They are different because 01:00:750 (1) - has 3 knocking doors sounds instead of 01:13:550 (3,4) - which has 4 laughing sounds
Sylas

Mooha wrote:

ayo wuss poppin jimbo? :P

[General]
The hitsounds in Koala's hard diff aren't the same as the other two. They should be the same as the "Easy" diff and the "Not Safe Anymore" diff because they have very correct hitsounds with customs ones which follow the different rythmics and so should koala's. hitsounds are pretty much the same in the chorus and the first half is different since he's following vocals too but i'm ignoring them completely. also mine use custom ones too lmao (also its kinda bad if hitsounds r the same in all diffs since difficulties might follow different parts of the song, especially when theres a different mapper involved

[Koala's Hard]
You should change the shape of the second slider 00:42:350 (1,2) - and make it curved around the head of the first one maybe ? don't see why i'd do that since this plays out well and follows the same triangle created with the previous pattern which looks cool lol
00:53:950 (4) - This slider is really close to 00:53:550 (2) - and makes it weird to follow due to the curved mouvement. ? it's not even that close and I don't really see why the curved movement is an issue since the pattern forms a very acute angle (which is good flow)
01:05:950 (1) - This slider is really weird, you should shape it differently because it's not aesthetic at all. the whole point of that slider is not to be aesthetic (compared to everything else in the song) since the song is distorted here it makes sense to use a distorted slider shape to accurately represent this difference in the song.
01:09:150 (1) - It shouldn't overlap. 01:07:950 (1) - It's not aesthetic either. thats very subjective. i don't see how the overlap isn't aesthetic and theres a gap of over a beat between the two sliders meaning it really doesn't affect readability. shouldn't be any problem
01:12:250 (3,1) - Don't make a double here even if there is a strong sound here 01:12:250 (3) - you didn't map anything on a blue tick and you shouldn't do it here too, it makes it really weird to play especially on a hard difficulty. hard difficulties allow for quite some difficult patterns. here i do like how the double represents the song (and tbh its quite easy to single tap it with the low bpm) but I'm willing to change it if a BN or very experienced mapper says so, but for now no change
01:12:350 (1) - This slider as the one before is not aesthetic, I suggest you to change its shape. same as before
01:15:550 (1) - it's quite a good slider but you should curve the first part a bit more before the loop to make it look like the curved one after it. ok


I wish you good luck m8

Fursum wrote:

[Hard]

01:13:750 - You mapped the knocking but not the laughter. knocking is drums, laughter is vocals (didn't follow vocals anywhere else on the map so it makes sense I wouldn't follow them here)

Overall usage of spacing on extended sliders look random. For example this 00:56:350 - high pitched section has all stacks but this 00:53:150 - doesn't have any overlap. fml i was hoping i wouldn't have to explain this since its quite hard to explain. theyre not random, i can explain why i stacked/didn't stack every slider in the chorus. ok so starting from 00:43:550 (4,5) - these are stacked as the sounds here are somewhat continuous, while 00:43:950 (5,1) - are spaced out since it kind of sounds like theres a bigger gap between the sounds these sliders represent. Basically I'm grouping up the more continuous sounds by stacking and separating the groups through spacing and this concept can be applied to all similar patterns representing the same sounds in the chorus (i won't explain each one). for 00:53:150 (1,2,3,4) you can't really compare it to the rest of the patterns you mentioned since the sounds are different so therefore theyre mapped differently. Normally for these sounds i'd use 1/2 sliders (like 00:51:950 (1,2) ) but since the sounds here are comparably more intense i used circles to accurately represent that increase in pitch (00:53:550 (2,3) ). Also normally these 01:02:750 (1,2,3,4,5) - should all be stacked underneath each other according to my logic but since they are the most intense sounds in the chorus I chose to space them out to emphasize that increase in pitch again. hopefully thats clear enough

01:12:250 (3) - This 3/4 stack is hardly readable, needs atleast a NC and possibly separation from 01:11:950 (2) -same as other mod,also a NC on 01:12:250 (3) would make it worse since I used NCs on white ticks everywhere in the song so having a NC on a blue tick here would confuse players and make them think the note was on a white tick. The way I have NCs right helps a lot with readability. also moving it away is an option but i'd rather not as it conflicts with the concept where i have the notes following this kinda drum beat (01:11:950 (2) ) stacked underneath it
basically nothing changed,
thanks a lot for the mods anywayz :)
took a while to explain everything lol

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 67050
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Caught Fire (feat. Ashley Lawless)
TitleUnicode:Caught Fire (feat. Ashley Lawless)
Artist:Mercy X
ArtistUnicode:Mercy X
Creator:[ IWeenox ]
Version:Koala's Hard
Source:
Tags:Dance EDM Trap Nation
BeatmapID:1352606
BeatmapSetID:631944

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8.3
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"59088_anime_scenery_summer_anime_scenery.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Saltssaumure
Hi from Salt's mod queue! Sorry for the late reply, I got kinda burnt out but I'm back now ;)


The slider speed and shape variation is really neat. I left a kudos because this deserves to be ranked, good luck!


