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Okoratu
i think having multiple difficulties around the same level of difficulty doesn't make the most sense, unless either of them offers some unique experience while not being forcibly centered around one gimmick only, there's no real need to force the player to choose.

what i think we need to get rid off is that an "Extra" is an "Extra" because given the various kinds of difficulties that can fit into 5.25*+ rating, it really depends on what the song offers for as far as you can go with that (i'm talking about rhythmically, not about how much you can upscale your jumpmaps).

I mean you can have a well designed spread of extras up to like 8 stars but extras are made for the minority of players to begin with, because like the top 30k or something out of what? 2 million or so active players? can actually play them lol. In that sense the Ultra idea actually makes some sort sense, though not so much from a gamedesign pov because you usually want to offer a blaanced progression throughout your set to cater to players of all levels, so as is i'm kinda meh on the whole spread limitation discussion, because either enforcing some sort of linear spread, allowing a bit of leeway edge cases or just going for the ULTRA APPROACH kinda all have their sense

and then there's a lot of people crying about how this is limiting, yeah i forgot about those
johnmedina999
Was it really necessary to revive this thread?
Okoratu
is anything in this subforum necessary
Mahogany
Ily right now mr color <3
Adorn

Okorin wrote:

is anything in this subforum necessary
Yuii-
Every single post made by Lord Farquaad shall be remembered as a sign of God.
Topic Starter
abraker
The concept of spreads is a toxic idea from the beginning which now we can't imagine without of. I fully support one diff spreads per rank and think doing such is the best way going forward. And do notice I said "one diff spreads per rank". Let me elaborate. Currently we are ranking a spread with multiple difficulties and as Cyclohexane said, there are good way to make a spread and there are bad ways. This concept arise only when ranking multiple diffs at once. Nobody complains about this when two different mappers rank the same song, which can be in some respect be considered an extension of a spread in loose terms. By ranking a difficulty at a time and allowing a cooling period, a spread of the same mapper can be extended without this notion in which multiple difficulties overlap. When you rank them all at once, players play them all at once. Overlapping spreads become redundant. When ranking a diff and adding it into a spread sometime later, they can be considered as an improvement or a variant of the diff(s) without saturating the quantity of same difficulties.


So when some mapper decides to rank a map, they don't need to rank an entire spread at once. You can rank the rest of the difficulties as time goes on. If both difficulties end up being 4*, for instance, who are you to say that it's not acceptable if it's acceptable for 2 different mappers to rank similar difficulties of the same song at different times?

Emphasis that it is an assumption that it is acceptable for 2 different mappers to rank similar difficulties of the same song at different times since I never saw anyone complain about that.
Okoratu
your argument is based around the assumption that sets are flawed ideas, but how is providing content to each playing level a flawed concept?

the current spread thing is boiling down to the same thing you described as ~just ranking more diffs as you move on~ except it waits for all the things you would make over the course of time moving on and based around the idea that full packages of content are to hit ranked status at the same time instead of diffs for specific audiences
Blitzfrog
#agruingforlaziness

I support Abraker because I'm lazy too
Topic Starter
abraker

Okorin wrote:

your argument is based around the assumption that sets are flawed ideas, but how is providing content to each playing level a flawed concept?

the current spread thing is boiling down to the same thing you described as ~just ranking more diffs as you move on~ except it waits for all the things you would make over the course of time moving on and based around the idea that full packages of content are to hit ranked status at the same time instead of diffs for specific audiences
It is the same thing... for the player. Now for the mapper, especially new mappers that are considering whether to rank a map or not, this is a huge difference. It offers the flexibility to focus on individual difficulties instead of multiple difficulties. You also don't need a mapper giving up ranking entire mapset over some drama due to a diff that can and should be worked on later. There are so many mappers like me that bail on ranking because it's too much of a stretch to rank a full spread at a time. It's like giving a 70 page packet for you to finish whenever you feel like it. 70 pages feels intimidating, so you just push it a side to due something else. Now give a 2 page packet and you consider that you can get it done quickly enough not to take up much time. Then comes another 2 page packet, not too scary. Rinse and repeat. I'd say the current system with spreads works fine in most areas concerning quality, but it wasn't made with the thought of attracting mappers by understanding their psychology.
Railey2

abraker wrote:

The concept of spreads is a toxic idea from the beginning which now we can't imagine without of.
the most toxic idea that floats around in the contemporary mapping community, is pishifat's tenet that a ''good'' map should represent the song. He just made that up, but people like the idea because his voice is apparently so soothing that they forget to consider the massive obstacle they created by forcing an arbitrary creative restriction on mappers based on one guy's subjective preference.

