thanks a lot for the mod! i get your sentiment in the mod, cause i sorta feel it myself. this map feels sub-ranked quality even though nothing is blatantly wrong with it. rather, its just everywhere (aesthetics could be improved, patterns could be better, things are inconsistent, etc etc. )Kocari wrote:
Hello from modding queue
[SPEKTRE]Could probably use 0D9 I don't see the harm in it. Especially since it's already pushed to 9 stars can do
00:25:123 (1,2) - Really does seem that you pushed SV beyond. It just doesn't seem like its proper with the music itself. Yes it does work as a whole but the SV being outlandishly high doesn't make for a clean spectacle this one is already a little nerfed (1.75 as opposed to the typical 2.0) but i'll consider nerfing it a bit more just as the first of this kind. considering 1.5 SV...
00:26:213 (1) - Probably could use a finish on sliderstart i will deal with hitsounding later... orz
00:28:123 (1,2) - Your 1/4s here is breaking the rhythm because I don't think it's necessary just to throw 1/4 in a map to help make difficulty feel like its hard.
Could've mapped it 2 different ways. To have a 4 note stream with low hitnormals so it'll blend with the music or to use this rhythm instead of the 1/4. Plus it wouldn't make sense to have these 1/4s here and then the rest of the section has regular sliders i threw this in so that 00:41:213 (1,2)
wouldnt be the first time i use kicksliders for this purpose. altho i could change both to streams, i like how the latter feels.
00:41:213 (1,2) - Same as ^ the reason this particular one is kicksliders is because i feel like it feels better to play into the rhythm that is 00:41:486 (1,2,3,1) (citations needed)
00:43:395 (1,2) - Nice this is how 1/4 should feel like to me, this sounds like the previous part, altho certainly the circumstances change that make this LOTS better as kicksliders (particularly 00:43:668 (1,2,3,4,5) up next)
00:59:486 (1) - Was this intentional? It ends on a different snap than a blue one and it doesn't align with what the others have unintentional, must have snapped to a 1/3 tick some time during mapping. fixed
01:44:758 (1) - Quite a regular slider for something with such intricate sounds while this one is crazy shaped but straight forward sounds 01:45:304 (1) -
in my mind, 01:44:758 (1) represents the one "break" the player has between these two intense-ish sections and also is pretty straightforward (im ignoring the triplets, again for transition).
meanwhile, altho 01:45:304 (1) has straightforward sound, i want it to play like what it sounds: a burst (and this was my representation of it)
04:38:482 (1,2,3,4,5,6) - Intensity quite too high or jumps for what seems like low sounds in the music i will get feedback on it, but my take on it is that it isnt too intense due to easy readability (just up and down) despite relatively large distance. i will ask around.
I mean there really isn't enough to say. Some people may play it poorly because of what it is some may say its badly mapped and thus playing feels strange. I mean there isn't MAJOR MAJOR PROBLEMS It's just simple it its own way and that's the best I can tell you.
even so, i want to sorta gauge how far i am from ranked before pushing this into loved (if possible).