[Easy]
Small grid level is messing up the distance snap and blanketing, instead use tiny grid size or no grid instead. Also, because a lot of the blankets you're doing are exactly the same, you can just do one and copy-paste the others to make them look more uniform (and also it's faster).
No combo colours?
00:25:550 (3) - Move this circle up a bit.

[Koala's Hard]
00:43:550 (4,5,1,2,3,1) - In places where the slider end is on a blue tick, the hitsound is a bit offputtingingly loud.
01:04:350 (5,1) - The head of 5 is a little bit too close to the body of 1.
01:11:150 (1) - This slider should be 0.75x speed.

[Not Safe Anymore]
00:35:950 (1,2,1,2,1,2,1,2) - Jump distance could increase for each combo, because the music "ramps up" here.
00:40:350 (1,2,3,1) - Same thing about slider ends on blue ticks as above.


Btw, I'd be able to do a Normal diff gd, to smooth off the difficulty spread.
Sylas

Saltssaumure wrote:

[Koala's Hard]
00:43:550 (4,5,1,2,3,1) - In places where the slider end is on a blue tick, the hitsound is a bit offputtingingly loud. yeah i guess ure right, i'll remove some of the whistles
01:04:350 (5,1) - The head of 5 is a little bit too close to the body of 1. yeah true
01:11:150 (1) - This slider should be 0.75x speed. nah 1.1x is fine bc i only used .75x where the song is distorted, but here its not really distorted, just a lower pitch so i used a slightly lower multiplier than normal
thanks a lot ^^
updated
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 67050
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Caught Fire (feat. Ashley Lawless)
TitleUnicode:Caught Fire (feat. Ashley Lawless)
Artist:Mercy X
ArtistUnicode:Mercy X
Creator:[ IWeenox ]
Version:Koala's Hard
Source:
Tags:Dance EDM Trap Nation
BeatmapID:1352606
BeatmapSetID:631944

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"59088_anime_scenery_summer_anime_scenery.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Topic Starter
[ IWeenox ]
Thank you for the mod it is really appreciated !

Saltssaumure wrote:

Hi from Salt's mod queue! Sorry for the late reply, I got kinda burnt out but I'm back now ;)


The slider speed and shape variation is really neat. I left a kudos because this deserves to be ranked, good luck!

Thank you very much it is really kind :)

[Easy]
Small grid level is messing up the distance snap and blanketing, instead use tiny grid size or no grid instead. Also, because a lot of the blankets you're doing are exactly the same, you can just do one and copy-paste the others to make them look more uniform (and also it's faster).
No combo colours?
done some CC
00:25:550 (3) - Move this circle up a bit.
done

[Not Safe Anymore]
00:35:950 (1,2,1,2,1,2,1,2) - Jump distance could increase for each combo, because the music "ramps up" here.
I want it to be linear firstly because it's only a hard diff and also because if think it's more aesthetic :roll:
00:40:350 (1,2,3,1) - Same thing about slider ends on blue ticks as above.
you advice me to lower the hitsound's % at the blue tick ?


Btw, I'd be able to do a Normal diff gd, to smooth off the difficulty spread.
Thank you :) but i have already someone working on a normal diff
Owens
Owens' Master
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 13555,26355,35955,39955,47955,48755,64755,75549
DistanceSpacing: 2.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.6

[Metadata]
Title:Caught Fire (feat. Ashley Lawless)
TitleUnicode:Caught Fire (feat. Ashley Lawless)
Artist:Mercy X
ArtistUnicode:Mercy X
Creator:[ IWeenox ]
Version:Owens' Master
Source:
Tags:Dance EDM Trap Nation
BeatmapID:1346121
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:7.5
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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- titan
hi, nm thing from queue.

