#agruingforlaziness
I support Abraker because I'm lazy too
I support Abraker because I'm lazy too
It is the same thing... for the player. Now for the mapper, especially new mappers that are considering whether to rank a map or not, this is a huge difference. It offers the flexibility to focus on individual difficulties instead of multiple difficulties. You also don't need a mapper giving up ranking entire mapset over some drama due to a diff that can and should be worked on later. There are so many mappers like me that bail on ranking because it's too much of a stretch to rank a full spread at a time. It's like giving a 70 page packet for you to finish whenever you feel like it. 70 pages feels intimidating, so you just push it a side to due something else. Now give a 2 page packet and you consider that you can get it done quickly enough not to take up much time. Then comes another 2 page packet, not too scary. Rinse and repeat. I'd say the current system with spreads works fine in most areas concerning quality, but it wasn't made with the thought of attracting mappers by understanding their psychology.Okorin wrote:
your argument is based around the assumption that sets are flawed ideas, but how is providing content to each playing level a flawed concept?
the current spread thing is boiling down to the same thing you described as ~just ranking more diffs as you move on~ except it waits for all the things you would make over the course of time moving on and based around the idea that full packages of content are to hit ranked status at the same time instead of diffs for specific audiences
the most toxic idea that floats around in the contemporary mapping community, is pishifat's tenet that a ''good'' map should represent the song. He just made that up, but people like the idea because his voice is apparently so soothing that they forget to consider the massive obstacle they created by forcing an arbitrary creative restriction on mappers based on one guy's subjective preference.abraker wrote:
The concept of spreads is a toxic idea from the beginning which now we can't imagine without of.
Is this why the thread exploded?Meah wrote:
The thread is interesting enough to explodejohnmedina999 wrote:
Is this why the thread exploded?Meah wrote:
I would be so keen for that to happen.Meah wrote:
oh, saw abraker on around 5:30
fuck that gameRailey2 wrote:
cs global offensive
Making brbabraker wrote:
CS2 AR9 HP5 Jump map or quit
here ya goabraker wrote:
CS2 AR9 HP5 Jump map or quit
Needs a bit more work, but I actually how it came out. Except the end... nice trylevesterz wrote:
here ya goabraker wrote:
CS2 AR9 HP5 Jump map or quit
abraker wrote:
Needs a bit more work, but I actually how it came out. Except the end... nice trylevesterz wrote:
abraker wrote:
CS2 AR9 HP5 Jump map or quit
here ya go
Edit: After ~10 tries
א-oabraker wrote:
SPOILEROh this got revived. Ok then I will use the opportunity.
Peppy hates how the latest Aspire map breaks the game. However I think that the game should support such things. It's through this kind of creative mapping we move our creativity forward to the point we are asking for new mechanics to be implemented.
Speaking of mechanics, I want to see hold notes being supported as well as variable SV sliders. Just imagine having the slider go loopy-loop, slowing down, and end in a gentle stop. Man, the type of maps mappers would be able to create with that mechanic would be amazing. It just needs a ranking criteria of something like "Sliders are not to slow down or speed up more than X ps/s^s"
It's getting out of hand right now. People are accepting this, and the BN system isn't doing jack shit. They're letting people like Monstrata just speedrank over and over, and people like me out of the blue. 2016 I tried to get a map ranked, didn't work out, the year before, didn't work out. So far no luck on this year because BN system after my last map was ranked got shittier and shittier. It's just so bad now. And I feel like I expressed my opinion too much when I say this, people don't map for quality anymore, they map for quantity of pp, 6 insanes, 6 extras, and 1 easy. Fucking seriously.johnmedina999 wrote:
I usually don't care but I have to agree with this.
The BN system is supposed to make sure each and every difficulty of every map up for ranking status is quality. I don't get how there can be two clearly identical maps with the only difference being that someone did Ctrl+a and Ctrl+h and still have that ranked.
Dittojohnmedina999 wrote:
I usually don't care but I have to agree with this.
The BN system is supposed to make sure each and every difficulty of every map up for ranking status is quality. I don't get how there can be two clearly identical maps with the only difference being that someone did Ctrl+a and Ctrl+h and still have that ranked.
the map looks like it was ahead of its timeCDFA wrote:
Or this because it's my favorite even though it's not really drama it's just a fantastic moment in mapping history: p/2453976
please continue...CDFA wrote:
You need CDFA levels of drama.
wtfCDFA wrote:
This drama is baby drama.
You need CDFA levels of drama.
Or this because it's my favorite even though it's not really drama it's just a fantastic moment in mapping history: p/2453976