where's the rest of the song?
i will handle HITSOUND problems . thank you for modding!lilligantEX wrote:
from queue
[general]
hitnormal is too quiet, use amplify in an audio program on it
117 diff uses hitsounds that the lower difficulties don't use, try to keep hitsounding consistent
[easy]
whole map in general seems too fast for easy, would be better as normal
overall a pretty good map even if its short
Yugu wrote:
膝行而前,莫敢仰視。
不加个kiai吗(虽然我也柑橘不用加)應該不會加Normal看AI mod
先对齐这些吧
00:17:157 (5,6,1,2,3) - 柑橘有点挤这块,不过间距都是1.00x <我研究一下 可能會動到往後的 @0@
EZNM不考虑加个转盘吗 感覺沒支援所以沒放下去117摸不出东西
附个成绩图吧....1pcExtra00:07:254 (1,2) - 有点没包好 <-完成
00:09:001 (4,6,7) - 间距弄成一样应该会好看点 <--讓我研究一下怎樣改才比較好 會改
00:25:895 (1,3) - 这里没包好<-完成
也是摸不出东西了
附个成绩图
还是那句话
膝行而前,莫敢仰視。 <- 一直不懂是什麼意思
gl!
啊!hard也是很多没对齐时间轴的,忘了说
m4mDreaM117er wrote:
膝行而前,莫敢仰視。
Suzuki_1112 wrote:
m4mDreaM117er wrote:
膝行而前,莫敢仰視。Easy
點解呢個Easy咁normal嘅。。normal反而好似難咗小小,建議你再降低一下難度調整下spread,低難度我mod唔到咁多 呢樣我試下重做睇下個效果 但未必上傳Hard
- 00:11:185 (6,7) - blanket will be better完成
- 00:32:302 (6,3) - 對齊? 完成
加油!相比我以前嘅時候你比我勁超多orz <-- 仲未夠>:(Ex
呢個diff可以再磨煉一下,尤其係flow部分位置我覺得係有小小卡手嘅好
- 00:05:797 (4,5) - 卡手咗小小,因為5係一個相對4比較高嘅音間距可以再高翻小小我研究下
- 00:06:526 (7,8) - ^都係卡手^
- 00:07:836 (3,4) - stack呢個想突出個音 唔知咁樣會唔會比較好
- 00:11:331 (9,10) - 10放遠啲冇所謂呢個位係想做下個向下衝既移動 ((都係想試下.. 可能會改
Sinon Asada wrote:
作图群新人来摸一下
我是来学习的(Easy我不很会做低难度,不过我觉得虽然星数比normal低但是似乎并不比normal简单......
00:21:817 (2,3) - 这种遮挡我觉得不是很有必要,而且对easy来说感觉是不是有些难读?
00:07:836 (2,3) - 这里遮挡可以拉开吧,不过不改应该也可以^保留一下 我先不改..Normal00:11:623 (1) - 这个地方用折返滑条我觉得不是很好,因为这里的音乐第一个音重后两个音轻而且正好是两句话之间,不太适合连起来,我会用单点+滑条做这里,和00:01:574 (3,4) -类似
00:30:263 (1) - ^如果說這樣節奏重複會感到無聊Hard00:09:584 (1,3) - 这地方没必要叠这么一点,拉开一点或者3转个角度更好看些好
00:29:971 (7,1) - ^Extra祝好运~整体音效声音有点太大了,打一遍感觉光听按键音了...调到60%试试? <<好
00:11:331 (9,10) - 00:25:312 (8,9) - 这种地方可以远一点 想要形做一個儲力衝的感覺 看來還是不行 我研究一下怎樣改
((會改))
00:07:254 (1,2,3) - 00:23:564 (1,2,3) - 一样的节奏一样的内旋但是滑条长度不一样有点别扭,后一个可以改成00:28:225 (1,2,3) - 这种外旋?這2個不同節奏XD
-Aqua wrote:
hello from q
[General][Easy] let me consider
- Turn off Widescreen Support done ((( it is my first time to know
[Normal]
- 00:00:846 (2) - Maybe try a rhythm like this Because doing this will prioritize the white ticks. And also in 00:01:574 (3) - the slidertail ended on a strong sound so it's very weird. And by using this rhythm you can prioritize that strong sound
- 00:03:176 (2,3) - You can try aligning these two for a better flow
- 00:07:254 (1,2) - Can improve blanket
- 00:08:564 (3) - try moving this to x:10 y:265 for better visuals done
- Maybe try using the rhythm I suggested above throughout the diff? Also there some flow issues like in 00:11:914 (1,2) - where you force the player to go upward instead of a simpler flow
I think other diffs are fine gl thank you!for modding!