hard

SPOILER
why are these combo colors different from the easy and the top diff?
00:13:550 (1,2) - blanket is like a pixel off lol
00:27:150 (3,4) - i wouldn't recommend placing these sliders like this bc earlier you used a very similar arrangement to represent very different sounds / you did it for 1/4 gaps
00:51:550 (5,1) - this is super uncomfortable to play. either make it flow better or like make the spacing less extreme or something
imakuri's normal

SPOILER
default combo colors ?
00:38:350 (2,3) - when playing this (2) leaves behind the glow stuff (idk what it's called lol) and it barely overlaps with (3). move (3) down a bit.
01:04:750 (1) - why is there a white anchor above the red anchor? looks better either without it or with it moved.
01:15:950 (1) - feel like this would be better starting on the red tick
easy

SPOILER
not really modding this diff but i played through it and noticed something
01:01:550 (1,2,3) - make it so the slider bodies aren't so close together (it looks bad while playing)
nice map and nice song. was gonna ask to make an easy diff but you already have one ;w;. good luck
Sylas
you should probably ask or at least tell if you're gonna remove my GD from the set especially when u use my diff as a template and use the exact same rhythm as me, even the same patterns at times. rude. also the notes on empty sounds in the intro of your insane are still unrankable just saying. gl
Topic Starter
[ IWeenox ]
Thank you for your mod :)

- titan wrote:

hi, nm thing from queue.

hard

SPOILER
why are these combo colors different from the easy and the top diff?
done the combo colors
00:13:550 (1,2) - blanket is like a pixel off lol
done
00:27:150 (3,4) - i wouldn't recommend placing these sliders like this bc earlier you used a very similar arrangement to represent very different sounds / you did it for 1/4 gaps
CC helps to understand that 00:25:550 (1,2) - and 00:27:150 (3,4) - aren't the same
00:51:550 (5,1) - this is super uncomfortable to play. either make it flow better or like make the spacing less extreme or something
done something about the pattern
imakuri's normal

SPOILER
default combo colors ?
done CC colors and leave the rest of the mod to imakuri
00:38:350 (2,3) - when playing this (2) leaves behind the glow stuff (idk what it's called lol) and it barely overlaps with (3). move (3) down a bit.
01:04:750 (1) - why is there a white anchor above the red anchor? looks better either without it or with it moved.
01:15:950 (1) - feel like this would be better starting on the red tick
easy

SPOILER
not really modding this diff but i played through it and noticed something
01:01:550 (1,2,3) - make it so the slider bodies aren't so close together (it looks bad while playing)
It doesn't bother me much when i'm playing so if other people complain about it i'll change the pattern
nice map and nice song. was gonna ask to make an easy diff but you already have one ;w;. good luck
Unrestricted
Hai, from my modding queue!

Imakuri's Normal:
Rhythms and Timing
00:17:950 (2) - There are 2 occasions where there is a note mapped like this, where there is no sound it is actually following. You are not following the vocal line so this circle shouldn't really be here.
00:29:350 (6) - The same can be said here, but this time it works and I have seen maps ranked like this, so it really is up to you. You'll probably keep this one.
00:55:150 (1,2) - You have mapped this sound here, but not mapped the exact same sound 1 bar earlier at 00:51:950 (1) . You also don't map this sound again some time later, after mapping it in the bar before that.
New Combos
00:56:350 (1) - To follow the pattern you have already set, this should not be a NC, but 00:58:350 (4) should be instead.
00:59:550 (1) - Remove NC.
01:01:550 (5) - Place NC.
01:02:750 (1) - Remove NC.
Placement, Spacing and Aesthetic
00:37:550 (1) - This repeating slider doesn't look too good at the angle its placed, but this is subjective.
00:40:350 (1,2,3,4) - Do you want your aesthetic to be perpendicular like this here? You don't have this style anywhere else in the map and it doesn't really fit in. You could do something similar to this instead : https://osu.ppy.sh/ss/8770712 .

Overall it is a nice map, the flow works well and the rhythm choices work well, they just need to be more consistent.

