you
General:
With 100% background dim, Combo 1 is hardly noticed especially with HR due to its dark color, Combo 4 is still acceptable tho it could be brighter
consider making Combo 1 brighter for the sake of readability since it will be fair for players who plays with black background and those who plays with background since the bg you used is kinda dark especially on the purple.
Combo1 : 15,204,244
Combo2 : 131,78,190
Combo3 : 255,67,34
Combo4 : 255,0,128
CC should be fine if you use the codes provided
Not so necessary but the latest ranking criteria now allows mappers to use bg with the resolution of 1920x1200
source: p/5571699
you can change the bg with a better resolution if you want to
EZ
Difficulty Setup
such low bpm easy and also the CS makes it more sense to make OD 2 rather than 3
I would put 3 if its Easy + high bpm-ish song that makes pace faster and map harder
Mod
00:33:790 (1) - not sure but i doubt such slider was introduced in Easy, Easy is supposed to be the introduction of the set where it shows simple rhythm, simple shapes and also simple spacings for the new players to get used to, this kind of slider is appropriate in Normal but it lacks readability in Easy as ez players tend to read BASIC stuffs first when playing a game
00:41:290 (5) - at first you make NC every 2 big white ticks but isnt this NC? Easy diffs must have consistent NC usage
I advise you to make NC every 2 big white ticks for better consistency (because i notice your NC are also inconsistent so im not gonna point that out since it is obvious by the time you fix it)
00:42:227 (1) - (like how i stated above) i would recommend you to avoid making red anchor and make small angle like this, it might be fine to you but easy players are known to witness the lack of readability here
00:49:727 (1) - Cramp sliders like these confuses ez players as do they play this in 1/2? maybe 1/1? probably 3/2? that is why you need to introduce ez players with basic stuffs, but this can be improvised by turning it into a bird slider like this https://puu.sh/rYwQx.jpg as ez players can at least read how long is the length of this slider
01:15:040 (1) - ^ try to avoid making them too cramped
such low bpm easy and also the CS makes it more sense to make OD 2 rather than 3
I would put 3 if its Easy + high bpm-ish song that makes pace faster and map harder
Mod
00:33:790 (1) - not sure but i doubt such slider was introduced in Easy, Easy is supposed to be the introduction of the set where it shows simple rhythm, simple shapes and also simple spacings for the new players to get used to, this kind of slider is appropriate in Normal but it lacks readability in Easy as ez players tend to read BASIC stuffs first when playing a game
00:41:290 (5) - at first you make NC every 2 big white ticks but isnt this NC? Easy diffs must have consistent NC usage
I advise you to make NC every 2 big white ticks for better consistency (because i notice your NC are also inconsistent so im not gonna point that out since it is obvious by the time you fix it)
00:42:227 (1) - (like how i stated above) i would recommend you to avoid making red anchor and make small angle like this, it might be fine to you but easy players are known to witness the lack of readability here
00:49:727 (1) - Cramp sliders like these confuses ez players as do they play this in 1/2? maybe 1/1? probably 3/2? that is why you need to introduce ez players with basic stuffs, but this can be improvised by turning it into a bird slider like this https://puu.sh/rYwQx.jpg as ez players can at least read how long is the length of this slider
01:15:040 (1) - ^ try to avoid making them too cramped
NM
Design
Pls untick widescreen support because you have no storyboard going on in the map
Mod
I noticed theres also inconsistencies in NC, follow the tip i mentioned in EZ
00:20:665 (3) - at first you introduced them basic 1/2 rhythm and all of a sudden a 3/4 repeat came out of nowhere, either make this slider 1/2 or at least make the current one readable
00:39:415 (4) - this slider shape is way too cramped, pls introduced smth better like i mentioned in Easy
00:54:649 (4,5,6,1) - pressing 4 circles in Normal is really tough (3 is still acceptable)
please make any of the circles turn into a 1/2 slider for map quality and difficulty curve
01:05:430 (4,5,6,7) - ^
Pls untick widescreen support because you have no storyboard going on in the map
Mod
I noticed theres also inconsistencies in NC, follow the tip i mentioned in EZ
00:20:665 (3) - at first you introduced them basic 1/2 rhythm and all of a sudden a 3/4 repeat came out of nowhere, either make this slider 1/2 or at least make the current one readable
00:39:415 (4) - this slider shape is way too cramped, pls introduced smth better like i mentioned in Easy
00:54:649 (4,5,6,1) - pressing 4 circles in Normal is really tough (3 is still acceptable)
please make any of the circles turn into a 1/2 slider for map quality and difficulty curve
01:05:430 (4,5,6,7) - ^
HD
Difficulty Setup
any reason why AR is high? I highly recommend making it 7 for the difficulty curve and 7 suits just fine especially on a low bpm song like this
Mod
00:37:540 (1) - why did the NC pattern change consider the amount of objects used is still the same in the prev section, it should be the same
Please make the NC consistent
00:42:696 (5,6) - the spacing here is insanely high compared to the others, pls consider reducing the jump distance and make more jumps like this 00:46:446 (4,5) - since it is more appropriate in the diff (you used very small spacing which results in jump spacing is around 1.6x - 1.85x and not more than that)
01:16:915 (1,2,3,4,5) - im not so sure if this should be introduced in Hard but ill let someone more experienced handle this
any reason why AR is high? I highly recommend making it 7 for the difficulty curve and 7 suits just fine especially on a low bpm song like this
Mod
00:37:540 (1) - why did the NC pattern change consider the amount of objects used is still the same in the prev section, it should be the same
Please make the NC consistent
00:42:696 (5,6) - the spacing here is insanely high compared to the others, pls consider reducing the jump distance and make more jumps like this 00:46:446 (4,5) - since it is more appropriate in the diff (you used very small spacing which results in jump spacing is around 1.6x - 1.85x and not more than that)
01:16:915 (1,2,3,4,5) - im not so sure if this should be introduced in Hard but ill let someone more experienced handle this
Set can be improved more so that it can be pushed to qualify section
Good luck !