- 00:06:234 (4,5) - Can flow better if you move and align 5 with tail of 4 done
- 00:09:001 (5,6) - I think this is too dense for Normallet me consider
感謝MODleo16834 wrote:
Hi From 巴哈姆特OSU版 翻舊文章發現你的帖 又發現有新歌來試做NM
Normal 太好喇~~~
00:31:137 (2) - 要加Whistle嗎? 改了
試玩感想:跟人聲跟的不錯,不過有幾個少數滑條裡面有重音的 例如這個 00:27:205 (4) - 可能要注意 個人覺得這個不會是個問題就是了
Hard
00:04:050 (5,6,7,8) - 這種按法個人覺得似乎很卡手 個人覺得這樣會對剛進入Hard的玩家比較友善 都改了
00:18:030 (6,7,8,9) - ^
00:22:690 (5,6,7,8) - ^
00:36:235 (1,2) - 感覺跟flow做一直線會比較好看我不懂
試玩感想:大概就某些按法有點卡 稍微適應一下 節奏不錯
先說試玩感想 有些地方對滑鼠玩家角度有點卡手 雖然117的也有 可是這個感覺比較多
00:05:506 (3,4,5) - 有點卡 我試更改了
00:33:322 (2,3,4,5) - ^ 這個...我還想不到怎樣改
跟第一個譜面RPG比起來真的進步了很多 希望可以RK A_A 這麼遠久的圖
加油 助你好運
Ryuusei Aika wrote:
随缘
General
Unused hitsounds:
soft-hitnormal2.wav 改了改了
你Hard到Insane的spread不太合适,感觉中间缺了个3.6星左右的难度這個我要考慮怎樣做,,,
00:34:341 - 我感觉这里缺个hs啊,这鼓点感觉和00:34:268 - 是成套的全套修改了XD
Easy
00:20:215 (3,4,1) - 这个钝角拐得有点别扭不太友好,可以考虑排成一条直线之类的這個 我會選擇保留 因為我覺得還好
(?
Normal
00:11:623 (1) - 尽量不要这么下节奏,这样就强调不了00:11:623 - 这里的升调了。建议用你之前这里00:00:264 (1,2,3,4,5,6) - 下节奏的方法,一路贯彻到底就行(因為這圖有4個節奏 我想1,3 跟2,4 不同..所以選擇了第2種節奏),也就是说把00:09:584 (1,2,3,4,1) - 的节奏换成00:00:264 (1,2,3,4,5,6) - 这里的
00:24:146 (2,3,4) - 4离2太近了不是很好看,可以把4再往左拉开一点<- 這個修改了
00:28:224 (1,2,3,4,1) - ^
排版有点乱(這個意思是不是 不太一至?),建议像类似00:16:574 (1,2) - 或者00:25:894 (1,2) - 这样的不要用,比较显挤,而且00:25:894 (1,2) - 这地方flow变得有些过于尖锐了,对新玩家不太友好。建议几个类似的地方可以都改成00:04:924 (1,2) - 这样间距比较大,看着就不那么挤,舒服一点
Hard
00:27:933 (6,1) - 也是visual ds太小了,可以往右下拉一点(修改了)
太牛逼了
Extra
00:05:506 (3,4,5) - flow可以但是从4到5那一段有点难接上,你可以试试把5摆高一点,比如218|201 修改了
00:09:001 (4) - 没叠好? 不是這個沒疊好..而是前面那3個滑條沒疊好 XD 修改了
00:14:827 (3) - 这里不要叠到尾巴上,你类似地方都是摆开了的,这里忽然叠一下感觉不对劲 我分開了一點 這邊可能會再改.. 因為感覺有點不對
感觉整个难度都是anti-flow
加油呀 謝謝幫摸呀
你还收不收GD?这歌挺可爱的我好像還有接受2個人的GD 他們還沒給我發圖 所以先停止收GD
^ thank you for modding-NeBu- wrote:
Extra:
00:07:254 (1,2,3) - make slider ends 5% volume done
00:25:895 (1,2,3) - 5% volume again done
overall good, just some shitty-small things, good luck!
pingal1ty wrote:
Easy :
Ranking criteria stablishes Easy must be under 1.5* , in this case Easy difficulty is 1.68*.