Hard:
Rhythms and Timing
All of the long 3/2 sliders in the beggining, their ends do not land on any sound in the song. You are creating/mapping a rhythm that doesn't exist in this song. This can work, but you should ask yourself if it works here as it is subjective.
00:21:150 (4) - This slider... The hitcircle is not mapped to a sound, as you are not mapping the vocal line, the tick is not mapped to a sound, and the end isn't mapped to a sound. This is less subjective as I believe this isn't rankable as it simply isn't mapped to the song.
00:40:950 - There is a very important sound here that is mid way through a slider. These sliders don't really follow the song here, and you have mapped this same sound differently later on.
Placement, Spacing and Aesthetic
00:30:350 (4,5) - This overlap does not look very pleasing, the other overlaps do work though. With this one what I would do is rotate each slider by around ~5degrees so they'd look like this : https://osu.ppy.sh/ss/8770866 . This is common in modern mapping.
00:36:150 (2,3) - CTRL+G. This will turn the pattern into an actual star rather than being hard to read as it currently is.
01:00:750 (4,1,2,3) - These 4 notes are all equally spaced in the timeline, yet 3 of them are stacked, this makes it very hard to read. It looks like a triple yet it is not 1/4, it is 1/2. The two ways you can fix this is by having (4,1,2,3) involved in the stack, or by spacing (4,1,2,3) so it is not stacked, you could map these in a triangle pattern, but i'll leave that up to you.
01:13:550 (1,2,3,4,1) - This is hard to read, but is more acceptable than the prior mentioned case.

Overall the rhythm in the map is thought out very well and works well to create the "wubby" feel without being too difficult. The spacing is all fine and easy to play for someone who would actually play Hard's. The NC's are also good. Good luck with getting ranked!
Topic Starter
[ IWeenox ]
Thank you for your mod :)

Unrestricted wrote:

Hai, from my modding queue!

Imakuri's Normal:
Rhythms and Timing
00:17:950 (2) - There are 2 occasions where there is a note mapped like this, where there is no sound it is actually following. You are not following the vocal line so this circle shouldn't really be here.
00:29:350 (6) - The same can be said here, but this time it works and I have seen maps ranked like this, so it really is up to you. You'll probably keep this one.
00:55:150 (1,2) - You have mapped this sound here, but not mapped the exact same sound 1 bar earlier at 00:51:950 (1) . You also don't map this sound again some time later, after mapping it in the bar before that.
New Combos
00:56:350 (1) - To follow the pattern you have already set, this should not be a NC, but 00:58:350 (4) should be instead.
00:59:550 (1) - Remove NC.
01:01:550 (5) - Place NC.
01:02:750 (1) - Remove NC.
Placement, Spacing and Aesthetic
00:37:550 (1) - This repeating slider doesn't look too good at the angle its placed, but this is subjective.
00:40:350 (1,2,3,4) - Do you want your aesthetic to be perpendicular like this here? You don't have this style anywhere else in the map and it doesn't really fit in. You could do something similar to this instead : https://osu.ppy.sh/ss/8770712 .

Overall it is a nice map, the flow works well and the rhythm choices work well, they just need to be more consistent.

Hard:
Rhythms and Timing
All of the long 3/2 sliders in the beggining, their ends do not land on any sound in the song. You are creating/mapping a rhythm that doesn't exist in this song. This can work, but you should ask yourself if it works here as it is subjective.
00:21:150 (4) - This slider... The hitcircle is not mapped to a sound, as you are not mapping the vocal line, the tick is not mapped to a sound, and the end isn't mapped to a sound. This is less subjective as I believe this isn't rankable as it simply isn't mapped to the song.
actually the slider is mapped to a piano sound and the circle to a little kick so it works well :p

00:40:950 - There is a very important sound here that is mid way through a slider. These sliders don't really follow the song here, and you have mapped this same sound differently later on.
done
Placement, Spacing and Aesthetic
00:30:350 (4,5) - This overlap does not look very pleasing, the other overlaps do work though. With this one what I would do is rotate each slider by around ~5degrees so they'd look like this : https://osu.ppy.sh/ss/8770866 . This is common in modern mapping.
done
00:36:150 (2,3) - CTRL+G. This will turn the pattern into an actual star rather than being hard to read as it currently is.
i like it how it is because there is a spacing that emphazise the white tick (and i don't really like stars sooo)
01:00:750 (4,1,2,3) - These 4 notes are all equally spaced in the timeline, yet 3 of them are stacked, this makes it very hard to read. It looks like a triple yet it is not 1/4, it is 1/2. The two ways you can fix this is by having (4,1,2,3) involved in the stack, or by spacing (4,1,2,3) so it is not stacked, you could map these in a triangle pattern, but i'll leave that up to you.
done
01:13:550 (1,2,3,4,1) - This is hard to read, but is more acceptable than the prior mentioned case.
done

Overall the rhythm in the map is thought out very well and works well to create the "wubby" feel without being too difficult. The spacing is all fine and easy to play for someone who would actually play Hard's. The NC's are also good. Good luck with getting ranked!
Manu028
Modding by request from my queue!

