i think having multiple difficulties around the same level of difficulty doesn't make the most sense, unless either of them offers some unique experience while not being forcibly centered around one gimmick only, there's no real need to force the player to choose.
what i think we need to get rid off is that an "Extra" is an "Extra" because given the various kinds of difficulties that can fit into 5.25*+ rating, it really depends on what the song offers for as far as you can go with that (i'm talking about rhythmically, not about how much you can upscale your jumpmaps).
I mean you can have a well designed spread of extras up to like 8 stars but extras are made for the minority of players to begin with, because like the top 30k or something out of what? 2 million or so active players? can actually play them lol. In that sense the Ultra idea actually makes some sort sense, though not so much from a gamedesign pov because you usually want to offer a blaanced progression throughout your set to cater to players of all levels, so as is i'm kinda meh on the whole spread limitation discussion, because either enforcing some sort of linear spread, allowing a bit of leeway edge cases or just going for the ULTRA APPROACH kinda all have their sense
and then there's a lot of people crying about how this is limiting, yeah i forgot about those
what i think we need to get rid off is that an "Extra" is an "Extra" because given the various kinds of difficulties that can fit into 5.25*+ rating, it really depends on what the song offers for as far as you can go with that (i'm talking about rhythmically, not about how much you can upscale your jumpmaps).
I mean you can have a well designed spread of extras up to like 8 stars but extras are made for the minority of players to begin with, because like the top 30k or something out of what? 2 million or so active players? can actually play them lol. In that sense the Ultra idea actually makes some sort sense, though not so much from a gamedesign pov because you usually want to offer a blaanced progression throughout your set to cater to players of all levels, so as is i'm kinda meh on the whole spread limitation discussion, because either enforcing some sort of linear spread, allowing a bit of leeway edge cases or just going for the ULTRA APPROACH kinda all have their sense
and then there's a lot of people crying about how this is limiting, yeah i forgot about those