Great mapset overall, good job and good luck! thank you for modding.
m3gB3g wrote:
yoo
good work my man!
i checked all diffs and they seems good
but still i deserve some kd for old modingirc modIf i find any problems in future will PM you2017-05-12 20:47 m3gB3g: \o
2017-05-12 20:47 gary00737: O/
2017-05-12 20:47 m3gB3g: i have 1 jump pattern for you . Do u want check it ?:^)
2017-05-12 20:47 m3gB3g: ACTION is listening to [https://osu.ppy.sh/b/1290997 Roromiya Karuta (Hanazawa Kana) - sweets parade]
2017-05-12 20:47 gary00737: OK
2017-05-12 20:48 m3gB3g: site pm
2017-05-12 20:48 gary00737: OK Please wait 20 min
2017-05-12 20:49 m3gB3g: 00:17:011 (2,3,4,5,6) - these jumps
2017-05-12 20:49 m3gB3g: bcs it about spacing..00:17:011 (2) - see? this note dont have strong sound= he not deserve big space
2017-05-12 20:53 gary00737: 00:17:594 (6,1) -
2017-05-12 20:53 gary00737: but.
2017-05-12 20:54 m3gB3g: ye i think about this too right now
2017-05-12 20:56 m3gB3g: 00:17:157 (3,4,5,6) - turn angle rotate to 48
2017-05-12 20:56 m3gB3g: 00:17:594 (6,1) - then they will be stacked
2017-05-12 20:57 gary00737: 00:16:574 (1) - ..
2017-05-12 20:58 gary00737: 00:16:574 (1,1) - @0@
2017-05-12 20:58 m3gB3g: xD
2017-05-12 20:59 m3gB3g: so do you agree with me?
2017-05-12 20:59 m3gB3g: Or you like to keep own version?
2017-05-12 20:59 gary00737: i thinking.
2017-05-12 21:00 gary00737: 00:17:011 (2,3,4,5,6) - not a star now..
2017-05-12 21:00 m3gB3g: almost a star. And i think this is good
2017-05-12 21:00 m3gB3g: bcs no star pattern spam
2017-05-12 21:01 m3gB3g: diversity
2017-05-12 21:06 gary00737: XD
2017-05-12 21:07 gary00737: 00:17:885 (1) - -> ALL VTRL + J
2017-05-12 21:08 m3gB3g: cool diff btw :3
2017-05-12 21:17 gary00737: check the pm (:Extra) diff
2017-05-12 21:18 m3gB3g: do u want kno my opinion about changes?)