[Imakuri's Normal]

  1. 00:14:750 (2) - move his head in the trajectory of the curve of this 00:13:550 (1) - for a better look
  2. 00:48:750 (1,2,3) - why did you ignore the main sound here? you followed it for all of the kiai
  3. 00:51:950 (1,2,3) - same^
[Hard]

  1. 00:22:750 (2,1) - spacing should be the same of 00:22:350 (1,2) -
  2. 01:05:950 (1) - not recommended in an hard diff, beacuse it's 1/8
[Not Safe Anymore]

  1. 00:55:950 (1,2) - overlap :c

Couldn't find much, this is just ready for ranking imo, just try to fix this.

keep up the good work ^^
Topic Starter
[ IWeenox ]
Thank you for your mod :roll:

Manu028 wrote:

Modding by request from my queue!

[Imakuri's Normal]

  1. 00:14:750 (2) - move his head in the trajectory of the curve of this 00:13:550 (1) - for a better look
  2. 00:48:750 (1,2,3) - why did you ignore the main sound here? you followed it for all of the kiai
  3. 00:51:950 (1,2,3) - same^
[Hard]

  1. 00:22:750 (2,1) - spacing should be the same of 00:22:350 (1,2) -
    no need as it is not the same sound
  2. 01:05:950 (1) - not recommended in an hard diff, beacuse it's 1/8
    done
[Not Safe Anymore]

  1. 00:55:950 (1,2) - overlap :c
    done ahaha

Couldn't find much, this is just ready for ranking imo, just try to fix [url=https://i.gyazo.com/e4434886b4a7297248c4b290859a82cc.png]this
I can't really fix it (and it is not an unrankable thing anyway) [/url].

keep up the good work ^^
Senery
hi! from my queue

[Easy]
  1. 00:46:750 (2) - maybe rotate this a bit and move it down so it aligns with the slider better
  2. 00:55:150 (2) - ctrl+j this so it can blanket 00:56:350 (3) -
  3. 01:00:750 (1) - this NC is not really necessary
  4. 01:04:350 (4) - blanket is off
  5. 01:04:750 (1) - this starts a bit too early, the other diffs have this aswell
[Imakuri's Normal]
  1. 00:24:350 (2) - this can be better aligned
[Hard]
  1. 00:17:950 (3) - blanket the head of (3) better with 00:16:750 (1) - 's body (like you did with 00:17:550 (2) - )
  2. 00:37:950 (2) - make this a straight slider aswell
I see nothing wrong on the last diff, hope it help :)
Imakuri
all fixed ty

dfgmlkhhbqdnlb
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 38350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13549,26349,35949,39949,47955,48749,64749,75549
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
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[Metadata]
Title:Caught Fire (feat. Ashley Lawless)
TitleUnicode:Caught Fire (feat. Ashley Lawless)
Artist:Mercy X
ArtistUnicode:Mercy X
Creator:[ IWeenox ]
Version:Imakuri's Normal
Source:
Tags:Dance EDM Trap Nation
BeatmapID:1365653
BeatmapSetID:631944

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CircleSize:3
OverallDifficulty:5
ApproachRate:5
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357,335,59150,1,8,0:0:0:0:
456,248,59550,5,8,0:0:0:0:
498,123,59950,2,0,L|377:134,1,110,0|8,0:0|0:0,0:0:0:0:
273,70,60750,2,0,L|152:66,1,110,8|8,0:0|0:0,0:0:0:0:
99,83,61350,1,8,0:0:0:0:
61,137,61550,2,0,P|51:194|63:250,1,110,12|0,0:0|0:0,0:0:0:0:
155,338,62350,1,10,0:0:0:0:
281,299,62750,5,8,0:0:0:0:
407,338,63150,2,0,P|446:296|466:244,1,110,0|0,0:0|0:0,0:0:0:0:
452,116,63950,1,8,0:0:0:0:
343,41,64350,1,0,0:0:0:0:
343,41,64750,6,0,B|293:79|295:144|295:144|251:123|251:123|248:112|201:149,1,220,0|8,0:0|0:0,0:0:0:0:
83,200,65950,2,0,P|31:222|149:256,1,330,0|2,0:0|0:0,0:0:0:0:
412,299,67950,2,0,B|432:248|432:248|408:192|440:136|440:136|415:89,1,220,8|8,0:0|0:0,0:0:0:0:
303,23,69150,2,0,P|195:28|92:89,1,220,8|8,0:0|0:0,0:0:0:0:
62,209,70350,1,8,0:0:0:0:
122,326,70750,1,8,0:0:0:0:
248,288,71150,6,0,B|306:286|353:315|353:315|390:282|393:212|393:212,1,220,8|8,0:0|0:0,0:0:0:0:
338,95,72350,2,0,P|277:31|290:167,1,330,8|8,0:0|0:0,0:0:0:0:
398,215,73950,1,0,0:0:0:0:
378,278,74150,1,0,0:0:0:0:
351,338,74350,6,0,B|275:332|275:332|208:355|208:355|124:351,1,220,8|8,0:0|0:0,0:0:0:0:
3,345,75550,1,0,0:0:0:0:
256,192,75950,12,0,77550,0:0:0:0:
Topic Starter
[ IWeenox ]
Hello thank you for your mod :)

