forgot to shot a star for this nice map.
good luck lexis!
good luck lexis!
Miryle wrote:
M4M reply.~
Firstly, this is very well made in my eyes. There's nothing too obvious or outstanding to mention, so I just mentioned what I could find.NormalNormal
- 00:15:040 (1,2) – Blanket.
fix- 01:09:883 (2,1) – Stack these properly.
fix- 01:20:665 (3,4) – Make these more symmetrical?
fixEasyGood luck with this.~Easy
They aren't overlapping
- 01:10:821 (5,2) – Ew overlap. But it’s an Easy so whether you fix it or not is up to you.
Combo1 : 15,204,244
Combo2 : 131,78,190
Combo3 : 255,67,34
Combo4 : 255,0,128
RyoKazuka wrote:
you
General:
With 100% background dim, Combo 1 is hardly noticed especially with HR due to its dark color, Combo 4 is still acceptable tho it could be brighter
consider making Combo 1 brighter for the sake of readability since it will be fair for players who plays with black background and those who plays with background since the bg you used is kinda dark especially on the purple.Combo1 : 15,204,244
Combo2 : 131,78,190
Combo3 : 255,67,34
Combo4 : 255,0,128
CC should be fine if you use the codes provided
Sorry, But I think that don't really affect the readability, and actual fits better due to all the shadows in the BG
Not so necessary but the latest ranking criteria now allows mappers to use bg with the resolution of 1920x1200
source: p/5571699
you can change the bg with a better resolution if you want to
Not necessary and I haven't the source of the BG now so... ;w;EZDifficulty Setup
such low bpm easy and also the CS makes it more sense to make OD 2 rather than 3
I would put 3 if its Easy + high bpm-ish song that makes pace faster and map harder
OD 3 is enough. And I don't agree. To just reverse a high BPM, it's better to give a smaller difficulty.
Mod
00:33:790 (1) - not sure but i doubt such slider was introduced in Easy, Easy is supposed to be the introduction of the set where it shows simple rhythm, simple shapes and also simple spacings for the new players to get used to, this kind of slider is appropriate in Normal but it lacks readability in Easy as ez players tend to read BASIC stuffs first when playing a game
Let me explain :
- This is a simple rythm (4/1 slider, what's more simple than that lol)
- Simple Shapes : This slider have simple shapes. That's not because we are in Easy that we NEED to use curved or fully straight sliders.
- Simple spacings : Spacing is consistent in all my diff, so I don't think what you're talking about.
→ This sliders fits with Easy diff.
00:41:290 (5) - at first you make NC every 2 big white ticks but isnt this NC? Easy diffs must have consistent NC usage
I advise you to make NC every 2 big white ticks for better consistency (because i notice your NC are also inconsistent so im not gonna point that out since it is obvious by the time you fix it)
So. NCs mustn't have a consistent usage, it really depends of the song. Some songs are so much irregular, and NCs won't be regular in that kind of map/song.
I changed something but Idk if that's good xd
00:42:227 (1) - (like how i stated above) i would recommend you to avoid making red anchor and make small angle like this, it might be fine to you but easy players are known to witness the lack of readability here
I think new players should learn to follow sliders, including sliders like that.
00:49:727 (1) - Cramp sliders like these confuses ez players as do they play this in 1/2? maybe 1/1? probably 3/2? that is why you need to introduce ez players with basic stuffs, but this can be improvised by turning it into a bird slider like this https://puu.sh/rYwQx.jpg as ez players can at least read how long is the length of this slider
I don't agree here too, in what this slider confuse easy players ? It's just a 2/1 slider and I don't know what's really the big difference enter your puush and the actual slider. I don't understand how curving it a bit less will help easy players.
01:15:040 (1) - ^ try to avoid making them too cramped
fixNMDesign
Pls untick widescreen support because you have no storyboard going on in the map
Oops I forgot it
Mod
I noticed theres also inconsistencies in NC, follow the tip i mentioned in EZ
00:20:665 (3) - at first you introduced them basic 1/2 rhythm and all of a sudden a 3/4 repeat came out of nowhere, either make this slider 1/2 or at least make the current one readable
Check Euny's previous mod, she said exacty the opposite. And I fully agree with Euny because 3/4 follow the rythm and not 1/2
00:39:415 (4) - this slider shape is way too cramped, pls introduced smth better like i mentioned in Easy
fix
00:54:649 (4,5,6,1) - pressing 4 circles in Normal is really tough (3 is still acceptable)
please make any of the circles turn into a 1/2 slider for map quality and difficulty curve
Nah~ 1/2 will destroy the emphasis
01:05:430 (4,5,6,7) - ^
fixHDDifficulty Setup
any reason why AR is high? I highly recommend making it 7 for the difficulty curve and 7 suits just fine especially on a low bpm song like this
I really don't know what the AR is a problem. 99% of Hards actually have an AR= 7 - 8. So where I'm doing an error ?_?