2017-05-12 21:18 gary00737: yes XD
2017-05-12 21:18 m3gB3g: ))
2017-05-12 21:19 m3gB3g: 00:17:011 (2) - i see. U avoided big spacing and keep star pattern
2017-05-12 21:19 m3gB3g: interesting
2017-05-12 21:19 m3gB3g: let me play
2017-05-12 21:20 m3gB3g: ok seems good
2017-05-12 21:26 gary00737: :>
GO FOR RANK thnak you for modding!!~
Wishkey wrote:
Heyo! From queue
GeneralDone
Might wanna get a check on the metadata since there are several ranked maps with different metadata out there like https://osu.ppy.sh/s/45326 for example
The metadata is prob that minus the 'TV size' in the title and instead you have to add something like 'cut version' into the tags iirc with the latest metadata updates (t/531526/start=0 sums up a bit)
Easy Done, thank you for modding this partnormal
- 00:02:594 (1) - control+h this on the spot would be nice for some better circular flow
- 00:21:234 (1) - bit hard flow here since its going really linear into (2) maybe try something like this for some easier flow
- you can delete both green lines since they have no purpose atm
Hard
- 00:11:623 (1) - midde downbeat here is pretty strong since its also the start of a new vocal sentence so it'd be best to have the clickalbe, the 00:11:623 (1,2) - Na-Ni-Mu here could actually make a good return since its one word tho but might be a bit too much to change afterwards so something like circle + sliders also works
00:30:263 (1) - ^ [^ sorry, i want keep it on , i think it is fun,]- 00:35:797 (2,1) - bit too hard for this diff since newbies tend to hold the return longer then necessary you really want atleast a 1/1 gap after this not a 1/2, I'd just change 2 into a 1/2 slider instead so you go full vocal and drum here Done
- can delelte the green lines here aswell Done
Extra
- Up the OD to 6 for a better spread here (normal uses 5 aswell and it jumps to 7.5 on insane)Done
- 00:09:001 (4,5,6) - make your stacking consistent with the rest (stack 4 and 5) like the similar sections at 00:18:030 (6,7,8) - 00:22:690 (5,6,7) - 00:27:641 (4,5,6) - [ is it put 00:09:147 (5) - on the 00:09:001 (4) - ?] Done
- 00:12:497 (2,3,4) - move (3) a bit down here so this becomes less linear and you get a better leadin towards (4)Done
- 00:21:234 (1) - move a bit more down here for better leadin to (2)Done
- green lines again, also might wanna adjust the NCing a bit after since it seems like you based it off these linesDone
gl dude!
- ny reason why you only decided to silence a few extended sliders? might aswell do it for the rest too in the diffDone
- 00:14:535 (2,3,4) - bit bad flow here with the stop and go linear flow, could use some angles here, maybe something like blanketing (4) with 00:14:244 (1) - Done
- 00:18:904 (1,2,3) - why not stack these on the prev white combo? you did it here too 00:11:186 (8,9,10,1,2,3,4,5) -
- 00:20:142 - green line does nothing here but maybe meant to silence it instead?Done
- 00:19:924 (5,6) - this is a really random point to suddenly change the sv, theres nothing in the song to why it would be here, 00:18:904 (1) - starting the sv here for example would be a much better point since this is the start of your second verseDone
- 00:20:943 (1,2) - start NC on (2) insteadDone
- can delete those 2 green lines at 00:34:487 (1) - and 00:36:234 (1) - too Done
- good diff but the insane is denser and feels kinda harder to play tho so you could maybe add some notes here and there if it gets brought up again like at 00:27:642 (8,9,10) - for example is a pretty noticalbe drumroll without any vocals and stuff like 00:04:487 (8,9,10) - 00:10:166 (3,4,5) - aren't in the second verse either tho bc of the sv increase I assumed you wanted to emphasize the second verse more so having the second verse less dense mapped seems a bit weird to me i think it not problem, so i will keep it
thank you for modding i will not change the mp3 , but i will increase the VolumeCelektus wrote:
From Celektus' Hitsounding Queue
Please increase the Volume of your timing points or even better your samples somehow since they are pretty quiet especially the Kick drum sounding one.
Other than that the easy has some missing sounds I think for example at 00:01:283 - and 00:01:574 -
Also on every diff you decided to not map the first sound before the actual song starts in case you'd like to change that case why not here's a version of the mp3 with a bit of delay: Link
you can just move the offset of all the timing points and objects by a bit and map the sound
Mir wrote:
Absurdly late mod from queue.
[ General]
- soft-hitnormal2.wav seems unused?
[ Easy]
- done!
- 00:22:545 (3) - Slider looks kind of weird, try this so it's symmetrical? http://i.imgur.com/qepjFoS.png
- 00:35:215 (1) - These sound very distinct as notes in the song, perhaps two circles would fit better here?
[ Normal]Is it just me or did you copy paste the second half of the map? lol
- 00:34:632 (6) - 1/2 sliders could work here for the drumroll?
[ Extra]
- done!!
- 00:09:001 (4,5) - Should be a slider honestly, there's no constant 1/2 here to warrant so many jumps.
Overall the set is pretty fine, no need for more mods lol. thank you
Good luck.~
2017-05-27 01:06 gary00737: ACTION is editing [https://osu.ppy.sh/b/1303586 Roromiya Karuta (Hanazawa Kana) - sweets parade [Insane]]
2017-05-27 01:06 walaowey: xD
2017-05-27 01:06 gary00737: it is new diff, i want you mod this diff ( if you can
2017-05-27 01:06 gary00737: >_<
2017-05-27 01:06 walaowey: lol you are making another insane?
