theres a lot of red but each of the reds im still like internally debating and stuff. thanks for bringing this to attention, and thanks for your time and mod!gottagof4ast wrote:
M4M from my queue
oh god, a map that I have to watch at 25% speed hehe ^^;;oh shoot, i cant believe i upscaled to 1800x1080 not 1920x1080... fixedGeneral
You probably already now this but the bg is in the wrong resolution, as you put quite alot of work into te mod for my map I gave a shot at resizing it without stetching it, if you don't like it then you can search for another bg. Link: https://imgur-archive.ppy.sh/5p0G4fX.pngSPECTRE
00:23:487 (4,2) - these are a tiny bit not stacked fixed
00:25:260 (2,1) - You have a sound on this blue tick between these 2 objects that you mapped with a sliderend at 00:25:123 (1) -, I would choose to always map that or never map it, beacause if you give it some importance then you should keep giving it some importance.
I chose not to put this in even tho i included the first one. the reason for this is because the first one is better to implement because it aligns with strong clicks and is easy and feels eas-ish to play whereas trying to get the second one in will screw up the emphasis of clicks and the big beat on the next hitcircle,
which I really want to be big
00:25:941 (1) - don't really like how you ended this on the blue tick without sound as there is a sound on the red tick thats pretty clear, it's not like you have any kind of held sound here. It probably feels faster to play this way but meh idk, I don't like it
i feel that at 100% speed, there is a held sound, which is hard to tell at 50% or 25% speed
00:29:895 (5,1) - the sound that you mapped at 00:29:895 (5) - repeats it self on the blue tick between this but you didn't map it this time. Maybe a triple that looks like 00:29:350 (1,2,3) - (same sounds), going into 00:30:032 (1) - would be better, you would have some bad flow you'd want to fixagain, i didnt map this because i think it takes away from an emphasis, specifically for this specific sound on white ticks. i want it to be big,
which cant be done as easily if there is some sorta triplet or stream before it
00:30:986 (3,1) - probably purposely not stacked but they annoy me okei i made this happen
00:34:259 (5,1) - ^^, repeats itself in the map so you probably don't want to fix it same as before regarding emphasis
00:36:577 (1,1) - Don't see the need for a large spacing gap here as 00:36:850 (1) - is not particularly loud and 00:37:123 (1) - has less spacing but it's way louder imo yeah i nerfed it a bit
00:43:668 (1) - nice stamina training part got2goFast? :^)
00:58:941 (1,1,1,1,1,1,1,1,1,1) - feels like too many NC's, I can kinda get the ones up to 01:00:577 (1) - but don't think that 01:01:395 (1,1) - should be NC'ed, as the osunds are quite similar and overusing NC kinda removes the point of it beacause if you have too many then the NC doesn't really stand out.ok, i will fix this for all these and ones of same.
01:01:668 (1,1) - might want to show some more spacing here for the 1/2 gap as you gave the 1/4 gap at 01:01:395 (1,1) - nearly the same amounti will consider this
01:28:758 (2,1) - Id on't see many people hitting this pretty large gap and also switching directions with a sharp angle for the stream, maybe do it a bit more like 01:30:122 (2,1) - the gap is still really large but at least it flows well haha, you'd be surprised about where testplayers break and dont break. i dont think this place is problematic especially cause it comes from a slider before
01:49:394 (1) - Why NC here, it's just part of the 1/3 stream, it doesn't really stand out it sounds like the other 1/3 streams which I NC like this. the reason why I NC like this is also easier to read 1/3 stream and grouping.
02:54:302 (1) - same thing as 00:25:941 (1) - again, going at 100% speed i feel like there is a held sound (granted the sustained sound starts before, but it feels like it should be like this to me)
03:45:984 (2,1) - map sound between these 2 notes? same as before about emphasis
03:50:757 (1) - This slider is like 2 sounds packed in 1 slider which is a bit weird, how about 1/4 slider into 3/2 slider to show that you are mapping the second sound more at 25% or 50% you can tell, but at 100% spd this sounds like 1 sound
04:07:801 (4) - this slider doesn't fit as it looks the same as 04:07:664 (3) - but this slider has a very heavy drumbeat on the sliderhead which the other one does not. i agree that these sliders sound a bit different for specifically the drums, but i want to focus on the other rhythm which draws parallels to 01:04:395 (2,3,1) -
04:20:891 (1,2,3) - Feels a bit weird spacing a 1/4 gap like that after a 1/2 slider, and right after that you have this really short 1/4 gpa with a wide angle. I imagine this plays bad but can't test this myself as this map is insane i want this to play awkward because the rhythm isnt too hard to read and yet I want the player to feel a bit uncomfortable playing this part.
Well, it's alot harder to notice things in a map like this than in a map like mine but I did what I could,
Gl with the map