Mod
00:37:540 (1) - why did the NC pattern change consider the amount of objects used is still the same in the prev section, it should be the same
Please make the NC consistent
I'll not repeat the same thing (→ Check 3rd thing In easy.)
00:42:696 (5,6) - the spacing here is insanely high compared to the others, pls consider reducing the jump distance and make more jumps like this
00:46:446 (4,5) - since it is more appropriate in the diff (you used very small spacing which results in jump spacing is around 1.6x - 1.85x and not more than that)Whaaat .-. "pls consider reducing the jump distance and make more jumps like this.
So I'll skip that part because I don't understand...
I don't agree about reducing my jump spacing. I know the spacing is high, but not INSANELY hard at all, I don't ask to the player to do all his screen in 0.05sec.
01:16:915 (1,2,3,4,5) - im not so sure if this should be introduced in Hard but ill let someone more experienced handle this
This kind of small stream is rankable in Hard diff. Just check this map ^^ : https://osu.ppy.sh/s/350295
Set can be improved more so that it can be pushed to qualify section
Good luck !
Thanks a lot !
Thanks for modding o/Mako Sakata wrote:
Hello!
Sugestion,
EasyNormal
- 00:30:040 (1,2) - Very minor, maybe you can move those two to x:158 y:242? to prevent the overlap between 00:30:040 (1,3) -
Moved 3- 00:37:540 (4,1) - 00:41:290 (4,1) - 00:45:040 (4,1) - 00:48:790 (4,1) - You could swap the nc, literally (4) should be nc'd due to downbeat, unless they are intentional. But I think it is more prominent to follow the downbeat measurement in this case so it'll more consistent
true~ fixed- 01:00:040 (2) - Could be nc'd because of the new section of the music
Yes but I don't find that's cool to see :c- 01:09:415 (3) - Missing whistle on head and missing whistle as well on this one 01:10:352 (4) -
My bad, fixed.- 01:03:321 (5,3) - Could be stack them better
:o YES ! Fixed- 01:10:352 (4) - I think the flow will be much better if you move that one to x:215 y:191, so the flow on 01:09:415 (3,4,5) - more natural
Yes ^^ And 3 won't be blanketted 2 times, it will be less repetitive- 01:17:852 (5) - Missing clap on tail, here also 01:21:133 (2) - missing clap Not here ^^
01:17:852 (5) - My bad againHard
- 00:06:602 (1) - On tail, could be add clap to emphsize the strong drum on that part
I think it's fixed- 00:21:602 (4) - Due to drum, the clap should be placed on tail instead reverse, so they'll sound more harmonized
fix- 00:35:665 (1) - Shouldn't be nc'd to keep nc concistency
fix- 00:43:633 (3,4,5,6,1,2,3,4) - and 00:52:540 (1,2,3,4,5,6,1,2,3,4,5,1) - Your 1/2 rhythm rather too long for a Normal diff on that part imo, I think might be good if you also use some 1/1 rhythm there to reduce the notes density
00:43:633 (3,4,5,6,1,2,3,4) - 3,4,5,6 → 3,4 and 00:52:540 (1,2,3,4,5,6,1,2,3,4,5,1) - I won't change this part because the 1/2 parts are separated by a 1/1 slider.- 00:58:165 (1) - There's no actual drum sound to emphsize on that one, so better delete the clap imo
Idk why I added it ._. → DeletedThe set actually pretty neat on Easy and Hard diff, but the Normal diff not really that neat in my eyes xD
- 01:00:040 - Don't you want to put some clap on the first kiai and half of the second kiai? imo the hitsound rather too empty on that part
- Hitsound on this diff very quite imo compared to the previous two diffs
By fixing first thing I think I fixed the second lol
Hope that help, gl~
Help a lot* and thanks !
wasinkingspeedq wrote:
halo~~ m4m from your queueeasy
00:11:290 (1,1,1) - pls be consistent
Changed a bit the 4/1 slider, but I don't need to be consistent everywhere
00:37:540 (1) - y not stack this one with a previous 00:35:665 (2) - circle(2)
Fixednormal
00:19:727 (2) - do a repeat slider instead ? cause 00:15:977 (2,4) - you did it
Fixed !
00:59:571 (2) - new combo ?
I already talked about that, and... no.hard
00:12:227 (3) - stack this one with a previous circle(7) perfectly
Fixed !
01:08:711 (4,5,1) - in my opinion this kind of pattern looks ugly abit, no plan to change ?