2017-05-27 01:07 walaowey: want me to check it now?
2017-05-27 01:07 gary00737: YES , please
2017-05-27 01:07 walaowey: ok let me test for abit
2017-05-27 01:09 walaowey: 00:05:506 (3,4) -
2017-05-27 01:09 walaowey: try not to overlap them?
2017-05-27 01:09 walaowey: it looks not that nice xD
2017-05-27 01:09 gary00737: OK
2017-05-27 01:10 walaowey: 00:26:477 (3,4) -
2017-05-27 01:10 walaowey: this too
2017-05-27 01:11 walaowey: 00:32:302 (7) - maybe try to map this as 1/2 slider + circle?
2017-05-27 01:12 walaowey: bcoz u miss a strong beat on 00:32:594 -
2017-05-27 01:14 gary00737: done :D
2017-05-27 01:14 walaowey: looks fine to me xD
2017-05-27 01:14 walaowey: let me recheck 1 more time xD
2017-05-27 01:14 gary00737: thank you X >
2017-05-27 01:17 walaowey: i think thats all
2017-05-27 01:17 walaowey: it looks fine to me xD
2017-05-27 01:17 gary00737: YES~~~~
2017-05-27 01:18 gary00737: can i rank this map :P?
2017-05-27 01:18 walaowey: err wait
2017-05-27 01:18 gary00737: look forward to rank :P
2017-05-27 01:18 walaowey: 00:31:574 (4,5) -
2017-05-27 01:18 walaowey: this blanket is off xD
2017-05-27 01:18 walaowey: i think yes hopefully
2017-05-27 01:18 gary00737: @@
2017-05-27 01:20 walaowey: in easy
2017-05-27 01:20 walaowey: 00:07:836 (2,3) -
2017-05-27 01:20 walaowey: this type of overlap should be avoided
2017-05-27 01:20 walaowey: 00:20:943 (4,1) - blanket is off xP
2017-05-27 01:21 gary00737: *0* but i think it is Beautiful
2017-05-27 01:21 walaowey: ahh ok
2017-05-27 01:21 gary00737: 00:21:234 (1) - DONE
2017-05-27 01:21 walaowey: but that overlap, try to avoid in easy diff if possible
2017-05-27 01:21 walaowey: LOL ok
2017-05-27 01:22 walaowey: try to keep easy as clear as possible, no overlaping will help beginners to play it easier
2017-05-27 01:22 gary00737: >_<
2017-05-27 01:22 gary00737: ok.
2017-05-27 01:23 walaowey: thats all xD
2017-05-27 01:23 walaowey: i'll post the log, for kudosu :^)
2017-05-27 01:23 gary00737: thank you >_<
2017-05-27 01:23 walaowey: you're welcome xD
MisterJeton wrote:
Short mod hereEasyRemember this: sliders are harder than circles in Easy diffs. You only need a simple action for the circles: clicking. You need much more complicated action for sliders: reading slider length - clicking - holding and following the slider path - releasing the button. Not like the beginners don't know how to move cursor in 1/1 time anyway.
Also the speed of the slider is a little bit fast, this Easy is more like a Normal, and Normal is more like Advanced
I don't see any other problems with it, good luck, consider that when you make another Easy diff
_Yiiiii wrote:
诶诶诶 Extra像以前那样带1/1停顿的不是挺好的么?咋去掉变成无聊pp图了呢?
Hakurei Yoru wrote:
BG好看的
[Hard]
00:01:283 (3,4) - 这两个whistle要不还是压打击点上吧
00:04:050 (5) - 这个可以删了 把后面6叠7上 没什么特别强的音 在Hard里又有点无谓增加难度了
00:18:030 (6,7) - ↑
00:31:137 (2,3,4) - 感觉这里就挺好的……看了一下你上面那里好像要用来踩clap...大概直接删了还不太方便 不然就用这里类似的处理方法吧?