What the hell was that fun vs. good video of his
fun is all the good. We're playing a rhythm game, not a two-dimensional song visualisation simulator.
Meah

oh, saw abraker on around 5:30
johnmedina999

Meah wrote:

Is this why the thread exploded?
Meah

johnmedina999 wrote:

Meah wrote:

Is this why the thread exploded?
The thread is interesting enough to explode :)
B1rd

Meah wrote:


oh, saw abraker on around 5:30
I would be so keen for that to happen.
Irreversible
cs7
johnmedina999
Thanks mr Red
ColdTooth
od10
levesterz
Ar 10
ColdTooth
hp3
Railey2
cs global offensive
ColdTooth

Railey2 wrote:

cs global offensive
fuck that game
Topic Starter
abraker
CS2 AR9 HP5 Jump map or quit
ColdTooth

abraker wrote:

CS2 AR9 HP5 Jump map or quit
Making brb
levesterz

abraker wrote:

CS2 AR9 HP5 Jump map or quit
here ya go
Topic Starter
abraker

levesterz wrote:

abraker wrote:

CS2 AR9 HP5 Jump map or quit
here ya go
Needs a bit more work, but I actually how it came out. Except the end... nice try


Edit: After ~10 tries

levesterz

abraker wrote:

levesterz wrote:

abraker wrote:

CS2 AR9 HP5 Jump map or quit

here ya go
Needs a bit more work, but I actually how it came out. Except the end... nice try
Edit: After ~10 tries

Grats. i spend like 30 sec of placing random note there. kinda surprised you pass it
Topic Starter
abraker
* but I actually like how it came out.


Damn typos
fat pear
ne cro baump
Topic Starter
abraker
Oh this got revived. Ok then I will use the opportunity.

Peppy hates how the latest Aspire map breaks the game. However I think that the game should support such things. It's through this kind of creative mapping we move our creativity forward to the point we are asking for new mechanics to be implemented.

Speaking of mechanics, I want to see hold notes being supported as well as variable SV sliders. Just imagine having the slider go loopy-loop, slowing down, and end in a gentle stop. Man, the type of maps mappers would be able to create with that mechanic would be amazing. It just needs a ranking criteria of something like "Sliders are not to slow down or speed up more than X ps/s^s"
johnmedina999

abraker wrote:

SPOILER
Oh this got revived. Ok then I will use the opportunity.

Peppy hates how the latest Aspire map breaks the game. However I think that the game should support such things. It's through this kind of creative mapping we move our creativity forward to the point we are asking for new mechanics to be implemented.

Speaking of mechanics, I want to see hold notes being supported as well as variable SV sliders. Just imagine having the slider go loopy-loop, slowing down, and end in a gentle stop. Man, the type of maps mappers would be able to create with that mechanic would be amazing. It just needs a ranking criteria of something like "Sliders are not to slow down or speed up more than X ps/s^s"
א-o
Topic Starter
abraker
Spicy arguments whether "cv" or "CV" needs to be part of song title. Gets so ridiculous peppy himself comes and shuts them up: p/6011775
fat pear
no on else did anything wrong it was just alveryn tbh. he had to make such a huge deal out of two letters in a title
Foxtrot
>no BASARA
DO NOT KILL MODDERS' SPIRITS

t/24360
B1rd
No one did anything wrong except for peppy, who made them stop talking for no good reason. If people want to argue about CV vs cv, let them.
kai99
RESUME

CV
ColdTooth
can we not have fucking double pp maps that are the same fucking thing except flipped or different sliders

like seriously no wonder why i stopped mapping
johnmedina999
I usually don't care but I have to agree with this.

The BN system is supposed to make sure each and every difficulty of every map up for ranking status is quality. I don't get how there can be two clearly identical maps with the only difference being that someone did Ctrl+a and Ctrl+h and still have that ranked.
ColdTooth

johnmedina999 wrote:

I usually don't care but I have to agree with this.

The BN system is supposed to make sure each and every difficulty of every map up for ranking status is quality. I don't get how there can be two clearly identical maps with the only difference being that someone did Ctrl+a and Ctrl+h and still have that ranked.
It's getting out of hand right now. People are accepting this, and the BN system isn't doing jack shit. They're letting people like Monstrata just speedrank over and over, and people like me out of the blue. 2016 I tried to get a map ranked, didn't work out, the year before, didn't work out. So far no luck on this year because BN system after my last map was ranked got shittier and shittier. It's just so bad now. And I feel like I expressed my opinion too much when I say this, people don't map for quality anymore, they map for quantity of pp, 6 insanes, 6 extras, and 1 easy. Fucking seriously.
levesterz

johnmedina999 wrote:

I usually don't care but I have to agree with this.

The BN system is supposed to make sure each and every difficulty of every map up for ranking status is quality. I don't get how there can be two clearly identical maps with the only difference being that someone did Ctrl+a and Ctrl+h and still have that ranked.
Ditto
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