I love this pattern because it is very technic ;c
good work! nothing much to fix. goodluck and mary krismas^^
Merry Christmas you too !
SLM wrote:
Hello m4m here
[general]
* imo there's too many parts missing hs which clap would fit really well.
such as 00:08:008 - 00:08:946 - 00:09:883 - 00:10:821 - etc... maybe another custom clap would be really great
It's fine like that.
* there are some questionable rhythm change altho the music is pretty much same- throughout the whole diffs, but maybe it's the way you express the music, so I'll not mention about that.
for example
01:18:790 (1) - at easy
Intentional here. After all these 1/1 the player needs something slower or more calm.
00:07:539 (1,2,3) - & 00:09:415 (1,2,3,4,5,6,7) - at hard
Nothing weird here
[easy]
* 00:14:102 (5,2) - why not just stack?
FIX
* 01:00:977 (3,5) - ^
FIX
* 00:33:790 (1,2) - seperate a bit more
cuz of gap difference with 00:32:852 (4,1) - & 00:33:790 (1,2) -
http://puu.sh/sXNq3/6a9f9dc342.jpg
FIX
* 01:06:133 (4) - minor ds error
It's normal here
[normal]
* 00:16:915 (3) - fix ds
FIX
+ 00:55:118 (6,2) - Fixed stack
not much to say about this diff
[hard]
* 00:13:633 (2,4) - stack
fix
* 00:27:461 (3) - change direction of this slider, it's much more readable that it's a kickslider.
sth like this : http://puu.sh/sXOj6/989b983dfd.jpg
Nah. People aren't that dumb, they can see that there is a circle behind the slider, and I think this kind of pattern isn't bad :^)
* 00:42:227 (3,4,5,6) - why sudden irregular spacing here?
Reduced a bitthe jump
00:38:477 (2,3,4,5) - you used consistent ds here but 00:42:227 (3,4,5,6) - much harder pattern although the intensity of the music is quite similar.(to be specific it's even calm than before)
^
so if you're gonna use irregular pattern at this specific vocal sound,(00:38:477 (2,3,4,5) - 00:42:227 (3,4,5,6,7) - 00:45:977 (2,3,4,5,6) - 00:49:727 (3,4,5,6,7) - )
I suggest to nerf spacing 00:42:227 (3,4,5,6,7) - here
^
and use irregular ds at 00:38:477 (2,3,4,5) - also.
^
* 01:25:586 (4) - this feels a bit awkward since it starts on red tick and ends on white tick. which should be opposite in most cases.
That's all. GL.
Edit - oh and i forgot to say. Merry christmas!
Jean-Michel Jr wrote:
Yo !
I think you can remove the tags CookieKivi and Nyu, since his diff isn't listed anymore.Fix
[Easy]
00:22:540 (1) - I think this would be better with a Ctrl+J, so that it's not in the same direction as the previous slider at this location
No change, but I keep this in my mind ^^
00:24:883 (2) - Could look better with a more consistent gap if you moved 4 pixels up
Fix
00:52:071 (3) - NC maybe ? Could emphasize this important sound
I had a lot of issues with these NCs, I'll keep this safe and don't change xD
00:56:290 (1,2,3) - I think two sliders on the white ticks with a circle on the 5th one would fit better this part
fix
[Normal]
00:49:727 (4,5,6) - Could be aligned better I think
01:06:133 (6,7) - Blanket could be better
01:29:102 (1,2) - I don't really like the idea of mapping the fade out, but ok I guess
All fixed !
[Hard]
00:14:571 (4,5) - Those sliders could be stacked
00:35:196 (4,5) - I'm not sure if this is intentional, but shouldn't the whistle hitsound be on the 4th circle and not the 5th ?
00:50:196 (5,7) - Maybe a blanket could be cool
All fixed !
Cool kiai ! ty :3
Sorry I didn't find much... the set looks pretty nice !
Good luck !
gottagof4ast wrote:
M4MEasy00:18:790 (1) - If you make the sharp turn at the middle of the slider it fits the music better
Not necessary ^^
00:33:790 (1) - This slider seems really long (longest without reverses) maybe change it to a circle into slider (ex: https://imgur-archive.ppy.sh/errHZ7S.png)
This slider isn't a problem imo
01:24:415 (3) - This slider is different from the previous 2 (01:22:540 (1,2)) and those fit the music better than the longer one used here.