[Insane]
00:08:273 (5) - NC
后面类似的小节都↑
00:35:652 (2) - 这个可以删 毕竟可以突出00:35:215 (1) - 压的两个重音
[Extra]
00:28:225 (1,2,3,4,5) - 这一节用红点挺丑的 <-留
Highest diff is awesome~
其实整个set都很不错拉 要加油!!
HeyItsSins wrote:
Hi again! another mod from me (I really like the song btw)[Easy]
- 00:11:914 (1,3) - These look a bit too close. This pattern would look a lot better with equal spacing between all objects and not just consecutive ones
- 00:02:302 (4) - This is on an important sound but it flows really well. Since in Easy's and Normal's you use flow to emphasize certain sounds it would be really nice if you could apply that here. Maybe do something like you did on 00:03:904 (3,1) -
- 00:16:574 (1) - Same thing with being on an important sound but flowing pretty well
- 00:30:263 (4) - ^
- 00:25:603 (4) - ^ (I don't want to be repetitive because I'm guessing you get the idea. Please make sure to look through the diff and check for things like this)
- 00:32:885 (1,3) - These two relate even though being on separate and different sounds. Maybe make them relate less?
- 00:29:535 (3,2) - ^
[Normal]
- 00:11:623 (1) - This slider tail lands on a downbeat (Which is an important sound) maybe make a circle on 00:11:914 -
- 00:18:176 (5) - You should keep this stacked with 00:17:594 (3,4) - because the singer's voice does not change till 00:18:322 (6) - and players might confuse 00:18:176 (5) - for a jump or idk
- 00:29:244 (3) - Slider tails lands on a noticeably louder sound try making 00:29:535 - a circle
- 00:02:594 (1,2) - Make these two relate more since they land on similar sounds. Also because you did it on 00:00:264 (1,2) -
- 00:04:632 (6) - Why isn't this stacked with 00:04:341 (5) - ? seems odd because you always have a rhythm like this stacked and there is no important sound on 00:04:632 (6) - for you to make it so different
- 00:15:846 (5) - This should be stacked with 00:15:555 (4) - because again the singer's voice doesn't change till 00:15:992 (6) -
- 00:18:176 (5) - ^
- 00:21:234 (1,2) - These two are on similar sounds maybe make them relate like you did with 00:18:904 (1,2) -
- 00:30:263 (1) - This slider also lands on a downbeat, make a circle on 00:30:555 -
[Hard]
- 00:02:011 (6) - This slider tail lands on an important sound. Make 00:02:302 - a circle?
- 00:10:021 (2,3) - Why aren't these spaced and 00:11:185 (6,7) - are? You seem to be prioritizing the vocals so making 00:10:166 (3) - stacked is very underwhelming
- 00:11:331 (7) - This slider tail is also on a very strong sound. I think you should listen carefully through the diff and fix any sliders that are like this. I don't want to be repetitive and point every single one out but this is a very big issue
- 00:11:768 (8,1) - Again this is very underwhelming for 00:11:914 (1) - since it is the stronger sound try distancing it away from 00:11:768 (8) - like what you did with 00:10:895 (5,6,7) -
- 00:18:030 (6) - Nc here?
- 00:25:894 (1) - Space this away from 00:25:748 (7) - because 00:25:894 (1) - is more of an important sound and spacing emphasis blah blah.. you get it
- 00:36:527 (2,3) - These both have slider tails on important sounds
- Ar 7 for this seems a bit slow imo. Try 8 or 7.5-ish~
[117's Insane]
- 00:01:283 (1) - The slider tail of this lands on a louder vocal. This should be a stack
- 00:05:797 (6) - This is very underwhelmed considering that you are prioritizing vocals. The player jumps to 00:05:652 (4) - and barely has to move to hit 00:05:725 (5,6) - I would consider changing this rhythm to make 00:05:797 (6) - a jump and removing 00:05:725 (5) - basically making it 1/2 rhythm
- 00:03:322 (4,5,6) - Same thing here
- 00:31:283 (2,3,4) - Same
- 00:04:487 (5,6,7,2,3) - Why do these blanket when they are on completely different sounds. This doesn't represent the music well
- 00:04:924 (1,2) - You should make these two relate because they actually are on sounds that are similar. It also would be consistent with what you did previously 00:00:555 (2,3) - for example.