Senery wrote:

hi! from my queue

[Easy]
  1. 00:46:750 (2) - maybe rotate this a bit and move it down so it aligns with the slider better
    done
  2. 00:55:150 (2) - ctrl+j this so it can blanket 00:56:350 (3) -
    done
  3. 01:00:750 (1) - this NC is not really necessary
  4. 01:04:350 (4) - blanket is off
    done
  5. 01:04:750 (1) - this starts a bit too early, the other diffs have this aswell
    can't really change it as it would be weird to play
[Imakuri's Normal]
  1. 00:24:350 (2) - this can be better aligned
[Hard]
  1. 00:17:950 (3) - blanket the head of (3) better with 00:16:750 (1) - 's body (like you did with 00:17:550 (2) - )
    done
  2. 00:37:950 (2) - make this a straight slider aswell
    done
I see nothing wrong on the last diff, hope it help :)
Sharkie
[Easy]
Looks good.
  1. Only 1 thing I don't like, and I'm sure people have said this but 00:47:550 (3,4,1) - I would definitely not use this spacing here. It's really confusing for Easy.
[Normal]
  1. 01:11:150 (1) - The slider end is a red point, I'd delete that.
  2. Looks good as well.
[Hard]
  1. 00:41:950 (1,2) - This jump is way too big, emphasis is cool, but for a Hard, it's way too big.
  2. 00:53:150 (1,2) - This spacing here as well, its really awkward. I know this bpm is kinda low but its still kinda ~weird~.
  3. 01:05:950 (1,2) - Incorrect snapings. The first slider should be snapped to 1/6, the second slider should be snapped to 1/3. 16th note triplets then 8th note triplets.
  4. 01:09:150 (1,2) - You're killing me here
[Not Safe Anymore]
  1. 01:06:416 (1,2) - Like I said about the hard diff; this should be snapped to 1/3.
  2. 01:12:250 - I'd map this!
  3. Pretty good!
Affirmation
Q

[Nor safe]
00:21:550 (1,2,3) - Looks hard to read.
00:21:550 (1,3) - stack
00:35:150 (5) - ctrl g for flow
00:42:750 (3,1) - avoid overlap for emphsis,
01:01:550 (1) - make same slider with 01:01:750 (2,3) - ?
01:04:750 (1,2) - too big DS comparing with others.

GL
Topic Starter
[ IWeenox ]
thank you for your mod :)

Sharkie wrote:

[Easy]
Looks good.
  1. Only 1 thing I don't like, and I'm sure people have said this but 00:47:550 (3,4,1) - I would definitely not use this spacing here. It's really confusing for Easy.
    done
[Normal]
  1. 01:11:150 (1) - The slider end is a red point, I'd delete that.
  2. Looks good as well.
[Hard]
  1. 00:41:950 (1,2) - This jump is way too big, emphasis is cool, but for a Hard, it's way too big.
    done
  2. 00:53:150 (1,2) - This spacing here as well, its really awkward. I know this bpm is kinda low but its still kinda ~weird~.
    done
  3. 01:05:950 (1,2) - Incorrect snapings. The first slider should be snapped to 1/6, the second slider should be snapped to 1/3. 16th note triplets then 8th note triplets.
    done
  4. 01:09:150 (1,2) - You're killing me here
    done
[Not Safe Anymore]
  1. 01:06:416 (1,2) - Like I said about the hard diff; this should be snapped to 1/3.
    done
  2. 01:12:250 - I'd map this!
  3. Pretty good!
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