Too repetitive hereNormal00:33:790 (1) - Just nitpicking but if you angle it a bit more so the sliderend leads into the next slider it plays nicer.
fix
01:01:680 (4,5) - I wouldn't overlap these so much with 00:59:571 (2,1,2)
fix
01:05:430 (4,5) - ^
^Hard00:10:585 (6,7) - Maybe change these to a slider.
too confusing with the triple
00:18:321 (4) - Move this one a bit down for more emphasis on the note.
not needed here
00:38:477 (2,3,4,5) - Maybe mirror this so it start closer to 00:37:540 (1)
DS, don't forget ^^
01:08:946 (5) - This overlap is a bit too perfect on the sliderend
??? A bit too perfect ?
01:20:665 (1,2) - Change these into a 5-note burst
nah, there is enough 5 burst in the kiai like that
01:26:290 (1,2,3,4,5) - Also here change some of these like you did here 01:01:446 (4,1,2,3,4)
No, here it is totally different, the burst is really long, and alternating like that is more in an Hyper/Insane diff than a Hard one.
Really helpful mod ! thanks !Kami-senpai wrote:
heyo m4m
nice wallpaper, happens to be my phone case picture too lmaoEasy00:12:227 (2) - maybe ctrl h ctrl j this? right now it looks kind of ugly-ish with two bumps. If you have the wave form with the flips, the flow will look much more beautiful
The flow is already good, and Ctrl H J this will break the flow
00:16:915 (3,4) - This flow is too sharp for a proper easy diff. Referencing the diagram below, the red lines are generally what the acceptable flow range for an easy should be after a slider. Keep that in mind for the rest of your map
That's totally acceptable imo, a lot of Easy diffs contains sharp flows like this one
00:18:790 (1) - Why is this a 2/1 slider when this 00:15:040 (1) - is a 1/1 repeating slider? You should be consistent here
00:27:227 (1,2) - Again, consistency with 00:22:540 (1) - here would be best for an easy
That's time it's intentional, by making it different I wanted to emphasize a bit more the new section
00:33:790 (1) - Consider consistency here, but also this rhythm does not work well as you are skipping a lot of vocal notes by making this one long slider
Fix
00:56:290 (1) - This would be better if you Ctrl-g this
True ! Fix
01:17:852 (5,2) - Might not be too noticeable during gameplay, but it would be better to spread these out a bit in a different pattern so they don't overlap
Did some changesNormalTry to spread the notes around more when you're mapping. Right now all of your notes congregate in a center circle of the field
A bit too late, already mapped.
00:17:852 (4,2) - Try not to do this copy paste pattern with the same note so close together in time. It might confuse newer players who are looking for the note to appear somewhere else
It's not really the same, and I don't know how that can confuse, it's really slow.
00:30:977 (2) - When you can, don't use these long repeat sliders to cover a large amount of time. It doesn't fit the song well and it just seems sort of lazy
Yeah, I did some changes on this pattern & I just forgot to change this one too
01:07:540 (1) - Another example. Especially don't do this in the middle of kiai with a lot of interesting sounds to map to. If you keep the same rhythm that you were doing for the other parts of kiai it should be fine Fix
01:09:883 (2,1) - Bad overlap. Would cause confusion for new players, plus doesn't look neat
Already fixed with the previous changes, needed to replace
01:11:290 (1,2,3,4,5) - just to drive my point a little further, here you have this very elaborate and, in my opinion, very fitting pattern, then you have 01:13:165 (6) - this, which just takes that entire pattern's sounds and completely skips it. If you are trying to go for variation in the map, I'd venture to say you are doing it incorrectly
To be honest, that was totally intentionnal, I wanted to skip that part to make this part 01:14:336 (7,8,1) - very emphasized, because this part is really important. but well I'll change itHard00:28:165 (1,2) - Not really sure what you're mapping to here Fix
00:35:665 (1,2,3,4) - There seems to be changes in the music and vocals and such, but the pattern of these sliders seems a tad boring to me
A bit boring I know but it's quite needed with the next circles
00:38:008 (2,3,4) - the taps seem really intense in terms of gameplay, but there isn't really anything to back it up in the music
I don't really understand, but I'll explain what I did ;
There was 5 sliders before this pattern, so I won't add more, it will make the playing more boring, and totally dumb imo, so I added circles and tried something who can fit.
00:42:227 (3,4,5,6) - You were distance snapping the whole time, but why change now? It doesn't seem more intense than other parts
Fix
00:50:665 (7) - why don't you make the slider bend along with the vocals? That would be cooler imo
I understand, but I can't really, because the "1st part" of this sliders contains really less vocals than the "2nd one"
The main thing with this diff is the emphasis. There are distance jumps in parts where it's not really that emphasized, but in the kiai everything is distance snapped again? Also the distance snapping for a hard diff seems a bit low anyways. Maybe consider looking at some other ranked hard diffs and really paying attention to their spacing and emphasis
Good luck! great song