- 00:29:244 (1) - This slider tail is on a louder sound as well I think you should listen carefully through the diff and fix any sliders that are like this. I don't want to be repetitive and point every single one out but this is a very big issue
- 00:29:681 (2,4) - You're prioritizing vocals but the jump to 00:29:681 (2) - from 00:29:244 (1) - is a lot larger than from 00:29:827 (3) - to 00:29:972 (4) - even though 00:29:972 (4) - is a vocal, and a lot louder than 00:29:681 (2) -. I suggest that you make the jump to 00:29:972 (4) - larger so it is clear that you're prioritizing vocals
- 00:04:924 (1,2) - Looking back at this I realized that this rhythm is very odd considering for every other situation 00:04:924 (1) - would be a 3/4 slider. 00:02:594 (1,2) - for example. Since the song doesn't change on the sounds they are mapped on I think it is really odd to suddenly change the rhythm. Try being more consistent?
- 00:08:710 (2) - Be more consistent. This slider tail is on a vocal and a loud one at that. This makes it hard to tell what you're prioritizing so just make it 2 circle
- 00:09:584 (1) - Considering that this a downbeat there is barely any spacing emphasis here at all even though 00:09:584 (1) is louder than 00:09:438 (7) -
- 00:09:875 (2,1) - Why do these blanket when they are on different sounds?
- 00:13:516 (3,4) - 00:13:516 (3) - isn't as loud as 00:13:662 (4) - so why is it's spacing so large
[Extra]
- 00:00:700 (2,3) - You should make the spacing of 00:00:846 (3) - larger instead of the same since you're prioritizing vocals here
- 00:02:011 (7) - The slider tail of this is on a pretty loud sound. Make it 2 circles
- 00:15:992 (9) - Same here
- 00:12:933 (5,8) - Why do these blanket when they are on completely different sounds? Make these relate less
- 00:17:011 (2,3,4,5,6) - These are all the same distance apart, basically implying that the singer sings in the same intensity throughout these notes which isn't the case. Use spacing emphasis to reduce or add spacing appropriately to represent the actual intensity of the singer here.
- 00:18:176 (2,3,4,5,6) - Same here but's it's not as bad
- 00:23:419 (10) - Why is the spacing for this so large? There's no sound that supports spacing as large as this
- 00:22:545 (6) - NC
- 00:10:895 (7) - Same
- 00:05:943 (5,6) - Why are these spaced out so much compared to 00:01:283 (4,5) - even though the song remains around the same intensity in this section? Try nerfing these
- 00:00:700 (2,3) - Same thing. Compare it to 00:02:885 (2,3) -
- 00:36:963 (4) - This is the loudest sound but the spacing is very small compared to 00:36:526 (1,2,3) - Make the spacing larger
[Walao's Extra] Song was a lot shorter than I thought so I got to finish it all today ^^ ; gl! also sorry for the trash mod. I'm really biased in this. Maybe in the future I will improve
- 00:01:283 (1) - This slider tail is on a louder vocal
- 00:02:302 (6) - This is a loud vocal but it is barely emphasized at all because it's stacked. Maybe delete 00:02:230 (5) - and make 00:02:302 (6) - a large jump
- 00:02:594 (1,2) - What's with the sudden change or rhythm from 00:00:264 (1,2) - ?
- 00:03:322 (4,5,6) - You don't have to move to hit 00:03:467 (6) - which is actually an important sound. Make this spaced because right now it's really underwhelming
- 00:05:652 (4,5,6) - Same here
- 00:06:817 (5,6,7) - ^
- 00:05:506 (3) - This is an important sound but has barely any spacing emphasis on it. 00:05:215 (2) - Is spaced farther and isn't as important. I think you should try to space it out more
- 00:08:273 (1) - The slider tail lands on a louder vocals (again)
- 00:05:943 (1) - Same here (But It's less noticeable) I think you should listen carefully through the diff and fix any sliders that are like this. I don't want to be repetitive and point every single one out but this is a very big issue (copy and paste)
- 00:11:914 (1,2) - These are on similar sounds make them relate more
- 00:14:244 (1,2) - Same I'm not going to point all of them out so please make sure to look through this diff and fix any I don't mention
newton- wrote:
hi, from q
[ light insane]
- maybe nc every 1 measure instead of 2 since the combos seem a bit too long it will too short
- 00:08:273 (1) - i think an extended slider doesnt fit here
- 00:14:972 (2,3,4) - triple is inconsistent with 00:10:166 (3,4) - since theyre the same sounds but theyre mapped differently UM... i don't think it is same
- 00:29:972 (9,1) - looks kind of like a 1/2 gapkepp
[ extra]
- 00:07:254 (1,2,3,4) - this could be read as 1/2, this happens in similar places with extended sliders too
- 00:08:710 (2,4,7) - move 7 to make triangle neater
- 00:36:671 (2,3) - ctrlg to keep the same direction of flow?
