ok i try
- [spektr]
- 00:15:305 (1,2,3,4) - any reason why this isnt mapped like 00:17:487 (1,2,3,4) -
- 00:27:577 (4,1) - triplet
- 00:29:895 (5,1) - 00:31:941 (4,1) - 00:34:259 (5,1) - 00:36:304 (4,1) - ^ there are a lot of missing triplets throughout the map. try relistening and finding them i guess, you might as well have them mapped (repeated)
- 00:43:668 (1) - from here onwards i feel like distance can be increased to match the increased pitch in the song
- 01:13:123 (3,4,5,6,7) - why not make these kicks
- 01:25:123 (1,1,1,1,1,1) - feels like it would be better to make hitsounds here louder, if not its not obvious that these are 1/3s
- 01:33:167 (1,1,1,1,1) - any reason for the varied slider shapes of the kicks? feels better for them to at least look more consistent (stream shape as while while you're at it)
- for this part i feel like its better for the non coloured part to differ as well, i.e. 1/4 has grey only and 1/3 has white only or something like that. i think that would fit the theme you were trying to go for better (though it sounds like a hassle)
- 01:54:372 (1) - ngl when i got super used to triple -> buzz i screwed myself over in this portion cuz i didnt expect it. not sure if you wanna keep the sections consistent but i thought i'd just mention it
- 02:02:213 (1) - for this slow section to have such big distances between sliders look like an absolute pain in the ass to play. might wanna shift them closer together or shorten the sliders to at least red tick
- 02:17:485 (1,2,3,4,1) - these do not accurately map to the vocal or the grand piano, might wanna consider revising and redoing rhythm here
- 02:19:667 (1,2,3,4,5,6,7,8) - suggest you start with sliders instead like 02:20:757 (1,2,3,4) - since the player is so cooled down from playing slow sliders only
- btw this whole section has distances all out of whack so its up to you if you wanna make it more consistent and playable (i.e. make distances more consistent and smaller etc.)
- 03:22:666 (1,1) - & 03:20:757 (1,1) - vs 03:13:939 (1,1) - , i guess id prefer the extended sliders to be closer
- 03:45:166 (2) - would sound better if both were click beats
- 04:05:482 (3,1,2) - feels better to play if double was placed a little closer (in this section)
- 04:10:119 (1,2) - maybe it might work better if you could contrast these sliders a little more since they cover different sounds (repeated)
- 04:10:391 (1,2) - vs 04:10:937 (3) - why are they mapped differently even though they're pretty similar?
- 04:10:391 (1) - this sounds better if the slider tail was a clickbeat tbh
- 04:13:937 (3) - i guess NC here
- 04:15:437 (2) - 04:15:846 (1) - some things in this section like these can be a doublet instead, the slidertail sounds clickable
- 04:18:710 (1,2,3) - thats quite the drastic distance difference for the exact same timing difference and having not much to intensify in the song. suggest sticking to kicks
- 04:21:096 (2,3) - do know that this is meant to be played as a double, this distance is kinda huge
- 04:22:664 (1,2,3,1,2,3) - not necessary for the slidertail to stack onto the next triplet bc it just makes looking at it while playing uncomfortable
- 04:24:982 (3,1) - not sure why distance suddenly changes, nothing in the music really accounts for that
- 04:26:210 (1,1) - nothing here is actually 1/3 if u were to listen to it carefully
- 04:43:801 - i would say theres something here so i'd suggest mapping a triplet here instead of doublet
220BPM 2.0 SV & on 1.8* i think its to high of an SV you can handle well. the slider shapes are still imo really unaes and it just looks very very messy in general. if i were to mention a part of sliders that i like it'd be around 04:39:573 (1) - where the sliders actually were making sense with respect to the song.
else, i think this map is still very very messy. gl