good luck!
Log Off Now wrote:
a friend linked me this map and i liked it so im gonna do a quick mod on the lower difficulties
this songs catchy af
[Easy]
00:12:497 (2,3) - DS here is just sliightly out, would suggest moving it a tiny bit closer
00:35:506 (2) - I feel like moving this note to the left would make this pattern a bit more engaging to play. Linear patterns like this are also quite hard for people to play at this skill level, so moving it to the left and then making 00:35:797 (3) - blanket it might be a cool thing to do. screenshot
[Normal]
00:11:623 (1) - I would prefer this if you stuck to your current pattern of making the downbeat clickable like you did here 00:02:011 (5,6,1) - / 00:04:341 (5,6,1) - maybe try using a similar rhythm to those?
00:17:594 (3,4) - If you wanted to put some more emphasis on the vocal here, whilst hitting the slightly different drum patterning here you could try a rhythm like this? That way you follow the held vocal note between where (3,4) was previously and also hit the snares ghost notes afterwardsi think now is ok , becase it not complex.
00:30:263 (1) - Same comment as 00:11:623 (1)
00:35:215 (1,2) - If you wanted to make the switch to the second vocal note clickable you could try a rhythm like this to better match the vocals whilst still hitting all of the main drum parts. I think it would just tie the rest of the map together since you seem to put a lot of emphasis on the vocals throughoutkeep , becsae it will Intensive
[Hard]
00:01:574 (4) - Misplaced hitsound? It's a bass kick in the drums here not a snare :p the snare comes on the slider end
00:09:001 (4,5,6) - I would prefer it if you ctrl + g'd this rhythm, as its clearly audible in the song that the last two snares are louder than the first 2, but you don't have them both clickable
00:20:215 (4) - Same comment as 00:01:574 (4) -
00:27:641 (4,5,6) - Same comment as 00:09:001 (4,5,6) -
00:28:225 (1,2) - This is the first and only time you use 2 1/2 sliders for this vocal rhythm. I think it fits really well especially since you can hear the song building up to an ending at this point, however it's inconsistent with the rest of the maps rhythms. I would really like it if you used this rhythm more often towards the end of the song, for example in places like these 00:30:554 (1) - 00:32:884 (1) - just to help emphasise that gradual buildup in the song
gl with the set!
Sidetail wrote:
hi, just nitpicks
[light insane]
00:09:001 (4) - would shorten slider to red tick and add a note where it originally ended. that seems better in terms of following the song
00:11:331 (8) - ^ this time you completely missed out for some reasonthis song i have 2part 00:00:264 (1) - to00:18:759 (8) - &00:18:904 (1) - to 00:36:963 (4) -
um.. i have make 2 part different. let this map not boring.
00:13:662 (7) - I can hear the castanets well just like 00:04:632 (9) - but you didn't implement that there^
00:17:885 (5,8) - this works ok, but slightly bothers me how rest of the map are well stacked / half-stacked but this one is an exception
[insane]
00:34:196 (2,3) - feels off when this doesnt have hs, atleast sampleset normal seems ok
[extra]
for me, this diff looks rather easy in terms of note density, it doesnt follow percussion where even light insane did so it seems a bit bland overall. Perhaps you can put more character into this diff?
also nc seems bit inconsistent from my perspective, as an example, here is two similar parts with different nc 00:25:895 (1,2,3,4,5,6,7,8,9,10) - and 00:07:254 (1,2,3,4,1,2,3,4,5,6,7) -
not much since it's a really nicely polished map. good luck